Question Bank for Computer Graphics and Multimedia
Question Bank for Computer Graphics and Multimedia
Long Question
1. Scale the square ABCD (0,0)(3,0),(3,3),(0,3) three unit in X-direction and three unit in Y-direction
with respect to origin.
2. What is Computer Graphics? Explain the different Application of Computer Graphics in several
fields.
3. Triangle ABC is (0,0),(4,0)and (0,4 ) Find shearing Transformation with a=2 and b=2.
4. What is Cathode Ray Tube (CRT) . Explain functioning of CRT with proper diagram.
5. Prove that the multiplication of transformation matrices for two successive rotations is
commutative.
6. Magnify the triangle with vertices A(0,0),B(1,1),C(5,2) to twice its size while keeping C(5,2)
fixed.
7. Prove that 2D rotation and scaling commute if Sx=Sy or Ɵ= nΠ for integer n and otherwise they
donot. Here Sx and Sy are the scaling along the X and Y axis respectively and Ɵ is angle of
rotation.
8. Discuss boundary fill and flood fill algorithm.
14. The eight-way symmetry of a circle can be used to design an efficient circle drawing algorithm-
justify the statement with suitable algorithm.
15. Derive a general transformation matrix for 3D rotation about x axis, y axis, z axis.
16. What can be concluded about the visibility of line segment in Cohen-Sutherland line clipping
algorithm.
17. Use DDA line generation algorithm to draw a line from (2,2) to (6,6)
18. Distinguish between random scan display and raster scan display.
19. Find the rotation transformation matrix form about an arbitrary line y=mx+b.
20. Consider the rectangle defined by (100,10),(160,10),(160,40),(100,40). Discuss clipping situation
of straight line PQ using Cohen-Sutherland line clipping algorithm where P(50,0) and Q(70,80)
21. Derive midpoint line drawing algorithm.
22. What are the advantages of Bresenham’s line drawing algorithm over DDA line drawing
algorithm?
23. Clip a line A (3,20), B(13.3) against a rectangular window whose left-bottom ,top-corner are at
the point (5,5), (25,15) respectively..
24. Discuss point clipping algorithm.
25.”translation does not depend on reference point”- justify
26.Discuss Cohen-Sutherland line clipping algorithm.
27. Derive and write midpoint circle drawing algorithm.
28. Compare parallel and perspective projections with reference to practical use only.
29.Derive a general transformation matrix for 3D translation and scaling.