Csg2003 Human-computer-Interaction Lt 1.0 1 Csg2003 Human-computer-Interaction Lt 1.0 1 Human Computer Interaction
Csg2003 Human-computer-Interaction Lt 1.0 1 Csg2003 Human-computer-Interaction Lt 1.0 1 Human Computer Interaction
CSG2003 Type 3
LT
Course Objectives:
Students will be able to design dialog for HCI.
Students will be able to design and evaluate interactive technologies.
Students will be able to analyze the images by implementing image segmentation techniques. Students
will be able to apply various object recognition algorithms for object detection and recognition.
Students will be able to understand the important areas, theoretical framework and development of HCI
Course Outcomes:
Students will be able to
Understanding of the Basics of Human Computer Interaction
Understanding of the design techniques for individuals and disable persons.
Understanding of techniques and theories for construction of software system.
Understanding of the progress and challenges of ubiquitous computing, augmented realities, virtual
reality and visualization.
Student Outcomes (SO): a, b, e, l
b Explain the capabilities of both humans and computers from the viewpoint of human information
processing.
c. Describe typical human–computer interaction (HCI) models and styles, as well as various historic
HCI paradigms.
i. Apply an interactive design process and universal design principles to designing HCI systems.
k. Analyze and identify user models, user support, socio-organizational issues, and stakeholder
requirements of HCI systems.
l. Discuss tasks and dialogs of relevant HCI systems based on task analysis and dialog design.
Unit No Unit Content No. of SOs
hours
1 Basic of HCI 09 b,c,i
Definition of HCI - Evolution of HCI - Input/output
Channels - Human Memory - Thinking: Reasoning and
Problem Solving - Psychology and Design of Interactive
System: Models to support design - Techniques for evaluation
- Computer: Text Entry Devices - Pointing and Drawing -
Display Devices - Devices of Virtual Reality and 3D
Interaction -
Physical Control - Sensors and Special Devices
2 The Interaction 09 c,i
Introduction - Model of interaction - Frameworks and HCI -
Interaction Style - Elements of WIMP Interface - Interactivity
- Paradigm for Interaction
3 HCI in the Software Process 08 c,i
Software Life Cycle - Usability Engineering - Iterative
Design Prototype - Design Rules: Principles to support
Usability - Standards - Guidelines - Golden Rules and
Heuristics - HCI pattern - Universal Design: Universal Design
Principles - Multimodal Interaction.
4 Models and Theories 08 c,i,k
Cognitive Models: Goal and Task hierarchies - Linguistic
Models - Socio-Organizational issues and stake holder
requirements: Organizational Issues - Capturing
Requirements - Communication and collaboration models:
Face to Face Communication - Conversation - Text Based
Communication