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Scepter of the Lightbringer Adventure Summary

The document outlines the history and lore surrounding the Elderbrain's adventure, detailing the conflict between the forces of Light and Darkness, particularly focusing on the Dark Star and the Shining Light. It introduces key characters such as Karrokh, Sarath, Rodnar, and Kalaman, and describes the rise of the Order of the Eternal Light and the ensuing wars. The narrative culminates in the quest for the Radiant Scepter of the Shining Light, which is sought by various factions for its immense power and potential threat.

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Rostislav Drozd
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0% found this document useful (0 votes)
104 views15 pages

Scepter of the Lightbringer Adventure Summary

The document outlines the history and lore surrounding the Elderbrain's adventure, detailing the conflict between the forces of Light and Darkness, particularly focusing on the Dark Star and the Shining Light. It introduces key characters such as Karrokh, Sarath, Rodnar, and Kalaman, and describes the rise of the Order of the Eternal Light and the ensuing wars. The narrative culminates in the quest for the Radiant Scepter of the Shining Light, which is sought by various factions for its immense power and potential threat.

Uploaded by

Rostislav Drozd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Credits

We are continuously astonished by the support we re- Game Designers:


ceive from our incredible community. Your enthusiasm Gábor Dán, Tamás Marton
and encouragement fuel our creativity, motivating us Illustrators:
to craft new stories and adventures. We are proud to Dávid Szabó, Gergely Kovács, Tamás Baranya
count each of you as part of the hive mind of the Elder- Cover Artist:
brain, guiding and inspiring us through every step of Dávid Szabó
this journey. Without your unwavering commitment, Proofreader:
none of this would be possible. As we bring this chapter Tyler Patton
to a close, we can’t wait to embark on the next one Editors and Layout Designers:
together. Stay with us, as the adventure is far from over. Kreatívmu"hely, Kismárton Ágnes
VTT Implementation:
Darryl Lehane

We are grateful to our families for all their support and


tolerance towards our fanatical devotion to the Elder-
brain, which keeps threatening to consume our sanity.

First Edition, 2025.

This work includes material taken from the System Reference Doc-
ument 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at
https://dnd.wizards.com/resources/systems-reference-document.
The SRD 5.1 is licensed under the Creative Commons Attribution
4.0 International License available at https://creativecommons.org/
licenses/by/4.0/legalcode.

Published by Elderbrain, Inc. No part of this publication other than


the material designated as SRD 5.1 licensed under the Creative Com-
mons Attribution 4.0 International License may be reproduced,
distributed, or transmitted in any form or by any means including
photocopy, recording, or other electronic or mechanical methods,
without the prior written permission of Elderbrain, Inc.

2025. © Elderbrain, Inc. 651 N Broad St., Middletown, DE 19709, USA.


Elderbrain.com

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A DV EN T UR E B ACKGROUND

Adventure Background

THE HERETIC OF DARKNESS SHATTERING THE DARKNESS


Thousands of years ago, when darkness reigned A millennium after Karrokh’s punishment, the
supreme and dark celestials ruled the land of prophesized artifact emerged — the radiant scepter
mortals under the banner of the avatar of the of the Shining Light. Its arrival brought deliverance
Darkness Within — the Dark Star — lived a priest to all people of the mortal realms when the Shining
named Karrokh the Jet Eye. He was a priest of the Light bestowed it upon Sarath, a hierophant of
Darkness Within and an oracle of great renown the god of Light. This gift, granted in response to
working in the Library of Skins, where he was Sarath's fervent prayers, held immense power,
an archivist of sinister knowledge. He was then intended to counter the Dark Star's dominion and
elevated to be a caretaker of a shrine dedicated to shatter the Moon that was perpetually eclipsing
secrets called the Lair of Secrets. He foretold the the Sun. Sarath wielded the holy relic to control
appearance of an artifact of Light that would and enhance a radiant sphere of annihilation
threaten to end the reign of the Dark Star amplified through prayers and magically-
and bring about the rule of the Shining treated mirrors to shatter the Moon,
Light. Such a blasphemous pronouncement bathing the world in long-awaited light
defied the established order of the dark and banishing the celestial armies of
celestials, and Karrokh suffered a dreadful the Dark Star to their native plane. The
fate for his heretical prophecy. He was Scepter was a holy artifact, a symbol of the
entombed alive within the Lair of Secrets, his Shining Light, and a weapon of great power for
prophecy buried alongside him, erased from channeling radiant energies. But as fate would
the annals of history. Karrokh continued to have it, it would become so much more — a
prophesize as an undead, clawing his newfound symbol of oppression and a threat to the very
visions of the artifact’s return and the hunt for world it once sought to protect.
this elusive artifact by a group of
heroes onto the walls of his tomb. RADIANT SCEPTER OF
THE SHINING LIGHT

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A DV EN T UR E B ACKGROUND

Faeryl Myrryn offered a pact to bolster Kalaman's


THE AGE OF BRIGHTNESS forces with an extract distilled from the blood of
vampires on the condition that he would serve
The crusade of light shortly escalated into her in undeath once his enemies were vanquished.
extremism. Rodnar the All-Seeing, a cunning and Recognizing the opportunity to tip the scales in
ruthless archpriest of the Shining Light, helmed his favor, Kalaman eagerly accepted. Empowered
the militant wing of the faith, known as the Fists by Faeryl Myrryn’s gift, his armies were primed to
of the Sun, turning it into an inquisition that take the battle directly to Rodnar and the northern
aimed to eradicate the followers of the Dark Star. realms.
Rodnar’s crusade signified the beginning of the
Age of Brightness, during which he established his VAMPIRE The final battle unfolded
theocratic regime: the Order of the Eternal Light. BLOOD in the Ulden Forest.
ELIXIR
His right hand and head inquisitor was Arzatraxos, The Draylish forces
a fervent red dragon cleric infamous for ruthlessly overwhelmed the troops
purging heretics and personally lighting the fire of the Order led by
beneath them. The dragon also led periodic raids Rodnar himself. Amidst
on Draylish territory, plundering villages and the chaos of battle, the
terrorizing merchants, taking their gold and burning Priest-King met his demise at
everything unless they vowed to serve the Shining the hands of Kalaman. The Priest-
Light. When the aging hierophant Sarath showed King's body was transported back
signs of reconciliation, Rodnar refused. In a ruthless to Aglarion, where it underwent the
display of tyrannical ambition and to augment rites of embalming and mummification
the relic's power with the essence of its chosen beneath the Temple of Light in Onabdyr.
devotee, Rodnar imprisoned Sarath's soul within Thanks to the ritual, Rodnar rose as a
the radiant scepter of the Shining Light. The Scepter mummy lord, and before descending to his eternal
gained sentience but lacked Sarath's benevolence, rest, he made a far-reaching act upon the command
consumed by a blind desire for purification through of the Scepter. The Scepter whispered the prayers
radiant destruction. Subjugating Rodnar to its will, of a ritual into Rodnar’s ears, whereby it was
the relic propelled him to new heights of authority teleported into the Sun. There, it would absorb the
as he proclaimed himself Priest-King and unleashed Sun's radiant energies, growing in power with each
a relentless campaign against any perceived threat passing year before it could rise again to usher in
to the Order's dominion. a new era of dominion. Rodnar descended into his
tomb, believing that the time of the Light would
come again.
THE TWILIGHT WARS
Kalaman Drayl, a renowned general from the FALL OF THE ORDER
southern lands, posed the most imminent threat
to the Order. He was a descendant of the ancient Following the end of the thirty-two-year-long
bloodline of darkness and a devotee of the Dark Twilight Wars, Faeryl Myrryn enforced her pact
Star. He was crowned king at the onset of the with King Kalaman, snatching him away from
protracted Twilight Wars, during which he fought his palace under the dead of night and taking
relentlessly against the Order's dominion but failed him to the depths of the Abyss. She transformed
to achieve a decisive breakthrough. His quest him into a true vampire, binding him to her will.
led him to an unexpected alliance with Faeryl King Kalaman's sudden disappearance plunged
Myrryn, a drow vampire and Abyssal archconjurer. Drayl into turmoil and disarray. It precipitated

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A DV EN T UR E B ACKGROUND

a violent struggle for power between the many Drayl. Seeing Drayl as a land steeped in heretical
possible heirs to the Draylish throne, leading to a views and ties to the Darkness Within, he vowed
civil war between the city-states. Meanwhile, the vengeance against the nation that had thwarted
relentless pressure from the Order in the north him and the Order.
and the devastating raids by Arzatraxos only
exacerbated Drayl's plight. However, a glimmer of
hope emerged with the founding of the Council SCHEMES OF THE LUMINARCH
of Heirs at Ancestor Hill. United by the vision of
Razmyrel Melkar and Arlen the Constructor from Over the next six hundred years, Arzatraxos nursed
Aglarion, a coalition of several Draylish city-states his wounds, never fully healing from the grave
rallied to confront their shared adversaries. Their wound dealt by Razmyrel. He donned adamantine
unified front took the battle to Aglarion, where armor to ward off similar attacks in the future but
the combined forces of the rebels under Razmyrel has remained in hiding ever since. He created a cult
Melkar, the united Draylish armies, and Arlen the devoted to the principles of the Shining Light and
Constructor’s forces of golems fought a decisive the Order of the Eternal Light. They abducted and
battle in Onadbyr. Arzatraxos was gravely wounded indoctrinated children to expand their numbers,
in the battle by Razmyrel, who struck a lance and those who could not pass the rigorous drills
through the dragon’s chest and punctured his lungs, were sacrificed and turned into radiant will-o’-
causing permanent damage. The Order was thus wisps called glimmerlures. Over six centuries of
driven into retreat and the dragon into hiding in plotting and manipulation, the dragon strategically
positioned many of his zealous followers into
important organizations and influential institutions,
steadily amassing his formidable new horde.
Annual gatherings in the dragon's lair
were the nexus for the cult’s secret
operations. Here,
Arzatraxos issued
directives to his
cultists as "the
Luminarch",
keeping his true
identity secret.
The identities
of the cultists
were also hidden
from each other, as they
were required to wear
masks during the gatherings.
Arzatraxos didn’t know the Scepter's
whereabouts because he had only
heard the first few lines of Karrokh's
prophecy, foretelling the return of
an artifact and the world ensnared
in Light. He has been biding his
time, awaiting the sign heralding the
ARZATRAXOS resurgence of the Order.

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A DV EN T UR E B ACKGROUND

Throughout the centuries, the radiant scepter of the thousands of years within a few moments left
Shining Light absorbed the sun's radiant energies. The him with a shattered mind upon his return to the
cult started building a grand cathedral dedicated to Material Plane. He couldn’t remember the recall
the Shining Light in the central Draylish plains to be phrase to summon the radiant scepter of the Shining
a receptacle for the radiant scepter of the Shining Light Light, and after wandering for days, he was found
when it finally returned. Driven by fervent zeal, they and sent to the Redeemer’s Asylum, where he is still
continued to search for the Scepter. held today. His discoveries did not reach the cult he
was so desperate to serve.
The Scepter finally reached a critical saturation point
and grew exceedingly powerful. It amplified the sun’s RETURN OF THE KING
rays and caused a heatwave on the planet Eldain.
The resulting heatwave engulfs the world, causing Faeryl Myrryn received word of the cult’s covert
unprecedented devastation and death. The followers operations from her network of agents in Drayl.
of Arzatraxos celebrate this cataclysmic event because In response, she dispatched the vampire Kalaman
it means that the prophesied age of Light was nigh. Drayl with a crucial mission: locate and secure the
Scepter before the cult. However, Faeryl Myrryn
doesn’t seek to wield the Scepter's formidable
THE AGENT’S INVESTIGATION powers; instead, she wants to obliterate it as it
threatens her grand plans. To aid Kalaman in
Xalathus Onarion — an ancient elf wizard who his mission, Faeryl Myrryn entrusted him
once served Arzatraxos in the Fists of the with the secret method of destroying even
Sun — led the search. Xalathus embarked the most powerful artifacts. She divulged
on an arduous journey of investigation, the existence of Thyargylosh, an undead
seeking out ancient tomes in private tarrasque dwelling on the Plane of
collections and arcane libraries like the Negative Energy. Whatever Thyargylosh
Library of Celestial Understanding of devours gets erased from existence,
Ysmarys. He learned that the Scepter and it never refuses an offering, be it
could be summoned to one’s hand by a a creature or object. Furthermore, she
recall phrase. He also learned the means revealed the existence of a portal to
to delve into the memories of any being the Plane of Negative Energy concealed
through a shrine dedicated to the god within the necropolis of the death cult
of knowledge using an artifact known known as the Iron Revenants. With this
as the Pedestal of Codification. Xalathus knowledge, Kalaman left to safeguard
uncovered the existence of Faraniel, a dark his mistress's plans from the looming
deva from the Age of Dark Angels who threat of radiant doom.
met Sarath and probably heard the phrase
to summon the Scepter. Using the deva's Assisted by a quasit vampire named
true name, Xalathus summoned the Vespherax, King Kalaman Drayl soon
celestial being to inscribe its knowledge became the new leader of a criminal
into a book allowing him to access syndicate, turning worthy aspirants
the deva’s memories. into vampire spawns
However, when with the promise
Xalathus ventured of becoming true
into the depths of vampires if they
the deva's memories, follow the missions
the strain of experiencing KING KALAMAN DRAYL THE FIRST Vespherax gives

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A DV EN T UR E B ACKGROUND

them. Under Kalaman, the thieves' guild became


known as the Night Seekers. He moved his resting Upon their arrival at Ancestor Hill, Jarmalis asked
place to the secure dungeons of the Obsidian Sylvina to infiltrate the tent enclave belonging to
Mausoleum, within the ancient stronghold of the the clerics of Light and Darkness and try to find
Iron Revenants. Through his sprawling network of the cultist priest. She met Father Torsidus, but
vampire spawn agents — the Nocturne Covenant upon learning about her intentions, the enraged
— Kalaman oversees an underground faction that cultist killed her and threw her body into the
provides blood sustenance and lucrative business refuse pit outside Ancestor Hill. Undeterred by the
deals. However, their endeavors are driven by disappearance of his accomplice, Jarmalis decided to
gathering intelligence on the cult of the Order of undertake the espionage mission himself. He snuck
the Eternal Light and the Scepter coveted by both into the priests’ enclave and rummaged through the
factions. acolytes’ belongings until he found the evidence of
cult activities he was looking for — a prayer book
dedicated to the Shining Light bearing the seal of
JARMALIS’S GAMBIT the Order of the Eternal Light. When leaving the
tent enclave, an acolyte was unlucky enough to
Amidst the calamity of the scorching heatwave, cross his path, paying for this mistake with his
a new contender emerged to seek his fortune — life. Jarmalis then left Ancestor Hill for Brinecoast,
Jarmalis Dubaris, a fugitive from justice. This young determined to join the Night Seekers, who would
thief escaped Zolt and sought refuge in Brinecoast, surely trust him after he revealed the whereabouts
where he found himself in the web of intrigue and identity of the cultist they were looking for.
surrounding the Night Seekers and their vampiric
associates. Through a chance encounter with a Unbeknown to the clerics within his own circle,
drunken member of the criminal organization Father Torsidus is an agent of the Order of
named Surro Pitaq, an aspirant to vampirism, the Eternal Light, assigned a covert mission to
Jarmalis learned of the guild's allegiance to the dark investigate an ongoing archaeological excavation
forces of the night. Surro also said the guild was nearby. This excavation, overseen by a scholarly
searching for a priest of Light and Darkness with organization known as the Society of Inquisitive
ties to the Order of the Eternal Light. Intrigued by Gentlefolk, is believed to have uncovered a
the prospect of immortality offered by the Night structure from the era of the Dark Angels. The
Seekers, he decided to murder Surro to remove discovery captured the attention of the cult, which
the competition and to take on the mission of sent Father Torsidus and a cadre of indoctrinated
identifying the cultist within the clergy’s ranks. children to the excavation site. Their task is to
He hoped that undertaking this mission would eliminate any scholars who may come upon clues
convince the Night Seekers of his trustworthiness. about the Scepter.
Exploiting the naivety of another young thief
named Sylvina, Jarmalis manipulated her into aiding Before he departed for Ancestor Hill, Jarmalis
him in his search. Finally, months of painstaking Dubaris took precautionary measures by dispatching
investigation pointed to a priest named Father a message to one of his contacts should his plans
Torsidus. The duo uncovered the priest's trail fail. Little did he realize that his actions unwittingly
and identified him as part of a clerical delegation set the stage for fulfilling the prophecy foreseen by
attending the annual Council of Heirs at Ancestor Karrokh the Jet Eye. As the individuals mentioned in
Hill. Seeing the perfect opportunity to confirm the the ancient prophecy arrive at Ancestor Hill, under
priest’s ties to the Order, they traveled to the site the scorching heatwave, their destinies intertwine
to prove the priest’s background before alerting the in the unfolding drama.
Night Seekers in Brinecoast.

7
A DV EN T UR E SUMM A RY

Adventure Summary

associate Sylvina, to confront a matter of pressing


importance. Though the letter's contents are scant
on specifics, its tone hints at the gravity of the
situation, suggesting that Jarmalis stands on the
brink of a momentous development and seeks to
inform someone as a precautionary measure before
events unfold.

Upon their arrival at Ancestor Hill, the characters


embark on a quest to locate Jarmalis and his
companion. Following a trail of clues, they end
up at the Annual, the only permanent inn in
the vicinity. Fragments of information hint at a
connection between Jarmalis and a priest known
as Father Torsidus, prompting the characters to
pursue this lead. Their investigation leads them
CHAPTER 1 to the tent enclave inhabited by a delegation of
clerics of Light and Darkness from Ysmarys. Here,
INTRIGUE AT they learn of a recent murder of one of the acolytes
ANCESTOR HILL in the delegation. Concerned for the safety of the
clerics, the head priestess, Sister Brayla, solicits
The adventure begins with the arrival of a peculiar the characters' aid as bodyguards. Father Torsidus
letter, conveyed using a magical message feather denies involvement with Jarmalis; his fellow clerics
token, with the signature of Jarmalis Dubaris, a will cover for him. Still, the characters can uncover
fugitive with whom the character(s) share some damning evidence upon further investigation: a
connection. In his missive, Jarmalis cryptically ciphered message from a museum overseer in
announces his imminent departure for the annual Highmoor instructing Father Torsidus to dispatch
assembly at Ancestor Hill, accompanied by his a group of Children of Light on covert missions.

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A DV EN T UR E SUMM A RY

Firstly, these children are to go to an archeological FEATHER TOKEN: among the attending
CARRIER PIDGEON
site nearby and eliminate the members of the nobility. The Mad Heir
Society of Inquisitive Gentlefolk there if the secretly seizes this
archeologists uncover any secrets that the Order of moment to orchestrate a
the Eternal Light wants to keep for itself. Secondly, deadly plot by arranging a
they are to return in haste as they are needed to poison gas attack aimed at the
abduct children from the village of Vyrnwood. If council members. This attack,
his intentions are exposed, Father Torsidus tries to however, is only a part of a
escape, still intending to carry out his overseer's larger, insidious scheme. The
commands at the archaeological site. Mad Heir’s true objective lies in
an elaborate plan to contaminate
When Jarmalis reports to the Night Seekers the city-states' vital water supplies,
about Father Torsidus's connection to intending to sow chaos and seize control
the Order of the Eternal Light and his by instilling fear across the Draylish lands.
whereabouts, the criminals dispatch a His alliance with the Night Seekers grants him
cadre of operatives to apprehend the priest. access to an arsenal of lethal toxins, positioning him
If the characters thwart the criminals' nefarious to strike terror.
scheme, they can learn about the Night Seekers in
Brinecoast and stumble upon a clue that Jarmalis
Dubaris is associated with the city. The characters
can pursue Jarmalis, looking to untangle the web of
conspiracies concerning the events at Ancestor Hill.

CHAPTER 2
THE HUNT FOR THE
SCEPTER
A Prophecy of Shining Doom
LURKER BELOW
Armed with the results of their investigation at
During the Council of Heirs, where leaders from Ancestor Hill, the characters begin their journey
the Drayl City-states gather to deliberate, High King across Drayl, visiting several city-states, including
Alcemyr Drayl’s unexpected absence causes a stir Brinecoast, Highmoor, and Ysmarys. However, their

9
A DV EN T UR E SUMM A RY

first destination will likely be the archaeological


site overseen by the Society of Inquisitive
Gentlefolk, where they can warn the
scholars of the threat to their lives
and help them excavate the Lair
of Secrets. Here, the characters
confront the crippling
manifestations of the Darkness
Within, confronting none
other than Karrokh the Jet
Eye himself, who had risen as
a skeletal priest. Descending
into the still-intact chamber
in the depths of the Lair,
the characters uncover the
complete text of the oracle's prophecy,
foretelling the return of an artifact
and a heatwave that would
devastate the land. They realize
that the prophecy is tied to their
own destinies. While they grapple
with understanding the scale of
responsibility on their shoulders, they
continue their sprawling investigation
across Drayl in pursuit of the holy
artifact of light that threatens to
destroy almost all life in the world.
AUGUR OF DARKNESS
One of the prophecy’s verses will lead them
to the bank vaults of duergar psychics. Here, rummage through the stacks for the misplaced
the characters are approached by Relthar, a book. However, their peaceful search is interrupted
doppelganger vampire aspirant of the Night Seekers when they learn that the Order’s cultists are also in
in disguise, secretly on the trail of a missing cultist the library looking for traces of Xalathus Onarion.
of the Shining Light named Xalathus Onarion. To Once the cultists notice the characters' efforts, they
find the seafaring wizard's diary mentioned in the decide to eliminate them.
prophecy, the characters must gain access to bank
vaults protected by mind-bending defenses, deadly The prophecy also includes verses about King
traps, and a fearsome guardian monster. The diary Kalaman’s return, Arzatraxos’s hunt for the Scepter,
outlines the story of the origin of Sarath’s Scepter and Xalanthus Onarion’s travels to the plane of
of the Shining Light. memories at the Clocktower of the Wise in Ulantra.
These are all locations and people the characters
The prophecy also mentions a library that holds will encounter on their journey, fulfilling the
a book by a Xantharosian sage. The Chronicles of prophecy through their actions as they delve deeper
Revelations in Ages Past can be found in Ysmarys into their investigations.
at the Library of Celestial Understanding. The
characters ask the head librarian for help and

10
A DV EN T UR E SUMM A RY

The characters can track down the cathedral's


Children of the Light location, and if they get through the Night Seeker
guardians, they can confront the cult's leader, His
The cipher the characters recovered from Father High Luminance Horantil Bartinio. If they defeat
Torsidus unveils sinister cult activities revolving Horantil and his lackeys, they learn the location
around the abduction and indoctrination of a cultist meeting to which the password is
of children into the Order of the Eternal pronounced yearly at the Forgefire arena, without
Light. The characters can embark on anyone being the wiser from the crowds in
attendance. Moreover, cryptic letters from the cult's
leader also hint at the existence of a cultist on a
CHILD OF LIGHT quest for the radiant scepter of the Shining Light.

The characters can participate in the Conquest


Games in Zolt, where the historic Battle of Ulden
Forest is reenacted in the city’s arena. The games
commemorate King Kalaman's triumph over Rodnar
and the Order of the Eternal Light. However, the
games might be delayed by the abduction of the
city's leader, Lord Wiley Drayl, by the Night Seekers
who hold the lord for ransom. Since the games
cannot start without him, the characters must first
rescue the lord before uncovering the cult's secret
password to their annual meeting.

a mission to rescue these


innocent victims from the
cult. Their journey leads them to
confront the cult's agents in various locations,
including the defense of the village of Vyrnwood,
a harrowing encounter at the Museum of Ancient
Civilizations in Highmoor, and an abandoned school
where the cult indoctrinated and even sacrificed
some children. Through these encounters, the
characters can learn the details about the methods
of child abductions, the Night Seekers’ involvement
in the matter, and the ongoing construction of a
grand cathedral dedicated to the Shining Light
built to serve as the new headquarters of the
Order of the Eternal Light.
RADIANT NAGA

11
A DV EN T UR E SUMM A RY

The characters can then use the password to hideout of rebels fleeing from the dark celestials.
infiltrate the heart of the cult's base of operations. The group lives in constant fear, haunted by the
Through a portal, they can enter the lair of the relentless pursuit of shapeshifting devas who seek
Luminarch, the anonymous leader of the cult, to crush all hope of resistance. The rebels want
whose identity is concealed even from the cult’s to contact Sarath, the hierophant of the Shining
members. Arzatraxos summons a divine herald, Light, who is preparing a banishing ritual on Cloud
which serves as his vessel during the cult’s Peak in Aglarion. After months without a reply,
meetings. Finally, the characters face Arzatraxos, they finally hear from Sarath, who calls for action.
the red dragon who unleashes his divine wrath The members of the rebellion risk their lives on a
upon the uninvited intruders. After defeating the journey to the summit, wary of potential reprisals
dragon, the characters learn that the Order has and infiltrators lurking within their midst. When
been researching the radiant scepter of the Shining they arrive, they witness the awe-inspiring spectacle
Light and that Arzatraxos’s trusted his advisor, an as Sarath calls forth the radiant scepter of the Shining
ancient elf wizard named Xalathus Onarion, leads Light to control a devastating radiant sphere of
the search. annihilation that shatters the moon and banishes
the Dark Star and its dark celestial minions back to
To locate Xalathus Onarion, the characters must their home plane.
track him down until they find him confined in
the Redeemer’s Asylum for the Mentally Disturbed
in Ysmarys. Recognizing him as the mad cultist Blood Trail of the King
from the prophecy, the characters face the
challenge of infiltrating the asylum to unlock his Tracking down Jarmalis Dubaris through the busy
secrets. The walls of Xalathus’s cell are covered streets of Brinecoast, the characters can uncover
with chaotic scrawlings hinting at the existence the hideout of the Night Seekers. They must piece
of a long-forgotten clocktower. Once revered as together clues to solve the mystery of crimes
a sacred shrine dedicated to time and memories perpetrated by the Night Seekers. Upon locating
where scholars dedicated their lives to pursuing the guild's headquarters in the sewers below the
knowledge, this tower now stands abandoned. Seaside Bites Eatery, the characters must infiltrate
Inside, the characters can open a portal to the it to confront the criminals. Though they can’t
Plane of Knowledge by invoking the correct prayer. find Jarmalis yet, the characters learn about the
On this plane, the characters can find the Pedestal criminal group’s ties to vampirism and a grand ball
of Codification and a tome there, filled with at Skyreaver Castle, the private floating fortress
the personal knowledge of Faraniel, a dark deva captured from the last members of a cloud giant
Xalathus summoned to family, where Jarmalis is expected to appear. The
DIVINE HERALD record his memories characters discover that the guest list includes
and learn his secrets. several prominent figures, like a renowned vampire
The characters hunter, a vampire aspirant mage on the hunter's
can step into the trail, the cult leader from the cathedral of the
memories of Faraniel Order, and a weapon master with a terminal
and experience the disease. The characters set out to intercept the
Age of Dark Celestials guests, who are to be transported to the citadel via
firsthand. teleportation tokens handed out to them.

Venturing through the Armed with the tokens to access Skyreaver Castle,
memories of Faraniel, the the characters must attend the sinister vampire
characters find themselves in the ball organized by the Nocturne Covenant and a

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A DV EN T UR E SUMM A RY

mage named Marnart the Veiled. This gathering is Within the necropolis of the Iron Revenants, the
organized by Vespherax, the quasit vampire agent characters encounter King Kalaman Drayl in the
of Faeryl Myrryn, who selects Night Seekers for Obsidian Mausoleum, where the vampire king lairs.
further advancement as its bloodthrall spawns. As Once he is defeated or if the characters form a pact
the characters attend the ball, they learn about the with him, they can learn how to destroy the Scepter
Covenant's and King Kalaman’s agenda: to obliterate and access the portal to the Plane of Negative
the radiant scepter of the Shining Light. They also Energy, where they can accomplish this goal.
learn that King Kalaman lairs at the necropolis of However, this endeavor poses a major challenge,
the Iron Revenants within Mount Durnarok and as hosts of undead creatures heavily fortify the key
knows of a way to destroy the Scepter. During the focal points.
revelry, the characters can finally catch sight of
Jarmalis Dubaris, now an inferior vampire spawn, a
bloodspawn thrall, who tries to flee from them on a
giant bat.

BONE SPIDER

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A DV EN T UR E SUMM A RY

duergar death cultists of the Iron Revenants to


reach the Bell of Oblivion. Once they ring the bell,
it is a matter of time before the undead tarrasque
titan arrives. The tarrasque devours the Scepter and
then turns its deadly attention to the characters if
they are foolish enough to remain present. If they
succeed in this final act, they fulfill the prophecy
of Karrokh the Jet Eye, banishing the Scepter's
malevolent influence from the world forever.
However, the destruction of the Scepter plays
into the hands of Faeryl Myrryn by removing a
fundamental threat to her grand plans.

CHAPTER 3
THE ECLIPSE OF RADIANCE
From Franiel’s memories, the characters
THYARGYLOSH
have recovered the recall phrase to
retrieve the radiant scepter of the
Shining Light. Upon uttering the
command phrase, the Scepter
returns but fiercely resists the
characters’ attempts to control it,
instead following its own will.
The characters discover that
the Scepter is an indestructible
foe of immense power that they
must defeat and temporarily
subdue before they choose to
destroy it.

With the radiant scepter of


the Shining Light in their
possession and the portal to
the Plane of Negative Energy
activated, the characters
can embark on their final
quest to rid the world of this
dangerous artifact. To summon
Thyargylosh, they must navigate
necrotic storms and the undead

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