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(Pages - 2)
PART A
Answer any ten questions. Each question carries 2 narks.
1. Define the term clipping.
2. Mention the common output devices.
3. Describe sweep representations.
4.What do you understand by aspect ratio and resolution?
5. Define quadtrees.
6. Write down the equation for slope in line drawing algorithms.
7. What are the parameters needed for applying Bresenlham's line drawing algofithm?
8. Mention the purpose of mid point algorithm.
9. Define character generation.
10. Write short notes on computer animation languages.
11. Define viewport.
12. Write a note on direct view storage tube devices.
13. Define basic 2D transformations.
14. Mention some clipping operations used in computer
graphics.
15. What do you mean by morphing?
(10x 2 = 20)
PART B
Answer any six questions. Each question carries 5 marks.
16. Describe the concept of storyboard
layout.
17. Comment on constructive solid
geometry methods.
18. What is horizontal retrace in a raster scan system?
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19. Write a note on trame buffer.
20. Conmment on octrees.
21. Define depth cueing.
22. Write down the stens in DDA line drawing algorithm.
23. Write short note on scaling.
24. Write down the steps in midpoint circle generation algorithm.
25. Describe window to viewport transformation.
26. Describe composite transformations.
27. Describe the concept of motion specifications.
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PART C
Answer any twoquestions. Each question carries 15 marks.
(Students can attempt three questions. But the
maximum marks will be 30)
28. Explain indetail the Cohen
29. Mention the
Sutherland line clipping algorithm.
applications of computer graphics.
30. Explain the various steps
used in designing of
31.Explain in detail the three animation sequences with an example.
dimensional display methods.
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20.Sketch an example for rotation.
21. What are the basic building blocks of multimedia?
22. What do you mean by augmented reality?
(8 x2= 16)
PART C
Answer any sir questions. Each question carries 4 marks,