Learn and Play Chapter 2
Learn and Play Chapter 2
FOREIGN STUDIES
An app named “EWORD” was developed for learning English words, for primary
school kids (Ng et al., 2020). There were four phases involved namely preliminary
analysis, game design, game development and game evaluation. In the first phase, the
fundamental knowledge of English words and vocabulary, English language learning
methods in Malaysia, traditional learning methods, and educational mobile games were
studied to acquire adequate information about the requirements for educational mobile
games. User Interface (UI), gameplay, and game mechanics were designed in the
second phase, while the mobile game prototype was developed in the third phase. In the
fourth phase, the evaluation was conducted to evaluate the usability of the educational
mobile game prototype. The researchers and developers then concluded, based on the
results, the educational mobile game helps in boosting the learnability of English words
among students and is capable of increasing student engagement.
The findings of (Culajara, 2023) revealed that the developed mobile application
has a tremendous effect on students' learning performance in Physical Education. It
shows a significant difference between the mean scores of the students’ learning
performance before and after the application utilization. It reveals that using the
application has a significant impact in Physical Education on the participants in study.
This further implies that the utilization of technology in teaching and learning process in
Physical Education enhances the performance and ability of an individual.
In 2020, De Las Peñas et al. conducted a study and reports on the design of
mobile applications (apps) developed by the authors as part of an ongoing project
funded by a national government agency. The applications were intended to promote
structural thinking and statistical reasoning. Based on the results of the study, majority of
the teachers have indicated that these apps are easy to use, adaptable to a blended
classroom, and can be catered to beginning, average, and advanced students.
An Android game called For People and Planet: An SDG Adventure is a free,
narrative adventure game and teacher resource pack that aims to promote the UN
Sustainable Development Goals amongst learners. The researchers evaluated the game
and the resource pack with eight (8) middle school teachers. The teachers gave overall
positive feedback on the game's visuals and sound design, and appreciated its
contextualization. They found the game's contents relevant to their lessons and the
resource pack useful in terms of notes, extra activities, and sample assessments. They
also gave some constructive feedback and suggestions, such as the need for more
visual cues and tutorials, and a glossary of terms in the teacher resource pack. The
game and resource pack were revised based on the feedback of the teachers. Hence,
the user testing was essential for ensuring the quality of both the game and the resource
pack, and to increase the likelihood of their use in schools. (Rodrigo et al., 2021.)
Synthesis
The "Learn and Play" educational mobile app enhances preschool learning using
digital technology. Chapter 1 discusses the app's background, highlighting the trend of
using digital games for education. The app features interactive lessons, multimedia, and
gamification to engage children. Research shows such tools boost creativity and
motivation, benefiting early childhood education. The app covers various subjects and
caters to different learning styles, aiming to improve preschoolers' academic
performance and motivation.
Chapter 2 reviews related studies and existing educational apps, laying the
groundwork for "Learn and Play." It cites research showing preschoolers' preference for
tablets and the need for age-appropriate, user-friendly educational apps. Studies
indicate well-designed apps support cognitive development and enhance learning
outcomes. The chapter also stresses the role of parents and educators in choosing and
using these apps. Research shows mobile learning can improve relational and
communication skills through collaborative activities. "Learn and Play" aims to foster
critical thinking, collaboration, and peer support, incorporating educator feedback for
continuous improvement.