PRD_Lav
PRD_Lav
Group Name: F2
Executive Summary
Overview:
Problem Solved:
Objectives
Lower off-season uninstall percentages
Grow DAU and session time
Increase user interaction with engaging mini-games
Raise awareness about other sports, apart from cricket through
educational content
Key Features & Functionality
Mini Games
Description: A set of recreational and fun games to fill the gap for
users when the leagues they support are on a hiatus
(the Games are: Mini Golf, Archery, Javelin Throw …)
Players: 2-4 players per game
Gameplay Flow: Users can start the Dream11 app, click the ‘Mini
Games’ tab, invite friends or online players to play
The rewards: Entry fees from ₹10, prize pools from ₹5000, from
₹20,000, as well as cashback and vouchers
Target Audience
Primary Users:
Secondary Users:
Problem Definition
Core Problem
Business Goals
Why Now?
With apps like MPL and Winzo gaining traction in the casual gaming space,
Dream 11 risks losing users during off-season. The rise of mobile-based
gaming and increased demand for continuous engagement make this the
right time to expand beyond fantasy sports.
Customer Segments
Primary Users:
Secondary Users:
Non-Target Segments:
Problem Validation
Primary Research:
Representative Quotes:
“I love playing fantasy cricket, but once IPL is over, I barely use the app
until the next big tournament.”
“I wish Dream 11 had something fun to do when there are no fantasy
games available.”
Secondary Research:
70% of the sports fans regularly check the players statistics and
team updates (Source: Statista 2023).
Global examples like ESPN and Bleacher Report have successfully
driven daily engagement through sports content.
Business Requirements
Key Business Needs:
Increase Retention: Reduce the drop off during the off-season by
10-15%.
Boost Engagement: Increase DAUs by 7-12% and session time by
15-20%.
New Revenue Streams: To grow the in-app transactions by 4-7%
through the mini-games feature.
Expand Sports Interest: Get at least 20-25% of the present users
to explore the other sports leagues.
Lost Revenue: Decrease in engagement will mean lower in-app
purchases which will lead to loss in revenue.
Competitive Risk: Other platforms (like MPL, WinZO) are already
offering features that result in year-long engagement.
Strategic Fit:
Constraints:
High Churn: Users after top season’s leagues uninstall the app due
to lack of action.
Metrics
North Star Metric (NSM):
SOLUTIONS
MVP Breakdown
We've got a feature called Daily Mini Games, which are short fun games like Mini Golf and
Archery to keep the users engaged. There is always the risk of something going wrong, such
as users disliking the games, internet disruptions, or new players failing to understand the
rules. These include a constant influx of new games, auto-saving progress with your
account and in-game tutorials.
UPDATES: During the Off-Season, we will be using Push Notifications to update our users
with sports events and mini-games. The dangers include pestering users about too many
alerts or not pertinent information. To solve this, users can customize their notification
preferences and AI will follow up with making recommendations according to their interests.
Quick Play Mode — This allows users to jump into games even if they do not have
opponents waiting to play. This can create issues such as matchmaking times or players
leaving mid-combat. The fixes? Standby opponents from AI bots and penalties for quitters
Leaderboard & Badges make competition with points and achievements. It is possible that
some users will disregard the rewards or cheat. To counter this, prominently display
leaderboards and deploy fraud detection tools.
Incentivize inviting friends with Referral Bonuses for Mini Games. The difficulties might be
fake accounts or a lack of attraction to the reward. What to do: limit user referrals,
credentialed accounts with gated experience, tier rewards for engaged users
Mini Games Recommendations import personalized recommendations from the other
modules to provide some games. The data for new users is limited thus can lead to bad
suggestions. Feedback and popular games first
Daily Mini Games: Risks are that they are unpopular or don't connect. Mitigated by tutorials
and auto-save features.
Push Notifications: Too much of them can annoy users. Provide customization and
intelligent filtering.
Quick Play Mode: Long waiting times or Quick Play mode: Long queues or quitters could
frustrate players. Use AI bots and apply quit penalties.
Cheating or disinterest can happen in Leaderboard & Badges: 470 — Use fraud prevention
systems and visual incentives.
Fake accounts or weak rewards can ruin efficiency. Reduce referrals, raise incentives.
Am I far off: new user suggests mistakes early on. Fallback to trending games until the
data sorts itself out.
Assumptions
Market Readiness:
Regulatory Compliance:
User Acquisition: