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B.Tech-VIII-SEM-HCI-Question-Bank

This document is a mid-question bank for the B. Tech (R20) Human Computer Interaction course at CMR Technical Campus for the academic year 2025-2026. It includes a comprehensive list of questions categorized into Part-A and Part-B, covering various topics such as user interface design, screen navigation, cognitive models, and design principles. Each question is assigned marks, Bloom's Level (BL), Course Outcome (CO), and unit numbers for structured assessment.

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0% found this document useful (0 votes)
49 views3 pages

B.Tech-VIII-SEM-HCI-Question-Bank

This document is a mid-question bank for the B. Tech (R20) Human Computer Interaction course at CMR Technical Campus for the academic year 2025-2026. It includes a comprehensive list of questions categorized into Part-A and Part-B, covering various topics such as user interface design, screen navigation, cognitive models, and design principles. Each question is assigned marks, Bloom's Level (BL), Course Outcome (CO), and unit numbers for structured assessment.

Uploaded by

ka6887432
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CMR Technical Campus

B. Tech (R20) Mid Question Bank


Academic Year: 2025-2026 Semester: VIII
Subject Name: Human Computer Interaction
Faculty Name: Mr. Y. Ashok Kumar & Mr R Sai Krishna
PART-A
Q.No Questions Marks BL CO Unit
No
1. What is meant by good user interface? 2 BL1 CO1 1
2. Define HCI. 2 BL1 CO1 1
3. What is a screen? 2 BL1 CO1 1
4. Discuss about GUI. 2 BL1 CO1 1
5. Explain the concept of Direct manipulation. 2 BL2 CO1 1
6. Explain basic goals of HCI. 2 BL2 CO1 1
7. Describe choosing colors for statistical 2 BL2 CO2 2
graphical screens.
8. What is the role of screen navigation? 2 BL1 CO2 2
9. What is Statical Graphics? 2 BL1 CO2 2
10. Write short notes on Human interaction Speeds. 2 BL4 CO2 2
11. List the Direct Methods & in-direct methods. 2 BL1 CO2 2
12. Identify the characteristics & capabilities of 2 BL3 CO2 2
device-based control.
13. What are icons? 2 BL1 CO3 3
14. What are the various types of printers 2 BL1 CO3 3
15. What are messages? List the various types of 2 BL1 CO3 3
messages.
MID-II Questions
16. What are the typical Characteristics of proper 2 BL1 CO3 3
devise based controls?
17. List any 4 types of pointing device. 2 BL1 CO3 3
18. What are function keys? 2 BL1 CO3 3
19. Write short notes on BNF. 2 BL1 CO4 4
20. What is the golden rule of design? 2 BL1 CO4 4
21. What is Software Life Cycle? 2 BL1 CO4 4
22. Discuss any two Specification methods in 2 BL3 CO4 4
software tools.
23. Write short notes on multi model interaction. 2 BL1 CO4 4
24. Define Scenario? What is Screen Design? 2 BL1 CO4 4
25. What is Universal design? 2 BL1 CO5 5
26. Define GOMS. 2 BL1 CO5 5
27. What is CCT? 2 BL1 CO5 5
28. What is Cognitive Model? 2 BL1 CO5 5
29. Define Data Visualization. 2 BL1 CO5 5
30. Mention Any 4 types of Cognitive models. 2 BL1 CO5 5

PART-B
SI Unit
Questions Marks BL CO
NO No
1 What is the importance of good design? 3 BL1 CO1 1
2 What are the benefits of good design? Explain. 3 BL1 CO1 1
Define and Discuss the importance of User
3 3 BL2 CO1 1
Interface design.
4 What are the various types of printers? 3 BL1 CO1 1
5 Present a note on web popularity. 3 BL1 CO1 1
6 List the Principles for the XEROX STAR? 3 BL1 CO1 1
Discuss in detail the importance of user interface
7 6 BL2 CO1 1
for success of a software.
8 Discuss the chronological history of the internet 6 BL2 CO1 1
Discuss the following principles of user interface
design
9 i. Transparency 6 BL2 CO1 1
ii. Simplicity
iii. Responsiveness
10 Explain about screen navigation and flow. 3 BL2 CO2 2
11 What are screen elements? Explain. 3 BL1 CO2 2
Explain in detail about determining basic business
12 3 BL2 CO2 2
functions.
Explain in detail about process of design with
13 3 BL1 CO2 2
suitable examples.
Discuss various technological considerations
14 involved in designing an interface. With a neat 3 BL3 CO2 2
example?
Explain about the selection of proper device-based
15 3 BL2 CO3 3
controls.
Explain the functioning of the following interactive
devices
(a) Track ball
16 6 BL3 CO2 2
(b) Graphics tablet
(c) Touch-pad
(d) Joystick
List various statistical graphic forms and explain
17 surface charts, bar graphs and histograms with 6 BL3 CO2 2
suitable examples
With a neat sketch, explain various visually
18 6 BL2 CO2 2
pleasing compositions of screen design.
Write the various factors that must be considered in
19 3 BL2 CO3 3
choosing colors for information.
20 Write short notes on HCI in the software process. 3 BL1 CO3 3
21 Explain the icon animation and audition. 3 BL2 CO3 3
MID-II Questions
22 Explain Indirect pointing devices. 3 BL2 CO3 3
Explain the following: a) Comparison of pointing
23 devices b) Speech and auditory interfaces. c) 3 BL2 CO3 3
Mobile device displays.
Briefly discuss about creation of meaningful
24 3 BL2 CO3 3
graphics, icons and images.
Explain Interaction devices -Keyboard Layouts
25 3 BL2 CO4 4
QWERTY Layout and DYORAK layout.
26 Discuss the features of interface-building tools. 3 BL3 CO4 4
Give the advantages and dis advantages of
27 3 BL1 CO4 4
keyboard and mouse.
28 Explain the challenges of display based systems. 3 BL2 CO4 4
29 Explain briefly about cognitive architectures. 3 BL2 CO4 4
Explain Briefly Iterative Design and Prototyping
30 3 BL2 CO4 4
and Mention Evolutionary Techniques.
31 Explain Goals of Evaluation and Techniques. 6 BL2 CO4 4
Explain Briefly Universal Design and their
32 6 BL2 CO4 4
Principle.
Write About Shneider’s Eight Golden Rules of
33 6 BL4 CO4 4
interface design?
34 Explain Cognitive Model and Architecture. 3 BL2 CO5 5
35 Explain Physical and Device Models. 3 BL2 CO5 5
36 Give the Techniques for Prototyping. 3 BL2 CO5 5
37 Explain Screen Design and Layout. 3 BL2 CO5 5
38 What is Fitt’s law? Where it is used? 3 BL3 CO5 5
What is scripting and explain the characteristics of 3 BL2 CO5 5
39
scripting languages.
Explain Ubiquitous Computing And Augmented
40 6 BL2 CO5 5
Realities.
Discuss the Applications of Augmented Reality
41 Information and Data Visualization. Explain 6 BL2 CO5 5
Design Focus, Getting the Size Right.
42 Explain the Virtual Augmented Reality. 6 BL2 CO5 5

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