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Product Design Syllablus

This document outlines a Product Design course offered by the School of Design, focusing on user-centric digital product design through various methodologies including user research, prototyping, and UI/UX principles. The course spans three months with live sessions, hands-on projects, and assessments based on participation and project work. Students will develop a portfolio and gain practical experience while learning from industry-experienced instructors.

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faithoflife009
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0% found this document useful (0 votes)
15 views

Product Design Syllablus

This document outlines a Product Design course offered by the School of Design, focusing on user-centric digital product design through various methodologies including user research, prototyping, and UI/UX principles. The course spans three months with live sessions, hands-on projects, and assessments based on participation and project work. Students will develop a portfolio and gain practical experience while learning from industry-experienced instructors.

Uploaded by

faithoflife009
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Product

Design
Building the future of education with technology

3 Months (2 Live Sessions Weekly)

Instructor
Helen Chinweike
Instructor

Course overview
School of Design

Email

What to Expect?
[email protected]

This course aims to equip students with the knowledge and skills
necessary to design user-centric and visually appealing digital products
and interfaces. Students will learn user research, prototyping, and UI/
Module #5
UX design principles, using tools like Figma.
Course Name: PTD

Live Sessio
Saturday 3-6P
Sunday 5-7PM
Objectives
Students will gain proficiency in product design processes, including
user research to understand user needs and preferences, prototyping
Methods to visualize and iterate on design concepts, and UI/UX design principles
Lectures, demonstrations, and readings to create intuitive and engaging user interfaces.
Assignments in live class and assignments to be done as homework
outside of class
Group and individual presentations & critiques
Attendance and class participation will be major contributing factors
in determining final grades. Late projects receive a letter grade
reduction.

Why Product Design? Key Areas


Successful digital products are born from a deep understanding of user User Research, Prototyping, UI/UX Design Principles, Design Tools (e.g.
needs and a keen eye for design. This course empowers students to Figma)
create user-centric and visually compelling digital products, preparing
them for careers where innovation and creativity intersect with
technology.

Our Uniqueness
Our curriculum combines theoretical knowledge with hands-on design projects, allowing students

to apply design principles and techniques to real-world design challenges. Additionally, our

instructors bring industry experience and expertise to the classroom, providing students with

valuable insights and feedback to help them develop their design skills and build a strong portfolio

of design work.

Learners join a vibrant community of like-minded learners and professionals, fostering connections

that support their learning journey and open doors to career opportunities.

Why CareerEx? Your Responsibilities


Project-based learning approach - This approach involves providing Maintain good communication with instructor regularly throughout
participants with hands-on experience by working on real world the course
projects.
Demonstrate your understanding of principles learned through
 
coursework
Participants can work in teams to design and build web applications, Be an active participant and team member in class, in lab and in
develop marketing campaigns or create multimedia content, while discussions
receiving guidance and support from expert instructors

Accept constructive criticism and show a concerted effort to


respond to the feedback
You will become a well-rounded professional by sharpening your strong Execute your work to a professional level of craftsmanship
points, developing growth areas, and connecting your career path with Manage your time well, both in and out of class
a purposeful mission.
Respect yourself, your work, instructors, your classmates, the
discipline, and company.

Grades & attendance


Grades Attendance
50% project work / 30% Weekly assignments / 20% attendance/participation
It is the responsibility of all students to attend their scheduled classes
Grades will be posted on our Google Classroom regularly and punctually in order to promote their progress and to
maintain conditions conducive to effective learning.

Absences, for whatever reason, do not relieve students of their


A 80-100 Excellent 4.0
responsibility for fulfilling normal requirements in any course. In
particular, it is the student's responsibility to make individual
arrangements in advance of missing class due to personal obligations
such as religious holidays or work obligations, etc., in order that he or
B 70 – 79 Above Average 3.0
she may meet his or her obligations without penalty for missing class.

C 60 – 69 Average / Satisfactory 2.0 Work Submissions


The instructor may request to retain digital and/or hard copies of
student work for display, school promotion, program accreditation and
academic dissemination.

D 50 – 59 Minimum Passing Grade 1.0


This may include gallery exhibitions, promotional brochures, websites,
Open House presentations, conference presentations, program
accreditation and academic publications. Students retain full ownership
F 00 – 49 Fail 0
of the work (unless a different agreement has been discussed as part
of the course) and proper authorship credit will be given to students
whose work is highlighted. Please talk to your community manager if
you have any questions or concerns about this policy.

Grading
Monthly Scorecard:

Monthly assessments based on assignments, participation, and project


outcomes, providing feedback on performance and areas for
improvement.

Course schedule

Week 1
Month 1: Introduction to Design Principles

Foundations of Desig
Daily Tasks Week 7
Explore fundamental design principles and concepts Interaction Desig
Study the importance of user-centered design Daily Tasks
Weekly Assignments Learn about interaction design principles and patterns
Complete design exercises focusing on layout, typography, and Explore microinteractions and their impact on user experience
color theory Weekly Assignments
Live Sessions Design interactive elements and animations to enhance user
Session 1: Introduction to Design Principles (Saturday 3-6pm engagement
Session 2: Hands-on Design Workshop (Sunday 5-7pm) Prototype complex interactions and transitions in design projects
Live Sessions
Session 13: Interaction Design Fundamentals (Saturday 3-6pm
Session 14: Designing Engaging Interactions (Sunday 5-7pm)
Week 2
User Research and Persona Developmen
Daily Tasks
Learn about user research methodologies and techniques Week 8
Develop user personas based on research findings Design Thinking and Problem Solvin
Weekly Assignments Daily Tasks
Conduct user interviews or surveys and document findings Understand the principles of design thinking and its application in
Create user personas based on research insights problem-solving
Live Sessions Learn how to identify user needs and define design challenges
Session 3: User Research Methods (Saturday 3-5pm Weekly Assignments
Session 4: Persona Development Workshop (Sunday 5-7pm) Conduct design sprints or workshops to address real-world design
problems
Collaborate with peers to ideate and iterate on design solutions
Live Sessions
Week 3 Session 15: Introduction to Design Thinking (Saturday 3-6pm
Session 16: Design Sprint Workshop (Sunday 5-7pm)
User Journey Map and Flowchar
Daily Tasks
Learn flowchart fundamentals and User Journey Map
Explore User journey Map & flowchart and how to create idea with it
Weekly Assignments Week 9
Create a flowchart that visually represents the process flow Design Leadership and Collaboratio
Create a user journey map to optimize the user experienc Daily Tasks
Live Sessions Understand the role of design leadership in driving innovation and
Session 5: Introduction to User Journey Map & Flowchart (Saturday change within organizations
3-6pm Learn strategies for effective collaboration and communication with
Session 6: Hands-on User Journey Map & Flowchart Practice cross-functional teams
(Sunday 5-7pm) Weekly Assignments
Collaborate with peers on group design projects or interdisciplinary
initiatives
Practice presenting design concepts and solutions to stakeholders
Week 4 and clients
Live Sessions
Wireframing Technique Session 17: Design Leadership Principles (Saturday 3-6pm
Daily Tasks Session 18: Collaborative Design Practices (Sunday 5-7pm)
Learn wireframing fundamentals and best practices
Explore different types of wireframes and when to use them
Weekly Assignments
Design low-fidelity wireframes for various screens or interfaces
Gather feedback from peers and iterate on wireframe designs
Week 10
Live Sessions Month 3 Advanced Topics and Capstone Project

Session 7: Introduction to Wireframing (Saturday 3-6pm Design Portfolio Developmen


Session 8: Hands-on Wireframing Practice (Sunday 5-7pm) Daily Tasks
Compile and organize design projects into a cohesive and visually
appealing portfolio
Learn strategies for presenting and showcasing design work

Week 5 effectively
Weekly Assignments
Prototyping Worksho Create case studies for selected design projects, highlighting the
Daily Tasks design process and outcomes
Practice creating interactive prototypes using design tools Develop a personal branding and online presence to showcase your
Learn about prototyping principles and techniques design portfolio
Weekly Assignments Live Sessions
Develop high-fidelity prototypes for selected user flows or features Session 19: Portfolio Development Strategies (Saturday 3-6pm
Conduct user testing sessions with prototypes and gather feedback Session 20: Building Your Online Presence (Sunday 5-7pm)
Live Sessions
Session 9: Prototyping Best Practices (Saturday 3-6pm
Session 10: User Testing and Feedback (Sunday 5-7pm)
Week 11
Design Ethics and Social Responsibilit
Week 6 Daily Tasks
Explore ethical considerations and social impact in design practice
Month 2: Advanced Design Concepts
Learn about inclusive design principles and accessibility standards
Visual Design Principle Weekly Assignments
Daily Tasks Reflect on the ethical implications of design decisions and solutions

Explore advanced principles of visual design such as hierarchy and Advocate for inclusivity and diversity in design through project work

composition and discussions


Study typography and its role in design aesthetics Live Sessions
Weekly Assignments Session 21: Ethical Design Practices (Saturday 3-6pm
Create style guides and design systems for consistent visual Session 22: Inclusive Design and Accessibility (Sunday 5-7pm)
branding
Design mockups for various screens or interfaces with attention to
detail
Live Sessions
Session 11: Advanced Visual Design Techniques (Saturday 3-6pm Week 12
Session 12: Typography and Branding Workshop (Sunday 5-7pm) Capstone Project and Presentatio
Daily Tasks
Work on the final capstone project, applying design principles and
methodologies to solve a real-world problem
Prepare a comprehensive presentation to showcase the capstone
project and demonstrate design skills and expertise
Weekly Assignments
Present progress updates and receive feedback on the capstone
project from peers and mentors
Finalize and polish the capstone project deliverables for
presentation
Live Sessions
Session 23: Capstone Project Showcase and Feedback (Saturday
3-6pm
Session 24: Final Presentation and Review (Sunday 5-7pm)

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