acn
acn
S TRUSTS
K.B.H. POLYTECNIC MALEGAON CAMP NASHIK
Abstract
Advances in information technologies have made it possible to have Personal
Information Service, i.e., personalized multimedia information available
anywhere, anytime. Such ubiquitous access requires that a portion of the
underlying network infrastructure be wireless. Therefore, a number of challenges
associated with operating a wireless multimedia network must be overcome. In
this paper, we have identified these challenges and some solutions.
Applications
Mobility Management.
This deals with the difficulty due to the movement of the users. Hence we
need to solve the problem of how to keep track of the movements of the
user, and how to send data to a user who is moving around. To provide
ubiquitous communications, the system has to track the movement of the
user. One solution is to divide the whole system into location areas[11].
When the user enters a new location area, a location update transaction will
be performed to inform the system of the new location. When a message is
destined to this user, a database query is performed to find the actual
location and the paging function is executed to alert the user. With this
location information, a specified area is paged instead of the whole system.
This is the solution used in cellular telephone systems. There are various
ways in which these location update and paging functions may be
performed, including manual and automatic location updates, static and
dynamic paging areas, etc. to minimize the location update and paging
traffic. To support roaming, i.e., allowing a user to continue to communicate
outside of the user’s primary subscription area, when a user visits a foreign
area, the foreign system will send a location update message to the user’s
home subscription area. Any future calls to this roaming user will first be
directed to the user’s home location database, and then forwarded to the
foreign system where the user is now located. A similar solution is used by
the Internet EngineeringTask Force (IETF) Mobile IP Working Group to
allow portable computers to stay connected to the Internet, and to use the
same IP address when it roams to a distant Internet site. Each site which
allows its users to roam has a home agent, and each site which allows
visitors has a foreign agent. When a mobile user visits a foreign site, it
contacts the foreign agent and registers. The foreign agent contacts the home
agent of the mobile and gives it the foreign agent’s IP address. When a
packet arrives at the home site addressed to this mobile, it will be forwarded
to the foreign agent who will in turn pass it to the mobile. In addition, the
home agent will pass the IP address of the foreign agent to the sender of the
packet, and all future packets will be sent directly to the foreign agent.
2.
Heterogeneous infrastructure
4. Wireless Security
To successfully deploy wireless multimedia service, a number of
complementary technologies are required. One such technology is security.
Wireless transmission is inherently insecure compared with wired transmission
due to its susceptibility to eavesdropping. The users have to be assured that the
information transmitted will be free from being intercepted, and modified by
hostile parties. It is therefore important to have secure transmission
technologies, such as those based on the Public Key Infrastructure (PKI). PKI
not only encrypts the data so only the intended receiver can read it, but also
allows authentication of the sender, and prevents unauthorized modifications to
the transmitted data. The digital signature component of PKI also provides
nonrepudiation, i.e., once you have signed a document digitally, you cannot
deny it. In fact, many governments have already passed electronic transaction
laws giving digital signatures under PKI the same legal status as the traditional
hand written signatures. The prevalent wireless LAN standard is IEEE 802.11,
and the 802.1X draft standard[4] has been proposed to implement security in
such systems.
5. Wireless Internet technologies
The prevalent network protocol on the network infrastructure is most likely
going to be the Internet Protocol (IP). However, IP has been designed for wired
networks, which are less error-prone, and enjoy more bandwidth compared with
wireless channels. For example, one major IP protocol is the Transmission
Control Protocol (TCP), which throttles the amount of data permitted to be sent
by a particular user based on network feedback. In particular, if no
acknowledgment is received for a transmission after a certain timeout, TCP
assumes the network is congested, and reduces the amount of transmitted data.
However, in a wireless network, lack of an acknowledgment within the timeout
may be due to a variety of reasons, such as the long round-trip propagation
delay to the satellite in a satellite-based system, or the retransmission delays of
erroneous packets. There is much active research on how to adapt such
protocols to the wireless environment. Another important technology is how to
transmit multimedia data, especially video data, in a wireless network. One of
the key attractions of future wireless systems such as 3G is the ability to
transmit at relatively high speed compared to 2G systems, and to accommodate
video transmission. Despite the higher transmission speed of 3G systems, it is
still inadequate for high quality video transmissions. Moreover, since future
high speed networks will co-exist with existing lower speed networks, it is
important to develop adaptive video transmission and compression schemes
such that depending on the quality of the wireless channel, the right amount of
video data will be transmitted to optimize the utility to the user. Again, this is an
area of active research, and we believe solutions will be forthcoming.
6. Power Supply
The development of the battery has lagged far behind the improvements
achieved in computational power and memory. There is an urgent need to
develop lowcost, high density, light-weight battery systems. In the meantime, a
number of ways have been proposed to conserve the battery, such as using less
power hungry components in the portable unit, moving the intensive
computations to the backbone network from the portable unit[3], and such
power-saving features as automatic blanking of the display after a timeout,
activating different communication ports only when they are required, etc. I
personally do not believe moving the computations to the backbone system is a
good solution. Due to the frequent disconnections inherent in a wireless
transmission medium, we should try to have most of the computations
performed on-board, to minimize the number of data exchanges between the
loading on the.
Advantages
1. Mobility: Users can access content from anywhere within the wireless range,
promoting convenience and flexibility.
2.Easy Installation: Without the need for extensive cabling, setup is often
quicker and less intrusive.
3.Scalability: It's easier to add more devices or expand the system as needed
without reconfiguring physical wiring.
4.Power Dependency: Many wireless devices require battery power, which can
lead to interruptions if batteries are not managed.
Summary