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The document is a comprehensive guide on innovation science, featuring contributions from various authors on topics such as innovation strategies, creativity tools, and methodologies. It includes sections on the culture of innovation, idea management, and the application of neuroscience to enhance innovation processes. Additionally, it provides resources for further reading and links to related eBooks on innovation and science.

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100% found this document useful (7 votes)
41 views25 pages

(Ebook PDF) Global Innovation Science Handbook PDF Download

The document is a comprehensive guide on innovation science, featuring contributions from various authors on topics such as innovation strategies, creativity tools, and methodologies. It includes sections on the culture of innovation, idea management, and the application of neuroscience to enhance innovation processes. Additionally, it provides resources for further reading and links to related eBooks on innovation and science.

Uploaded by

poussyhadi
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Benefits of an Innovation Blueprint
Key Elements of an Innovation Blueprint
Business
Organization
STEP
Alignment
Adding Current and Future to the Blueprint
Three Drivers of Innovation
Using the Blueprint to Build the Innovation Capability of Your
Enterprise
Planning for the Future and Assessing Current Capabilities
Innovation Blueprint: External Environment
External Environment—The True “Front End of Innovation”
Staying Connected to Your Customers
The External Environment Indicates the Kind of Innovation
Needed
Adding Industry Lifecycle to Your Blueprint
Lifecycle Curves
Lifecycle Curve Implications for Your Blueprint
Assessing Current Capabilities—External Environment
Innovation Blueprint: Task
Task: Big Picture Strategy
Innovation Strategy—Getting the Big Picture Right
Creating a Balanced Portfolio of Innovations
Innovation Strategy: Bottom-Up and Top-Down, Inside-Out
and Outside-In
Task: Creating an Integrated System for Turning Insight into
Innovations
Explore Opportunities
Generate Breakthrough Ideas
Optimize Value
Selecting and Funding the Best
Mobilizing for Results/Commercialization
Assessing Current Capabilities—Task
S—Structure
Innovation Architecture
Organization Alignment for Innovation
Assessing Current Capabilities—Structure
P—People
Informed Innovators
Capable Innovators
Innovators Everywhere
Talents and Skills for the Future
Innovation Champions
Collaborative Teams
Assessing Current Capabilities—People
Ei—Internal Environment
Assessing Current Capabilities—Internal Environment
Three Drivers: Leadership, Stakeholder Engagement, and
Innovation Support
Leadership
Assessing Current Capabilities—Leadership for Innovation
Stakeholder Engagement
Assessing Current Capabilities—Stakeholder Engagement
Innovation Support
Assessing Current Capabilities—Innovation Support
Conclusion
References

3 The Culture for Innovation Jack Hipple


What Is Culture?
Why Is Culture Important?
Does Your Organization Care about Its Culture?
How Do We Know and How Is It Measured?
Social Style
Problem-Solving Style
Understanding the Impact of Culture
How Does One Go About Changing Culture?
Summary
Bibliography

4 Leading Innovation: Ten Essential Roles for Harnessing the


Creative Talent of Your Enterprise Lisa Friedman and
Laszlo Gyorffy
Introduction
Playing the 10 Roles
1. Futurist
2. Direction Setter
3. Customer Advocate
4. Architect
5. Venture Capitalist
6. Mentor
7. Barrier Buster
8. Networker
9. Culture Creator
10. Role Model
Conclusion
References

Section 2 General Concepts

5 Creating Creativity: Personal Creativity for Personal


Productivity Arin N. Reeves
Introduction
What Is Personal Creativity?
How Does Personal Creativity Work?
Diverse Inputs/Inclusive Thinking
Context Articulation
Divergent Thinking and Convergent Thinking
Common Barriers to Effective Personal Creativity
Effective Strategies to Power Up Personal Creativity
References

6 The Creative Corporation Thomas N. Duening


Introduction
Defining Corporate Creativity
“Best Practices” in Corporate Creativity
Abstract Rules and Corporate Creativity
Effectuation and Corporate Creativity
The Bird in the Hand Principle
The Affordable Loss Principle
The Lemonade Principle
The Crazy Quilt Principle
The Pilot in the Plane Principle
Conclusion and Action Items
References

7 Innovation Neuroscience Hardware Praveen Gupta


Overview of Brain Anatomy
The Innovation Process in the Brain
Accelerating the Innovation Process in the Brain
Summary
References

8 Innovation and Neuroscience Ellen Di Resta


Introduction
Chapter Overview
Current Applications of Neuroscience
Neuromarketing and Neuroeconomics
Neuroesthetics
Potential Applications of Neuroscience to Innovation
The Genesis of New Ideas
Knowing When You’ve Got the Right Idea
Barriers to Innovative Thinking
We’ve Always Done It That Way
Applying Neuroscience Insights to Innovation
Innovation Process
Talent Selection for Innovation
Developing Innovation Skills
Cultivating an Innovation Mind-Set
Creating an Environment for a Successful Innovation
Program
Conclusion
References

9 Biomimetics: Learning from Life Melissa Sterry


3.8 Billion Years in the Making: An Introduction to Biomimetics
We Have the Technology: Bionics for the Body
We All Have the Technology: DIY Bionics for All
A City for All Seasons: Biomimetics in the Built Environment
Our Ever-Evolving Future: Possible Biomimetic Futures
Bibliography

10 Innovation Benchmarking Klaus Solberg Søilen


Introduction
Definitions
Forms of Benchmarking
Finding the Variables
Finding the Metrics and Choosing the Weight
The Process of Benchmarking
Finding the Data (or Benchmarking Intelligence)
National Innovation Systems
Benchmarking Challenges
Conclusion
References

11 Process, Practice, and Innovation Michael Grieves


Introduction
Distinction without a Difference
Process and Practice—Different Characteristics
Lean versus Innovative
Predictable versus Unpredictable
Input, Routine Driven versus Goal Seeking
Precise versus Fuzzy
Codeable/Calculable versus Arguable/Negotiable
Efficiency versus Effectiveness
Frictionless versus Friction
Optimize versus Satisfice
Autopilot versus Sense-Making
Training-Based versus Education-Based
Processes Derive from Practices
Mismatched Situations and Activities
Rote Practices
Bureaucratic Processes
Process and Practice—Different Information Requirements
Minimal Data versus Maximum Information
Summary
References

12 Ethnography Brett E. Trusko


Introduction
Need for Ethnography
Ethnography and Innovation
Ethnography Skills and Tools
Speeding Ethnographic Research
Institutionalizing Ethnographic Research
Summary
References

Section 3 Creativity Tools

13 Creativity Tools: Develop Creative Solutions to Problems and


Opportunities H. James Harrington and Frank Voehl
Step 1: Finding Opportunities and Problems to Solve
(Preparation)
Tool 1: The Quickscore Creativity Test
Tool 2: Kano Analysis
Tool 3: Nominal Group Technique
Tool 4: Synectics
Tool 5: Brainstorming or Operational Creativity
Tool 6: Six Thinking Hats
Step 2: Gathering and Reflecting on Information (Incubation)
Tool 7: Attribute Listing, Morphological Analysis, and
Matrix Analysis
Tool 8: Generating New Ideas with Storyboarding
Tool 9: Absence Thinking
Step 3: Opportunity Exploration (Insight)
Tool 10: Breakdown (Drilldown) Tree Diagram
Tool 11: Lotus Blossom
Step 4: Generating and Evaluating Ideas (Evaluation)
Tool 12: TRIZ Analysis
Tool 13: SCAMPER
Step 5: Implementation (Elaboration)
Tool 14: Mind Mapping
Tool 15: Affinity Diagram
Tool 16: Force Field Analysis Diagram
Summary
References

14 Creativity Education: A Catalyst for Organizational


Prosperity Larry R. Thompson
Context: The Evolution of Creativity as a Business Imperative
Edward De Bono’s Impact
The Six Thinking Hats®
The Six Thinking Hats Tool
Lateral Thinking
Daniel Pink’s Impact
The Conceptual Age of the 21st Century
The Case for Creativity or Why Right-Brainers Will Rule the
World
The Six Senses
The Compelling Case for Creativity at Work
Reinvigorating Our Long History of Creativity and Innovation
What Does Creativity in Action Look Like?
General Motors Rises from the Ashes with an Identity
Change
The Fundamentals: Preparing Our Children for Success in the
Conceptual Age
Keeping Creativity Alive in Education
Reawakening Creativity in the Workplace
We Are All Creative
Bridging the Gap between Creativity and Commerce
The New Leadership—Blending Creativity with Business
Acumen
Ringling College Example: Preparing Tomorrow’s Business
Leaders—A Design, Art, and Business (Whole Brain)
Approach
The Ringling College Creativity Center (RC3)—Sharing What
We’ve Learned about Teaching Creativity
Creativity Immersion—An Alchemical Process for Changing
Hearts and Minds around Work
Overview: The Whole Brain Approach to Learning
Learning Outcomes
Retreat Overview
An Orchestrated Experience
The Guided Artistic Journey
From Art to Business—Translating the Immersive Experience
Cutting-Edge Creativity-Related Content
Business-to-Business Learning
Through the Eyes of Artists—A Running Documentary of the
Retreat Process
Embedding Creativity: The Post-Retreat Process
Example: A Manufacturing Firm Redefines Itself
What Does a Creative Leader Look Like?
Creative (Whole Brain) Leaders Are Organizational and People-
Focused
The Creative Individuals’ and Leaders’ Toolkit of Qualities,
Attitudes, and Behaviors
The Ongoing Journey
References

15 Unlocking Your Creativity Using Mind Mapping Richard B.


Greene
What Is Mind Mapping?
Why Mind Mapping Promotes Creativity
Working with the Brain
Getting Started with Mind Mapping
The Main Word or Phrase
First Level Ideas
Second Level Ideas
Additional Levels
Proven Creative Uses for Mind Mapping
Studying
Presentations
Taking Notes
Brainstorming
Decision Making
Overcoming Writer’s Block
Unlocking Creativity with Mind Maps
Beyond the Brainstorming—Benefits of Mind Mapping
Throughout a Project
First Revision of the Mind Map
Organizing Logically
Assigning Responsibility
Scheduling
Tracking Tasks
Project Completion and Error Checking
Making Mind Mapping a Part of Everyday Life
Tips for Mind Mapping
References

16 Social Networks Christopher S. Rollyson


How Social Technologies Transform Innovation
The Social Enchilada
Economics and Markets
Examples of Social Network–Powered Innovation
3M: Creating a Global Research Lab Campus with a Social
Network
P&G: Using Social Networks to Scale Product Innovation
State Farm: Engaging Generation Y/Z with Digital/Physical
Social Network
Fenland, Cambridgeshire: Social Network Integrates
Fractured Community
Social Network Innovation Models
Getting Started: Using Social Networks for Innovation
Focus on People
Use an Agile Approach
Lead with Sociality
Conclusion
References
17 Innovation Combination Methods David Conley
Problem Solving versus Innovation
More Detail on Defining Contradictions
Combining Methods
The Problem-Solving Path
Problem-Solving Methodologies
Plan-Do-Study-Act
Six Sigma
Lean (a.k.a. Toyota Production System)
Root Cause Analysis
Functional Analysis
Systems Engineering
Contradiction Analysis
Technically Focused Brainstorming
Methodology Merger
Case Studies
Operating Room Utilization Improvement—Six Sigma Case
Study
Wireless Power System Improvement—System Innovation
Case Study
Conclusion
References

18 Market Research in the Process of New Product


Development Fiona Schweitzer
Introduction
Market Research
Definition of Market Research
Market Research in Innovation Management
Importance of Market Research for Successful Innovations
Market Research Process
Use of Market Research Methods in the Innovation Process
Systematization of the Market Research Methods
Summary
List of Abbreviations
References
19 Lead User Analysis Nikolaus Franke
User Involvement: Ford or von Hippel?
Lead Users
Who Are Lead Users?
Are Lead Users a Distinct “Species”?
What Do Lead Users Do?
The Lead User Method
Phase 1: Getting Started
Phase 2: Identification of Major Needs and Trends
Phase 3: Identification of Lead Users
Phase 4: The Lead User Workshop
Variants of and Alternatives to the Lead User Method
Crowdsourcing
Toolkits for User Innovation and Design
References

Section 4 Idea Management

20 Managing Development of Innovation Ideas Cathie M. Currie


What Factors Limit the Acquisition and Development of
Viable Innovation Ideas?
Innovation Activity Disrupts at All Levels: From Employees to
Market
Thrashing or Formal Reliable Creative Process
Innovation Process Must Be Creative and Reliable
Afraid of Failure?
Fast-Track Innovation Development Pathways
Seeking Innovation Ideas
Areas of Potential Opportunity
Perspectives
Decisions
How Do We Form Innovative Ideas?
Does Everyone Innovate?
Conclusion
References
21 Quality of Ideas Brett E. Trusko and Praveen Gupta
Introduction
The Concept of Ideas
Conventional Suggestion Systems
Need for Ideas
Sources of Ideas
An Environment for Engagement
Experience and Energy Levels
Methods for Generating Ideas
Brainstorming
Thinking Innovatively
Online Collaboration
Evaluating Ideas
Emotional Evaluation
Value of an Idea
Prioritization
Excellence in Idea Management
Summary
References

22 Idea Evaluation and Management Brian Glassman and


Abram Walton
Introduction
Overview of Idea Evaluation and Management
First and Final Screen
Common Problems
Gathering Evidence
Analysis
Summary
References

Section 5 Methodologies

23 Types of Innovation Vern Burkhardt


Introduction
Symptoms
Process Innovation
Functional Innovation
Design Innovation
Product Innovation
Service Innovation
Business Model Innovation
Co-creation Innovation
Open Innovation
“Not Invented Here” versus “The Wheel Not Reinvented”
Conclusion
References

24 TRIZ: Theory of Solving Inventive Problems Ellen R. Domb


Problem Solving with TRIZ
TRIZ Tools for Problem Analysis
Function Analysis and Trimming
Zones of Conflict and Resources
System Operator, or the 9 Windows
Solving Problems by Eliminating Contradictions
Solving Problems Using the 76 Standard Solutions
Solving Problems Using “Effects” from Other Technologies
Trends of Evolution
Strategic Use of the Patterns of Evolution
Research and Changes in TRIZ
Bibliography
Appendix 1. The 40 Principles for Inventive Problem Solving

25 Brinnovation (Breakthrough Innovation) Praveen Gupta


Evolution of Innovation
Great Innovators
Knowledge Innovation
Institutionalizing Innovation
A New Framework for Innovation
An Innovation Model
Innovation Categories
The Breakthrough Innovation Process
The TEDOC Methodology
Innovative Idea Generation
Encouraging Innovation in an Organization
Defining Innovation
Summary
Bibliography

26 Crowdsourcing: Tapping into the Talent of the Crowd Juan


Vicente García Manjón
Introduction
The Renaissance of Amateurism
The Open Source Software Movement
Availability of New Tools of Production
Self-Organized Communities
The Crowdsourcing Definition
Characterization of Crowdsourcing Activities
Steps to Organize a Crowdsourcing Process
Examples, Uses, and Applications of Crowdsourcing
Creation of Content
Distributed Work
Collective Intelligence and Distributed Knowledge
Crowdfunding
Open Innovation
Conclusion
References

27 Open Innovation Victor Scholten and Serdal Temel


Introduction
Networks and Innovation
Open Innovation: When a Firm’s Borders Perish
From Traditional Innovation to Open Innovation
SMEs and Open Innovation
Open Innovation among SMEs in Emerging Countries
Innovation Programs in Turkey
Evidence from the Aegean Region
Results
Conclusion
References
28 Systematic Innovation Donald A. Coates
Introduction
Brief History of Systematic Innovation
Why We Need Systematic Innovation
Summary
Anatomy of Systematic Innovation for Product Development
Conclusion
References

29 Eureka! What Insight Is and How to Achieve It Andrea


Meyer
Introduction
Myths about Insight
Dostoyevsky and the Complete and Whole Myth
Newton, Darwin, and the Single Trigger Myth
Technique #1: Emulating the Insightful
The Process of Insight
The Role of Experience in Insight
The Role of Recall and Adaptation
The Role of Curiosity, Questions, and Goals
Darwin’s Competitor: Parallels and Differences
Insight Defined
Technique #2: Making the Creative Connection
How to Get More Insights
Technique #3: Using Questions to Find Insightful Answers
Technique #4: Indexing Ideas for Better Reminding
Technique #5: Adapting Partial Matches
Substitution in Partial Matches
Non-Obvious Matches
Insights in Action: Some Final Examples
Sydney Opera House
Felice Frankel’s Photographs
Dostoyevsky Revisited: Crime and Punishment
Putting It All Together: Hunt’s Insight and Beyond
Exercise: Mulling over Hulls
Conclusion
30 Stage-Gate C. Anthony Di Benedetto
The Phased Review Process
Objectives of a Phased Review Process
Overview of the Phased Review Process
The Phases in Detail
Phase 1: Opportunity Identification
Phase 2: Idea Generation
Phase 3: Concept Evaluation
Phase 4: Development
Phase 5: Launch
Evaluative Tasks in the Phased Review Process
Radical Products and the Phased Review Process
Third-Generation Processes
Best Practices in Phased Review Processes
References

31 Design Innovation Jeremy Alexis


Why Design Innovation Matters: The Innovation Gap
The Balanced Breakthrough Model
The Four-Square Model for Design Innovation
Reframe the Problem
Work at the Right Level of Abstraction
Focus on Activities Not Problems (or Technology)
Activity Models: The 5E’s Framework
Activity Models: Customer Journey
Activity Models: Three Levels of Why
User Models: The Empathy Map
User Name
What Are They Thinking?
What Are They Feeling?
What Are They Saying?
What Are People Doing?
What Won’t They Tell You?
“How Might We” Statements
Prototyping
References
32 Service Innovation: Introduction, Methodologies, and Key
Findings Navneet Vidyarthi and Rajesh Tyagi
Introduction
Types of Service Innovations
Importance of Service Innovations
How Companies Get Involved in Service Innovation
Characteristics of Service Innovation
Challenges in Service Innovation
Methodologies in Service Innovation
Measures of Service Innovation
Case Studies
Discussion
References

33 Social Innovation: Post-Fordist Globalization and New


Horizons Billy R. Brocato and Thomas Schmidt
Introduction
Social Innovation
Social Capital and Social Innovation
Social Bonding, Social Bridging, Diversity, and Social
Innovation
Social Media and the Innovator’s Dilemma
Why Social Innovation
The Long Tail, Social Media, and Innovation
Social Media and the Wisdom of Crowds
Conclusion
References

34 Nonprofit Innovation: Rethinking Value Creation for the


Social Sector Margaret Morgan Weichert
Introduction
Context for Not-for-Profit Innovation
The End Game: Profit versus Mission
Innovation Best Practices for Nonprofits: Insights from
Business Innovators
Key Innovation Best Practices for Nonprofits
Drive to Make Meaningful Change
Cultivate Market Knowledge
Harness Technology, Networks, and Social Media
Use Data as an Innovation Tool
Collaborate to Drive Better Outcomes
Conclusion
References

35 Cross-Industry Cooperation as a Key Factor for


Innovation João J. M. Ferreira, Cristina I. Fernandes, and
Mário L. Raposo
Introduction
Literature Review
Cooperation for Innovation
Innovation in Industries
Methodology
Sample and Methods
Results
Company Profile
Business Cooperation and Innovation
Multivariate Analysis: Modes of Cooperation
Multivariate Analysis: Cooperation for Innovation
Multivariate Analysis: Factors and Obstacles to Innovation
Conclusion
References

Section 6 Measurements

36 The Innovation Radar and Enterprise Business System:


Innovation in Five Nordic Countries and Beyond Jørn Bang
Andersen and Robert C. Wolcott
Introduction
Innovation as a Discipline
Business Model Innovation Applied to Companies and Nations
Hypothesis and Research Question
Research Design
Tool: The Innovation Radar
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