JAVA-1-3
JAVA-1-3
Ans : 1)simple
2)Secure
3)Portable
4)Object oriented
5)Robust
Syntax :
//member variables
//class methods
--------------------------------------------------------------------------------------------------------------------------------------
2)a) discuss about polymorphism and its types with an example .
Ans : polymorphism :
1)Method Overloading:
Method overloading is a mechanism in Java that allows a single class to have multiple methods with
the same name but different parameter lists. In other words, method overloading is the ability of a
class to have multiple methods with the same name but different signatures. The compiler
distinguishes these methods based on the number and type of arguments passed to them. Method
overloading helps to avoid code duplication and improves code readability and maintainability by
providing a more natural and intuitive syntax for method invocation.
Example:
Consider a simple calculator class that performs arithmetic operations. We can define multiple
methods with the same name "calculate" to perform different arithmetic operations based on the
number and type of arguments passed to them.
class Calculator {
return a + b;
return a + b;
return a + b;
2)Method Overriding:
Method overriding is another mechanism that allows subclasses or derived classes (child classes) of
an object-oriented programming language like Java, C++, etc., can provide their own implementation
of methods that are already defined (inherited) from their base or superclass (parent class). In other
words, method overriding is when an overriding method (child class) replaces or overrides an
inherited method (parent class) with its own implementation while preserving its original signature
(name, parameter list, and return type). Method overriding helps to promote code reusability and
maintainability by providing a more specific implementation of a method in a subclass while
preserving the original implementation in the superclass.
Example:
Consider a simple Animal class that has a method "eat". We can define a subclass "Cat" that
overrides the "eat" method to provide a more specific implementation of how a cat eats.
class Animal {
void eat() {
System.out.println("Animal is eating...");
@Override
void eat() {
Ans : Constructor :
Constructors are special methods in Java programming language that are used to initialize
objects of a class. Constructors are not inherited from the superclass like methods, but they can be
overloaded in a subclass. Constructors are called when an object is created using the new keyword,
and their primary purpose is to initialize the object's state by assigning values to its instance
variables.
1. Default constructor:
A default constructor is a constructor that does not take any arguments. It is automatically
generated by the compiler if the user does not define any constructors in the class. The default
constructor initializes all instance variables to their default values, which are as follows:
Example:
class Person {
String name;
int age;
// Default constructor
Person() {
2. Parameterized constructor:
Example:
class Person {
String name;
int age;
// Parameterized constructor
this.name = name;
this.age = age;
3. Copy constructor:
A copy constructor is a constructor that takes an object of the same class as an argument and
initializes the new object with the values of the existing object. It is used to create a new object that
is a copy of an existing object.
Example:
class Person {
String name;
int age;
// Copy constructor
Person(Person other) {
this.name = other.name;
this.age = other.age;
System.out.println("Copy constructor called...");
In java , a class is a blueprint or a template that defines the structure and behavior of objects. It is a
logical representation of a real-world entity or concept. An object, on the other hand, is an instance
of a class that has its own unique state and identity. It is a physical representation of a class in
memory.
Source code :
class Car {
String make;
String model;
int year;
void start() {
void stop() {
myCar.make = "Toyota";
myCar.model = "Corolla";
myCar.year = 2021;
myCar.start();
myCar.stop();
In the above example, we have defined a class called "Car" that has three instance variables: "make",
"model", and "year". We have also defined two methods: "start" and "stop".
To create an object of the "Car" class, we use the new keyword to allocate memory for the object
and initialize its state. We then set the values of the instance variables and call the methods of the
object to interact with it.
Example :
class Person {
return name;
this.name = name;
return age;
this.age = age;
} else {
System.out.println("Invalid age!");
By encapsulating the data and methods within the "Person" class, we can ensure data privacy and
security, provide a controlled interface for accessing and manipulating the data, and make changes
to their implementation without affecting other parts of the program that use them.
2)e) list out the various operators supports in java with an example.
Ans : Java supports a wide range of operators that are used to perform various operations on
variables, expressions, and data types. Here's a list of the most commonly used operators in Java,
along with an example:
1. Arithmetic operators: These operators are used to perform arithmetic operations on numeric
values.
- Addition: `+`
- Subtraction: `-`
- Multiplication: `*`
- Division: `/`
Example:
- Assignment: `=’
Example:
3. Comparison operators: These operators are used to compare two operands and return a boolean
value.
- Equality: `==`
- Inequality: `!=`
- Greater than: `>`
Example:
4. Logical operators: These operators are used to perform logical operations on boolean values.
Example:
5. Increment and decrement operators: These operators are used to increment or decrement the
value of a variable by 1.
Example:
num++; // Post-increment
6. Bitwise operators: These operators are used to perform bitwise operations on binary numbers.
Example:
Ans : Operators in Java are symbols that perform operations on variables and values. There are
several types of operators in Java, including arithmetic, assignment, relational, logical, unary, and
bitwise operators.
Types of operators :
1)Arithmetic operators are used to perform arithmetic operations on variables and data. For
example, the + operator is used to add two variables a and b. Similarly, there are various other
arithmetic operators in Java, such as subtraction (-), multiplication (*), division (/), and modulo
operation (%). An example of arithmetic operators in Java is:
Example :
int a = 12, b = 5;
2)Assignment operators are used to assign values to variables. For example, the assignment
operator (=) is used to assign the value 10 to a variable called x. An example of assignment operators
in Java is:
Example :
3)Relational operators are used to compare two values. For example, the greater than operator (>) is
used to check if one value is greater than another. Similarly, there are various other relational
operators in Java, such as less than (<), greater than or equal to (>=), less than or equal to (<=), and
equal to (==).
Example :
int a = 5, b = 10;
4)Logical operators are used to perform logical operations on boolean values. For example, the
logical AND operator (&&) is used to check if both values are true. Similarly, there are various other
logical operators in Java, such as logical OR (||) and logical NOT (!).
Example :
5)Unary operators are used to perform operations on a single operand. For example, the unary
minus operator (-) is used to negate a value. Similarly, there are various other unary operators in
Java, such as unary plus (+) and increment (++) and decrement (--).
Example :
int a = 10;
6)Bitwise operators are used to perform bitwise operations on integer values. For example, the
bitwise AND operator (&) is used to perform a bitwise AND operation on two values. Similarly, there
are various other bitwise operators in Java, such as bitwise OR (|), bitwise XOR (^), left shift (<<), and
right shift (>>).
Example :
int a = 5, b = 7;
Type casting is a process in Java by which we forcefully convert a value of one data type to
another compatible data type. This is necessary when we want to perform an operation that
requires a specific data type, but we have a value with a different data type that we want to use
instead, or when we want to access a variable's value that is stored as a different data type than the
one we're currently working with, or when we want to perform a specific operation that requires a
specific data type, but the compiler cannot determine the data type automatically due to ambiguity
or complexity, or when we want to explicitly convert a value to a specific data type for better
readability or to avoid potential errors or warnings during compilation or runtime, or when we want
to convert a value to a specific data type for compatibility with legacy code or external APIs that use
a specific data type, or when we want to convert a value to a specific data type for performance
reasons, such as when working with large arrays or collections, or when working with primitive data
types that have different storage sizes or alignment requirements.
1. Widening (automatic) type casting: This type of type casting is also known as implicit type casting
or promotion, and it is performed automatically by the compiler when a smaller data type is
assigned to a larger compatible data type without any loss of information or precision.
Example:
2. Narrowing (explicit) type casting: This type of type casting is also known as explicit type casting or
conversion, and it is performed explicitly by the programmer when a larger data type is assigned to a
smaller compatible data type, but with the potential loss of information or precision, or when a
value is assigned to a different data type for compatibility with legacy code or external APIs that use
a specific data type, or when a value is assigned to a different data type for performance reasons,
such as when working with large arrays or collections, or when working with primitive data types
that have different storage sizes or alignment requirements.
Example:
```java
int num1 = 100;
3. Type casting between compatible reference types: This type of type casting is performed explicitly
by the programmer when we want to access a variable's value that is stored as a different reference
type, or when we want to explicitly convert a reference type to a specific reference type for better
readability or to avoid potential errors or warnings during compilation or runtime, or when we want
to convert a reference type to a specific reference type for compatibility with legacy code or external
APIs that use a specific reference type, or when we want to convert a reference type to a specific
reference type for performance reasons, such as when working with large arrays or collections, or
when working with reference types that have different storage sizes or alignment requirements.
Example:
Child childObj = (Child) parentObj; // Type casting between compatible reference types
Define multiple methods in the same class with the same name but different parameter
lists (i.e., a different number or types of parameters).
Method Signature:
The method signature consists of the method name and the parameter list (the number, types, and
order of parameters).
Overloading Rules:
Example :
return a + b;
return a + b + c;
return a + b;
}
Ans : Characteristics :
- Simple: Java is easy to learn, understand, and code. Its syntax is simple, clean, and consistent,
making it easier to write bug-free code.
- Platform-independent: Java code can run on multiple platforms, i.e., Write Once and Run
Anywhere (WORA), because it is compiled into bytecode that can be executed on any platform with
a Java Virtual Machine (JVM).
- Distributed: Java supports distributed computing, allowing applications to be developed that can
run on multiple machines in a network.
- Robust: Java provides many features that make the program execute reliably in a variety of
environments. It is a strictly typed language that checks code both at compile time and runtime. Java
takes care of all memory management problems with garbage collection. Java, with the help of
exception handling, captures all types of serious errors and eliminates any risk of crashing the
system.
- Secure: Java is a more secure programming language because it does not have pointers, which
keeps away from harmful programs like viruses and unauthorized access. Java language provides
security features by default, and some security can also be provided by an application developer
explicitly through SSL, JAAS, Cryptography, etc.
- Portable: Java programs can run on any platform that has a JVM installed, making it a versatile
choice for a wide range of applications.
- High-performance: Java is a high-performance language that provides fast execution of code,
thanks to its Just-In-Time (JIT) compiler and other performance optimization techniques.
- Dynamic: Java is designed to adapt to an evolving environment. Libraries can freely add new
methods and instance variables without any effect on their clients.
Object-oriented programming (OOP) is a programming paradigm that focuses on objects, which are
instances of classes that represent real-world entities. Java is an object-oriented programming
language that supports the principles of OOP. The four main principles of OOP in Java are:
1. **Abstraction**: Abstraction is the process of hiding unnecessary details and focusing on the
essential aspects of an object. It allows programmers to create complex systems by breaking them
down into smaller, more manageable components. For example, a programmer can create several
different types of objects, which can be variables, functions, or classes, and abstract away the
implementation details that are not relevant to the user[4].
3. **Inheritance**: Inheritance is the process of creating a new class based on an existing class,
inheriting its properties and behaviors. This allows programmers to reuse code and create new
classes that are related to the existing class. In Java, inheritance is implemented using the "extends"
keyword, and the new class is called a subclass or derived class, while the existing class is called the
superclass or base class[4].
4)a) explain the concepts of constructor and constructor overloading with example.
Ans : Constructor :
1)Constructor is a special type of method that is called when an object of a class is created.
4) It has the same name as the class and is called automatically when an object of the class is
created.
7) Constructors do not return a value, as they are not considered as regular methods, and their
name must be the same as the class name.
8) Constructors can be overloaded to provide multiple ways to initialize an object with different
parameters.
9) Constructors can also be used to implement object-level initialization logic, such as resource
allocation, object validation, and error handling.
Example :
// Constructor declaration
public ClassName() {
// Constructor body
String name;
int age;
public Person() {
name = "Unknown";
age = 0;
person1.displayInfo();
}
>> Constructor Overloading :
1)Constructor overloading is a concept in which a class can have multiple constructors with different
parameters.
2)Depending on the number and type of arguments passed, the corresponding constructor is called.
3)A constructor is a special method within a class that is automatically called when an object of the
class is created.
->Constructor Name:
1)A constructor has the same name as the class it belongs to.
->Multiple Constructors:
1)A class can have multiple constructors, each with a different parameter list. This is known as
constructor overloading.
2)Overloaded constructors provide different ways to initialize objects based on the arguments
provided.
Example :
String name;
int age;
// Default constructor
public Person() {
name = "ABC";
age = 10;
name = name1;
age = age2;
Ans : string :
1. *Creating a string object*: There are two ways to create a string object in Java:
2. *Comparing strings*: The equals() method can be used to compare two strings. For example:
String s1 = "Hello";
String s2 = "Hello";
System.out.println(s1.equals(s2)); //
Output: true
3. *Concatenating strings*: The concat() method can be used to concatenate two strings. For
example:
String s1 = "Hello";
String s2 = "World";
String s3 = s1.concat(s2);
System.out.println(s3); //
Output: "HelloWorld"
4. *Finding the length of a string*: The length() method can be used to find the length of a string. For
example:
String s1 = "Hello";
System.out.println(len); //
Output: 5
5. *Replacing a substring*: The replace() method can be used to replace a substring with another
substring. For example:
String s1 = "HelloWorld";
System.out.println(s2); //
Output: "HelloJava"
6. *Splitting a string*: The split() method can be used to split a string into an array of substrings. For
example:
These are just a few examples of the many string operations that can be performed in Java. The
java.lang.String class provides a rich set of methods for handling strings, making it a powerful tool for
working with text data in Java applications.
4)c)what is meant by array ? how can create an array in java with an example.
Ans : Array :
An array is a collection of variables of the same data type that are stored in contiguous memory
locations and accessed using an index. In Java, arrays are objects that are created using the new
keyword, and their size is fixed at the time of creation.
1. Define the data type of the elements that will be stored in the array.
2. Enclose the variable name in square brackets [ ] after the data type to indicate that it is an array.
3. Assign values to the array elements using the index syntax, where the first element has an index
of 0.
example:
int[] numbers = {1, 2, 3, 4, 5}; // Creating an array of integers with initial values
for (int I = 0; I < numbers.length; i++) { // Iterating through the array using a for loop
System.out.println(numbers[i]);
In this example, we create an array of integers called `numbers` with initial values. We access the
third element of the array using the index syntax `numbers[2]`, and we assign a value to the fifth
element using `numbers[4]`. We also iterate through the array using a for loop, starting from the
first element (index 0) and continuing until the end of the array (`numbers.length`).
UNIT-II
1) Final classes
2) Final methods
3) Final variables
1)c)define package ?
Ans : package :
In Java, a package is a mechanism for organizing classes into namespaces, similar to folders in
a file directory. Its main purposes are to group related classes, avoid name conflicts, and write
maintainable code.
Ans : benefits :
1)code reusability
2)method overriding
3. X-linked inheritance
In Java, access modifiers are used to control the accessibility of classes, variables, methods,
and constructors. There are four types of access modifiers in Java: public, private, protected, and
default (no keyword)[1]. Here's a brief explanation of each access modifier:
1. **Public**: The public access modifier allows the class, variable, method, or constructor to be
accessible by any other class. It provides the least amount of encapsulation and is often used for
classes that are part of an API[1][4].
2. **Private**: The private access modifier restricts the accessibility of the class, variable, method,
or constructor to the enclosing class only. It is the most restrictive access modifier and is often used
for fields that should not be accessed directly[1][4].
3. **Protected**: The protected access modifier allows the class, variable, method, or constructor
to be accessible within its own package and by subclasses in other packages. It is useful when you
want to provide access to the class, variable, method, or constructor to subclasses while restricting
access to other classes[1][4].
4. **Default (no keyword)**: When no access modifier is specified for a class, method, or data
member, it is said to have the default access modifier. The data members, classes, or methods that
are not declared using any access modifiers are accessible only within the same package[1][5].
Ans : Inheritance is a fundamental concept in object-oriented programming that allows a new class
to inherit properties and methods from an existing class. In Java, there are two types of inheritance:
single-level inheritance and multiple-level inheritance.
1) Single-level inheritance: This type of inheritance occurs when a new class is derived from a single
existing class. In Java, the "extends" keyword is used to establish the inheritance relationship
between the parent class (superclass) and the child class (subclass).
Example :
class Animal {
String name;
int age;
void eat() {
System.out.println("Eating...");
String breed;
void bark() {
System.out.println("Barking...");
myDog.name = "Fido";
myDog.age = 3;
myDog.eat();
myDog.bark();
2) Multiple-level inheritance: This type of inheritance occurs when a new class is derived from more
than one existing class. In Java, multiple-level inheritance is achieved by using single-level
inheritance.
Example :
class Animal {
String name;
int age;
void eat() {
System.out.println("Eating...");
String breed;
String color;
String breed; // breed already exists in Mammal, so we can't have another one here!
String size;
myDog.name = "Fido";
myDog.age = 3;
myDog.color = "Brown";
myDog.size = "Medium";
myDog.eat();
1. **Code Reusability**: Inheritance allows the derived class to inherit the features, actions, and
methods from the base class, promoting code reusability and reducing code duplication[1][5].
2. **Method Overriding**: Subclasses can override the methods of the superclass, allowing them to
change the behavior of the inherited methods, which is a way to achieve run-time polymorphism in
Java[1][5].
3. **Organized and Modular Code**: Inheritance enhances the efficiency of code execution by
providing a clear model structure, making the code more organized and easier to understand. It also
promotes abstraction and encapsulation, making it easier to maintain and extend the code[1][5].
1. **Complexity**: Inheritance can make the code more complex and harder to understand,
especially if the inheritance hierarchy is deep or if multiple inheritance is used[2].
2. **Tight Coupling**: Inheritance creates a tight coupling between the superclass and subclass,
making it difficult to make changes to the superclass without affecting the subclass[2].
3. **Decreased Execution Speed**: Inheritance can lead to decreased execution speed due to the
increased time and effort it takes for the program to navigate through all the levels of overloaded
classes.
Ans : Generalization :
3. The new class created through generalization is called a base class or superclass, and the existing
classes being generalized are called derived classes or subclasses.
4. The base class provides a more general or abstract view of the objects being represented, and the
derived classes provide specific implementations.
5. Generalization helps in code reusability by reducing duplicate code and maintaining consistency
and encapsulation.
6. It allows for better organization and structure of the codebase by providing a clear hierarchy of
classes.
// Base class
class Parent {
// Final method
}
}
// Trying to override the final method - This will result in a compilation error
Ans : Interface :
An interface is a blueprint or contract that defines a set of methods that a class must
implement to be considered a valid object of that type. In Java, interfaces are declared using the
`interface` keyword, and they do not have a body or implementation for their methods. Instead,
they only define the method signatures, including the method name, parameter types, and return
type.
interface Drawable {
To extend an interface in Java, a class can implement multiple interfaces using the `implements`
keyword, separated by commas. The class must then provide an implementation for all the methods
defined in the interfaces it implements.
Example :
interface Drawable {
void draw(); // Method signature for the draw() method
interface Printable {
void draw() {
System.out.println("Drawing...");
void print() {
System.out.println("Printing...");
myShape.draw(); // Call the draw() method inherited from the Drawable interface
myShape.print(); // Call the print() method inherited from the Printable interface
7)Methods and variables are public. 7) Methods and variables are not declared
public .
1. Create a new Java project in your preferred integrated development environment (IDE) or text
editor.
2. Create a new package called `com.example.package1` and create a new class called `Class1` inside
it.
3. Create another new package called `com.example.package2` and create a new class called `Class2`
inside it.
4. In the `Class1` class, add a public static void method called `accessClass2()` that takes a `Class2`
object as a parameter.
5. In the `Class2` class, add a default constructor and a public method called `getObject()` that
returns a `Class2` object.
6. In the `Class1` class, import the `Class2` class from the `package2` package using the following
import statement:
import com.example.package2.Class2;
7. Inside the `accessClass2()` method, create a new `Class2` object using the `getObject()` method
and call its `printMessage()` method:
8. In the `Class2` class, add a public method called `printMessage()` that prints a message to the
console:
9. In the `Class1` class, create a new `Class2` object using the `getObject()` method and call the
`accessClass2()` method passing the `Class2` object as a parameter:
accessClass2(obj); // Call the accessClass2() method passing the Class2 object as a parameter
10. Run the program and verify that the `printMessage()` method of the `Class2` object is called from
the `accessClass2()` method in the `Class1` class.
3)d) what is the use of super keyword ? give an example ?
The `super` keyword in Java is a reference variable that is used to refer to the parent class
when working with objects. It has several uses, including:
1. **Accessing superclass members**: The `super` keyword can be used to access fields or methods
of the superclass from within a subclass[1][3].
2. **Calling superclass constructors**: When a subclass is created, its constructor must call the
constructor of its parent class. This is done using the `super()` keyword, which calls the constructor
of the parent class.
Example :
// Superclass (parent)
class Animal {
this.name = name;
// Subclass (child)
this.breed = breed;
}
}
// Main class
- Call the constructor of the `Animal` class from the `Dog` class[3].
- Call the `animalSound()` method of the `Animal` class from the `Dog` class.
Ans : Abstraction :
Abstraction is a key concept in object-oriented programming that allows developers to create classes
that represent only the essential features of an object, hiding its internal details and complexity. In
Java, abstraction is achieved through interfaces, abstract classes, and abstract methods. Here's how
abstraction works in Java in 10 lines:
1. An interface in Java defines a set of methods without implementing any code for those methods.
This allows developers to create abstract classes or implementers for those methods.
2. An abstract class in Java can contain abstract methods as well as non-abstract methods. Abstract
methods are declared without any implementation, while non-abstract methods have
implementation code.
3. A class that extends an abstract class or implements an interface must provide an implementation
for all the abstract methods defined in the parent class or interface.
4. Abstraction helps to reduce complexity by hiding the implementation details of a class, making it
easier to understand and work with.
5. Abstraction also promotes code reusability by allowing developers to create interfaces or abstract
classes that can be implemented by multiple classes, reducing the need for duplicate code.
6. Abstraction allows developers greater flexibility in designing classes by allowing for multiple
implementations based on specific requirements.
8. Abstraction is also an important concept in software design because it allows developers to create
more flexible and adaptable software systems by allowing for multiple implementations based on
specific requirements.
9. Abstraction helps to promote better software design by encouraging developers towards creating
more cohesive classes by focusing on essential features and hiding implementation details.
10. Abstraction is a key principle of the SOLID design principles, which are a set of guidelines for
creating better software systems.
An abstract class in Java is a class that cannot be instantiated on its own and is typically used
as a base for other classes. It may contain both abstract and non-abstract methods. The `abstract`
keyword is used to declare an abstract class. Abstract classes are used to achieve abstraction, i.e., to
hide the implementation details and show only the functionality of the classes.
2. They contain both abstract methods (declared without implementation) as well as non-abstract
methods (declared with implementation).
3. Subclasses that extend the abstract class must implement all the abstract methods.
4. Abstract classes promote code reusability by providing common functionality that can be shared
by multiple subclasses.
5. They help to reduce duplication of code by providing a base class for related classes to inherit
from.
Example :
// Abstract class
// Regular method
System.out.println("Zzz");
}
}
// Main class
class Main {
myPig.animalSound();
myPig.sleep();
1. **Single Inheritance**: A class inherits properties from a single parent class. For example, the
`Dog` class inherits properties from the `Animal` class.
Example :
class Animal {
// Common methods for all animals to perform actions like eat and sleep
this.name = name;
this.age = age;
super(name, age); // Calling the constructor of the Animal class to initialize the name and age
fields
this.breed = breed; // Initializing the breed field for the Dog class only
2. **Multi-level Inheritance**: A class inherits properties from multiple parent classes through a
chain of inheritance. For example, the `GrandFather` class is the parent of the `Father` class, which is
the parent of the `Son` class.
Example :
// GrandFather class
class GrandFather {
// Father class
// Son class
// Main class
class Main {
3. **Hierarchical Inheritance**: Multiple classes inherit properties from a single parent class. For
example, the `Science`, `Commerce`, and `Arts` classes inherit properties from the `Student` class.
Example :
class Vehicle {
int noOfWheels; // Field for all vehicles to store the number of wheels
// Common methods for all vehicles to perform actions like start and stop
this.name = name;
this.noOfWheels = noOfWheels;
super(name, noOfWheels); // Calling the constructor of the Vehicle class to initialize the name
and noOfWheels fields
this.noOfDoors = noOfDoors; // Initializing the noOfDoors field for the Car class only
super(name, noOfWheels); // Calling the constructor of the Vehicle class to initialize the name
and noOfWheels fields
this.noOfGears = noOfGears; // Initializing the noOfGears field for the Bike class only
4. **Hybrid Inheritance**: A combination of two or more types of inheritance. For example, the
`Sports` class inherits properties from both the `Student` and `Marks` classes.
Hybrid inheritance is also known as multiple inheritance, but Java does not support multiple
inheritance of classes directly. However, we can achieve hybrid inheritance in Java using interfaces
and inheritance.
example:
interface Shape {
void draw();
interface Color {
String getColor();
}
// ColorShape class (subclass)
myShape.setColor("Red");
Ans : Polymorphism in Java refers to its ability to take on many forms or appearances, which allows
objects of different classes to be treated as if they are instances of the same class. This concept is
achieved through two main types of polymorphism in Java: compile-time polymorphism (also known
as method overloading) and runtime polymorphism (also known as method overriding).
1. Compile-time polymorphism (method overloading) occurs when a single class has multiple
methods with the same name but different parameter lists, allowing different methods with similar
names but different functionality to be called based on their input parameters at compile-time by
Java's compiler without any ambiguity or confusion for developers or machines alike during runtime
execution or interpretation processes like JIT compilation or bytecode interpretation by Java's
Virtual Machine (JVM). This type of polymorphism helps improve code readability and
maintainability by making it more intuitive for developers to understand what each method does
based on its parameter list without having to read through the entire method body or
documentation.
2. Runtime polymorphism (method overriding) occurs when a subclass overrides a method with the
same signature as a method in its superclass, allowing the subclass to provide its own
implementation of the method based on its specific requirements or constraints at runtime, which
can lead to more efficient and specialized behavior for objects of the subclass compared to objects
of the superclass. This type of polymorphism helps improve code flexibility and adaptability by
allowing developers to customize the behavior of objects based on their specific use cases or
scenarios without having to modify the base class or create entirely new classes for each variation.
Hence,polymorphism in Java allows for greater code reusability, maintainability, and flexibility by
enabling objects of different classes to be treated as if they are instances of the same class at both
compile-time and runtime, which can lead to more efficient, specialized, and intuitive code behavior
for developers and machines alike.
UNIT-III
1)a)what is exception handling?
Exception handling in Java refers to the mechanism by which Java programs handle
unexpected events or errors that occur during runtime execution. Exceptions are instances of the
`java.lang.Throwable` class or its subclasses that represent exceptional conditions that may occur
during program execution.
1)b) what are all keywords required for defining exception handling ?
Ans : 1)try-catch
2) throw
3)finally
1)c) name one method from string class that is used to concatenate strings?
Ans : 1. `ArrayIndexOutOfBoundsException
2. `ClassNotFoundException
3. `IOException
Ans : Syntax :
try {
} finally {
2. **catch**: The `catch` block is used to specify the solution for handling the exception. It is
executed when an exception occurs within the `try` block.
3. **throw**: The `throw` keyword is used to explicitly throw an exception. It is typically used within
a `catch` block to re-throw the exception with additional information.
4. **throws**: The `throws` keyword is used to declare an exception. It is placed in the method
signature to indicate that the method may throw a specific exception.
5. **finally**: The `finally` block is a block that is used to specify code that should be executed
regardless of whether an exception is thrown or not. It is typically used to release resources or
perform cleanup.
2)b) write a java program with nested try block in the exception handling ?
try {
try {
} catch (ArrayIndexOutOfBoundsException e) {
} catch (ArithmeticException e) {
2)c)explain arithmetic , null pointer and IO exception with syntax and example ?
try {
int result = 10 / 0; // Divide by zero
} catch (ArithmeticException e) {
**Definition**:
A `NullPointerException` is thrown when a program attempts to use an object reference that has the
null value. This can occur when invoking a method from a null object, accessing or modifying a null
object’s field, taking the length of null as if it were an array, or accessing or modifying the slots of a
null object as if it were an array.
**Example**:
System.out.println(str.length());
printLength(myString);
In this example, the `printLength()` method calls the `length()` method of a String without
performing a null check prior to calling the method. Since the value of the string passed from the
`main()` method is null, running the above code causes a `NullPointerException`.
**Definition**:
**Example**:
try {
} catch (IOException e) {
e.printStackTrace();
Ans : A `finally` block in Java is used to execute a block of code, regardless of the outcome of the try-
catch block. Here's an example of how a `finally` block can be used in a Java application :
try {
int result = 10 / 0;
} catch (Exception e) {
} finally {
Ans : A runtime exception, also known as an unchecked exception in Java, is an exception that
occurs during the execution of a program, typically due to a logical error in the code. Unlike checked
exceptions, which must be explicitly handled or declared as thrown by a method, runtime exceptions
do not need to be declared or handled explicitly because they are considered to be a normal part of
program execution, indicating a programming error rather than an external input error.
>>These exceptions are typically thrown by Java methods or objects when they encounter
unexpected or invalid input or state, and they should be handled appropriately in the code to ensure
the program's correctness and robustness.
Ans : Exception handling in Java is a mechanism to handle runtime errors that can disrupt the normal
flow of a program. It allows developers to gracefully handle unexpected events and maintain the
integrity of the application. Java provides a robust and object-oriented way to handle exception
scenarios, known as Java Exception Handling[1]. The main keywords used in exception handling in
Java are:
1. **try**: The `try` keyword is used to specify the exception block, where the code that might
throw an exception is placed[5].
2. **catch**: The `catch` keyword is used to specify the solution for handling the exception. It is
executed when an exception occurs within the `try` block[5].
3. **finally**: The `finally` keyword is used to specify code that should be executed regardless of
whether an exception is thrown or not. It is typically used to release resources or perform
cleanup[5].
4. **throw**: The `throw` keyword is used to explicitly throw an exception. It is typically used within
a `catch` block to re-throw the exception with additional information[5].
5. **throws**: The `throws` keyword is used to declare an exception. It is placed in the method
signature to indicate that the method may throw a specific exception[5].
Therefore,Exception handling in Java is used to maintain the normal flow of the application, even
when exceptions occur. It helps in avoiding common pitfalls, ensuring that essential cleanup code is
executed, and preventing unexpected outcomes that might arise from not handling exceptions
properly[1][2][3].
import java.util.InputMismatchException;
import java.util.Scanner;
try {
} catch (ArithmeticException e) {
} catch (InputMismatchException e) {
scanner.close();
System.out.print(prompt);
throws ArithmeticException {
3)c) how to implement nested try block in the exemption handling mechanism with explanation?
Ans : Explanation :
In Java, a nested try block is a try block that is placed inside another try block. This is a
permitted practice and is known as a nested try block. The context of an exception is pushed onto a
stack each time a try statement is entered. When a try block does not have a catch handler for a
particular exception, the catch blocks of the parent try block are inspected for that exception, and if
a match is found, the catch block of the outer try block is executed. If none of the catch blocks
handles the exception, the Java runtime system will handle the exception. The use of nested try
blocks can be beneficial in scenarios where different parts of a block may cause distinct errors, and
separate exception handlers are required for each part. However, it's important to use nested try
blocks judiciously, as excessive nesting can lead to code that is difficult to understand and maintain.
Ans :
3)e) explain string handling with proper example ?
Ans : String handling in Java refers to the process of working with strings, which are sequences of
characters. Java provides a rich set of methods and classes for string manipulation, making it easy to
perform various operations on strings. Here's an example of how to handle strings in Java:
Scanner input = new Scanner(System.in); // Create Scanner object for user input
String userInput = input.nextLine(); // Read user input as a string and store it in userInput
variable
// Loop through each character in the userInput string and add it to the reversedString variable
Ans : Package :
A package is a named collection of related classes, interfaces and sub-packages that are
logically grouped together to form a cohesive unit. Packages are used to avoid name conflicts
between classes with the same name in different parts of a Java application. Packages are also used
to organize and manage large-scale Java projects by providing a hierarchical namespace for classes
and interfaces.
>>Built-in packages:
Java provides a rich set of built-in packages that offer a wide range of functionalities to developers.
These packages are part of the Java Development Kit (JDK) and are available for use in any Java
application. Here are some of the most commonly used built-in packages in Java:
1. java.lang: This package contains the fundamental classes and interfaces that form the basis of the
Java programming language. It includes classes like System, Math, and String, as well as important
interfaces like Runnable and Comparable.
2. java.util: This package provides a collection of utility classes for common data structures such as
lists, maps, sets, and queues. It also includes classes for working with dates, times, and calendars.
3. java.io: This package contains classes for input/output operations, including file handling, stream
handling, and character handling.
4. java.net: This package provides classes for networking operations such as URL handling, socket
programming, and HTTP communication.
5. java.sql: This package contains classes for working with relational databases using JDBC (Java
Database Connectivity).
6. java.awt: This package provides classes for creating graphical user interfaces (GUIs) using the
Abstract Window Toolkit (AWT).
7. javax.swing: This package is part of the Swing toolkit and provides a more modern and flexible
alternative to AWT for creating GUIs.
8. java.nio: This package contains classes for non-blocking I/O operations using channels and buffers,
providing higher performance than traditional blocking I/O operations.
9. java.security: This package provides classes for working with cryptography and security features
such as digital signatures, encryption, and authentication mechanisms.
Ans : In Java programming language context : A thread is a lightweight process that executes
concurrently with other threads within a single Java application or Java Virtual Machine instance by
sharing the same memory space called heap memory or JVM heap memory space in Java terms .
Threads provide concurrency by allowing multiple tasks or operations to be executed simultaneously
or concurrently within a single Java application.
In Java, there are two ways to create threads: by extending the `Thread` class or by implementing
the `Runnable` interface. Here's an example of how to create threads by extending the `Thread` class
and implementing the `Runnable` interface:
super(name);
@Override
try {
} catch (InterruptedException e) {
thread1.start();
thread2.start();
}
Implementing the `Runnable` interface:
this.name = name;
@Override
try {
} catch (InterruptedException e) {
thread1.start();
thread2.start();
--------------------------------------------------------------------------------------------------------------------------------------