DPST - N - 24146 - 28 Maths
DPST - N - 24146 - 28 Maths
1
ASSIGNMENT – BASIC MATHEMATICAL CONCEPTS
Teaching addition & subtraction to grade 2 students under basic mathematical concepts
Teaching basic addition and subtraction to grade 2 students can be both effective and enjoyable
by incorporating interactive games that cater to diverse learners.
Addition and Subtraction are fundamental mathematical operations that help children
understand how numbers work in real life. Addition involves combining numbers to find a total,
such as adding toys, candies, or objects together. Subtraction, on the other hand, is about taking
away a number from another to determine what remains, such as calculating how much money is
left after buying something. Mastering these skills builds confidence in solving everyday
problems and prepares students for more advanced concepts like multiplication and division.
Engaging, hands-on activities and interactive games make learning addition and subtraction fun
and effective for diverse learners.
2
ADDITION
Introduction:
“Race to the Moon” is an engaging game that helps students practice addition facts up to 20. It
combines math skills with strategic thinking, making learning both fun and educational.
3
Materials Needed:
Gameplay:
● Players take turns rolling the dice and adding the two numbers rolled.
● They move their counter forward by the sum obtained.
● The objective is to be the first to create an unbroken path of counters from Earth to the
Moon.
Winning the Game: The first player to complete the path to the Moon wins.
1. Setting Up
I place all the counters on Earth, explain that we are racing to the Moon, and remind them that
they need to add the numbers on the dice to move forward.
Each student takes turns rolling two dice, adding the numbers, and moving their counter forward.
I encourage them to say their equation out loud—for example, “4 + 3 = 7, so I move 7 spaces.”
If a student struggles, I remind them they can use a number line or counters to help. I keep the
energy high by cheering them on and making it feel like a real race.
The first student to reach the Moon wins! Once the game is over, I ask a few questions:
This way, they don’t just play—they think about math too! It’s a simple, fun way to reinforce
addition skills while keeping students engaged.
4
Potential Challenges and Solutions:
Challenges Solutions
Students struggling with quick mental addition. Provide number lines or visual aids to assist
with calculations.
5
SUBTRACTION
Introduction:
“Catch the Stars 0-20” is a dice-based game that encourages students to practice subtraction
within 20. It enhances computational skills and promotes logical thinking.
6
Materials Needed:
Gameplay:
Winning the Game: The player who “catches” the most stars by the end of the game wins.
I will use this game to help my students practice subtraction in a fun way.
Students will play in small groups, trying to “catch” stars by rolling dice and forming equations.
I will show them how to play by rolling the dice and making a number using subtraction or
addition. For example, if I roll 6, 3, and 9, I could do:
● 9 - 3 = 6
● 6 + 3 = 9
Then, I will let them try a practice round before starting the real game.
As students play, I will walk around to help and encourage teamwork. If someone struggles, I
will let them use number lines or play with a partner.
7
Ending the Game:
To check learning, I will ask each student to write one equation they made during the game.
This game makes math fun while helping students improve their subtraction skills!
Challenges Solutions
Difficulty in forming correct equations. Offer examples and practice rounds before
starting the actual game.
Some students may feel left out if they struggle. Encourage teamwork by allowing students
to play in pairs or small groups.
8
Objectives related to the Subtraction
● Reinforcing concepts through interactive games like “Race to the Moon” and “Catch the
Stars 0-20”.
9
Integrating Technology into Teaching:
● Interactive Whiteboards: Use them to display game boards, allowing students to interact
directly by moving virtual counters.
● Educational Software: Programs like Mathletics offer interactive modules aligned with
these concepts, providing additional practice and instant feedback.
● Online Games: Platforms such as Baamboozle host interactive addition and subtraction
games suitable for second graders, making practice sessions engaging.
● Tablets and Apps: Utilize math apps that turn traditional games into digital experiences,
allowing for individualized learning paces and instant rewards.
By blending traditional teaching methods with technological tools, teachers can create a dynamic
learning environment for their students.
10