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log

The document contains a log from the Ren'Py visual novel engine, detailing the initialization and loading processes of the game 'Banebush' version 1.1.1. It highlights various loading times and settings, culminating in an error related to an undefined variable 'grab_apple' during game execution. This indicates a potential coding issue that needs to be addressed for the game to function properly.

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nikitin.vld
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0% found this document useful (0 votes)
6 views

log

The document contains a log from the Ren'Py visual novel engine, detailing the initialization and loading processes of the game 'Banebush' version 1.1.1. It highlights various loading times and settings, culminating in an error related to an undefined variable 'grab_apple' during game execution. This indicates a potential coding issue that needs to be addressed for the game to function properly.

Uploaded by

nikitin.vld
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

2025-03-18 22:33:53 UTC

Windows-10-10.0.26100
Ren'Py 8.3.4.24120703

Banebush
1.1.1
Built at 2025-01-16 19:39:22 UTC

Early init took 0.05s


Loading error handling took 0.06s
Loading script took 0.27s
Loading save slot metadata took 0.02s
Loading persistent took 0.00s
Initialized steam.
Set script version to: (8, 3, 4)
Running init code took 0.29s
Loading analysis data took 0.06s
Analyze and compile ATL took 0.07s
Reloading save slot metadata took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc took 0.06s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.37s
Cleaning stores took 0.00s
Init translation took 0.07s
Build styles took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.02s
Save screen analysis took 0.02s
Prepare screens took 0.08s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Interface start took 0.13s

Initializing gl2 renderer:


primary display bounds: (0, 0, 2560, 1440)
swap interval: 4 frames
Fullscreen mode.
Vendor: "b'NVIDIA Corporation'"
Renderer: b'NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2'
Version: b'4.6.0 NVIDIA 555.85'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2560, 1440) drawable=(2560, 1440)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.04s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.01s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s
Cleaning stores took 0.00s
Init translation took 0.00s
Build styles took 0.00s
Load screen analysis took 0.03s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.00s

Full traceback:
File "script_1_1.rpyc", line 710, in script
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\ast.py", line 1625, in
execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\exports\menuexports.py",
line 134, in menu
rv = renpy.store.menu(new_items)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\exports\menuexports.py",
line 424, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\ui.py", line 301, in
interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\core.py", line
2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause,
pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type:
ignore
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\core.py", line
2745, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\displayable.py",
line 434, in visit_all
d.visit_all(callback, seen)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\displayable.py",
line 434, in visit_all
d.visit_all(callback, seen)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\displayable.py",
line 434, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 9 more times]
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\displayable.py",
line 424, in visit_all
for d in self.visit():
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\layout.py", line
1621, in visit
self.update(self.last_st, self.last_at)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\layout.py", line
1632, in update
raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\layout.py", line
1723, in condition_switch_show
return condition_switch_pick(switch), None
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\display\layout.py", line
1714, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "D:\SteamLibrary\steamapps\common\Banebush\renpy\python.py", line 1202, in
py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'grab_apple' is not defined

While running game code:


NameError: name 'grab_apple' is not defined

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