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Csg2003 Human-computer-Interaction Lt 1.0 1 Csg2003 Human-computer-Interaction Lt 1.0 1 Human Computer Interaction

The document outlines the course CSG2003 on Human Computer Interaction, detailing its objectives, outcomes, and content structure. It covers essential topics such as design techniques, interactive technologies, and various models of HCI, alongside evaluation methods and teaching modes. The course includes assessments through innovative practices and features recommended textbooks and references for further study.

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Nikhil Dulani
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0% found this document useful (0 votes)
27 views

Csg2003 Human-computer-Interaction Lt 1.0 1 Csg2003 Human-computer-Interaction Lt 1.0 1 Human Computer Interaction

The document outlines the course CSG2003 on Human Computer Interaction, detailing its objectives, outcomes, and content structure. It covers essential topics such as design techniques, interactive technologies, and various models of HCI, alongside evaluation methods and teaching modes. The course includes assessments through innovative practices and features recommended textbooks and references for further study.

Uploaded by

Nikhil Dulani
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Course Code Human Computer Interaction Course Credits

CSG2003 Type 3
LT
Course Objectives:
 Students will be able to design dialog for HCI.
 Students will be able to design and evaluate interactive technologies.
 Students will be able to analyze the images by implementing image segmentation techniques. Students
will be able to apply various object recognition algorithms for object detection and recognition.
 Students will be able to understand the important areas, theoretical framework and development of HCI
Course Outcomes:
Students will be able to
 Understanding of the Basics of Human Computer Interaction
 Understanding of the design techniques for individuals and disable persons.
 Understanding of techniques and theories for construction of software system.
Understanding of the progress and challenges of ubiquitous computing, augmented realities, virtual
reality and visualization.
Student Outcomes (SO): a, b, e, l
b Explain the capabilities of both humans and computers from the viewpoint of human information
processing.
c. Describe typical human–computer interaction (HCI) models and styles, as well as various historic
HCI paradigms.
i. Apply an interactive design process and universal design principles to designing HCI systems.
k. Analyze and identify user models, user support, socio-organizational issues, and stakeholder
requirements of HCI systems.
l. Discuss tasks and dialogs of relevant HCI systems based on task analysis and dialog design.
Unit No Unit Content No. of SOs
hours
1 Basic of HCI 09 b,c,i
Definition of HCI - Evolution of HCI - Input/output
Channels - Human Memory - Thinking: Reasoning and
Problem Solving - Psychology and Design of Interactive
System: Models to support design - Techniques for evaluation
- Computer: Text Entry Devices - Pointing and Drawing -
Display Devices - Devices of Virtual Reality and 3D
Interaction -
Physical Control - Sensors and Special Devices
2 The Interaction 09 c,i
Introduction - Model of interaction - Frameworks and HCI -
Interaction Style - Elements of WIMP Interface - Interactivity
- Paradigm for Interaction
3 HCI in the Software Process 08 c,i
Software Life Cycle - Usability Engineering - Iterative
Design Prototype - Design Rules: Principles to support
Usability - Standards - Guidelines - Golden Rules and
Heuristics - HCI pattern - Universal Design: Universal Design
Principles - Multimodal Interaction.
4 Models and Theories 08 c,i,k
Cognitive Models: Goal and Task hierarchies - Linguistic
Models - Socio-Organizational issues and stake holder
requirements: Organizational Issues - Capturing
Requirements - Communication and collaboration models:
Face to Face Communication - Conversation - Text Based
Communication

5 Ubiquitous Computing and Augmented Realties 09 c,i,k


Ubiquitous Computing and Augmented Realties: Ubiquitous
Computing - Virtual Reality - Augmented Reality -
Information Visualization.
6 Guest Lecture on Contemporary Topics 2
Total Hrs.: 45
Mode of Teaching and Learning: Flipped Class Room, Activity Based Teaching/Learning,
Digital/Computer based models, wherever possible to augment lecture for practice/tutorial and
minimum 2 hours lectures by industry experts on contemporary topics
Mode of Evaluation and assessment:
The assessment and evaluation components may consist of unannounced open book examinations,
quizzes, student’s portfolio generation and assessment, and any other innovative assessment practices
followed by faculty, in addition to the Continuous Assessment Tests and Term End Examinations.
Text Books:
1. Dix A., Finlay J.,Abowd G. D. and Beale R. Human Computer Interaction, 3rd edition, Pearson
Education, 2005.
2. Preece J., Rogers Y.,Sharp H.,Baniyon D., Holland S. and Carey T. Human Computer
Interaction,Addison-Wesley, 1994.
3. Rangachar and Jain. "Computer Vision." Los Alamitos, Calif.: IEEE Computer Press Society,
1991.
4. B.Shneiderman; Designing the User Interface, Addison Wesley 2000
Reference Books:
1. Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, “Human Computer Interaction”, 3rd
Edition, Pearson Education, 2004.
Recommendation by the Board of Studies on 26 June 2019
Approval by Academic council on 27 June 2019
Compiled by Dr. Shriram R

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