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DPST - N - 24146 - 28 Maths

The document outlines a written assignment for a Diploma in Primary School Teaching focusing on teaching basic addition and subtraction to grade 2 students through interactive games. It details two games, 'Race to the Moon' for addition and 'Catch the Stars 0-20' for subtraction, including their objectives, gameplay, and potential challenges with solutions. Additionally, it suggests integrating technology to enhance learning experiences through interactive tools and educational software.

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0% found this document useful (0 votes)
11 views10 pages

DPST - N - 24146 - 28 Maths

The document outlines a written assignment for a Diploma in Primary School Teaching focusing on teaching basic addition and subtraction to grade 2 students through interactive games. It details two games, 'Race to the Moon' for addition and 'Catch the Stars 0-20' for subtraction, including their objectives, gameplay, and potential challenges with solutions. Additionally, it suggests integrating technology to enhance learning experiences through interactive tools and educational software.

Uploaded by

dilkimannage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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COVER PAGE

PROGRAMME : DIPLOMA IN PRIMARY SCHOOL TEACHING

COURSE : METHODOLOGY OF TEACHING PRIMARY MATHEMATICS

ASSIGNMENT TYPE : A WRITTEN ASSIGNMENT

NAME OF THE LECTURER : MR. DINESH

STUDENT TEACHER REGISTRATION NO: DPST-N-24146-28

NAME OF THE STUDENT TEACHER : H.M.DILKI NAVODYA

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ASSIGNMENT – BASIC MATHEMATICAL CONCEPTS

Teaching addition & subtraction to grade 2 students under basic mathematical concepts

Teaching basic addition and subtraction to grade 2 students can be both effective and enjoyable
by incorporating interactive games that cater to diverse learners.

Addition and Subtraction are fundamental mathematical operations that help children
understand how numbers work in real life. Addition involves combining numbers to find a total,
such as adding toys, candies, or objects together. Subtraction, on the other hand, is about taking
away a number from another to determine what remains, such as calculating how much money is
left after buying something. Mastering these skills builds confidence in solving everyday
problems and prepares students for more advanced concepts like multiplication and division.
Engaging, hands-on activities and interactive games make learning addition and subtraction fun
and effective for diverse learners.

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ADDITION

Game: “Race to the Moon”

Introduction:

“Race to the Moon” is an engaging game that helps students practice addition facts up to 20. It
combines math skills with strategic thinking, making learning both fun and educational.

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Materials Needed:

●​ A game board with a path from Earth to the Moon.


●​ Two sets of colored counters (one for each player)
●​ A pair of dice.

Setup: Players place their counters at the starting point on Earth.

Gameplay:

●​ Players take turns rolling the dice and adding the two numbers rolled.
●​ They move their counter forward by the sum obtained.
●​ The objective is to be the first to create an unbroken path of counters from Earth to the
Moon.

Winning the Game: The first player to complete the path to the Moon wins.

Here’s how I would apply "Race to the Moon" in my classroom:

1. Setting Up

First, I make sure I have everything ready:

I place all the counters on Earth, explain that we are racing to the Moon, and remind them that
they need to add the numbers on the dice to move forward.

2. Playing the Game

Each student takes turns rolling two dice, adding the numbers, and moving their counter forward.
I encourage them to say their equation out loud—for example, “4 + 3 = 7, so I move 7 spaces.”

If a student struggles, I remind them they can use a number line or counters to help. I keep the
energy high by cheering them on and making it feel like a real race.

3. Winning and Wrap-Up

The first student to reach the Moon wins! Once the game is over, I ask a few questions:

●​ “What strategies helped you add faster?”


●​ “Did you notice any patterns when rolling the dice?”

This way, they don’t just play—they think about math too! It’s a simple, fun way to reinforce
addition skills while keeping students engaged.

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Potential Challenges and Solutions:

Challenges Solutions

Students struggling with quick mental addition. Provide number lines or visual aids to assist
with calculations.

Dominance of faster learners, leading to Pair students strategically to promote peer


disengagement of others. learning and ensure balanced participation.

Objectives related to the Addition

●​ Use the symbol (+) for addition.


●​ Learn the addition of pairing numbers together.
●​ Solve 2 digit number sums.

Lessons conduct to achieve the objectives

1.​ Understanding the concept of adding two numbers.


2.​ Using visual aids like counters and number lines.
3.​ Practicing addition facts up to 10.
4.​ Addition facts up to 100.
5.​ Solving word problems.
6.​ Introducing simple two-digit addition without regrouping.

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SUBTRACTION

Game: “Catch the Stars 0-20”

Introduction:

“Catch the Stars 0-20” is a dice-based game that encourages students to practice subtraction
within 20. It enhances computational skills and promotes logical thinking.

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Materials Needed:

●​ Three dice. Agame boar.


●​ Numbered stars from 0 to 20
●​ counters

Setup: Players place their counters on the starting position.

Gameplay:

●​ Players take turns rolling the three dice.


●​ They use subtraction (and addition, if applicable) to form numbers corresponding to the
numbered stars on the board.
●​ For each correct calculation, they place a counter on the matching star.

Winning the Game: The player who “catches” the most stars by the end of the game wins.

Here’s how I would apply “Catch the Stars 0-20” in my classroom:

I will use this game to help my students practice subtraction in a fun way.

Students will play in small groups, trying to “catch” stars by rolling dice and forming equations.

Teaching the Game

I will show them how to play by rolling the dice and making a number using subtraction or
addition. For example, if I roll 6, 3, and 9, I could do:

●​ 9 - 3 = 6
●​ 6 + 3 = 9

Then, I will let them try a practice round before starting the real game.

Playing the Game

As students play, I will walk around to help and encourage teamwork. If someone struggles, I
will let them use number lines or play with a partner.

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Ending the Game:

After the game, I will ask questions like:

●​ “What was the easiest number to make?”


●​ “What strategies helped you?”

To check learning, I will ask each student to write one equation they made during the game.

Adjusting for Different Students

●​ For advanced students: Add multiplication or more dice.


●​ For students who need help: Use only two dice or allow only subtraction.

This game makes math fun while helping students improve their subtraction skills!

Potential Challenges and Solutions:

Challenges Solutions

Difficulty in forming correct equations. Offer examples and practice rounds before
starting the actual game.

Some students may feel left out if they struggle. Encourage teamwork by allowing students
to play in pairs or small groups.

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Objectives related to the Subtraction

●​ Use the symbol (-) for subtraction.


●​ Learn the subtraction by taking away numbers.
●​ Solve 2 digit number subtractions.

Lessons conduct to achieve the objectives

1.​ Learning the concept of subtracting two numbers.


2.​ Using visual aids like counters and number lines.
3.​ Practicing subtraction facts up to 100.
4.​ Solving word problems.
5.​ Introducing simple two-digit subtractions without regrouping.

●​ Reinforcing concepts through interactive games like “Race to the Moon” and “Catch the
Stars 0-20”.

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Integrating Technology into Teaching:

Modern educators can enhance these games by incorporating technology:

●​ Interactive Whiteboards: Use them to display game boards, allowing students to interact
directly by moving virtual counters.
●​ Educational Software: Programs like Mathletics offer interactive modules aligned with
these concepts, providing additional practice and instant feedback.
●​ Online Games: Platforms such as Baamboozle host interactive addition and subtraction
games suitable for second graders, making practice sessions engaging.
●​ Tablets and Apps: Utilize math apps that turn traditional games into digital experiences,
allowing for individualized learning paces and instant rewards.

By blending traditional teaching methods with technological tools, teachers can create a dynamic
learning environment for their students.

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