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QB Question Bank Sem4 Comp IAT2 CO5 LPP AND CO6 NLPP

The document contains a question bank for Non-Linear Programming Problems (NLPP) and Linear Programming Problems (LPP) for a computer science course. It includes various optimization problems using methods such as Lagrange's multiplier and Kuhn-Tucker conditions, as well as the Simplex and Big M methods. Each problem is categorized by its Bloom's Taxonomy Level (BTL).

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0% found this document useful (0 votes)
25 views4 pages

QB Question Bank Sem4 Comp IAT2 CO5 LPP AND CO6 NLPP

The document contains a question bank for Non-Linear Programming Problems (NLPP) and Linear Programming Problems (LPP) for a computer science course. It includes various optimization problems using methods such as Lagrange's multiplier and Kuhn-Tucker conditions, as well as the Simplex and Big M methods. Each problem is categorized by its Bloom's Taxonomy Level (BTL).

Uploaded by

sangoi_vipul
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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QUESTION BANK IAT2 NLPP AND LPP SE COMPUTER SEM-IV ( 24-25)

NLPP CO6
1 Using Lagrange’s multiplier method, BTL3
2 2 2
Optimise Z = 2x + 2x + 2x – 24x1 - 8x2 – 12x3 + 196
1 2 3
subject to x1 + x2 + x3 = 11, x1, x2 , x3 ≥ 0
2 Using Lagrange’s multiplier method, BTL3
2 2 2
Optimise Z = 2x + 3x + x
1 2 3
subject to x1 + x2 + 2x3 = 13, 2x1 + x2 + x3 = 10, x1, x2 , x3 ≥ 0
3 Use Kuhn-Tucker conditions to solve the following NLPP: BTL3
2 2
Maximise Z = 2x -7x - 16x1 + 2x2 + 12x1 x2 + 7
1 2
subject to 2x1 + 5x2 ≤ 105, x1, x2 ≥ 0

4 Using Lagrange’s multiplier method, BTL3


2 2
Optimise Z = 5x1 + x2 - x - x1 2 - 2 x1 x2
subject to x1 + x2 = 4, x1, x2 ≥ 0
5 BTL3
Using Lagrange’s multiplier method,

Optimise Z= x2 +y2+z2 -10x-4z-6y Subject to x +y +z=7, x, y, z ≥ 0

6 BTL3
Use Kuhn-Tucker conditions to solve the following NLPP:

Maximise z= 8x+10y-x2-y2 Subject to 3x +2y ≤ 6 , x, y ≥ 0

LPP CO5
1 BTL!
2 BTL2

3 Solve using Simplex method: BTL3

4 Solve using Simplex method: BTL3

5 Solve using penalty method(Big M method): BTL3

6 Solve using penalty method(Big M method): BTL3


7 BTL3

8 BTL3

9 BTL3

10 BTL3

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