GB2GRGuide
GB2GRGuide
gunfighters to
gunfight royale
overnight!
How to use GB's
ENORMOUS RANGE
of
28mm Wild West figures
with
GUNFIGHT ROYALE
The finest Wild West tactical move-and-shoot last-
man-standing boardgame with comedic elements
OF ALL TIME
by Knuckleduster Miniatures
Copyright © 2024
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A quick guide To using Gunfighter’s ball
figures in gunfight royale
Oh my, imagine what havoc Ace Kilkenney could wreak on the board of Gunfight
Royale, Knuckleduster’s Wild West board game!
Gunfighter’s Ball (GB) and Gunfight Royale (GR) are Knuckleduster's two wild west
games. GB is a traditional wargame using 28mm figures and model terrain whereas GR
is a boardgame that uses almost exactly the same mechanics but without the need for
building terrain.
There are presently 21 cartoon characters available for GR and within the GB range
of figures there are matching traditional 28s. If you prefer using 28mm figures the
boards for GR will easily accommodate them, giving you the opportunity to have quick
gunfights with no terrain setup and access to dirty tricks, item cards and other unique
aspects of the board game that make it so much fun.
What follows will show you an easy method for opening GR up to dozens of new
characters drawn from your own stash of 28mm figures!
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PREPARING THE FIGURES
If you’ve seen GR then you know that the basing is different to GB. GR’s chibi figures
are mounted on octagonal bases which align with the square game board spaces in
such a way that only 8 orientations are possible. This makes facing very clear. There is
also a slight arrow cut into the base indicating front-facing. Line-of-sight is always
traced from the tip of the arrow.
The only preparation needed to use the 28mm figures in the board game is to add a
slight dot (even if temporary) to the front edge of the figure’s base. This will indicate a
definite point from which line-of-sight is traced. There is no need to remount figures
onto octagonal bases or use a sabot template underneath the current base so long as
players are careful to limit their facing to one of the eight “compass points” of front,
back, right-side, left-side, and the four diagonals.
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Some weapons are not very good. Derringers, Volcanic Pistols or muzzle-loading
rifles can be given to a character, but they don’t count toward their bounty total. These
are considered “poor weapons.”
For each skill or advantage the character has in GB add 250 to the bounty. For
each hindrance the character has, subtract 250 points.
The minimum bounty is $1000 regardless of how many penalties the character has.
Here is an example of how to calculate the bounty using Johnny Walsh from GB:
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Special Abilities
GR uses special abilities to give characters distinct advantages and disadvantages in
play. Adapt them using the following suggestions:
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Completed Example
To continue our example of Johnny Walsh, the finished GR card might look like this:
BOUNTY: $3450
ABILITIES
+1 accuracy modifier and
Wins all challenge ties.
supplies
Equipping more characters for the game might mean that you run out of certain
weapon cards (Peacemaker revolvers, for instance). Knuckleduster has begun selling
supplemental decks of weapon and item cards for the game so that you can expand
your collection.
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maps
GR has a main town map and an expansion kit with additional maps for a variety of
fighting locations. You can also design your own map on paper with a one-inch grid
spacing. Certain map conventions are used in the game which you will need to include
on your own designs:
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Diy generic card
You can use this generic card to create your characters. Print out this page and fill it
out by hand or make a screenshot copy, crop it, and size it 3.5” wide x 5” tall and use
your favorite desktop publishing program to make a more sophisticated job of it.
When you’re done, print it out, fold it over and insert it into a clear plastic card
sleeve. It will look like it always belonged next to the cards that come with the game.
NAME:
BOUNTY:
ABILITIES:
LAST SEEN
CARRYING:
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FINAL THOUGHTS
Sometimes you don’t really feel like hauling out all the terrain for a game or you’re
just getting started and don’t have much terrain. The process described in this article
will solve either of those problems.
Gunfight Royale is an extension of Gunfighter’s Ball, so learning it is very easy if
you’re coming from the old game. You’ll find that shares most of the mechanisms and
adds some really colorful new elements like dirty trick cards, weapon and item cards,
and a time track that eliminates the possibility of a stalemate or drawn out ending to
the game.
Visit Knuckleduster.com and check out the Economy Edition of Gunfight Royale
which costs less than versions that include figures (since you’re supplying your own).
Happy gaming!
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