3dtransformation
3dtransformation
CONTENTS
Transformation
Types of transformation
Why we use transformation
3D Transformation
3D Translation
3D Rotation
3D Scaling
3D Reflection
3D Shearing
TRANSFORMATION
Transformations are a fundamental part of the computer
graphics. Transformations are the movement of the object in
Cartesian plane .
TYPES OF
TRANSFORMATION
There are two types of transformation in computer graphics.
1) 2D transformation
2) 3D transformation
Types of 2D and 3D transformation
1) Translation
2) Rotation
3) Scaling
4) Shearing
5) Mirror reflection
WHY WE USE
TRANSFORMATION
Transformation are used to position objects , to shape object , to
change viewing positions , and even how something is viewed.
x yzx
of coordinate parameters:
X-AXIS ROTATION
The equation for X-axis rotation
x’ = x
y’ = y cosθ – z sinθ
z’ = y sinθ + z cosθ
x' 1 0 0 0 x
y ' 0 cos sin 0 y
z ' 0 sin cos 0 z
1 0 0 0 1 1
Y-AXIS ROTATION
The equation for Y-axis rotaion
x’ = x cosθ + z sinθ
y’ = y
z’ = z cosθ - x sinθ
x s x 0 0 0 x
y 0 s 0
0 y
y
z 0 0 sz 0 z
1 0 0 0 1 1
3D SCALING
The equations for scaling
x’ = x . sx
Ssx,sy,sz y’ = y . sy
z’ = z . sz
3D REFLECTION
Reflection in computer graphics is used to emulate reflective
objects like mirrors and shiny surfaces
Reflection may be an x-axis
y-axis , z-axis. and also in
the planes xy-plane,yz-plane , and
zx-plane.
Reflection relative to a given
Axis are equivalent to 180
Degree rotations
3D REFLECTION
Reflection about x-axis:-
x’=x y’=-y z’=-z
1 0 0 0
0 -1 0 0
0 0 -1 0
0 0 0 1
Reflection about y-axis:-
y’=y x’=-x z’=-z
3D REFLECTION
The matrix for reflection about y-axis:-
-1 0 0 0
0 1 0 0
0 0 -1 0
0 0 0 1
Reflection about z-axis:-
x’=-x y’=-y z’=z
-1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
3D SHEARING
Modify object shapes
Useful for perspective projections
When an object is viewed from different directions and at
different distances, the appearance of the object will be
different. Such view is called perspective view. Perspective
projections mimic what the human eyes see.
3D SHEARING
E.g. draw a cube (3D) on a screen (2D) Alter the values for x and y
by an amount proportional to the distance from zref
3D SHEARING
Matrix for 3d shearing
Where a and b can
Be assigned any real
Value.
Thank You