unit 3
unit 3
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Digital Notes
20CB505 Design Thinking
Department: CSBS
Batch/Year: 2021-25/III
Created by: Ms. S. Jhansi Ida/AP
Date: 15.09.2023
Table of Contents
S NO CONTENTS PAGE NO
1 Contents 5
2 Course Objectives 6
5 Course Outcomes 9
7 Lecture Plan 11
9 Lecture Notes 19
10 Assignments 63
11 Part A (Q & A) 64
12 Part B Qs 72
16 Assessment Schedule 78
TOTAL: 60 PERIODS
Course Outcomes
Cognitive/
Affective
Expected
Course Level of
Course Outcome Statement Level of
Code the
Attainment
Course
Outcome
Course Outcome Statements in Cognitive Domain
Understand
CO1 Understand the phases of design thinking process K2 70%
Conduct an immersion activity to create an
Analyse
CO2 empathy map K4 70%
Define the key problems of the Understand
K2
CO3 personas created 70%
PO PO PO PO PO PO PO PO PO PO PO PO PS PS PS
1 2 3 4 5 6 7 8 9 10 11 12 O1 O2 O3
CO1 1 3 3 3 3 3 3 3 1 1 2 2 3 3 3
CO2 1 2 2 2 3 2 2 2 1 1 3 - 3 3 3
CO3 1 3 3 3 3 2 2 2 1 1 2 - 3 3 3
CO4 1 3 3 3 3 2 2 2 1 1 3 - 3 3 3
CO5 3 3 3 3 3 2 2 2 1 1 3 - 3 3 3
9
Lecture Plan
UNIT – III
level
of
Proposed date
pertaining CO
Actual lecture
of
Taxonomy
delivery
S No Topics
Periods
Mode
Date
No
Definition Phase 1 19.09.23 19.09.23 CO3 k2 PPT
1
9
Key problem statements 1 30.09.23 30.09.23 CO3 K3 PPT
Activity based learning -I
(PROBLEM STATEMENT MODEL)
Activity based learning –II
(create a Persona MODEL)
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Activity based learning-III
(Group Persona MODEL)
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Activity based learning (cont
…Group Persona MODEL)
15
Activity based learning (cont
…Group Persona MODEL)
16
Activity based learning
(cont …Group Persona
MODEL)
17
Activity based learning –IV
UNIT III
DEFINE PHASE
The information must ultimately answer two basic questions that are of central
importance for solving the problem:
➢ Jobs-to-be-done concept are two approaches that can answer the two
questions.
3.1.2 Persona
With the Persona method, the user is placed in a hypothetical customer/user who
represents members of a real customer/user group.
https://www.youtube.com/watch?v=u44pBnAn7cM
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Personas are fictional characters, which you create based upon your research to
represent the different user types that might use your service, product, site, or
brand in a similar way.
Creating personas will help you understand your users’ needs, experiences,
behaviors and goals.
Creating personas can help you step out of yourself. It can help you recognize
that different people have different needs and expectations, and it can also help
you identify with the user you’re designing for.
Personas make the design task at hand less complex, they guide
your ideation processes, and they can help you to achieve the goal of creating a
good user experience for your target user group.
For example:
➢ first-time buyer,
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➢ non-buyer (negative persona)
The method can also be used in the business-to-business area (so-called buyer
persona), in which decision-makers, influencers, possible saboteurs etc. are
differentiated between companies in the sales process.
The person with a concrete name should be described in the form of a profile
with keywords or short sentences (on post-it).
It would also be useful to analyze the problems ("Pains") and wishes ("Gains")
associated with innovation.
➢ Gender, age, origin, marital status (married/disabled; children? How many? How
old? What style of parenting?)
➢ Asset status.
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➢ Hobbies and leisure activities, sporting? Which sport? How often?
➢ How much time does the persona have for certain topics/activities?
➢ Attitude towards digital media, users of social networks or rather loners sharing
information generously with others?
For example with the following questions:
➢ What does the persona find too expensive, too uncomfortable, too time
consuming, too inferior, too user-unfriendly, too complex?
➢ What risks does she fear? Why would she be ashamed of friends?
➢ What can the persona not do? What resistance is she confronted with?
These questions can be specifically adapted to the problem at hand and extended if
necessary. Nevertheless, one should really sketch the answers on one page. It is
also helpful to describe the persona and her problems or wishes in a personal form.
The persona should also be updated again and again, because needs and desires
are variable in the course of an innovation project.
Persona can be used to create distance to the innovator's own person on the one
hand and proximity to the customer on the other. This means that this approach
creates customer orientation.
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Developments can thus be better aligned with the person and, if necessary,
prioritized to what extent they can satisfy the needs and wishes of this persona.
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Steps to Create Personas
1. Step One: Do research.
2. Step Two: Segment your audience.
3. Step Three: Decide on the layout.
4. Step Four: Set demographic info.
5. Step Five: Describe the Persona's background.
6. Step Six: Define Persona's goals.
7. Step Seven: Define motivations and frustrations.
Questions to Ask During Persona Development
EXAMPLE: The following questions and areas of discussion will help you construct a
snapshot of the visitors for your website.
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Persona: USDA Senior Manager Gatekeeper
Photo:
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PERSONA TEMPLATE -1
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PERSONA TEMPLATE -2
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EXAMPLE-1
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EXAMPLE -2
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STEP BY STEP PROCEDURE TO CREATE DESIGN THINKING
➢ Data collection and analysis of data (steps 1, 2),
➢ Persona descriptions (steps 4, 5),
➢ Scenarios for problem analysis and idea development (steps 6, 9),
➢ Acceptance from the organization and involvement of the design team (steps 3, 7,
8, 10).
Collect data. Collect as much knowledge about the users as possible. Perform
high-quality user research of actual users in your target user group. In Design
Thinking, the research phase is the first phase, also known as the Empathize
phase.
Form a hypothesis. Based upon your initial research, you will form a general
idea of the various users within the focus area of the project, including the ways
users differ from one another – For instance, you can use Affinity Diagrams and
Empathy Maps.
Everyone accepts the hypothesis. The goal is to support or reject the first
hypothesis about the differences between the users. You can do this by
confronting project participants with the hypothesis and comparing it to existing
knowledge.
Establish a number. You will decide upon the final number of personas, which it
makes sense to create. Most often, you would want to create more than one
persona for each product or service, but you should always choose just one
persona as your primary focus.
➢ You should include details about the user’s education, lifestyle, interests,
values, goals, needs, limitations, desires, attitudes, and patterns of behavior.
➢ Add a few fictional personal details to make the persona a realistic character.
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➢ Give each of your personas a name.
Disseminate knowledge. In order for the participants to use the method, the
persona descriptions should be disseminated to all. It is important to decide early
on how you want to disseminate this knowledge to those who have not
participated directly in the process, to future new employees, and to possible
external partners. The dissemination of knowledge also includes how the project
participants will be given access to the underlying data.
Make ongoing adjustments. The last step is the future life of the persona
descriptions. You should revise the descriptions on a regular basis. New
information and new aspects may affect the descriptions. Sometimes you would
need to rewrite the existing persona descriptions, add new personas, or eliminate
outdated personas.
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TYPES OF PERSONAS
1. Goal-directed Personas
2. Role-Based Personas
3. Engaging Personas
4. Fictional Personas
1. Goal-directed Personas
This persona cuts straight goals. “It focusses on: What does my typical user want to
do with a company’s product?”. The objective of a goal-directed persona is to
examine the process and workflow that your user would prefer to utilize to achieve
their goals in interacting with a company’s product or service. By examining Goal-
directed Personas, you can bring their requirements to life.
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2. Role-Based Personas
The role-based perspective focuses on the user’s role in the organization. In some
cases, our designs need to reflect upon the part that users play in their
organizations. The role-based perspective is also goal-directed , and it focuses on
behaviour based on roles played by user in their organizations. The personas of the
role-based perspectives are massively data-driven and incorporate data from both
qualitative and quantitative sources. An examination of the roles that our users
typically play in real life can help inform better product design decisions.
3. Engaging personas
Engaging personas can incorporate both goal and role-directed personas, as well as
the more traditional rounded personas. These engaging personas are designed so
that the designers who use them can become more engaged with them.The more
people engage with the persona and see them as ’real’, the more likely they will be
to consider them during the process design and want to serve them with the best
product. These personas examine the emotions of the user, their psychology,
backgrounds and make them relevant to the task at hand.
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4. Fictional Personas
Fictional Personas requires the team to make assumptions based upon past
interactions with the user base and products to deliver a picture of what, perhaps,
typical users look like, wants and needs.
The Customer Journey method, is very helpful in this context. The customer
need/problem should lead to a concrete task for which ideas and solution
concepts are sought and developed in the following steps.
In a very condensed form, the information about the target group and their needs
/ problems can be focused on one sentence with a so-called user story.
The aim should be to formulate this sentence with 140 or 280 characters (in short
message format in Twitter). This central sentence should be clearly visible to all
participants of the Design ‘Thinking process in a prominent place in the common
premises.
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All other information should also be made visible (photos, graphics, interviews).
So-called mood boards, which are collages of text/photo material and/or objects
intended to capture the moods of situations, are ideal for this purpose. Special
findings during the customer observation are to be emphasized, e.g. what
surprised, astonished, frightened or also made thoughtful one.
Mood boards (or image boards) Mood boards (also called image boards) are
collages of text/photo material and/or objects intended.to capture the moods of
situations.
How to do it:
Pictorial material, smaller objects and, if necessary, striking texts such as newspaper
articles/headlines on the subject, the place of service or product use, the persona
with the customer's needs and/or the Customer Journey are first collected and
attached as a large collage on a meta planar wall/whiteboard.
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Sample Mood board
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3.3 Jobs-to-be-done
This job must always take the specific situation or context into account.
This means that jobs are always dependent on a specific situation, which may
have limitations, specifics, etc.,
Christensen (2003, 2016) speaks of customers not simply buying products and
services, but “hiring” them to do certain jobs (tasks/activities).
Ultimately, customers do not want products, they want solutions for their tasks
(problems, needs, wishes).
Social Jobs: With the completion of the task/activity the attainment of prestige,
power/influence, status or a certain (desirable) image for the customer is
achieved. ‘This means that the question is answered how the customer wants to
be perceived by others (family members, friends, acquaintances, other
organizations).
https://www.youtube.com/watch?v=RQjBawcU_qg
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Personal Jobs:‘ The customer enjoys it, finds it interesting, exciting, stimulating,
entertaining, "cool", aesthetically pleasing, feels secure or then feels pride or
personal satisfaction that the job has been done. This means that the question of
how the customer wants to feel after the job is done is answered.
Example
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How to do it
➢ As already mentioned with Persona, different Persona can be used to work out
differences and peculiarities of customer problems or customer needs and wishes.
Of course, customers can not only be individuals, but also organizations
(companies).
Identify jobs
➢ A possible method for identifying potentially interesting jobs is the so-called job
mapping.
➢ Job mapping does not analyze what a customer is actually doing or how he
interacts with a product/service, but what and why he wants to achieve
something in a certain situation.
Define:
➢ What aspects does the customer need to clarify/what steps does the customer
need to take before completing the task/activity?
➢ How does the customer rate the resources he needs to complete the tasks and
how does he select these resources?
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Search:
➢ Which necessary resources or aids must the customer look for in order to
complete the task? These can be material (tools, materials) or immaterial
(information, knowledge) resources.
Preparing:
➢ How must the customer prepare /organize the resources or the situation so that
the task can be completed?
Confirm:
➢ What does the customer have to check before the concrete task so that he can
actually start with it? Does the customer have to confirm the functionality of the
resources and tools?
Execute:
➢ What must the customer do to ensure that the task is completed successfully?
Monitor:
➢ How does the customer check the success after completion of the task?
Adaption:
Closing:
➢ What are the steps that follow or must be completed after this task?
These steps of job mapping must always be analyzed against the background of the
specific situation.
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Steps in Job mapping
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Checklist for Identifying Jobs
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Identify Customer Problem:
This step is about identifying the problems, frustrations and pains of the customers
with the desired completion of the job.
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Identify Customer needs / Wishes:
This step is about identifying the needs and wishes of the customer in the form of
the completion of the job.
Describe Jobs
The result of these previous steps should lead to descriptions of the jobs that can be
formulated with the following format:
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In addition to the concept of Jobs-to-be-done, Ulrick (2005) defines not only the job
itself, but also the desired outcome from the customer's point of view.
Evaluate jobs:
➢ Ideally, the customer should evaluate the jobs himself. A possible evaluation
procedure from the customer's point of view is the so-called opportunity
algorithm. In addition to the evaluation from the customer's point of view, an
evaluation from the company’s point of view (is the task economically significant?)
and from the competitive point of view (can a competitive advantage be achieved
by (better) completing the task) must also be carried out.
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Evaluate jobs:
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With the help of this Jobs-to-be-done concept, solutions/offers in the form of
product, process, service or business model innovations can be developed to
handle these jobs (better than the alternatives). This approach is also
recommended in a late innovation phase for market segmentation, e.g. to plan
and execute targeted activities in innovation marketing.
➢ The mental connection between the product attributes and the value attitudes
takes place via hierarchically arranged cognitive levels with the customer.
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➢ Product features (means) (= chemical-physical-technical product characteristics)
initially achieve a functional benefit for the customer, which can also generate a
psychological benefit for the customer.
➢ This psychological benefit can be emotional (the customer perceives the product
as aesthetically pleasing) and/or social (the customer can share the benefits of
the innovation with friends).
➢ The long-term so-called terminal values are ultimately desirable goals in life, such
as fun, wisdom, freedom, equality, security, social recognition or self-realization.
➢ With the so-called vertical laddering, the recurring question: "Why is this
important for you?" is gradually pushed forward from the product features via the
benefit components to the values.
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➢ In addition, the horizontal laddering is used to determine whether the
features determined correspond to the real product properties from the
customer's point of view.
➢ Here the customer is asked how he wants to achieve a certain goal or value
retention through which (product) benefit component or features (e.g.: "How
would you like to achieve XXX?"). The product features can be named as an
example of a selection decision for the customer in the interview.
Functional benefits:
On the basis of this means-end approach, the so-called laddering technique is used
to gradually analyze these steps – like the steps on a ladder – from the concrete
product features to the more abstract values.
Psychological benefits:
How would the customer like to feel after using the innovation?(emotional benefit)
How would the customer like to be perceived by others due to the innovation?
(social benefit)
Instrumental value:
What short-term goal can the innovation that the customer can achieve help?
Terminal value:
Which long-term (life) goal can the innovation help the customer achieve?
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3. 5 Problem Statement
What is a problem statement?
Who: Who are the stakeholders that are affected by the problem?
What: What is the current state, desired state, or unmet need?
When: When is the issue occurring or what is the timeframe involved?
Where: Where is the problem occurring? For example, is it in a specific
department, location, or region?
Why: Why is this important or worth solving? How is the problem impacting
your customers, employees, other stakeholders, or the organization? What is the
magnitude of the problem? How large is the gap between the current and
desired state?
Process of creating a problem statement: =
➢ The problem statement will be used to get the project approved and get your
team’s support to solve it.
➢ Take your time to write a clear, accurate problem statement that’s easy to
understand. Make sure that when you read it, you feel like you know how to get
started and what you can do to begin to solve the problem – make it actionable.
The structure of the problem statement should be
– Who is experiencing the problem?
– What is the problem they experience?
– When do they experience the problem?
– Why is it important to solve?
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➢ If a problem statement isn’t written very well, or it’s difficult to understand, then
it won’t lead to a very good solution. You could end up wasting the time and
effort of your team.
➢ Improve your chances of successfully solving the problem by keeping it focused
on the person who experiences the problem – the end user. Write the problem
statement from the point of view of the end user. Include details about how it’s
affecting them and the goals they’re trying to achieve.
➢ Use the problem statement to describe the gap between where you are and
where you want to be. Be careful not to make it so narrow that it describes one
particular solution and keep it broad enough that it inspires lots of ideas.
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Step by Step Procedure of defining problem statement.
STEP -1 : COLLECT DATA
Collect data and display the collective images, notes, observations, data,
experiences, interviews, thoughts, insights, and stories in order to create a wall of
information.
The problem statement should also address the relevance of the research. Why is it
important that the problem is addressed?
• What will happen if the problem is not solved?
• Does the problem have wider relevance? Are similar issues found in other
contexts?
STEP -4 Empathize and ask “How Might we” questions to define the
Problem Better
In the design thinking process, during the empathy stage, we gather the information
we need to help us understand the problem. This is the part where we do all the
user research to help us understand our customer’s needs (user needs). Follow that
by asking “how might we” questions to get clarity.
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Step 5: Set your aims and objectives
Finally, the problem statement SHOULD address the problem DIRECTLTY . Your goal
here should not be to find a conclusive solution, but to propose more effective
approaches to tackling A
• The aim of this study is to determine
Once you think you’ve captured the problem, don’t stop there. Continue to refine it
by analysing it from multiple perspectives.
“The lack of access to clean water in rural areas of developing countries is leading to
increased incidence of water-borne diseases and impeding socio-economic
development.”
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A good problem statement should thus have the following traits. It should
be:
•Broad enough for creative freedom: This means that the problem statement
should not focus too narrowly on a specific method regarding the implementation of
the solution. The problem statement should also not list technical requirements, as
this would unnecessarily restrict the team and prevent them from exploring areas
that might bring unexpected value and insight to the project.
Problem: Here, simply define what your problem is, clearly and concisely. Make it
no longer than one or two sentences.
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Background: This is the section where you can describe what causes the
problem, how often it occurs, where and when it occurs, and who the problem
impacts.
Relevance: You'll want to show how the problem is relevant, as well as why it
matters and requires a solution. This is a great space to specify why it's a problem
and what impacts it causes. If it fits comfortably, you can also articulate how
things would ideally work if the problem wasn't present.
Objectives: This section doesn't require great detail or length, as the problem
statement isn't the area of your research project in which to specifically problem-
solve. However, you should lay out a brief plan of what you're going to do to
investigate and how that should help you formulate solutions. You can also
hypothesize on possible solutions you're going to propose, and the benefits you
predict from these.
1. Problem
Background
Surveys conducted by ABC Supermarkets suggest that sales are lowest among
people between the ages of 18 to 30 and low-income households (making under five
lakh rupees for a four-person household annually). The research conducted on sales
patterns in other northern Indian states suggests that this could indicate a broader
trend. Still, this region's demographics suggest that it could become a more
significant problem.
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Statistics from the 2019 Indian Business Review show that consumer spending
within this demographic is at an all-time high. The study attributed these findings
to the increase in disposable income and quality of life among city dwellers. The
2019 Indian Fitness Journal also shows increased consumer interest in diet and
Other parts of the country have made attempts and succeeded, to a degree, to
improve sales, but similar solutions have not had the desired effect here in
northern Uttar Pradesh. More research is needed on the reasons these attempts
have failed and what strategies might have more of an impact on reaching
Relevance
Areas with low supermarket sales have historically been shown to have lower
disposable income levels and higher numbers of instances of civil unrest. Most
recently, this has become increasingly concerning for parts of India where the
wealth gap continues to grow wider (as shown in reference attached). Data shows
competitors provide cost-effective bulk discounts and free delivery for heavy
items.
Addressing this problem would give ABC Supermarkets' store managers in the
region much-needed insights to help them adjust their customer service strategies
to include more of the residents of this region. It would also contribute to gaining
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Other parts of the country have made attempts and succeeded, to a degree, to
improve sales, but similar solutions haven't had the desired effect here in northern
Uttar Pradesh. More research is needed on the reasons these attempts have failed
and what strategies might have more of an impact on reaching younger and lower-
income households.
Objectives
2 . Audiense
Problem: The Audiense team noticed a sudden uptick in people exiting the sign-up
process without completing it.
3. Zenprint
Problem: The Zenprint team used Google Analytics to compare bounce rates across
pages to discover which steps in the ordering process were underperforming.
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Solution: The team used Hotjar Heatmaps to see where people spent most of their
time on a page, and assessed whether they should spend time there or not. They
witnessed users lingering on the pricing page, so they A/B tested the page's UX
design. Ultimately, they chose a design that provides clear steps on how to proceed
when users hover over a price. As a result, Zenprint's team decreased the drop-off
rate of the problematic page by 7% and increased conversions by 2%.
4. Razorpay
Solution: Traditional analytics showed the Razor pay team that engagement with
the new dashboard was dropping, but they didn’t know why. They asked users who
provided a low rating on the dashboard to explain their feelings in an open-ended
survey. Based on user feedback, they improved the dashboard design, which
resulted in a 40% increase in satisfaction.
5. Spotahome
Problem: Spotahome heard from a segment of users that updating the in-app
calendar was difficult, but the team wasn’t sure what the problem was.
Example problem statement: The landlord user segment needs a simpler way to
use the calendar function, but the cause of frustration is unclear.
Solution: The team watched Hotjar Recordings to spot the features users struggled
with, which convinced the product team to rework a solution and make the calendar
easier for landlords to use.
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6. Yatter
Example problem statement: Users need to see social proof because they don’t believe
our information is trustworthy.
Solution: the team used Hotjar Heatmaps to identify their most popular case studies, and
placed them at the top of the sales page. After adding the case studies, the page’s
conversion rate increased by 10%.
“The average customer service time for zikyle company exceeds five minutes
during both its busy and slow seasons.”
Background:
Relevance:
Reducing the on-hold times for customer service callers is crucial for Example
company. Prolonged waiting times have a detrimental effect on customer satisfaction
and loyalty, leading to potential customer churn and loss of revenue. Additionally,
the company's declining reputation in terms of customer service can have a lasting
impact on its competitive position in the market. Addressing this problem is of
utmost importance to improve customer experience and maintain a positive brand
image
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Objectives:
The primary objective of this project is to reduce the on-hold times for customer
service callers at zikyle company. The specific objectives include:
• Assessing the staffing levels and resource allocation to determine the extent
of understaffing and its impact on customer service.
Leaders at FAZZ company aim to increase net revenue for its premium product
line of widgets by 5% for the next fiscal year. However, the company currently
lacks the necessary teams to tackle this objective effectively. To achieve this
growth target, the company needs to expand its marketing and PR teams, as
well as its product development teams, to prepare for scaling.
Background:
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Without adequate staff in the marketing, PR, and product development
departments, the company's ability to effectively promote, position, and innovate
its premium product line will be hindered. To achieve this kind of growth, it is
essential that FAZZ company expands teams, enhances capabilities, and
strategically taps into the existing pool of loyal customers.
Relevance:
Increasing net revenue for the premium product line is crucial for FAZZ company's
overall business success. Failure to achieve the targeted growth rate can lead to
missed revenue opportunities and stagnation in the market.
Additionally, expanding the product development teams will enable the company
to introduce new features and innovations, further enticing existing and potential
customers. Therefore, addressing the workforce shortage and investing in the
necessary resources are vital for achieving the revenue growth objective.
Objectives:
Assessing the current workforce and identifying the gaps in the marketing, PR,
and product development teams.
Expanding the marketing and PR teams by hiring skilled professionals who can
effectively promote the premium product line and engage with the target
audience.
Allocating sufficient resources, both time and manpower, to support the expansion
and scaling efforts required to achieve the ambitious revenue growth target.
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Assignments
Q. Question CO K Level
No. Level
Christie owns a MacBook Air, an iPad and an iPhone. She CO3 K4
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PART A
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PART A
1. Goal-directed Personas
2. Role-Based Personas
3. Engaging Personas
4. Fictional Personas
9. What are Engaging Personas (CO3, K2)
Engaging Personas offer a comprehensive perspective that gives designers as much
information as possible to interact with. This person is developed with characteristics that
range from emotions and social background, to their psychology. This strategy improves
design processes by helping teams to genuinely envision a person and therefore deliver a
better product.
10. Define Goal based personas (CO3, K2)
A goal-driven person focuses on the methodology or approach a user takes to solve a
problem. The purpose is to know how you would use your product or service when
establishing the processes and workflows. Therefore, this user persona is associated with
user experience (UX) and product development.
11. What is the impact of personas? (CO3, K2)
Personas provide valuable insights that you can use to convey your message to the right
audience at the right time. They also enable you to perform market research, targeted
advertising, usability testing, and keyword research more efficiently.
Creating personas will help you understand your users' needs, experiences, behaviours and
goals. Creating personas can help you step out of yourself. It can help you recognize that
different people have different needs and expectations, and it can also help you identify
with the user you're designing for.
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PART A
.
13.What problems would you use design thinking to solve? (CO3, K2)
It works best when applied to solving problems that involve deeply understanding people
and their environment, such as when designing products or services for human use. Design
Thinking helps us to build a knowledge base of human needs, insights, and behaviors with
which we can design and validate radical solutions.
Here's an example of a basic problem statement: Problem: Voter turnout in the southwest
region of Florida has been significantly decreasing over the past decade, while other areas
of the state continue to see increasing numbers of voters at the polls.
There are three types of problem in design thinking: Simple Problems. Ill-Defined Problems.
Wicked Problems.
• The specific problem is stated clearly and detailed enough to explain why it is crucial.
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PART A
19. List out the various categorization of jobs? (CO3, K2)
• Functional Jobs: Certain functions/Characteristics/activities/process steps must be
available/executed/completed.
• Social Jobs: With the completion of the task/activity the attainment of prestige,
power influence, status or a certain image for the customer is achieved.
• Personal Jobs: The customer enjoys it, finds it interesting ,exciting, stimulating
,entertaining, ”Cool”, aesthetically pleasing, feel secure or then feel pride or personal
satisfaction that the job has been done.
20.How to define the problem? (CO3, K2)
• Identify customer segment
• Identify jobs
• Identify Customer Problems
• Identify customer Needs/Wishes
• Describe Jobs
• Evaluate Jobs
21. Define Job Mapping? (CO3, K2)
A possible method for identifying potentially interesting jobs is the so called job
mapping. Job mapping does not analyze what a customer is actually doing or how he
interacts with a product /service, but what and why he wants to achieve something in a
certain situation.
22. What are the steps involved in job mapping? (CO3, K2)
The job mapping consists of the following eight steps such as
1. Define
2. Search
3. Preparing
4. Confirm
5. Execute
6. Monitor
7. Adaption
8. Closing
PART A
23. List out the checklist for identifying jobs? (CO3, K2)
• With which tasks do the customers want to achieve their goals
• Why do the customers want to do these tasks/activities?
• Where are the customers when they want to have the tasks done?
• Which social ,cultural or political influences effect the perception of the job?
• What results do customers want to achieve with these tasks
24. List out the checklist for identifying customer problems? (CO3, K2)
• What are the biggest difficulties for the customer?
• Which tasks /activities result in the customer not being 100% satisfied?
• Does the customer understand how his tasks/activities are performed?
• Does the customer hesitate to perform the tasks /activities from the customer’s point
of view?
• Which tasks/activities are barriers for non-customers?
25. List out the checklist for the identification of customer needs/wishes?
(CO3, K2)
• Which tasks would the customer be happy about?
• Does the customer expect a personal advantage from the task?
• Does the customer expect social recognition from the completion of the task?
• Which additional tasks would the customer be happy about?
26. Mention the desirable outcome of the job from customer point of view?
(CO3, K2)
• Definition of the direction of improvement(faster, more convenient, longer, shorter,
minimize, maximize, less expensive)
• Definition of the measurement unit (number, time, frequency, probability)
• Definition of the desired result state.
27. How the job evaluation will be done? (CO3, K2)
The customer should evaluate the jobs himself, possible evaluation procedure from the
customer’s point of view is the so-called opportunity algorithm. Opportunity algorithm
helps to determine the most attractive customer needs(jobs).
Chance(Opportunity) = Importance + max(Importance – Satisfaction,0)
PART A
28. Mention some of the tips for using the jobs to be done concept? (CO3,
K2)
• Not only functional jobs have to be analyzed, but also emotional, and social jobs
have to be considered.
• Jobs must never be seen detached from the specific situation.
• One should never try to unite different customers with different tasks or in
different contexts in one customer segment.
• The description of the tasks should not be too vague. The above-mentioned job
mapping gives hints on how to do this.
29. Define Means-end-approach? (CO3, K2)
With the means-end-approach it is possible to differentiate the functional, social and
personal jobs more precisely and to analyze them more in depth with a suitable
interview technique called laddering. The means-end-approach is based on the
concept that customers understand product/service innovation as a means to
achieve a personal wish or goal.
30. List out the two types of laddering? (CO3, K2)
The types of laddering technique are 1.Vertical laddering 2.Horizontal laddering 3.
laddering top-down technique.
31.Define Functional benefits in means-end-approach? (CO3, K2)
• What is really valuable for the customers?
• What is benefit for the customers?
• Which characteristics ,properties, services lead to benefit/Value for the customer?
32.Define Psychological benefits in means-end-approach? (CO3, K2)
• How would the customers like to feel after using the innovation?
• How would the customer like to be perceived by others due to the innovation?
33. Define instrumental and terminal value? (CO3, K2)
• Instrumental value -- What short term goal can the innovation that the customer
can achieve help.
• Terminal Value – Which long term goal can the innovation help the customer
achieve?
PART A
34. What comes after a problem statement? (CO3, K2)
After you construct this problem statement, then you should re-evaluate your
research title, research question and sub questions. This is a time that you can
revise, modify or clarify them because you now have more background
understanding about the problem and needs of your particular research study.
There are only two types of problems you can have in life – the real ones and the
sweet ones. Well, I'm exaggerating to make a point, but it's not far from the truth.
These are the two extremes that you can find yourself in, and each brings a
completely different set of problems.
36. What are the 5 things included in a problem statement? (CO3, K2)
thinking?
thinking
problem statement.
Supportive Online Courses
Sl. Courses link
No.
1 NOC: Design Thinking - A Primer https://onlinecourses.nptel.ac.in/noc19_mg
60/preview
1. KETCH UP BOTTLE
Getting full ketchup out of a ketchup bottle was a pain task. The ketchup
was thick and it takes more time to squeeze out till the last drop from that
bottle and that’s why HEINZ introduced an inverted bottle design.
HEINZ purchased the inverted bottle design from an American designer
named Paul Brown. They redesigned the bottle to have a handgrip and
holding space .because of its inverted design , the user will get the last drop
from the bottle.
• The famous snack and beverage Brand PepsiCo introduce a new type
of packaging for lays.
• PepsiCo previous CEO Indra Nooyi Introduced the human centered
design approach in lays.
• PepsiCo’s design team analyzed how people are using their products,
and they find out most of the women prefer to eat neat and clean.
• They want to have last chip in that packet but they are not ready to dump
all that small cracked chip into their mouth.
• Solution is created a vertical and round bottom can with tray, so the user
can take out the tray whenever they need a snack and put it back in after
use.
76
ASSESSMENT SCHEDULE
Name of the
S.NO Exam Date Portion
Assessment
79
PRESCRIBED TEXT BOOKS AND REFERENCE BOOKS
TEXT BOOKS:
2. Dan Senor and Saul Singer, “Start-Up Nation”, Grand Central Publishing, Twelfth
Edition,2009.
REFERENCE BOOKS:
1.Nir Eyal and Ryan Hoover, “Hooked: How to Build Habit-Forming Products”,
Library of Congress, 2014.
2.Corral, Luis & Fronza, Ilenia, “Design Thinking and Agile Practices for
Software Engineering: An Opportunity for Innovation”, 2018.
80
MINI PROJECT SUGGESTIONS
Define Problem Statement for the following list of projects of not less
than 600 words.
81
Thank you
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