04399227
04399227
1
Conference on Intelligent Robots and Systems
San Diego, CA, USA, Oct 29 - Nov 2, 2007
Abstract— In this paper, we build upon recent advances subjects during grasping tasks. Their results suggest that a
in neuroscience research which have shown that control of continuous subspace, rather then a finite number of discrete
the human hand during grasping is dominated by movement postures, can be used to approximate human hand control
in a configuration space of highly reduced dimensionality.
We extend this concept to robotic hands and show how a during grasping. We will expand upon this topic later in
similar dimensionality reduction can be defined for a number this paper. Peters and Jenkins [5] compared a number of
of different hand models. This framework can be used to dimensionality reduction techniques used to extract relevant
derive planning algorithms that produce stable grasps even for two-dimensional manifolds from datasets recorded from hu-
highly complex hand designs. Furthermore, it offers a unified man operators. Tsoli and Jenkins [6] showed that, once such
approach for controlling different hands, even if the kinematic
structures of the models are significantly different. We illustrate a manifold is obtained, two dimensional control is sufficient
these concepts by building a comprehensive grasp planner that for teleoperation involving tasks such as power and precision
can be used on a large variety of robotic hands under various grasps and tapping motion.
constraints. The body of work exploring human hand control has also
been applied to the problem of automatic grasp planning.
I. INTRODUCTION AND RELATED WORK Miller et al. [7] used the grasp taxonomy concept to define
One of the hardest problems in robotic grasping is the a number of starting positions, or pre-grasps, when searching
creation of control algorithms for new hand designs that are for good grasps of a given object using a robotic hand. Aleotti
beginning to rival the human hand in complexity. Researchers and Caselli [8] used a Cyberglove to record grasp trajectories
studying robotic grasping have struggled to at least partially and postures used by test subjects on a set of example objects
replicate human versatility when designing artificial counter- and replicated those trajectories on the same objects using
parts. However, if we wish to reproduce human-like grasping NURBS. Li and Pollard [9] used a shape matching approach,
it would seems natural to draw inspiration not only from the sampling an object into a dense cloud of oriented points and
hardware of the human hand, but also from the software; matching against a small database of known human hand
that is, the way the hand is controlled by the brain. This poses. For a general review of the robotic grasp planning
may initially sound like an overly lofty goal: a large part of problem we also refer the reader to [10], [11].
the human cortex is dedicated to grasping and manipulation, In the work presented in this paper, we build upon
and it would seem reasonable to assume that all of this cog- Santello’s analysis of human hand motion during grasping
nitive machinery is dedicated to finely controlling individual to produce control algorithms for robotic hands. We show
joints and generating highly flexible hand postures. However, how using this approach reduces the dimensionality of the
results in both robotics and neuroscience research point to problem to the point where it is reasonable to search the
the contrary, emphasizing that a majority of the human hand hand configuration space for good grasps of a given object.
control during common grasping tasks lacks individuation in The resulting grasp planner can be applied to a number of
finger movements. different hand designs, including a model of the human hand.
Attempts to formalize human tendency to simplify the
II. EIGENGRASPS
space of possible grasps can be traced back to Napier’s pio-
neering grasp taxonomy [1], updated later by Cutkosky [2]. Any hand posture is fully specified by its joint values, and
In [3], Iberall reviewed a large field of work on grasp can therefore be thought of as a point in a high-dimensional
taxonomies, from areas such as anthropology, medical, reha- joint space. If d is the number of degrees of freedom (DOF)
bilitation and robotics. These studies suggest that, while the of the hand, than a posture p can be defined as
configuration space of dexterous hands is high-dimensional p = [θ1 θ2 . . . θd ] ∈ Rd (1)
and very difficult to search directly, most useful grasps can
be found in the vicinity of a small number of discrete points. where θi is the value of i-th degree of freedom.
Santello et al. [4] tested this hypothesis by using a As we have discussed in our literature review, previous
Cyberglove to record joint angle information from human research suggests that most human grasping postures derive
from a relatively small set of discrete pregrasp shapes. This
This work was funded in part by NIH BRP grant 1RO1 NS 050256-01A2 would imply that the range of postures used in everyday
and a National Defense Science and Engineering Graduate Fellowship. grasping tasks will exhibit significant clustering in the d-
All authors are with the Department of Computer Science, Columbia
University, NY 10027, USA dimensional DOF space. Santello et al. [4] verified this hy-
E-mail: {cmatei, coreyg, allen}@cs.columbia.edu potheses by collecting a large set of data containing grasping
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Eigengrasp 1 Eigengrasp 2
Model DOFs
Description min max Description min max
Thumb rotation
Thumb flexion
Thumb flexion
Human 20 MCP flexion
MCP extension
PIP flexion
Index abduction
TABLE I
E IGENGRASPS DEFINED FOR THE ROBOTIC HAND MODELS USED IN THIS PAPER .
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hand is wrapped around the object generating a large contact
area.
In most cases, the resulting hand posture creates an
enveloping grasp of the object, especially for complex hand
models grasping objects similar in size to the hand. However,
there exist cases where the desired contact locations are
all very close to the object surface without generating a k = 5000 k = 15000 k = 25000 k = 29000
stable grasp. Furthermore, small objects might be impossible
to completely wrap the hand around, and an acceptable
minimum of the energy function will not exist. To address
this problem we also propose a modified version of the
energy function that includes a built-in notion of grasp
quality as described below.
While a number of grasp quality metrics have been pre-
sented in the literature, our context is somewhat different: k = 30000 k = 40000 k = 60000 k = 10000
we require a metric that can take into account not only Fig. 2. Simulated annealing example over 100,000 iterations. Each image
existing contacts between the hand and the object, but also shows the best state found until iteration k.
potential contacts that can be realized by small changes
in the current state. In this sense, the ideal metric would For each state generated during the annealing schedule,
assess the potential of a hand posture, and determine whether GraspIt! uses forward kinematics to place the robotic hand
the annealing algorithm will search its neighborhood for model in the correct posture and checks for collisions against
progressively better states. the object to be grasped as well as other obstacles. If the
One possible quality metric that can be modified according state is found to be legal, the corresponding energy function
to these requirements is the one described by Ferrari and is computed and the annealing algorithm continues. This
Canny [15]. In its original form, the process involves building process can be repeatead until a satisfactory energy level
the space of wrenches that can be applied by a grasp (the has been reached, or a pre-specified number of iterations
grasp wrench space, or GWS) by taking the convex hull of has been exceeded.
the wrenches that can be applied through each contact. If Before presenting an extensive test of this optimization
the origin is not contained in this space, the grasp does not method, involving multiple hand models as well as different
have force-closure (F-C) and the quality is 0. Otherwise, objects, we will discuss a typical example, in order to
the quality of the grasp is is equal to the distance from analyze the behavior of the simulated annealing algorithm
the origin to the closest boundary of the GWS. In our in more detail. This example involves the Robonaut hand
implementation, object contacts are replaced by the desired grasping a glass. The optimization was performed over
contact locations exemplified in figure 1. When computing 100,000 iterations, which is the case for all examples shown
the GWS, we scale the wrenches that can be applied at each in this paper. Figure 2 shows the temporary solution (best
desired contact location depending on the distance between state found so far) at various points during the optimization.
the desired contact and the object surface. Thus, if this We can observe what is considered typical behavior for
distance is small, the contact will have a positive contribution a simulated annealing implementation: at first, the search
to the grasp, and states that bring it closer to the object goes through random states, accepting bad positions as well
surface will be rewarded by a higher quality value. If, on the as good positions. As the annealing schedule progresses,
contrary, the desired contact is far from the object, it will the search space is sampled more often in the vicinity of
not significantly affect the grasp quality measurement. the good states, while bad states are no longer accepted.
Once the grasp quality term is computed, it is included in Finally, in the later stages, the search is confined in a small
the energy function in negated form, as the annealing algo- neighborhood around the best state, which is progressively
rithm attempts to minimize the energy value. Its contribution refined. The total time required for the optimization was 173
biases the search algorithm toward states that not only bring seconds, or 1.73 milliseconds / iteration. The most significant
the hand in contact with the object, but also create stable amount of computation was spent checking the feasibility of
grasping postures. We have found that these formulations each generated state (i.e. checking for collisions and inter-
work well in practice, as shown in the following sections. penetrations).
However the ideal energy function formulation, which would
IV. GRASP PLANNING EXAMPLES
guarantee stable grasps and eliminate the need to pre-specify
desired contact locations on the hand, is the subject of further In order to test the effectiveness of our framework, we
research. have applied the eigengrasp planning algorithm using all five
previously discussed robotic hand models on a set of six
C. Simulated Annealing example objects. Figure 3 shows the result of the annealing search
We have implemented the simulated annealing approach for each hand-object combination. In order to allow a direct
using the publicly available GraspIt! simulation engine [16]. assessment of the planning method through visual inspection
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Gripper
4 DOF
Barrett
4 DOF
12 DOF
DLR
Robonaut
14 DOF
Human
20 DOF
Fig. 3. Eigengrasp planner test using 5 hand models to grasp each of 6 objects
of the results, figure 3 presents the best hand posture found to find good manipulation grasps and, especially in the case
by the planner without any additional refinements. We note of robotic hands equipped with human-like fingertips, it
that, in most cases, planning in the reduced space spanned produces stable results. Examples are shown in figure 4.a.
by only two eigengrasps does not result in a posture where for the DLR, Robonaut and Human hand models, with the
the robotic hand conforms perfectly to the surface of the note that all presented grasps have force-closure.
object. However, the result is often close enough to such a Finally, we have used the method presented in this paper
posture that a stable grasp can be obtained by using simple to plan grasps in the presence of obstacles. Figure 4.b. shows
heuristics. One possible heuristic involves closing each finger a situation in which a table surface prevents the execution of
until contact with either the object or another finger prevents the best grasps, thus forcing the algorithm to find alternative
further motion. This method produces a force-closure grasp solutions. The only additional cost incurred by the grasp
in 23 out of the 30 cases presented in figure 3. planner is that of collision detection against the obstacle for
For the results presented in figure 3, we have specified each newly generated state. Again, all the grasps presented
desired contact locations on the entire surface of the robotic in the image have force-closure.
palm. However, it is also possible to use only a subset of One object in our test set that requires additional consider-
these. For example, we can choose to use only the fingertip ation is the toy airplane model. It differs from the rest of the
contacts, thus removing the requirement of wrapping the set in the sense that it can not be well approximated using
hand around the object. In this case, the grasp quality a single convex component, as it is the sum of a number of
component of our energy function (section III-B) takes vital dominant shapes (fuselage, wings, etc.). The grasp planner
importance, as it is generally easy to simply place the that we have presented poses no hard convexity constraint on
fingertips on the object surface without necessarily creating the object, and it produces a number of convincing grasps on
a strong grasp. This approach can be regarded as an attempt the airplane model. However, an intuitive method to simplify
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on five robotic hands, with the number of intrinsic DOF’s
ranging between 4 and 20. The results show that it is indeed
possible to apply an identical control algorithm to all of these
hand models and obtain consistent results. Furthermore, the
eigengrasp planning method we have presented can be used
to find both power and manipulation grasps, and can take
a) Planning results using only fingertip contacts into account the presence of external obstacles.
While this work has been focused on the task of grasping
everyday objects, we believe that eigengrasp-like control syn-
ergies can be found for many other domains. Since the pub-
lished experimental data we draw upon was collected under
such assumptions, we found it unjustified to generalize our
particular choices of eigengrasps without further analysis.
However, the effectiveness of the grasp planning algorithm
based on relatively few eigenvectors of hand motion suggests
b) Planning results with external obstacles, such as a table surface
that identifying similar dimensionality reduction strategies
Fig. 4. Grasps planning with additional constraints for other domains (such as manipulation) will prove a fruitful
area of future research.
the search would be to decompose the object into dominant
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