The document outlines the Unified Faction System, which measures faction status through Unity and Authority, each rated from one to five. It describes the roles of different faction members (Head, Hand, Voice, Heart) and the mechanics for determining difficulty levels in gameplay. Additionally, it explains rewards, benefits, and restraints associated with faction membership, along with attributes that reflect faction characteristics.
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factionbook
The document outlines the Unified Faction System, which measures faction status through Unity and Authority, each rated from one to five. It describes the roles of different faction members (Head, Hand, Voice, Heart) and the mechanics for determining difficulty levels in gameplay. Additionally, it explains rewards, benefits, and restraints associated with faction membership, along with attributes that reflect faction characteristics.
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U A
The Unified Faction System Unity shows
solidarity among Authority shows power over members outsiders Unity and Authority are two ways to measure faction status. Both are This is the HEAD numbers between one and five. You can use either to help determine short-term goal The head binds the check difficulty: in a d6 system, use the relevant stat as given; in a d20 clock. These goals faction through leadership system, multiply by 4; in a d100 system, multiply by 20. The stats also can repeat and translate to levels of difficulty, where 1 = easy, 2 = simple, 3 = medium, always have HAND 4 = hard, and 5 = nigh-impossible. So in a partial-success or alternate four stages. The hand protects the faction system (like Forged in the Dark or Powered by the Apocalypse), you through force or intimidation can add +2 to your roll if U = 1, take away a die if A = 4—whatever makes sense for your system. If you can’t decide between U and A for VOICE a specific situation, take the average and round up. The voice is how the faction communicates with outsiders Rewards Benefits Restraints You get rewards when If you join a faction, Restraints are HEART you complete a task you get benefits as conditions that The heart is the physical for a faction but long as you’re apply once you home of the faction aren’t a member. a member. join a faction. This is the long-term goal clock. These goals SERVE ANNEX STICK never repeat and always have six Attributes reflect the tenets acquires new property or shared attribute or +1 enmity stages. This and methods that characterize defends what it already has. if that attribute is opposed. is what happens if each faction. Each attribute Stick/sugar involves how If either one is neutral, they has two sides; a faction can a faction maintains control, get +0. The more enmity the faction “wins.” be aligned with either, or it whether it uses violence or or amity, the more hostile can be neutral. Serve/rebel bribery to keep everyone in or friendly, respectively. describes whether the faction line. You can use attributes Of course, if you’ve already protects or disrupts some to help assess the relationship worked out faction relations existing object. Annex/Hoard between two factions. Two in your worldbuilding, suggests whether the faction factions get +1 amity from a please ignore this system.