Document 1
Document 1
Explanation:
Set up the clock face:
Create a backdrop that looks like a clock face with numbers and use it as the
background for your project.
Create hand sprites:
Make separate sprites for the second, minute, and hour hands, designing them as
lines of varying thickness to visually differentiate them.
Get current time:
Use the "current seconds," "current minutes," and "current hour" blocks from the
"Sensing" category to get the current time.
Rotate hands based on time:
• Second hand: Rotate the second-hand sprite by "seconds * 6" degrees. This
makes it complete a full rotation every 60 seconds.
• Minute hand: Rotate the minute hand by " (minutes) + (seconds / 60) ) * 6"
degrees. This accounts for the slight movement of the minute hand as the
seconds tick by.
• Hour hand: Rotate the hour hand by " (hours) + (minutes / 60) ) * 30" degrees.
This ensures the hour hand moves slower, only completing a full rotation every 12
hours.
Repeat continuously:
Use a "forever" loop to update the hand rotations every second, creating the
ticking clock effect.
Key points:
Adjust hand lengths and thickness:
Modify the size and appearance of the hand sprites to match a typical analog
clock design.
Center the hands:
Make sure to position the origin point of your hand sprites at the center of the
clock face.
Optional features:
• Add a "tick" sound to simulate the sound of a clock ticking.
• Display the time digitally on the screen alongside the analog clock.
• Allow users to set the time on the clock.
By Aayush Jadhav 4D