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LIST V 82

The document outlines a 2,000-point army roster for the Dark Angels faction in Warhammer 40,000 10th Edition. It includes detailed configurations of units, characters, and their abilities, such as the Captain in Terminator Armour and the Deathwing Command Squad. The roster emphasizes strategic options like the Oath of Moment and various weapon selections for effective gameplay.

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0% found this document useful (0 votes)
16 views18 pages

LIST V 82

The document outlines a 2,000-point army roster for the Dark Angels faction in Warhammer 40,000 10th Edition. It includes detailed configurations of units, characters, and their abilities, such as the Captain in Terminator Armour and the Deathwing Command Squad. The roster emphasizes strategic options like the Oath of Moment and various weapon selections for effective gameplay.

Uploaded by

Vlasis Komninos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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D angels 10th (Warhammer 40,000 10th Edition) [2,000pts]

Army Roster (Imperium - Adeptus Astartes - Dark Angels) [2,000pts]

Rules: Oath of Moment

Configuration

Battle Size

Selections: 2. Strike Force (2000 Point limit)

Categories: Configuration

Detachment

Selections: Unforgiven Task Force

Categories: Configuration

Abilities: Grim Resolve

Abilities Description Ref

Grim Resolve While an Adeptus Astartes unit from your army is Battle-shocked,
change the Objective Control characteristic of models in that unit to 1, instead of 0.

Show Legends

Categories: Configuration

Character [185pts]

Captain in Terminator Armour [120pts]

Selections: Relic Shield, Relic Weapon, Shroud of Heroes [25pts], Warlord


Categories: Character, Infantry, Captain, Faction: Adeptus Astartes, Imperium,
Terminator, Warlord

Rules: Deep Strike, Leader

Abilities: Invulnerable Save, Leader, Relic Shield, Rites of Battle, Shroud of Heroes,
Melee Weapons: Relic Weapon, Unit: Captain in Terminator Armour (Relic Shield)

Abilities Description Ref

Invulnerable Save 4+

Leader This model can be attached to the following units:

■ Relic Terminator Squad

■ Terminator Assault Squad

■ Terminator Squad

Relic Shield The bearer has a Wounds characteristic of 7.

Rites of Battle Once per battle round, one unit from your army with this ability can
be targeted by a Stratagem for 0CP, even if another unit from your army has already been
targeted by that Stratagem this phase.

Shroud of Heroes Adeptus Astartes model only. The first time the bearer is
destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the
battlefield as close as possible to where it was destroyed and not within Engagement Range
of any enemy units, with 3 wounds remaining (if the bearer was Battle-shocked when it was
destroyed, it is instead returned with its full wounds remaining).

Melee Weapons Range A WS S AP D Keywords Ref

Relic Weapon Melee 6 2+ 5 -2 2 -

Unit M T SV W LD OC Ref

Captain in Terminator Armour (Relic Shield) 5" 5+ 2+ 7 6+


1

Primaris Techmarine [65pts]

Selections: Forge Bolter, Grav-pistol, Omnissian Power Axe, Servo-arm


Categories: Character, Infantry, Grenades, Imperium, Tacticus, Faction: Adeptus
Astartes, Primaris Techmarine

Rules: Extra Attacks, Leader, Pistol

Abilities: Blessing of the Omnissiah, Leader, Techmarine, Vengeance of the Omnissiah,


Melee Weapons: Omnissian Power Axe, Servo-arm, Ranged Weapons: Forge Bolter, Grav-
pistol (Primaris Techmarine), Unit: Primaris Techmarine

Abilities Description Ref

Blessing of the Omnissiah In your Command phase, you can select one friendly
Adeptus Astartes Vehicle model within 3" of this model. That model regains up to D3 lost
wounds and, until the start of your next Command phase, each time that Vehicle model
makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once
per turn.

Leader This model can be attached to the following units:

■ Assault Intercessor Squad

■ Astartes Servitors

■ Intercessor Squad

Techmarine While this model is within 3" of one or more friendly Adeptus
Astartes Vehicle units, this model has the Lone Operative ability

Vengeance of the Omnissiah If a friendly Adeptus Astartes Vehicle model is


destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power
axe has an

Attacks characteristic of 7.

Melee Weapons Range A WS S AP D Keywords Ref

Omnissian Power Axe Melee 4 3+ 6 -2 2

Servo-arm Melee 1 3+ 8 -2 3 Extra Attacks

Ranged Weapons Range A BS S AP D Keywords


Ref

Forge Bolter 24" 3 2+ 5 -1 2

Grav-pistol (Primaris Techmarine) 12" 1 2+ 4 -1 2


Anti-vehicle 2+, Pistol

Unit M T SV W LD OC Ref
Primaris Techmarine 6" 4 2+ 4 6+ 1

Infantry [845pts]

Deathwing Command Squad [430pts]

Categories: Infantry, Imperium, Deathwing Command Squad, Faction: Adeptus


Astartes, Faction: Dark Angels, Terminator

Rules: Deep Strike

Abilities: Astartes Banner, Attached Unit, Honour or Death, Invulnerable Save,


Narthecium

3x Command Terminator

Selections: 3x Power Fist, 3x Storm Bolter

Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter, Unit: Deathwing
Command Terminator

Command Terminator w/ Heavy Weapon

Selections: Cyclone Missile Launcher & Storm Bolter, Power Fist

Rules: Blast

Melee Weapons: Power Fist, Ranged Weapons: Cyclone Missile Launcher - Frag,
Cyclone Missile Launcher - Krak, Storm Bolter, Unit: Deathwing Terminator

3x Command Terminator w/ Thunder Hammer & Storm Shield

Selections: 3x Thunder Hammer & Storm Shield

Rules: Devastating Wounds

Abilities: Storm Shield, Melee Weapons: Thunder Hammer, Unit: Deathwing


Terminator
Deathwing Ancient

Selections: Power Fist, Storm Bolter

Melee Weapons: Power Fist, Ranged Weapons: Storm Bolter, Unit: Deathwing
Ancient

Deathwing Apothecary

Selections: Chainfist, Storm Bolter

Rules: Anti-

Melee Weapons: Chainfist, Ranged Weapons: Storm Bolter, Unit: Deathwing


Apothecary

Deathwing Champion

Selections: Halberd of Caliban

Rules: Precision

Melee Weapons: Halberd of Caliban, Unit: Deathwing Champion

Abilities Description Ref

Astartes Banner While this unit contains an Ancient, add 1 to the Objective Control
characteristic of its models. Index - Dark Angels p29

Attached Unit If a Character unit from your army with the Leader ability can be
attached to a Terminator Squad, it can be attached to this unit instead.

Honour or Death While this unit contains a Company Champion, add 1 to Advance
and Charge rolls made for this unit and you can target this unit with the Heroic Intervention
Stratagem for 0CP. Index - Dark Angels p29

Invulnerable Save 4+

Narthecium While this unit contains an Apothecary, in your Command phase,


you can return 1 destroyed model (excluding Character models) to this unit. Index - Dark
Angels p29
Storm Shield The bearer has a Wounds characteristic of 4.

Melee Weapons Range A WS S AP D Keywords Ref

Chainfist Melee 3 4+ 8 -2 2 Anti-Vehicle 3+

Halberd of Caliban Melee 5 3+ 6 -2 2 Precision

Power Fist Melee 3 3+ 8 -2 2

Thunder Hammer Melee 3 4+ 8 -2 2 Devastating


Wounds

Ranged Weapons Range A BS S AP D Keywords


Ref

Cyclone Missile Launcher - Frag 36" 2D6 3+ 4 0 1


Blast

Cyclone Missile Launcher - Krak 36" 2 3+ 9 -2 D6

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Deathwing Ancient 5" 5 2+ 3 6+ 1

Deathwing Apothecary 5" 5 2+ 3 6+ 1

Deathwing Champion 5" 5 2+ 3 6+ 1

Deathwing Command Terminator 5" 5 2+ 3 6+ 1

Deathwing Terminator 5" 5 2+ 4 6+ 1

Devastator Squad [200pts]

Categories: Infantry, Grenades, Imperium, Devastator Squad, Faction: Adeptus


Astartes

Abilities: Armorium Cherub, Signum, Unit: Devastator Squad

5x Devastator Marine w/ Boltgun

Selections: 5x Bolt Pistol, 5x Boltgun, 5x Close Combat Weapon

Rules: Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Boltgun
Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Sergeant

Selections: Close Combat Weapon, Combi-weapon, Power Fist


Rules: Anti-, Devastating Wounds, Rapid Fire

Melee Weapons: Close Combat Weapon, Power Fist, Ranged Weapons: Combi-
weapon

Abilities Description Ref

Armorium Cherub Once per battle, after making a Hit roll for a model in this
unit, you can change that roll to an unmodified 6.

Signum Each time this unit Remains Stationary, until the start of your next
Movement phase, ranged weapons equipped by models in this unit have the [IGNORES
COVER] ability.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Power Fist Melee 2 3+ 8 -2 2

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Boltgun 24" 2 3+ 4 0 1 -

Combi-weapon 24" 1 4+ 4 0 1 Anti-infantry 4+,


Devastating Wounds, Rapid Fire 1

Lascannon 48" 1 4+ 12 -3 D6+1 Heavy

Unit M T SV W LD OC Ref

Devastator Squad 6" 4 3+ 2 6+ 1

Devastator Squad [120pts]

Categories: Infantry, Grenades, Imperium, Devastator Squad, Faction: Adeptus


Astartes

Abilities: Armorium Cherub, Signum, Unit: Devastator Squad

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon


Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Marine w/ Heavy Weapon

Selections: Bolt Pistol, Close Combat Weapon, Lascannon

Rules: Heavy, Pistol

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Lascannon

Devastator Sergeant

Selections: Close Combat Weapon, Combi-weapon, Power Fist

Rules: Anti-, Devastating Wounds, Rapid Fire


Melee Weapons: Close Combat Weapon, Power Fist, Ranged Weapons: Combi-
weapon

Abilities Description Ref

Armorium Cherub Once per battle, after making a Hit roll for a model in this
unit, you can change that roll to an unmodified 6.

Signum Each time this unit Remains Stationary, until the start of your next
Movement phase, ranged weapons equipped by models in this unit have the [IGNORES
COVER] ability.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Power Fist Melee 2 3+ 8 -2 2

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Combi-weapon 24" 1 4+ 4 0 1 Anti-infantry 4+,


Devastating Wounds, Rapid Fire 1

Lascannon 48" 1 4+ 12 -3 D6+1 Heavy

Unit M T SV W LD OC Ref

Devastator Squad 6" 4 3+ 2 6+ 1

Eliminator Squad [95pts]

Categories: Infantry, Imperium, Grenades, Phobos, Faction: Adeptus Astartes,


Eliminator Squad

Rules: Infiltrators, Stealth

Abilities: Mark the Target, Reposition Under Covering Fire, Unit: Eliminator Squad

2x Eliminator

Selections: 2x Bolt Pistol, 2x Close Combat Weapon, 2x Las Fusil

Rules: Heavy, Pistol


Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Las Fusil

Eliminator Sergeant

Selections: Bolt Pistol, Bolt Sniper Rifle, Close Combat Weapon

Rules: Heavy, Pistol, Precision

Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Bolt Sniper
Rifle

Abilities Description Ref

Mark the Target Each time this unit Remains Stationary, until the start of your next
Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING
WOUNDS] ability.

Reposition Under Covering Fire In your Shooting phase, after this unit has shot, if it
contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make
a

Normal move. If it does so, until the end of the turn, this unit is not eligible to declare
a charge.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Bolt Sniper Rifle 36" 1 3+ 5 -2 3 Heavy, Precision

Las Fusil 36" 1 3+ 9 -3 D6 Heavy

Unit M T SV W LD OC Ref

Eliminator Squad 6" 4 3+ 2 6+ 1

Mounted [290pts]

Ravenwing Command Squad [290pts]

Categories: Mounted, Grenades, Imperium, Ravenwing Command Squad, Faction:


Dark Angels, Faction: Adeptus Astartes
Abilities: Astartes Banner, Attached Unit, Honour or Death, Invulnerable Save,
Narthecium

Ravenwing Ancient

Selections: Black Knight combat weapon, Bolt Pistol, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Ancient

Ravenwing Apothecary

Selections: Black Knight combat weapon, Bolt Pistol, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Apothecary

Ravenwing Champion

Selections: Bolt Pistol, Master-crafted power weapon, Plasma talon

Rules: Hazardous, Pistol, Rapid Fire

Melee Weapons: Master-crafted power weapon, Ranged Weapons: Bolt Pistol,


Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Champion

3x Ravenwing Knight

Selections: 3x Black Knight combat weapon, 3x Bolt Pistol, 3x Plasma talon

Rules: Hazardous, Pistol, Rapid Fire


Melee Weapons: Black Knight combat weapon, Ranged Weapons: Bolt Pistol,
Plasma talon - Standard, Plasma talon - Supercharged, Unit: Ravenwing Champion

Abilities Description Ref

Astartes Banner While this unit contains an Ancient, add 1 to the Objective Control
characteristic of its models. Index - Dark Angels p29

Attached Unit If a Character unit from your army with the Leader ability can be
attached to an Outrider Squad, it can be attached to this unit instead. Index - Dark Angels
p31

Honour or Death While this unit contains a Company Champion, add 1 to Advance
and Charge rolls made for this unit and you can target this unit with the Heroic Intervention
Stratagem for 0CP. Index - Dark Angels p29

Invulnerable Save 5+ Index - Dark Angels p31

Narthecium While this unit contains an Apothecary, in your Command phase,


you can return 1 destroyed model (excluding Character models) to this unit. Index - Dark
Angels p29

Melee Weapons Range A WS S AP D Keywords Ref

Black Knight combat weapon Melee 3 3+ 5 -2 1


Index - Dark Angels p31

Master-crafted power weapon Melee 6 2+ 5 -2 2


Index - Dark Angels p29

Ranged Weapons Range A BS S AP D Keywords


Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol Index - Dark


Angels p31

Plasma talon - Standard 18" 2 3+ 7 -2 1 Rapid Fire 1


Index - Dark Angels p31

Plasma talon - Supercharged 18" 2 3+ 8 -3 2


Hazardous, Rapid Fire 1 Index - Dark Angels p31

Unit M T SV W LD OC Ref

Ravenwing Ancient 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29

Ravenwing Apothecary 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29

Ravenwing Champion 12" 5 3+ 3 6+ 2 Index - Dark


Angels p29
Vehicle [680pts]

Land Raider [275pts]

Selections: Armoured Tracks, 2x Godhammer Lascannon, Hunter Killer Missile, Multi-


melta, Storm Bolter, Twin Heavy Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Land Raider,


Transport

Rules: Deadly Demise D6, Melta, One Shot, Rapid Fire, Sustained Hits, Twin-linked

Abilities: Assault Ramp, Damaged: 1-5 Wounds Remaining, Transport, Melee


Weapons: Armoured Tracks, Ranged Weapons: Godhammer Lascannon, Hunter Killer
Missile, Multi-melta, Storm Bolter, Twin Heavy Bolter, Unit: Land Raider

Abilities Description Ref

Assault Ramp Each time a unit disembarks from this model after it has made a
Normal move, that unit is still eligible to declare a charge this turn.

Damaged: 1-5 Wounds Remaining While this model has 1-5 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Transport This model has a transport capacity of 12 Adeptus Astartes Infantry


models. Each Jump Pack, Wulfen, Gravis or Terminator model takes up the space of 2
models and each Centurion model takes up the space of 3 models.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 6 4+ 8 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Godhammer Lascannon 48" 2 3+ 12 -3 D6+1

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Multi-melta 18" 2 3+ 9 -4 D6 Melta 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Twin Heavy Bolter 36" 3 3+ 5 -1 2 Sustained


Hits 1, Twin-linked

Unit M T SV W LD OC Ref
Land Raider 10" 12 2+ 16 6+ 5

Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer Missile, Predator


Autocannon, Storm Bolter

Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee Weapons: Armoured


Tracks, Ranged Weapons: Hunter Killer Missile, Lascannon, Predator Autocannon, Storm
Bolter, Unit: Predator Destructor

Abilities Description Ref

Damaged: 1-4 Wounds Remaining While this model has 1-4 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Destructor Each time this model makes a ranged attack that targets an Infantry
unit, improve the Armour Penetration characteristic of that attack by 1.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Lascannon 48" 1 3+ 12 -3 D6+1

Predator Autocannon 48" 4 3+ 9 -1 3 Rapid Fire 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Predator Destructor 10 10 3+ 11 6+ 3

Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer Missile, Predator


Autocannon, Storm Bolter
Categories: Vehicle, Smoke, Imperium, Faction: Adeptus Astartes, Predator Destructor

Rules: Deadly Demise D3, One Shot, Rapid Fire

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee Weapons: Armoured


Tracks, Ranged Weapons: Hunter Killer Missile, Lascannon, Predator Autocannon, Storm
Bolter, Unit: Predator Destructor

Abilities Description Ref

Damaged: 1-4 Wounds Remaining While this model has 1-4 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Destructor Each time this model makes a ranged attack that targets an Infantry
unit, improve the Armour Penetration characteristic of that attack by 1.

Melee Weapons Range A WS S AP D Keywords Ref

Armoured Tracks Melee 3 4+ 6 0 1

Ranged Weapons Range A BS S AP D Keywords


Ref

Hunter Killer Missile 48" 1 2+ 14 -3 D6 One Shot

Lascannon 48" 1 3+ 12 -3 D6+1

Predator Autocannon 48" 4 3+ 9 -1 3 Rapid Fire 2

Storm Bolter 24" 2 3+ 4 0 1 Rapid Fire 2

Unit M T SV W LD OC Ref

Predator Destructor 10 10 3+ 11 6+ 3

Predator Destructor [135pts]

Selections: 2 Lascannons, Armoured Tracks, Hunter Killer Missile, Predator


Autocannon, Storm Bolter

Abilities: Damaged: 1-4 Wounds Remaining, Destructor, Melee Weapons: Armoured


Tracks, Ranged Weapons: Hunter Killer Missile, Lascannon, Predator Autocannon, Storm
Bolter, Unit: Predator Destructor
Abilities Description Ref

Damaged: 1-4 Wounds Remaining While this model has 1-4 wounds remaining,
each time this model makes an attack, subtract 1 from the Hit roll.

Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command
phase, select one unit from your opponent’s army. Until the start of your next Command
phase, each time a model from your army with this ability makes an attack that targets that
enemy unit, you can re-roll the Hit roll and you can re-roll the Wound roll. ()

Blast: Weapons with [BLAST] in their profile are known as Blast weapons, and they make a
random number of attacks. Each time you determine how many attacks are made with a
Blast weapon, add 1 to the result for every five models that were in the target unit when you
selected it as the target (rounding down). Blast weapons can never be used to make attacks
against a unit that is within Engagement Range of one or more units from the attacking
model’s army (including its own unit). (10th Edition Core Rules p26)

Deadly Demise D3: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Deadly Demise D6: Some models have 'Deadly Demise x' listed in their abilities. When such a
model is destroyed, roll one D6 before removing it from play (if such a model is a
TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of
that model suffers a number of mortal wounds denoted by 'x' (if this is a random number,
roll separately for each unit within 6"). (10th Edition Core Rules p23)

Deep Strike: During the Declare Battle Formations step, if every model in a unit has this
ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in
the Reinforcements step of one of your Movement phases you can set up this unit anywhere
on the battlefield that is more than 9" horizontally away from all enemy models. (10th
Edition Core Rules p39)

Hazardous: Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons.
Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous
weapons, then after that unit has resolved all of its attacks, you must take one Hazardous
test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that
test is failed and one model in that unit equipped with a Hazardous weapon is destroyed
(selected by the controlling player), unless that model is a Character, Monster or Vehicle, in
which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in
an Attached unit, the mortal wounds suffered must be allocated to that model first, even if
there is another model in that unit that has lost one or more wounds or has had attacks
allocated to it this phase. (10th Edition Core Rules p28)

Infiltrators: During deployment, if every model in a unit has this ability, then when you set it
up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from
the enemy deployment zone and all enemy models. (10th Edition Core Rules p39)

Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with
the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a
single unit for all rules purposes. Each time an attack targets an Attached unit, until the
attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the
Bodyguard models in that unit, even if a Leader in that unit has a different Toughness
characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot
be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last
Bodyguard model in an Attached unit has been destroyed, any attacks made against that
unit that have yet to be allocated can then be allocated to Character models in that unit.
(10th Edition Core Rules p39)

Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an
attack made with such a weapon targets a unit within half that weapon’s range, that attack’s
Damage characteristic is increased by the amount denoted by ‘x’. (10th Edition Core Rules
p26)

Precision: Weapons with [PRECISION] in their profile are known as Precision weapons. Each
time an attack made with such a weapon successfully wounds an Attached unit, if a
Character model in that unit is visible to the attacking model, the attacking model’s player
can choose to have that attack allocated to that Character model instead of following the
normal attack sequence. (10th Edition Core Rules p26)

Rapid Fire: Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons.
Each time such a weapon targets a unit within half that weapon’s range, the Attacks
characteristic of that weapon is increased by the amount denoted by ‘x’. (10th Edition Core
Rules p25)

Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained
Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that
attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core
Rules p28)

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