TTL 1 REVIEW MIDTERMS
TTL 1 REVIEW MIDTERMS
effectively.
DIGITAL LITERACY
ECONOMIC PARTICIPATION
WHAT IS DIGITAL LITERACY?
Many industries have embraced
Refers to the ability to use digital
digital tools and platforms, making
technologies, tools, and platforms
digital literacy a key requirement
effectively for learning,
for employment.
communication, and problem-
solving. Those with strong digital literacy
skills are more employable and
It encompasses not only the
can access a broader range of job
technical skills needed to operate
opportunities in fields such as IT,
devices like computers,
business, education, healthcare,
smartphones, and tablets but also
and more.
[1] the ability to critically evaluate
information, [2] engage with ENHANCED LEARNING
digital content responsibly, and [3] OPPORTUNITIES
apply knowledge in a variety of
Digital literacy enables students to
online environments.
access a vast range of educational
DIGITAL LITERACY INCLUDES… resources beyond traditional
textbooks.
Technical Proficiency. The basic
ability to use software Online courses, virtual libraries,
applications, navigate the internet, interactive simulations, and
and manage digital files. collaborative learning platforms
offer opportunities for
Information Literacy. The
personalized and self-directed
capacity to find, assess, and
learning.
ethically use information from
digital sources. CRITICAL THINKING AND
PROBLEM-SOLVING
Communication Skills. Engaging
with others using digital tools like In a world saturated with
email, social media, and information, digital literacy helps
collaborative platforms. individuals discern between
credible sources and
Media Literacy. Understanding
misinformation.
how media is produced and
consumed digitally, recognizing This promotes critical thinking,
bias, and interpreting online enabling users to make informed
content critically. decisions, solve problems, and
engage responsibly with digital
THE SIGNIFICANCE OF DIGITAL
content.
LITERACY
CIVIC ENGAGEMENT AND DIGITAL
INTEGRATION OF TECHNOLOGY IN
CITIZENSHIP
EVERYDAY LIFE
Digital literacy empowers
Technology has permeated almost
individuals to participate in online
every aspect of life, from education
communities, engage in social and
and work to social interaction and
political discourse, and contribute
entertainment.
to positive change.
Digital literacy allows individuals
It also encompasses understanding
to adapt to this reality, making
ethical considerations in online
them more capable of navigating
spaces, promoting responsible educators and trainers facilitate
behavior, privacy, and safety. learning more efficiently.
GLOBAL COMPETITIVENESS He believed that learning is a series
of mental events that take place in
In an increasingly interconnected
the learner’s mind.
world, digital literacy is essential
for individuals and nations to Gagné was particularly interested in
remain competitive. ensuring that learners could not only
acquire knowledge but also transfer
Those who are digitally literate
it to new situations.
can collaborate and innovate
across borders, staying at the He recognized that different types
forefront of technological of learning outcomes, such as [1]
advancements and global trends. motor skills, [2] verbal
information, [3] intellectual skills,
TO NOTE…
[4] cognitive strategies, and [5]
Digital literacy is no longer a luxury but a attitudes, required different
necessity in the 21st century. It equips instructional methods.
individuals with the skills needed to
GAGNÉ’S NINE EVENTS OF
thrive in a digital world, contributing to
INSTRUCTION
personal development, economic success,
and societal progress. Gagné’s model provides a
structured approach to
instruction, emphasizing the
INSTRUCTIONAL DESIGN MODELS cognitive processes involved in
learning.
Gagné’s Nine Events of Instruction
The nine events are designed to
PROPONENT align with how humans process
Created by educational psychologist information.
Robert M. Gagné in the 1960s. 1. Gain attention
Designed as a systematic approach Use a stimulus to capture learners’ attention
to instructional design, aimed at (e.g., multimedia or thought-provoking
enhancing the process of learning questions).
by aligning teaching methods with
cognitive processes. 2. Inform learners of objectives
TO SUMMARIZE
Both the Dick and Carey Systems
Approach Model and Gagné’s Nine
Events of Instruction are valuable in their
own right, serving different purposes
within the field of instructional design
and delivery. The choice between the two
depends on the specific context and needs
of the instructional setting, whether one is
designing a comprehensive curriculum or
delivering a focused lesson.