Elements of Screen Play and Direction
Elements of Screen Play and Direction
UNIT – I
LESSON 1
Introduction to Storytelling
INTRODUCTION
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to oral storytelling and also in a looser sense to refer to techniques used in other
media to unfold or disclose the narrative of a story.
UNIT OBJECTIVES
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of storytelling for many ancient cultures. The Australian aboriginal people painted
symbols from stories on cave walls as a means of helping the storyteller remember
the story. The story was then told using a combination of oral narrative, music,
rock art and dance, which bring understanding and meaning of human existence
through remembrance and enactment of stories. People have used the carved
trunks of living trees and ephemeral media (such as sand and leaves) to record
stories in pictures or with writing. Complex forms of tattooing may also represent
stories, with information about genealogy, affiliation and social status.
With the advent of writing and the use of stable, portable media, stories
were recorded, transcribed and shared over wide regions of the world. Stories
have been carved, scratched, painted, printed or inked onto wood or bamboo,
ivory and other bones, pottery, clay tablets, stone, palm-leaf books, skins
(parchment), bark cloth, paper, silk, canvas and other textiles, recorded
on film and stored electronically in digital form. Oral stories continue to be
created, improvisationally by impromptu storytellers, as well as committed to
memory and passed from generation to generation, despite the increasing
popularity of written and televised media in much of the world.
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communicate information about their topic. Self-revelatory stories, created for
their cathartic and therapeutic effect, are growing in their use and application, as
in Psychodrama, Drama Therapy and Playback Theatre.
The other type of story vocabulary is theme, a set sequence of story actions
that structure a tale. Just as the teller of tales proceeds line-by-line using formulas,
so he proceeds from event-to-event using themes. One near-universal theme is
repetition, as evidenced in Western folklore with the "rule of three": three brothers
set out, three attempts are made, three riddles are asked. A theme can be as simple
as a specific set sequence describing the arming of a hero, starting with shirt and
trousers and ending with headdress and weapons. A theme can be large enough to
be a plot component. For example: a hero proposes a journey to a dangerous place
/ he disguises himself / his disguise fools everybody / except for a common person
of little account (a crone, a tavern maid or a woodcutter) / who immediately
recognizes him / the commoner becomes the hero's ally, showing unexpected
resources of skill or initiative. A theme does not belong to a specific story, but
may be found with minor variation in many different stories. Themes may be no
more than handy prefabricated parts for constructing a tale, or they may represent
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universal truths – ritual-based, religious truths, as James Frazer saw in The Golden
Bough, or archetypal, psychological truths, as Joseph Campbell describes in The
Hero With a Thousand Faces.
A need to tell and hear stories is essential to the species Homo sapiens –
second in necessity apparently after nourishment and before love and shelter.
Millions survive without love or home, almost none in silence; the opposite of
silence leads quickly to narrative, and the sound of story is the dominant sound of
our lives, from the small accounts of our day's events to the vast incommunicable
constructs of psychopaths.
Story is at the heart of any good film. Special effects, setting, stars – unless
there is a good story to be told – are meaningless. Traditionally, stories were
passed down from generation to generation by the storyteller – someone whose
job it was to share the stories which help us to make sense of our world. Today,
we receive our stories primarily through screens: the television screen, the digital
screen, the tablet, the mobile device. This resource aims to help children
understand how stories are told on screen, and the types of tales that inspire
filmmakers. It offers teachers suggestions of suitable films that could be shown to
support a storytelling focus in class and proposes some ways into exploring these
film texts, as well as exploring film language and the art and craft of creating story
on screen. The suggestions here are intended for teachers of primary-aged children
but could be adapted for a range of contexts, and used as part of activity around
National Storytelling Week or throughout the year.
Generally, stories follow a similar structure. In very basic terms, this could
be described in three parts: Start: characters, setting and genre established Middle:
problems are encountered End: the problems are solved and equilibrium is
resolved. Storytellers can create their own spin on this structure by mixing up the
characters, settings and genres, and even by putting the end at the start and the
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middle at the end. When telling stories, audience is the most important
consideration, and new audiences expect to be surprised and intrigued, so
storytellers work hard to keep them interested with quirky twists and unexpected
outcomes. Key questions to ask about a film‘s story structure:
How does the film fit into the basic structure outlined above?
Storytellers need a language through which they can articulate their story.
Traditionally, they used the spoken word or song. At the end of the 19th century,
the Kinetographic camera (the movie camera) was invented as a tool that could be
used to tell stories through moving images. The earliest films tended to lack a
story structure, instead just capturing movement, but as the medium became more
popular filmmakers developed a ‗film language‘ – or a set of grammar rules for
how to tell stories on film. There are grammar rules which writers adhere to – for
example:
sentence structure
capital letters
compound words
antonyms, synonyms
contractions
These are the written and spoken word tools that are used to tell stories. Film has
its own set of rules, called film language:
shot types
camera movement
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mise en scène
lighting
sound
editing
These are the tools that filmmakers use to tell stories on screen, shot by shot and
scene by scene. Key questions to ask about film language:
Using the Film High Five model on page 4, interrogate any film
clip in terms of film language tools and how they are used to create
the story.
Screen stories: There are thousands of films made every year, so where do
filmmakers find their inspiration? Are there certain story types that are more
suited to the screen? The most popular film genres are comedy, action and
adventure. Other film genres include:
drama
thriller
crime
horror
romantic comedy
documentary
science fiction
western
Some films might combine two or more genres within their main storyline. Key
questions:
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Carry out an Internet search for the films released this month, then
try to categorise them by genre, going on the films‘ synopses.
Why do you think there are so many comedies, action movies and
adventure stories made?
Think of the most recent film you have seen at the cinema. What
type of story was it? Look at imdb.com and the film‘s website to
find out where the filmmaker got his or her inspiration to make the
film.
Many books are adapted into films. Which book would you like to
see made into a film and why? Using the film language tools
outlined earlier, think about how you would make your story
choice into a film.
Aesthetics: The art of narrative is, by definition, an aesthetic enterprise, and there
are a number of artistic elements that typically interact in well-developed stories.
Such elements include the essential idea of narrative structure with identifiable
beginnings, middles, and endings, or exposition-development-climax-resolution-
denouement, normally constructed into coherent plot lines; a strong focus on
temporality, which includes retention of the past, attention to present action and
protention/future anticipation; a substantial focus on characters and
characterization which is "arguably the most important single component of the
novel"; a given heterogloss of different voices dialogically at play – "the sound of
the human voice, or many voices, speaking in a variety of accents, rhythms and
registers"; possesses a narrator or narrator-like voice, which by definition
"addresses" and "interacts with" reading audiences (see Reader Response theory);
communicates with a Wayne Booth-esque rhetorical thrust, a dialectic process of
interpretation, which is at times beneath the surface, conditioning a plotted
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narrative, and at other times much more visible, "arguing" for and against various
positions; relies substantially on now-standard aesthetic figuration, particularly
including the use of metaphor, metonymy, synecdoche and irony (see Hayden
White, Metahistory for expansion of this idea); is often enmeshed in
intertextuality, with copious connections, references, allusions, similarities,
parallels, etc. to other literatures; and commonly demonstrates an effort
toward bildungsroman, a description of identity development with an effort to
evince becoming in character and community.
Several storytelling organizations started in the U.S. during the 1970s. One such
organization was the National Association for the Perpetuation and Preservation
of Storytelling (NAPPS), now the National Storytelling Network (NSN) and the
International Storytelling Center (ISC). NSN is a professional organization that
helps to organize resources for tellers and festival planners. The ISC runs
the National Storytelling Festival in Jonesborough, TN. Australia followed their
American counterparts with the establishment of storytelling guilds in the late
1970s. Australian storytelling today has individuals and groups across the country
who meet to share their stories. The UK's Society for Storytelling was founded in
1993, bringing together tellers and listeners, and each year since 2000 has run a
National Storytelling Week the first week of February.
1.6. Story
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A narrative or story is any report of connected events, real or imaginary, presented
in a sequence of written or spoken words, and/or still or moving images.
Oral storytelling is perhaps the earliest method for sharing narratives. During most
people's childhoods, narratives are used to guide them on proper behavior, cultural
history, formation of a communal identity, and values, as especially studied
in anthropology today among traditional indigenous peoples. Narratives may also
be nested within other narratives, such as narratives told by an unreliable
narrator (a character) typically found in noir fiction genre. An important part of
narration is the narrative mode, the set of methods used to communicate the
narrative through a process narration.
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Owen Flanagan of Duke University, a leading consciousness researcher, writes
that "Evidence strongly suggests that humans in all cultures come to cast their
own identity in some sort of narrative form. We are inveterate
storytellers." Stories are an important aspect of culture. Many works of art and
most works of literature tell stories; indeed, most of the humanities involve
stories.
Semiotics begins with the individual building blocks of meaning called signs;
and semantics, the way in which signs are combined into codes to transmit
messages. This is part of a general communication system using both verbal and
non-verbal elements, and creating a discourse with different modalitie sand forms.
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What is text?
Why is narrative divided into different genres, such as poetry, short stories,
and novels?
A writer's choice in the narrator is crucial for the way a work of fiction is
perceived by the reader. There is a distinction between first-person and third-
person narrative, which Gérard Genette refers to as intradiegetic and extradiegetic
narrative, respectively. Intradiagetic narrators are of two types: a homodiegetic
narrator participates as a character in the story. Such a narrator cannot know more
about other characters than what their actions reveal. A heterodiegetic narrator, in
contrast, describes the experiences of the characters that appear in the story in
which he or she does not participate.
Most narrators present their story from one of the following perspectives
(called narrative modes): first-person, or third-person limited or omniscient.
Generally, a first-person narrator brings greater focus on the feelings, opinions,
and perceptions of a particular character in a story, and on how the character
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views the world and the views of other characters. If the writer's intention is to get
inside the world of a character, then it is a good choice, although a third-person
limited narrator is an alternative that does not require the writer to reveal all that a
first-person character would know. By contrast, a third-person omniscient
narrator gives a panoramic view of the world of the story, looking into many
characters and into the broader background of a story. A third-person omniscient
narrator can be an animal or an object, or it can be a more abstract instance that
does not refer to itself. For stories in which the context and the views of many
characters are important, a third-person narrator is a better choice. However, a
third-person narrator does not need to be an omnipresent guide, but instead may
merely be the protagonist referring to himself in the third person (also known as
third person limited narrator).
Multiple narrators: A writer may choose to let several narrators tell the story
from different points of view. Then it is up to the reader to decide which narrator
seems most reliable for each part of the story. It may refer to the style of the writer
in which he/she expresses the paragraph written. See for instance the works
of Louise Erdrich. William Faulkner's As I Lay Dying is a prime example of the
use of multiple narrators. Faulkner employs stream of consciousness to narrate the
story from various perspectives.
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protention/future anticipation; a substantial focus on character and
characterization, "arguably the most important single component of the novel"
(David Lodge The Art of Fiction 67); different voices interacting, "the sound of
the human voice, or many voices, speaking in a variety of accents, rhythms and
registers" (Lodge The Art of Fiction 97; see also the theory of Mikhail Bakhtin for
expansion of this idea); a narrator or narrator-like voice, which "addresses" and
"interacts with" reading audiences; communicates with a Wayne Booth-esque
rhetorical thrust, a dialectic process of interpretation, which is at times beneath the
surface, forming a plotted narrative, and at other times much more visible,
"arguing" for and against various positions; relies substantially on the use of
literary tropes (see Hayden White, Meta history for expansion of this idea); is
often intertextual with other literatures; and commonly demonstrates an effort
toward bildungsroman, a description of identity development with an effort to
evince becoming in character and community.
Illness narratives are a way for a person affected by an illness to make sense of his
or her experiences. They typically follow one of several set
patterns: restitution, chaos, or quest narratives. In the restitution narrative, the
person sees the illness as a temporary detour. The primary goal is to return
permanently to normal life and normal health. These may also be called cure
narratives. In the chaos narrative, the person sees the illness as a permanent state
that will inexorably get worse, with no redeeming virtues. This is typical of
diseases like Alzheimer's disease: the patient gets worse and worse, and there is no
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hope of returning to normal life. The third major type, the quest narrative,
positions the illness experience as an opportunity to transform oneself into a better
person through overcoming adversity and re-learning what is most important in
life; the physical outcome of the illness is less important than the spiritual and
psychological transformation. This is typical of the triumphant view of cancer
survivorship in the breast cancer culture.
Personality traits, more specifically the Big Five personality traits, appear to be
associated with the type of language or patterns of word use found in an
individual's self-narrative. In other words, language use in self-narratives
accurately reflects human personality. The linguistic correlates of each Big Five
trait are as follows:
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sciences. Here it has been found that the dense, contextual, and interpenetrating
nature of social forces uncovered by detailed narratives is often more interesting
and useful for both social theory and social policy than other forms of social
inquiry.
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narrative research was proposed, including the objective aspect, the emotional
aspect, the social/moral aspect, and the clarity of the story.
A narrative can take on the shape of a story, which gives listeners an entertaining
and collaborative avenue for acquiring knowledge. Many cultures
use storytelling as a way to record histories, myths, and values. These stories can
be seen as living entities of narrative among cultural communities, as they carry
the shared experience and history of the culture within them. Stories are often
used withinindigenous cultures in order to share knowledge to the younger
generation. Due to indigenous narratives leaving room for open-ended
interpretation, native stories often engage children in the storytelling process so
that they can make their own meaning and explanations within the story. This
promotes holistic thinking among native children, which works towards merging
an individual and world identity. Such an identity upholds native epistemology
and gives children a sense of belonging as their cultural identity develops through
the sharing and passing on of stories.
Indigenous American cultures use storytelling to teach children the values and
lessons of life. Although storytelling provides entertainment, its primary purpose
is to educate. Alaskan Indigenous Natives state that narratives teach children
where they fit in, what their society expects of them, how to create a peaceful
living environment, and to be responsible, worthy members of their
communities. In the Mexican culture, many adult figures tell their children stories
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in order to teach children values such as individuality, obedience, honesty, trust,
and compassion. For example, one of the versions of La Llorona is used to teach
children to make safe decisions at night and to maintain the morals of the
community.
American Indian elders also state that storytelling invites the listeners, especially
children, to draw their own conclusions and perspectives while self-reflecting
upon their lives. Furthermore, they insist that narratives help children grasp and
obtain a wide range of perspectives that help them interpret their lives in the
context of the story. American Indian community members emphasize to children
that the method of obtaining knowledge can be found in stories passed down
through each generation. Moreover, community members also let the children
interpret and build a different perspective of each story.
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The novelist creates and describes everything that appears in the novel -- the
characters, the emotions of the characters, their actions, their thoughts, the plot,
the costumes, the atmosphere, the environments, etc. And many of the early
filmmakers and movie moguls were like novelists in that they were the primary
creative artists (filmwrights) who had the responsibility for creating everything
that would become part of the film. But they didn't have the time to do everything
themselves, so they had to hire others to do the costumes, design and build the
sets, act the parts, operate the camera, direct the action, create the special effects,
and so on - all things which novelists would do on their own.
So the large and small production companies or studios were built around the
filmwrights. Charlie Chaplin, Irving Thalberg, Steven Spielberg, and Walt Disney,
among others are filmwrights. All of the other disciplines, including the writers
and directors, have to come to them for approval. And today what we know of as
the screenwriter became one of the many functions that served the interests and
needs of the primary creative artist, the filmwright, the one who was really
making the creative decisions.
The way I see it, the filmwright and the novelist are equivalent and have similar
creative experiences, except that the novelist is a one man or woman band doing
everything themselves, while the filmwright delegates many responsibilities to
others, is generally more sociable, and can handle a great deal more stress.
Looked at in this way, the novelist is a primary creative artist who transforms
imaginary or artistically treated true stories into a fictionalized form of varying
lengths from the novella to the epic and beyond. A feature film is generally
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somewhere in the neighborhood of two hours long. The novel is, by the way, also
a visual medium, except that the author uses words to help the reader reconstruct
the visual images in their head.
The novel and the screenplay do have one very important thing in common,
however. They both have the same underlying story structure. The same story
principles apply to both. And, in fact, the screenplay can be an excellent first draft
for a novel. The screenplay takes a lot less time to create and you can use it to test
the characters and the structure. If it works as a screenplay, you can then
transform it into a novel by changing the tense from the present to the past and
adding and describing everything else that would be added by the camera, the
actors, costume and set designers, including your special artistry and the
underlying psychology of the characters.
Now a little tough love for screenwriters. The screenwriter is definitely not the
primary creative artist on a film (unless they also get to direct, produce and
executive produce) - and they are often not even allowed on the set. They decide
what goes on paper and that's about it. The director decides what goes on film,
which is far more significant. But let's not forget the producer because he decides
who gets to direct. And the actors pretty much do their own thing, at least as far as
the writer is concerned. So the screenplay, including a screenplay written by
William Shakespeare, is only a suggestion to higher-ups. The producer and then
the director get to decide what parts of the script they will use and what parts they
will throw away - and what parts they will let someone else rewrite. In other
words, you can easily end up being the first of many writers and live to see your
script completely changed and perhaps even totally ruined. Then, to add insult to
injury, if it doesn't go straight to video and does finally reach the silver screen,
you may end up getting no credit at all.
The novelist, on the other hand, who is a primary creative artist, doesn't have these
problems. Once you find a publisher and are working with an editor, you are much
more likely to end up with something that is close to your original idea. Plus there
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are many more niche markets available to novelists. You don't have to write to
please a general audience or some studio executive who thinks you should be
writing to please males between the ages of 18 to 25 or females between the ages
12 and 22.
In any case, when you, as the novelist, pick up pencil and paper or sit down to
your computer to write a novel, you already have the money, so to speak. You
don't need someone else to put up forty million dollars so you can actually create
it, and you don't need Brad Pitt to commit in order to get the studio to make the
deal. And you don't need a high powered agent to get the script to Brad Pitt. You
are the head of the studio, the filmwright, the director, the primary creative artist.
You make all of the decisions and conjure everything yourself down to the last
detail, including all the leads. And when you're done, the finished novel is a
finished work of art.
Having a finished novel under your arm looking for a publisher is the equivalent
of having a finished film under your arm looking for a distributor. And there are
very few middlemen between you and your book deal. Even some of the top
Eastern agents will respond to your query letters and ask to look at the first two
chapters. You can also approach many publishers on your own, even without an
agent, if you can present yourself in a credible manner and write a good query
letter.
On the other hand, if you're a new screenwriter - i.e. not a professional working
writer who already has good credits and an agent - it is very difficult to approach
the studios or major independent companies on your own without having an agent
or good contacts on the inside. And, generally speaking, for the new writer, the
top literary agents in Hollywood are very hard, if not impossible, to get to. They're
not really in the business of discovering and nurturing talent. They don't need to
be. After you've managed to be discovered or make it big on your own, you'll
come to them anyway. In short, there are many thick layers of resistance and
obstacles between you and getting your screenplay actually turned into a film.
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And then there's the question of money. If you compare the potential a writer can
make from his hit movie or his best selling novel, it's no contest. The current
WGA low budget minimum for a theatrical motion picture is $53,000, the high
budget minimum is $100,000. Occasionally, a screenwriter gets high six figures or
even a million dollars for his spec screenplay or as a writer-for-hire. A few writers
have gotten as much as three million. And the chances are, no matter how
successful the movie is, aside from residuals and other ancillary rights payments,
you will never see anymore money than that.
Dan Brown, the author of The DaVinci Code, has made over fifty million dollars
in U.S. domestic royalties alone and God knows how much worldwide. That's
equal to 50 to 100 super lucrative movie deals. For one project. Plus he gets all the
benefits of a movie deal anyway with much more favorable terms than any spec
scriptwriter could expect.
Then there is the unkindest cut of all, the question of self-expression. For, in truth,
and this is another no contest, there is a much greater opportunity for self
expression in a novel than a screenplay. That's easy to demonstrate. Toni
Morrison, Ernest Hemingway, William Faulkner, Balzac, Dickens, Jane Austin,
Willa Cather, D.H. Lawrence, Mark Twain, Dostoyevski and countless other great
authors all have a unique and recognizable style and are as distinguishable from
one another as painters like Rembrandt and van Gogh or composers like Mozart
and Beethoven. But try to guess who wrote the screenplay without looking at the
credits - if it isn't Charlie Kaufman or David Mamet you're going to have a really
hard time.
So I guess the point of this article is that, these days, if you're a talented and
serious writer / storymaker, and you're trying to decide whether to write a novel or
a screenplay, you should give serious thought to writing a novel. In fact, if you
really weigh the advantages and disadvantages, you will probably conclude that
writing a spec screenplay, when you don't have a great agent and a solid career
already in place, may make almost no sense at all.
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In any event, as I indicated earlier, the most important thing the novel and
screenplay have in common is story. The forms of both are different but the
underlying principles and structures are the same. Story is at the heart of all the
different media and all the different genres and if you plan to write novels or
write, direct or produce story films, it is important that you learn as much about
story as you can. There are six billion people in the world with a desperate need
for real stories which isn't being met, and if you take the trouble to learn what a
story really is, it will give you a tremendous advantage. (See my other Writers
Store articles: The Essence of Story, What's Wrong with the Three Act Structure,
Conquering the High Concept, and The Real Key to a Writer's Success
1. http://www.filmeducation.org/pdf/resources/primary/Storytelling_Reso
urce_FilmEducation.pdf
2. https://www.writersstore.com/the-novel-vs-the-screenplay-a-tough-
love-guide-for-talented-writers/
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6. Battiste, Marie. Indigenous Knowledge and Pedagogy in First Nations
Education: A Literature Review with Recommendations. Ottawa, Ont.:
Indian and Northern Affairs, 2002
UNIT – I
LESSON 2
Structure of Screenplay
INTRODUCTION
UNIT OBJECTIVES
Every story begins with an idea. What's amazing about science fiction
stories is, they often start with a cool idea. Like a spin on space travel or robots
that nobody's ever thought of before. But how do you turn an idea into a story,
with memorable characters and powerful moments? That's often the hard part.
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Just the same way there are no rules for good storytelling (other than
"tell a good story"), there's no right or wrong way to get an idea for a story. You
might start out with a character or a cool scene, and build a whole story and
concept around that. You could start with a world, and dream up the whole history
of that world, before you figure out when/how your story starts and what the
notion is. Or whatever.
But oftentimes, a great science fiction story does start with a high-concept
idea — like, say, the first ever generation ship is halfway to another planet when
we discover that the drugs we gave the colonists to protect against cosmic
radiation are causing mutations, and maybe whatever arrives at the new planet
won't be exactly human any more. (Apologies if that doesn't sound like a cool
idea, I just came up with that on the fly.)
No matter how fascinating and inventive your basic story idea might be,
it's still not a story. There's a term among science fiction writers and editors for a
story that just lays out a cool idea and then ends: a H.A.I.T.E. story, which stands
for "Here's An Idea. The End." At the very least, you want to have some
progression in there, a beginning, middle and end, and maybe a few surprises
along the way. And there need to be some people in there, to cope with the
situations you've set up.
But you don't just want to do the very least — you want to create an
awesome story, that will stick in people's minds after they're done reading it. And
for that, you need to engage people's hearts as well as their minds. You need more
than just a fleshed-out plot to go with your concept, you need some emotional
hooks. Joy and pain, man. Like sunshine and rain.
So let's stipulate that you've taken your basic concept and figured out how
it plays out. You've sketched out some of the implications, and what sort of
decisions people on this colony ship might have to make about the mutations.
Would some people embrace becoming a new race? Would there be therapies, to
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try and reverse the effects in utero? Is there any evidence that the mutations will
make people either more or less suited to survival on the new planet? Does this
maybe lead to a civil war on board the ship between pro- and anti-mutant
factions?
Just spitballing here — one way or the other, there are twists and
developments, and eventually you get to a crux, where everything hangs in the
balance, and there's some resolution.
So you've got all that worked out, more or less, but it's still just a series of
events. As dry as the reconstituted food waste your colonists are subsisting on (in
addition to whatever they can grow in their hydroponicum.) How do you set it on
fire and make it intense? How do you make that collection of events kick your
readers in the hypothalamus?
Again, this is something there's no right way to do. But most of the time, it
has partly to do with identifying the right protagonist (and antagonist, maybe) for
your tale — someone who has needs, desires, an agenda, that are separate from
the overall needs of your story. And also, it has to do with doing a spot of method
acting. Or that other kind of acting, where you just project stuff. Anyway, acting.
Let's take those one by one.
Well, duh. Your main character is the captain of the generation ship. Or
the ship's doctor, who's trying to find a cure for the mutations, while struggling
with the ethical questions about whether the mutations are a good thing. Right?
Well, maybe. Or maybe not. Sometimes, the best main character is not someone
who is a vital cog in the plot, but someone who has their own agenda.
You might have to try writing the story a few different ways, with different
characters, before you find the right person or people to carry your tale forward.
Often, it's about finding the person whose responses to the situation are the most
unpredictable, colorful and organic.
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Like, maybe your ideal main character isn't the captain of the ship, but
rather a young girl who doesn't know yet if she's one of the mutants because
nobody will let her see her own genetic data until she's old enough. Or maybe it's
one of the young mutants, who feels like he's become better and stronger than
ordinary humans and he's willing to live with the drawbacks.
Also, your protagonist is usually the one who makes choices that drive the
story. If all the interesting or defining choices are being made by someone other
than your protagonist, who's just reacting to stuff... then you probably chose the
wrong protagonist.
ACT I: The first act of a screenplay is usually 25–35 pages long. The first
10 minutes should present the ―normal world‖ of your film—before everything
goes haywire. The end of Act I should be a ―point of no return.‖ Usually
something is taken away from your protagonist, and they can never go back to the
way things were. They have no choice but to continue into Act II.
ACT II: Act II as two parts – 2a and Act 2b. Act 2a is usually about 30
pages long. This is the part of the film where your protagonist is ‗reacting‘ to the
pressures of their changed world. Act 2b begins when your protagonist‘s worst
fears nearly come true and they must take control of the situation. Act 2b can be
short: Even 15 pages long. It ends when the plot ensnares your protagonist and
propels them toward a ―mini-climax.‖
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ACT III: Reality returns at the beginning of Act III when your
protagonist‘s false victory is immediately undone by a huge setback. This is their
―all is lost‖ moment. After ―all is lost,‖ your protagonist will usually receive some
new information. They see the light, and will now race toward the resolution of
the journey.
2) Inciting Incident. The inciting incident is the event that sets everything in
motion. If E.T. hadn‘t been left on Earth, the movie would have stopped right
there. No Elliot, no phone home, no nothing. The inciting incident should usually
happen in the first five pages of your script, and should demand resolution. That‘s
what your script‘s about—resolving the inherent conflict of your inciting incident.
3) Page 17 Essential Character Conflict. Captain Renault asks Rick why he came
to Casablanca. On page 17, your audience should realize what the film is really
about. It‘s not about finding the Holy Grail, Indy—it‘s about learning to forgive
dad!
4) Climax. The !#% hits the fan! This usually happens two-thirds of the way into
Act III. Your protagonist has just experienced an epiphany, and is now ready to
confront your antagonist. It‘s the big showdown! Ghostbusters vs. Stay-Puff. This
is your protagonist‘s moment of truth, and when it‘s all over they will have either
lost or won.
5) THE END. Good endings provide definitive answers to the following three
questions: • Was the inherent conflict of the inciting incident resolved? • Was the
essential character conflict defined on page 17 resolved? • How is the protagonist
different now than from the beginning of the film?
Inciting incident
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Dramatic Question
Emotional Hook
Public/Private Moment
Reversal Recognition
Crisis (protagonist is furthest away from their goal as they possibly can be)
Climax
Resolution
(O.S.) The abbreviation for 'off screen.' This is dialog coming from a
character who is in the scene, but out of camera view.
FADE IN/FADE OUT Used to start and end the script. They can also
be used at any point in the screenplay, to delineate major sections of
the film.
Title:
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Opening Scene: (Page 1)
Protagonist(s):
c. Fatal Flaw?
Antagonist(s):
c. Fatal Flaw?
Supporting Characters:
1. http://io9.gizmodo.com/how-to-turn-a-high-concept-idea-into-an-
actual-story-505705564
2. http://avajae.blogspot.in/2015/05/how-to-turn-idea-into-plot.html
3. http://io9.gizmodo.com/5443306/5-simple-rules-for-turning-your-
cool-idea-into-a-screenplay
4. http://teralynnchilds.com/idea-into-story/
5. http://files.meetup.com/1422813/Screenplay%20Structure.pdf
6. http://www.kkitts.net/downloads/files/ScriptFrenzyPacket2012.pdf
UNIT II
Lesson 3
Screenplay Techniques
INTRODUCTION
It's easy to feel intimidated by the thought of writing a screenplay. The rules! The
formatting! The binding! Don't let the seemingly endless parade of screenwriting
elements scare you away from writing your first script. Since a familiarity with the
basics of the craft is half the battle, The Writers Store has created this handy
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screenplay example and overview on how to write a screenplay to help you get up
to speed on screenwriting fundamentals. In the most basic terms, a screenplay is a
90-120 page document written in Courier 12pt font on 8 1/2" x 11" bright white
three-hole punched paper. Wondering why Courier font is used? It's a timing
issue. One formatted script page in Courier font equals roughly one minute of
screen time. That's why the average page count of a screenplay should come in
between 90 and 120 pages. Comedies tend to be on the shorter side (90 pages, or 1
½ hours) while Dramas run longer (120 pages, or 2 hours).
For example, it's crucial to remember that film is primarily a visual medium. As a
screenwriter, you must show what's happening in a story, rather than tell. A 2-
page inner monologue may work well for a novel, but is the kiss of death in a
script. The very nature of screenwriting is based on how to show a story on a
screen, and pivotal moments can be conveyed through something as simple as a
look on an actor's face. Let's take a look at what a screenplay's structure looks like.
UNIT OBJECTIVES
UNIT STRUCTURE
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3.1 First Page of a Screenplay
The top, bottom and right margins of a screenplay are 1". The left margin is 1.5".
The extra half-inch of white space to the left of a script page allows for binding
with brads, yet still imparts a feeling of vertical balance of the text on the page.
The entire document should be single-spaced.
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The very first item on the first page should be the words FADE IN:. Note: the first
page is never numbered. Subsequent page numbers appear in the upper right hand
corner, 0.5" from the top of the page, flush right to the margin.
Below is a list of items (with definitions) that make up the screenplay format,
along with indenting information. Again, screenplay software will automatically
format all these elements, but a screenwriter must have a working knowledge of
the definitions to know when to use each one.
Scene Heading
Example: EXT. WRITERS STORE - DAY reveals that the action takes place
outside The Writers Store during the daytime.
Subheader
Indent: Left: 0.0" Right: 0.0" Width: 6.0"
When a new scene heading is not necessary, but some distinction needs to be
made in the action, you can use a subheader. But be sure to use these sparingly, as
a script full of subheaders is generally frowned upon. A good example is when
there are a series of quick cuts between two locations, you would use the term
INTERCUT and the scene locations.
Action
Indent: Left: 0.0" Right: 0.0" Width: 6.0"
The narrative description of the events of a scene, written in the present tense.
Also less commonly known as direction, visual exposition, blackstuff, description
or scene direction.
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Character
Indent: Left: 2.0" Right: 0.0" Width: 4.0"
When a character is introduced, his name should be capitalized within the action.
For example: The door opens and in walks LIAM, a thirty-something hipster with
attitude to spare.
A character's name is CAPPED and always listed above his lines of dialogue.
Minor characters may be listed without names, for example "TAXI DRIVER" or
"CUSTOMER."
Dialogue
Indent: Left: 1.0" Right: 1.5" Width: 3.5"
Lines of speech for each character. Dialogue format is used anytime a character is
heard speaking, even for off-screen and voice-overs.
Parenthetical
Indent: Left: 1.5" Right: 2.0" Width: 2.5"
Extension
Placed after the character's name, in parentheses
An abbreviated technical note placed after the character's name to indicate how
the voice will be heard onscreen, for example, if the character is speaking as a
voice-over, it would appear as LIAM (V.O.).
Transition
Indent: Left: 4.0" Right: 0.0" Width: 2.0"
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Transitions are film editing instructions, and generally only appear in a shooting
script. Transition verbiage includes:
CUT TO:
DISSOLVE TO:
SMASH CUT:
QUICK CUT:
FADE TO:
As a spec script writer, you should avoid using a transition unless there is no other
way to indicate a story element. For example, you might need to use DISSOLVE
TO: to indicate that a large amount of time has passed.
Shot
Indent: Left: 0.0" Right: 0.0" Width: 6.0"
A shot tells the reader the focal point within a scene has changed. Like a
transition, there's rarely a time when a spec screenwriter should insert shot
directions. Once again, that's the director's job.
Examples of Shots:
ANGLE ON --
EXTREME CLOSE UP --
PAN TO –
LIAM'S POV --
A "spec script" literally means that you are writing a screenplay on speculation.
That is, no one is paying you to write the script. You are penning it in hopes of
selling the script to a buyer. Spec scripts should stick stringently to established
screenwriting rules.
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Once a script is purchased, it becomes a shooting script, also called a production
script. This is a version of the screenplay created for film production. It will
include technical instructions, like film editing notes, shots, cuts and the like. All
the scenes are numbered, and revisions are marked with a color-coded system.
This is done so that the production assistants and director can then arrange the
order in which the scenes will be shot for the most efficient use of stage, cast, and
location resources.
A spec script should NEVER contain the elements of shooting script. The biggest
mistake any new screenwriter can make is to submit a script full of production
language, including camera angles and editing transitions. It can be very difficult
to resist putting this type of language in your script. After all, it's your story and
you see it in a very specific way. However, facts are facts. If you want to direct
your script, then try to go the independent filmmaker route. But if you want to sell
your script, then stick to the accepted spec screenplay format.
Screenwriting can be divided into two basic parts: the actual writing and the
dramaturgy.
The writing itself is for the artist to do; there are no rules, no magic recipes to
apply, no golden ticket. The way one screenwriter might execute a particular piece
of action or dialogue subtext can be vastly different from another screenwriter.
But what is the second part of screenwriting: the dramaturgy? It‘s the theoretical,
cerebral, rational, and scientific part. The screenwriter uses practical strategies and
time-tested models to help develop and design a solid blueprint for the
composition of the screenplay.
―In the first act, it‘s who are the people and what is the situation of this whole
story. The second act is the progression of that situation to a high point of conflict
and great problems. And the third act is how the conflicts and problems are
resolved." - Ernest Lehman
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Lehman is quite succinct in his broad stroke framework of the whole structured
screenplay. There is, of course, much more to the final structural design, and in
this section, you‘ll learn the necessary tools to flesh out your acts
and sequences and pin point your major plot points: the inciting incident, the lock-
in, the first culmination, the resolution, etc. Understanding these elements are a
great help in outlining a solid story foundation to build a great screenplay upon.
"The structural unity of the parts is such that, if any one of them is displaced or
removed, the whole will be disjointed and disturbed. For a thing whose presence
or absence makes no visible difference is not an organic part of the whole." -
Aristotle
A SCENE is a unit of action that takes place in one location at one time. And in
a screenplay, a scene must push thestory forward and/or reveal character. If it does
neither, kill it!
We can analyze a scene and make sure we are including essential elements by
asking a number of questions:
2. What is the conflict of the scene? Is it with one or more of the characters,
with the circumstances or the surroundings of the scene, or is the conflict
within the character?
3. Where and when does the scene take place? Could another time or location
serve to heighten the impact?
4. What characters are present at the beginning, which ones enter during the
scene, and who is there at the end?
5. Is any new character introduced? If so, does the introduction give the
audience a glimpse into the nature of the character and make the character
memorable enough?
40
6. Where were the characters before the scene started, and where are they
going after it ends?
7. Has time been eclipsed since the last scene? If so, is it clear to the audience
that time has passed and how much time has passed?
9. Are the actions of the characters clear and motivated? Do they reveal
character and/or move the story forward?
13. Are the obstacles difficult enough? Are they too difficult?
14. Are the events plausible? Must disbelief be suspended? Do these events
obey the ―rules‖ of previously suspended disbelief?
15. Does the audience know what might go right or wrong within the sene?
17. Are the inner lives of the characters revealed through action, dialogue, and
reaction?
18. Are any elements of the future used? Should they be used? Does the scene
bring the action of the story too much to a standstill? Or does it propel the
story forward?
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The screenwriter uses lots of different kinds of scenes to accomplish very specific
parts of the overall story. Sometimes the main purpose of a particular scene is to
establish setting, or deliver exposition, or reveal important information.
The following list of scene types are not all, but the most common kinds of scenes
found in screenplays today. And often times, a scene may be a combination of two
or more scene types.
7. Aftermath - How does the character feel about what just happened?
11. The Gift - Using a prop with emotional investment and turning it into a
weapon, emotional or otherwise.
15. Opposites - Two characters from seemingly opposite poles are forced
together.
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16. Reversal of Expectations - A character expects a certain, very clear
outcome, but another character surprises him, influencing him to reverse
his intention and do something else - practically the opposite of what he
planned to do.
For example, the tension of a sequence might be ―Will John be able to raise
enough money to get into a high stakes poker game tonight so that he can win
enough cash to pay back a previous debt to Frank, a hard ass loan shark, who is
known to break body parts - lots of them - when he doesn‘t get his money?‖
b) In the middle part we track John‘s attempts to beg, borrow, even steal
sufficient funds.
c) In the end of the sequence, his quest comes to a head when he‘s face to
face with Micah, a local drug dealer, who loans him the money specifically
to pay for a cocaine shipment he wants John to pick up.
This gives the overall shape to the sequence and we know where we are and how
things are going by where John‘s money quest is in relation to need. But at the
same time we are
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a) finding out about John‘s sister, who is dating and transporting drugs for
Micah,
b) his brother, who needs John to bail him out of jail after a rampage at a
local supermarket,
d) the gun John's best friend gave him for protection... that is actually a starter
pistol.
We get information, our story advances, and at the same time, we have a short-
term tension to worry about - an outcome to hope for, an opposite outcome to
fear.
That tension is what gives shape to the entire 10 - 15 minutes. But the third part
doesn‘t bring everything to an absolute resolution. Yes, John gets the
money. But that just leads him deeper into trouble. So we push forward into the
story, and a new tension is created.
The first act is usually used for exposition, to establish the main characters, their
relationships and the world they live in. Later in the first act, a dynamic, on-screen
incident occurs that confronts the main character (the protagonist), whose attempts
to deal with this incident lead to a second and more dramatic situation, known as
the first turning point, which
(b) ensures life will never be the same again for the protagonist and
(c) raises a dramatic question that will be answered in the climax of the film.
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The dramatic question should be framed in terms of the protagonist's call to
action, (Will X recover the diamond? Will Y get the girl? Will Z capture the
killer?). This is known as the inciting incident, or catalyst. As an example, the
inciting incident in the 1972 film The Godfather is when Vito Corleone is
attacked, which occurs approximately 40 minutes into the film.
The second act, also referred to as "rising action", typically depicts the
protagonist's attempt to resolve the problem initiated by the first turning point,
only to find him- or herself in ever worsening situations. Part of the reason
protagonists seem unable to resolve their problems is because they do not yet have
the skills to deal with the forces of antagonism that confront them. They must not
only learn new skills but arrive at a higher sense of awareness of who they are and
what they are capable of, in order to deal with their predicament, which in turn
changes who they are. This is referred to as character development or a character
arc. This cannot be achieved alone and they are usually aided and abetted by
mentors and co-protagonists.
The third act features the resolution of the story and its subplots. The climax is the
scene or sequence in which the main tensions of the story are brought to their
most intense point and the dramatic question answered, leaving the protagonist
and other characters with a new sense of who they really are.
In Writing Drama, French writer and director Yves Lavandier shows a slightly
different approach. He maintains that every human action, whether fictitious or
real, contains three logical parts: before the action, during the action, and after the
action. Since the climax is part of the action, Yves Lavandier believes the second
act must include the climax, which makes for a much shorter third act than is
found in most screenwriting theories. A short third act (quick resolution) is also
fundamental to traditional Japanese dramatic structure, in the theory of jo-ha-kyū.
In Screenwriting 101, the author describes the 3 act model as "the most
abominable way to both explain and instruct storytelling. So false in what it
describes, so false in what it achieves, that even though the phrase is used to near
45
ubiquity... it is essentially a myth." They question what an "act" in this model
actually means, and say they usually don't get an answer, but the answers they do
get basically amounts to "chunks of story that usually separate 'beginning, middle,
and end.'" They go on to define the end of an act as "a point in the story where a
character(s) makes a choice and can no longer "go back."... The act break can be a
new and interesting plot development, a poignant character realization, a
personality reveal, a new friendship, or even, if handled correctly, something as
insipid as "No! The bad guys are here! Run!" ...an act break can be anything as
long as it has a significant changing effect on the narrative resulting in the
character choosing an action defined by that change... an act break
creates propulsion." More importantly, this dispenses with the "3-act" structure, as
a movie like Malcolm X can be defined as having 9 distinguishable acts. "A 3 act
structure leads writers to just try to make connecting points between the beginning
and ending of their story... which means your characters are not moving forward.
They're just waiting around for the 80 minute mark so that they can begin the
ending... As a result, we hear it all the time: "The problem's in the film's second
act."
The second act, consisting of "some kind of central event that challenges or deeply
worsens the main conflict... basically, this act features the main surface plot of the
story coming into effect."
The third act, containing a "spurring incident or action making the conflict
infinitely more complicated." Often surprising, the middle third act is "a way to hit
the audience with climax-like drama before they're ready for it." Examples of this
46
include the slayings of Mercutio and Tybalt in Romeo & Juliet, the Death
Star rescue sequence in Star Wars, or the suit-building montage and villain reveal
in Iron Man.
The fourth act, known as "the spiral" and full of character decisions that cause
characters to sink toward the real climax, that are rapid, poorly-conceived, and
hugely dramatic. This is the point closest to the three-act model's "second act,"
and it is often the shortest act, as it is, "in truth, the point where you are really
arranging and setting up the climax."
The fifth act, where the audience gets the climax of the story. "The most important
thing to remember is that this last act is not just wrapping things up, but is the
encapsulation of the story, and should exhibit all the points you are trying to make
in your movie." In Shakespeare's plays and modern movies as diverse as Iron
Man, The Wolf Of Wall Street, and No Country For Old Men, this often includes
a soliloquy directed to the audience.
The author summarizes by saying the amount of acts "should be dependent on the
story you want to tell... and the total number of acts you use is dependent on how
much you are trying to accomplish with the story."
Script format may seem strange to the novice screenwriter. Like any profession, it
is a convention that must be learned as part of the trade. After some practice, it
will become second nature.
When writing a feature script, you must use proper formatting if you hope to sell
it. This cannot be overemphasized. The industry is very picky about this, and it is
used as an acid test for a screenwriter's professionalism.
To understand proper screenplay format, you must first recognize the difference
between a spec script vs. a shooting script:
Spec Script
47
Spec scripts are scripts written on the speculation of a future sale. They are written
in the present tense using master scene format. This format uses:
a) scene headings
b) narrative description
c) dialogue blocks
These are discussed in detail below. There is absolutely no technical direction for
camera, sound, music, and editing. Technical and artistic direction are implied
through creative writing.
Master scene format makes the script as easy and inviting to read as possible. The
following link is a sample script page from The Godfather, which you can use as a
reference for this lesson:
Shooting Script
Shooting scripts are scripts used during production to shoot the movie. They are
written with much more detailed than spec scripts and may include, among other
things, scene numbers, editing transitions, and camera angles. Shooting scripts
are a great source of confusion for novice writers because they seem to break all
the formatting rules discussed in this lesson.
Since shooting scripts are used in production, they are formatted to include any
helpful information that the director may request. They are not used for selling
purposes, so if you come across one, do not use its format.
Shooting scripts are difficult to read and will turn off prospective investors. Only
use this approach when the script is going directly into production. The remainder
of this lesson deals with formatting a spec script.
Scene Headings
48
a) interior vs. exterior
b) location
c) time of day
The three parts are written on one line and capitalized, as in the example below.
Interior and exterior are always abbreviated as INT. and EXT. Time of day is
limited to DAY and NIGHT, with the occasional use of DAWN and DUSK.
If any of the three elements change, it creates a new scene and a new heading is
required. For example, if the next scene takes place in the same location but
during the day, the heading would be changed to read:
There are several special scene headings to help clarify issues of time and space.
They include:
"Month Year"
Use this heading when the script alternates between several different time periods.
It can be written in a variety of ways, including "season year." This heading is
from the The Godfather:
SPRING 1946
"Back To"
Use this heading when returning to a previous location or time after a short scene
change:
or
49
BACK TO SPRING 1946
or
"Later"
Use this to indicate a minor shift in time at the same location:
LATER
or
"Flashback"
Use this to indicate an earlier time:
FLASHBACK:
"Montage"
This indicates that a series of short related scenes follows (note that a montage can
also be implied in the writing): MONTAGE
"Intercut"
This indicates that the scene takes place in more than one location. It is often used
with telephone calls: INTERCUT
Usage
Use of special scene headings is a matter of personal taste and will distinguish
your writing style.
They should make the script easier to read. If the script becomes more complex,
you are using them incorrectly. If in doubt about a heading, do not use it.
Special scene headings can be used alone or in conjunction with a normal scene
heading. When used in conjunction with a normal heading, it is placed first, as
such:
50
SPRING 1946
INT. DON'S LIVING ROOM - NIGHT
It is acceptable to use a special scene heading on the same line if it improves the
writing flow:
INT. DON'S LIVING ROOM - NIGHT (SPRING 1946)
3.9 Master Scene Script Format
The classic pattern: Master shot, Long Shot, Singles or O/S, Closeups, Cutaways
and Inserts
Usefulness and impact of masters, Scenes often begin with a relatively random
long shot then the focus becomes tighter and mores specific.
Master scene technique is an approach in which the director stages the scene
essentially as it would be staged in a theater. All or part of the scene is shot in a
master shot. A shot in which all, or most, of the elements are presented together.
This is also known as an establishing shot.
Practical issues: Closeups, shooting out of sequence, whom to cover first. Off
camera dialogue.
No matter how much you plan the shots in your film (low budget or big budget
film), there is always something that goes wrong and in the stress of filming, you
miss it on the set. The master shot technique method comes to the rescue in such
cases.
The master scene method is one of the films directing fundamentals� techniques
that began during the silent movies in the 20‘s when video editing wasn‘t as easy
as it is now.
51
The Master shot method means to shoot the whole scene in a wide angle with all
its important elements in one long take. You shoot the long shot first and then you
can move on to shoot the coverage shots like the over the shoulder, medium shots,
close-ups etc. Now, In the editing room, if you find you missed a shot, you can go
to the cover shot to the rescue. You want to start the shooting with the master shot
before the coverage shots to prevent problems in the continuity of the scene.
Sometimes there are scenes that must be broken into two kinds of Master
shots because they are too long or that have a complex movement. Don‘t
be afraid to do that
It is very important to watch for the 180-degree rule (see the article
about rules of the camera) while shooting the master and the coverage.
When you plan the shooting breakdown, you also want to take into
consideration the time it will take to change the lightning from the master
shot to the coverage shots.
Make sure you start the shot from the complete beginning of the scene
until the complete ending of it.
Master shot can also be used to give information about the scene, tell the
storyof it and to add a certain atmosphere.
When this method is done properly, � the audience will barely feel it was made to
cover faults.
3.10 Unit end exercises
2. Trottier, David: "The Screenwriter's Bible", pp. 5–7. Silman James, 1998.
3. https://wikis.utexas.edu/display/rtf318/Master+Scene+Technique
4. http://writerunboxed.com/2015/10/06/master-scene-types-for-page-
turning-plots/
5. https://www.writersstore.com/how-to-write-a-screenplay-a-guide-to-
scriptwriting/
6. http://thescriptlab.com/screenwriting/structure/the-scene/18-essential-
scene-elements
7. http://thescriptlab.com/screenwriting/structure#
9. http://thescriptlab.com/screenwriting/structure/the-scene/16-types-of-
scenes
UNIT II
Lesson 4
53
INTRODUCTION
Plot or character? Which is more important? This debate is as old as the art.
Aristotle weighed each side and concluded that story is primary, character
secondary. His view held sway until, with the evolution of the novel, the
pendulum of opinion swung the other way. By the nineteenth century many held
that structure is merely an appliance designed to display personality, that what the
reader wants is fascinating, complex characters. Today both sides continue the
debate without a verdict. The reason for the hung jury is simple: The argument is
specious. We cannot ask which is more important, structure or character, because
structure is character; character is structure. They're the same thing, and therefore
one cannot be more important than the other. Yet the argument goes on because of
a widely held confusion over two crucial aspects of the fictional role-the
difference between Character and Characterization.
UNIT OBJECTIVES
UNIT STRUCTURE
54
4.6 Let us sum up
How would you go about writing two scenes in a script that run at the same time
in split screen, but don’t necessarily have anything to do with each other?
Basically like a scene from the movie TIMECODE.
–John
Your approach depends on how crucial the split-screen timing becomes. For
instance, in an earlier draft of the first CHARLIE‘S ANGELS, there was a chase
sequence between Alex (Lucy Liu) and the Thin Man (Crispin Glover), in which
they were both trying to get to the roof of the building in order to reach the
satellite dish that Eric Knox was using. The chase started with the two characters
on opposite sides of an iron fence, which formed the dividing line down the
middle of the screen. We then followed each character on separate, sometimes
overlapping paths, as they fought their way to the roof. Finally, Alex kicked the
Thin Man "through" the center dividing line.
Ultimately, the split-screen stuff was dropped and the sequence became about
Alex and the Thin Man kicking the crap out of each other.
For TIMECODE, Mike Figg is apparently didn‘t work off a traditional screenplay
at all. The entire movie was rehearsed and reshot more than a dozen times. To
figure out who-is-where-when, Figg is used musical score sheets.
For your script, since the two sides don‘t necessarily have anything to do with
each other, I would recommend writing the scenes out straight. If it‘s important to
indicate to the reader that certain scenes are playing side-by-side, just put a note in
parentheses in the first line of a scene‘s description. It‘s not a perfect solution, but
in most cases that‘s as straight foward as you‘re going to get.
According to Freytag, a drama is divided into five parts, or acts, which some refer
to as a dramatic arc: exposition, rising action, climax, falling action, and
dénouement. Freytag Pyramids helps a writer organize their thoughts and ideas
which describe the main problem of the drama, the rising action, the climax and
the falling action.
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Daisyand Arthur Miller's The Crucible, which is actually divided into 25 scenes
without concrete acts.
Exposition
Rising action
In the rising action, a series of events build toward the point of greatest interest.
The rising action of a story is the series of events that begin immediately after the
exposition (introduction) of the story and builds up to the climax. These events are
generally the most important parts of the story since the entire plot depends on
them to set up the climax and ultimately the satisfactory resolution of the story
itself.
Climax
The climax is the turning point, which changes the protagonist‘s fate. if the story
is a comedy and thing were going bad for the protagonist, the plot will begin to
unfold in his or her favor, often requiring the protagonist to draw on hidden inner
strengths. If the story is a tragedy, the opposite state of affairs will ensue, with
things going from good to bad for the protagonist, often revealing the protagonist's
hidden weaknesses.
Falling action
During the falling action, the conflict between the protagonist and
the antagonist unravels, with the protagonist winning or losing against the
antagonist. The falling action may contain a moment of final suspense, in which
the final outcome of the conflict is in doubt.
Script coverage, is a filmmaking term for the analysis and grading of screenplays,
often within the "script development" department of a production company. While
coverage may remain entirely verbal, it usually takes the form of a written report,
guided by a rubric that varies from company to company. The original idea behind
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coverage was that a producer's assistant could read a script and then give their
producer a breakdown of the project and suggest whether they should consider
producing the screenplay or not.
The numerous literary and creative devices used within fiction are generally
thought inappropriate for use in nonfiction. They are still present particularly in
older works but they are often muted so as not to overshadow the information
within the work. Simplicity, clarity and directness are some of the most important
considerations when producing nonfiction. Audience is important in any artistic or
descriptive endeavor, but it is perhaps most important in nonfiction. In fiction, the
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writer believes that readers will make an effort to follow and interpret an
indirectly or abstractly presented progression of theme, whereas the production of
nonfiction has more to do with the direct provision of information. Understanding
of the potential readers' use for the work and their existing knowledge of a subject
are both fundamental for effective nonfiction. Despite the truth of nonfiction, it is
often necessary to persuade the reader to agree with the ideas and so a balanced,
coherent and informed argument is vital. However, the boundaries between fiction
and nonfiction are continually blurred and argued upon, especially in the field of
biography; as Virginia Woolf said: "if we think of truth as something of granite-
like solidity and of personality as something of rainbow-like intangibility and
reflect that the aim of biography is to weld these two into one seamless whole, we
shall admit that the problem is a stiff one and that we need not wonder if
biographers, for the most part failed to solve it."
Journals, photographs, textbooks, travel books, blueprints, and diagrams are also
often considered non-fictional. Including information that the author knows to be
untrue within any of these works is usually regarded as dishonest. Other works
can legitimately be either fiction or nonfiction, such as journals of self-
expression, letters, magazine articles, and other expressions of imagination.
Though they are mostly either one or the other, it is possible for there to be a
blend of both. Some fiction may include nonfictional elements. Some nonfiction
may include elements of unverified supposition, deduction, or imagination for the
purpose of smoothing out a narrative, but the inclusion of open falsehoods would
discredit it as a work of nonfiction. The publishing and bookselling business
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sometimes uses the phrase "literary nonfiction" to distinguish works with a more
literary or intellectual bent, as opposed to the greater collection of nonfiction
subjects.
Narrative Writing
This type of nonfiction tells a true story about a person, event or place. Sometimes
this kind of nonfiction can be written in the first person, but it always
involves some research on the writer‘s part.
Expository Writing
Persuasive Writing
With persuasive writing, the writer takes a position on an issue and argues for his
or her side or against an opposing side. The writer will use facts and information
to support his or her own argument while trying to influence his readers‘ opinions.
Normally, this kind of writing takes the form of an op-ed piece or editorial in the
newspaper.
Descriptive Writing
Descriptive nonfiction employs all five senses to help the reader get a visual of
what the writer is trying to describe. Sensory language, rich details, and figurative
language are methods used to achieve good descriptive nonfiction.
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know by taking notes on someone day in and day out. The totality of these traits
makes each person unique because each of us is a one-of-a-kind combination of
genetic givens and accumulated experience. This singular assemblage of traits is
characterization ... but it is not character.
But their choices aren't over. Soon the flames surge into a blistering inferno, skin
peels from their faces. They can't take another breath without searing their lungs.
In the midst of this horror each realizes there's only a second left to rescue one of
the many children still inside. How does the doctor react? In a sudden reflex does
he reach for a white child or the black child closer to him? Which way do the
housekeeper's instincts take her? Does she save the little boy? Or the little girl
cowering at her feet? How does she make "Sophie's choice"? We may discover
that deep within these utterly different characterizations is an identical humanity-
both willing to give their lives in a heartbeat for strangers. Or it may tum out that
the person we thought would act heroically is a coward. Or the one we thought
would act cowardly is a hero.
Or at rock bottom, we may discover that selfless heroism is not the limit of true
character in either of them. For the unseen power of their acculturation may force
each to a spontaneous choice that exposes unconscious prejudices of gender or
ethnicity . . . even while they are performing acts of saintlike courage. Whichever
way the scene's written, choice under pressure will strip away the mask of
characterization, we'll peer into their inner natures and with a flash of insight
grasp their true characters.
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Character development is essential to a good story. Characters should enter the
story as dimensional, non-stereotypical characters, and become more dimensional
as the story and other characters act upon them. They should be big as life;
capable of developing and being transformed. We should see different sides of
them, understand how they think and act, learn about their philosophies and
attitudes. We should be aware of their emotional make-up through their responses
to their surroundings, to others with whom they interact, and to events which
occur.
If your characters don't come alive in the script, they won't come alive on the
screen. Answer these questions, as you characterize the protagonist and other
characters within your storyline: what is this character's goal or motivation, why
does he or she want to achieve this goal, who or what is trying to stop this
character from reaching this goal and why, what strengths or weaknesses of this
character will help or hinder in the pursuit of this goal?
Characters have emotional lives which define the character just as their attitudes
define them. Their emotional responses expand this definition. It's the emotional
response to events and to other people in the story that makes the character
understandable and believable. How she/he feels creates sympathy in the
audience, and creates identification with the character, wherein we experience
vicariously the character's journey through the emotions and the story.
These dimensions create a dimensional sequence, which helps define the character
on each level, and through the transformational arc of that character. A character's
philosophy creates certain attitudes toward life. These attitudes create decisions
that create actions. These actions come out of the character's emotional life, which
predisposes the character to do certain things or to react in a certain way, and as a
result of the actions of other characters, who each have their own dimensions, the
character responds emotionally in a certain characteristic way.
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positive attitude might result in a character who smiles or laughs a lot, or is always
optimistic, accessible, and reaches out. Or a character might be cool as a result of
inaccessible emotions, or hard-hearted, or hostile and vengeful.
Each character feels the influence of the other, and responds through new actions
and new emotions. The story influences the character and the character influences
the story. Creating dimensional characters demands close observance of real life:
noticing the small details and character traits and listening for character rhythms,
and utilizing a broad range of thoughts, actions and emotions. The character of the
individual should be expressed in a screenplay through actions rather than merely
through dialog/talk. Action details will help expand and reveal characters, while
still focusing on the necessary actions to advance the story; the film becomes
more dimensional because of the dimensional character(s).
In order to create a character, the writer must have a character to express. The
process of identifying the character inevitably requires an identification with and
an awareness of that character. You must discover the personal boundaries and
singular identity which separate the character from his or her fellow man. Clarify
your perceptions, eliminate the ambiguity, vagueness, misconceptions and
illusions.
Realize your character with all six of your senses, react to him or her with your
emotions, be able to follow the character with your mind. Fully breathe life into
characters by covering their ancestry, past life, environmental influences,
occupations, future aims, physical appearance, emotional drives, and basic unique
traits. Get inside his or her skin; become the character.
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Know what the person's face is really like, as well as hair, eyes, facial expressions,
how hands and feet are used, gestures, how does the person walk and talk, what
are the mannerisms, urges, aversions, body language. Realize the character's inner
feelings. Observe physical details, inclinations, tastes, interests, habits, ambitions.
How does your character treat and react to others?
Create an empathy within the audience for your character -- that special kind of
imagination which allows the audience to put themselves in another person's
shoes, a suspension of reality in which the audience identifies with the character.
The memorable character who truly lives for the audience is one who walks off
the screen and into their minds and their hearts.
Good screenwriting is really about character, as well as story and structure. Show
the characters, don't tell about them. Create memorable characters, such as Scarlett
O'Hara, Rick and Ilsa in Casablanca, the James Dean character in Rebel Without a
Cause, the characters played by Hepburn and Bogart in African Queen, Zorba
in Zorba the Greek,and Butch Cassidy and the Sundance Kid. The writers and the
screenwriters who created these characters, as well as the film directors and the
actors' interpretations of them gave birth to and fleshed out these memorable
figures, magically bringing them to life in the mind of the audience.
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glowering down in a seemingly judgmental manner; he or she pauses at a brightly-
sunlit window and looks out at a winding road, perhaps to freedom.
You should not write the dialog; let the characters write it for you. Don't block
them. Look for your characters to lead the way. Allow each character to speak in
his or her characteristic, individual manner. Consciously focus on character, while
making sure that character and story/plot intertwine. In the more vertical character
stories, the protagonists affect the events of the story; humans control their own
destiny. In the more horizontal plot stories, destiny more significantly controls the
characters.
Story structure and character are interlocked. The event structure of a screenplay
is created out of the choices that characters make, and the actions and reactions
they manifest on the screen. Deep character and the relative complexity of
character must often be adjusted to genre. Action/Adventure and farce usually
demand simplicity of character because complexity would distract from the
actions of the character. Dramatic stories of personal and inner conflict require
complexity of character because simplicity would rob the audience of the insight
into human nature requisite to that genre.
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The revelation of true character, in contrast to characterization, is fundamental to
creating real and memorable characters who not only are driven by the story, but
who themselves drive the story.
1. http://www.writing-world.com/screen/film3.shtml
2. http://www.kimhartman.se/wp-content/uploads/2014/12/Summary-of-
screenplay-by-syd-field.pdf
3. https://www.eliteediting.com/blog/post.aspx?id=38
7. The Complete Guide to Standard Script Formats (2002) Cole and Haag,
SCB Distributors, ISBN 0-929583-00-0.
8. Jami Bernard (1995). Quentin Tarantino: The Man and His Movies.
HarperCollins publishers. ISBN 0-00-255644-8. - Paperback
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9. David Trottier (1998). The Screenwriter's Bible: A Complete Guide to
Writing, Formatting, and Selling Your Script. Silman-James
Press. ISBN 1-879505-44-4. – Paperback
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UNIT - 3
Lesson 5
Techniques of Screenplay
INTRODUCTION
Once you have composed your treatment, begin writing your screenplay. This is
your chance to flesh out and bring to life the ideas you brainstormed in your initial
narrative planning material and described in your treatment. Visualise how your
written ideas can be communicated through moving images and sounds during the
production stage. Remember, film is a visual and aural medium: ensure that your
screenplay captures what you want your audience to see and hear. Screenwriters
use a series of screenplay conventions to effectively communicate their ideas to
the cast and crew of a production in an established and universally understood
format. There are many screenplays available online that can help you to
familiarise yourself with scriptwriting terminology, formats and guidelines prior
to writing your film or television script.
UNIT OBJECTIVES
5.1 Narrative
5.2 Tone
5.3 Coincidence
5.4 Surprise
5.5 Suspense
5.6 Tension
5.7 Let us sum up
5.8 Unit End Exercises
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5.9 Points for Discussion
5.10 Answers to Check your Progress
5.11 Suggested Readings
5.1 Narrative
Why is it voice-over narration is considered by many so-called experts to be
incongruous with the true nature of cinematic storytelling; hence screenwriting?
Script doctors and other gurus continue to castigate the technique and have for
decades.
When well written and properly used, the voice-over has enhanced the dramatic
impact of so many wonderful movies from DOUBLE INDEMNITY to TAXI
DRIVER to THE SHAWSHANK REDMEPTION to FORREST GUMP to
FIGHT CLUB to AMERICAN BEAUTY to MOMENTO and on and on. I can‘t
imagine any of these movies without their voice-over narrative.
I‘ve read that the problem is there are so many screenplays where the voice-over
is improperly used that script readers and script doctors cringe whenever they
open a script and see it right there on page one.
Therefore I don‘t necessarily agree with the rule that you should be able to remove
VO and the story isn‘t impacted. I don‘t think FIGHT CLUB or THE
SHAWSHANK REDEMPTION would resonate and have the same dramatic
impact without the voice-over. Red‘s ―I Hope‖ monologue at the end of
SHAWSHANK is one of the best examples of a well-written and emotionally
impacting VO. Same thing with Forrest Gump‘s ―Destiny‖ monologue and so
many other movies where the voice-over is used with such dramatic force.
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The only thing I will say about voiceover is this: If you can show it without telling
us about it, then don‘t use voice-over. Additionally, voice-over should be used
while we are visually experiencing something related to the narrative. But that‘s
all I have to say about that, to quote Forrest Gump.
So instead of me giving you some lame list of ―rules‖ about how to use voice-over
or what good VO sounds or looks like, I'm going to spend a couple days showing
you some examples of well-played voice-over:
First up is MOMENTO. I don't think you can remove the voiceover without its
absence impacting the narrative and the dramatic effect of the story. In this clip at
the 3:50 mark is the "I'm Chasing this guy. NO he's chasing me" scene. I selected
this scene because its funny. If you watch the movie and read the script you get a
great feel for how powerful VO narration can be.
5.2 Tone
David Landau, award winning playwright, explains how to set a tone with a style
in screenplay.
I seem to write a lot about screenplays that break from the norm, or at least defy
the standard Fields and McKee status quo. I don't remember how many
screenplays have Syd Fields and Robert McKee sold. I'm not saying what they say
doesn't hold valuable lessons within. I just wonder why so many of the most
respected and acclaimed movies have screenplays that don't fit their molds. Most
recently Big Fish, screenplay by John August based on the novel by Daniel
Wallace, is a case in point.
August took great liberties with the book (and with Wallace's blessings).Big
Fish is exactly what it's title says it is - a Big Fish story. It is a story of modern
myths told in a mythical style. August isn't shy about writing in his descriptions
little asides to the reader, such as "Is this guy crazy?" and wonderful metaphoric
phrases such as "He's the legless cricket left on the anthill." As a matter of fact,
barely a page goes by without them.
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All of these could easily be cut. It would no doubt lower the page count
significantly under the 122 pages it is now. And that is the standard advice from
most screenwriting books and seminars who preach, "save it for your novel." They
want a lean, clean and concise screenplay. No extra words, no flowery writing.
That certainly is a good advice for the beginning writer, who has a tendency to
write a screenplay like a short story or a book wit too much description and prose
that can't be shown on the screen.
But August is writing a story which virtually requires the flippant style he uses in
his screenplay. Big Fish is a simple story about a father and son who don't really
connect. But that's positioned almost as the subplot. The main plot is the
collection of Big Fish tales the father recites year after year, and the underlying
question, how much of myth is based on truth?
"She looks like she's been dead for years, but too stubborn to lie down."
"And in the silence that follows, a lot is said. It wasn't the upbeat reply Sandra was
hoping for."
"And that's the sad truth. Karl is less a monster that a freak B a giant man, but in
the end, just a man"
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Each of these could be cut or simplified into clean clear stage directions and
descriptions. But that wouldn't be right for this screenplay. This is a film of epic
lies which are told with a nod and wink. The screenplay must be written with the
same nods and winks that the main character uses to spins his tales. It is a matter
of tone, not just setting it but keeping it throughout. It is also a matter of good
writing. Good writing makes good reading, and good reading makes good films.
Because a lot of people will be working to make that script into a finished film,
they all must have the same image in their minds - they all must get a good handle
on the tone - the style.
Would this style of writing work for a suspense-thriller? Probably not. It would be
the wrong style for the tone. A dark tense story would seem to cry out for short,
precise description - almost a staccato style that would better match the feeling of
the movie. Big Fish is a lyrical film and thus a lyrical telling style is not just
justified, but demanded.
When writing, we have to do more than stay aware of the tone of our story. The
style in which we chose to write it can be a great device in communicating and
maintaining that tone to any and all who pick up the pages. So we as writers
should chose the style in which we tell our tales on paper. The style of the
screenplay can imply the style of the finished film. Making a conscious chose and
making it work is one of the differences between being an artist and being a
craftsmen.
5.3 Coincidence
―Coincidence. It‘s a screenwriter‘s stock in trade. It lies at the very heart of
storytelling; it‘s been around even before Oedipus slept with his mother. It‘s the
essence of the ‗what if.‘ Coincidence comes into play for inciting incidents,
chance meetings, clever plot twists, surprising revelations. It‘s a very necessary
dramatic tool.‖
Last week I spent two days in a town I had never been before and both mornings
went to the same Starbucks at different times in the morning. And both times the
same person was standing behind me in line. What are the odds? It‘s hard to miss
that kind of coincidence. It made me think about how coincidence is used in
screenwriting,
All of us have real stories of coincidence ranging from simple to complex. Things
like hearing a song you haven‘t heard in years playing on the radio at the same
time on two different stations. Or like the time I got on a connecting standby flight
in Dallas and ended up on the same flight as a guy I went to high school with who
I hadn‘t seen in years.
But since coincidence must be used to one degree or another it‘s best if you don‘t
use them at important moments of your script.
Coincidence is best used in the first act and as early as possible. Sure it‘s a
coincidence that the swimmer in Jaws just happens to take a swim at feeding time.
But something has to start the story. Inciting incidents are often a fitting place for
coincidence.
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The worst time to use coincidence is at the end of the film. You will find
coincidence abuse across every genre. Perhaps the biggest offender is romantic
comedies as writers work to get two people together. Could there be a bigger
coincidence (or heavy handed metaphor) than after a man‘s wife dies to have him
and fall in love with the recipient (via heart-transplant) of his dead wife‘s heart?
Critics used words like gimmick, contrived, and creepy to refer to the plot
of Return to Me. Yet the quirky comedy did find a satisfied audience.
So you can overcome heavy-handed coincidence but it takes work to avoid. The
real secret of using coincidence is to sneak it in where needed. Avoid using
coincidence at key moments of the story.
When the audience rolls back their eyes and has one of those ―you‘ve-got-to be-
kidding‖ moments you know that coincidence has been misused.
It‘s best when the audience doesn‘t even realize the coincidence. For instance
inMystic River the novelist and/or screenwriters start and end the movie with
coincidence, but the story is so compelling it‘s not a stumbling block. (Spoiler
alert) Sean Penn‘s daughter is killed the same night that his friend Tim Robbins
kills a man — big coincidence. And Sean Penn kills Robbins thinking he killed
his daughter the same night that detectives arrest the real killers of Penn‘s
daughter–another big coincidence.
Perhaps coincidence is like subtext, exposition and other tricks of the trade in that
it can be handled well or poorly. The best way to handle coincidence in your
scripts is to do so organically. For instance it is not just a coincidence that at the
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end of JawsRoy Scheider has a gun and knows how to use it (he is the police
chief) or that there is an oxygen tank on the boat. Those were built into the story.
Scheider is simply forced to go to the end of the line because he has run out of
options. May you strive with the same diligence to fight off heavy-handed
coincidence in your scripts.
5.4 Surprise
Plot twists, plot surprises and/or The Big Reveal present writers with a particular
set of challenges that often vary depending on your genre of choice. Strictly
speaking, a plot surprise is really nothing more than a well-timed, well-
constructed story beat, the sort of thing that the late Blake Snyder described so
concisely in Save the Cat. Thrillers and horror films with a mystery component
(Note: Not all horror films have a mystery component; many just offer a slasher
component and a body count) may insert a surprise at the point Snyder called his
Midpoint Complication. Or they may arise later, during the All Is Lost moment or
in the Dark Night of the Soul.
Wherever they come, plot surprises don‘t come easily because audiences are
savvy, they are film-literate and are often attuned to story rhythms. Editing,
framing, and - always - a screechy-cresendo music track can accentuate The Big
Reveal, but it still falls to the writer to invent it. As I said, plot surprises and Big
Reveals will vary according to genre. But within the pantheon of film genres there
are what I consider four general categories of plot surprises. Firstly, the…
The ―covert psychopath‖ scenario has been repurposed for all types of films, but
remains a chestnut of both the thriller and the horror genres. Hapless ingenues are
constantly Sleeping with the Enemy; marrying, conceiving with, and ultimately
fleeing spouses who devolve into..Jack Torrance in The Shining. The Big Reveal
in The Shining also serves as the second act break; it comes in the wake of a series
of depressive episodes that sets Wendy (Shelley Duvall) snooping. What she
discovers (cue screechy-cresendo music track) is that the novel Jack has labored
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over all winter is in reality a repetitive typing exercise that extends for hundred of
pages - a Big Reveal that spins the story into a rivetting finale.
To Die For (screenplay by Buck Henry from the novel by Joyce Maynard) flips
genders on this formula to present the ever-resourceful Suzanne Stone (Nicole
Kidman), a would-be broadcaster whose craven ambition knows no bounds.
Suzanne‘s duplicity and callowness seems gender-cloaked; that is, women can
spot it a mile away but all of the men in Suzanne‘s orbit are duped and captivated.
For Suzanne‘s clueless husband Larry (Matt Dillon) The Big Reveal only comes
when Suzanne murders him. Better late than never.
The Stepford Wives, Roesmary’s Baby, Fatal Attraction and Body Heat are all
classic horror/thrillers predicated on the poor-choices-in-lover/spouse motif. The
Big Reveal for these stories comes at varying points; but I would say the later the
better. Of this bunch, I particularly like Racine‘s ephiphany inBody
Heat (screenplay by Lawrence Kasdan), which comes long after his conviction
and incarceration for murder, as he reads Maddy‘s high school yearbook
inscription about her yearning to ―see the world.‖
Screenwriters often dial back the ―covert psychopath‖ model and convert it into
something more poignant or romantic…
In a rom-com plot, the notion that your beloved is not who he or she seems can be
a positive, it can drive a rollicking story like Mr. and Mrs. Smith, which does not
contain a Big Reveal so much as a Big Shootout that ends with both spouses
reconciled and the family home in ruins. In a romantic drama like Neil Jordan‘s
Oscar-winning script for The Crying Game, we are presented with what appears to
be a tender love story cast against a man-on-the-lam scenario. Somewhere near
the midpoint of this gritty, evocative tale we get one of the great Big Reveals in
the history of modern film. Dil, the hairdresser and sometime cabaret singer opens
her kimono and gives Fergus (and the audience) a new perspective on…love.
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It is also interesting to note that the Big Reveal of Dil‘s secret gender has only a
single line of foreshadowing. It comes during his/her boyfriend‘s captivity at the
hands of the IRA. Jody (Forest Whitaker) was lured away from a carnival and into
the gang‘s clutches by a classic honey trap - IRA operative Jude (Miranda
Richardson). Lamenting his fate, Jody says, ―She wasn‘t really my type.‖ An
incidental observation, until it turns out that transvestites are Jody‘s preferred
―type."
These types of stories are typically ―closed‖ mysteries - that is, the audience only
knows what the protagonist knows. In an unreliable narroator scenario, the
audience thinks the individual - his or her values, motivations, etc. The Big Reveal
is that we don’t know, that we‘ve been duped as well. A nice twist on the
unreliable narrator scenario is…
That is, stories in which the protagonist is not self-aware (e.g., Tom, in 500 Days
of Summer); stories in which the protag has a psychotic break with reality (Teddy
Daniels in Shutter Island); and stories in which the protagonist is in fact dead and
can‘t - or won‘t - acknowledge it (Dr. Crowe in The Sixth Sense, Grace Stewart
in The Others). Once again, the Big Reveal in these plots comes very late - well
after the Dark Night of the Soul story beat. In Shutter Island, the elaborate ruse
constructed for Teddy‘s benefit is relatively easy to track. In 500 Days of
Summer, the tone is very different but we still experience shock at Tom‘s self-
delusion. The Sixth Sense has a more intricate structure. M. Night Shyamalan‘s
great script features multiple clues, teases, and McGuffins that build to the plot
surprise. This brings us to my final category of plot surprises…
Like the peeled onion or those Ukrainian nesting dolls, you get a layered series of
revelations in stories likeChinatown,Citizen Kane, The Manchurian Candidate, 12
Monkeys, and Momento. These are very different movies with different
sensibilities, but their common denominator is a main story, a major parallel story
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plus a few false leads, some misdirection, and multiple themes in play. Escalating
revelations-style mysteries truly test the audience‘s concentration and it‘s ability
to follow the main plot thread. For the writer, meeting that challenge is daunting,
but not impossible.
5.5 Suspense
During Alfred Hitchcock legendary conversation with François Truffaut, Alfred
broke down the difference between Surprise and Suspense:
―We are now having a very innocent little chat. Let‘s suppose that there is a bomb
underneath this table between us. Nothing happens, and then all of a sudden,
‗Boom!‘ There is an explosion. The public is surprised, but prior to this surprise, it
has seen an absolutely ordinary scene, of no special consequence.
Now, let us take a suspense situation. The bomb is underneath the table and the
public knows it, probably because they have seen the anarchist place it there. The
public is aware the bomb is going to explode at one o‘clock and there is a clock in
the decor. The public can see that it is a quarter to one. In these conditions, the
same innocuous conversation becomes fascinating because the public is
participating in the scene. The audience is longing to warn the characters on the
screen: ‗You shouldn‘t be talking about such trivial matters. There is a bomb
beneath you and it is about to explode!‘
In the first case we have given the public fifteen seconds of surprise at the
moment of the explosion. In the second we have provided them with fifteen
minutes of suspense. The conclusion is that whenever possible the public must be
informed. Except when the surprise is a twist, that is, when the unexpected ending
is, in itself, the highlight of the story.‖
This idea of the audience knowing more than the characters in the narrative is
referred to as Dramatic Irony, and it is one of the major building blocks for
suspenseful writing.
5.6 Tension
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The actual craft of writing tension can be difficult. To successfully create tension,
you must create conflict. This conflict can either be physical (between groups of
people) or emotional (conflict between a person and his/her thoughts and
emotions).
In the film Munich, the protagonist begins to wonder if their revenge is only going
to be responsible for more violence. Violence after all, begets more violence, as
history shows. The film‘s protagonist is not your average 2 dimensional ―gun for
hire‖ who is unaware of the consequences of his job. Much of the film‘s tension
lays within Avner, who seems to increasingly know he‘s a walking contradiction.
The protagonist is a reluctant leader of a group of men. He is also living under his
father‘s hero shadow. This causes tension due to the fact that Avner is not
presented as your typical ―I have it all under control‖ leader. Tension is created
because not only do others not believe in him, but he seems not to fully believe in
himself.
The protagonist of the film (Avner), has two lives that constantly grate against
each other. On the one hand he‘s a family man with a pregnant wife at home.
However, he‘s also an assassin working for the Israeli government. This tension
building technique is used in many films. Spend some time thinking of other
examples of movies where the protagonist is developed as having two very
conflicting lives that constantly work against one another.
In this identity clash arises the contradictions of Avner‘s life. In fact, during the
lab chat the instructor argued that Avner‘s emotional conflict is the key to film‘s
tension. Over the course of the film, he begins to realize that killing for revenge is
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doing nothing but propagating more violence. The tension in Avner‘s mind begins
to overshadow the physical tension of their mission. This becomes further
complicated when it is slowly revealed that the assassins aren‘t working purely to
avenge the Black September killings, but they‘re also doing some other political
dirty work as well.
These scenes are always fantastic where an assassin comes face to face with his
target or a criminal comes face to face with his pursuer (catch me if you can), the
tension writes itself. He must push past his personal feelings…feelings that have
suddenly become very real and intimate…and still complete the task. The tension
writes itself.
4. Flashbacks
The filmmaker‘s are able to juggle both the physical and emotional tension by
implementing a specific film technique known as ―flashbacks‖. Through
flashback, the audience is always reminded of what Avner‘s team is fighting for.
Whenever we, the audience, – along with the characters in the film – start to
forget the impetus for the mission, we are reminded through a series of brutal
flashbacks.
Flashbacks, when used properly, can add context to tension without disrupting the
flow of the narrative.
Many films use this technique. For instance, any war film of recent where the
soldier has come home and flashes back to his memories overseas while
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struggling to cope with his return home (i.e. Jacobs Ladder). Another example
(which is a little ―on the nose‖) is Memento.
At the same time, flashbacks should be used cautiously. They run the risk of
cutting a lot of the inborn tension of the storyline.
5. Play on Innocence
And although the same level of vulnerability isn‘t attached to adults, a similar
emotional attachment is built in when innocent people stand to loose their lives.
For instance, when the athletes in the Olympic village are taken hostage the
audience can‘t help but hope for their safety. There is a lot of ―squirm factor‖ in
these scenes.
Using the ―ticking time bomb‖ technique to build tension always works well.
There are many times this technique is used in the film but one of the most
memorable occasions was the initial hostage taking scene. During this scene the
hostage takers make demands that have an expiry date. Again, the tension writes
itself.
1. https://www.lightsfilmschool.com/blog/tension-building-techniques/635/
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2. http://thescriptlab.com/feature/category/screenwriting-101/3283-plot-
surprises-and-the-big-reveal
4. http://www.bluecatscreenplay.com/blog/elements-of-suspense/
5. http://johnaugust.com/2007/perils-of-coincidence
6. https://screenwritingfromiowa.wordpress.com/2008/09/09/screenwriting-
coincidence-tip-11/
8. http://www.storypros.com/Article_0711.html
10. http://www.movieoutline.com/screenwriting-
blog/index.php/2011/12/avoid-coincidence-in-storytelling/
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UNIT – 3
Lesson 6
INTRODUCTION
UNIT OBJECTIVES
Consider this scene: Two cars motor down a highway. One is a rusted-out station
wagon with buckets, mops, and brooms in the back. Driving it is an illegal alien -
a quiet, shy woman working as a domestic for under-the-table cash, sole support
of her family. Alongside her is a glistening new Porsche driven by a brilliant and
wealthy neurosurgeon. Two people who have utterly different backgrounds,
beliefs, personalities, languages - in every way imaginable their
CHARACTERIZATIONS are the opposite of each other.
Suddenly, in front of them, a school bus full of children flips out of control,
smashes against an underpass, bursting into flames, trapping the children inside.
Now, under this terrible pressure, we'll find out who these two people really are.
Continue to read Part One of this riveting book excerpt here:
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Who chooses to stop? Who chooses to drive by? Each has rationalizations for
driving by. The domestic worries that if she gets caught up in this, the police
might question her, find out she's an illegal, throw her back across the border, and
her family will starve. The surgeon fears that if he's injured and his hands burned,
hands that perform miraculous microsurgeries, the lives of thousands of future
patients will be lost. But let's say they both hit the brakes and stop.
This choice gives us a clue to character, but who's stopping to help, and who's
become too hysterical to drive any farther? Let's say they both choose to help.
This tells us more. But who chooses to help by calling for an ambulance and
waiting? Who chooses to help by dashing into the burning bus? Let's say they both
rush for the bus - a choice that reveals character in even greater depth.
Now doctor and housekeeper smash windows, crawl inside the blazing bus, grab
screaming children, and push them to safety. But their choices aren't over. Soon
the flames surge into a blistering inferno, skin peels from their faces. They can't
take another breath without searing their lungs. In the midst of this horror each
realizes there's only a second left to rescue one of the many children still inside.
How does the doctor react? In a sudden reflex does he reach for a white child or
the black child closer to him? Which way do the housekeeper's instincts take her?
Does she save the little boy? Or the little girl cowering at her feet? How does she
make "Sophie's choice"?
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under pressure will strip away the mask of characterization, we'll peer into their
inner natures and with a flash of insight grasp their true characters.
For example: What went wrong with Rambo? In First Blood, he was a compelling
character - a Vietnam burnout, a loner hiking through the mountains, seeking
solitude (characterization). Then a sheriff, for no reason other than wickedly high
levels of testosterone, provoked him, and out came "Rambo," a ruthless and
unstoppable killer (true character). But once Rambo came out, he wouldn't go
back in. For the sequels, he strapped bandoleers of bullets across his oiled,
pumped muscles, coiffed his locks with a red bandanna until super-hero
characterization and true character merged into a figure with less dimension than a
Saturday morning cartoon.
Compare that flat pattern to James Bond. Three seems to be the limit on Rambos,
but there have been nearly 20 Bond films. Bond goes on and on because the world
delights in the repeated revelation of a deep character that contradicts
characterization. Bond enjoys playing the lounge lizard: dressed in a tuxedo, he
graces posh parties, a cocktail glass dangling from his fingertips as he chats up
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beautiful women. But then story pressure builds and Bond's choices reveal that
underneath his lounge lizard exterior is a thinking man's Rambo. This expose of
witty super-hero in contradiction to playboy characterization has become a
seemingly endless pleasure.
Most writers are people watchers. Every little quirk you see in people you know,
or people you don‘t, can‘t be used to flesh out the characters in your script. I
assume that more or less everyone who‘s reading this went to a school of some
sort. If you‘re writing a script with a couple of schoolchildren in then you can
draw on your personal experience and memories and create a couple of solid
characters with fun tails of pranks and mischief.
Everything you experience in life can be taken as general character research for
scriptwriting. Every emotion you‘ve felt, every relationship, every job provides
with a broad background of character knowledge you can draw upon.
I‘ve heard a few times that you should ―write what you know‖ and while there is
merit in that, part of the fun for many scriptwriters is immersing themselves in a
new environment. Using my opening idea of a hotel manager I‘ll highlight what
specific character research is. I don‘t personally know any hotel managers but that
does not need be a stumbling block.
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Information is easier than ever to access. I‘m sure if you were to search the
internet they‘d be a blog of a hotel manager, a myspace or facebook page or
maybe even a forum full of hotel managers…which is a scary thought. You could
strike up an online rapport with one of these hotel managers and have a wealth of
information at your fingertips.
Go down to you local library (if you want to be a scriptwriter, try to avoid ever
paying for anything!) and read a book on business management. Depending on
how good the library is they may even have one specifically on hotel
management.
My favorite approach though is the personal one. Treat yourself to a short break
and stop in a small hotel. Get talking to the manager and let him know you‘re a
writer, you‘d be surprised how open people will be with you especially if you
offer to take them for a meal or a coffee. When people hear you‘re a writing a
script and they can help you the lure of their having some portion of their life on
the big screen is just too much for most people to resist.
Cultural Background
There are many cultural influences you have to consider when planning out your
character.
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Ethnic – How would Irish American differ from an Italian American? Think about
their speech, how they express themselves, mannerisms, attitudes and life
philosophy.
Education – How long did your character go to school? Did they enjoy it? Were
they popular? What did they study?
Most scriptwriters choose to write in the current period. This is because the
audience of the time can relate to cultural references and a lot less research is
required.
Setting a script in the future is no problem as you can choose to take the world in
any direction you wish but the past is a lot more tricky. You need to take into
account that the way characters talk will be quite different. The vocabulary,
rhythm, obscenities and meanings of words will not be the same as today‘s speech
pattern. Similarly the clothes, amenities and buildings were vastly different. This
all needs to be researched thoroughly if you want the world your script is in to be
realistic.
Location
A script set in New York will undoubtedly have a much different flavor to one set
in Rhode Island. It is a lot easier to write about the place you live than somewhere
you have never even seen before. This cuts down on the amount of research
needed as you know a lot more about the area you‘ve lived in for the last 20 years
than somewhere you‘ve always wanted to visit but never got round to.
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It is unwise to write about a location that you‘ve never been to before but it can be
done. It just requires a lot of specific research. The location affects clothing,
attitudes, pace of life, accents, etc.
Occupation
The occupation of a character and how it affects them is often overlooked in film
and can be downright ignored in a TV series. A farmer is going to have a much
different pace of life than a stockbroker. A model is going to dress more stylishly
than a postal worker. Depending on the occupation the character may have a
unique set of skills. A negotiator is going to be very good at working people
around to his way of thinking. Also the occupation and cultural background can
prove to be closely related. That well-to-do Washington man is a much more
likely to be the CEO of a company than the dirt-poor Detroit man.
You might find it helpful to write out an interview with your character to find out
their background. Imagine they are someone you‘ve just met for the first time and
you want to find out more about them.
Perhaps the best question you can ever ask a character is ―what would you do
if…?‖
When you write dialogue you want to make sure that it keeps the story flowing. If
your script comes skidding to a halt during a conversation between two characters
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then you need to edit how the information is given out. Break it up, show it
through action or whatever else you can think of to keep your story moving along
at a good pace.
Every character has a different background which affects how they speak. An
intelligent character might use a myriad of colourful phrases to describe things
while a street punk will use a few monosyllabic words to explain things.
Reveal Conflict
There are many types of conflict which will effectively show they type of
relationship between two characters. A light hearted couple of jibes about a
character‘s choice of pants shows that both characters are close and friendly. An
all out fist fight indicates a poor relationship with a certain amount of backstory to
it. In movies dialogue tends to replace the inner thought you‘d find in a novel.
Any conflict must be verbalized and explored. If there are two characters in a
scene and they both want the same thing then the scene feels flat, everything
moves along too smoothly. Nothing goes smoothly in real life and your script
should be much the same.
Create Tension
Every character has an agenda, some are out in the open and some are hidden.
Clashing agendas result in tension either on the surface or in the subtext. When
you‘re in a scene remember that each character wants something to happen, often
in opposition of the character they are playing off. How does your character react
to these situations? Be aware that each different situation will result in your
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character reacting in a different way. As the script progresses and your characters
grow the reaction becomes more focused and explosive.
Realistic Dialogue
Critics often focus on the realism of dialogue. The truth is though that good
dialogue is not at all like a real life conversation. Dialogue is much more sharp
and to the point. Movies are action orientated, if you want to write a dialogue
loaded piece then a play is the medium for that.
You want to think of dialogue as edited speech, like two friends talking with all
the extraneous and unnecessary parts taken out. No umm-ing and ahh-ing, and no
rambling. Dialogue should be like a good conversation, everyone makes their
point quickly and succinctly and then allows others to put in their two cents.
Avoid having characters going off on long rants or monologues, instead try and
keep any dialogue to a couple of lines. Occasionally a long speech is needed but
you need a really good reason and message behind the monologue otherwise the
audience will get bored quickly.
There are ways you can keep dialogue ―realistic‖ without it being dull and long
winded. Allow your characters to interrupt each other from time to time, have
them overlap. They can lie and exaggerate to each other. Also you want to avoid
having characters referring to the name of the person they are talking to.
When you are writing the first draft of your script you shouldn‘t worry too much
about writing dialogue. Don‘t over think it. Just let it flow and come from the
heart and it will seem a lot more natural. You can always go over it in the rewrite
to tweak and improve it. Some writers put barely any effort into the dialogue in
the first draft, leaving basic phrases they can change later.
As you write down the dialogue be thinking to yourself, ―is there a shorter,
snappier way of saying this?‖. You‘ll eventually get the hang of saying the most
in as few words as possible. Once you get inside the head of the character you‘re
writing for it makes it much easier. This is why some scriptwriters like to write
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out a character biography and backstory for their main characters before they
begin writing the dialogue.
1. The text/words
3. Grammar
4. Vocabulary
6. Slang
7. Professional jargon
If you‘re serious about being a scriptwriter then you should invest in a digital
Dictaphone. You might want to ask permission first but use the Dictaphone
whenever you can and record conversations with as wide a variety of people as
you can. Listen back to it and note the details. You‘ll begin to develop a feeling of
when people interrupt each other, when the topic gets changed, when there are
lulls or uncomfortable moments.
Motivation
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A Backstory
Revealing Action
Growing Room
Plausibility
Details
Research
There is something that your character wants. The character‘s goal should be
specific and measurable. Seeking inner peace is not a measurable goal. Seeking
the Presidency is a goal, you know when it has or has not been accomplished.
. A good goal should be hard to achieve and worth fighting for. Nobody wants to
watch a movie about a woman trying to find her spare set of keys. Whatever goal
you choose for your character there also needs to be an opposition, an individual
force trying to stop the character achieving the goal. That individual force should
make the character sweat and work to achieve the goal, and face an inner fear.
Motivation
Now your character has a goal you need to ask yourself a question, why does the
character want to achieve this goal? What is his motivation? The more personal
the motivation the better. This is why there are so many movies where a character
has their family kidnapped. There‘s nothing more personal and motivating than
that. A deeply personal motivation will allow the audience to relate to the
character in your screenplay. This is how you create a relationship between the
character and he audience.
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A Backstory
The backstory is what happened to the characters before the movie began. Having
a detailed backstory helps bring the characters to life rather than being instruments
of telling the story. A character‘s past should influence how they act and react to
things. If their parents were involved in a messy divorce when they were young
then they may be very wary of getting married themselves.
Backstory is a great example of the ―show don‘t tell‖ adage. Rather than have a
dozen flashbacks try to bring out the backstory through the way the character acts,
what they say and how they say it.
Everyone has their own world view, attitude and thoughts and feelings. So should
your character. These things are normally closely related to the character‘s
backstory. The backstory is the reason for the particular point of view and attitude
the character has. A woman who has been cheated on by her last few boyfriends is
likely, and acceptably, going to have a dim point of view towards men. Use the
character‘s backstory to create their point of view and attitudes.
Revealing Actions
Actions speak louder than words. You judge a character on the way they act, not
on what they say or think. Imagine a character who dreams of committing murder
every night, and is constantly thinking of ways to kill people…yet never does so
because he realises it is wrong. Now imagine the opposite, a character who thinks
and dreams of ―normal things‖ yet one day, for no reason, goes out and knifes an
innocent person to death. Who is the evil character?
Your characters (especially your main one) should always be willing to act, even
if they don‘t act in the way they directly think.
Growing Room
A ―perfect‖ character is a boring character. They have everything they want and
need so there‘s no story to tell. Everyone knows someone whose life seems to go
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great beat for beat, you find yourself envious of them and willing them to fail.
Instantly you should see from this that a good character should be imperfect. They
have to be willing to try and change themselves for the better. Often they will try
too hard and end up realising they were fine as they were, even if still aren‘t
perfect.
Plausibility
A character should have human emotions. If they stand there stone faced as the
world is destroyed then they aren‘t human, they‘re a robotic character. Let them
recoil in terror, or scream in anger. Let them react to situations the way a real
human would. Remember though that humans often fight their emotions or try to
hide them, but they still seep through.
They also need to have human traits and values. Your character could be a mean
old grouch amongst those he works with yet have a heart of gold when with his
family. This doesn‘t mean the character is schizophrenic, just that he hates work
and loves spending time with his family. Every character has a dark side and a
good side. Even the ―bad guy‖ has a glimmer of hope inside, even if its just the
way he treats his plants. Plausibility means shades of grey, not blank and white.
Details
Details are the little things that make up life. They are the mannerisms, quirks,
habits, idiosyncrasies and imperfections that make a character human. Along your
way through life you pick up some very unusual traits. If you‘ve seen Stranger
Than Fiction you might remember that Harold Crick (Will Ferrell) brushed each
of his thirty-two teeth seventy-six times. Everyone has something peculiar about
them, you need to bring out those small details in your character.
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Research
To create a great character for your screenplay you need to put time and care into
them. This means a lot of research. There are two types of research. One is general
research, the other is specific research.
One great character does not make a strong cast. You can have the most
interesting character in the ever thought up but if they have no-one else with any
depth to play off then they‘re dead in the water. You need to put just as much care
into every character you create as your main one. Whenever you start a screenplay
you want to create at least four rich characters so you have plenty of room for
interplay. This makes writing dialogue so much easier.
Your characters should share similarities as well as contrasts that bind them
together. Remember that every major character must have their own unique
function that moves the story forward.
1: They’re not unique. You might think you‘re fleshing out the world of your
screenplay by having a grumpy old man or an Italian pizza boy but you‘re doing
the exact opposite. Everyone‘s seen these stereotypes before so they completely
fail in being unique.
2: They can be offensive. Lets say you have a couple of Jewish characters in your
script, they are not friends or relatives and appear in separate parts of your
screenplay. Imagine they both have the same stereotypical male Jewish traits of
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being obsessed with saving money and being good businessmen. In this politically
correct age you can bet that anyone who reads your script will notice that and
probably discard your work as a result.
3: They’re distracting. You can do all the work you like in building up the drama
of your story but it‘s no good if audiences get distracted by ―the funny little Indian
man running the 7/11‖.
The above reasons are why it‘s so important to understand the different between
the stereotype and the character type. A stereotype is a (usually) negative
portrayal of a particular race, sex, class, etc. A character type could be a nervous
first-time parent or an overly confident intern. The difference being that the
character type doesn‘t try to suggest that groups of people all have the same
characteristics while the stereotype does.
Keeping It Real
There‘s a tendency in TV and film for having a predominantly white world which
is totally unrealistic. Actually towns and cities are usually culturally mixed and
you can use your minor characters to reflect this if you find that your main
characters are all white males. If that is the case then it might also be wise to turn
one of these ―white males‖ into something different so the main faces of your cast
are more unique, and more memorable.
Diversifying the world in which your screenplay takes places can be very easy.
Give your main character a friendly neighbour who happens to be Asian, have his
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social circle be full of different types of people. This is a great way of adding
realism and color to your story world.
In parting I would like to note that writing a minor character is not much different
to writing a major one. You might not have to come up with as much detail but it
is important that you don‘t make minor characters one dimensional. If you do
you‘ll have a bland cast of characters that also drag down your main characters in
any interactions they have.
Your character had a life before your story began. They had parental figures, they
went to school and they interacted with the world around them. Along the way
they will have gone through a series of events that shaped their character and
attitudes. This is the backstory of the character.
If a character felt unloved as a child they may be driven by a desire to prove their
worth and also find it hard to trust or love others. Sometimes an event in the past
can lead to a serious phobia. In The Truman Show the creators of the show
manufactured a phobia of water in Truman by having his father die at sea, this
kept Truman in the pre-planned environment.
A lot of films have an underlying story of a character having to put their past
demons to rest to overcome an external conflict.
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You do not need to shoehorn in a great deal of information about your character‘s
past within your screenplay but it may be helpful to write a character biography to
reference as you write.
The vast majority of what drives and motivates us is not in the conscious, but the
unconscious. We tend to repress a lot of our past events, experiences, thoughts and
feelings that we consider unpleasant. This ball of negativity is carried around by
our unconscious which drives us a lot more than our conscious.
It is no coincidence that the word conscious and conscience are so similar, they
are both connected to one another. They are the moral side to our personality (the
light) to the more cruel unconscious (the dark).
The unconscious has a long-term effect too, it may push a character into the same
professional as their father in the hope of receiving more affection or to prove to
themselves that they are better than their father.
Personality
There are basically two different kinds of personality when you cut it down to it‘s
bare bones – introverts and extroverts. Introverts prefer to be alone, spending their
time focusing on self-improvement and finding their calling. They look within for
the center of their life. Extroverts are the opposite, loving the company of others
they are often very relationship driven.
The majority of movies focus on extroverts as they move the story along and tend
to be more dynamic. However an intriguing play on this concept is to have a
character outwardly appear to be either an extrovert or introvert but actually be the
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other. This can lead to complex characters, such as one who outwardly shuns
companionship but internally craves it, possibly due to trust issue.
To expand on the introvert/extrovert personality types there are also four types –
sensation, thinking, feeling and intuitive.
Sensation: Sensation types live through their senses and they live in the now.
They are tuned into the colors, smells, shapes, and tastes around them. Occupation
wise they tend to be good at any job that is physical or sensory. This could be
gardening, cooking, painting, etc. They are driven most of all by visual appeal.
Intuitive: The intuitive type is a dreamer, and very creative. They have a strong
idea of what the future holds for them. Intuitive characters will act with future
consequences in mind. They are well suited for jobs as artists, writers and
entrepreneurs. Intuitive types are never found without a plan.
Thinking: As the name suggests thinking types like to use logic and deduction to
solve problems. They base their thoughts on facts rather than faith or instincts.
Thinking types make good businessmen/women, mechanics, detectives, etc.
Inquisitiveness is a common trait amongst thinking types.
Feeling: Feeling types are emotional, empathetic and get on well with others.
They don‘t hide their emotions and are very upfront with others. Suited
occupations include teachers, social workers, carers, etc. Feeling types often have
many strong relationships.
Characters tend to have two of the above types which dominate their personality
while the other two may still be apparent but take a backseat. Characters gain
information through their sensations or intuition and then it is processed by their
thoughts or feelings.
The line between sanity and insanity is not as clear cut as most people would like.
While society would prefer that it was black and white, with the insane clearly
marked by a rubber stamp, that isn‘t the case. Like most things there are subtle
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shades of grey. While a phobia of snakes in an Englishman who‘s never been in
contact with them is nonsensical it is also quite common. The key difference
between this and a man who believes that God is talking to them is that the second
case can be a danger to others.
There are six basic types of abnormal behavioural patterns. Each pattern has a
partner. There are manics, depressives, paranoids, schizophrenics,
psycho/sociopaths and neurotics.
Just like the personality types (sensation, intuitive, thinking and feeling) a
character won‘t fall completely into one abnormal type. Manic-depressives vary
between the two, as do paranoid-schizophrenics and psycho/socio-neurotics.
Manics: Manics have total self-belief, they believe they can achieve absolutely
anything they set their mind to. The majority of comic book style villains are
manics. Manics are very excitable and sociable, and like to be active. They aren‘t
happy with sitting back and letting things happen.
Depressives: Depressives are the opposite, they feel like their life is worthless and
they can‘t achieve anything. They withdraw themselves from social situations and
appear emotionally flat.
Schizophrenics: Schizophrenics are very self aware. They are highly sensitive,
easily embarrassed and shy around others. Because of this they try and avoid
conflict, instead they retreat to a safe place and brood. In extreme cases
schizophrenics can hear voices instructing them on what they should do or
develop multiple personalities to defend the character‘s ego.
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Anxiety neurotics: See Allen, Woody. Anxiety neurotics fear everything and put
a great deal of thought and grief into the smallest of things. They spend their lives
trying to avoid anxiety yet actually cause the majority of anxiety for themselves.
Anxiety neurotics can also harbor obsessive/compulsive characteristics. This leads
to ridiculous seeming habits like only getting out of bed at an exact time or
brushing their hair an exact amount of strokes.
As the years have gone one relationships have become increasingly important in
films. It seems like every other movie produced is heavily entrenched in the story
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of a friendship, sexual relationship or family dynamics. The reason for this is
simple, we all know how relationships work, or perhaps more accurately, how
they don‘t work. The majority of the research is already done.
One of the most interesting insights character relationships offer is how character
act differently around different characters. A character who appears to be highly
successful and confident may turn into a tongue-tied, blithering idiot around the
partner of their dreams. Sometimes the chemistry between two characters can
strengthen one while weakening the other, sometimes it weakens both character
while others both characters will be stronger for the relationship.
There are four basic elements that any relationship can have. If you are writing a
script based on a relationship story you might want to create the foundation for the
relationship first and then fit the individual character qualities around the
relationship. Keep the following character relationship elements in mind:
The characters have a common bond that both brings and keeps them
together. This is most commonly seen in ―cop movies‖ such as Lethal
Weapon. While the characters may not like each other to begin with their
occupation bond keeps them together until they grow to be friends. This is
an example of character attraction, there has to be some reason the
characters are together and stay together, especially if they don‘t like each
other to begin with.
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The characters have contrasting qualities. They can be total opposites
which creates conflict yet strengthens the individual characters through
challenges since they have a partner with different qualities to fall back
on. Going back to ―cop movies‖ how many times have we seen the
uptight policeman who does things by the book with a renegade partner
who goes by gut instincts? A lot. That‘s because the two characters
compliment each other well, they become a complete crime fighting
machine while being seeped in conflict.
Those four elements have to be there in a relationship to make it work and keep it
interesting for story purposes. The attraction and conflict has to be balanced
otherwise the relationship would become dull and stale or the conflict would push
the characters completely apart.
One of the best ways to start writing strong relationships is to think of your own
relationships. Pick one to start off with, maybe the relationship between you and
your closest friend. Look at the four elements above and see what it is that keeps
you close and what stops you being even closer. What qualities do you share and
what qualities are contrasting? How have you both changed since you‘ve become
friends?
Do this for a few different relationships and you‘ll soon see a pattern emerging.
That‘s when you start to get an ―inside eye‖ for relationships which will help your
scriptwriting greatly.
Now you know how relationships work try creating a new relationship with two
fresh characters. This could be the basis for a million dollar script!
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6.9 Naming the Characters
Giving your character the ―right‖ name can often be a big piece in the puzzle of
making your character feel like a real person. For example, if you have a one man
war machine who is killing people left and right don‘t call him Bob Smith. No
offence to anyone called Bob Smith but it‘s not a name with brings to mind an
unstoppable force.
Whenever you create a character you should have a strong feeling on what he/she
is all about. What qualities and characteristics do they possess. I‘d like to step
outside the media of film and look at the world of video games. The naming of
characters is often given a lot more thought in video games (especially RPGs)
than movies or TV due to their OTT nature. In particular I‘d like to look at a series
of games called Final Fantasy.
Not only are the stories rich and focused but the weak with a brooding nature. He
had a whole cast of allies who fought against the main antagonist Sephiroth.
Sephiroth was a genetically enhanced soldier who believed himself to be the son
of an alien God, and therefore in line to take over the world. The name Sephiroth
is based on the teachings of Kabbalah. In Kabbalah there are ten Sephiroth, which
are ideas, attributes and concepts one must realise to reach their inner Christ. This
of course relates to how Sephiroth wants to become the next God.
Of course all these names are all well and good but rather outlandish. While that
may be fine for the fantasy/sci-fi genre the names would seem overly odd in a
more realistic setting. The idea is good but needs toning down.
If you have a female character who is quiet and full of dignity the name Emily
Lincoln immediately pops into me head. This is down to personal experience
(general character research), every woman called Emily I know has these
personality traits. Lincoln of course comes from Abraham Lincoln, the very
picture of dignity.
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One thing to consider in naming a character is their ethnic background. If you
have a character that is Irish-American then surnames like Mahon, McMahon,
Flaherty and O‘Neill spring forward.
Also you want to be careful is having too many characters with the same first
letter of their first name. You don‘t want a cast of characters called Adam, Alice,
Anita, Allan and Aretha. Try and mix it up instead. Unless both names seem
perfect for the character don‘t have any character sharing the same first letter in
their name. This sets them all apart and make them seem more individual.
Finally the internet is a great tool in naming characters. There are plenty of baby
naming sites out there where you can put in character keywords such as ―fighter‖
and ―strong‖ and come out with a list of appropriate names and their meanings.
The protagonist is their own antagonist # 2. This bubble seems to have burst a
little in recent years, but the idea of the protagonist BEING the antagonist,
especially a murderer (what I call, ―The Killer Is Me‖ stories — if any of you are
Alice in Chains fans?) is really a bit of a ruse. After all, in order to present the
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protagonist AS the antagonist, the scribe must create an ENTIRELY DIFFERENT
character, otherwise we will SEE the protagonist performing both roles in the
produced movie and thus the intrigue is lost — what would the point have been in
seeing Ed Norton as his character in FIGHT CLUB and Tyler Durden?? No point,
really – which is why Brad Pitt was cast. So really, we‘re back in almost ―goodie
vs. baddie‖ territory and away from the slick characterisation of Miles IMHO.
Dual protagonists. A character device that seems to turn up once in a blue moon in
movies – and when it does, it‘s inevitably done well, making us perhaps believe
it‘s easier than it really is. When I first watched INDEPENDENCE DAY I was
approximately fifteen years old and immediately struck by the fact Jeff Goldblum
and Will Smith share almost the same amount of screen-time. In the 90s the ―lone
hero‖ in the likes of Keanu and Arnie was big news and I felt very confused, until
I realised something: whilst the two characters had different journeys to get to the
underground government safe place, they had the same GOAL: getting to to their
loved ones. Once they had found their loved ones, their goal switched: DEFEAT
THE ALIENS (and arguably, save their loved ones from them) — and they did
this together, too. Whilst Independence Day might be full of uber-American
norms and values with some horrendous stereotypes (The British troops – ―I say,
the Americans have only gone and bloody done it!‖), the dual protagonists were
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written well for the most part – and certainly provided the plot with some
interesting manoevres that kept the masses happy, without a musclebound ―lone
hero‖. Quite a feat in retrospect. Dual protagonists should not be confused
with Partners, seen mostly in crime drama on TV – Dempsey and Makepeace;
Rosemary & Thyme; Miami Vice; Starsky & Hutch; Dalziell & Pacoe etc etc,
where I would argue one character always eclipses the other, even when they
appear on screen together, even if only slightly. If we consider a drama series like
ASHES TO ASHES for example here, though Alex Drake was supposed to be our
protagonist, it was always *really* the Gene Hunt show, even to the point the
resolution was HIS, not Alex‘s at the end of the series. When it comes to
television, I think the viewing public always vote their preferences early on and
this ends up getting written in, if only subconsciously by the showrunners –
television seems more participatory like that.
The Late Protagonist (in film). Generally speaking, these days we START with
the protagonist, literally on page 1, usually even the first LINE of scene
description. After all, WITNESS was donkey‘s years‘ ago now. If you watched
PREDATORS, you‘ll know we literally start, falling through the sky with our
protagonist. It‘s what modern audiences want: we have decided in recent years,
like crocodiles and ducklings, to imprint on the first character we see as our
protagonist – and can get very narked if it isn‘t that person, ie. ―Why start with
him, if we‘re supposed to be following this other guy???‖ I‘d venture that most of
the time, it is a good idea to start with the protagonist, especially in spec writing –
it‘s the ―norm‖ at the moment and writing follows fashion like anything else.
However, if you have a good reason NOT to start with the protagonist, then make
it a really COMPELLING reason, make us not care it‘s not the protagonist, divert
our attentions well.
The Late Protagonist (in TV). There‘s a certain amount of leverage when it comes
to television, usually in the form of the prologue. Cops n‘ Docs do it best: we
START with a victim or patient dying/collapsing… Then the team come and
investigate. The protagonist – or more crucially, the LEADER – doesn‘t always
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have to come out right away and TV audiences seem able to accept this pretty
well. Having said that, I would always counsel caution to those spec writers who
DON‘T have their protagonist/leader of the team arrive within the first 5 pages at
least. Rarely have I seen a REALLY late protagonist/leader arrive (eg. after page
6), as it feels as if we‘re ―waiting‖ for the story to kick off.
The Ensemble Cast. When it comes to television OR film, the ensemble cast is
never as big as the average spec writer seems to think. I‘m often treated to what I
call a Mer De Noms or ―sea of names‖ – characters are introduced… and
introduced… and introduced! I usually end up looking at approximately 13-15
names, though I have read scripts with even more. End of the day, the average
story in a spec, whether 60 OR 90 pages, simply can‘t support this many
*important* characters. Don‘t believe me? Let‘s look at the evidence:
A) Films Ensemble Casts. The usual fare has a protagonist and antagonist with up
to three *important* secondaries each that HELP or HINDER their respective
causes, right? Well it‘s pretty much the same in ensemble cast films – there is still
a protagonist and antagonist, it‘s just the ―gap‖ between the secondaries and those
―first‖ two is much smaller or tighter than in a more ―traditional‖ film. This might
be because of the mission itself or because there is a designated leader, it doesn‘t
really matter: *someone* is always in charge. Consider SLUMDOG
MILLIONAIRE, which won The Screen Actors‘ Guild award for ―best ensemble
cast―. Surprised? After all, it‘s really Jamal‘s story, right? Except loads of other
characters – and versions of Jamal at various ages – lead the action too, especially
the brother Said. But that‘s just it: there‘s always one character who is *top*.
Torchwood: Captain Jack, Gwen, Ianto, Owen, Tosh. Not part of the direct team,
but often part of episodes – Rhys (Gwen‘s boyfriend) and Martha Jones (―visiting
ally‖)
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Hustle: Mickey Briggs, Danny Blue, Albert, Stacey, Ash. Not part of team
directly, but often part of episodes – Eddie The Bartender (―friend‖)
These are the CORE ELEMENTS of the episodes if you like – though not all
characters will appear in every episode, there is a good chance most of them will.
The Large Cast. OF COURSE it‘s possible to have a large cast; not all films
feature ONLY 6-8 important characters. But 9/10 I think the idea of LOADS OF
CHARACTERS is essentially an illusion. One example I hear again and again is
the idea ALIENS has ―loads and loads of characters‖. to some degree, scribes are
right; before the characters go into the alien nest, there are indeed lots of marines.
But nearly all of them die/get cocooned by the end of that sequence, leaving –
guess what: a protagonist (Ripley); an antagonist (Burke); plus the important
secondaries Gorman, Hudson, Hicks, Vasquez, Newt. Then there‘s the android
Bishop and the pilot and her crewman still alive (though those latter two are
despatched almost immediately). So in real terms, there are just EIGHT characters
once the conflict really kicks in. It seems eight is the magic number in film.
The main issues then with both the TV specs and feature scripts I see? They not
only have TOO MANY characters, the scribes in question spend so long
introducing them, the reader ends up ―waiting‖ for the story to BEGIN. Character
and story – the situation they find themselves in – should be introduced hand-in-
hand.
6.11 Genres
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The action world is full of memorable one-liners. Gangster films have sinister
mobsters and ruthless hoodlums. Dramas are all about serious realism while
screwball comedies can get away with fart jokes. Adventure films have exotic
locales, but if you‘re writing a western, you better have dusty towns and six-
shooters. Science fiction scores with aliens and futuristic technology. And when it
comes to slasher films, don‘t hold back – the audience is actually rooting for the
killer.
The truth is that love is hell and sometimes the bad guys win, but in the movies,
love is a holy elixir and the hero always saves the day. Screenwriting is not about
reinventing the wheel. The key to writing a sellable script is to understand the
genre and meet the expectations of its audience.
Adventure: Swashbuckler
1. http://thescriptlab.com/screenplay/genre
2. http://www.bang2write.com/2010/07/screenplay-tips-9-advanced.html
3. http://www.filmscriptwriting.com/naming-your-characters/
4. http://www.filmscriptwriting.com/character-relationships/
5. http://www.filmscriptwriting.com/character-psychology/
6. http://www.filmscriptwriting.com/avoiding-stereotypes-in-minor-
characters/
7. http://www.filmscriptwriting.com/building-up-a-great-character/
8. http://www.filmscriptwriting.com/an-overview-of-dialogue/
9. http://www.filmscriptwriting.com/character-background/
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10. http://www.filmscriptwriting.com/character-research/
11. https://www.writersstore.com/structure-and-character-excerpted-with-
permission-from-the-book-story-part-1/
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UNIT 4
LESSON 7
UNIT OBJECTIVES
UNIT STRUCTURE
Under European Union law, the film director is considered the "author" or
one of the authors of a film, largely as a result of the influence of auteur
theory. Auteur theory is a film criticism concept that holds that a film
director's film reflects the director's personal creative vision, as if they were the
primary "auteur" (the French word for "author"). In spite of—and sometimes even
because of—the production of the film as part of an industrial process, the auteur's
creative voice is distinct enough to shine through studio interference and the
collective process.
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not well liked or long-term very successful. The most effective directors work by
sharing their vision and encouraging the crew and actors to participate in the
process by each contributing their best effort and creativity.
In actuality the two processes of creating and sharing the vision are
actually a single ongoing process, begun by the director but continuously evolving
as all the individuals of the filmmaking team contribute their input and the
director realizes ways to improve and enhance the overall vision.
The director needs to understand writing and storytelling, and all the tricks
and craft available to do the best job of telling the story. Good directors create a
notebook or journal of their thoughts, ideas and plans for the film to keep them on
track and to be sure that nothing gets forgotten in the chaos of production.
This is where the director can go beyond the script as a blueprint for a
movie and dig deep to clarify the premise, find all the hidden meanings, the
psychological drives, the common themes, the passion, the sights, sounds and
smells and formulate a powerful and memorable vision.
Read the script as though you were watching the finished movie
and had no idea what the story was about. Just let the story play out
in your mind's eye.
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After you have read the script write down in your notebook what
your thoughts were. Especially recognize what emotions you felt
during the reading. Your job as a director is to create a movie that
will bring these emotions to your audience with maximum effect. If
the action goes dead at certain points note this also. Resist the
temptation to try to come up with fixes at this point. For now you
are trying to note how the story works.
A good thing to do at this step is to try pitching the story to a friend and
see if s/he has a similar reaction to yours and if the story works well for them.
Determine exactly what are each major character's spine, or life goals
and objectives, over the course of the story. Every character has a desire to
empower, destroy, ridicule, teach, blame, heal, learn, find, change or seduce. Most
characters will have external and internal goals. For example a character's external
goal is to build a house but his his internal goal is to find fulfillment and prove his
worth to his friends.
These objectives may have already been in place before the story starts or
may get formed by happening in the first act. Determine what these objectives are
for each character.
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represented by more obvious external obstacles such as other characters in the
story or natural elements such as a raging blizzard.
What are the actions the characters will use to try to overcome the
obstacles and reach their objectives? These are the actual steps the characters
perform to get their way.
What are the ways and means the characters will use? These are
refinements on the actions and can be expressed as adverbs such as calmly,
boastfully, forcefully, quickly or seductively.
What adjustments do the characters make when their actions and means
don't succeed?
Also determine in each scene what realistic doings the actors can be
engaged in so that they aren't just standing around and reciting lines. Real people
are always engaged in some kind of doing, preparing a meal, reading a book,
surfing the web, while they are engaged in the various dialogs and actions that
happen as they try to achieve their objectives.
Writers see a story in their mind's eye whereas the director must translate
the story into moving images of real locations and actors speaking and performing
and do it all within a certain budget. This often leads to disagreements over vision.
Additionally writers are often too close to their story to see or appreciate possible
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improvements that may come from the director with his/her fresh view of the
story.
If a new writer is not going to be hired then the director should determine
as much as s/he can about the writer's original vision including the following.
What was the writer's original reason for the writing the story?
What does the writer feel the story is really all about?
How does the writer feel about the key relationships in the story?
Are any of the characters based on real people and what is the
significance of that?
The writer and director will no doubt find areas of disagreement and need
to work from the most general areas of agreement down to all the most specific
areas of disagreement trying to resolve them. The goal is to eventually get to a
shared vision between the writer and director.
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In nearly every case some weak areas in the screenplay will be discovered.
The director should make it his/her job to ask tough questions about the logic and
honestly of the emotions of the story. Also the director should pose "what if"
questions where any number of changes are proposed to the story such as making
the villain the hero, or changing the character's actions at key points.
These exercises will almost certainly result in the necessity for rewrites as
they will lead to a stronger story. Some writers are better than others at rewrites
and some will need to excuse themselves from the process altogether if they find
themselves mentally unable or unwilling to make changes the director finds
necessary.
Now that the screenplay has been refined the director should do another
screenplay breakdown to update and expand his/her notes to completely explain
the character's objectives, obstacles, actions, means and adjustments on an act by
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act, scene by scene, beat by beat basis. These note will be invaluable during
production.
How many scenes each actor will be in and the total length of their
performances
The number of 1/8ths is usually marked in the top left corner of the scene,
and circled. If a scene lasts longer than eight 1/8ths, it is converted to "1". So, a
scene lasting twelve 1/8ths is marked "1 4/8".
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The director's next preproduction job is to gather the creative team.
Usually this has been underway during the entire preproduction phase.
The creative team are the members of the crew who will be contributing to
the creative effort of fulfilling the director's vision for the film. The other crew
members will be more like soldiers doing specific tasks as they are asked and
giving little if any creative feedback.
The Casting Director who will work with the director to find the
best possible actors for the film.
The Actors.
The film Editor who will work with the director to assemble the
scene "takes" into a finished movie.
This process will often result in some amount of creative conflict. The
director must use his/her communication skills to recognize and validate
conflicting opinions but, unless they are an improvement, to insist on the one best
solution for making the best possible film.
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On large studio productions the casting process is heavily influenced by
the producers since issues of using big stars and fulfilling contracts often take
precedent over artistic considerations. For the independent filmmaker the process
of finding actors can be exhilarating and frustrating.
The previous generations of film directors were mostly from the stage
world where two months or more of rehearsals is the norm. More and more of the
newest generation of directors in Hollywood come from doing music videos and
commercials where rehearsing actors is not an issue. Frankly, they probably don't
even know how to rehearse actors.
So everyone goes onto the set the first day with no shared understanding of
the director's vision and every setup becomes a 15+ take marathon with an
exhausted director trying to explain the objectives of the characters to increasingly
frustrated actors.
Eventually they give up and just do their 15 takes with the actors doing a
slightly different slant on how they play the scene each take, and everyone hopes
the editor can piece something that makes sense when they are done.
Many of the youngest actors are buying into the belief that rehearsing
destroys spontaneity. Indeed, some of the finest actors, such as Sir Ben Kingsley,
have added to the idea by avoiding rehearsals. The fact is that actors of this caliber
have already done such extensive preparation for understanding the story and their
character that they find the typical film rehearsal period to be to little, to late and
to amateur for their tastes.
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The fact is that rehearsals do not prevent getting a fresh performance and
spontaneity from actors. Frustration and exhaustion are the cause of lackluster
acting in otherwise good actors. Some of the finest and most spontaneous acting
performances have come in films where the actors had already put in hundreds of
performances of the work as a stage play. Streetcar Named Desire comes to mind.
Turns out that when an actor has spend a lot of time "living in the shoes"
of their character they are much more able to be spontaneous and still stay in
character than when they are still trying to fit into the shoes.
And who says you always want a fresh and spontaneous performance from
your actors. If the scene calls for the character to be exhausted then why not shoot
the scene at the end of a long, hard day? If they should be angry then help them by
getting them pissed off. The best directors frequently manipulate and take
advantage of the actor's moods and emotions to get the best performances. Good
actors expect and appreciate it.
If the actors have properly prepared by learning their lines and doing
necessary research then two to four days of rehearsal for a short film and two
weeks of rehearsal for a feature film should be sufficient. You will still have time
to refine the performances during production.
If you allow for a two week rehearsal then schedule two weeks of Monday
through Friday for about four hours a day. More than four hours of intense
rehearsals (and all rehearsals should be intense) is just too exhausting and the
actors need time to absorb what they have learned.
Before the first rehearsal go back to your screenplay notes (you did create
a set of notes, didn't you?) and review the following:
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What is the story about?
For each scene ask yourself: what is this scene about, why is it in
the screenplay and what do I need to achieve to maximize the
emotional impact of the scene.
Give everyone your vision for the telling of this story including the
style, rhythm and pacing.
Develop the relationship between you and the actors, between the
actors and their characters, and between each of the actors for each
other.
Fix any problem scenes by working with the actors or perhaps even
rewriting the scene.
Make sure the most important scenes, the turning points of the
story, work extremely well.
Bring the entire cast and crew together. I like to rehearse in my home so
everyone feels they are part of a family. Provide bottled water, snacks and soft
drinks. Also provide pencils and yellow felt-tipped markers along with copies of
the screenplay so the actors can take notes and highlight their lines.
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Allow a little time for everyone to socialize and start to get to know each
other. You want a feeling of friends working together. When everyone is there, get
them together in one large circle, preferably standing, and do introductions.
After 20 minutes everyone will be on a first name basis and feeling a sense
of excitement, commitment and belonging to the group. The filmmaker's job is to
keep the excitement and commitment going.
Everyone can sit down now but try to have the actors mix with the rest of
the crew and not sit in a group to encourage the sense of family.
The filmmaker should now talk for 20 minutes or so about his/her vision
for the story, what excites him/her about it, why s/he believes this will be an
important artistic effort, then ask everyone for their commitment to the project.
Look everyone in the eyes as you make this request.
Take a short break so people can get something to eat/drink and go to the
bathroom When everyone is comfortably seated again do a first cold reading.
Assure the actors that this is just a reading and you are not expecting polished
performances. Pick an actor who doesn't have many lines to read the action
paragraphs.
After the reading tell the actors what a great job they did and how excited
you are. Tell everyone about how you emotionally connect to the story and this
reading in particular. Get responses from the actors as to how they feel about their
characters.
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Everyone is probably pretty tired by now, you especially, so let everyone
go home after establishing the time for the actors to assemble the next day. The
crew is no longer invited to the rehearsals unless you personally ask them. You
want to be building your own special relationship with the actors from now on.
Second rehearsal
Today you are going to work on scenes in depth. Go through each scene,
one at a time, with the actors reading the lines then stop to explain and discuss
what is going on. The meaning behind the words, the backstory and subtext,
whatever is important about the story needs to be discussed and understood.
Additional rehearsals
After one or two rehearsals the actors responsible for the minor roles
should be ready to perform. It is now up to the director to establish what
additional rehearsals are required for the principle actors on a case by case and
actor by actor basis.
The best plan is usually to work with the actors in small groups and
working on individual difficult scenes. Two to four hours is generally the longest
you should ever rehearse any individual actor or small group of actors. The
intensity of emotion and mental effort become so taxing on the actors (and the
director) after a couple or hours that very little will be accomplished by continuing
without a good night's rest.
Continue examining the scenes until you are confident the actors
understand your intent and have worked to come up with motivations and
objectives that work. Unless you have a need for your actors being able to give
perfect performances on the first take don't over rehearse your actors. You want to
leave some time for experimentation and improvisation on the set. Actors get
bored and their performance can get flat after too many rehearsals. It has to be fun
for the actors, too.
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How much time you spend in rehearsals is entirely up to you. You are the
filmmaker.
8. http://preproduction.4filmmaking.com/directors-job.html
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UNIT 4
LESSON 8
Film Crew
INTRODUCTION
UNIT OBJECTIVES
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What is the responsibility of Art director, floor manager, Production
Managers?
UNIT STRUCTURE
It is the charge of a sole art director to supervise and unify the vision. In
particular, the art director is in charge of the overall visual appearance and how
it communicates visually, stimulates moods, contrasts features, and
psychologically appeals to a target audience. The art director makes decisions
about visual elements used, what artistic style to use, and when to use motion.
One of the most difficult problems that art directors face is to translate
desired moods, messages, concepts, and underdeveloped ideas into imagery.
During the brainstorming process, art directors, co-workers, and clients are
engaged in imagining what the finished piece or scene might look like. At times,
an art director is ultimately responsible for solidifying the vision of the collective
imagination while resolving conflicting agenda and inconsistencies between the
various individual inputs.
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An art director, in the hierarchical structure of a film art department, works
directly below the production designer, in collaboration with the set decorator and
the set designers. A large part of their duties include the administrative aspects of
the art department. They are responsible for assigning tasks topersonnel such as
the art department coordinator, and the construction coordinator, keeping track of
the art department budget and scheduling (i.e. prep/wrap schedule) as well as
overall quality control. They are often also a liaison to other departments;
especially construction, special FX, property, transportation (graphics), and
locations departments. The art director also attends all production meetings and
tech scouts in order to provide information to the set designers in preparation for
all departments to have a visual floor plan of each location visited.
In the past, the title of art director was used to denote the head of the art
department which also included the set decorator. Now the award includes the
production designer and set decorator. On the movie Gone with the Wind, David
O. Selznick felt that William Cameron Menzies had such a significant role in the
look of the film, that the title art director was not sufficient and so he gave
Menzies the title of production designer. The title has become more common, and
now production designer is commonly used as the title for the head of the art
department, although the title actually implies control over every visual aspect of
a film, including costumes.
8.2 Location
A filming location is a place where some or all of a film or television
series is produced, in addition to or instead of using sets constructed on a movie
studio back lot or soundstage. In filmmaking, a location is any place where a film
crew will be filming actors and recording their dialog. A location where dialog is
not recorded may be considered as a second unit photography site. Filmmakers
often choose to shoot on location because they believe that greater realism can be
achieved in a "real" place; however, location shooting is often motivated by the
film's budget. Many films shoot interior scenes on a sound stage and exterior
scenes on location.
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It is often mistakenly believed that filming "on location" takes place in the
actual location in which its story is set, but this is not necessarily the case.
Location Requirements
overall aesthetic
The location scouts and other Locations Department staff (see below),
working under the supervision of the Location Manager, generally strive to
provide as many potentially useful/viable ideas and/or options as possible for
review by production; often the Assistant Director, Production Manager and
subsequently, the Director or even the Executive Producer in the case of narrative
filmmaking..
During this time the Locations Department (specifically, most likely the
Location Manager himself in situations requiring the most responsibility) will
have already established contact with and begun negotiation with any number of
internal and external parties as may have bearing on production's ability to film at
the location, otherwise known as "clearing the location", i.e., investigating and
confirming availability and agreed upon fees to be paid to a location property
owner or agent, obtaining a certificate of insurance, obtaining any needed film
permits (may involve fees as per local requirements), distributing "resident letters"
or "filming notifications"- written advice to neighbors in the area, advising same
of intent to film in the immediate area (often necessary per local requirements as
well as morally advisable if production's presence will impact local normal day-
to-day activities in any appreciable way) -in general "locking down" or making
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sure that all details and existing or potential issues are addressed. While it is the
Locations Department's job to anticipate and minimize any potential problems
associated with a location, it is also the Locations Department's duty to advise
other Production Department heads of any unresolvable problems or inherent
issues that need consideration so contingencies can be planned or a decision can
be made as to whether an alternate location might actually be better suited. In such
case plans might be made and budget allocated for further research and location
scouting.
Booking a Site:
Only after all the steps above, if a location is still viable and available, it is
"confirmed" or "booked". Usually a legally binding location contract is drawn up
and signed by all parties involved and a property release is obtained, which is
written, signed permission from the property owner or agent allowing
photography of and public depiction via media (i.e., broadcast, video, film, print
publication).
Once a location reaches the "booked" stage, there are very few acceptable
reasons for filming to not commence as planned. At this point many man-hours of
paid production work and considerable amounts of money for location fees and/or
permits have typically been invested with the chosen location in mind. A change
of creative concept at this stage or glitch of any kind (i.e., property owner
cancellation) is potentially very costly to production and legal action is an
unfortunate possible consequence if no other acceptable remedy can be made. On
the flip side of the coin, if production somehow misrepresents itself with regard to
its activities, stated intended use of the location, damages property (insurance
protecting the property owner should be required for any shoot) or negligently
causes other problems for the property owner, property owner is likely to seek
remedy in any of many forms available, including the legal system.
Consideration of Weather:
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Local weather conditions can figure heavily into a location's viability and
affect many areas of production scheduling, so contingencies and alternate,
budgetary-efficient plans should be made well in advance of any shoot day with a
possibility to be affected by weather. A location with potential to be affected by
weather should always be cleared and placed, in advance, with the property
owner's understanding and consent "on weather hold" or under the condition that
production will only confirm use of the location and commence photography
pending viable weather conditions. The aim, in addition to the obvious goal of
attaining the correct aesthetic for the shot in acceptable and safe working
conditions is also geared toward providing greater flexibility of crew scheduling,
equipment, vehicle, etc. rentals and other production aspects and minimize
inconvenience to the owner and in the event of cancellation or postponement by
production due to weather, eliminate or minimize cancellation fees as may be part
of an agreement between production and the location.
Location manager:
Oversees the locations department and its staff, typically reporting directly
to the production manager and/or assistant director (or even director and/or
executive producer). Location manager is responsible for final clearing (or
guaranteeing permission to use) a location for filming and must often assist
production and finance departments in maintaining budget management regarding
actual location/permit fees as well as labor costs to production for himself and the
locations department at large.
Works with the location manager and the various departments in arranging
technical scouts for the essential staff (grips, electric, camera, etc.) to see options
which the location manager has selected for filming. The assistant location
manager will be onset during the filming process to oversee the operation,
whereas the location manager continues pre-production from elsewhere (generally
an office) on the upcoming locations. (Note: On most location-based television
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shows, there will be two assistant location managers that alternate episodes,
allowing one to prep an upcoming episode while the other is on-set with the
current one.)
Location scout:
Location assistant:
Hired by the location manager to be on-set before, during, and after the
filming process. General responsibilities include arriving first at the location to
allow the set dressers into the set for preparation; maintaining the cleanliness of
the location areas during filming; fielding complaints from neighbours; and
ultimately, at the end of the filming, making sure it seems as though the film crew
was never there. There is generally one to three assistants on a shoot at any given
time.
Duties:
Floor managers work for news productions must have flexible working
hours. They may need to work on weekends, extended hours, or even travel to
different locations depending on the show‘s needs. They can typically dress in
casual but appropriate attire, depending on the setting.
Skills/qualities:
Most films do a bit of both location shooting and studio shoots, although
low-budget films usually do more location shooting than bigger budget films
because the cost of shooting at someplace that already exists is much cheaper than
creating that place from scratch. In certain situations it my be cheaper to shoot in a
studio. In these situations lower budget films often shoot more in a studio.
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It sometimes allows the use of cheaper non-union labor or to
bypass work stoppages in the US. Canadian locations such
as Vancouver and Toronto are known for this.
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Location shooting usually requires a location manager, and locations are
usually chosen by a location scout. Many popular locations, such as New York
City in the United States, Toronto in Canada, and the Isle of Man in the United
Kingdom, have dedicated film offices to encourage location shooting, and to
suggest appropriate locations to film-makers.
3. Knox, Dave (2005). Strike the Baby and Kill the Blonde: An Insider's
Guide to Film Slang. Three Rivers Press. ISBN 1-4000-9759-2.
4. Preston, Ward (1994). What an Art Director Does. Silman-James Press.
p. 150. ISBN 1-879505-18-5.
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UNIT 5
LESSON 9
Pre-Production in Filmmaking
INTRODUCTION
Even though the writer may still be working on it, the screenplay is
generally page-locked and scene-numbered at the beginning of pre-production to
avoid confusion. This means that even though additions and deletions may still be
made, any particular scene will always fall on the same page and have the same
scene number.
UNIT OBJECTIVES
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The importance of Planning before preproduction in filmmaking.
UNIT STRUCTURE
Once you‘ve got your idea, you can think about how to turn it into a film. There
are lots of different ways of doing this. A mindmap, where you write down all the
ideas that might help, can be a good place to start.
Mindmap:
Start in the center with an image of the topic, using at least 3 colors.
Use images, symbols, codes, and dimensions throughout your mind map.
Select key words and print using upper or lower case letters.
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The lines should be connected, starting from the central image. The lines
become thinner as they radiate out from the center.
Make the lines the same length as the word/image they support.
Use multiple colors throughout the mind map, for visual stimulation and
also for encoding or grouping.
Keep the mind map clear by using radial hierarchy or outlines to embrace
your branches.
You could write a treatment. This is a detailed description of the story and how it
will look and sound on film. Here‘s an example: James
Cameron‘s original treatment for Terminator.
If your film has actors and dialogue, you should write a script. There‘s a standard
script format.
If your scenes are complex, you can make storyboards to help work out how
you‘re going to film them. Working out the shots in advance will help you make
sure you get everything you need on the day. These are a good way to make sure
that the shots make sense together.
StoryBoard:
The storyboarding process can be very time-consuming and intricate. Many large
budget silent films were storyboarded but most of this material has been lost
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during the reduction of the studio archives during the 1970s. The creation of the
storyboard is attributed to Georges Méliès. The form widely known today was
developed at the Walt Disney studio during the early 1930s. In the biography of
her father, The Story of Walt Disney (Henry Holt, 1956), Diane Disney
Miller explains that the first complete storyboards were created for the 1933
Disney short Three Little Pigs. According to John Canemaker, in Paper Dreams:
The Art and Artists of Disney Storyboards (1999, Hyperion Press), the first
storyboards at Disney evolved from comic-book like "story sketches" created in
the 1920s to illustrate concepts for animated cartoon short subjects such as Plane
Crazy and Steamboat Willie, and within a few years the idea spread to other
studios.
Gone with the Wind (1939) was one of the first live action films to be completely
storyboarded. William Cameron Menzies, the film's production designer, was
hired by producer David O. Selznick to design every shot of the film.
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"production design was largely characterized by adoption of the storyboard".
Storyboards are now an essential part of the creative process.
If you can‘t draw, use a digital still camera or just make a list of shots and check
them off as you shoot.
There are free downloadable storyboards and shot lists on the Film planning
templates page.
Do a recce: visit the settings where you‘re going to film. Check that you can get
permission to film there, if you need it. Check the light. Check that there won‘t be
any interruptions or distracting sounds. Check there‘s space to get all the camera
positions you need.
You could draw plans of the location to help you work out where to put the actors
and cameras. Remember to follow the 180 degree rule.
Make sure you have all the people and all the gear you need before you start
shooting. You can use call sheets to organise this.
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Make sure you get any legal agreements – e.g. actor release forms – signed before
you start shooting: you don‘t want to be arguing about these after you‘ve
completed your film.
If it‘s a news or documentary item – where you don‘t know exactly what‘s going
to be there – you still need to plan. Find out as much as possible about the place or
story and make a list of the kinds of shots you‘re going to film.
If you‘re going to interview people, make sure they‘re available and draft some
questions to ask them.
In some situations, you can‘t visit the location in advance. You might be covering
a news story in a different part of the country or abroad. But you can still plan.
Find out as much as possible about what the place looks like; get in touch with
someone local if you can. You can even storyboard the whole thing before you get
there. That will give you a basic list of shots to work with; you can then shoot
extra shots and things that you see when you get there.
Writing a screenplay isnt' a single step, but a process that goes through several
stages. One of the most important steps is developing the movie's concept before
you actually begin writing the actual script. This essential first step lays out how
the film's story should go, permits easy revisions and guide you in the same way
as an outline guides the writing of an essay.
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You must be able to provide straightforward answers to these questions -- all
without beating around the bush. When you're pitching your screenplay to a
producer or a studio executive, failing to answer these questions in a sentence or
two will most likely result in a quick end to that pitching session!
With the initial concept under your belt, you next expand your idea by answering
more questions. "What is the theme and the type of story to be produced?" "Is it a
period, children's, animated, or teen film?" "Is it an adaptation from a literary
piece, a biopic, or is it inspired by a true story?"
Deciding upon the film's genre is a next critical step. Is it drama, comedy, horror,
action, romance, sci-fi, epic, or fantasy? With that decided, you may find it falls
into a sub-genre like a police procedural, superhero, or swashbuckler.
Another important step is deciding upon whose point of view will be used in the
film. Will the story be told from the perspective of the main character -- as is
usually the case -- or someone (or something) else? Defining this before writing
the scrip is crucial to the story's flow and helps to ensure that the story doesn't
branch out to unnecessary subplots.
Writing off the top of our head sometimes is great to capture a fleeting idea. But
real planning and preparation work can save the writer a lot of frustration and
backpedaling at a later date. Outlining and breaking down the dramatic elements
of a story are well worth the effort. By playing contrasts and conflict to maximum
effect the playwright can stir the primal in us.
There are so many ways to approach an idea. And the actual activity of logging in
the possibilities is not a pleasant task. But having an easy and systematic method
to catalog ideas, dialogue, and other snippets is like having an assistant available
at all time to do your bidding. In recent years software developers have created
products to simplify this process; some are for outlining/brainstorming and others
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specifically organize dramatic elements under a theoretical umbrella. Whatever
method you choose here is a "Top Ten Tip' List for you:
Create a world that's true to real life or fantastical or that mixes the
mundane with the magical. But whatever set of rules you create for that
world, make sure you follow them.
Write a conflict that builds as the play progresses. As you structure the
conflict, think in terms of your play having a beginning, a middle and an
end.
Write characters that want something (which puts them in conflict with
other characters) and try to get what they want at every moment.
Create a "ticking clock" that puts the characters under pressure to get what
they want right away.
Make sure there is a good reason, an "event," for your play. It's not enough
for two characters to sit around and talk for a while and then leave. There
needs to be some important reason why we're watching them now, at this
particular moment.
Write dialogue that illuminates your characters and advances the plot at
the same time.
Make each character speak in a distinctive voice. If you have trouble with
that, try imagining a specific actor you know - even if it's someone who
will never play the part - in the role.
Do not have a character tell us something she can show us instead. For
example, it's much more effective to hide under the bed than to say "I'm
afraid."
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Give each character a "moment," something that justifies the character's
existence in your play and that makes him attractive for an actor to play.
Casting:
Depending on the prestige of the role, casting calls may go out to the public at
large (typical forcommunity theater), to professional and semi-professional local
actors (for supporting roles in theaterand film) or to specifically selected actors
(for leading roles, especially in films). In the production of film and television, a
similar process is followed.
Independent Casting Studios are often used for casting calls so that the castings
can take place in various locations. Dewar Studios in Great Titchfield Street in
central London is a good example of the independent casting studios that provide
facilities to casting directors.
Location:
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A filming location is a place where some or all of a film ortelevision series is
produced, in addition to or instead of usingsets constructed on a movie
studio backlot or soundstage. In filmmaking, a location is any place where a film
crew will be filming actors and recording their dialog. A location where dialog is
not recorded may be considered as a second unitphotography site. Filmmakers
often choose to shoot on location because they believe that greater realism can be
achieved in a "real" place; however, location shooting is often motivated by the
film's budget. Many films shoot interior scenes on a sound stage and exterior
scenes on location.
It is often mistakenly believed that filming "on location" takes place in the actual
location in which its story is set, but this is not necessarily the case.
It is common for films or television series to be set in one place, but filmed in
another, usually for reasons of economy or convenience, but sometimes because
the substitute location looks more historically appropriate.
Some substitute filming locations, and the corresponding film setting, include:
Almería, Spain - Southwest USA (The Good, the Bad and the Ugly, as
well as numerous otherSpaghetti Westerns)
Film Finance:
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Past film slate's poor performance records are showing up in public court
documents. Property and casualty companies (P&C) like AIG had offered
insurance against film slates and the bonds issued to fund them, but now fully
refuse to cover film slates. This ended in many lawsuits, starting in early 1999
(with Steve Stabler's Destination Films $100M bond fund failure and subsequent
lawsuit), and continue to this day with Aramid's lawsuit on Relativity's Beverly-1-
Sony film slate and the Melrose-2-Paramount slate. Citigroup attempted to wrap
the Beverly-1-Sony slate with a property and casualty insurance wrapper (from
the formerly bankrupt Ambac Assurance, Corp.). After these "uninsured" slate
financing arrangements (SFA) failed to return even the original principal to
investors, the market has sought solutions. Traditionally, banks like JP Morgan
have an entertainment division that uses proprietary risk mitigation regression
analysis to see if future film revenues can meet an exceedance probability (where
in the ultimate revenues allow the loan to break even), but this is calculated
guesswork, and has caused all of the major national banks to lose millions in bad
loans. An alternative to such loss protection was developed by Geneva Media
Holdings, LLC (originally as risk mitigation for affluent individuals and "direct
investors" under US tax incentive IRC 181). Fully insured media funds are now
being carefully reviewed by risk analysts at major hedge funds, banks and
institutional pension plans specializing in investor risk mitigation.
Many outside of Hollywood fail to realize the longevity of film and television
after-market income streams. Many commercial films and network television
shows will make money for decades. For the investor who pays for part of the
negative costs, the time value of money is important. For many movie investors
the required rate of return for this "risky" investment may be 25% or more. This
means that while there may be TV revenues for an additional 10 years after the
movie is released, the PV (present value) of those revenues is diminished by the
required rate of return and the time it takes for these revenues to accrue. Ancillary
revenues (VOD, DVD, Blu-ray, PPV, CATV, etc.), tend to accrue to the studio
that purchased these residuals as part of their overall distribution deal. For many
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movie investors in the past, the theatrical box office was the primary place to gain
a PV return on their investment.
Slated is the first dedicated online film finance marketplace for professional
equity investing. Combined with Slated's team, script and financial analysis,
investors can have ownership in films with real profit potential.
Epagogix has developed a system using neural networks to assess factors that
contribute to box office success. They assess a wide variety of movies of different
box office returns. Another film finance analyst, Steve Jasmine, claims to have
developed a system for predicting a film's box office success. This system claims
to quantify 800 creative elements of billion dollar grossing movies to determine
what audiences are most interested in. Worldwide Motion Picture Group offers a
service termed "script evaluation" where a team of analysts compare draft scripts
to those of previously released movies in an effort to estimate the box office
potential of the proposed script. They also conduct surveys and use results of
previous focus groups to assist this analysis.
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A final consideration is securing title. Since the collateral for film financing
arrangements can be based on the ownership of intellectual property rights, film
finance transactions generally commence with a title analysis.
government grants;
equity finance.
Crowdfunding:
With a rising popularity of online crowdfunding more and more films are getting
financed directly by their consumers this way. The crowdfunding
platforms Kickstarter and IndieGoGo have their own categories dedicated to
films.
Crowdfunding films gives the consumer a voice in what films are being produced,
allow for riskier, more socially relevant, more innovative, less profit-oriented
independent films with smaller and marginal target audiences that can't be found
in mainstream cinema and lower the entry-barrier to new
filmmakers. Crowdfunded films include Iron Sky, Kung Fury, Veronica
Mars, Code 8, Star Trek: Renegades, Manthan and Anomalisa.
Shooting:
Block – determining where the actors will be on the set and the first
camera position
Light – time for the DOP to light the set and position the camera for the
first shot
Rehearse – camera rehearsal of the first set-up with the actors and crew
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Tweak – make lighting and other adjustments
1. http://actioncutprint.com/filmmaking-articles/filmmakingarticle-05/
3. http://learnaboutfilm.com/making-a-film/film-planning-pdfs/
4. http://www.makingmoviesmakesense.org/content/pre-production
5. Jon Gress (2014). [digital] Visual Effects and Compositing New Riders p. 23. ISBN
9780133807240
6. Gabler, Neal (2007). Walt Disney: The Triumph of the American Imagination.
New York: Vintage Books. pp. 181–189. ISBN 9780679757474.
7. Mind maps as active learning tools', by Willis, CL. Journal of computing sciences
in colleges. ISSN 1937-4771. 2006. Volume: 21 Issue: 4
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UNIT 5
LESSON 10
INTRODUCTION
In film editing, video editing and post production, screen direction is the
direction that actors or objects appear to be moving on the screen from the point
of view of the camera or audience. A rule of film editing and film grammar is that
movement from one edited shot to another must maintain the consistency of
screen direction in order to avoid audience confusion.
UNIT OBJECTIVES
UNIT STRUCTURE
10.2 Cinematography
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"Camera left" or "frame left" indicates movement towards the left side of
the screen, while "camera right" or "frame right" refers to movement towards
the right side of the screen. "Foreground" refers to the apparent space close to the
camera (and thus to the audience), and "background" refers to the apparent space
in the distance away from the camera and the audience.
If the shot shows him again moving from screen left to screen right (as in
the first shot), the audience will assume that the actor is continuing his previous
movement and extending it to apparently cover a greater distance even if that is
purely a fabrication of editing.
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Avant-garde, experimental, and some independent film and video
productions often deliberately violate screen direction rules in order to create
audience disorientation or ambiguity. However, unless it is done very skillfully,
violation of screen direction can appear to the audience to be the result of
filmmaker ineptitude rather than experimentation.
10.2 Cinematography
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wide. The results of this work were first shown in public in 1893, using the
viewing apparatus also designed by Dickson, the Kinetoscope. Contained within a
large box, only one person at a time looking into it through a peephole could view
the movie.
The Bell and Howell 2709 movie camera invented in 1915 allowed
directors to make close-ups without physically moving the camera.
By the late 1920s most of the movies produced were sound films.
By the 1970s, most movies were color films. IMAX and other 70mm
formats gained popularity. Wide distribution of films became commonplace,
setting the ground for "blockbusters."
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Film cinematography dominated the motion picture industry from its
inception until the 2010s, when digital cinematography became dominant. Film
cinematography is still used by some directors, especially in specific applications
or out of fondness of the format.
The first film cameras were fastened directly to the head of a tripod or
other support, with only the crudest kind of leveling devices provided, in the
manner of the still-camera tripod heads of the period. The earliest film cameras
were thus effectively fixed during the shot, and hence the first camera movements
were the result of mounting a camera on a moving vehicle. The first known of
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these was a film shot by a Lumière cameraman from the back platform of a train
leaving Jerusalem in 1896, and by 1898 there were a number of films shot from
moving trains. Although listed under the general heading of "panoramas" in the
sales catalogues of the time, those films shot straight forward from in front of a
railway engine were usually specifically referred to as "phantom rides".
In 1897, Robert W. Paul had the first real rotating camera head made to
put on a tripod, so that he could follow the passing processions of Queen
Victoria's Diamond Jubilee in one uninterrupted shot. This device had the camera
mounted on a vertical axis that could be rotated by a worm gear driven by turning
a crank handle, and Paul put it on general sale the next year. Shots taken using
such a"panning" head were also referred to as "panoramas" in the film catalogues
of the first decade of the cinema.
The standard pattern for early film studios was provided by the studio
which Georges Méliès had built in 1897. This had a glass roof and three glass
walls constructed after the model of large studios for still photography, and it was
fitted with thin cotton cloths that could be stretched below the roof to diffuse the
direct ray of the sun on sunny days. The soft overall light without real shadows
that this arrangement produced, and which also exists naturally on lightly overcast
days, was to become the basis for film lighting in film studios for the next decade.
Cinematography can not only depict a moving subject but can use a
camera, which represents the audience's viewpoint or perspective, that moves
during the course of filming. This movement plays a considerable role in the
emotional language of film images and the audience's emotional reaction to the
action. Techniques range from the most basic movements of panning (horizontal
shift in viewpoint from a fixed position; like turning your head side-to-side) and
tilting (vertical shift in viewpoint from a fixed position; like tipping your head
back to look at the sky or down to look at the ground) to dollying (placing the
camera on a moving platform to move it closer or farther from the
subject), tracking (placing the camera on a moving platform to move it to the left
166
or right),craning (moving the camera in a vertical position; being able to lift it off
the ground as well as swing it side-to-side from a fixed base position), and
combinations of the above. Early cinematographers often faced problems that
were not common to other graphic artists because of the element of motion.[11]
Most cameras can also be handheld, that is held in the hands of the camera
operator who moves from one position to another while filming the action.
Personal stabilizing platforms came into being in the late 1970s through the
invention of Garrett Brown, which became known as the Steadicam. The
Steadicam is a body harness and stabilization arm that connects to the camera,
supporting the camera while isolating it from the operator's body movements.
After the Steadicam patent expired in the early 1990s, many other companies
began manufacturing their concept of the personal camera stabilizer.
The first special effects in the cinema were created while the film was
being shot. These came to be known as "in-camera" effects.
Later, optical and digital effects were developed so that editors and visual effects
artists could more tightly control the process by manipulating the film in post-
production.
The 1896 movie The Execution of Mary Stuart shows an actor dressed as
the queen placing her head on the execution block in front of a small group of
bystanders in Elizabethan dress. The executioner brings his axe down, and the
queen's severed head drops onto the ground. This trick was worked by stopping
the camera and replacing the actor with a dummy, then restarting the camera
before the axe falls. The two pieces of film were then trimmed and cemented
together so that the action appeared continuous when the film was shown.
This film was among those exported to Europe with the first Kinetoscope
machines in 1895, and was seen by Georges Méliès, who was putting on magic
shows in his Theatre Robert-Houdin in Paris at the time. He took
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up filmmaking in 1896, and after making imitations of other films from Edison,
Lumière, and Robert Paul, he made Escamotage d'un dame chez Robert-Houdin
(The Vanishing Lady). This film shows a woman being made to vanish by using
the same stop motion technique as the earlier Edison film. After this, Georges
Méliès made many single shot films using this trick over the next couple of years.
The distributor may set the release date of a film and the method by which
a film is to be exhibited or made available for viewing: for example, directly to the
public either theatrically or for home viewing (DVD, video-on-
demand, download, television programs through broadcast syndication etc.). A
distributor may do this directly, if the distributor owns the theaters or film
distribution networks, or through theatrical exhibitors and other sub-distributors.
A limited distributor may deal only with particular products, such as DVDs or
Blu-ray, or may act in a particular country or market. The primary distributor will
often receive credit in the film's credits, one sheet or other marketing material
Theatrical distribution:
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distributor collects the amount due, audits the exhibitor's ticket sales as necessary
to ensure the gross reported by the exhibitor is accurate, secures the distributor's
share of these proceeds, surrenders the exhibitor's portion to it, and transmits the
remainder to the production company (or to any other [intermediary], such as a
film release agent).
The distributor must also ensure that enough film prints are struck to
service all contracted exhibitors on the contract-based opening day, ensure their
physical delivery to the theater by the opening day, monitor exhibitors to make
sure the film is in fact shown in the particular theatre with the minimum number
of seats and show times, and ensure the prints' return to the distributor's office or
other storage resource also on the contract-based return date. In practical terms,
this includes the physical production of release prints and their shipping around
the world (a process that is being replaced by digital distribution in most
developed markets) as well as the creation of posters, newspaper and magazine
advertisements, television commercials, trailers, and other types of ads.
Distributors typically enter into one of the two types of film booking
contracts. The most common is the aggregate deal where total box office revenue
that a given film generates is split by a pre-determined mutually-agreed
percentage between distributor and movie theater. The other method is the sliding
169
scale deal, where the percentage of box office revenue taken by theaters declines
each week of a given film's run. The sliding scale actually has two pieces that
starts with a minimum amount of money that theater is to keep—often called ―the
house nut‖—after which the sliding scale kicks in for revenue generated above the
house nut. However, this sliding scale method is falling out of use. Whatever the
method, box office revenue is usually shared roughly 50/50 between film
distributors and theaters.
International Distribution
Although there are now numerous distribution techniques, in the past the
studios and networks were slow to change and did not experiment with different
distribution processes. Studios believed that new distribution methods would
cause their old methods of revenue to be destroyed. With time, the development of
new distribution did prove to be beneficial. The studios revenue was gained from
myriad distribution windows. These windows created many opportunities in the
industry and allowed networks to make a profit and eliminate failure. These new
distribution methods benefited audiences that were normally too small to reach
and expanded the content of television. With the new age of technology, networks
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accepted the fact that it was a consumer demand industry and accepted the new
models of distribution.
Non-theatrical distribution:
This term, used mainly in the British film industry, describes the
distribution of feature films for screening to a gathered audience, but not in
theatres at which individual tickets are sold to members of the public. The
defining distinctions between a theatrical and a non-theatrical screening are that
the latter has to be to a closed audience in some way, e.g. pupils of a school,
members of a social club or passengers on an airline, and that there can be no
individual admission charge. Most non-theatrical screening contracts also specify
that the screening must not be advertised, except within the group that is eligible
to attend (e.g. in a membership organisation's newsletter or an in-flight magazine).
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home video rights may be licensed by the producer to other distributors or the
distributor may sub-license them to other distributors.
A distributor may also maintain contact with wholesalers who sell and ship
DVDs to retail outlets as well as online stores, and arrange for them to carry the
DVD. The distributor may also place ads in magazines and online and send copies
of the DVD to reviewers.
Distribution credits:
The primary distribution companies will usually receive some billing for
the film. For example, Gone With the Wind was shown on the one sheet as
"A Metro-Goldwyn-Mayer Release". A modern example,Jurassic Park, would be
the credit "Universal Pictures presents …". The Universal production logo also
opened the film's trailer. In some cases, there is split distribution as in the case
of Titanic (1997): "Twentieth Century Fox and Paramount Pictures present …".
Both companies helped finance the film.
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The film is projected with a movie projector onto a large projection
screen at the front of the auditorium while the dialogue, sounds and music are
played through a number of wall-mounted speakers. Since the
1970s, subwoofers have been used for low-pitched sounds. In the 2010s, most
movie theaters are equipped for digital cinema projection, removing the need to
create and transport a physical film print on a heavy reel.
Luxury screens:
Some cinemas in city centers offer luxury seating with services like
complimentary refills of soft drinks and popcorn,
a bar serving beer, wine and liquor, reclining leather seats and service bells.
Age restrictions:
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These ratings are from the revised Taiwan motion picture rating system
which took effect in October 2015.
Revenue:
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In Canada, the total operating revenue in the movie theater industry was
$1.7 billion in 2012, an 8.4% increase from 2010. This increase was mainly the
result of growth in box office and concession revenue. Combined, these accounted
for 91.9% of total industry operating revenue. In the US, the "...number of tickets
sold fell nearly 11% between 2004 and 2013, according to the report, while box
office revenue increased 17%" due to increased ticket prices.
One reason for the decline in ticket sales in the 2000s is that "home-
entertainment options [are] improving all the time— whether streamed movies
and television, video games, or mobile apps—and studios releasing fewer
movies", which means that "people are less likely to head to their local
multiplex". A Pew Media survey from 2006 found that the relationship between
movies watched at home versus at the movie theater was in a five to one ratio and
75% of respondents said their preferred way of watching a movie was at home,
versus 21% who said they preferred to go to a theater. In 2014, it was reported that
the practice of releasing a film in theaters and via on-demand steaming on the
same day (for selected films) and the rise in popularity of the Netflix streaming
service has led to concerns in the movie theater industry. Another source of
competition is television, which has "...stolen a lot of cinema's best tricks – like
good production values and top tier actors – and brought them into people's living
rooms." Since the 2010s, one of the increasing sources of competition for movie
theaters is the increasing ownership by people of home theater systems which can
display high-resolution Blu-ray disks of movies on large, widescreen flat-screen
TVs, with 5.1 Surround Sound and a powerful subwoofer for low-pitched sounds.
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appeal. Unlike seemingly similar forms of entertainment such as rock concerts, in
which a popular performer's tickets cost much more than an unpopular performer's
tickets, the demand for movies is very difficult to predict ahead of time. Indeed,
some films with major stars, such as Gigli (which starred the then-
supercouple of Ben Affleck and Jennifer Lopez), have turned out to be box-office
bombs, while low-budget films with unknown actors have become smash hits
(e.g., The Blair Witch Project). The demand for films is usually determined from
ticket sale statistics after the movie is already out. Uniform pricing is therefore a
strategy to cope with unpredictable demand. Historical and cultural factors are
sometimes also cited.
Ticket check:
In some movie theater complexes, the theaters are arranged such that
tickets are checked at the entrance into the entire plaza, rather than before each
theater. At a theater with a sold-out show there is often an additional ticket check,
to make sure that everybody with a ticket for that show can find a seat. The lobby
may be before or after the ticket check.
Controversies:
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Loudness: Another major recent concern is that the dramatic
improvements in stereo sound systems and in subwoofer systems have led to
cinemas playing the soundtracks of films at unacceptably high volume levels.
Usually, the trailers are presented at a very high sound level, presumably to
overcome the sounds of a busy crowd. The sound is not adjusted downward for a
sparsely occupied theater, and some patrons employ earplugs for the trailer period.
Volume is normally adjusted based on the projectionist's judgment of a high or
low attendance. The film is usually shown at a lower volume level than the
trailers. In response to audience complaints, a manager at a Cinemark theater in
California explained that the studios set trailer sound levels, not the theater.
You are not permitted to use any camera or recording equipment in this
cinema. This will be treated as an attempt to breach copyright. Any person doing
so can be ejected and such articles may be confiscated by the police. We ask the
audience to be vigilant against any such activity and report any matters arousing
suspicion to cinema staff. Thank you.
Some theaters (including those with IMAX stadiums) have detectors at the
doors to pick up recording smugglers. At particularly anticipated showings,
theaters may employ night vision equipment to detect a working camera during a
screening. In some jurisdictions this is illegal unless the practice has been
announced to the public in advance.
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dangerous (indeed, "shouting fire in a crowded theater" is the standard example in
American English of the limits to free speech, because it could cause a deadly
panic). Therefore, all major theater chains have implemented crowd control
measures. The most well-known measure is the ubiquitous holdout line which
prevents ticket holders for the next showing of that weekend's most popular movie
from entering the building until their particular auditorium has been cleared out
and cleaned. Since the 1980s, some theater chains (especially AMC Theatres)
have developed a policy of co-locating their theaters in shopping centers (as
opposed to the old practice of building stand-alone theaters). In some cases,
lobbies and corridors cannot hold as many people as the auditoriums, thus making
holdout lines necessary. In turn, ticket holders may be enticed to shop or eat while
stuck outside in the holdout line. However, given the fact that rent is based on
floor area, the practice of having a smaller lobby is somewhat understandable.
Snack prices: The price of soft drinks and candy at theaters is typically
significantly higher than the cost of those items at a fast food chain and food store,
respectively. Popcorn prices can also be exorbitant. It has been "...estimated that
movie theaters make an 85% profit at the concessions stand on overpriced soda,
candy, nachos, hot dogs and, of course, popcorn. Movie-theater popcorn has been
called one of America's biggest rip-offs, with a retail price of nine times what it
costs to make."
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10.5 Let Us Sum Up
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