G-Stomper_UserManual_AudioEditor
G-Stomper_UserManual_AudioEditor
G-Stomper Studio
G-Stomper Rhythm
G-Stomper VA-Beast
G-Stomper Producer
User Manual
Contents
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9 Audio Editor
9.1 Overview
The Audio Editor is a tool to edit existing Audio Samples or to record new Audio Samples from a
Microphone or another input device.
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Depending on the used App, the way you access the Audio Editor might be different.
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Depending on the used App, the Track Menu location and its content might be different.
Long press one of the Track Pads to show up the Track Menu.
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Press the “Drum” button in one of the Mixer Channels to show up the Drum Machine, and then open
the Track Menu in the sidebar.
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On the VA-Beast Synthesizer view, press “PCM Setup” (only visible if a PCM Based Preset is loaded).
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Note:
You can also just exit the Audio Editor by pressing the back button of your device the „X“ in the upper
right corner of the Audio Editor window. It will automatically ask you to save the Sample if there are
unsaved changes.
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The Audio Editor provides unlimited Undo/Redo steps for all Edit and Audio Processing Operations.
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Press Record to activate the Microphone. The Recorder remains in paused state, so that you can tune
the input level before you start the actual recording.
Press Play to start the recording (likewise you can also press Record for a second time).
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The following chapters explain the different elements of the Waveform Editor.
The main Waveform always shows the complete sample. It is used for rough selections and gives you
an overview what the sample is about.
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The Selection Markers are used to select a particular range of a Sample. All Edit and Audio Processing
operations are always executed on the selected sample range.
Move the Selection Markers by touching the blue and red thumbs.
The Detail Waveform to the right reflects the currently selected (the last touched) Marker.
Note: To cycle through the Markers without changing their position, simply double tap the Detail
Waveform.
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Please also take note that if you move the Selection Markers in the main Waveform, they will always
snap to the next Zero-Crossing. The Start Marker scans to the left, the End Marker to the right.
You can set the scan range of the Zero-Crossing Snap feature (or turn it ON/OFF) in the Audio Editor
Configuration.
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2. It is your Edit Cursor which determines the position where copied sample data gets pasted as
part of all Copy/Paste operations.
Move the Position Marker by touching the grey thumb in the center.
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The Sample Info shows all relevant details of the loaded Sample or the recording format if no sample is
loaded.
The Status Line shows the sample position of the Start/End Marker and the selected range in samples
and milliseconds.
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The Detail Waveform shows ~5ms of the Sample around the currently selected (the last touched)
Marker. It is used to fine tune the position of the currently selected (the last touched) Marker.
To switch the Detail Waveform to another Marker, simply touch its thumb in the Main Waveform.
Note: To cycle through the Markers without changing their position, simply double tap the Detail
Waveform.
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To fine tune the selected Marker position, touch and swipe the Detail Waveform.
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Important Note:
All Edit Operations are always executed on the selected sample range.
(see Chapter: Selection Markers)
Cut: Copy the Selection to the Clipboard and delete it from the Sample afterwards.
Paste Insert: Paste the Clipboard content at the Edit Cursor position.
The pasted Sample data will be inserted.
Paste Mix: Paste the Clipboard content at the Edit Cursor position.
(Best for Quality) The pasted content will be mixed with the existing Sample data.
Uses the mixing algorithm for best quality.
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Paste Mix: Paste the Clipboard content at the Edit Cursor position.
(Best for Loudness) The pasted content will be mixed with the existing Sample data.
Uses the mixing algorithm for max Loudness.
Paste Overwrite: Paste the Clipboard content at the Edit Cursor position.
The pasted content will overwrite/replace the existing Sample data.
Smooth Delete: Delete the selected Sample data and x-fade at the edges.
(2 variations)
You can change the x-fade times in the Audio Editor Configuration.
Swap Stereo Swaps the selected Sample data of the left and right Stereo Channel.
Channels:
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Important Note:
All Audio Processing Operations are always executed on the selected sample range.
(see Chapter: Selection Markers)
Fade-In: Create a linear Fade-In over the selected duration, starting from silence and
ramping up to the original level.
For exponential Fade-Ins, repeat the operation while keeping the same
Selection.
Fade-Out: Create a linear Fade-Out over the selected duration, starting from original level
and ramping down to silence to silence.
For exponential Fade-Outs, repeat the operation while keeping the same
Selection.
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Normalize Level: Normalize the Level of the Selection to -0dB (max possible Level without
(linked) clipping).
The channels are linked, the relation between the left and right Stereo
Channel will not be touched.
Normalize Level: Normalize the Level of the Selection (each Stereo Channel independently) to -
(per Channel) 0dB (max possible Level without clipping).
Connect: Connect (interpolate linearly) the Start and End Sample of the Selection.
Use this operation to fix unwanted clicks/pops in a Sample.
Remove DC Offset: Remove the DC Offset from the selected Sample data.
Analyses the Selection and shifts the data in the vertical direction, so that the
resulting Sample data has equal power on each side of the zero line.
Invert Phase: Invert the Phase of the selected Sample data (turns the Waveform upside
down).
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Important Note:
All Audio Processing Operations are always executed on the selected sample range.
(see Chapter: Selection Markers)
Noise Gate: The Noise Gate works like a regular Gate (as known from the Effects).
(2 variations) It analyses the Selection and silences out any Sample data that falls below the
defined threshold in dB. The Attack and Release time is fixed at 5ms.
You can change the threshold values in the Audio Editor Configuration.
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Pitch Shift: The Pitch Shift operation changes the pitch of the selected Sample data
without changing the playback speed / duration. It works like all other Pitch
Shifters in G-Stomper, but with a higher quality and a much higher pitch shift
range.
To get smooth transitions between the processed sample range (the selection)
and the sample data outside the selected range, the edges are x-faded.
Time The Time Compress/Expand operation changes the Time/Duration (or in other
Compress/Expand: words the playback speed) of the selected Sample data without changing the
pitch.
Time Compress/Expand range: 12.5% - 800% (Playback Speed: 800% - 12.5%)
When you start the Time Compress/Expand operation, you'll be prompted to
choose the Time/Duration value.
To get smooth transitions between the processed sample range (the selection)
and the sample data outside the selected range, the edges are x-faded.
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