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Log

The document provides a log of the Ren'Py game engine running on a Motorola Moto E13 device with Android 13. It details the initialization process, including loading scripts, saving data, and precompiling shaders, while also reporting multiple shader errors related to variable precision mismatches. The total time until the interface is ready is approximately 4.9 seconds, with a maximum texture size of 4096x4096.

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Neto Souza
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© © All Rights Reserved
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0% found this document useful (0 votes)
12 views

Log

The document provides a log of the Ren'Py game engine running on a Motorola Moto E13 device with Android 13. It details the initialization process, including loading scripts, saving data, and precompiling shaders, while also reporting multiple shader errors related to variable precision mismatches. The total time until the interface is ready is approximately 4.9 seconds, with a maximum texture size of 4096x4096.

Uploaded by

Neto Souza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 79

Wed Oct 30 10:14:46 2024

Alternative_Saves_Android_Port
Ren'Py 8.2.1.24030407

Manufacturer motorola Model moto e13


Android Version: 13
Device Arch: android-arm64_v8a

Screen diagonal is 5.775020982380824 inches.


Version: Ren'Py 8.2.1.24030407
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Mobile search paths: /data/user/0/com.thatty.myfutafamily/files/game
/storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../
Documents/Lapk/com.thatty.myfutafamily/game
Early init took 0.34s
Early init took 0.34s
Loading error handling took 0.27s
Loading error handling took 0.27s
Loading script took 1.15s
Loading script took 1.15s
Saving to
/storage/emulated/0/Android/data/com.thatty.myfutafamily/files/../../../../
Documents/Lapk/com.thatty.myfutafamily
Loading save slot metadata took 0.19s
Loading save slot metadata took 0.19s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (8, 2, 1)
Running init code took 0.37s
Running init code took 0.37s
Loading analysis data took 0.14s
Loading analysis data took 0.14s
Analyze and compile ATL took 0.07s
Analyze and compile ATL took 0.07s
Reloading save slot metadata took 0.11s
Reloading save slot metadata took 0.11s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.23s
Initial gc took 0.23s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.24s
Init translation took 0.24s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.21s
Load screen analysis took 0.21s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.58s
Prepare screens took 0.58s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.42s
Interface start took 0.42s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1468, 678)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G57'
Version: b'OpenGL ES 3.2 v1.r40p0-01eac0.40e4defc2c2be7601a8ecd13c8057aa1'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1552, 720) drawable=(1552, 720)
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.matrixcolor', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline',
'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha',
'feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Maximum texture size: 4096x4096
Total time until interface ready: 4.9030280113220215s.
Hid presplash.
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(1552, 720) drawable=(1552, 720)
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.alpha', 'renpy.geometry',
'renpy.matrixcolor', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.matrixcolor',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.alpha', 'feniks.outline', 'renpy.texture',
'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'feniks.outline',
'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('feniks.outline', 'renpy.geometry', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Precompiling shader ('renpy.matrixcolor', 'renpy.matrixcolor', 'renpy.alpha',
'feniks.outline', 'renpy.texture', 'renpy.texture'):
Traceback (most recent call last):
File "renpy/gl2\gl2shadercache.py", line 356, in load
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
renpy.gl2.gl2shader.ShaderError: b'L0001 The fragment floating-point variable
u_model_size does not match the vertex variable u_model_size.\n\tThe precision does
not match.\n'
Maximum texture size: 4096x4096

Full traceback:
File "yui.rpyc", line 370, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13556, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 431, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 432, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13676, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13682, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13670, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13598, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13604, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13610, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13616, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1491, in say
File "renpy/defaultstore.py", line 419, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 13622, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14102, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14108, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14114, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14120, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14126, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14132, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14138, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 591, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 592, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14150, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 583, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000window.rpy", line 122, in _window_auto_callback
File "renpy/common/000window.rpy", line 70, in _window_show
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14156, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14162, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14168, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14174, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 601, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14192, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14198, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14204, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14210, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14216, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14222, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14228, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14234, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 615, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 616, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14240, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14246, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14252, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14258, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14264, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14270, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14276, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14282, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14288, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14294, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14300, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14306, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14312, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14318, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14324, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14330, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14336, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 652, in script
File "renpy/ast.py", line 1242, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14996, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14342, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14348, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14354, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14360, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14366, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14372, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14378, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14384, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14390, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14396, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14402, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14408, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14414, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14420, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14426, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14432, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14438, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14444, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14450, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 15002, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14456, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14462, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14468, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14474, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14480, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14486, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14492, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
While running game code:
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14498, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14504, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14510, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14516, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14522, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14528, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14534, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14540, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14546, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 2 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14552, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 14558, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 5 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 757, in script
File "renpy/ast.py", line 1242, in execute
File "renpy/ast.py", line 52, in statement_name
File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000window.rpy", line 119, in _window_auto_callback
File "renpy/common/000window.rpy", line 104, in _window_hide
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 758, in script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 460, in execute_pause
File "renpy/exports.py", line 1661, in pause
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 1008, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 4 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

Full traceback:
File "yui.rpyc", line 759, in script
File "renpy/ast.py", line 1363, in execute
File "renpy/exports.py", line 1781, in with_statement
File "renpy/display\core.py", line 1548, in do_with
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2818, in interact_core
File "renpy/display\core.py", line 1359, in draw_screen
File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "gl2texture.pyx", line 206, in
renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 3 more times]
File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2\gl2shadercache.py", line 278, in get
File "gl2shader.pyx", line 241, in renpy.gl2.gl2shader.Program.load
ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'

While running game code:


ShaderError: b'L0001 The fragment floating-point variable u_model_size does not
match the vertex variable u_model_size.\n\tThe precision does not match.\n'
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------

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