Log
Log
Alternative_Saves_Android_Port
Ren'Py 8.2.1.24030407
Full traceback:
File "yui.rpyc", line 370, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13556, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14102, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14108, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14114, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14120, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14126, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14132, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14138, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 591, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 592, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14150, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14156, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14162, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14168, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14174, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 601, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14192, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14198, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14204, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14216, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14222, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14228, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14234, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 615, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 616, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14240, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14246, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14252, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14258, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14264, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14270, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14276, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14282, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14294, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14300, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14306, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14312, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14318, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14324, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14330, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14336, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 652, in script
File "renpy/ast.py", line 1242, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14996, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14342, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14348, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14354, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14360, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14366, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14372, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14378, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14384, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14390, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14402, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14408, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14414, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14420, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14426, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14432, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14438, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14444, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14450, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 15002, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14462, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14468, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14474, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14480, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14486, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14492, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14498, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14504, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14510, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14516, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14522, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14528, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14534, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14540, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14546, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14552, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14558, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 757, in script
File "renpy/ast.py", line 1242, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 758, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "yui.rpyc", line 759, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'