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Wilds of Appalachia - The Crater and The Foundation - Units (August Packet)

The document outlines various characters, their skills, special abilities, and equipment in a game setting. Each character has distinct attributes such as Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, along with unique abilities and weapon loadouts. The document provides a comprehensive overview of the characters' capabilities and gear, which are essential for gameplay strategy.

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0% found this document useful (0 votes)
4 views13 pages

Wilds of Appalachia - The Crater and The Foundation - Units (August Packet)

The document outlines various characters, their skills, special abilities, and equipment in a game setting. Each character has distinct attributes such as Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck, along with unique abilities and weapon loadouts. The document provides a comprehensive overview of the characters' capabilities and gear, which are essential for gameplay strategy.

Uploaded by

Gobgutz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SKILLS

WARD S TR 4
SURVIVOR P ER 6
SPECIALITIES E ND 7
Guardian: If a friendly model within and Line of Sight takes Damage, C HA 3
Ward gets .
I NT 5
A GI 5
L UC 3
100 ARMOR
CAPS 1
1
AWARENESS ABILITIES Pump-Action Shotgun,
MOVE

GEAR Wasteland Outfit


-
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Pump-Action Shotgun 3 1 3+ 3
SHORT
ONLY /
Improvised Weapon 1

SKILLS
AUBRIE S TR 3
SURVIVOR P ER 5
SPECIALITIES E ND 4
Donations for the Clinic: At the beginning of the game, choose a friendly C HA 5
model to start the game with a Stimpak.
I NT 7
Scorched and Burned: -2 modifier on the Skill Value for a Skill Test if
attacking a Scorched model. A GI 5
EQUIPMENT ABILITIES L UC 2
68 ARMOR
CAPS Stimpak: -
Stimpak, -
AWARENESS ABILITIES
MOVE

Pipe Pistol
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Pipe Pistol x 1 1 2 + 2
Improvised Weapon 1
SKILLS
PAIGE S TR 5(6)
SURVIVOR P ER 4
SPECIALITIES E ND 5(6)
Solid Foundation : Other Survivor models get +1 . C HA 4
Master Engineer: Paige may re-roll any Computer or Lockpick Skill Test.
I NT 7
The new result may not be re-rolled.
A GI 4
L UC 2
86 ARMOR
CAPS -
Steel Workers Uniform, -
AWARENESS ABILITIES
MOVE

Pipe Wrench
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Pipe Wrench 2 2 + 2

SKILLS
MEG GROBERG S TR 4
RAIDER P ER 8
SPECIALITIES E ND 6(7)
Survivalist: When eliminated due to damage for the first time, roll . C HA 5
If then do not remove and .
I NT 6
EQUIPMENT ABILITIES A GI 6
Stalker Outfit: + . L UC 3
108 ARMOR
CAPS -
Handmade Rifle, -
AWARENESS ABILITIES
MOVE

Stalker Outfit
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 1 4+ 3
Improvised Weapon 1
SKILLS
LEV S TR 7(8)
RAIDER P ER 6
SPECIALITIES E ND 7
Bare-Hand Boxing: + + when attacking with an Improvised Weapon. C HA 4
I NT 5
A GI 4(5)
EQUIPMENT ABILITIES
L UC 3
102 Cutthroat Outfit: + .
ARMOR
CAPS -
Handmade Rifle, -
AWARENESS ABILITIES
MOVE

Cutthroat Outfit
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Handmade Rifle 2 1 4+ 3
Improvised Weapon 1

SKILLS
JOHNNY WESTON S TR 4
RAIDER P ER 8
SPECIALITIES E ND 5
The Ol' Weston Shuffle: Enemy models can't target Johnny Weston with C HA 7(9)
a Shoot Action if there are other valid targets within of Johnny.
I NT 6
Vital Intel: -2 to total models for Advantage.
A GI 5
L UC 5
86 ARMOR
CAPS -
.44 Revolver, -
AWARENESS ABILITIES
MOVE

Tuxedo
GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
.44 Revolver x 2 3+ 3
Improvised Weapon 1
SKILLS
RAIDER S TR 3
RAIDER P ER 4
SPECIALITIES E ND 4
C HA 2
I NT 3
A GI 3
L UC 2
A: 50, B:50, C: 46 ARMOR
CAPS 1
Wasteland Outfit
Choice of: 1
AWARENESS ABILITIES
MOVE

Weapon Loadout A, or
GEAR Weapon Loadout B, or -
QUICK ACTIONS Weapon Loadout C

Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Pipe Pistol 1 1 2 + 2
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Pipe Rifle 1 2+ 2
Improvised Weapon 1
Weapon Loadout C Type Short Range Long Range Damage Effects Crit
Machete 1 3+ 2
SKILLS
PSYCHO S TR 4
RAIDER P ER 5
SPECIALITIES E ND 4
Light Armored: If this model has any Armor Value higher than 2, C HA 3
Movements are one color shorter. Immunity (X) counts as armor 0 for the
purposes of this rule.
I NT 2
Urban: Automatically succeeds at first Climb Test during a climb. A GI 7
L UC 2
A: 62, B: 50, C: 51 ARMOR
CAPS 2
Raider Armor
Choice of: 1
AWARENESS ABILITIES
MOVE

Weapon Loadout A, or
GEAR Weapon Loadout B, or -
QUICK ACTIONS Weapon Loadout C

Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Baseball Grenade x 2 : 1 3+
1-2
Tire Iron 2 2 + 2
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Pipe Pistol x 1 2 + 2
Machete 1 3+ 2
Weapon Loadout C Type Short Range Long Range Damage Effects Crit
Pipe Wrench 2 2+ 2
SKILLS
SCAVVER S TR 4
RAIDER P ER 7
SPECIALITIES E ND 5
C HA 3
I NT 3
A GI 4
L UC 3
A: 72, B: 76, C: 79 ARMOR
CAPS 2
Reinforced Leathers
2
AWARENESS ABILITIES Choice of:
MOVE

GEAR Weapon Loadout A, or


Weapon Loadout B, or -
QUICK ACTIONS Weapon Loadout C

Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Bolt-Action Pipe Rifle 2 1 3+ 2
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Sawed Off Shotgun x 3 1 / 2 SHORT
ONLY + 4
Improvised Weapon 1
Weapon Loadout C Type Short Range Long Range Damage Effects Crit
Hunting Rifle 2 3 LONG
ONLY 4
Improvised Weapon 1
SKILLS
SETTLER S TR 3
SURVIVOR P ER 6
SPECIALITIES E ND 4
C HA 4
I NT 4
A GI 4
L UC 3
A: 52, B: 58 ARMOR
CAPS 1
Wasteland Outfit
1
AWARENESS ABILITIES Choice of:
MOVE

GEAR Weapon Loadout A, or


Weapon Loadout B -
QUICK ACTIONS
Weapon Loadout A Type Short Range Long Range Damage Effects Crit
Assault Rifle 2 1 4+ + 3
Improvised Weapon 1
Weapon Loadout B Type Short Range Long Range Damage Effects Crit
Double-Barrel Shotgun 3 2 SHORT
ONLY + 4
/
Improvised Weapon 1

SKILLS
SCAVENGER S TR 4
SURVIVOR P ER 3
SPECIALITIES E ND 5
C HA 4
I NT 7
A GI 5
L UC 2
55 ARMOR
CAPS 2
Sturdy Wasteland Outfit
1
AWARENESS ABILITIES Bolt-Action Pipe Rifle
MOVE

GEAR -
QUICK ACTIONS
Weapon Type Short Range Long Range Damage Effects Crit
Bolt-Action Pipe Rifle 2 1 3+ + 2
Improvised Weapon 1
WARD AUBRIE
SURVIVOR
PAIGE
SURVIVOR
MEG GROBERG RAIDER
SURVIVOR
STR 4 STR 3 STR 5 STR 4
PER 6 PER 5 PER 4 PER 8
END 7 END 4 END 5 END 6
CHA 3 CHA 5 CHA 4 CHA 5
INT 5 INT 7 INT 7 INT 6
AGI 5 AGI 5 AGI 4 AGI 6
LUC 3 LUC 2 LUC 2 LUC 3
GUARDIAN: If a friendly model within DONATIONS FOR THE CLINIC: At the beginning of the SOLID FOUNDATION : Other Survivor SURVIVALIST: When eliminated due to
and Line of Sight takes damage, - game, choose a friendly model to start the game
with a Stimpak.
- models get +1 . - damage for the first time, roll . If -
Ward gets . then do not remove and .
- SCORCHED AND BURNED: -2 modifier on the Skill - MASTER ENGINEER: Paige may reroll any
Computer or Lockpick Skill Test. The new
- -
Value for a Skill Test if attacking a Scorched model.
- EQUIPPED: 1x Stimpak. - result may not be re-rolled. - -
79
CAPS
66
CAPS
72
CAPS
86
CAPS
WARD AUBRIE
LEV
RAIDER
JOHNNY WESTON RAIDER
PUMP-ACTION SHOTGUN, WASTELAND OUTFIT 1 STIMPAK, PIPE PISTOL
STR 7 STR 4
ENEMY MODELS ENEMY MODELS
PER 6 PER 8 FRIENDLY MODELS WITHIN
WITHIN WITHIN
END 7 END 5 3+ 1-2 0 1-2 1+ 0
CHA 4 CHA 7
INT 5 INT 6
A O M A O A
AGI 4 AGI 5
LUC 3 LUC 5 A A M F O M
BARE-HAND BOXING: + + when THE OL’ WESTON SHUFFLE: Enemy models can’t
- target Johnny Weston with a Shoot Action if there -
attacking with an Improvised Weapon.
-
are other valid targets within of Johnny.
VITAL TNTEL: -2 to total models for Advantage. - A A A F M F
- EQUIPPED: Tuxedo.
- 1: Prepared 1: Scorched
2: Fastest 2: Nearest
74
CAPS
80
CAPS 3: Best Chance
PAIGE JOHNNY WESTON MEG GROBERG LEV
PIPE WRENCH, STEEL WORKERS UNIFORM .44 REVOLVER, TUXEDO HANDMADE RIFLE, STALKER OUTFIT HANDMADE RIFLE, CUTTHROAT OUTFIT
ENEMY MODELS ENEMY MODELS ENEMY MODELS ENEMY MODELS
WITHIN WITHIN WITHIN WITHIN
1-2 1+ 0 1-2 3+ 0-2 5+ 3-4 1-2 7+ 3-6 1-2
A M O A F O O O M O M A
F A O F A O M A A M A F
F F M F M A A F F A A F
1: Best Chance 1: Wounded 1: Wounded 1: Healthiest
2: Importance 2: Vulnerable 2: Capable 2: Vulnerable
3: Nearest 3: Importance 3: Importance 3: Nearest
ALIEN 15
PUMP-ACTION 18
ALIEN 40
SHOCK BATON SHOTGUN DISINTEGRATOR
4 3 4
2
2 3 3 2 2
Short only
/
BROTHERHOOD OF 5 STALKER OUTFIT 12 TUXEDO 8
STEEL SPECIAL OPS SUIT
Movement and attacks are not triggers END+1 CHA+2
outside one range ruler distance.
Gain .
STEEL WORKERS 8
EMERGENCY 6
PERFECTLY
UNIFORM ANTI-VENOM PRESERVED PIE
STR+1
all .
END+1

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