Throwing Events
Throwing Events
Shotput
Discus Throw
Javelin Throw
Hammer Throw
THROWING
EVENTS
Throwing events are athletic competitions where participants
aim to throw an object as far as possible. These events test an
individual's strength, technique, and coordination, requiring
them to launch an implement from a designated area into a
marked sector.
EVENTS
SHOT PUT DISCUS JAVELIN HAMMER
THROW THROW THROW
SHOT
PUT
A sport in athletics (track and
field) in which a spherical weight
is thrown, or put, from the
shoulder for distance. It derives
from the ancient sport of putting
the stone.
The shot must be released above the height of the back half of the circle.
the shoulder, using only one hand. The ball is
to be put (i.e. pushed), not thrown with an
overhead motion.
RULES AND VIOLATIONS
IN SHOT PUT
Foul throws occur when an athlete:
Does not pause within the circle Throws a shot which either falls outside the
before beginning the throwing motion. throwing sector or touches a sector line on
Does not begin the throwing movement within the initial impact.
sixty seconds of having his or her name
Leaves the circle before the shot has
called. Allows the shot to drop below his
landed. Does not exit from the rear half of
shoulder or outside the vertical plane of his
shoulder during the put. the circle.
During the throwing motion, touches, with
any part of the body (including shoes):
the top or ends of the stopboard
the top of the iron ring
anywhere outside the circle.
FACILITIES &
EQUIPMENTS
FACILITIES:
THROWING
CIRCLE
STOP
BOARD
FACILITIES IN
SHOT PUT
THROWING
Throwing circle is a designated circular
CIRCLE:
area from which the athlete must
throw the shot (a heavy spherical
object).
It provides a confined space for the
athlete to perform the shot put
technique, ensuring fair and
consistent conditions for all
competitors.
FACILITIES IN
STOP SHOT PUT
The stop board marks the front of the
BOARD:
throwing area, keeping the athlete behind
it and preventing loss of balance during
the throw.
It also offers a surface for the athlete to push
against, allowing them to generate more
force during the throw.
Its made of wood or metal and is painted
white. It’s about 10 cm (4 inches) high and
1.21 meters (4 feet) long.
FACILITIES IN
LANDING
SHOT PUT
The Landing Area is the sector where
AREA:
the shot must land for the throw to be
valid.
The landing area is a cone-shaped
sector extending from the circle,
spanning an angle of 34.92 degrees.
The Throws are measured from the stop
board to where the shot first lands, and
it must land within the sector for the
throw to count.
EQUIPMENTS
THE TRACK
outside results in a foul.
CIRCLE:
2.5- meter diameter area made of
concrete or
non-slip material, designed to provide
traction for the athlete's rotational technique.
It has a marked boundary, and stepping
outside or on the line results in a foul.
The circle ensures uniform conditions for all
competitors, contributing to safety, fair
competition, and allowing athletes to
maximize their performance during the
throw.
FACILITIES IN
STOPDISCUS THROW
The stop board marks the front of the throwing
BOARD:
circle, ensuring the athlete stays behind it and
helps prevent loss of balance during the throw. It
provides a surface for the athlete to push against,
aiding in generating more force for the throw.
DISCUS DISCUS
SHOES
Discus shoes are designed CLOTHING
Discus clothing consists
with smooth, curved soles of lightweight, form-
for optimal traction and fitting garments that
stability during the spin allow full range of
motion and minimize
drag.
DIFFERENT
LINES AND
Throwing Circle Boundary
A 2.5-meter diameter circle marked by a white line,
MARKINGS ON
indicating the area where the athlete stands to throw.
If the athlete steps outside the boundary during the
THE TRACK
throw, it results in a foul, disallowing the attempt.
MARKINGS ON
Two lines extending outward from the throwing
circle that create a 34.92-degree angle, defining
the legal landing area for the discus. For a throw to
THE TRACK
be valid, the discus must land within these sector
lines.
MARKINGS ON
A 2.5-meter diameter circle marked by a white line,
indicating the area where the athlete stands to throw.
If the athlete steps outside the boundary during the
THE TRACK
throw, it results in a foul, disallowing the attempt.
THE TRACK
the discus must land within these sector lines.
THE TRACK
the space in which the athlete can run before
releasing the javelin.
THE TRACK
javelin must land within these sector lines for the
throw to be valid.
Distance Markers:
The field beyond the sector lines may include
markers (either lines or cones) that indicate throw
distances, helping judges accurately measure the
throw.
THANK
DON'T FORGET TO BE HEALTHY
YOU!! GROUP 4
MLS 2A