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Museum Research

The document outlines various types of museums, their classifications, and the architectural considerations necessary for their design. It emphasizes the role of museums in education, entertainment, and cultural preservation, detailing the target audiences for different museum types. Additionally, it discusses the importance of accessibility, navigation, and interactive displays in enhancing visitor experiences within museum spaces.
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0% found this document useful (0 votes)
23 views21 pages

Museum Research

The document outlines various types of museums, their classifications, and the architectural considerations necessary for their design. It emphasizes the role of museums in education, entertainment, and cultural preservation, detailing the target audiences for different museum types. Additionally, it discusses the importance of accessibility, navigation, and interactive displays in enhancing visitor experiences within museum spaces.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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MUSEUM RESEARCH ACTIVITY FOR DESIGN 3: CREATIVE DESIGN IN

ARCHITECTURAL INTERIORS (CODE - 10909)

GROUP 6 MEMBERS:

BALINGASA, ARMAND GABRIEL

EPAL, ROMEL JOHN

ERAUDA, JOHN MAVERICK ANGELO

FELIX, MICHELLE NICOLE

PULMONES, JENNY

INSTRUCTOR:

AR. ANGELUZ TESORO

JUNE 2023
INTRODUCTION

The International Council of Museums said a museum is "a not-for-profit,

permanent institution in the service of society that researches, collects, conserves,

interprets and exhibits tangible and intangible heritage. Open to the public, accessible,

and inclusive, museums foster diversity and sustainability. They operate and

communicate ethically, professionally and with the participation of communities, offering

varied experiences for education, enjoyment, reflection and knowledge sharing." It

suggests that museums are intended and built with a sole purpose rather than to

generate profit, that is, to store, preserve, and exhibit historical, scientific, artistic, and

cultural figures and artifacts with value. It also employs researchers, historians,

histographers, educators, designers, and office and utility workers.

Functionality-wise, museums provide good entertainment, education, and leisure

sources. As individuals roam around, they eventually find a sweet spot where they

simultaneously become delighted and educated (learn). Museums can also be

considered tourist attractions since their objective of exhibiting various exciting artifacts

makes people want to swing by. There are innumerable types and classifications of

museums built everywhere in the world, leaving us with one mind-boggling question;

what kind of museum are you more interested in visiting?


MUSEUM CLASSIFICATION AND ITS TYPES

A museum is a building open to the public and provides good sources of

education, entertainment, and leisure. Many of its kinds serve different purposes to

different users depending on their interests and tastes. Some provide tranquility while

learning history and feasting on the beauty of the preserved artifacts, while others, on

the contrary, give specific users an experience where exhibits are interactive and fun.

Below are some of the museums' different types and classifications/specializations. The

discussion includes the functions of a specific museum and the target audience for

every museum type. Examples are delimited to the maximum available resources and

time of the researchers.

A. FINE ARTS

These types of museums mainly focus on any art forms prioritizing the aesthetic

value of art and its beauty even without function. Most fine arts museums contain

paintings, drawings, sculptures, photography, illustrations, ceramics, metalwork, and art

products.

Target Audience: people who appreciate and want to learn about art,

professional artists, amateur, and crafts, including hobbyists, businesses such as

architects, graphic designers, interior designers, direct mail advertisers, teachers,

students, etc.
A.1. Art Galleries

It is a type of room/building that exhibits visual arts and its art form. It

promotes and nurtures the works of visual artists to the public, collectors, media,

and institutions.

A.2. Textile Museum

A type of fine art museum that exhibits history and arts relating to textiles

which includes the industries and manufacturing agencies, its agriculture and farming

that relates to materials such as silk, cotton, and wool; it also shows the practical use of

different textiles namely clothing, fashion, or decorative such as carpets, tapestry,

embroidery, lace, and quilts.

B. HISTORY ANG ARCHEOLOGY

These museums provide and tackle historical facts and background information

on preserved artifacts. Museums like these often aid in an in-depth understanding of

what happened in the past through examining and understanding pieces of evidence

that have survived for a few years.


History does not require outdoor physical activities such as surveying and

carrying out excavations and mainly focuses on studies and research. Archaeology

involves surveying and excavations, drones, and computational and virtual archaeology

to provide historical facts and explanations.

Target Audience: Archeologists, professionals, historians, teachers, students,

etc.

B.1. Historical Museums

Historical museums mainly discuss and illustrate historical events by

collecting and gathering data and objects that tell a chronological story. Collected

objects could be documents, artifacts, archeological findings, and others; they could be

in a building, a historic house, or a historic site.

B.2. Archeological Museums

Museum types that improve the understanding of how our ancestors lived

as their primary role. Most archeological museums provide artifacts that stand out for

their beauty, uniqueness, intrigue, and ability to expand our knowledge of history.

Archeological museums are likelier to exhibit the physical and visual presentation of the
collected artifacts, such as bones, stones, antique accessories and tools, weapons,

statues, and other historical figures.

C. SCIENCE ND TECHNOLOGY

Science and Technology museums are known for their devotion to works that

deal with one or more sciences, such as astronomy, mathematics, medicine, chemistry,

engineering, manufactured objects, and more. It contains all the things that represent

the evolution of history, science, and technology, such as fossils of dinosaurs.

Target Audience: Scientists, innovators, technophiles, teachers, students, etc.

C.1. Natural History Museums

A natural history museum, often known as a museum of natural history, is

a scientific institution that houses natural history collections of animals, plants,

fungi, ecosystems, geology, paleontology, climatology, and other subjects.

Typically, natural artifacts such as plush animals or pressed plants are

displayed. Natural history, dinosaurs, zoology, oceanography, anthropology,

evolution, environmental concerns, and other topics are covered.


C.2. Science Museums

They have expertise in both science and the development of science.

Initially, they were only static displays of things, but nowadays, they are

interactive, allowing visitors to learn more about many scientific disciplines. A

scientific museum emphasizes science above other subjects. Older scientific

museums tended to focus on static exhibits of artifacts from fields like natural

history, paleontology, geology, industry, and industrial equipment, among others.

C.3. Botanical Garden

A garden featuring a cataloged living plant collection for scientific study,

preservation, display, and education. Typically, plants are labeled with their

botanical names. It could include specialized plant collections like cactus and

other succulent plants, herb gardens, plants native to specific regions of the

world, and so on. It might also include greenhouses and shade houses with

further specialized collections of tropical, alpine, or other exotic species. In

addition to guided tours, educational exhibits, art exhibitions, book rooms,

outdoor theatrical and musical performances, and other entertainment, most are

partially available to the public.


C.4. Arboretum

A botanical collection made up only of different species of trees. Many

current arboreta are in botanical gardens as living collections of woody plants

and are designed at least partly for scientific research. Arboreta was built initially

mainly as a portion in a more extensive garden or park for specimens of mostly

non-local species.

D. MUSEUM-HOUSE

There are several reasons why a home or structure became a museum, but the

most frequent ones are that an important person or event occurred there. Furniture in

homes is frequently still present from when it was last used. Visitors can learn through

guides explaining the house's history and its occupants.

Target Audience: Historians, journalists, pioneers, teachers, students, etc.

E. GENERAL MUSEUM

They contain more than one subject; therefore, they are called multidisciplinary

or interdisciplinary museums.
Target Audience: Historians, pioneers, innovators, professionals, archeologists,

students, teachers, etc.

E.1. Encyclopedic Museums

Large, typically national institutions, encyclopedic museums provide

visitors with a wealth of knowledge on various topics that tell local and global

stories. In encyclopedic museums, every classification for a subject of study is

represented by an example. They are frequently sizable establishments that

provide visitors with information on various regional and worldwide topics. They

are neither specialized nor conceptually defined.

E.2. Living History Museums

A living museum, often called a living history museum, recreates historical

settings to replicate a previous era and offers visitors an immersive interpretation

of history. A particular style of the museum where actors portray historical events

to immerse a visitor and depict how particular events looked or how some crafts

were accomplished. There is currently no other way to observe them due to their

obsolescence.

E.3. Mobile Museum


Mobile museums are museums without a set, designated location for

exhibits. They might be transported between museums as guests—a term for

pieces of an exhibition sent from one institution to another—or shown from a

moving vehicle. It is commonly a tractor-trailer customized with unique

educational spaces.

E.4. Virtual Museum

Through customization, interactivity, and content richness, a virtual

museum is a digital entity that borrows from the features of a museum to

complement, enhance, or supplement the museum experience.

Instead of being physically located in a building, it is an online digital

museum. Interactive programming, visual and aural content, and educational

experiences can effectively engage audiences worldwide in virtual museums.

E.5. Children's Museum

Children's museums are organizations that offer exhibits and activities to

encourage children's informal learning. Children's museums contain interactive

exhibits made to be handled by children, unlike regular museums that often have

a hands-off approach to exhibitions.


F. SPECIALIZED MUSEUMS

Specialized museums focus on researching and presenting all facets of a single

theme or subject not included in one of the aforementioned categories.

Target Audiences: Audiences may vary depending on their specific interests and

the services offered by the museum.

F.1. Maritime Museums

Museums with a focus on showcasing marine archaeology, history, or

both. Museums dedicated to marine archaeology mostly display artifacts and

preserved shipwrecks retrieved from bodies of water. The public may see and

learn about the marine heritage of humanity at maritime history museums.

F.2. Military and War Museums

Museums focusing on military history are often set up from the perspective

of a single country and the conflicts in which that nation has participated. They

gather and display combat technology, uniforms, medals, and weaponry. An

organization that looks after items relating to military history and in honor of the

sacrifices made during wars and conflicts is known as a military and war

museum. Many museums, from large organizations to smaller ones, concentrate

on specific disciplines.
F.3. Open-Air Museums

A museum that displays collections of structures and artifacts outside is

known as an open-air museum. It is sometimes called a folk museum or a

museum of structures. Buildings that represent historical architecture can be

found at exhibitions. Near the close of the 19th century, Scandinavia saw its first

opening.

F.4. Pop-up Museums

Institutions that aren't typically museums. Made to endure only briefly and

frequently rely on visitors to supply museum artifacts and labeling, while experts

or organizations simply give topics. That leads to the creation of collective

historical authority.
MUSEUMS AND THEIR ARCHITECTURAL SPACES

Architecture for museums is described as the art of planning, constructing, or

installing a space to house a particular function, most notably exhibition, and display,

active conservation for preservation and restoration, research, management, and visitor

reception. Below are brief discussions of the basic space requirements for a museum.

Spaces in the list may vary depending on the need and functionality of the museum.

A. PUBLIC SPACES

A public space is an accessible and public space open to the general public.

There are minimal restrictions on individuals who can enter and occupy the space.

A.1. Lounges and Halls

The public uses Rooms and receptions for relaxation, gathering, waiting,

asking for inquiries, and mingling with others.

A.2. Exhibition Space / Display Area / Public Laboratory / Public

Conservatory / Sculpture and Art Gallery

A place where museum artifacts are exhibited. Spaces/rooms may vary

depending on the type of display.


A.3. Hallway

An interior space that serves as a path or hall that connects multiple

rooms.

A.4. Lobby

A meet and greet space where people are welcomed in the building. It is a

partial space for socializing, storing and checking unwanted items inside the

building, and sometimes a place mini booths and advertisements are shown.

A.5. Theater / Amphitheater

A large room for entertainment and performances.

A.6. Cafeteria

A space/room acting as a restaurant or dining room where users and

museum visitors can enjoy food.

A.7. Art Boutiques and Crafts / Gift Shops

It is an area/room where museum-goers can buy trinkets, mugs, toys,

postcards, or any souvenir to help them remember their museum experience.


A.8. Garden / Atrium

A part of a museum, mainly in the middle, is sometimes enclosed by glass

walls / short fences or just by a glass roof.

A.9. Workshop Space:

An interactive room where activities related to the museum's goals occur.

Usual activities include painting, sculpting, DIY crafting, and more.

A.10. Auction Hall

A room where buying and selling assets such as collectibles and valuable

works of art are auctioned.

A.11. Restrooms

Bathrooms in public buildings.

A.12. Public Parking Area

A parking space is made available to all members of the public.


B. SERVICE SPACES

Service spaces are rooms accessible to staff, workers, or specific personnel

within an institution. It is commonly employees' work area and is not open to the general

public.

B.1. Administrative Office

The office maintains, receives, and stores data about fillings and other

matters in the institution. It is also the working area for most workers.

B.2. Private Laboratories and Conservatories / Research Rooms

The study and discovery place of professionals working in the museum. It

can be a science laboratory for experiments and bio-culture, a research

laboratory, or a conservatory.

B.3. Reception / Lobby

An area where guests and visitors and being welcomed and queries are

accommodated.

B.4. Staff Room


A room used by staff to take rests and breaks during work. It is also a

room where they store their personal belongings.

B.5. Staff Dormitory

A room where in-house staffs spend most of their time off from work. It is

considered their second home. It is a house-like room/building within the

museum.

B.6. Guard House

A room used to house the security personnel.

B.7. Utility / Mechanical / Electrical Room

A room where utility tools, main power supply and controls, and central

water equipment systems are stored/kept/located.

B.8. Storage Room

A safe and secure space for the museum's extra storage.

B.9. Staff Parking Area

A parking space is available to all staff and employees.


MUSEUM AND ITS DESIGN CONSIDERATIONS

Due to display variances, architectural museums have no building or design

standard. However, the clients' standards dictate the design specifications and, of

course, the kind of museum. These are the fundamental principles to follow while

planning a museum. However, many other factors go into making and building these

public spaces.

A. ACCESSIBILITY

All people must have easy access to the museum. The building must be

accessible to persons from various societal backgrounds because it is a center for

learning. Whether they have special needs or not, visitors should be able to tour the

facility using the same path simply. Adhering to basic safety rules and access criteria

ensures that all visitors are treated fairly. To further improve their access services, the

museum management can always go above and beyond what is required and seek an

exclusive design layout.

B. NAVIGATION

In addition, signage and a guiding staff are viable options to successfully guide

each visitor so that they can fully immerse themselves and fully experience the

museum's collection and architecture. Since most museums deal with historical

artifacts, incorporating the proper timeline into the building's walkway design ensures
that visitors learn about history chronologically. The visitor might be guided through the

exhibit and wind up back at the entry hall in a loop, or the designer could build a linear

path circulation.

C. INTERACTIVE DISPLAY

After determining the museum's function, designers must decide how the general

public will engage with the collection. Can visitors interact with the exhibit or put the

items in a glass case? Visualization innovations in technology may considerably

enhance the learning environment and atmosphere of the building. Many museums and

galleries have a stringent no-touch rule. However, they can still add video displays that

might display the background information or essential details of a particular artwork or

antique.

Technology and ingenuity are needed to allow the audience to interact with the

exhibit fully without touching it. To ensure everyone can study and have an immersive

experience within the architectural and design museum, provide ample space between

or around the exhibits.

D. LIGHTING

Due to a few considerations, lighting up a museum is challenging. Due to the

sensitivity of some objects or paintings, lighting plays a crucial part in accentuating each

show; nonetheless, most museums prefer artificial lighting. Lighting Also creates a
mood and environment for visitors browsing the collection. Changes in lighting spark

interest, but it's essential to make them gradually because a rapid light burst could be

uncomfortable.

E. SUSTAINABILITY

Most museum designs overlook energy efficiency due to preservation efforts.

However, new design ideas emphasizing sustainability are being adopted in response

to the mounting hardship of global warming. Here are some pointers for establishing

wholesome and long-term administration in any museum: (1) Become more energy-

efficient. Environmental management methods should be used. (2) Encourage the

creation of culture to increase knowledge of environmental responsibilities among the

general public. (3) Encourage the use of recycled materials. (4) Most displays must be

situated out of direct sunlight. (5) The notion of natural illumination can be redirected by

the architect to different building spaces. (6) They might also recommend installing a

roof garden to enhance thermal insulation and save energy use.

F. SECURITY

Every facility must have security, but museums have a very high protection

standards. The safety of the visitors, employees, and the collection must eventually

precede all other design considerations. The security manager can minimize the

number of access and departure points within the museum to carefully control crowd

flow. A sizable security force will be enough during the day, but protection must be
increased at night. To prevent theft, vandalism, or unintentional damage, they should

also install suitable security access doors, a checkpoint, and a bag-checking device at

the entry.

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