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Digital Design and Computer Architecture 2nd Edition Harris Solutions Manualpdf download

The document provides links to various solutions manuals and test banks for textbooks in digital design, computer architecture, and other subjects. It includes a detailed lab tutorial for programming a PIC32 microcontroller in C, covering setup, debugging, and project creation. Additionally, it outlines specific programming tasks such as creating a pocket hypnotizer, calculating Fibonacci numbers, and developing a number guessing game.

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100% found this document useful (2 votes)
20 views

Digital Design and Computer Architecture 2nd Edition Harris Solutions Manualpdf download

The document provides links to various solutions manuals and test banks for textbooks in digital design, computer architecture, and other subjects. It includes a detailed lab tutorial for programming a PIC32 microcontroller in C, covering setup, debugging, and project creation. Additionally, it outlines specific programming tasks such as creating a pocket hypnotizer, calculating Fibonacci numbers, and developing a number guessing game.

Uploaded by

kanotoyahyai
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Digital Design and Computer Architecture

Lab 6: C Programming

Introduction
In this lab, you will learn to program a PIC32 microcontroller in C by following a tutorial and
then writing several of your own programs.
The µMudd32 Board
In this lab and the next two, you will be using the µMudd32 board developed by Leo Altmann
and Christian Jolivet at HMC in 2010. The board contains a PIC32MX675F-512H
microcontroller, LEDs, switches, a port for programming the microcontroller, a row of male
header pins for connecting to a breadboard, and many other goodies that you’ll explore if you
take E155. <Note: for Digital Design and Computer Architecture textbook users, the lab can be
completed through simulation without the board.>
We will be using the PIC32-series microcontroller because PIC is one of the market-leading
microcontroller vendors, their development tools are fairly good, and because the PIC32-series
of processors is based on the MIPS architecture that we will study later.
Your particular PIC32 microcontroller has 512 KB of Flash memory for programs, 64 KB of
static RAM for data, dozens of digital input/output pins, 16 analog input pins, and oodles of
special peripherals such as counters, comparators, timers, serial ports, and Ethernet ports. It is
rated to operate up to 80 MHz, but runs at 40 MHz on this board. It costs about $7 in low
quantities; a version with less memory is available for $3.25 in quantities of 10,000.
You will use the In Circuit Debugger (ICD3) module, affectionately known as the hockey puck,
to program your PIC from a PC in the E85 lab. The ICD3 connects to the PC via a USB cable
and to the µMudd32 board via a short RJ-11 cable.
Be sure that the µMudd32 board is plugged into the ProtoBoard. The Vin and GND pins on the
µMudd32 board should be wired to 5V and Ground on the protoboard, respectively. The ICD3
should be connected to the PC and the board. The protoboard should be turned on. The ICD
power and status lights should be green and the active light should be blue. When you are all
done with the lab, turn off the protoboard.
You’ll be using the DIP switches and LEDs to interact with your program. The four DIP
switches in the lower left corner produce a 1 when the bottom side of the switch is down and a 0
when the top side is down. There are 10 LEDs on the right side of the board. The top one
indicates that power is ON. The next is always OFF. The remaining 8 display a byte of
information, with the least significant bit at the top and the most significant bit at the bottom.

© 2012 David Money Harris and Sarah L. Harris


1
PIC32 C Compiler Tutorial
PIC microcontrollers are programmed from the Microchip MPLAB Integrated Development
Environment (IDE). The IDE supports programming in both C and assembly language; you’ll
use C in this lab and the next, and assembly language in Lab 8.
In this tutorial, you will learn to write and compile a simple program that uses the DIP switches,
LEDs, and input and output from the MPLAB console. You’ll also learn to step through a
program and debug it if you have errors.
Launch MPLAB IDE from the Start menu or from the desktop. Choose Project  New…
Create a new project named lab6tut in your Charlie directory (e.g. H:\e85\lab6_xx). Choose
Configure -> Select Device and pick the PIC32MX675F512H under the Device pull-down menu.
Click OK. Choose Project -> Select Language Toolsuite. Make sure the Microchip C-Compiler
Toolsuite is the active Toolsuite. Click OK. Then choose Project -> Build Options… -> Project.
In the MPLAB PIC32 C Compiler tab, check “Use Alternate Settings” at the bottom of the
window and enter -g -mappio-debug. Click OK. This is necessary to let a program print
messages through the ICD back to the MPLAB console.
Copy lab6tut.c and e85.c from \\charlie.hmc.edu\Courses\Engineering\E85\Labs\Lab6 to your
lab6_xx directory. Choose Project -> Add Files to Project… and add these two C files to your
project. Look over the files and see what they do by using File  Open.
Choose Debugger -> Select Tool -> MPLAB ICD3 to test your program on the PIC32 chip using
the ICD3. Then choose Project -> Build All to compile the C program. Look at the Build tab in
the Output window. You should see no warnings and a report that “BUILD SUCCEEDED.”
Choose Debugger -> Program to download your program to the PIC. You should see a message
in the MPLAB ICD3 tab of the Output window saying “Programming /Verify complete”.
If at any point you have trouble communicating with the PIC or the status light on the puck turns
red, try unplugging and replugging the USB cable, then choosing Debugger -> Reconnect.
MPLAB may hang up for a while after this happens. If you have to kill the program, you may
find that your project has been corrupted when you reopen it, and you’ll have to recreate the
project (but not your C file).
Choose View -> Application In/Out to open a console window for input and output from the
program. In the Format section of the console window, set Output and Input to Text.
You will be using the DIP switches and LEDs on the µMudd32 board to interact with your
program. The top of the board is the side with the ICD connector.
Choose Debugger -> Run to run the program. In the Input/Output window, you should see the
program print the number read from the switches. It will prompt you to enter a number. Type
your number in the User Input field at the bottom of the Input/Output window. The program will
display the number from the DIP switches in the least significant nibble of the LEDs, and the
number you entered in the most significant nibble. It will then pause for 3 seconds (3000 ms),
then repeat. Try entering different numbers and changing the value on the DIP switches. Check
that everything works as you expect. The console is not entirely reliable at printing messages; it
will sometimes print part of the message late and sometimes skip printing part of the message.
Choose Debugger -> Halt when you are done.
© 2012 David Money Harris and Sarah L. Harris
2
The next step is to learn to use the debugger to trace through your program. Choose View ->
Watch to set some variables to watch. In the box at the top center, type sw and hit enter, then
click Add Symbol. Do the same for num.
Click the cursor on the initIO() line in lab6tut.c. Right click and choose Run to Cursor. The
program will start up and run to this first line. Choose Debuggger -> Step Into (F7). You can
watch the program step through the initIO function by repeatedly pressing F7. Do the same
with readSwitches. Check that sw gets the value you expect in the Watch window. Choose
Debugger -> Step Over (F8) to step over the printf statements. Stepping into them would
make no sense because you don’t have the source code to watch how they work. If you
accidentally do step into a library function like printf, put the cursor on the next line and
choose Run to Cursor again. Step over the scanf statement and enter a value. Check that num
gets this value. Step into the writeLEDs function. Add val to the watch Window. Check that it
has the value you expect when you step into the function. Note that sw and num will indicate
Out of Scope because they are not defined within writeLEDs.
To start the program again, choose Debugger -> Reset -> Processor Reset (F6). Then step
through the program again.
Finally, learn to modify the program. Comment out the line with the delay. Recompile your
code and program it over the ICD. Test it again and observe that there is no delay.
You now know your way around the C compiler and in-circuit debugger. In the next sections,
you can write some programs of your own.
Pocket Hypnotizer
You have been dispatched to the Atacama desert to obtain secret information from a rebel leader.
You’ll have to get past the border guards to reach your destination. For this mission, you need to
build a pocket hypnotizer.
Create a new project called lab6ph_xx. Remember to set the Build Options and choose the ICD3
as the debugger. Create a new file called lab6ph_xx.c for your program. Remember to add e85.c
to your project and to call initIO() before running the rest of your program.
Write a program that causes a pattern on the LED bar to zip back and forth. When your program
starts, it should turn on one of the LEDs. Then it should turn off that LED and turn on the next.
Continue until reaching the end of the LED bar, then go back, then repeat indefinitely. You’ll
need to choose a suitable delay between steps to get the desired effect.
Remember to use Build All, Program, View Application In/Out, and Run to test your program. If
you have difficulties, use the debugger and watch window to step through your code and
compare against your expectations. Tune the delay until it looks mesmerizingly good. Stare into
the blinking lights as you repeat to yourself “I will ace E85.”
Fibonacci Numbers
Your next goal is to calculate and print the first 16 Fibonacci numbers to the screen. Recall that
each number in the Fibonacci series is the sum of the previous two numbers. Table 1 lists the
first few numbers in the series.

© 2012 David Money Harris and Sarah L. Harris


3
n 1 2 3 4 5 6 7 8 9 10 11 …
fib(n) 1 1 2 3 5 8 13 21 34 55 89 …

Table 1: Fibonacci Series


We can also define the fib function for negative values of n. To be consistent with the definition
of the Fibonacci series, what would the following values be?
fib(0) = ____
fib(-1) = ____
These values are useful when writing a loop to compute fib(n) for all non-negative values of n.
Create a new project called lab6fib_xx. Create a new file called lab6fib_xx.c and write your
program. Remember to add e85.c to your project and to call initIO() before running the rest
of your program. Compute and print the Fibonacci numbers for n = 1…16.
Number Guessing Game
Your final project is to write a game to guess a random number between 1 and 100. The game
should play something like the one below, with bold indicating user input.
I’m thinking of a number between 1 and 100.
Your guess: 40
Too high. Try again.
Your guess: 20
Too low. Try again.
Your guess: 33
You got it in only 3 guesses!
Call your project lab6guess_xx.
You’ll find the rand() function to be helpful. It returns a pseudorandom integer. You’ll need to
#include <stdlib.h> to use the function.
Unfortunately, it uses the same random number seed each time your program starts, making the
game rather boring to play more than once. The srand() function changes the random number
seed. For extra credit, develop a way to make your game less predictable.

© 2012 David Money Harris and Sarah L. Harris


4
What to Turn In
Include each of the following items in your submission in the following order. Clearly label
each part by number.
1. Please indicate how many hours you spent on this lab. This will be helpful for calibrating the
workload for next time the course is taught
2. Your neatly written, commented lab6ph_xx.c file. Did it work?
3. Your lab6fib_xx.c file. What is the 16th Fibonacci number that it calculates?
4. Your lab6guess_xx.c file. Does it work?
5. What were the most difficult bugs you encountered and how did you fix them?

Hints
If you are having trouble, check for the following common problems:
• Be sure your files are on your Charlie H drive and that there are no spaces or special
characters in the file name.
• Be sure you’ve included e85.c in each of your projects.
• Remember to follow each of the steps below to compile and test a new program:
o Check that the current program is halted
o Build All
o Program
o Run
• If printf() or scanf() isn’t working correctly, check that:
o The compiler settings should include -g -mappio-debug
o Your program must call initIO()
o View Application In/Out and set the format to text
o Even with this, part of the print statements may not display until the next print is
called – and sometimes they may not display at all. This is due to a bug in the
Microchip software and isn’t your fault.

© 2012 David Money Harris and Sarah L. Harris


5
Other documents randomly have
different content
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