SAFMC_2025
SAFMC_2025
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CONTENTS
1. INTRODUCTION ........................................................................... 5
3.3.4 SAFETY.......................................................................... 17
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4. SCORING .................................................................................... 22
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1. INTRODUCTION
For Category D2, the teams are expected to design and build TWO (2) to
FOUR (4) drones capable of executing autonomous payload pickup and
simultaneous drops in a pseudo fire-fighting mission.
2. CATEGORY D2 AWARDS
There is no limit to the number of awards that a team can win, but there
may not be a winner for every award.
All scoring decisions made by the judges are final. For cases that require
arbitration, the Singapore Amazing Flying Machine Competition (SAFMC
organising committee will have the final say.
This is the pinnacle award any team can win and is bestowed on the team
that achieves the highest total score across all areas. For category D2,
there will be THREE (3) Championship Awards: ONE (1) winner and TWO
(2) runners-up. The scoring and weightage can be found in Section 4.
This award is given to the best international team in CAT D2. The SAFMC
organising committee recognises that international teams can bring a wide
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spectrum of unique designs and innovations and would like to award the
best international team in this category if the minimum standard is met.
2.4. PRIZES
CATEGORY D2
Cash
Awards Medals Trophy Remarks
Prize
Cat D2
✔ ✔ $10,000
Championship Award
Cat D2
✔ $7,500
1st Runner Up
Cat D2
✔ $5,000
2nd Runner Up
Cat D2
✔
3rd and 4th runners up
Best International
✔ ✔ $10,000
Team Award
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3. CATEGORY D2 MISSION
Teams are required to design and build a system of TWO (2) to FOUR (4)
drones to navigate through an indoor course, working dynamically and
collaboratively using either a centralised or de-centralised fully
autonomous control system. The system must possess localisation,
obstacle sensing and obstacle avoidance capabilities.
The detailed descriptions of the play field, available tasks, as well as the
scoring criteria are found in Section 3.4. Teams are advised to read
through these sections in detail to develop a strategy and identify key
design requirements, before designing the drone to execute the mission.
The technical rules for the drone are found in Section 6.
Drone(s) must take off from the Launch Zone, either carrying pre-loaded
payloads or flying to the Supply Zone to retrieve payloads. Additionally,
the drones must be capable of identifying the colour(s) of the payload(s).
Teams are not allowed to input any commands after sending the initial
take-off command.
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Task 2: Navigate to the Drop Zone(s)
After picking up a new payload, the drone(s) can repeat the tasks until the
battery is depleted.
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3.2. PLAY FIELD
3.2.1 LAYOUT
The layout of the play field is shown in Figure 1. The play field is
approximately 20m x 20m with safety nets surrounding the perimeter.
These are subject to change without prior notice and may vary on
challenge day.
• The exact placement position of the bonus zone entrance and high
beam will not be given.
The approximate dimensions of the play field elements are shown below.
Launch Zone 4m x 2m
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Supply Zone 8m x 2m
3.2.2 OBSTACLES
There will be three types of obstacles distributed across the play field.
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3.2.2.2 Large Pillar Obstacle
The entrance to the bonus zone will feature the third type of obstacle: the
high beam (Depicted in purple). The entrance will have a minimum height
and width of 1.5m X 2m as depicted in Figure 4. The exact dimension of
the entrance will remain undisclosed.
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3.2.3 LAUNCH AND SUPPLY ZONE
Drones are required to begin their run within the Launch Zone. Payloads
that are not preloaded must be placed within the Supply Zones. Ground
support structures may be used to assist in the pickup of payloads in the
Supply Zones.
Each Drop Zone contains two Hotspots, each measuring 70cm by 70cm
and will be demarcated with their corresponding colours. A 20cm border
will be marked around the Hotspots, as per Figure 5.
Scoring of the Payloads in the Drop Zone will be outlined in section 3.4.2
below.
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3.2.5 BONUS ZONE
An area within the play field will be designated as the Bonus Zone, where
completing a specific task can award bonus points. To achieve this, a
simultaneous payload drop must be performed within the confined space
of the Bonus Zone. However, the exact location of the Bonus Zone
entrance will not be disclosed.
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3.3. MISSION RULES
3.3.1 GENERAL
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e. When all batteries on all drones run out.
f. When any drone is disarmed.
9. Each drone is only allowed to be manually preloaded once before a
run starts. Remaining payloads must be placed in Supply Zones of
the corresponding colour and picked up autonomously during the
run.
10. Each drone is not allowed to carry multiple payloads at one time.
11. Drones are not allowed to fly above any obstacle or walls.
12. Payloads dropped outside of Launch and Supply Zones cannot be
retrieved during the run.
13. Drones, carrier, and ground support structures are prohibited from
touching the ground outside of the Launch Zone and Supply Zones.
Any drone that violates this rule will be grounded immediately for that
specific run.
14. Teams are not allowed to repair/troubleshoot the drones during the
run. Any drones that malfunction during the run will be out for that
run. The run may continue if the remaining drones are deemed safe.
15. Ground robots are not allowed to be used.
16. Ground support structures are allowed to assist in the pickup of
payloads. They must be:
a. Designed so that the lowest point of a payload does not
exceed 30cm above the ground.
b. Placed within the boundaries of the Supply Zones.
17. Teams are only allowed to repair their drones or change batteries
outside of runs.
18. Any rules requiring permission are not guaranteed and must be
approved by the referees.
19. There are cameras placed near the Drop Zone(s) to capture the
simultaneous payload release. There is a possibility that the
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placement of the cameras may overlap with any navigation aids
placed by the teams or in the path of the drones.
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Figure 7 - Payload carrier
3.3.4 SAFETY
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2. Each team must have at least one safety pilot to manually disarm or
take over control of the drone(s). Teams are to conform to either one
of two possible setups:
a. Each drone must have an assigned safety pilot who is capable
of manually taking over control of the drone in case of
emergency or when instructed by SAFMC officials.
b. If a team does not maintain a one-to-one ratio of safety pilots
to drones (e.g., 4 drones with only 2 safety pilots), each safety
pilot must be ONLY capable of disarming and KILL ALL
drones immediately under the following conditions:
i. When instructed by the SAFMC official to do so.
ii. When any one drone requires an emergency landing.
Failure to comply to the safety rules will result in penalties at the
referee’s discretion or disqualification.
3. Safety pilots are only allowed to follow the drones (line-of-sight)
outside the safety net. The safety pilots need to demonstrate to the
referees that the drones are in computer-in-control (CIC) before any
drones take off.
4. Safety pilots must be on standby for manual takeover, disarming via
a switch during the runs.
5. Teams are to declare if the team are following the one-to-one ratio
of safety pilot or otherwise before the challenge starts.
The possible points that can be awarded are listed in the table below. The
referees will make all scoring decisions and their decision is final. For
arbitrary cases, the Chief Referee will have the final say.
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3.4.1 PICKUP SCORE ELIGIBILITY
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Scoring Criteria
NOTE: The highest score attained across the runs will be taken as the
mission score. If teams have the same total score, the run time will be
used to break ties.
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3.4.3 PENALTIES
The referees will make all penalty decisions and their decision is final. For
arbitrary cases, the Chief Referee will have the final say. Further
correspondence will not be entertained.
1 Exceeding the 15 minutes setup time for Mission time will start
D2. regardless.
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4. SCORING
There are a total of FIVE (5) scoring components for the competition,
namely: Aerial Platform (A), Strategy, Learning Journey (L), Team
Challenge Video (V), and Mission (M). The first four components (A, S, L,
and V) will be assessed by our Category D2 Judges, while the Mission (M)
factor will be computed from the highest attained score from the challenge
attempts.
Strategy 22.5%
Total 100%
T=A+S+L+V+M
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4.1. AERIAL PLATFORM FACTOR (A)
The Aerial Platform Factor (A) will be awarded based on the ability of the
teams to demonstrate a comprehensive understanding of the following
areas and apply them when designing and constructing their flying
machine. It carries a 22.5% weightage to the overall score.
1. Mechanical design
• Quality of fabrication, workmanship, materials used.
• Platform weight optimisation.
• Lower points for usage of commercial off the shelf products.
• Design factors affecting platform’s flight stability, and carrier
stability.
2. Electronics design
• Power / Battery sizing to meet mission objectives.
• Explanation of choice of sensor suite for the given
environment.
• Explanation of choice of embedded computer /
microprocessor.
• Neatness of harnessing and aesthetics.
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4.2. STRATEGY FACTOR (S)
The Strategy Factor (S) is a measure of the team’s creativity in the design
of their system setup workflow, drones and control interfaces, or any sub-
system which aids in their mission strategy. It is not mandatory to adopt
unique concepts, but teams that do so will score higher for this factor. It
carries a 22.5% weightage to the overall score.
The Learning Journey and Insight Factor (L) is related to quality and
content of the presentation. It carries a 5% weightage to the overall score.
1. Learning Journey
• Challenges faced and overcame.
• Solutions explored and iterations to get to the final product.
• Team is able to explain the rationale behind design choices
and major decision.
• Key takeaways from the experience.
2. Delivery
• Speakers are clear and concise.
• Speakers are able to answer questions smoothly.
3. Teamwork
• Presentation should highlight the work of all the team
members, and how they have contributed and cooperated with
the team.
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4. Fun
• Should be able to capture the attention of the judges.
• The judges should enjoy your presentation.
1. Flightworthiness
• Drones must display their ability to perform stable, sustained
flight while carrying a package together.
2. Mission-readiness
• Drones must display their ability to avoid static obstacles.
• Drones must display their ability to manipulate the carrier to
unload packages.
The points obtained during the mission will determine the team’s Mission
Factor (M) score. Please refer to Section 3.4 for the mission scoring and
penalties. This carries a 40% weightage to the overall score.
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5. FLOW OF EVENTS
Teams are to submit ONE (1) Team Challenge Video to the SAFMC
organising committee. The video length should be no longer than TEN (10)
minutes and should include the key components as stated in Section 4.4.
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Videos should be uploaded to YouTube and set as “Unlisted”. The link to
the video should be sent to [email protected] with title subject:
“[CAT D2] - [Team Name] – Challenge Video” before the deadline. The
deadline for submission is 28 February 2025, 2359hrs. Video should be
uploaded before the deadline, and any re-upload of the video detected
past the deadline may result in penalisation or disqualification. You may
write in to the SAFMC 2025 organising committee to request for a re-
upload of the Team Video if necessary.
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9. Ownership of the underlying intellectual property of the video
remains with the participant(s) of the individual/team project, with
the following exception:
a. Participant(s) grant the SAFMC organising committee the
right to use, distribute and display their videos without further
compensation or notification to the participant(s).
b. Participant(s) grant the SAFMC organising committee the
right to use their images and videos for publicity and
advertising without further compensation or notification to
the participant(s).
Teams are expected to comply with the following during the challenge
segment:
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d. All major assemblies and critical components must be securely
fastened to the drones; loose items should be tied down and
kept away from the propellers.
e. For drones operating on semi-autonomous / autonomous
modes, it should allow complete manual pilot override on-
demand via RC or GCS.
f. The drones must demonstrate failsafe capability in the event
of a loss of link between the RC/GCS and the drones. The
failsafe check procedure is as follows:
(1) All propellers and releasable payloads are to be
removed from the drones.
(2) Flight motors will be armed.
(3) Throttle will be applied to spin the motors. While the
motors are still spinning in the same flight mode, the
Wi-Fi router(s) will be switched off to simulate a link
loss.
(4) All motors should come to a complete stop
immediately. The drones should not attempt a hover
/ controlled descent / to return home.
g. A SAFMC official will be with the operator during the mission
attempt. The official may give instructions to the operator
depending on the behaviour of the drones (e.g. to land
immediately if the drones appear to be uncontrollable). The
operator is to comply immediately with all such instructions,
which may include the activation of the failsafe to ground the
drones.
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h. The drones must demonstrate failsafe capability upon
operator command. The failsafe check procedure is as follows:
(1) All propellers and releasable payloads are to be
removed from the platform.
(2) Flight motors will be armed and throttled up.
(3) While the motors are still spinning in the same flight
mode, the operator must be able to activate a kill-
switch.
(4) All motors should come to a complete stop
immediately. The drones should not attempt a hover
/ controlled descent / to return home.
i. At the end of each mission attempt, the radio control
transmitter, datalink transceiver, video receiver and any other
wireless device for the flying machine must be switched off.
Rules for personnel movement and communication during the setup time
and the mission attempt are dictated in the following points:
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4. If any drone(s) are connected to batteries, persons entering the
netted play field must don the appropriate Personal Protective
Equipment (PPE), which will be provided.
5. Team members may enter the field to collect their drones, or to
bring it out of the play field to modify or repair (including changing
batteries) after it has landed, and all drones have been disarmed.
Entry into the play field is only allowed upon confirmation with
SAFMC officials.
6. Multiple video receivers are allowed. Only ONE (1) video
transmitter is allowed for each drone.
7. No radio control transmitters, datalink transmitters and video
transmitters and receivers are to be switched on within the
competition venue, unless permitted to do so in the holding area or
play field. All repairs / maintenance / troubleshooting should be
done in Raceband channel 8 with VTX set to either 25mW or pit-
stop mode. Non-compliance may lead to disqualification.
8. There will be a charging space allocated for teams to charge their
batteries. Teams will have to bring their own charger/charging
equipment should they plan to charge their batteries. At any point,
there MUST be at least ONE (1) team member overseeing the
charging. Failure to do so will result in disqualification.
9. Teams shall make sure that their designated representatives are
contactable and should arrive at least TEN (10) minutes before any
allocated timing. Latecomers may have their mission times
shortened or may be disqualified.
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6. TECHNICAL RULES & REGULATIONS
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6.1. AVIONICS SYSTEM
6.2. BATTERY
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