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revit architect (1)

The document outlines a comprehensive curriculum for Revit Architecture, covering essential topics such as BIM concepts, project navigation, and basic drawing and editing techniques. It includes detailed sections on walls, doors, windows, roofs, and construction documentation, as well as advanced topics like massing, family creation, materials, and rendering. The course aims to equip participants with the skills needed to effectively use Revit for architectural design and documentation.

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rentu sk
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

revit architect (1)

The document outlines a comprehensive curriculum for Revit Architecture, covering essential topics such as BIM concepts, project navigation, and basic drawing and editing techniques. It includes detailed sections on walls, doors, windows, roofs, and construction documentation, as well as advanced topics like massing, family creation, materials, and rendering. The course aims to equip participants with the skills needed to effectively use Revit for architectural design and documentation.

Uploaded by

rentu sk
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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REVIT ARCHITECTURE

SESSIONS
Introduction to Revit Architecture
• Introduction to BIM concept
• Interface
• Working with a project
• Navigation between views
• Introduction to templates
• Setting and changing project units
Setting up levels and grids
• Creating levels
• Importing CAD files
• Creating structural grids
• Adding architectural columns
Basic Drawing and Editing
• General Drawing Tools
• Editing Revit Elements
• Basic Modifying Tools
(align, offset, mirror , split, array, scale, pin/unpin, move, copy, rotate,
stretch)
Drawing and Modifying walls
• Creating exterior shells
• Adding interior Walls
Working with wall
• Edit/modify wall profiles like (wall opening, creating arches etc)
Doors and Windows
• Adding doors and windows
• Loading families
• Creating Adding part sizes
Curtain Walls
• Creating curtain walls
• Adding curtain grids
• Working with curtain wall panels
• Adding curtain doors
• Adding mullions
Creating views
• Adding callout views
• Creating Elevations
• Creating sections
Floors
• Creating floors
• Shaft opening
• Sloped floors
Components
REVIT ARCHITECTURE
• Adding components
• Placing and positioning the components
( furniture-architectural and plumbing equipments, lighting
etc)
And additional components
Ceiling plans
• Creating ceilings
• Soffits
• Adding ceiling fixtures
Roofs
• Creating roofs
• Roofs by footprint
• Roofs by extrusion
• Custom design of complex roof structures
Working with
• Work planes and reference planes and setting of plane for
different extrusion process
Stairs and Ramps
• Adding stairs (stairs by component and by sketch method)
• Creating ramps
• Working with railings and modifications
Elevation and sections in project manager
Construction documentation
• Setting up sheets
• Placing and modifying views
• Printing sheets
Working with
• Model texts
• Model lines
• Creating group and ungroup
Annotations
• Working with dimensions
• Working with text
• Adding detail lines and symbols
• Key notes
• Revision cloud
Tags and schedules
• Adding tags
• Rooms and room tags
• Creating color fill legends
• Creating room schedules
• Creating separate door and window schedules
Massing : Creating complex architectural shapes and structures
REVIT ARCHITECTURE
• In place mass and place a mass
• Creating complex and organic mass structure
• Creating complex roof, organic structure etc.
• Wall by face, floor by face, roof by face , and curtain systems
• Site : topo-surface , split, merge surface and sub region
• Property line, pad, parking element
Family creation
• Creating components by model in place option
• Creating generic models using… (extrusion, bend, revolve,
sweep, swept blend, void extrusion)
• Solid modeling through different templates
• How to create the models with reference family
• Creation of different components…. (furniture /doors /
windows etc.)
Materials
• Adding different types of materials
• Changing appearance, choosing different colors, textures
• Use of offset, scale, tint and different changes in the
appearance of texture
Rendering
• Rendering settings (quality settings, resolution settings using
screen and printer)
• Using lighting schemes and sun settings for different types of
atmosphere and project specific date time and location
• Use of Sun & shadows and their modifications
• Camera assignment and positioning
• Lighting (types, intensity and artificial light settings)
• Adjusting exposure after rendering
• Printing or saving the rendered view
• Creating walkthrough and its editings
• Linking with 3ds max

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