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GB2GRGuide

This document provides a guide on how to integrate Gunfighter's Ball (GB) figures into the Gunfight Royale (GR) board game, allowing players to expand their character options. It outlines the necessary preparations for the figures, how to calculate character ratings and bounties, and offers tips for adapting abilities from GB to GR. Additionally, it discusses map design conventions and includes a DIY character card for personal use.

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ildex
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0% found this document useful (0 votes)
14 views10 pages

GB2GRGuide

This document provides a guide on how to integrate Gunfighter's Ball (GB) figures into the Gunfight Royale (GR) board game, allowing players to expand their character options. It outlines the necessary preparations for the figures, how to calculate character ratings and bounties, and offers tips for adapting abilities from GB to GR. Additionally, it discusses map design conventions and includes a DIY character card for personal use.

Uploaded by

ildex
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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How to Add 200

gunfighters to
gunfight royale
overnight!
How to use GB's
ENORMOUS RANGE
of
28mm Wild West figures
with
GUNFIGHT ROYALE
The finest Wild West tactical move-and-shoot last-
man-standing boardgame with comedic elements
OF ALL TIME

by Knuckleduster Miniatures
Copyright © 2024

2
A quick guide To using Gunfighter’s ball
figures in gunfight royale

Oh my, imagine what havoc Ace Kilkenney could wreak on the board of Gunfight
Royale, Knuckleduster’s Wild West board game!
Gunfighter’s Ball (GB) and Gunfight Royale (GR) are Knuckleduster's two wild west
games. GB is a traditional wargame using 28mm figures and model terrain whereas GR
is a boardgame that uses almost exactly the same mechanics but without the need for
building terrain.
There are presently 21 cartoon characters available for GR and within the GB range
of figures there are matching traditional 28s. If you prefer using 28mm figures the
boards for GR will easily accommodate them, giving you the opportunity to have quick
gunfights with no terrain setup and access to dirty tricks, item cards and other unique
aspects of the board game that make it so much fun.
What follows will show you an easy method for opening GR up to dozens of new
characters drawn from your own stash of 28mm figures!

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PREPARING THE FIGURES
If you’ve seen GR then you know that the basing is different to GB. GR’s chibi figures
are mounted on octagonal bases which align with the square game board spaces in
such a way that only 8 orientations are possible. This makes facing very clear. There is
also a slight arrow cut into the base indicating front-facing. Line-of-sight is always
traced from the tip of the arrow.
The only preparation needed to use the 28mm figures in the board game is to add a
slight dot (even if temporary) to the front edge of the figure’s base. This will indicate a
definite point from which line-of-sight is traced. There is no need to remount figures
onto octagonal bases or use a sabot template underneath the current base so long as
players are careful to limit their facing to one of the eight “compass points” of front,
back, right-side, left-side, and the four diagonals.

CHARACTER CARD RATINGS


To convert a character from GB to GR you'll need to arrive at several ratings:
• Bounty Number
• Special Abilities
• Starting Weapons

GB characters are rated as a 1, 2, or 3 in overall quality. Multiply this by 700 to get


the basic bounty number of $700, $1400, or $2100.
For each firearm the character carries add $250 to their bounty and for each blade
or brawling weapon add $100. The GR weapons and items deck has a variety of very
specific historical weapons. Match them up the best you can and use a little creativity if
you want to tweak a character’s starting weapons.

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Some weapons are not very good. Derringers, Volcanic Pistols or muzzle-loading
rifles can be given to a character, but they don’t count toward their bounty total. These
are considered “poor weapons.”
For each skill or advantage the character has in GB add 250 to the bounty. For
each hindrance the character has, subtract 250 points.
The minimum bounty is $1000 regardless of how many penalties the character has.
Here is an example of how to calculate the bounty using Johnny Walsh from GB:

GUNFIGHTER’S BALL CHARACTER CARD GUNFIGHT ROYALE BOUNTY RESULT


ITEM
Action number Multiply by 700 2100
Number of guns (don’t count poor Multiply by 250 750
weapons)
Number of brawling weapons and Multiply by 100 100
blades
Each skill or advantage Add 250 for each 500
Each hindrance Subtract 250 for each 0
Total Find the net result; this will be the Gunfight 3450
Royale bounty. Minimum score: 1000 points.

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Special Abilities
GR uses special abilities to give characters distinct advantages and disadvantages in
play. Adapt them using the following suggestions:

• A secondary modifier of 5% in GB is a modifier of 1 in GR.


• When there are two advantages in one GB skill (for instance, the Pistoleer ability
where shooting and quickdrawing bonuses are conferred), count each as a separate
advantage when calculating the bounty.
• A bonus of +1 to quickdraw in GB translates into winning ties in GR.
• When a card refers to range bands like up close, short, medium, and long, simply
take them in order from top to bottom in the range bands of a GR weapon card.
• In GR, you are generally penalized one action rather than a whole turn. When you
are told by a GB card to either lose a turn or lose an action you will become
“stunned” in GR, which simply means “lose an action.”
• You have nine wound chips in the new game, just like the old game. Abilities such as
starting the game with 8 or 10 chips are still valid in GR with no change.
• There are no skill tests in GR, so abilities that require a character to pass a skill test
need modification in order to use them in the new game. To pass any test, require a
roll of 3 on a D3 with no further gradations.
• Some skills simply don’t transfer. For instance, riding skills won’t translate since the
new game doesn’t use mounted movement (although this may be added in later
supplements).
• Any penalty for movement mentioned on the GB card should be represented by
placing a disabled chip in the “foot” space provided on the characters’ GR
“rig” (dashboard card). This means the character can only walk, never run.
• As you become more familiar with GR you may get ideas for adapting GB characters
in creative way emphasizing elements that aren’t in the old game. Things like dirty
tricks can be used to put a new spin on an old character.

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Completed Example
To continue our example of Johnny Walsh, the finished GR card might look like this:

NAME: Johnny Walsh

BOUNTY: $3450

ABILITIES
+1 accuracy modifier and
Wins all challenge ties.

Roll D3 before a challenge;


on a 3, he takes no fire
penalty for challenge.

LAST SEEN CARRYING: Two colt navy revolvers,


one smith & Wesson model
no.1, one bowie knife

supplies
Equipping more characters for the game might mean that you run out of certain
weapon cards (Peacemaker revolvers, for instance). Knuckleduster has begun selling
supplemental decks of weapon and item cards for the game so that you can expand
your collection.

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maps
GR has a main town map and an expansion kit with additional maps for a variety of
fighting locations. You can also design your own map on paper with a one-inch grid
spacing. Certain map conventions are used in the game which you will need to include
on your own designs:

1. Walls are solid black lines.


2. Doors are represented by orange rectangles and arcs to indicate the direction they
open.
3. Windows are blue.
4. Dotted edges to the game squares indicate a penalty of 1 to movement.
5. Objects such as horses, trees, haystacks, large bushes, horses, barrels, wagons
and crates provide cover (tufts of sagebrush and pebbles do not).
6. White arrows indicate that it costs an entire action to climb over or through;
windows, troughs and store counters are the most common use of these.
7. Question marks are spaces where items can be found and numbers are potential
character spawn (start) points.

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Diy generic card
You can use this generic card to create your characters. Print out this page and fill it
out by hand or make a screenshot copy, crop it, and size it 3.5” wide x 5” tall and use
your favorite desktop publishing program to make a more sophisticated job of it.
When you’re done, print it out, fold it over and insert it into a clear plastic card
sleeve. It will look like it always belonged next to the cards that come with the game.

NAME:
BOUNTY:

ABILITIES:

LAST SEEN
CARRYING:

Copyright © 2024, Kuckleduster, LLC. Permission granted


to reproduce this card for personal use.

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FINAL THOUGHTS
Sometimes you don’t really feel like hauling out all the terrain for a game or you’re
just getting started and don’t have much terrain. The process described in this article
will solve either of those problems.
Gunfight Royale is an extension of Gunfighter’s Ball, so learning it is very easy if
you’re coming from the old game. You’ll find that shares most of the mechanisms and
adds some really colorful new elements like dirty trick cards, weapon and item cards,
and a time track that eliminates the possibility of a stalemate or drawn out ending to
the game.
Visit Knuckleduster.com and check out the Economy Edition of Gunfight Royale
which costs less than versions that include figures (since you’re supplying your own).
Happy gaming!

Copyright © 2024, Knuckleduster, LLC.


Gunfighter’s Ball™ and Gunfight Royale ™
are trademarks Knuckleduster, LLC.

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