Pointy Hat_ Battlefield Actions
Pointy Hat_ Battlefield Actions
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Battlefield
Actions
Additional Combat Rules
How Battlefield
Actions Work:
Battlefield actions consist of two
phases:
● A Tell, where the Battlefield
Action starts. The Tell does
not inflict any damage.
Instead, it is a hint for the
player as to what the
Battlefield Action will do once
it’s resolved and how to stop
it.
● A Resolution, when the
Battlefield Action ends. If the
players have not neutralized
or mitigated the Battlefield
Action, the actual effect of
this action will resolve in this
phase.
● All Battlefield Actions can be
either neutralized or
mitigated. The point of the
Tell phase is for the players
to figure out how to
neutralize or mitigate the
action before it reaches the
Resolution stage. If the
players don’t manage to
neutralize or mitigate a
Battlefield Action, the
Battlefield Action simply
triggers.
To summarize:
1. The end of the monster’s
turn starts the Tell phase of
the Battlefield Action.
2. Players must figure out a
way to neutralize or mitigate
the action before the
monster’s next turn starts.
3. The beginning of the
monster’s next turn starts the
Resolution phase of the
Battlefield Action.
Battlefield Actions
Here you’ll find a list of some
Battlefield Actions that you can use.
Because the damage dealt and the
DCs involved in this Battlefield
Actions depend on the monster’s
abilities and CR, any of these
Battlefield Actions can work for any
monster.
Summoning Minions:
Cleave:
Ray:
Enchanting Ballad:
Watchful Eye:
Perfect Illusion:
Tactical Retreat:
Danse Macabre:
License
Creative Commons
This work includes material taken from the System
Reference Document 5.1 (“SRD 5.1”) by Wizards of
the Coast LLC and available at
https://dnd.wizards.com/resources/systems-reference-
document. The SRD 5.1 is licensed under the Creative
Commons Attribution 4.0 International License
available at
https://creativecommons.org/licenses/by/4.0/legalcode.