EDTECH-Activity-1 what is edtech jvg
EDTECH-Activity-1 what is edtech jvg
B. Teachers:
Teaching Made Easier: Educational technology helps teachers spend less time on
paperwork and more time teaching. It's like having an assistant who takes care of
the boring stuff so teachers can focus on what they love.
Professional Growth: Just like students, teachers can also learn and grow with
technology. It provides opportunities for professional development through
online courses, webinars, and collaborative platforms (Ertmer, 1999).
C. Parents:
Communication Boost: Educational technology improves communication
between parents, teachers, and students. It's like having a direct line to your
child's teacher, where you can easily stay updated on their progress and school
activities.
Support at Home: With educational technology, parents can find resources and
activities to support their child's learning at home. It's like having a toolbox full of
educational games and materials to help your child succeed (Albion & Ertmer,
2002).
D. Leaders/Administrators:
Informed Decision-Making: Educational technology provides valuable data on
student performance and engagement, helping leaders make better decisions to
improve education. It's like having a compass that guides you in the right
direction.
Efficiency and Savings: By streamlining administrative tasks and optimizing
resources, educational technology helps institutions save time and money (Lai &
Bower, 2006).
E. Community-at-Large:
Bridging Divides: Educational technology initiatives aim to bridge the gap
between those who have access to technology and those who don't. It's about
ensuring everyone has equal opportunities to learn and grow.
Lifelong Learning: Technology-enabled learning platforms offer opportunities for
people of all ages to continue learning and developing new skills throughout
their lives. It's like having a community center where everyone can come
together to learn and grow (Warschauer, 2003).
b. 18th-19th Century:
In the 18th and 19th centuries, we see the emergence of more formalized
educational systems and the use of printed materials such as textbooks and
encyclopedias. Schools started using printed materials to standardize curriculum
and facilitate learning.
The Industrial Revolution also brought about innovations like the chalkboard,
which became a common fixture in classrooms. It allowed teachers to present
information visually and engage students in group activities (Cuban, 1986).
c. 20th Century:
The 20th century witnessed rapid advancements in educational technology,
particularly with the introduction of audiovisual aids like filmstrips, overhead
projectors, and educational radio broadcasts. These tools brought multimedia
elements into the classroom, enhancing teaching and learning.
The invention of computers marked a major milestone in educational
technology. Computers initially occupied entire rooms but eventually became
more accessible to schools and individuals. They revolutionized learning through
interactive programs, simulations, and educational software (Kozma, 1991).
d. 21st Century:
In the 21st century, educational technology has become more ubiquitous and
diverse than ever before. Imagine a classroom where students have laptops or
tablets instead of textbooks, accessing a wealth of digital resources and
interactive learning platforms.
The internet and digital technologies have transformed education, enabling
distance learning, online courses, and collaborative projects. Students can now
connect with experts and peers worldwide, expanding their learning beyond the
confines of traditional classrooms (Papert, 1993).
Augmented Reality (AR) and Virtual Reality (VR): AR and VR technologies create
immersive learning experiences by overlaying digital content onto the real world
(AR) or by simulating realistic environments (VR).
Reference: Huang, T.-C., Liang, T.-H., Su, Y.-N., & Hwang, G.-J. (2019). Development and
assessment of an augmented reality-based system for science learning. Journal of Computer
Assisted Learning, 35(6), 757-770.
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learning on students' learning performance: A meta-analysis and research synthesis. Computers &
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Warschauer, M., & Matuchniak, T. (2010). New technology and digital worlds: Analyzing evidence of equity in
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