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Idoneth Deepkin - Google Docs (1)

The document outlines the Idoneth Deepkin army's battle formations, heroic traits, artifacts of power, spells, and various unit statistics. Key abilities include rerolls for charges, damage modifiers, and unique spells that enhance combat effectiveness. Additionally, it details specific units like the Akhelian King and Namarti Thralls, along with their combat capabilities and special rules.

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0% found this document useful (0 votes)
3 views

Idoneth Deepkin - Google Docs (1)

The document outlines the Idoneth Deepkin army's battle formations, heroic traits, artifacts of power, spells, and various unit statistics. Key abilities include rerolls for charges, damage modifiers, and unique spells that enhance combat effectiveness. Additionally, it details specific units like the Akhelian King and Namarti Thralls, along with their combat capabilities and special rules.

Uploaded by

the.niconaze
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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‭Idoneth Deepkin‬

‭I, your Father (aka Lonko, with help from Queso Gigante), bestow upon ye…IDK.‬
‭Battle Formations‬
‭-‬ ‭Reroll run and charge rolls. Namarti friendly w/w 12” akhelian‬
‭-‬ ‭ assive - +1 to ranged attacks, ritual (prayer?) isharann , and lurelight rolls while within‬
P
‭combat range of other isharann units‬

‭-‬ ‭ /turn, end of your turn, pick one infantry or cavalry unit w/w 3” or less of a terrain‬
1
‭feature, and place them “traveling the ethersea.”‬

‭ eroic Traits‬
H
‭Passive -‬
‭Passive - antihero (+1 rend) to something‬
‭End of any turn, target an enemy unit visible that has had damage dealt to it this turn by an‬
‭ability of this unit‬
‭Reduce control score of the target by d6 for rest of turn?‬

‭ rtifacts of Power‬
A
‭Passive - aside from comp, combat attacks that target this unit do not benefit from their‬
‭modifiers/abilities aka charge (+1 rend) or something?1/turn, any movement phase, d3 heal to‬
‭every friendly cavalry unit in the combat range of this unit‬
‭Passive - something about a ranged attack? And an enemy wizard while within 18”?‬

‭Spells‬

‭Arcane Corrosion, cast on 6‬


‭ ick a wizard unit of Idoneth to cast spell, pick enemy unit visible w/i 12”, +1 rend against unit‬
P
‭until start of your next turn?‬

‭ ressure of the Depths, cast on 7‬


P
‭Pick enemy unit within 18”, roll a d6 per model, 5+ mortals‬

‭ olturnos‬
V
‭8 health, 3+, 12”, ?control‬
‭6 atks 2/3/2/2 charge(+1 rend)‬
‭4 atks 4/3/3/1/2 companion‬
‭1/battle, any combat phase, pick 3 units with the Idoneth keyword w/w 12”, +1 atk‬
‭Passive - +1 to hit for Akhelian units w/w 12”?‬
‭Passive - 3+ ward against spells, prayers, and manifestations‬

‭ khelian King‬
A
‭7 health, 3+, 12”, 2 control‬
‭5 atks 3/4/1/2 charge (+1 dmg)‬
‭4 atks 4/3/1/2 companion‬
‭Any Charge Phase, if this unit has charged this turn, pick 1 enemy unit w/1” or less, d3 2+‬
‭mortals and +1 rend to non-companion weapon‬
‭ eaction, Combat Phase, When you use a combat ability, pick a unit of Akhelian Cavalry in‬
R
‭combat range. The King fights and then the selected unit fights?‬
‭ otann‬
L
‭5 health, 5+, 6”, 2 control‬
‭8 atks 4/4/1/1‬
‭Skipped the companion atk‬
‭Passive - +3 control score to Idoneth w/w 12”‬
‭Passive - +1 to shooting attacks for friendly Ishrann w/w 12”?‬
‭Unique, not a wizard‬

I‭sharann Soulscryer‬
‭Skipped stats, later mentions it has a 5+ save‬
‭8 atks 10”/5/5/0/1‬
‭3 atks 3/4/0/3‬

‭ ovement Phase, pick up an Idoneth unit that is in DR (ethersea or regular reserves?) w/w 12”‬
M
‭or less, and 7 of the enemy. Redeploy? From reserves to near this dude?‬

‭1/turn Army, Your Hero Phase, pick an enemy w/i 18”, d6 3+, +1 to wound against that unit.‬

I‭sharann Soulrender‬
‭5h 3+, 6”, 2 control‬
‭4 atks 3/4/1/2‬
‭3 atks 4/4/1/1‬

‭ urelight I think - Ability, end of any turn, pick up to 3 friendly Namarti units w/w 12”, can’t pick‬
L
‭the same unit more than once, roll a d6 for each unit, return a number of models equal to the roll‬
‭(he says remember one of your factions (battle formations) improves this by one? Double check‬
‭early part of vid. Lurelight abilities?)‬

‭ /battle, any combat phase, pick enemy in combat roll 2d6 and if the result is more than their‬
1
‭health kill them?‬
‭ orsarr Guard‬
M
‭4 health, 14”, 4+, 1 control‬
‭2 atk 3/4/1/1 anti-infantry (+1 rend), charge (+1 damage)‬
‭3 atks 4/3/1/d3 companion‬

‭ ny Charge Phase - If this unit has charged this turn, select one unit within 1” or less as the‬
A
‭target. Roll a number of d6s equal to the number of models in the unit. For each 4 and 5, 1‬
‭mortal, for each 6, d3 mortals. Add 1 to the result if there are more models in the targeted unit‬
‭than in this unit.‬
‭ eviadon‬
L
‭16 health, 3+, 10”, 5 control‬
‭7 atks, 4/2/2/3 critical mortals‬

‭We already have this one‬

‭ khelian Thrallmaster‬
A
‭5 health, 5+, 6”, 2 control‬
‭5 3/4/1/2‬
‭2 4/4/0/1 companion‬

‭ ny Combat Phase, Pick one of the following effects to give this unit and any namarti units w/w‬
A
‭12” or less. Crit 2 hits or -1 to be wounded.‬

‭Reaction, when you fight with him, a unit of namarti thralls also fight‬

‭ amarti Reavers‬
N
‭1 health, 5+, 7”,‬
‭2atks 12”/3/4/1/1 (critical auto-wounds)‬
‭Can run and shoot or retreat and shoot‬

‭ amarti Thralls‬
N
‭1 health, 5+, 6”,‬
‭2 atks 3/4/1/1 Anti-Infantry (+1 rend)‬
‭Passive +1 dmg to Monsters‬

‭ loomtide Shipwreck‬
G
‭7 Health, 4+, no ward‬
‭Place as 1 terrain piece with the two parts within 3” of each other or as two separate pieces,‬
‭w/w your territory and more than 3” away from objectives and terrain features. If you place it as‬
‭one piece (both parts together) it has a health characteristic of 14‬

‭Passive - +1 to save to cavalry and infantry w/w 12”‬

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