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factionbook

The document outlines the Unified Faction System, which measures faction status through Unity and Authority, each rated from one to five. It describes the roles of different faction members (Head, Hand, Voice, Heart) and the mechanics for determining difficulty levels in gameplay. Additionally, it explains rewards, benefits, and restraints associated with faction membership, along with attributes that reflect faction characteristics.

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Pedro Grácio
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0% found this document useful (0 votes)
17 views

factionbook

The document outlines the Unified Faction System, which measures faction status through Unity and Authority, each rated from one to five. It describes the roles of different faction members (Head, Hand, Voice, Heart) and the mechanics for determining difficulty levels in gameplay. Additionally, it explains rewards, benefits, and restraints associated with faction membership, along with attributes that reflect faction characteristics.

Uploaded by

Pedro Grácio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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U A

The Unified Faction System Unity shows


solidarity
among
Authority
shows
power over
members outsiders
Unity and Authority are two ways to measure faction status. Both are This is the
HEAD numbers between one and five. You can use either to help determine short-term goal
The head binds the check difficulty: in a d6 system, use the relevant stat as given; in a d20 clock. These goals
faction through leadership system, multiply by 4; in a d100 system, multiply by 20. The stats also can repeat and
translate to levels of difficulty, where 1 = easy, 2 = simple, 3 = medium, always have
HAND 4 = hard, and 5 = nigh-impossible. So in a partial-success or alternate four stages.
The hand protects the faction system (like Forged in the Dark or Powered by the Apocalypse), you
through force or intimidation can add +2 to your roll if U = 1, take away a die if A = 4—whatever
makes sense for your system. If you can’t decide between U and A for
VOICE a specific situation, take the average and round up.
The voice is how the faction
communicates with outsiders Rewards Benefits Restraints
You get rewards when If you join a faction, Restraints are
HEART you complete a task you get benefits as conditions that
The heart is the physical for a faction but long as you’re apply once you
home of the faction aren’t a member. a member. join a faction. This is the
long-term goal
clock. These goals
SERVE ANNEX STICK never repeat and
always have six
Attributes reflect the tenets acquires new property or shared attribute or +1 enmity stages. This
and methods that characterize defends what it already has. if that attribute is opposed. is what happens if
each faction. Each attribute Stick/sugar involves how If either one is neutral, they
has two sides; a faction can a faction maintains control, get +0. The more enmity the faction “wins.”
be aligned with either, or it whether it uses violence or or amity, the more hostile
can be neutral. Serve/rebel bribery to keep everyone in or friendly, respectively.
describes whether the faction line. You can use attributes Of course, if you’ve already
protects or disrupts some to help assess the relationship worked out faction relations
existing object. Annex/Hoard between two factions. Two in your worldbuilding,
suggests whether the faction factions get +1 amity from a please ignore this system.

REBEL HOARD SUGAR

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