turkey0i90kiopp
turkey0i90kiopp
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
--[[
Gui2Lua™
10zOfficial
Version 1.0.0
]]
-- Instances
-- Properties
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.new(0, 0, 0)
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.477218598, 0, 0.39817974, 0)
Frame.Size = UDim2.new(0, 261, 0, 217)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
TextLabel.BorderColor3 = Color3.new(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0, 0, -0.00219684374, 0)
TextLabel.Size = UDim2.new(0, 261, 0, 20)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Life In Paradise Trolling Panel"
TextLabel.TextColor3 = Color3.new(1, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton.BorderColor3 = Color3.new(0, 0, 0)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.114942528, 0, 0.23963134, 0)
TextButton.Size = UDim2.new(0, 40, 0, 27)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Lua Hammer"
TextButton.TextColor3 = Color3.new(1, 0, 0)
TextButton.TextScaled = true
TextButton.TextSize = 14
TextButton.TextWrapped = true
TextButton.MouseButton1Click:Connect(function()
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
function lerp(a, b, t)
return a + (b - a)*t
end
do
local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01,
m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22
if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-
m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00
then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local
s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip,
(m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-
m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-
m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip =
0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az +
t*bz,QuaternionSlerp(qa, qb, t))
end
end
local his = {}
function ctween(tar,prop,c2,t,b)
local function doIt()
local now = tick()
his[tar] = now
local c1 = tar[prop]
for i=1,t do
if his[tar] ~= now then return end
tar[prop] = clerp(c1,c2,1/t*i)
wait(1/60)
end
end
if b then coroutine.wrap(doIt)() else doIt() end
end
function tickwave(time,length,offset)
return (math.abs((tick()+(offset or
0))%time-time/2)*2-time/2)/time/2*length
end
function playSound(id,parent,volume,pitch)
local sound = Instance.new("Sound",parent or workspace)
sound.SoundId = "http://www.roblox.com/asset?id="..id
sound.Volume = volume or 1
sound.Pitch = pitch or 1
coroutine.wrap(function()
wait()
sound:Play()
wait(10)
sound:Stop()
sound:Destroy()
end)()
return sound
end
local nk = char.Torso.Neck
local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi)
local ra,la = char["Right Arm"], char["Left Arm"]
ra:BreakJoints()
la:BreakJoints()
local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0),
CFrame.new(-.25,.5,0),stuff)
local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0),
CFrame.new(.25,.5,0),stuff)
ls.Part1.FrontSurface = "Hinge"
rs.Part1.FrontSurface = "Hinge"
local rs0 = rs.C0
local ls0 = ls.C0
weld(luacyl,l,CFrame.new(Vector3.new(math.sin(r2)*1.7,0,math.cos(r2)*1.7),Vector3.n
ew()))
end
hamp = hamend:Clone()
hamp.BrickColor = color2
hamp.Reflectance = .2
hamp.Size = Vector3.new(.2,.2,3.5)
hamp.Mesh.Scale = Vector3.new(.25,.25,1)
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(-1.05,.95,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(-.95,1.05,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(1.05,.95,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(.95,1.05,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(1.05,-.95,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(.95,-1.05,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(-1.05,-.95,0))
hamp = hamp:Clone()
hamp.Parent = stuff
weld(hamend,hamp,CFrame.new(-.95,-1.05,0))
for x = -1,1 do
for y = -1,1 do
hamp = hamp:Clone()
hamp.Mesh.Scale = Vector3.new(1,1,1)
hamp.Size = Vector3.new(.5,.5,.2)
hamp.Parent = stuff
weld(hamsd2,hamp,CFrame.new(x*.7,y*.7,-.1))
end
end
function endScript()
pcall(function() runcon:disconnect() end)
pcall(function() kdcon:disconnect() end)
pcall(function() kucon:disconnect() end)
pcall(game.Destroy,stuff)
pcall(game.Destroy,bg)
pcall(game.Destroy,bv)
end
local spintime = 3
local idling = true
runcon = game:GetService("RunService").Stepped:connect(oc(function()
if not stuff:IsDescendantOf(workspace) then
endScript()
end
local an = (tick()%spintime)*360/spintime
mnw.C0 = CFrame.Angles(0,math.rad(an),0) * CFrame.new(0,.04,1.7)
if idling then
rs.C0 = clerp(rs.C0,rs0 *
CFrame.Angles(math.rad(70+tickwave(3,5)),math.rad(50),math.rad(-20)),.4)
ls.C0 = clerp(ls.C0,ls0 * CFrame.new(.4,.2,-.3) *
CFrame.Angles(math.rad(115+tickwave(3,5)),math.rad(0),math.rad(-5)) *
CFrame.Angles(0,math.rad(60),0),.4)
nk.C0 = clerp(nk.C0,nk0 * CFrame.Angles(tickwave(4,-.1),0,0),.4)
grip.C0 = clerp(grip.C0,grip0,.4)
end
end))
function cfot(tar,cf,t)
coroutine.wrap(function()
for i=1,t do
tar.CFrame = tar.CFrame * cf
wait(1/30)
end
end)()
end
function DoDamage(hum,dmg)
if hum.Health == 0 then return end
local a,b = ypcall(function()
--hum:TakeDamage(dmg)
hum.Health = hum.Health - dmg
if not hum.Parent:FindFirstChild("Torso") then return end
local m = Instance.new("Model",workspace)
m.Name = -dmg
local h = Instance.new("Humanoid",m)
h.MaxHealth = 0
local p = Instance.new("Part",m)
p.Name = "Head"
p.FormFactor = "Custom"
p.Size = Vector3.new(.2,.2,.2)
p.Transparency = 0.97
p.CanCollide = false
p.Anchored = true
p:BreakJoints()
game.Debris:AddItem(m,5)
p.CFrame = CFrame.new(hum.Parent.Torso.Position) *
CFrame.new(math.random(-2,2),2.5,math.random(-2,2))
local rAm = math.random(3,6)/100
coroutine.wrap(function()
for i=1,300 do
p.CFrame = p.CFrame * CFrame.new(0,rAm,0)
wait()
end
p:Destroy()
end)()
end)
if not a then print(b) end
end
kucon = mouse.KeyUp:connect(oc(function(k)
if k == "0" and sprint then
pcall(function() char.Humanoid.WalkSpeed =
char.Humanoid.WalkSpeed / 1.5 end)
sprint = false
end
end))
kdcon = mouse.KeyDown:connect(oc(function(k)
if k == "0" and not sprint then
pcall(function() char.Humanoid.WalkSpeed =
char.Humanoid.WalkSpeed * 1.5 end)
sprint = true
end
if k == "f" then
if atdeb then return end
atdeb = true
idling = false
playSound(105374058,hamend,1,1)
--- bg.cframe = char.Torso.CFrame *
CFrame.Angles(math.rad(7),0,0)
-- ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true)
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)),7)
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true)
ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true)
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(60)),13)
playSound(92597296,hamend,1,1.07)
local s = playSound(96626016,hamend)
s.Volume = 0
local hitcon
hitcon = hamend.Touched:connect(function(hit)
s.Volume = 1
if not hit.Anchored then
hit.Velocity = hit.Velocity +
hamend.CFrame.lookVector*-20
end
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(char) then
DoDamage(hum,30)
hum.PlatformStand = true
wait(.6)
hum.PlatformStand = false
end
end)
bg.maxTorque = Vector3.new(1,1,1)*9e10
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(35),math.rad(0),math.rad(30)),4,true)
ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(35),0,0),4,true)
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(35),math.rad(0),math.rad(-30)),4)
if
workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char)
then
s.Volume = 1
end
wait(.2)
bg.maxTorque = Vector3.new(1,0,1)*9e10
hitcon:disconnect()
atdeb = false
idling = true
end
if k == "q" then
if atdeb then return end
atdeb = true
idling = false
playSound(105374058,hamend,1,1)
bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0)
ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-30),math.rad(-
25),math.rad(-15)),9,true)
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)),7,true)
ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-20),0,0),7,true)
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)),7)
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(30)),13,true)
ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(-35),0,0),13,true)
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(160),math.rad(0),math.rad(-30)),13)
playSound(92597296,hamend,1,1.07)
local s = playSound(96626016,hamend)
s.Volume = 0
local hitcon
hitcon = hamend.Touched:connect(function(hit)
s.Volume = 1
if not hit.Anchored then
hit.Velocity = hit.Velocity +
hamend.CFrame.lookVector*-20
end
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(char) then
DoDamage(hum,30)
hum.PlatformStand = true
wait(.6)
hum.PlatformStand = false
end
end)
bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(7),0,0)
wait(.05)
bg.cframe = char.Torso.CFrame * CFrame.Angles(math.rad(-20),0,0)
bg.maxTorque = Vector3.new(1,1,1)*9e10
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(55),math.rad(5),math.rad(50)),7,true)
ctween(nk,"C0",nk0 * CFrame.Angles(math.rad(5),0,0),4,true)
ctween(rs,"C0",rs0*CFrame.new(-.9,0,-.9) *
CFrame.Angles(math.rad(50),math.rad(5),math.rad(-50)),7)
if
workspace:FindPartOnRay(Ray.new(hamend.Position,hamend.CFrame.lookVector*3),char)
then
s.Volume = 1
end
wait(.2)
bg.maxTorque = Vector3.new(1,0,1)*9e10
hitcon:disconnect()
atdeb = false
idling = true
end
if k == "r" then
if atdeb then return end
atdeb = true
idling = false
ctween(ls,"C0",ls0*CFrame.new(.7,0,-.7) *
CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)),7,true)
ctween(grip,"C0",grip0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(-
60))*CFrame.Angles(0,math.rad(180),0),9,true)
bg.maxTorque = Vector3.new(1,1,1)*9e10
bg.cframe = char.Torso.CFrame
ctween(rs,"C0",rs0*CFrame.new(-.7,0,-.7) *
CFrame.Angles(math.rad(70),math.rad(0),math.rad(-30)),7,true)
local s = playSound(92597296,hamend,1,1.07)
s.Looped = true
local sndmd = {}
local hitcon
hitcon = hamend.Touched:connect(function(hit)
if not sndmd[hit] then sndmd[hit] =
playSound(10730819,hamend) end
ctween(grip,"C0",grip0*CFrame.Angles(math.rad(30),0,0),5,true)
if not ac then ac =
playSound(92597296,hamend,1,1.15) end
local tor = hum.Parent:FindFirstChild("Torso")
if tor and not tor:FindFirstChild("torv") then
--tor.Velocity = bg.cframe.lookVector*30
+ Vector3.new(0,100,0)
local torv =
Instance.new("BodyVelocity",tor)
torv.maxForce = Vector3.new(1,1,1)*9e9
torv.P = 2000
torv.velocity = bg.cframe.lookVector*20 +
Vector3.new(0,120,0)
torv.Name = "torv"
local torav =
Instance.new("BodyAngularVelocity",tor)
torav.maxTorque = Vector3.new(1,1,1)*9e9
torav.P = 5000
torav.angularvelocity =
Vector3.new(math.random()-.5,math.random()-.5,math.random()-.5)*2
coroutine.wrap(function()
for i=1,torv.velocity.Y/196.22*30
do
hum.Sit = true
torv.velocity = torv.velocity
- Vector3.new(0,196.22/30,0)
wait(1/30)
end
torv:Destroy()
torav:Destroy()
tor.Velocity = Vector3.new()
end)()
end
end
end)
ctween(ls,"C0",ls0*CFrame.new(1,0,-1) *
CFrame.Angles(math.rad(80),math.rad(0),math.rad(50)),12,true)
ctween(grip,"C0",grip0*CFrame.Angles(math.rad(-
70),0,0),12,true)
ctween(rs,"C0",rs0*CFrame.new(-.6,0,-.7) *
CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)),12,true)
Delay(.3,function() thrustcon:disconnect() end)
end
wait(.1)
bg.maxTorque = Vector3.new(1,0,1)*9e10
basiccombotimer = tick()
atdeb = false
idling = true
char.Humanoid.MaxHealth = 220
char.Humanoid.WalkSpeed = 20
wait(.3)
char.Humanoid.Health = 220
end)
TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton_2.BorderColor3 = Color3.new(0, 0, 0)
TextButton_2.BorderSizePixel = 0
TextButton_2.Position = UDim2.new(0.321839094, 0, 0.23963134, 0)
TextButton_2.Size = UDim2.new(0, 40, 0, 27)
TextButton_2.Font = Enum.Font.SourceSans
TextButton_2.Text = "Rose Hub"
TextButton_2.TextColor3 = Color3.new(1, 0, 0)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 14
TextButton_2.TextWrapped = true
TextButton_2.MouseButton1Click:Connect(function()
--local coreGui = game:GetService("Players").iKing_Hacker.PlayerGui
local coreGui = game:GetService("CoreGui")
local tweening = false
local tabPos = 5
local scriptsTabText = ""
local feTabText = ""
local gameScriptsTabText = ""
local guiTabText = ""
local scripttabList = {
{"Infinite Yield", "MjBzRjmT", 1},
{"Knife V3", "W833RBFr", 1},
{"Bird Wings", "RQ9b8UTv", 1},
{"M4A1", "eP1zq8tb", 1},
{"Dungun", "90M7Mi8e", 1},
{"Bomb Vest", "tG1PPuMd", 1},
{"Music Bars", "SvYebC2r", 1},
{"Omni God", "87NeeChc", 1},
{"Pain Titan", "Hg5L8EtM", 1,},
{"Reaper Titan", "B0q3QBg6", 1},
{"Alter Chat", "ZSB4pN9R", 1},
{"Hoverbike", 01268225564, 2},
{"Rail Gun Titan", "0wFiFdwM", 1},
{"True Hero", "P8AQ2ebJ", 1},
{"Celestial Wheel", "bymTcgzf", 1},
{"Knive V4", "j0Ns1w1S", 1},
{"Ravenger Claws", "D7GxxvWL", 1},
{"John Doe", "m5wHsLhr", 1},
{"Messor Titan", "4bSrkLtA", 1},
{"Clown Titan", "L0WLDZvc", 1},
{"Chara", "HrWjgXtb", 1},
{"Shedlesky Rage", "2SPz35LS", 1},
{"LunchaThug", "x6GWFC5K", 1},
{"Nazi Flag", "ZCZNxFBD", 1},
{"Psychopath", "DGqk3bqY", 1},
{"Fireworks Wand", "GB29NAPv", 1},
{"Psycho Clown", "UgxKqKwE", 1},
{"Inferno", "qhMGk36S", 1},
{"Police Titan", "UCmufLU8", 1},
{"Galaxy Titan", "nKNdCrKj", 1},
{"Holy Wrench", "cKSh0a8C", 1},
{"Krystal Dance", "j7EqLfbP", 1},
{"Pee", "3CYmA0Pz", 1},
{"Jihad", "vSujnuaF", 1},
{"Hermit Purple", "R3C3ajQV", 1},
{"Golden Gun", "2574Sd9E", 1},
{"Goku", "yAXZZF9r", 1},
{"Emoji", "vKPcMKnm", 1},
{"Damn Son", "AMLHT8aJ", 1},
{"Devuzi", "q0mt2peM", 1},
{"Flash", "gGSVVq1H", 1},
{"Teal Scythe", "0TUBSaxt", 1},
{"Demon Demise", "ghMDMW63", 1},
{"Red Sayan", "uC5DBvf9", 1},
{"Ban Hammer", "1ynQ4Mu0", 1},
{"Dick Gun", "UR9FBjcj", 1},
{"Dat Boi", "Sz7KJHay", 1},
{"Watermelon Trap", "pypsM3hj", 1},
{"Whip", "XDsek3Rf", 1},
{"School Shooter", "EmmwRFDA", 1},
{"9/11", "3UmV26hG", 1},
{"Bong", "8Kb08E9s", 1},
{"Horse", "MVph7nmq", 1},
{"Scythe", "fEEVkJba", 1},
{"Disco Fog", "xg8d4PS0", 1},
{"Disco Mesh", "GvtPCRVR", 1},
{"Russian Dance", "RADQ2vH8", 1},
{"Sun God", "0uJhLJ5m", 1},
{"Rolling Light Ball", "S4Hj3MPd", 1},
{"Red Death Scythe", "KJ5nqeVF", 1},
{"Crystal Pistols", "GDLZ4VAq", 1},
{"Epic Sword", "DZVV9AGG", 1},
{"Circle Visualizer", "diJiteen", 1},
{"Hex Blade", "fA0bBELV", 1},
{"Bulldog", "nPPLxSA3", 1},
{"FS-627-SENDER", "R3m4gfuP", 1},
{"Voodoo Child", "w5TEtd0Q", 1},
{"Bye Bye", "XBysEMgg", 1},
{"Galil V2", "cnFz3h8D", 1},
{"Mario", "pKmtnc9u", 1},
{"Lighting Blade", "rMEe8R4N", 1},
{"Flamingo Skybox", "8rWM880e", 1},
{"Sin Unleashed", "ZQh5B023", 1},
{"Ravager", "VQEz6a6i", 1},
{"Brock", "Fe5YrxcY", 1},
{"M249", "J4ijx897", 1},
{"MG36", "zLZ4Auqn", 1},
{"Omega Scythe", "Ag8dKZYB", 1},
{"Omega Sword", "7JjxwhPn", 1},
}
local fescripttabList = {
{"Fe God", "KduGECH6", 1},
{"Fe Fly", 1281055032, 2},
{"Fe Invisible", 1180480887, 2},
{"Spam", "74GjB7tB", 1},
{"Lag Switch", "58gjTUf5", 1},
{"FE Shutdown", "0wgKhFmf", 1},
}
local gameScriptsList = {
{"PF Virgo 2.0", "7TeJszah", 1},
{"City Life Bomb Vest", "sLHGSBn1", 1},
{"City Life Suicide", "YdKKQ7yT", 1},
{"City Life Explosion", "vy78mqrG", 1},
{"CB:RO Aimbot", "t3yHg06t", 1},
}
local guitabList = {
{"c00lgui", "Rz2EFsLU", 1},
{"Topkek 4.0", "d0CJRrcg", 1},
{"Topkek 3.0", "SikGfE9u", 1},
{"Ro-Xploit 4.0", 175137115, 2},
{"Ro-Xploit 5.0", 288646117, 2},
{"Ro-Xploit 6.0", 364364477, 2},
{"Dex 3.0", 492005721, 2},
{"Clown Van", "a5UZuuiT", 1},
{"Hell Elevator GUI", "8NYWpf2T", 1},
{"Chams / Aimlock", "Yi7fzELj", 1},
{"YourMom GUI", "289110135", 2},
{"Pepe GUI", "277881926", 2},
{"Brack Hub", "PT9Gf7d5", 2},
}
local mapsList = {
{"Clockwork Arena", "EvnXCXhP", 1},
{"Town Map", 1345094164, 2},
{"Cave Island", "t29C42rm", 1},
{"Nature Map", "gmF4Kq5B", 1},
{"Nazi Map", "az8sLCLT", 1},
{"Ritual Room", "hYCTFiAC", 1},
{"Stripper", "jztW5Vuy", 1},
{"Witch Map", "R9epW292", 1},
{"Rainbow Tunnel", "8bznLitn", 1},
{"Scary Map", "fNw46f74", 1},
{"Nazi Camp", "KJNk4STm", 1},
{"Night Club", 1281063730, 2},
}
local lists = {
{scripttabList, "Scripts"},
{fescripttabList, "FE Scripts"},
{gameScriptsList, "Game Scripts"},
{guitabList, "GUIs"},
{mapsList, "Maps"},
}
local tabs = {
"Home",
"Scripts",
"FE Scripts",
"Game Scripts",
"GUIs",
"Maps",
"Executor",
"Credits",
}
screenGui.MainFrame.MainStuff[selectedTab]:TweenPosition(UDim2.new(-1, 0, 0,
0), "Out", "Quad", 0.5)
screenGui.MainFrame.MainStuff[newTab]:TweenPosition(UDim2.new(0,
0, 0, 0), "Out", "Quad", 0.5)
screenGui.MainFrame.SelectedTab.SelectedTab:TweenPosition(UDim2.new(0, 0, -1,
0), "Out", "Quad", 0.25)
wait(0.25)
screenGui.MainFrame.SelectedTab.SelectedTab.Text = newTab
wait()
screenGui.MainFrame.SelectedTab.SelectedTab:TweenPosition(UDim2.new(0, 0, 0,
0), "Out", "Quad", 0.25)
wait(0.25)
screenGui.MainFrame.MainStuff[selectedTab].Position =
UDim2.new(1, 0, 0, 0)
if newTab == "Credits" then
for _,object in
pairs(screenGui.MainFrame.MainStuff.Credits:GetDescendants()) do
if object.ClassName == "ImageLabel" then
local sTween = game:GetService("TweenService")
local part = object
local goal = {}
goal.ImageTransparency = 0
local tweenInfo = TweenInfo.new(0.5)
local tween = sTween:Create(part, tweenInfo,
goal)
tween:Play()
end
end
wait(0.5)
end
selectedTab = newTab
tweening = false
end
end
--Make Screen
screenGui = Instance.new("ScreenGui")
screenGui.Parent = coreGui
screenGui.Name = "RoseHubV2"
tabPos = tabPos + 35
end
table.sort(toSort)
loadstring(game:HttpGet("https://pastebin.com/raw/"..button[2], true))()
elseif button[3] == 2 then
loadstring(game:GetObjects("rbxassetid://"..button[2])[1].Source)()
end
end)
pos = pos + 23
end
end
end
--Search Box
makeTextBox(Color3.fromRGB(255, 50, 127), 0, false, "Search",
screenGui.MainFrame.MainStuff[list[2]], UDim2.new(0, 5, 0, 5), UDim2.new(1, -10, 0,
20), Enum.Font.Fantasy, "", Color3.fromRGB(255, 255, 255), 14, false, "Center", 0,
"Search "..list[2], "Center")
local function searchBar(chosenList)
local search = screenGui.MainFrame.MainStuff[chosenList].Search
local currentSearch = ""
search.Changed:connect(function(property)
if property == "Text" then
if search.Text ~= "" and search.Text ~= currentSearch
then
currentSearch = search.Text
removeButtons()
createButons(search.Text)
elseif search.Text == "" and currentSearch.Text ~= ""
then
currentSearch = search.Text
removeButtons()
createButons("")
end
end
end)
end
searchBar(list[2])
createButons("")
screenGui.MainFrame.MainStuff[list[2]].CanvasSize = UDim2.new(1, 0, 0,
pos+2)
screenGui.MainFrame.MainStuff[list[2]].ScrollBarThickness = 0
end
else
local clip = setclipboard or Clipboard.set
clip("https://discord.me/rosehub")
end
screenGui.MainFrame.MainStuff.Home.DiscordInvite.text = "Copied!"
wait(1)
screenGui.MainFrame.MainStuff.Home.DiscordInvite.text = "Discord"
end)
loadstring(screenGui.MainFrame.MainStuff.Executor.InputHolder.Input.Text)()
end)
--Credits
makeTextLabel(Color3.fromRGB(255, 255, 255), 1, "RoseCredit",
screenGui.MainFrame.MainStuff.Credits, UDim2.new(0.202, 0, 0.053, 0), UDim2.new(0,
128, 0, 32), Enum.Font.Fantasy, "Rose\nHumanoid#4613", Color3.fromRGB(255, 255,
255), 20, 0, false)
--Intro
introgui = Instance.new('ScreenGui',coreGui)
holder = Instance.new('Frame', introgui)
imhx = Instance.new('ImageLabel',holder)
blnhx = Instance.new('ImageLabel',holder)
blnhx2 = Instance.new('ImageLabel',holder)
pooftemp = Instance.new('ImageLabel',holder)
text = Instance.new('ImageLabel',holder)
bar = Instance.new('Frame',holder)
tomatosauce = Instance.new('Sound',holder)
large = Instance.new('Sound',holder)
smol = Instance.new('Sound',holder)
wosh = Instance.new('Sound',holder)
blur = Instance.new('BlurEffect',workspace.CurrentCamera)
blur.Size = 0
-- Properties
holder.Position = UDim2.new(0.5,-50,0.5,-50)
holder.Size = UDim2.new(0,100,0,100)
holder.BackgroundTransparency = 1
imhx.Image = "rbxassetid://1491878692"
imhx.BackgroundTransparency = 1
imhx.Size = UDim2.new(0,100,0,100)
imhx.Position = UDim2.new(0,0,0,-500)
imhx.ZIndex = 3
blnhx.Image = "rbxassetid://1491878477"
blnhx.BackgroundTransparency = 1
blnhx.ImageTransparency = 1
blnhx.Size = UDim2.new(0,100,0,100)
blnhx.Position = UDim2.new(0,0,0,0)
blnhx.ZIndex = 4
tomatosauce.SoundId = "rbxassetid://752527668"
tomatosauce.Volume = 1
large.SoundId = "rbxassetid://541909867"
large.Volume = 1
smol.SoundId = "rbxassetid://541909763"
smol.Volume = 1
wosh.SoundId = "rbxassetid://147722270"
wosh.Volume = 1
blnhx2.Image = "rbxassetid://1491878477"
blnhx2.BackgroundTransparency = 1
blnhx2.ImageTransparency = 1
blnhx2.Size = UDim2.new(0,100,0,100)
blnhx2.Position = UDim2.new(0,0,0,0)
pooftemp.Image = "rbxassetid://1491979712"
pooftemp.BackgroundTransparency = 1
pooftemp.ImageTransparency = 1
pooftemp.Size = UDim2.new(0,100,0,100)
pooftemp.Position = UDim2.new(0,0,0,0)
text.Image = "rbxassetid://1491935743"
text.BackgroundTransparency = 1
text.ImageTransparency = 1
text.Size = UDim2.new(0,500,0,100)
text.Position = UDim2.new(0.5,-250,0,0)
text.ZIndex = 6
bar.Size = UDim2.new(0,0,0,100)
bar.Position = UDim2.new(0.5,0,0,0)
bar.BorderSizePixel = 0
bar.ZIndex = 5
bar.BackgroundColor3 = Color3.fromRGB(255, 35, 110)
-- Animation
local tweenService = game:GetService("TweenService")
wait()
tweening = true
screenGui.open:TweenPosition(UDim2.new(0, 0, 0.5, 0),'Out','Quad',0.6)
wait(0.6)
tweening = false
end)
TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton_3.BorderColor3 = Color3.new(0, 0, 0)
TextButton_3.BorderSizePixel = 0
TextButton_3.Position = UDim2.new(0.528735638, 0, 0.23963134, 0)
TextButton_3.Size = UDim2.new(0, 40, 0, 27)
TextButton_3.Font = Enum.Font.SourceSans
TextButton_3.Text = "Pistol"
TextButton_3.TextColor3 = Color3.new(1, 0, 0)
TextButton_3.TextScaled = true
TextButton_3.TextSize = 14
TextButton_3.TextWrapped = true
TextButton_3.MouseButton1Click:Connect(function()
game:GetObjects("rbxassetid://264118933")
[1].Parent=game.Players.LocalPlayer.Backpack
end)
TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton_4.BorderColor3 = Color3.new(0, 0, 0)
TextButton_4.BorderSizePixel = 0
TextButton_4.Position = UDim2.new(0.727969348, 0, 0.23963134, 0)
TextButton_4.Size = UDim2.new(0, 40, 0, 27)
TextButton_4.Font = Enum.Font.SourceSans
TextButton_4.Text = "Green Fire Sword"
TextButton_4.TextColor3 = Color3.new(1, 0, 0)
TextButton_4.TextScaled = true
TextButton_4.TextSize = 14
TextButton_4.TextWrapped = true
TextButton_4.MouseButton1Click:Connect(function()
game:GetObjects("rbxassetid://169934427")
[1].Parent=game.Players.LocalPlayer.Backpack
end)
TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton_5.BorderColor3 = Color3.new(0, 0, 0)
TextButton_5.BorderSizePixel = 0
TextButton_5.Position = UDim2.new(0.114942528, 0, 0.511520743, 0)
TextButton_5.Size = UDim2.new(0, 40, 0, 27)
TextButton_5.Font = Enum.Font.SourceSans
TextButton_5.Text = "Shotgun"
TextButton_5.TextColor3 = Color3.new(1, 0, 0)
TextButton_5.TextScaled = true
TextButton_5.TextSize = 14
TextButton_5.TextWrapped = true
TextButton_5.MouseButton1Click:Connect(function()
game:GetObjects("rbxassetid://260252566")
[1].Parent=game.Players.LocalPlayer.Backpack
end)
TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.new(0.172549, 0.172549, 0.172549)
TextButton_6.BorderColor3 = Color3.new(0, 0, 0)
TextButton_6.BorderSizePixel = 0
TextButton_6.Position = UDim2.new(0.321839094, 0, 0.511520743, 0)
TextButton_6.Size = UDim2.new(0, 40, 0, 27)
TextButton_6.Font = Enum.Font.SourceSans
TextButton_6.Text = "Grab Knife"
TextButton_6.TextColor3 = Color3.new(1, 0, 0)
TextButton_6.TextScaled = true
TextButton_6.TextSize = 14
TextButton_6.TextWrapped = true
TextButton_6.MouseButton1Click:Connect(function()
local player = game:GetService('Players').LocalPlayer
local rightclone = Instance.new('Motor6D')
rightclone.Name = "Right Shoulder"
rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local leftclone = Instance.new('Motor6D')
leftclone.Name = "Left Shoulder"
leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local leftlegclone = Instance.new('Motor6D')
leftlegclone.Name = "Left Hip"
leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
local rightlegclone = Instance.new('Motor6D')
rightlegclone.Name = "Right Hip"
rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
local torsoclone = Instance.new('Motor6D')
torsoclone.Name = "RootJoint"
torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
local mouse = player:GetMouse()
local rag1 = false
local rag2 = false
local firsttime = true
local firsttime2 = true
local firsttime3 = true
local firsttime4 = true
local firsttime5 = true
local childlock = false
local math1 = math.random(1,5)
math1 = math1+(math.random(0,9)/10)
local math2 = math.random(1,15)
math2 = math2+(math.random(0,9)/10)
local math3 = math.random(1,10)
math3 = math3+(math.random(0,9)/10)
local math4 = math.random(5,100)
math4 = math4+(math.random(0,9)/10)
local answer = (math4+(math1*math3))/(math1*math2)
answer = math.floor((answer*10)+0.5)
answer = answer/10
local rekt = {}
-- Objects
-- Properties
MainGUI.Name = "MainGUI"
MainGUI.ResetOnSpawn = false
pcall(function()
MainGUI.Parent = player.PlayerGui
end)
pcall(function()
MainGUI.Parent = game.CoreGui
game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint =
Vector2.new(0.5,0.5)
game.CoreGui.RobloxGui.Backpack.Hotbar.Position =
UDim2.new(0.5,0,0.85,0)
end)
Customize.Name = "Customize"
Customize.Parent = MainGUI
Customize.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
Customize.BorderSizePixel = 0
Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
Customize.Font = Enum.Font.SourceSans
Customize.FontSize = Enum.FontSize.Size14
Customize.Text = "Customize V4"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 14
Customize.TextWrapped = true
Frame.Parent = Customize
Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 6.5, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.FontSize = Enum.FontSize.Size14
TextLabel.Text = "Blood Color: [255, 255, 255]"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
Frame_2.Size = UDim2.new(1, 0, 1, 0)
Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_3.BackgroundTransparency = 1
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://328298876"
R.Name = "R"
R.Parent = Frame_3
R.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
R.BorderSizePixel = 0
R.Position = UDim2.new(1.39999998, 0, 0, 0)
R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
R.Font = Enum.Font.SourceSans
R.FontSize = Enum.FontSize.Size14
R.Text = "Input"
R.TextColor3 = Color3.new(1, 1, 1)
R.TextScaled = true
R.TextSize = 14
R.TextWrapped = true
R.TextXAlignment = Enum.TextXAlignment.Left
G.Name = "G"
G.Parent = Frame_3
G.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
G.BorderSizePixel = 0
G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
G.Font = Enum.Font.SourceSans
G.FontSize = Enum.FontSize.Size14
G.Text = "Input"
G.TextColor3 = Color3.new(1, 1, 1)
G.TextScaled = true
G.TextSize = 14
G.TextWrapped = true
G.TextXAlignment = Enum.TextXAlignment.Left
B.Name = "B"
B.Parent = Frame_3
B.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
B.BorderSizePixel = 0
B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
B.Font = Enum.Font.SourceSans
B.FontSize = Enum.FontSize.Size14
B.Text = "Input"
B.TextColor3 = Color3.new(1, 1, 1)
B.TextScaled = true
B.TextSize = 14
B.TextWrapped = true
B.TextXAlignment = Enum.TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1
fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left
Slidee.MouseButton1Down:connect(function()
slidee = true
end)
Slidee.MouseButton1Up:connect(function()
slidee = false
end)
mouse.Move:connect(function()
if mousedown then
if mouse.X >= ImageLabel.AbsolutePosition.X and mouse.X <=
ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >=
ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+
ImageLabel.AbsoluteSize.Y then
local newX = ImageLabel.AbsoluteSize.X-(mouse.X-
ImageLabel.AbsolutePosition.X)
local newY = ImageLabel.AbsoluteSize.Y-(mouse.Y-
ImageLabel.AbsolutePosition.Y)
local newcolor =
Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.
Transparency)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
end
end
if slidee then
local ree = mouse.X
if ree < Slider.AbsolutePosition.X then
ree = Slider.AbsolutePosition.X
elseif ree > Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
ree = Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
end
Slidee.Position = UDim2.new(0,ree-Slider.AbsolutePosition.X,0,0)
Black.Transparency =
1-(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
end
end)
R.FocusLost:connect(function()
if R.Text ~= "Input" then
if tonumber(R.Text) then
if tonumber(R.Text) > 255 then
R.Text = "255"
end
local newcolor =
Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3
.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
R.Text = "Input"
end
end
end)
G.FocusLost:connect(function()
if G.Text ~= "Input" then
if tonumber(G.Text) then
if tonumber(G.Text) > 255 then
G.Text = "255"
end
local newcolor =
Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3
.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
G.Text = "Input"
end
end
end)
B.FocusLost:connect(function()
if B.Text ~= "Input" then
if tonumber(B.Text) then
if tonumber(B.Text) > 255 then
B.Text = "255"
end
local newcolor =
Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/
255))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
B.Text = "Input"
end
end
end)
Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
function removewelds(part)
for i,v in pairs(part:GetChildren()) do
if v:IsA('Weld') then v:Destroy() end
end
end
function notify(msg,remove)
local coru= coroutine.wrap(function()
for i,v in pairs(MainGUI:GetChildren()) do
if v:IsA('TextLabel') then v:Destroy() end
end
if msg then
local TextLabel = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
-- Properties
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 = Color3.new(0.227451, 0.227451,
0.227451)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.25, 0, 0.05, -10)
TextLabel.Size = UDim2.new(0.5, 0, 0.1, 0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size60
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 50
TextLabel.Transparency = 1
TextLabel.TextScaled = true
TextLabel.TextYAlignment = Enum.TextYAlignment.Top
TextLabel.Text = ""
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 = Color3.new(0.192157, 0.192157,
0.192157)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1,0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i=1,10 do
TextLabel.Transparency = TextLabel.Transparency-0.1
TextLabel.Position =
TextLabel.Position+UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency-0.1
wait()
end
for i=1,#msg do
TextLabel.Text = string.sub(msg,1,i)
wait()
end
wait(1)
if remove ~= true then
for i=1,10 do
TextLabel.Transparency =
TextLabel.Transparency+0.1
TextLabel.Position = TextLabel.Position-
UDim2.new(0,0,0,1)
Frame.Transparency = Frame.Transparency+0.1
wait()
end
TextLabel:Destroy()
end
end
end)
coru()
end
if workspace.FilteringEnabled == false then
if workspace:PGSIsEnabled() then
notify('Press Z to equip. Created by mustardfoot and
Tollonis.',true)
else
notify('(this game is really old or something and has the shitty
physics so a lot of things wont work sorry) Press Z to equip. Created by
mustardfoot and Tollonis.',true)
end
else
notify('LOL this game has filtering enabled so it literally wont work
here')
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
function bleed(frick,OwO)
while frick.Parent ~= nil and frick.Parent.Parent ~= nil do
local reeee = coroutine.wrap(function()
local thing = Instance.new('Part',workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor = BrickColor.new(Frame_2.BackgroundColor3)
thing.Material = Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
thing:BreakJoints()
local rawrxd = Instance.new('BodyForce',thing)
rawrxd.Force =
frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree = Instance.new('ParticleEmitter',thing)
if OwO ~= true then
ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSeque
nceKeypoint.new(1,Frame_2.BackgroundColor3)})
else
ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeyp
oint.new(1,Color3.new(1,1,1))})
end
ree.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,
0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and tou.Parent:IsA('Tool') == false and
tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and
tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and
tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and
tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name
~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and
tou.Parent.Name ~= "Projectile" then
local pos = Vector3.new(thing.Position.X,
(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
local Point1 = pos-Vector3.new(0.01,0.01,0.01)
local Point2 = pos+Vector3.new(0.01,0.01,0.01)
local Region = Region3.new(Point1,Point2)
for _,Part in
pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
if Part.Name == "BloodPuddle" then
tou = Part
end
end
thing:Destroy()
if tou.Name == "BloodPuddle" then
if tou.Size.X < 1 then
pcall(function()
tou.Sound:Play()
end)
end
local reee = tou.CFrame
if tou.Transparency > -0.2 then
tou.Transparency = tou.Transparency
-0.1
end
if tou.Size.X < 5 then
tou.Size =
tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
elseif tou.CanCollide == true then
local bloodlol =
Instance.new('Part',workspace)
local sound =
Instance.new('Sound',bloodlol)
sound.SoundId = 'rbxassetid://685857471'
sound.Volume = 0.025
sound:Play()
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name = "BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide = false
bloodlol.Material =
Enum.Material.SmoothPlastic
if OwO ~= true then
bloodlol.Color =
Frame_2.BackgroundColor3
else
bloodlol.Color = Color3.new(1,1,1)
end
local cyl =
Instance.new('CylinderMesh',bloodlol)
cyl.Scale = Vector3.new(1,0.1,1)
bloodlol.CFrame = CFrame.new(pos)
local coru=coroutine.wrap(function()
while bloodlol.Parent ~= nil do
if bloodlol.Transparency < 1
then
bloodlol.Transparency =
bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function stun(char)
local found = false
pcall(function()
char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
end)
for i,v in pairs(rekt) do
if v == char then
found = true
end
end
if found == false then
table.insert(rekt,char)
end
end
function unstun(char)
for i,v in pairs(rekt) do
if v == char then
if v:FindFirstChildOfClass('Humanoid') and
v:FindFirstChildOfClass('Humanoid').Health>0 then
v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
v:FindFirstChildOfClass('Humanoid').PlatformStand =
false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').Jump = true
v:FindFirstChildOfClass('Humanoid').JumpPower = 50
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
end
table.remove(rekt,i)
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
return i
end
constraint.Parent = character
end
end
function R6ragdollJoint(character,limbname,attached,heded)
pcall(function()
if limbname == "Right Arm" and character:FindFirstChild("Right
Arm") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "RightArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0
then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Shoulder') then
character.Torso:FindFirstChild('Right
Shoulder'):Destroy()
end
elseif limbname == "Left Arm" and character:FindFirstChild("Left
Arm") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0
then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Shoulder') then
character.Torso:FindFirstChild('Left
Shoulder'):Destroy()
end
elseif limbname == "Right Leg" and
character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "RightLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0
then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right Hip') then
character.Torso:FindFirstChild('Right Hip'):Destroy()
end
elseif limbname == "Left Leg" and character:FindFirstChild("Left
Leg") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
stun(character)
local torsoatt = Instance.new('Attachment',character.Torso)
torsoatt.Name = limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-0.45, -1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis = Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086, 0.755, -0.007)
limbatt.Name = limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis = Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if character:FindFirstChildOfClass('Humanoid').Health > 0
then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left Hip') then
character.Torso:FindFirstChild('Left Hip'):Destroy()
end
elseif limbname == "Head" or limbname == "Torso" and
character:FindFirstChild("Head") and character:FindFirstChild("Torso") and
character.Head:FindFirstChild("Neck") == nil then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health =
0
end
while character:FindFirstChildOfClass('Humanoid').Health >
0 do wait() end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in
pairs(part:GetChildren()) do
if c:IsA('Weld') then
c:Destroy() end
end
local attachment1 =
part:FindFirstChildOfClass("Attachment")
local attachment0 =
getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy()
end
end
end
end
if character.Torso:FindFirstChild('Neck') then
character.Torso.Neck:Destroy()
end
if character:FindFirstChild('Torso') then
local collidepart =
Instance.new('Part',character.Torso)
collidepart.Size = character.Torso.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = character.Torso.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',character.Torso)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character:FindFirstChild('Torso') and
character:FindFirstChild('Head') then
if character.Torso:FindFirstChild('NeckAttachment')
== nil then
local neck =
Instance.new('Attachment',character.Torso)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0, 1, 0)
end
ragdollJoint(character,character.Torso,
character.Head, "NeckAttachment", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
if attached ~= false then
ragdollpart(character, "Right Leg")
ragdollpart(character, "Left Leg")
else
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character.Torso.Size.X,0.1,character.Torso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.Torso.CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-
character.Torso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0, 0, -
180)
local attachment0 =
Instance.new('Attachment',character.Torso)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
ragdollpart(character, "Right Arm")
ragdollpart(character, "Left Arm")
end
end)
end
function getAttachment0(character,attachmentName)
for _,child in next,character:GetChildren() do
local attachment = child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function ragdollpart(character,partname,attached,heded)
if heded ~= false then
local neck = Instance.new('Attachment',character.Head)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0,-0.5,0)
else
local force = Instance.new('BodyForce',character.Head)
force.Force = Vector3.new(0,500,0)
game:GetService('Debris'):AddItem(force,0.25)
pcall(function()
local asdf = Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
for i=1,14 do
local bONE = Instance.new('Part',character)
bONE.BrickColor = BrickColor.new('Institutional
white')
bONE.Size = Vector3.new(0.1,0.1,0.1)
bONE.CFrame = character.Head.CFrame+
(character.Head.CFrame.upVector*-(i/10))
local lole = Instance.new('Attachment',bONE)
local hangurself =
Instance.new('RopeConstraint',bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible = true
hangurself.Thickness = 0.05
hangurself.Color = BrickColor.new('Bright red')
hangurself.Length = 0.2
last = lole
end
local bleedee = Instance.new('Part',character.Head)
bleedee.Size = Vector3.new(0.75,0.25,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position =
Vector3.new(0,character.Head.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character.Head)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
local thing = "Torso"
if character:FindFirstChild(thing) == nil then
thing = "UpperTorso"
end
pcall(function()
local bleedee = Instance.new('Part',character[thing])
bleedee.Size = Vector3.new(0.75,0,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
local mehs = Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 = Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,-
character[thing].Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character[thing])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
end
pcall(function()
if workspace.PGSPhysicsSolverEnabled == false then
workspace.PGSPhysicsSolverEnabled = true
end
end)
if partname == "HumanoidRootPart" then
if character:FindFirstChild('Torso') then
partname = "Torso"
else
partname = "UpperTorso"
end
end
if attached == false then
if character:FindFirstChild('UpperTorso') then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.UpperTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-
character.UpperTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character.UpperTorso)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
pcall(function()
local ayybleed = Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame = character.LowerTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,-
character.LowerTorso.Size.Y/2,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character.LowerTorso)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
pcall(function()
local thang = "Torso"
if character:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-
0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,
(character[thang].Size.Y/2)-0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character.LowerTorso
local thang = "LowerTorso"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-
0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Right Leg"]
local thang = "Right Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-
0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Left Leg"]
local thang = "Left Leg"
local ayybleed = Instance.new('Part',character)
ayybleed.Size = Vector3.new(character[thang].Size.X-
0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 = Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation = Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
partname="Head"
end
if partname == "RightHand" or partname == "RightLowerArm" or partname
== "RightUpperArm" then
if character:FindFirstChild('RightLowerArm') and
character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm,
character.RightHand, "RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('RightUpperArm') then
ragdollJoint(character, character.UpperTorso,
character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and
character:FindFirstChild('RightLowerArm') then
ragdollJoint(character, character.RightUpperArm,
character.RightLowerArm, "RightElbow", "BallSocket")
end
elseif partname == "LeftHand" or partname == "LeftLowerArm" or partname
== "LeftUpperArm" then
if character:FindFirstChild('LeftLowerArm') and
character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm,
character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character, character.UpperTorso,
character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and
character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character, character.LeftUpperArm,
character.LeftLowerArm, "LeftElbow", "BallSocket")
end
elseif partname == "RightFoot" or partname == "RightUpperLeg" or
partname == "RightLowerLeg" then
stun(character)
if character:FindFirstChild('RightUpperLeg') and
character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg,
character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg') and
character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg,
character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso,
character.RightUpperLeg, "RightHip", "BallSocket")
end
elseif partname == "LeftFoot" or partname == "LeftUpperLeg" or partname
== "LeftLowerLeg" then
stun(character)
if character:FindFirstChild('LeftUpperLeg') and
character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg,
character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and
character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg,
character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso,
character.LeftUpperLeg, "LeftHip", "BallSocket")
end
elseif partname == "Head" or partname == "UpperTorso" or partname ==
"LowerTorso" then
if character:FindFirstChildOfClass('Humanoid') and
character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15
then
if character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health =
0
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
while character:FindFirstChildOfClass('Humanoid').Health >
0 do wait() end
game:GetService('Debris'):AddItem(character,10)
for _,child in next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in next,child:GetChildren() do
if part:IsA("BasePart") then
for _,c in
pairs(part:GetChildren()) do
if c:IsA('Weld') then
c:Destroy() end
end
local attachment1 =
part:FindFirstChildOfClass("Attachment")
local attachment0 =
getAttachment0(character,attachment1.Name)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren()) do
if v:IsA('MeshPart') or v:IsA('BasePart') then
for _,c in pairs(v:GetChildren()) do
if c.Name == "Collision" then c:Destroy()
end
end
end
end
if heded == false then
pcall(function()
local asdf =
Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-
character.Head.Size.Y/2,0)
local last = asdf
character.Head.Neck:Destroy()
character.Head.NeckRigAttachment:Destroy()
character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
end)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('LowerTorso') then
ragdollJoint(character,character.LowerTorso,
character.UpperTorso, "Waist", "BallSocket", {
{"LimitsEnabled",true};
{"UpperAngle",5};
{"Radius",5};
})
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('Head') then
ragdollJoint(character,character.UpperTorso,
character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
if character:FindFirstChild('LeftLowerArm') and
character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm,
character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('RightLowerArm') and
character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm,
character.RightHand, "RightWrist", "Hinge", handProperties)
end
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if character:FindFirstChild('LeftUpperLeg') and
character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg,
character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightUpperLeg') and
character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg,
character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
if character:FindFirstChild('LeftLowerLeg') and
character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg,
character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('RightLowerLeg') and
character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg,
character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.UpperTorso,
character.LeftUpperArm, "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftLowerArm') and
character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.LeftUpperArm,
character.LeftLowerArm, "LeftElbow", "BallSocket")
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,character.UpperTorso,
character.RightUpperArm, "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and
character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,character.RightUpperArm,
character.RightLowerArm, "RightElbow", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso,
character.LeftUpperLeg, "LeftHip", "BallSocket")
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso,
character.RightUpperLeg, "RightHip", "BallSocket")
end
if character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
else
R6ragdollJoint(character,partname,attached,heded)
end
else
R6ragdollJoint(character,partname,attached,heded)
end
end
function grow(weld,part,endsize,endpos,amntime)
local start = weld.C1
local parent = weld.Parent
local startsize = part.Size
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,
Color3.fromRGB(42, 0, 255)), ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248,
153, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),
NumberSequenceKeypoint.new(1, 0)})
particl.Lifetime = NumberRange.new(0.1, 1)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = part
for i=1,amntime*100 do
weld.C1 = start:lerp(endpos,i/(amntime*100))
part.Size = startsize:lerp(endsize,i/(amntime*100))
weld.Parent = parent
wait(0.01)
end
particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
local waited = 0
for i=1,amntime*100 do
if longatend == true then
startpos = weld.C0
end
weld.C0 = startpos:lerp(endpos,i/(amntime*100))
wait(0.01)
waited=waited+0.01
end
end
function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
if usable then
usable = false
end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil or
char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder") then
char.Torso:FindFirstChild("Right Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
wait(0.1)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0,
0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and
char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0,
math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0,
0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and
char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function dildo()
blademode = "dildo"
working = true
-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle
-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1
-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986,
7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"
-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449,
7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -
1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2
-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843,
7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2
-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769,
8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2
-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866,
6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2
-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167,
7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8
-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353,
7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -
1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791, 1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2
-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801,
7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2
-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447,
6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2
-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549,
7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2
-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325,
6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2
-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807,
6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2
-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008,
7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2
-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813,
7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2
-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334,
7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2
-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182,
7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2
-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063,
7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2
-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889,
7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2
-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316,
6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2
-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029,
6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2
-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186,
7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2
-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724,
7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2
-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744,
7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2
-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969,
7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2
-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789,
7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2
-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405,
7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2
-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173,
6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2
-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843,
7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2
-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423,
7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2
-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481,
7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2
-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364,
7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2
-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231,
7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2
-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238,
7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2
-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827,
6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2
-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517,
7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2
-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312,
6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2
-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843,
7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2
-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262,
7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2
-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1
-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774,
6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41
-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855,
7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41
-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916,
7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41
-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699,
6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41
-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626,
7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41
-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561,
6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41
-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921,
7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41
-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773,
7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41
-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691,
6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41
-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904,
7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41
-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599,
6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41
-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261,
7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -
1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41
-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799,
7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41
-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332,
7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41
-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751,
7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41
-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649,
7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41
-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079,
7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41
-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079,
7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41
-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848,
7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41
-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118,
7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41
-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588,
7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41
-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754,
7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41
-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799,
6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41
-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978,
7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41
-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754,
7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41
-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763,
7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41
-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879,
7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41
-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112,
7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41
-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237,
6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41
-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374,
6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41
-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653,
7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41
-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095,
7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41
-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109,
7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41
-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046,
7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41
-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921,
6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.ne
w(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle
-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
for i=1,100 do
thing2.Position = obj4.Position
obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.
rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientatio
n.Z))*CFrame.Angles(0,math.rad(180),0))
thing.Position = handle.Position+
(handle.CFrame.rightVector*0.5)
wait()
end
thing:Destroy()
local lmfao = Instance.new('Weld',obj4)
lmfao.C0 = CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
lmfao.Part0 = obj4
lmfao.Part1 = handle
ree:Destroy()
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame = CFrame.new(Vector3.new(206.400146,
11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05) --0.65, 0.65
weebshit16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0,
1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6,
0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180),
0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) *
CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736,
5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009, 1.17,
0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313,
5)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477,
0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -
1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119,
1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05,
0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -
1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame = CFrame.new(Vector3.new(206.384079,
14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
weebshit11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009, 1.16999841,
0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511,
5)) * CFrame.Angles(-0, 0, 0.052359949797392)
weebshit15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
weebshit15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762,
5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -
1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151,
0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762,
5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -
1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957,
5.00158167)) * CFrame.Angles(-0, 0, -0)
weebshit12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009, 1.16999841,
0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame = CFrame.new(Vector3.new(206.155365,
15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
weebshit14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit14.Anchored = false
weebshit14.BrickColor = BrickColor.new("Dark stone grey")
weebshit14.Friction = 0.30000001192093
weebshit14.Shape = Enum.PartType.Block
weebshit14.Name = "blade"
weebshit14.Parent = weebshit1
local weld8 = Instance.new('Weld',weebshit14)
weld8.Part0 = weebshit14
weld8.Part1 = weebshit15
weld8.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963,
0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06,
8.47656065e-06, 1.7598054e-06, 1)
local coru=coroutine.wrap(function()
grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657,
0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963,
0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06,
8.47656065e-06, 1.7598054e-06, 1),0.1)
end)
coru()
-- 13 - blade
local weebshit13 = Instance.new("Part")
weebshit13.CFrame = CFrame.new(Vector3.new(206.268967,
15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
weebshit13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Material = Enum.Material.Metal
weebshit13.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
weebshit13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit13.Anchored = false
weebshit13.BrickColor = BrickColor.new("Pearl")
weebshit13.Friction = 0.30000001192093
weebshit13.Shape = Enum.PartType.Block
weebshit13.Name = "blade"
weebshit13.Parent = weebshit1
local weld9 = Instance.new('Weld',weebshit13)
weld9.Part0 = weebshit13
weld9.Part1 = weebshit14
weld9.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
grow(weld9,weebshit13,Vector3.new(0.100000009, 0.699998796,
0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 18 - blade
local weebshit18 = Instance.new("WedgePart")
weebshit18.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674,
5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Material = Enum.Material.Metal
weebshit18.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
weebshit18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit18.Anchored = false
weebshit18.BrickColor = BrickColor.new("Dark stone grey")
weebshit18.Friction = 0.30000001192093
weebshit18.Name = "blade"
weebshit18.Parent = weebshit1
local weld10 = Instance.new('Weld',weebshit18)
weld10.Part0 = weebshit18
weld10.Part1 = weebshit14
weld10.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-
06)*CFrame.Angles(0,math.rad(-90),0)
local coru=coroutine.wrap(function()
grow(weld10,weebshit18,Vector3.new(0.1, 0.3,
0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-
90),0),0.1)
end)
coru()
-- 19 - blade
local weebshit19 = Instance.new("WedgePart")
weebshit19.CFrame = CFrame.new(Vector3.new(206.096375,
15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046,
1.5707963705063)
weebshit19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Material = Enum.Material.Metal
weebshit19.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
weebshit19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
weebshit19.Anchored = false
weebshit19.BrickColor = BrickColor.new("Pearl")
weebshit19.Friction = 0.30000001192093
weebshit19.Name = "blade"
weebshit19.Parent = weebshit1
local weld11 = Instance.new('Weld',weebshit19)
weld11.Part0 = weebshit19
weld11.Part1 = weebshit18
weld11.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
local coru=coroutine.wrap(function()
grow(weld11,weebshit19,Vector3.new(0.05, 0.37,
0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
end)
coru()
end
function gunmode()
working = true
working = false
end
function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813,
5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3, 0.3),CFrame.new(-0.15, 0,
0),0.1)
-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954,
5.00158167)) * CFrame.Angles(-0, 0, -0)
obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0, 0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19, 0.05),CFrame.new(0, 0,
0),0.1)
-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006,
5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595,
0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3, 0.23),CFrame.new(0,
0.15, 0),0.05)
end)
coru()
-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696,
5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595,
0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33, 0.24),CFrame.new(-0.02,
0.165, 0),0.05)
end
function raep()
working = true
pcall(function()
local holyshit = Instance.new("Sound", handle)
holyshit.SoundId = "rbxassetid://345287845"
holyshit.Volume = 5
holyshit:Play()
holyshit.TimePosition = 0.6
--[[local waitwhatthefuck = Instance.new("Sound", handle)
waitwhatthefuck.SoundId = "rbxassetid://864314263"
waitwhatthefuck:Play()]]--
local coru=coroutine.wrap(function()
wait(1.95)
holyshit.TimePosition = 2.8
end)
coru()
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local rweld = Instance.new("Weld", char["Right Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
local lweld = Instance.new("Weld", char["Left Arm"])
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
char.Humanoid.WalkSpeed = 16
particl:Remove()
wait(1)
MOAN = true
char.Humanoid.WalkSpeed = 75
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.08)
end)
local cor3 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.08)
end)
cor()
cor2()
cor3()
lerp(lweld,lweld.C0,CFrame.new(-1.75, 0, 0.35) *
CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
lweld:Remove()
rweld:Remove()
tweld:Remove()
function katanaQ()
working = true
swinging = true
gettingeem = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
pcall(function()
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
end)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
local at1 = Instance.new("Attachment", handle)
local at2 = Instance.new("Attachment", handle)
at1.Visible = false
at1.Position = Vector3.new(5, 0, 0)
at2.Visible = false
at2.Position = Vector3.new(1, 0, 0)
wait(1)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and
char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and
char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
swinging = false
SLESH = false
working = false
end
function begoneTHOUGHT()
working = true
pcall(function()
local thott = Instance.new("Sound", char)
thott.SoundId = "rbxassetid://949916584"
thott.Volume = 1
thott.TimePosition = 0.5
thott.PlaybackSpeed = 1
thott.EmitterSize = player.CameraMaxZoomDistance+1
thott.MaxDistance = player.CameraMaxZoomDistance+1
thott:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
wait(0.5)
local thote = Instance.new("Sound", char.Head)
thote.SoundId = "rbxassetid://358498516"
thote.Volume = 1
thote:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
wait(0.04)
local ree = Instance.new('Part',workspace)
ree.Shape = Enum.PartType.Cylinder
ree.CanCollide = false
ree.Anchored = false
ree.Size = Vector3.new(0.5,2,2)
ree.TopSurface = Enum.SurfaceType.Smooth
ree.BottomSurface = Enum.SurfaceType.Smooth
ree.Transparency = 0.8
ree.Material =Enum.Material.Neon
ree.BrickColor = BrickColor.new('Toothpaste')
ree.CFrame = handle.CFrame*CFrame.Angles(0,0,math.rad(90))
ree:BreakJoints()
local reee = Instance.new("Sound", ree)
reee.SoundId = "rbxassetid://138677306"
reee:Play()
local heck = Instance.new('BodyVelocity',ree)
heck.Velocity = ree.CFrame.rightVector*50
heck.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
local coru=coroutine.wrap(function()
for i=1,21 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
wait()
end
for i=1,4 do
local cf = ree.CFrame
ree.Size = ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
ree.Transparency = ree.Transparency + 0.05
wait()
end
ree:Destroy()
end)
coru()
ree.Touched:connect(function(hit)
if hit.Parent and hit.Parent ~= char and
hit.Parent:FindFirstChildOfClass('Humanoid') then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
ragdollpart(hit.Parent,"Head")
end
end)
wait(0.5)
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
rweld:Destroy()
tweld:Destroy()
if rightclone and char:FindFirstChild('Right Arm') and
char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and char:FindFirstChild('Torso') and
char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent = char.HumanoidRootPart
end
end)
working = false
end
function katanaswing()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
local tweld = Instance.new("Weld", char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
swinging = true
function throw()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
game:GetService('Debris'):AddItem(ayybleed,7.5)
end
end)
hit.Anchored = before
vroom.Anchored = false
vroom.CanCollide = true
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
for i,v in
pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.CanCollide = true
end
end
if hit.Name == "Head" or hit.Name
== "UpperTorso" or hit.Name == "Torso" or hit.Name == "LowerTorso" then
pcall(function()
hit.Parent.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(hit.Parent,"Left Arm")
ragdollpart(hit.Parent,"Left Leg")
ragdollpart(hit.Parent,"Right Arm")
ragdollpart(hit.Parent,"Right Leg")
end)
pcall(function()
ragdollpart(hit.Parent,"LeftUpperLeg")
ragdollpart(hit.Parent,"RightUpperLeg")
ragdollpart(hit.Parent,"LeftUpperArm")
ragdollpart(hit.Parent,"RightUpperArm")
end)
spawn(function()
wait(5)
ragdollpart(hit.Parent,"Head")
end)
else
pcall(function()
ragdollpart(hit.Parent,hit.Name)
end)
end
elseif hit and hit.CanCollide == true and
hit.Parent and hit.Parent ~= char then
touched = true
local before = hit.Anchored
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity =
Vector3.new(0,0,0)
hit.Anchored = true
flyy:Destroy()
vroom.CFrame = vroom.CFrame-
vroom.CFrame.rightVector
pcall(function()
local weld =
Instance.new('Weld',hit)
weld.Part0 = hit
weld.Part1 = vroom
weld.C0 =
hit.CFrame:toObjectSpace(vroom.CFrame)
end)
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
hit.Anchored = before
vroom.Anchored = false
end
end
end)
end
end
end
function fling()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
for i, v in pairs(handle:GetChildren()) do
if v:IsA("Part") then
v.Transparency = 0
end
end
handle.Transparency = 0
hweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-
180),math.rad(-90), 0)
lweld:Remove()
rweld:Remove()
tweld:Remove()
function kill()
working = true
pcall(function()
local rweld = char["Right Arm"]:FindFirstChild("Weld")
local lweld = char["Left Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld", char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local killsound = Instance.new("Sound", grabbed.Head)
killsound.SoundId = "rbxassetid://150315649"
killsound.PlaybackSpeed = 1.2
local killsoundac = Instance.new("Sound", grabbed.Head)
killsoundac.SoundId = "rbxassetid://162194585"
killsoundac.PlaybackSpeed = 1
killsoundac.Volume = 1
local throwsound = Instance.new("Sound", char.Head)
throwsound.SoundId = "rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local chokesound = Instance.new("Sound", grabbed.Head)
chokesound.SoundId = "rbxassetid://418658161"
chokesound.TimePosition = 3
chokesound.PlaybackSpeed = 1
local bleedsound = Instance.new("Sound", grabbed.Head)
bleedsound.SoundId = "rbxassetid://244502094"
bleedsound.PlaybackSpeed = 1.5
bleedsound.Volume = 1
killsound.PlaybackSpeed = pitchun
killsoundac.PlaybackSpeed = pitchdos
chokesound.PlaybackSpeed = pitchun
pcall(function()
grabbed.HumanoidRootPart:Destroy()
end)
killsound:Play()
killsoundac:Play()
chokesound:Play()
bleedsound:Play()
wait(0.2)
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7, -1) *
CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
pcall(function()
ragdollpart(grabbed,"Left Arm")
ragdollpart(grabbed,"Left Leg")
ragdollpart(grabbed,"Right Arm")
ragdollpart(grabbed,"Right Leg")
end)
pcall(function()
ragdollpart(grabbed,"LeftUpperLeg")
ragdollpart(grabbed,"RightUpperLeg")
ragdollpart(grabbed,"LeftUpperArm")
ragdollpart(grabbed,"RightUpperArm")
end)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(0,
0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
whyy:FindFirstChildOfClass('Humanoid').Health =
whyy:FindFirstChildOfClass('Humanoid').Health-4.9
repeats = repeats+1
if
whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
continue = false
end
else
continue = false
end
end)
if ree == false then
continue = false
end
if continue == true then
wait(0.2)
end
end
ragdollpart(whyy,"Head")
end)
coru2()
throwsound:Remove()
killsound:Remove()
end)
grabbed = nil
working = false
end
function release()
working = true
pcall(function()
unstun(grabbed)
grabbed = nil
grabweld:Destroy()
removewelds(char["Right Arm"])
removewelds(char["Left Arm"])
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0,
math.rad(95), math.rad(105))
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0,
math.rad(-140), math.rad(-105))
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0, 0) *
CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and char:FindFirstChild('Left Arm') and
char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and char:FindFirstChild('Right Arm') and
char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function grab()
working = true
pcall(function()
local rweld = Instance.new("Weld", char["Right Arm"])
local lweld = Instance.new("Weld", char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
handle.ChildAdded:connect(function(child)
if child:IsA('BasePart') then
child.CanCollide = false
if child.Name == "blade" then
child.Touched:connect(function(hit)
if blademode == "katana" and swinging then
if gettingeem then
if goteem == nil then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn =
Instance.new("Sound", char.Torso)
local lipp =
math.random(1, 3)
if lipp == 1 then
sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then
sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then
sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
goteem = hit.Parent
pcall(function()
goteem.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(goteem,"Right Arm")
ragdollpart(goteem,"Right Leg")
ragdollpart(goteem,"Left Arm")
ragdollpart(goteem,"Left Leg")
end)
pcall(function()
ragdollpart(goteem,"RightUpperArm")
ragdollpart(goteem,"RightUpperLeg")
ragdollpart(goteem,"LeftUpperArm")
ragdollpart(goteem,"LeftUpperLeg")
end)
pcall(function()
local weld =
Instance.new('Weld',goteem.Torso)
weld.Part0 =
goteem.Torso
weld.Part1 =
handle
weld.C0 =
CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local weld =
Instance.new('Weld',goteem.UpperTorso)
weld.Part0 =
goteem.UpperTorso
weld.Part1 =
handle
weld.C0 =
CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
local thang =
"Torso"
if
goteem:FindFirstChild('UpperTorso') then
thang =
"UpperTorso"
end
local ayybleed =
Instance.new('Part',goteem)
ayybleed.Size =
Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material
= Enum.Material.SmoothPlastic
ayybleed.Name =
"ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame =
goteem[thang].CFrame
ayybleed:BreakJoints()
local attachment1
= Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,0,0)
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = goteem
end
local bleedBLEED=
coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
end
elseif SLESH then
if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn =
Instance.new("Sound", char.Torso)
local lipp = math.random(1,
3)
if lipp == 1 then
sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then
sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then
sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
ragdollpart(hit.Parent,hit.Name,false)
end
else
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn =
Instance.new("Sound", char.Torso)
local lipp = math.random(1,
3)
if lipp == 1 then
sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then
sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then
sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
swinging = false
ragdollpart(hit.Parent,"Head",true,false)
end
end
elseif blademode == "knife" then
if grabbing == true and grabbed == nil
then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
grabbed = hit.Parent
stun(grabbed)
local grabwelds =
Instance.new("Weld", char.Torso)
grabwelds.Part0 = char.Torso
pcall(function()
grabwelds.Part1 =
grabbed.Torso
end)
pcall(function()
grabwelds.Part1 =
grabbed.UpperTorso
end)
grabwelds.C0 = CFrame.new(-
0.45, 0, -1)
grabweld = grabwelds
end
end
end
end)
end
elseif child:IsA("Model") then
child.ChildAdded:connect(function(dildotip)
if dildotip:IsA('BasePart') then
dildotip.Touched:connect(function(hit)
if MOAN == true then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sound =
Instance.new('Sound',hit.Parent.Head)
sound.SoundId =
'rbxassetid://959679286'
sound.Volume = 5
sound:Play()
local sound3 =
Instance.new("Sound",hit.Parent.Head)
sound3.Volume = 5.5
sound3.SoundId =
"rbxassetid://702631545"
sound3:Play()
pcall(function()
for i,v in
pairs(hit.Parent.Head:GetChildren()) do
if v:IsA('Decal')
then v:Destroy() end
end
end)
pcall(function()
local
ree=Instance.new('Decal',hit.Parent.Head)
ree.Name = "face"
ree.Texture =
"rbxassetid://996521543"
end)
MOAN = false
aidsificating = hit.Parent
for i, v in
pairs(handle["pink toy"]:GetChildren()) do
if v:IsA("Part") then
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
end
end
end)
end
end)
end
end)
mouse.Button1Down:connect(function(jew)
if usable and working == false and equipped then
if blademode == "katana" then
notify()
katanaswing()
elseif blademode == "knife" then
notify()
if grabbed == nil then
if mode == "fling" then
fling()
else
grab()
end
elseif grabbed ~= nil then
if mode == "kill" then
kill()
elseif mode == "throw" then
throw()
elseif mode == "release" then
release()
end
end
elseif blademode == "dildo" then
raep()
end
end
end)
end
spawned()
player.CharacterAdded:connect(function()
spawned()
end)
local avgs = {}
game:GetService('RunService').Heartbeat:connect(function(step)
local ofps = math.floor((60/(step*60))*10)/10
if #avgs > 100 then
table.remove(avgs,1)
end
table.insert(avgs,#avgs+1,ofps)
local fpsa = 0
for i,v in pairs(avgs) do
fpsa = fpsa+v
end
fpsa = math.floor(fpsa/#avgs)
fps.Text = 'FPS: '..tostring(fpsa)
end)
while true do
for i,v in pairs(rekt) do
if v.Parent ~= nil then
if v:FindFirstChildOfClass('Humanoid') and
v:FindFirstChildOfClass('Humanoid').Health>0 then
for a,c in pairs(v:GetChildren()) do
if c:IsA('Tool') then
c.ManualActivationOnly = true
wait()
if
game:GetService('Players'):GetPlayerFromCharacter(v) then
c.Parent =
game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
c.ManualActivationOnly = false
end
end
end
v:FindFirstChildOfClass('Humanoid').PlatformStand =
true
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
v:FindFirstChildOfClass('Humanoid').Name = "hecc"
else
table.remove(rekt,i)
end
else
table.remove(rekt,i)
endlocal player = game:GetService('Players').LocalPlayer
local rightclone = Instance.new('Motor6D')
rightclone.Name = "Right Shoulder"
rightclone.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1,
-0, -0)
rightclone.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0,
-1, -0, -0)
local leftclone = Instance.new('Motor6D')
leftclone.Name = "Left Shoulder"
leftclone.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0,
1, 0, 0)
leftclone.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0,
1, 0, 0)
local leftlegclone = Instance.new('Motor6D')
leftlegclone.Name = "Left Hip"
leftlegclone.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1,
0, 1, 0, 0)
leftlegclone.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1,
0, 1, 0, 0)
local rightlegclone = Instance.new('Motor6D')
rightlegclone.Name = "Right Hip"
rightlegclone.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -
1, -0, -0)
rightlegclone.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0,
-1, -0, -0)
local torsoclone = Instance.new('Motor6D')
torsoclone.Name = "RootJoint"
torsoclone.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0,
1, 0)
torsoclone.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0,
1, 0)
local mouse = player:GetMouse()
local rag1 = false
local rag2 = false
local firsttime = true
local firsttime2 = true
local firsttime3 = true
local firsttime4 = true
local firsttime5 = true
local childlock = false
local math1 = math.random(1,5)
math1 = math1+(math.random(0,9)/10)
local math2 = math.random(1,15)
math2 = math2+(math.random(0,9)/10)
local math3 = math.random(1,10)
math3 = math3+(math.random(0,9)/10)
local math4 = math.random(5,100)
math4 = math4+(math.random(0,9)/10)
local answer = (math4+(math1*math3))/(math1*math2)
answer = math.floor((answer*10)+0.5)
answer = answer/10
local rekt = {}
-- Objects
-- Properties
MainGUI.Name = "MainGUI"
MainGUI.ResetOnSpawn = false
pcall(function()
MainGUI.Parent = player.PlayerGui
end)
pcall(function()
MainGUI.Parent = game.CoreGui
game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint =
Vector2.new(0.5,0.5)
game.CoreGui.RobloxGui.Backpack.Hotbar.Position =
UDim2.new(0.5,0,0.85,0)
end)
Customize.Name = "Customize"
Customize.Parent = MainGUI
Customize.BackgroundColor3 = Color3.new(0, 0.776471,
0.282353)
Customize.BorderSizePixel = 0
Customize.Position = UDim2.new(0.15, 0, 0.9, 0)
Customize.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
Customize.Font = Enum.Font.SourceSans
Customize.FontSize = Enum.FontSize.Size14
Customize.Text = "Customize V4"
Customize.TextColor3 = Color3.new(1, 1, 1)
Customize.TextScaled = true
Customize.TextSize = 14
Customize.TextWrapped = true
Frame.Parent = Customize
Frame.BackgroundColor3 = Color3.new(0.164706, 0.164706,
0.164706)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 1, 0)
Frame.Size = UDim2.new(1, 0, 6.5, 0)
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.Position = UDim2.new(0, 0, 0.100000001, 0)
TextLabel.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
TextLabel.Font = Enum.Font.SourceSansLight
TextLabel.FontSize = Enum.FontSize.Size14
TextLabel.Text = "Blood Color: [255, 255, 255]"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel.TextXAlignment = Enum.TextXAlignment.Right
Frame_2.Parent = TextLabel
Frame_2.BackgroundColor3 = Color3.new(0.458824, 0, 0)
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(1.04999995, 0, 0, 0)
Frame_2.Size = UDim2.new(1, 0, 1, 0)
Frame_2.SizeConstraint = Enum.SizeConstraint.RelativeYY
Frame_3.Parent = Frame
Frame_3.BackgroundColor3 = Color3.new(1, 1, 1)
Frame_3.BackgroundTransparency = 1
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0.0500000007, 0, 0.449999988,
0)
Frame_3.Size = UDim2.new(0.5, 0, 0.5, 0)
Frame_3.SizeConstraint = Enum.SizeConstraint.RelativeYY
ImageLabel.Parent = Frame_3
ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
ImageLabel.BackgroundTransparency = 1
ImageLabel.Size = UDim2.new(1, 0, 1, 0)
ImageLabel.Image = "rbxassetid://328298876"
R.Name = "R"
R.Parent = Frame_3
R.BackgroundColor3 = Color3.new(0.137255, 0.137255,
0.137255)
R.BorderSizePixel = 0
R.Position = UDim2.new(1.39999998, 0, 0, 0)
R.Size = UDim2.new(0.75, 0, 0.300000012, 0)
R.Font = Enum.Font.SourceSans
R.FontSize = Enum.FontSize.Size14
R.Text = "Input"
R.TextColor3 = Color3.new(1, 1, 1)
R.TextScaled = true
R.TextSize = 14
R.TextWrapped = true
R.TextXAlignment = Enum.TextXAlignment.Left
G.Name = "G"
G.Parent = Frame_3
G.BackgroundColor3 = Color3.new(0.137255, 0.137255,
0.137255)
G.BorderSizePixel = 0
G.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
G.Size = UDim2.new(0.75, 0, 0.300000012, 0)
G.Font = Enum.Font.SourceSans
G.FontSize = Enum.FontSize.Size14
G.Text = "Input"
G.TextColor3 = Color3.new(1, 1, 1)
G.TextScaled = true
G.TextSize = 14
G.TextWrapped = true
G.TextXAlignment = Enum.TextXAlignment.Left
B.Name = "B"
B.Parent = Frame_3
B.BackgroundColor3 = Color3.new(0.137255, 0.137255,
0.137255)
B.BorderSizePixel = 0
B.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
B.Size = UDim2.new(0.75, 0, 0.300000012, 0)
B.Font = Enum.Font.SourceSans
B.FontSize = Enum.FontSize.Size14
B.Text = "Input"
B.TextColor3 = Color3.new(1, 1, 1)
B.TextScaled = true
B.TextSize = 14
B.TextWrapped = true
B.TextXAlignment = Enum.TextXAlignment.Left
TextLabel_2.Parent = Frame_3
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.Position = UDim2.new(1.04999995, 0, 0, 0)
TextLabel_2.Size = UDim2.new(0.300000012, 0, 0.300000012,
0)
TextLabel_2.Font = Enum.Font.SourceSansLight
TextLabel_2.FontSize = Enum.FontSize.Size14
TextLabel_2.Text = "R"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true
TextLabel_3.Parent = Frame_3
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.Position = UDim2.new(1.04999995, 0,
0.349999994, 0)
TextLabel_3.Size = UDim2.new(0.300000012, 0, 0.300000012,
0)
TextLabel_3.Font = Enum.Font.SourceSansLight
TextLabel_3.FontSize = Enum.FontSize.Size14
TextLabel_3.Text = "G"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_4.Parent = Frame_3
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.Position = UDim2.new(1.04999995, 0,
0.699999988, 0)
TextLabel_4.Size = UDim2.new(0.300000012, 0, 0.300000012,
0)
TextLabel_4.Font = Enum.Font.SourceSansLight
TextLabel_4.FontSize = Enum.FontSize.Size14
TextLabel_4.Text = "B"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
Slider.Name = "Slider"
Slider.Parent = Frame
Slider.BackgroundColor3 = Color3.new(0.121569, 0.121569,
0.121569)
Slider.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
Slider.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
Slidee.Name = "Slidee"
Slidee.Parent = Slider
Slidee.AnchorPoint = Vector2.new(0.5, 0.5)
Slidee.BackgroundColor3 = Color3.new(0.0941177, 0.0941177,
0.0941177)
Slidee.BorderSizePixel = 0
Slidee.Size = UDim2.new(0.0299999993, 0, 7, 0)
Slidee.ImageTransparency = 1
fps.Name = "fps"
fps.Parent = Frame
fps.BackgroundColor3 = Color3.new(1, 1, 1)
fps.BackgroundTransparency = 1
fps.Size = UDim2.new(0.75, 0, 0.05, 0)
fps.ZIndex = 3
fps.Font = Enum.Font.SourceSansLight
fps.FontSize = Enum.FontSize.Size14
fps.Text = "FPS: N/A"
fps.TextColor3 = Color3.new(1, 1, 1)
fps.TextScaled = true
fps.TextSize = 14
fps.TextWrapped = true
fps.TextXAlignment = Enum.TextXAlignment.Left
Slidee.MouseButton1Down:connect(function()
slidee = true
end)
Slidee.MouseButton1Up:connect(function()
slidee = false
end)
mouse.Move:connect(function()
if mousedown then
if mouse.X >= ImageLabel.AbsolutePosition.X and
mouse.X <= ImageLabel.AbsolutePosition.X+ ImageLabel.AbsoluteSize.X and mouse.Y >=
ImageLabel.AbsolutePosition.Y and mouse.Y <= ImageLabel.AbsolutePosition.Y+
ImageLabel.AbsoluteSize.Y then
local newX = ImageLabel.AbsoluteSize.X-
(mouse.X-ImageLabel.AbsolutePosition.X)
local newY = ImageLabel.AbsoluteSize.Y-
(mouse.Y-ImageLabel.AbsolutePosition.Y)
local newcolor =
Color3.fromHSV(newX/ImageLabel.AbsoluteSize.X,newY/ImageLabel.AbsoluteSize.Y,Black.
Transparency)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
end
end
if slidee then
local ree = mouse.X
if ree < Slider.AbsolutePosition.X then
ree = Slider.AbsolutePosition.X
elseif ree >
Slider.AbsolutePosition.X+Slider.AbsoluteSize.X then
ree =
Slider.AbsolutePosition.X+Slider.AbsoluteSize.X
end
Slidee.Position = UDim2.new(0,ree-
Slider.AbsolutePosition.X,0,0)
Black.Transparency = 1-
(Slidee.Position.X.Offset/Slider.AbsoluteSize.X)
end
end)
R.FocusLost:connect(function()
if R.Text ~= "Input" then
if tonumber(R.Text) then
if tonumber(R.Text) > 255 then
R.Text = "255"
end
local newcolor =
Color3.new(tonumber(R.Text/255),Frame_2.BackgroundColor3.g,Frame_2.BackgroundColor3
.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
R.Text = "Input"
end
end
end)
G.FocusLost:connect(function()
if G.Text ~= "Input" then
if tonumber(G.Text) then
if tonumber(G.Text) > 255 then
G.Text = "255"
end
local newcolor =
Color3.new(Frame_2.BackgroundColor3.r,tonumber(G.Text/255),Frame_2.BackgroundColor3
.b)
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
G.Text = "Input"
end
end
end)
B.FocusLost:connect(function()
if B.Text ~= "Input" then
if tonumber(B.Text) then
if tonumber(B.Text) > 255 then
B.Text = "255"
end
local newcolor =
Color3.new(Frame_2.BackgroundColor3.r,Frame_2.BackgroundColor3.g,tonumber(B.Text/
255))
Frame_2.BackgroundColor3 = newcolor
TextLabel.Text = "Blood Color:
["..math.floor(255*newcolor.r)..", "..math.floor(255*newcolor.g)..",
"..math.floor(255*newcolor.b).."]"
B.Text = "Input"
end
end
end)
Frame_2.BackgroundColor3 = Color3.fromRGB(117,0,0)
function removewelds(part)
for i,v in pairs(part:GetChildren()) do
if v:IsA('Weld') then v:Destroy() end
end
end
function notify(msg,remove)
local coru= coroutine.wrap(function()
for i,v in pairs(MainGUI:GetChildren()) do
if v:IsA('TextLabel') then v:Destroy()
end
end
if msg then
local TextLabel =
Instance.new("TextLabel")
local Frame = Instance.new("Frame")
-- Properties
TextLabel.Parent = MainGUI
TextLabel.BackgroundColor3 =
Color3.new(0.227451, 0.227451, 0.227451)
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.25, 0,
0.05, -10)
TextLabel.Size = UDim2.new(0.5, 0, 0.1,
0)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.FontSize = Enum.FontSize.Size60
TextLabel.TextColor3 = Color3.new(1, 1,
1)
TextLabel.TextSize = 50
TextLabel.Transparency = 1
TextLabel.TextScaled = true
TextLabel.TextYAlignment =
Enum.TextYAlignment.Top
TextLabel.Text = ""
TextLabel.TextXAlignment =
Enum.TextXAlignment.Left
Frame.Parent = TextLabel
Frame.BackgroundColor3 =
Color3.new(0.192157, 0.192157, 0.192157)
Frame.BorderSizePixel = 0
Frame.Transparency = 1
Frame.Position = UDim2.new(0, 0, 1,0)
Frame.Size = UDim2.new(1, 0, 0, 5)
for i=1,10 do
TextLabel.Transparency =
TextLabel.Transparency-0.1
TextLabel.Position =
TextLabel.Position+UDim2.new(0,0,0,1)
Frame.Transparency =
Frame.Transparency-0.1
wait()
end
for i=1,#msg do
TextLabel.Text =
string.sub(msg,1,i)
wait()
end
wait(1)
if remove ~= true then
for i=1,10 do
TextLabel.Transparency =
TextLabel.Transparency+0.1
TextLabel.Position =
TextLabel.Position-UDim2.new(0,0,0,1)
Frame.Transparency =
Frame.Transparency+0.1
wait()
end
TextLabel:Destroy()
end
end
end)
coru()
end
if workspace.FilteringEnabled == false then
if workspace:PGSIsEnabled() then
notify('Press Z to equip. Created by
mustardfoot and Tollonis.',true)
else
notify('(this game is really old or something
and has the shitty physics so a lot of things wont work sorry) Press Z to equip.
Created by mustardfoot and Tollonis.',true)
end
else
notify('LOL this game has filtering enabled so it
literally wont work here')
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
function bleed(frick,OwO)
while frick.Parent ~= nil and frick.Parent.Parent ~=
nil do
local reeee = coroutine.wrap(function()
local thing =
Instance.new('Part',workspace)
thing.Size = Vector3.new(0.2,0.2,0.2)
thing.CFrame = frick.CFrame
thing.Transparency = 1
thing.BrickColor =
BrickColor.new(Frame_2.BackgroundColor3)
thing.Material =
Enum.Material.SmoothPlastic
thing.Name = "Blood"
thing.CanCollide =false
thing:BreakJoints()
local rawrxd =
Instance.new('BodyForce',thing)
rawrxd.Force =
frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
local coru = coroutine.wrap(function()
wait(0.01)
rawrxd:Destroy()
end)
coru()
local ree =
Instance.new('ParticleEmitter',thing)
if OwO ~= true then
ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Frame_2.BackgroundColor3),ColorSeque
nceKeypoint.new(1,Frame_2.BackgroundColor3)})
else
ree.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,1,1)),ColorSequenceKeyp
oint.new(1,Color3.new(1,1,1))})
end
ree.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,
0.1)})
ree.Texture = 'rbxassetid://867743272'
ree.Lifetime = NumberRange.new(0.4)
ree.Rate = 50
ree.LockedToPart = true
ree.Speed = NumberRange.new(0, 2)
thing.Touched:connect(function(tou)
if tou.Parent and
tou.Parent:IsA('Tool') == false and
tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and
tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and
tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and
tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and
tou.Parent.Name ~= "bitch ass knife" and tou.Parent.Name ~= 'handle' and tou.Name
~= "blade" and tou.Name ~= 'handle' and tou.Name ~= "Projectile" and
tou.Parent.Name ~= "Projectile" then
local pos =
Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
local Point1 = pos-
Vector3.new(0.01,0.01,0.01)
local Point2 =
pos+Vector3.new(0.01,0.01,0.01)
local Region =
Region3.new(Point1,Point2)
for _,Part in
pairs(game.Workspace:FindPartsInRegion3(Region,nil,math.huge)) do
if Part.Name ==
"BloodPuddle" then
tou = Part
end
end
thing:Destroy()
if tou.Name == "BloodPuddle"
then
if tou.Size.X < 1 then
pcall(function()
tou.Sound:Play()
end)
end
local reee = tou.CFrame
if tou.Transparency > -
0.2 then
tou.Transparency =
tou.Transparency -0.1
end
if tou.Size.X < 5 then
tou.Size =
tou.Size+Vector3.new(0.1,0,0.1)
tou.CFrame = reee
end
elseif tou.CanCollide == true
then
local bloodlol =
Instance.new('Part',workspace)
local sound =
Instance.new('Sound',bloodlol)
sound.SoundId =
'rbxassetid://685857471'
sound.Volume = 0.025
sound:Play()
bloodlol.Size=Vector3.new(1,0.2,1)
bloodlol.Name =
"BloodPuddle"
bloodlol.Anchored = true
bloodlol.CanCollide =
false
bloodlol.Material =
Enum.Material.SmoothPlastic
if OwO ~= true then
bloodlol.Color =
Frame_2.BackgroundColor3
else
bloodlol.Color =
Color3.new(1,1,1)
end
local cyl =
Instance.new('CylinderMesh',bloodlol)
cyl.Scale =
Vector3.new(1,0.1,1)
bloodlol.CFrame =
CFrame.new(pos)
local
coru=coroutine.wrap(function()
while
bloodlol.Parent ~= nil do
if
bloodlol.Transparency < 1 then
bloodlol.Transparency = bloodlol.Transparency+0.05
else
bloodlol:Destroy()
end
wait(0.1)
end
end)
coru()
end
end
end)
local coru = coroutine.wrap(function()
wait(1)
thing:Destroy()
end)
coru()
end)
reeee()
wait()
end
end
function stun(char)
local found = false
pcall(function()
char:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
end)
for i,v in pairs(rekt) do
if v == char then
found = true
end
end
if found == false then
table.insert(rekt,char)
end
end
function unstun(char)
for i,v in pairs(rekt) do
if v == char then
if v:FindFirstChildOfClass('Humanoid')
and v:FindFirstChildOfClass('Humanoid').Health>0 then
v:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
v:FindFirstChildOfClass('Humanoid').PlatformStand = false
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').Jump = true
v:FindFirstChildOfClass('Humanoid').JumpPower = 50
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
v:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
end
table.remove(rekt,i)
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
return i
end
part1:FindFirstChildOfClass('Motor6D'):Destroy()
end
if attachmentName ~= "NeckAttachment" then
attachmentName =
attachmentName.."RigAttachment"
end
local constraint =
Instance.new(className.."Constraint")
constraint.Attachment0 =
part0:FindFirstChild(attachmentName)
constraint.Attachment1 =
part1:FindFirstChild(attachmentName)
constraint.Name =
"RagdollConstraint"..part1.Name
if
character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart =
Instance.new('Part',part1)
collidepart.Size = part1.Size/2
if
string.find(string.lower(part1.Name),"upper") then
if
string.find(string.lower(part1.Name),"leg") then
collidepart.Size =
part1.Size/3
else
collidepart.Size =
part1.Size/2.5
end
end
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
if
string.find(string.lower(part1.Name),"upper") then
if
string.find(string.lower(part1.Name),"leg") then
attachment0.Position =
Vector3.new(0,0.01,0)
else
attachment0.Position =
Vector3.new(0,0.25,0)
end
else
attachment0.Position =
Vector3.new(0,-0.1,0)
end
end
for _,propertyData in next,properties or {} do
constraint[propertyData[1]] =
propertyData[2]
end
constraint.Parent = character
end
end
function R6ragdollJoint(character,limbname,attached,heded)
pcall(function()
if limbname == "Right Arm" and
character:FindFirstChild("Right Arm") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Right ArmRagdollConstraint") == nil then
local torsoatt =
Instance.new('Attachment',character.Torso)
torsoatt.Name =
limbname.."RagdollConstraint"
torsoatt.Position =
Vector3.new(1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis =
Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086,
0.755, -0.007)
limbatt.Name =
limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis =
Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "RightArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if
character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart =
Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right
Shoulder') then
character.Torso:FindFirstChild('Right Shoulder'):Destroy()
end
elseif limbname == "Left Arm" and
character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Left ArmRagdollConstraint") == nil then
local torsoatt =
Instance.new('Attachment',character.Torso)
torsoatt.Name =
limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-
1.45,0.768,-0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis =
Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086,
0.755, -0.007)
limbatt.Name =
limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis =
Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftArmRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if
character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart =
Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left
Shoulder') then
character.Torso:FindFirstChild('Left Shoulder'):Destroy()
end
elseif limbname == "Right Leg" and
character:FindFirstChild("Right Leg") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Right LegRagdollConstraint") == nil then
stun(character)
local torsoatt =
Instance.new('Attachment',character.Torso)
torsoatt.Name =
limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(0.45, -
1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis =
Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086,
0.755, -0.007)
limbatt.Name =
limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis =
Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "RightLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if
character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart =
Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Right
Hip') then
character.Torso:FindFirstChild('Right Hip'):Destroy()
end
elseif limbname == "Left Leg" and
character:FindFirstChild("Left Leg") and character:FindFirstChild("Torso") and
character.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and
character[limbname]:FindFirstChild("Left LegRagdollConstraint") == nil then
stun(character)
local torsoatt =
Instance.new('Attachment',character.Torso)
torsoatt.Name =
limbname.."RagdollConstraint"
torsoatt.Position = Vector3.new(-0.45, -
1.242, -0.009)
torsoatt.Axis = Vector3.new(1,0,0)
torsoatt.SecondaryAxis =
Vector3.new(0,1,0)
local limbatt =
Instance.new("Attachment",character[limbname])
limbatt.Position = Vector3.new(-0.086,
0.755, -0.007)
limbatt.Name =
limbname.."RagdollConstraint"
limbatt.Axis = Vector3.new(1,0,0)
limbatt.SecondaryAxis =
Vector3.new(0,1,0)
local ballc =
Instance.new('BallSocketConstraint',character)
ballc.Name = "LeftLegRagdollRig"
ballc.Attachment0 = torsoatt
ballc.Attachment1 = limbatt
local part1 = character[limbname]
if
character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart =
Instance.new('Part',part1)
collidepart.Size = part1.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',part1)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character.Torso:FindFirstChild('Left
Hip') then
character.Torso:FindFirstChild('Left Hip'):Destroy()
end
elseif limbname == "Head" or limbname ==
"Torso" and character:FindFirstChild("Head") and character:FindFirstChild("Torso")
and character.Head:FindFirstChild("Neck") == nil then
if
character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
while
character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
if
character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
game:GetService('Debris'):AddItem(character,10)
for _,child in
next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in
next,child:GetChildren() do
if part:IsA("BasePart")
then
for _,c in
pairs(part:GetChildren()) do
if
c:IsA('Weld') then c:Destroy() end
end
local attachment1
= part:FindFirstChildOfClass("Attachment")
local attachment0
= getAttachment0(character,attachment1.Name)
if attachment0 and
attachment1 then
local
constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren())
do
if v:IsA('MeshPart') or
v:IsA('BasePart') then
for _,c in
pairs(v:GetChildren()) do
if c.Name == "Collision"
then c:Destroy() end
end
end
end
if character.Torso:FindFirstChild('Neck')
then
character.Torso.Neck:Destroy()
end
if character:FindFirstChild('Torso') then
local collidepart =
Instance.new('Part',character.Torso)
collidepart.Size =
character.Torso.Size/1.5
collidepart.CanCollide = true
collidepart.Name = "Collision"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame =
character.Torso.CFrame
collidepart:BreakJoints()
local attachment0 =
Instance.new('Attachment',character.Torso)
local attachment1 =
Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
if character:FindFirstChild('Torso') and
character:FindFirstChild('Head') then
if
character.Torso:FindFirstChild('NeckAttachment') == nil then
local neck =
Instance.new('Attachment',character.Torso)
neck.Name = "NeckAttachment"
neck.Position =
Vector3.new(0, 1, 0)
end
function getAttachment0(character,attachmentName)
for _,child in next,character:GetChildren() do
local attachment =
child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function ragdollpart(character,partname,attached,heded)
if heded ~= false then
local neck =
Instance.new('Attachment',character.Head)
neck.Name = "NeckAttachment"
neck.Position = Vector3.new(0,-0.5,0)
else
local force =
Instance.new('BodyForce',character.Head)
force.Force = Vector3.new(0,500,0)
game:GetService('Debris'):AddItem(force,0.25)
pcall(function()
local asdf =
Instance.new('Attachment',character.Head)
asdf.Position = Vector3.new(0,-
character.Head.Size.Y/2,0)
local last = asdf
for i=1,14 do
local bONE =
Instance.new('Part',character)
bONE.BrickColor =
BrickColor.new('Institutional white')
bONE.Size =
Vector3.new(0.1,0.1,0.1)
bONE.CFrame =
character.Head.CFrame+(character.Head.CFrame.upVector*-(i/10))
local lole =
Instance.new('Attachment',bONE)
local hangurself =
Instance.new('RopeConstraint',bONE)
hangurself.Attachment0 = lole
hangurself.Attachment1 = last
hangurself.Visible = true
hangurself.Thickness = 0.05
hangurself.Color =
BrickColor.new('Bright red')
hangurself.Length = 0.2
last = lole
end
local bleedee =
Instance.new('Part',character.Head)
bleedee.Size =
Vector3.new(0.75,0.25,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character.Head.CFrame
local mehs =
Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 =
Instance.new('Attachment',bleedee)
attachment1.Position =
Vector3.new(0,character.Head.Size.Y/2,0)
attachment1.Orientation =
Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character.Head)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
local thing = "Torso"
if character:FindFirstChild(thing) == nil then
thing = "UpperTorso"
end
pcall(function()
local bleedee =
Instance.new('Part',character[thing])
bleedee.Size = Vector3.new(0.75,0,0.75)
bleedee.CanCollide = false
bleedee.Color = Frame_2.BackgroundColor3
bleedee.CFrame = character[thing].CFrame
local mehs =
Instance.new('CylinderMesh',bleedee)
bleedee:BreakJoints()
local attachment1 =
Instance.new('Attachment',bleedee)
attachment1.Position = Vector3.new(0,-
character[thing].Size.Y/2,0)
attachment1.Orientation =
Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character[thing])
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
spawn(function()
bleed(bleedee)
end)
end)
end
pcall(function()
if workspace.PGSPhysicsSolverEnabled == false
then
workspace.PGSPhysicsSolverEnabled = true
end
end)
if partname == "HumanoidRootPart" then
if character:FindFirstChild('Torso') then
partname = "Torso"
else
partname = "UpperTorso"
end
end
if attached == false then
if character:FindFirstChild('UpperTorso') then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
pcall(function()
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character.UpperTorso.Size.X,0,character.UpperTorso.Size.Z)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame =
character.UpperTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position =
Vector3.new(0,-character.UpperTorso.Size.Y/2,0)
attachment1.Orientation =
Vector3.new(0,0,180)
local attachment0 =
Instance.new('Attachment',character.UpperTorso)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED=
coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
pcall(function()
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character.LowerTorso.Size.X-0.1,0.1,character.LowerTorso.Size.Z-0.1)
ayybleed.Transparency = 1
ayybleed.CanCollide = false
ayybleed.CFrame =
character.LowerTorso.CFrame
ayybleed:BreakJoints()
ayybleed.Name = "ayybleed"
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position =
Vector3.new(0,-character.LowerTorso.Size.Y/2,0)
attachment1.Orientation =
Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character.LowerTorso)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled =
true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
local bleedBLEED=
coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
end)
end
pcall(function()
local thang = "Torso"
if character:FindFirstChild('UpperTorso')
then
thang = "UpperTorso"
end
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,
(character[thang].Size.Y/2)-0.045,0)
attachment1.Orientation =
Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character.LowerTorso
local thang = "LowerTorso"
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation =
Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Right Leg"]
local thang = "Right Leg"
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation =
Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
pcall(function()
local ree = character["Left Leg"]
local thang = "Left Leg"
local ayybleed =
Instance.new('Part',character)
ayybleed.Size =
Vector3.new(character[thang].Size.X-0.1,0.1,character[thang].Size.Z-0.1)
ayybleed.Color = Frame_2.BackgroundColor3
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0
ayybleed.CFrame = character[thang].CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(0,(-
character[thang].Size.Y/2)+0.045,0)
attachment1.Orientation =
Vector3.new(0,0,0)
local attachment0 =
Instance.new('Attachment',character[thang])
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end)
partname="Head"
end
if partname == "RightHand" or partname ==
"RightLowerArm" or partname == "RightUpperArm" then
if character:FindFirstChild('RightLowerArm')
and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand,
"RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,
character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm')
and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,
character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
elseif partname == "LeftHand" or partname ==
"LeftLowerArm" or partname == "LeftUpperArm" then
if character:FindFirstChild('LeftLowerArm') and
character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand,
"LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and
character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,
character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and
character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character,
character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
elseif partname == "RightFoot" or partname ==
"RightUpperLeg" or partname == "RightLowerLeg" then
stun(character)
if character:FindFirstChild('RightUpperLeg')
and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg,
"RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg')
and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot,
"RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg,
"RightHip", "BallSocket")
end
elseif partname == "LeftFoot" or partname ==
"LeftUpperLeg" or partname == "LeftLowerLeg" then
stun(character)
if character:FindFirstChild('LeftUpperLeg') and
character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg,
"LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and
character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot,
"LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and
character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg,
"LeftHip", "BallSocket")
end
elseif partname == "Head" or partname == "UpperTorso"
or partname == "LowerTorso" then
if character:FindFirstChildOfClass('Humanoid')
and character:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15
then
if
character:FindFirstChildOfClass('Humanoid') then
character:FindFirstChildOfClass('Humanoid').Health = 0
end
if
character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
while
character:FindFirstChildOfClass('Humanoid').Health > 0 do wait() end
game:GetService('Debris'):AddItem(character,10)
for _,child in
next,character:GetChildren() do
if child:IsA("Accoutrement") then
for _,part in
next,child:GetChildren() do
if part:IsA("BasePart")
then
for _,c in
pairs(part:GetChildren()) do
if
c:IsA('Weld') then c:Destroy() end
end
local attachment1
= part:FindFirstChildOfClass("Attachment")
local attachment0
= getAttachment0(character,attachment1.Name)
if attachment0 and
attachment1 then
local
constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
end
end
end
end
for i,v in pairs(character:GetChildren())
do
if v:IsA('MeshPart') or
v:IsA('BasePart') then
for _,c in
pairs(v:GetChildren()) do
if c.Name == "Collision"
then c:Destroy() end
end
end
end
if heded == false then
pcall(function()
local asdf =
Instance.new('Attachment',character.Head)
asdf.Position =
Vector3.new(0,-character.Head.Size.Y/2,0)
local last = asdf
character.Head.Neck:Destroy()
character.Head.NeckRigAttachment:Destroy()
character.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
end)
end
if character:FindFirstChild('UpperTorso')
and character:FindFirstChild('LowerTorso') then
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
if
character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand')
then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand,
"LeftWrist", "Hinge", handProperties)
end
if
character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand')
then
ragdollJoint(character,character.RightLowerArm, character.RightHand,
"RightWrist", "Hinge", handProperties)
end
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if
character:FindFirstChild('LeftUpperLeg') and
character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg,
"LeftKnee", "Hinge", shinProperties)
end
if
character:FindFirstChild('RightUpperLeg') and
character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg,
"RightKnee", "Hinge", shinProperties)
end
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
if
character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot')
then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot,
"LeftAnkle", "Hinge", footProperties)
end
if
character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot')
then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot,
"RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('UpperTorso')
and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.UpperTorso, character.LeftUpperArm,
"LeftShoulder", "BallSocket")
end
if
character:FindFirstChild('LeftLowerArm') and
character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm,
"LeftElbow", "BallSocket")
end
if character:FindFirstChild('UpperTorso')
and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character,character.UpperTorso, character.RightUpperArm,
"RightShoulder", "BallSocket")
end
if
character:FindFirstChild('RightUpperArm') and
character:FindFirstChild('RightLowerArm') then
ragdollJoint(character,character.RightUpperArm, character.RightLowerArm,
"RightElbow", "BallSocket")
end
if character:FindFirstChild('LowerTorso')
and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg,
"LeftHip", "BallSocket")
end
if character:FindFirstChild('LowerTorso')
and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg,
"RightHip", "BallSocket")
end
if
character:FindFirstChild('HumanoidRootPart') then
character.HumanoidRootPart:Destroy()
end
else
R6ragdollJoint(character,partname,attached,heded)
end
else
R6ragdollJoint(character,partname,attached,heded)
end
end
function grow(weld,part,endsize,endpos,amntime)
local start = weld.C1
local parent = weld.Parent
local startsize = part.Size
local particl = Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)),
ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1,
0)})
particl.Lifetime = NumberRange.new(0.1, 1)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300, 300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = part
for i=1,amntime*100 do
weld.C1 = start:lerp(endpos,i/(amntime*100))
part.Size =
startsize:lerp(endsize,i/(amntime*100))
weld.Parent = parent
wait(0.01)
end
particl.Enabled = false
end
function lerp(weld,startpos,endpos,amntime,longatend)
local waited = 0
for i=1,amntime*100 do
if longatend == true then
startpos = weld.C0
end
weld.C0 = startpos:lerp(endpos,i/(amntime*100))
wait(0.01)
waited=waited+0.01
end
end
function spawned()
local usable = true
local working = false
local mode = "kill"
local equipped = false
local char = player.Character
local blademode = "handle"
local swinging = false
local gettingeem = false
local MOAN = false
local sounding = false
local SLESH = false
local goteem = nil
local grabbing = false
local grabbed = nil
local grabweld = nil
local aidsificating = nil
player.CharacterAdded:connect(function()
if usable then
usable = false
end
end)
if char == nil then return end
while char:FindFirstChildOfClass('Humanoid') == nil
or char:FindFirstChild('Head') == nil do wait() end
local badass = Instance.new('Sound',char.Head)
badass.Name = 'Badass'
badass.EmitterSize = player.CameraMaxZoomDistance+1
badass.MaxDistance = player.CameraMaxZoomDistance+1
badass.Volume = 10
badass.Looped=true
badass.SoundId = 'rbxassetid://428902535'
local handle = Instance.new("Part", char)
handle.BrickColor = BrickColor.new("Really black")
handle.Material = "Metal"
handle.CanCollide = false
handle.Anchored = false
handle.Shape = "Cylinder"
handle.Size = Vector3.new(1.1, 0.3, 0.3)
handle.BackSurface = "SmoothNoOutlines"
handle.BottomSurface = "SmoothNoOutlines"
handle.FrontSurface = "SmoothNoOutlines"
handle.LeftSurface = "SmoothNoOutlines"
handle.RightSurface = "SmoothNoOutlines"
handle.TopSurface = "SmoothNoOutlines"
handle.Name = "handle"
v.ChildAdded:connect(function(child)
if rdd == true then
if child.Name ~= "Neck"
and child.Name ~= "RootJoint" and child.Name ~= "Root" and (child:IsA('Motor6D') or
child:IsA('Weld')) then
if child ~=
grabweld then
spawn(function()
wait()
child:Destroy()
end)
end
end
end
end)
if
string.find(string.lower(v.Name),'leg') then
if
v:FindFirstChild('Collision') then
v:FindFirstChild('Collision'):Destroy()
end
end
end
else
rdd = false
for i,v in pairs(char:GetChildren()) do
if v:IsA('HingeConstraint') or
v:IsA('BallSocketConstraint') then
v:Destroy()
elseif v:IsA('BasePart') then
if
v:FindFirstChild('Collision') then
v.Collision:Destroy()
end
for a,c in
pairs(v:GetChildren()) do
if
string.find(string.lower(c.Name),"ragdoll") then
c:Destroy()
end
end
end
end
pcall(function()
local ra = rightclone:Clone()
ra.Parent = char.Torso
ra.Part0 = char.Torso
ra.Part1 = char["Right Arm"]
end)
pcall(function()
local la = leftclone:Clone()
la.Parent = char.Torso
la.Part0 = char.Torso
la.Part1 = char["Left Arm"]
end)
pcall(function()
local ll = leftlegclone:Clone()
ll.Parent = char.Torso
ll.Part0 = char.Torso
ll.Part1 = char["Left Leg"]
end)
pcall(function()
local rl = rightlegclone:Clone()
rl.Parent = char.Torso
rl.Part0 = char.Torso
rl.Part1 = char["Right Leg"]
end)
end
end
function getrid()
if grabbed then
release()
end
blademode = "handle"
for _,ree in pairs(handle:GetChildren()) do
if ree:IsA('BasePart') then
local part =
Instance.new('Part',workspace)
part.CFrame = ree.CFrame
part.Anchored = true
part.CanCollide = false
part.Size = ree.Size
part.Transparency = 1
ree:Destroy()
local pe2 =
Instance.new("ParticleEmitter")
pe2.Acceleration = Vector3.new(0,
1, 0)
pe2.Lifetime = NumberRange.new(0.1,
0.2)
pe2.Speed = NumberRange.new(0.5)
pe2.Rate = 20000
pe2.RotSpeed = NumberRange.new(-30,
30)
pe2.Rotation = NumberRange.new(0,
360)
pe2.Size = NumberSequence.new({
NumberSequenceKeypoint.new(0,
part.Size.X*2, 0),
NumberSequenceKeypoint.new(1,
part.Size.X*2, 0),
})
pe2.Texture =
"rbxassetid://244221440"
pe2.Transparency =
NumberSequence.new({
NumberSequenceKeypoint.new(0,
0.9, 0),
NumberSequenceKeypoint.new(1,
0.9, 0)
})
pe2.ZOffset = 5
pe2.VelocitySpread = 360
pe2.Parent = part
pe2.Enabled = true
local
coru=coroutine.wrap(function()
wait(0.2)
pe2.Enabled = false
game:GetService('Debris'):AddItem(part,0.5)
end)
coru()
else
ree:Remove()
end
end
end
function equip()
equipped = true
working = true
if char.Torso:FindFirstChild("Right Shoulder")
then
char.Torso:FindFirstChild("Right
Shoulder"):Destroy()
end
local weld = Instance.new('Weld', char.Torso)
weld.Name = "Lerping"
weld.Part0 = char["Right Arm"]
weld.Part1 = char.Torso
weld.C0 = CFrame.new(-1.5, 0, 0) *
CFrame.Angles(0, 0, 0)
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) *
CFrame.Angles(0, 0, math.rad(15)),0.12,true)
wait(0.1)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
weld:Destroy()
if rightclone and char:FindFirstChild('Right
Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function unequip()
getrid(handle)
equipped = false
working = true
if char.Torso:FindFirstChild("Right Shoulder")
then
char.Torso:FindFirstChild("Right
Shoulder"):Destroy()
end
lerp(weld,weld.C0,CFrame.new(-1.3, -0.5, 0) *
CFrame.Angles(0, 0, math.rad(15)),0.12,true)
hweld.Part0 = char["Torso"]
hweld.C0 = CFrame.new(1, -0.8, 0) *
CFrame.Angles(0, math.rad(90), 0)
lerp(weld,weld.C0,CFrame.new(-1.5, 0, 0) *
CFrame.Angles(0, 0, 0),0.08,true)
weld:Destroy()
if rightclone and char:FindFirstChild('Right
Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
working = false
end
function dildo()
blademode = "dildo"
working = true
-- 1 - pink toy
local obj1 = Instance.new("Model")
obj1.Name = "pink toy"
obj1.Parent = handle
-- 2 - Model
local obj2 = Instance.new("Model")
obj2.Parent = obj1
-- 3 - Part
local obj3 = Instance.new("Part")
obj3.CFrame =
CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj3.CanCollide = false
obj3.TopSurface = Enum.SurfaceType.Smooth
obj3.BottomSurface = Enum.SurfaceType.Smooth
obj3.Material = Enum.Material.SmoothPlastic
obj3.Size = Vector3.new(1.00000024, 1.00000024,
1.00000024)
obj3.BrickColor = BrickColor.new("Hot pink")
obj3.Friction = 0.30000001192093
obj3.Shape = Enum.PartType.Ball
obj3.Parent = obj2
obj3.Name = "tip"
-- 4 - Part
local obj4 = Instance.new("Part")
obj4.CFrame =
CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) *
CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj4.CanCollide = false
obj4.TopSurface = Enum.SurfaceType.Smooth
obj4.BottomSurface = Enum.SurfaceType.Smooth
obj4.Material = Enum.Material.SmoothPlastic
obj4.Size = Vector3.new(4.09999943, 1, 1)
obj4.BrickColor = BrickColor.new("Hot pink")
obj4.Friction = 0.30000001192093
obj4.Shape = Enum.PartType.Cylinder
obj4.Parent = obj2
-- 5 - Part
local obj5 = Instance.new("Part")
obj5.CFrame =
CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj5.CanCollide = false
obj5.TopSurface = Enum.SurfaceType.Smooth
obj5.BottomSurface = Enum.SurfaceType.Smooth
obj5.Material = Enum.Material.SmoothPlastic
obj5.Size = Vector3.new(0.25, 0.25, 0.25)
obj5.BrickColor = BrickColor.new("Hot pink")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Ball
obj5.Parent = obj2
-- 6 - Part
local obj6 = Instance.new("Part")
obj6.CFrame =
CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.7925276756287)
obj6.CanCollide = false
obj6.TopSurface = Enum.SurfaceType.Smooth
obj6.BottomSurface = Enum.SurfaceType.Smooth
obj6.Material = Enum.Material.SmoothPlastic
obj6.Size = Vector3.new(0.999999762,
0.999999762, 0.999999762)
obj6.BrickColor = BrickColor.new("Hot pink")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Parent = obj2
-- 7 - Part
local obj7 = Instance.new("Part")
obj7.CFrame =
CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj7.CanCollide = false
obj7.TopSurface = Enum.SurfaceType.Smooth
obj7.BottomSurface = Enum.SurfaceType.Smooth
obj7.Material = Enum.Material.SmoothPlastic
obj7.Size = Vector3.new(0.25, 0.25, 0.25)
obj7.BrickColor = BrickColor.new("Hot pink")
obj7.Friction = 0.30000001192093
obj7.Shape = Enum.PartType.Ball
obj7.Parent = obj2
-- 8 - Part
local obj8 = Instance.new("Part")
obj8.CFrame =
CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.7925276756287)
obj8.CanCollide = false
obj8.TopSurface = Enum.SurfaceType.Smooth
obj8.BottomSurface = Enum.SurfaceType.Smooth
obj8.Material = Enum.Material.SmoothPlastic
obj8.Size = Vector3.new(0.999999762,
0.999999762, 0.999999762)
obj8.BrickColor = BrickColor.new("Hot pink")
obj8.Friction = 0.30000001192093
obj8.Shape = Enum.PartType.Ball
obj8.Parent = obj2
local fiREPART = obj8
-- 9 - Part
local obj9 = Instance.new("Part")
obj9.CFrame =
CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) *
CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
obj9.CanCollide = false
obj9.TopSurface = Enum.SurfaceType.Smooth
obj9.BottomSurface = Enum.SurfaceType.Smooth
obj9.Material = Enum.Material.SmoothPlastic
obj9.Size = Vector3.new(0.0999999791,
1.50000036, 2)
obj9.BrickColor = BrickColor.new("Hot pink")
obj9.Friction = 0.30000001192093
obj9.Shape = Enum.PartType.Cylinder
obj9.Parent = obj2
-- 10 - Part
local obj10 = Instance.new("Part")
obj10.CFrame = CFrame.new(Vector3.new(66.8069,
3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984,
2.6179955005646)
obj10.CanCollide = false
obj10.TopSurface = Enum.SurfaceType.Smooth
obj10.BottomSurface = Enum.SurfaceType.Smooth
obj10.Material = Enum.Material.SmoothPlastic
obj10.Size = Vector3.new(0.25, 0.25, 0.25)
obj10.BrickColor = BrickColor.new("Hot pink")
obj10.Friction = 0.30000001192093
obj10.Shape = Enum.PartType.Ball
obj10.Parent = obj2
-- 11 - Part
local obj11 = Instance.new("Part")
obj11.CFrame =
CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj11.CanCollide = false
obj11.TopSurface = Enum.SurfaceType.Smooth
obj11.BottomSurface = Enum.SurfaceType.Smooth
obj11.Material = Enum.Material.SmoothPlastic
obj11.Size = Vector3.new(0.25, 0.25, 0.25)
obj11.BrickColor = BrickColor.new("Hot pink")
obj11.Friction = 0.30000001192093
obj11.Shape = Enum.PartType.Ball
obj11.Parent = obj2
-- 12 - Part
local obj12 = Instance.new("Part")
obj12.CFrame =
CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj12.CanCollide = false
obj12.TopSurface = Enum.SurfaceType.Smooth
obj12.BottomSurface = Enum.SurfaceType.Smooth
obj12.Material = Enum.Material.SmoothPlastic
obj12.Size = Vector3.new(0.25, 0.25, 0.25)
obj12.BrickColor = BrickColor.new("Hot pink")
obj12.Friction = 0.30000001192093
obj12.Shape = Enum.PartType.Ball
obj12.Parent = obj2
-- 13 - Part
local obj13 = Instance.new("Part")
obj13.CFrame =
CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj13.CanCollide = false
obj13.TopSurface = Enum.SurfaceType.Smooth
obj13.BottomSurface = Enum.SurfaceType.Smooth
obj13.Material = Enum.Material.SmoothPlastic
obj13.Size = Vector3.new(0.25, 0.25, 0.25)
obj13.BrickColor = BrickColor.new("Hot pink")
obj13.Friction = 0.30000001192093
obj13.Shape = Enum.PartType.Ball
obj13.Parent = obj2
-- 14 - Part
local obj14 = Instance.new("Part")
obj14.CFrame =
CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj14.CanCollide = false
obj14.TopSurface = Enum.SurfaceType.Smooth
obj14.BottomSurface = Enum.SurfaceType.Smooth
obj14.Material = Enum.Material.SmoothPlastic
obj14.Size = Vector3.new(0.25, 0.25, 0.25)
obj14.BrickColor = BrickColor.new("Hot pink")
obj14.Friction = 0.30000001192093
obj14.Shape = Enum.PartType.Ball
obj14.Parent = obj2
-- 15 - Part
local obj15 = Instance.new("Part")
obj15.CFrame =
CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj15.CanCollide = false
obj15.TopSurface = Enum.SurfaceType.Smooth
obj15.BottomSurface = Enum.SurfaceType.Smooth
obj15.Material = Enum.Material.SmoothPlastic
obj15.Size = Vector3.new(0.25, 0.25, 0.25)
obj15.BrickColor = BrickColor.new("Hot pink")
obj15.Friction = 0.30000001192093
obj15.Shape = Enum.PartType.Ball
obj15.Parent = obj2
-- 16 - Part
local obj16 = Instance.new("Part")
obj16.CFrame = CFrame.new(Vector3.new(67.50383,
3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108,
2.5818355083466)
obj16.CanCollide = false
obj16.TopSurface = Enum.SurfaceType.Smooth
obj16.BottomSurface = Enum.SurfaceType.Smooth
obj16.Material = Enum.Material.SmoothPlastic
obj16.Size = Vector3.new(0.25, 0.25, 0.25)
obj16.BrickColor = BrickColor.new("Hot pink")
obj16.Friction = 0.30000001192093
obj16.Shape = Enum.PartType.Ball
obj16.Parent = obj2
-- 17 - Part
local obj17 = Instance.new("Part")
obj17.CFrame =
CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj17.CanCollide = false
obj17.TopSurface = Enum.SurfaceType.Smooth
obj17.BottomSurface = Enum.SurfaceType.Smooth
obj17.Material = Enum.Material.SmoothPlastic
obj17.Size = Vector3.new(0.25, 0.25, 0.25)
obj17.BrickColor = BrickColor.new("Hot pink")
obj17.Friction = 0.30000001192093
obj17.Shape = Enum.PartType.Ball
obj17.Parent = obj2
-- 18 - Part
local obj18 = Instance.new("Part")
obj18.CFrame =
CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj18.CanCollide = false
obj18.TopSurface = Enum.SurfaceType.Smooth
obj18.BottomSurface = Enum.SurfaceType.Smooth
obj18.Material = Enum.Material.SmoothPlastic
obj18.Size = Vector3.new(0.25, 0.25, 0.25)
obj18.BrickColor = BrickColor.new("Hot pink")
obj18.Friction = 0.30000001192093
obj18.Shape = Enum.PartType.Ball
obj18.Parent = obj2
-- 19 - Part
local obj19 = Instance.new("Part")
obj19.CFrame =
CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj19.CanCollide = false
obj19.TopSurface = Enum.SurfaceType.Smooth
obj19.BottomSurface = Enum.SurfaceType.Smooth
obj19.Material = Enum.Material.SmoothPlastic
obj19.Size = Vector3.new(0.25, 0.25, 0.25)
obj19.BrickColor = BrickColor.new("Hot pink")
obj19.Friction = 0.30000001192093
obj19.Shape = Enum.PartType.Ball
obj19.Parent = obj2
-- 20 - Part
local obj20 = Instance.new("Part")
obj20.CFrame =
CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj20.CanCollide = false
obj20.TopSurface = Enum.SurfaceType.Smooth
obj20.BottomSurface = Enum.SurfaceType.Smooth
obj20.Material = Enum.Material.SmoothPlastic
obj20.Size = Vector3.new(0.25, 0.25, 0.25)
obj20.BrickColor = BrickColor.new("Hot pink")
obj20.Friction = 0.30000001192093
obj20.Shape = Enum.PartType.Ball
obj20.Parent = obj2
-- 21 - Part
local obj21 = Instance.new("Part")
obj21.CFrame =
CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj21.CanCollide = false
obj21.TopSurface = Enum.SurfaceType.Smooth
obj21.BottomSurface = Enum.SurfaceType.Smooth
obj21.Material = Enum.Material.SmoothPlastic
obj21.Size = Vector3.new(0.25, 0.25, 0.25)
obj21.BrickColor = BrickColor.new("Hot pink")
obj21.Friction = 0.30000001192093
obj21.Shape = Enum.PartType.Ball
obj21.Parent = obj2
-- 22 - Part
local obj22 = Instance.new("Part")
obj22.CFrame =
CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj22.CanCollide = false
obj22.TopSurface = Enum.SurfaceType.Smooth
obj22.BottomSurface = Enum.SurfaceType.Smooth
obj22.Material = Enum.Material.SmoothPlastic
obj22.Size = Vector3.new(0.25, 0.25, 0.25)
obj22.BrickColor = BrickColor.new("Hot pink")
obj22.Friction = 0.30000001192093
obj22.Shape = Enum.PartType.Ball
obj22.Parent = obj2
-- 23 - Part
local obj23 = Instance.new("Part")
obj23.CFrame =
CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj23.CanCollide = false
obj23.TopSurface = Enum.SurfaceType.Smooth
obj23.BottomSurface = Enum.SurfaceType.Smooth
obj23.Material = Enum.Material.SmoothPlastic
obj23.Size = Vector3.new(0.25, 0.25, 0.25)
obj23.BrickColor = BrickColor.new("Hot pink")
obj23.Friction = 0.30000001192093
obj23.Shape = Enum.PartType.Ball
obj23.Parent = obj2
-- 24 - Part
local obj24 = Instance.new("Part")
obj24.CFrame =
CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj24.CanCollide = false
obj24.TopSurface = Enum.SurfaceType.Smooth
obj24.BottomSurface = Enum.SurfaceType.Smooth
obj24.Material = Enum.Material.SmoothPlastic
obj24.Size = Vector3.new(0.25, 0.25, 0.25)
obj24.BrickColor = BrickColor.new("Hot pink")
obj24.Friction = 0.30000001192093
obj24.Shape = Enum.PartType.Ball
obj24.Parent = obj2
-- 25 - Part
local obj25 = Instance.new("Part")
obj25.CFrame =
CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj25.CanCollide = false
obj25.TopSurface = Enum.SurfaceType.Smooth
obj25.BottomSurface = Enum.SurfaceType.Smooth
obj25.Material = Enum.Material.SmoothPlastic
obj25.Size = Vector3.new(0.25, 0.25, 0.25)
obj25.BrickColor = BrickColor.new("Hot pink")
obj25.Friction = 0.30000001192093
obj25.Shape = Enum.PartType.Ball
obj25.Parent = obj2
-- 26 - Part
local obj26 = Instance.new("Part")
obj26.CFrame =
CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj26.CanCollide = false
obj26.TopSurface = Enum.SurfaceType.Smooth
obj26.BottomSurface = Enum.SurfaceType.Smooth
obj26.Material = Enum.Material.SmoothPlastic
obj26.Size = Vector3.new(0.25, 0.25, 0.25)
obj26.BrickColor = BrickColor.new("Hot pink")
obj26.Friction = 0.30000001192093
obj26.Shape = Enum.PartType.Ball
obj26.Parent = obj2
-- 27 - Part
local obj27 = Instance.new("Part")
obj27.CFrame =
CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj27.CanCollide = false
obj27.TopSurface = Enum.SurfaceType.Smooth
obj27.BottomSurface = Enum.SurfaceType.Smooth
obj27.Material = Enum.Material.SmoothPlastic
obj27.Size = Vector3.new(0.25, 0.25, 0.25)
obj27.BrickColor = BrickColor.new("Hot pink")
obj27.Friction = 0.30000001192093
obj27.Shape = Enum.PartType.Ball
obj27.Parent = obj2
-- 28 - Part
local obj28 = Instance.new("Part")
obj28.CFrame =
CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj28.CanCollide = false
obj28.TopSurface = Enum.SurfaceType.Smooth
obj28.BottomSurface = Enum.SurfaceType.Smooth
obj28.Material = Enum.Material.SmoothPlastic
obj28.Size = Vector3.new(0.25, 0.25, 0.25)
obj28.BrickColor = BrickColor.new("Hot pink")
obj28.Friction = 0.30000001192093
obj28.Shape = Enum.PartType.Ball
obj28.Parent = obj2
-- 29 - Part
local obj29 = Instance.new("Part")
obj29.CFrame =
CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj29.CanCollide = false
obj29.TopSurface = Enum.SurfaceType.Smooth
obj29.BottomSurface = Enum.SurfaceType.Smooth
obj29.Material = Enum.Material.SmoothPlastic
obj29.Size = Vector3.new(0.25, 0.25, 0.25)
obj29.BrickColor = BrickColor.new("Hot pink")
obj29.Friction = 0.30000001192093
obj29.Shape = Enum.PartType.Ball
obj29.Parent = obj2
-- 30 - Part
local obj30 = Instance.new("Part")
obj30.CFrame =
CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj30.CanCollide = false
obj30.TopSurface = Enum.SurfaceType.Smooth
obj30.BottomSurface = Enum.SurfaceType.Smooth
obj30.Material = Enum.Material.SmoothPlastic
obj30.Size = Vector3.new(0.25, 0.25, 0.25)
obj30.BrickColor = BrickColor.new("Hot pink")
obj30.Friction = 0.30000001192093
obj30.Shape = Enum.PartType.Ball
obj30.Parent = obj2
-- 31 - Part
local obj31 = Instance.new("Part")
obj31.CFrame =
CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj31.CanCollide = false
obj31.TopSurface = Enum.SurfaceType.Smooth
obj31.BottomSurface = Enum.SurfaceType.Smooth
obj31.Material = Enum.Material.SmoothPlastic
obj31.Size = Vector3.new(0.25, 0.25, 0.25)
obj31.BrickColor = BrickColor.new("Hot pink")
obj31.Friction = 0.30000001192093
obj31.Shape = Enum.PartType.Ball
obj31.Parent = obj2
-- 32 - Part
local obj32 = Instance.new("Part")
obj32.CFrame =
CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj32.CanCollide = false
obj32.TopSurface = Enum.SurfaceType.Smooth
obj32.BottomSurface = Enum.SurfaceType.Smooth
obj32.Material = Enum.Material.SmoothPlastic
obj32.Size = Vector3.new(0.25, 0.25, 0.25)
obj32.BrickColor = BrickColor.new("Hot pink")
obj32.Friction = 0.30000001192093
obj32.Shape = Enum.PartType.Ball
obj32.Parent = obj2
-- 33 - Part
local obj33 = Instance.new("Part")
obj33.CFrame =
CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj33.CanCollide = false
obj33.TopSurface = Enum.SurfaceType.Smooth
obj33.BottomSurface = Enum.SurfaceType.Smooth
obj33.Material = Enum.Material.SmoothPlastic
obj33.Size = Vector3.new(0.25, 0.25, 0.25)
obj33.BrickColor = BrickColor.new("Hot pink")
obj33.Friction = 0.30000001192093
obj33.Shape = Enum.PartType.Ball
obj33.Parent = obj2
-- 34 - Part
local obj34 = Instance.new("Part")
obj34.CFrame =
CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj34.CanCollide = false
obj34.TopSurface = Enum.SurfaceType.Smooth
obj34.BottomSurface = Enum.SurfaceType.Smooth
obj34.Material = Enum.Material.SmoothPlastic
obj34.Size = Vector3.new(0.25, 0.25, 0.25)
obj34.BrickColor = BrickColor.new("Hot pink")
obj34.Friction = 0.30000001192093
obj34.Shape = Enum.PartType.Ball
obj34.Parent = obj2
-- 35 - Part
local obj35 = Instance.new("Part")
obj35.CFrame =
CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj35.CanCollide = false
obj35.TopSurface = Enum.SurfaceType.Smooth
obj35.BottomSurface = Enum.SurfaceType.Smooth
obj35.Material = Enum.Material.SmoothPlastic
obj35.Size = Vector3.new(0.25, 0.25, 0.25)
obj35.BrickColor = BrickColor.new("Hot pink")
obj35.Friction = 0.30000001192093
obj35.Shape = Enum.PartType.Ball
obj35.Parent = obj2
-- 36 - Part
local obj36 = Instance.new("Part")
obj36.CFrame =
CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj36.CanCollide = false
obj36.TopSurface = Enum.SurfaceType.Smooth
obj36.BottomSurface = Enum.SurfaceType.Smooth
obj36.Material = Enum.Material.SmoothPlastic
obj36.Size = Vector3.new(0.25, 0.25, 0.25)
obj36.BrickColor = BrickColor.new("Hot pink")
obj36.Friction = 0.30000001192093
obj36.Shape = Enum.PartType.Ball
obj36.Parent = obj2
-- 37 - Part
local obj37 = Instance.new("Part")
obj37.CFrame =
CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj37.CanCollide = false
obj37.TopSurface = Enum.SurfaceType.Smooth
obj37.BottomSurface = Enum.SurfaceType.Smooth
obj37.Material = Enum.Material.SmoothPlastic
obj37.Size = Vector3.new(0.25, 0.25, 0.25)
obj37.BrickColor = BrickColor.new("Hot pink")
obj37.Friction = 0.30000001192093
obj37.Shape = Enum.PartType.Ball
obj37.Parent = obj2
-- 38 - Part
local obj38 = Instance.new("Part")
obj38.CFrame =
CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj38.CanCollide = false
obj38.TopSurface = Enum.SurfaceType.Smooth
obj38.BottomSurface = Enum.SurfaceType.Smooth
obj38.Material = Enum.Material.SmoothPlastic
obj38.Size = Vector3.new(0.25, 0.25, 0.25)
obj38.BrickColor = BrickColor.new("Hot pink")
obj38.Friction = 0.30000001192093
obj38.Shape = Enum.PartType.Ball
obj38.Parent = obj2
-- 39 - Part
local obj39 = Instance.new("Part")
obj39.CFrame =
CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj39.CanCollide = false
obj39.TopSurface = Enum.SurfaceType.Smooth
obj39.BottomSurface = Enum.SurfaceType.Smooth
obj39.Material = Enum.Material.SmoothPlastic
obj39.Size = Vector3.new(0.25, 0.25, 0.25)
obj39.BrickColor = BrickColor.new("Hot pink")
obj39.Friction = 0.30000001192093
obj39.Shape = Enum.PartType.Ball
obj39.Parent = obj2
-- 40 - Part
local obj40 = Instance.new("Part")
obj40.CFrame =
CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj40.CanCollide = false
obj40.TopSurface = Enum.SurfaceType.Smooth
obj40.BottomSurface = Enum.SurfaceType.Smooth
obj40.Material = Enum.Material.SmoothPlastic
obj40.Size = Vector3.new(0.25, 0.25, 0.25)
obj40.BrickColor = BrickColor.new("Hot pink")
obj40.Friction = 0.30000001192093
obj40.Shape = Enum.PartType.Ball
obj40.Parent = obj2
-- 41 - stretches
local obj41 = Instance.new("Model")
obj41.Name = "stretches"
obj41.Parent = obj1
-- 42 - stretchlol
local obj42 = Instance.new("Part")
obj42.CFrame =
CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj42.CanCollide = false
obj42.Transparency = 1
obj42.TopSurface = Enum.SurfaceType.Smooth
obj42.BottomSurface = Enum.SurfaceType.Smooth
obj42.Material = Enum.Material.SmoothPlastic
obj42.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj42.BrickColor = BrickColor.new("Pastel
brown")
obj42.Friction = 0.30000001192093
obj42.Shape = Enum.PartType.Ball
obj42.Name = "stretchlol"
obj42.Parent = obj41
-- 43 - stretchlol
local obj43 = Instance.new("Part")
obj43.CFrame =
CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj43.CanCollide = false
obj43.Transparency = 1
obj43.TopSurface = Enum.SurfaceType.Smooth
obj43.BottomSurface = Enum.SurfaceType.Smooth
obj43.Material = Enum.Material.SmoothPlastic
obj43.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj43.BrickColor = BrickColor.new("Pastel
brown")
obj43.Friction = 0.30000001192093
obj43.Shape = Enum.PartType.Ball
obj43.Name = "stretchlol"
obj43.Parent = obj41
-- 44 - stretchlol
local obj44 = Instance.new("Part")
obj44.CFrame =
CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj44.CanCollide = false
obj44.Transparency = 1
obj44.TopSurface = Enum.SurfaceType.Smooth
obj44.BottomSurface = Enum.SurfaceType.Smooth
obj44.Material = Enum.Material.SmoothPlastic
obj44.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj44.BrickColor = BrickColor.new("Pastel
brown")
obj44.Friction = 0.30000001192093
obj44.Shape = Enum.PartType.Ball
obj44.Name = "stretchlol"
obj44.Parent = obj41
-- 45 - stretchlol
local obj45 = Instance.new("Part")
obj45.CFrame =
CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj45.CanCollide = false
obj45.Transparency = 1
obj45.TopSurface = Enum.SurfaceType.Smooth
obj45.BottomSurface = Enum.SurfaceType.Smooth
obj45.Material = Enum.Material.SmoothPlastic
obj45.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj45.BrickColor = BrickColor.new("Pastel
brown")
obj45.Friction = 0.30000001192093
obj45.Shape = Enum.PartType.Ball
obj45.Name = "stretchlol"
obj45.Parent = obj41
-- 46 - stretchlol
local obj46 = Instance.new("Part")
obj46.CFrame =
CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj46.CanCollide = false
obj46.Transparency = 1
obj46.TopSurface = Enum.SurfaceType.Smooth
obj46.BottomSurface = Enum.SurfaceType.Smooth
obj46.Material = Enum.Material.SmoothPlastic
obj46.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj46.BrickColor = BrickColor.new("Pastel
brown")
obj46.Friction = 0.30000001192093
obj46.Shape = Enum.PartType.Ball
obj46.Name = "stretchlol"
obj46.Parent = obj41
-- 47 - stretchlol
local obj47 = Instance.new("Part")
obj47.CFrame =
CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj47.CanCollide = false
obj47.Transparency = 1
obj47.TopSurface = Enum.SurfaceType.Smooth
obj47.BottomSurface = Enum.SurfaceType.Smooth
obj47.Material = Enum.Material.SmoothPlastic
obj47.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj47.BrickColor = BrickColor.new("Pastel
brown")
obj47.Friction = 0.30000001192093
obj47.Shape = Enum.PartType.Ball
obj47.Name = "stretchlol"
obj47.Parent = obj41
-- 48 - stretchlol
local obj48 = Instance.new("Part")
obj48.CFrame =
CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj48.CanCollide = false
obj48.Transparency = 1
obj48.TopSurface = Enum.SurfaceType.Smooth
obj48.BottomSurface = Enum.SurfaceType.Smooth
obj48.Material = Enum.Material.SmoothPlastic
obj48.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj48.BrickColor = BrickColor.new("Pastel
brown")
obj48.Friction = 0.30000001192093
obj48.Shape = Enum.PartType.Ball
obj48.Name = "stretchlol"
obj48.Parent = obj41
-- 49 - stretchlol
local obj49 = Instance.new("Part")
obj49.CFrame =
CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj49.CanCollide = false
obj49.Transparency = 1
obj49.TopSurface = Enum.SurfaceType.Smooth
obj49.BottomSurface = Enum.SurfaceType.Smooth
obj49.Material = Enum.Material.SmoothPlastic
obj49.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj49.BrickColor = BrickColor.new("Pastel
brown")
obj49.Friction = 0.30000001192093
obj49.Shape = Enum.PartType.Ball
obj49.Name = "stretchlol"
obj49.Parent = obj41
-- 50 - stretchlol
local obj50 = Instance.new("Part")
obj50.CFrame =
CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj50.CanCollide = false
obj50.Transparency = 1
obj50.TopSurface = Enum.SurfaceType.Smooth
obj50.BottomSurface = Enum.SurfaceType.Smooth
obj50.Material = Enum.Material.SmoothPlastic
obj50.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj50.BrickColor = BrickColor.new("Pastel
brown")
obj50.Friction = 0.30000001192093
obj50.Shape = Enum.PartType.Ball
obj50.Name = "stretchlol"
obj50.Parent = obj41
-- 51 - stretchlol
local obj51 = Instance.new("Part")
obj51.CFrame =
CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj51.CanCollide = false
obj51.Transparency = 1
obj51.TopSurface = Enum.SurfaceType.Smooth
obj51.BottomSurface = Enum.SurfaceType.Smooth
obj51.Material = Enum.Material.SmoothPlastic
obj51.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj51.BrickColor = BrickColor.new("Pastel
brown")
obj51.Friction = 0.30000001192093
obj51.Shape = Enum.PartType.Ball
obj51.Name = "stretchlol"
obj51.Parent = obj41
-- 52 - stretchlol
local obj52 = Instance.new("Part")
obj52.CFrame =
CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj52.CanCollide = false
obj52.Transparency = 1
obj52.TopSurface = Enum.SurfaceType.Smooth
obj52.BottomSurface = Enum.SurfaceType.Smooth
obj52.Material = Enum.Material.SmoothPlastic
obj52.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj52.BrickColor = BrickColor.new("Pastel
brown")
obj52.Friction = 0.30000001192093
obj52.Shape = Enum.PartType.Ball
obj52.Name = "stretchlol"
obj52.Parent = obj41
-- 53 - stretchlol
local obj53 = Instance.new("Part")
obj53.CFrame =
CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) *
CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
obj53.CanCollide = false
obj53.Transparency = 1
obj53.TopSurface = Enum.SurfaceType.Smooth
obj53.BottomSurface = Enum.SurfaceType.Smooth
obj53.Material = Enum.Material.SmoothPlastic
obj53.Size = Vector3.new(1.79999995,
1.04999995, 1.04999995)
obj53.BrickColor = BrickColor.new("Pastel
brown")
obj53.Friction = 0.30000001192093
obj53.Shape = Enum.PartType.Cylinder
obj53.Name = "stretchlol"
obj53.Parent = obj41
-- 54 - stretchlol
local obj54 = Instance.new("Part")
obj54.CFrame =
CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj54.CanCollide = false
obj54.Transparency = 1
obj54.TopSurface = Enum.SurfaceType.Smooth
obj54.BottomSurface = Enum.SurfaceType.Smooth
obj54.Material = Enum.Material.SmoothPlastic
obj54.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj54.BrickColor = BrickColor.new("Pastel
brown")
obj54.Friction = 0.30000001192093
obj54.Shape = Enum.PartType.Ball
obj54.Name = "stretchlol"
obj54.Parent = obj41
-- 55 - stretchlol
local obj55 = Instance.new("Part")
obj55.CFrame =
CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj55.CanCollide = false
obj55.Transparency = 1
obj55.TopSurface = Enum.SurfaceType.Smooth
obj55.BottomSurface = Enum.SurfaceType.Smooth
obj55.Material = Enum.Material.SmoothPlastic
obj55.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj55.BrickColor = BrickColor.new("Pastel
brown")
obj55.Friction = 0.30000001192093
obj55.Shape = Enum.PartType.Ball
obj55.Name = "stretchlol"
obj55.Parent = obj41
-- 56 - stretchlol
local obj56 = Instance.new("Part")
obj56.CFrame =
CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj56.CanCollide = false
obj56.Transparency = 1
obj56.TopSurface = Enum.SurfaceType.Smooth
obj56.BottomSurface = Enum.SurfaceType.Smooth
obj56.Material = Enum.Material.SmoothPlastic
obj56.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj56.BrickColor = BrickColor.new("Pastel
brown")
obj56.Friction = 0.30000001192093
obj56.Shape = Enum.PartType.Ball
obj56.Name = "stretchlol"
obj56.Parent = obj41
-- 57 - stretchlol
local obj57 = Instance.new("Part")
obj57.CFrame =
CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj57.CanCollide = false
obj57.Transparency = 1
obj57.TopSurface = Enum.SurfaceType.Smooth
obj57.BottomSurface = Enum.SurfaceType.Smooth
obj57.Material = Enum.Material.SmoothPlastic
obj57.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj57.BrickColor = BrickColor.new("Pastel
brown")
obj57.Friction = 0.30000001192093
obj57.Shape = Enum.PartType.Ball
obj57.Name = "stretchlol"
obj57.Parent = obj41
-- 58 - stretchlol
local obj58 = Instance.new("Part")
obj58.CFrame =
CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj58.CanCollide = false
obj58.Transparency = 1
obj58.TopSurface = Enum.SurfaceType.Smooth
obj58.BottomSurface = Enum.SurfaceType.Smooth
obj58.Material = Enum.Material.SmoothPlastic
obj58.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj58.BrickColor = BrickColor.new("Pastel
brown")
obj58.Friction = 0.30000001192093
obj58.Shape = Enum.PartType.Ball
obj58.Name = "stretchlol"
obj58.Parent = obj41
-- 59 - stretchlol
local obj59 = Instance.new("Part")
obj59.CFrame =
CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj59.CanCollide = false
obj59.Transparency = 1
obj59.TopSurface = Enum.SurfaceType.Smooth
obj59.BottomSurface = Enum.SurfaceType.Smooth
obj59.Material = Enum.Material.SmoothPlastic
obj59.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj59.BrickColor = BrickColor.new("Pastel
brown")
obj59.Friction = 0.30000001192093
obj59.Shape = Enum.PartType.Ball
obj59.Name = "stretchlol"
obj59.Parent = obj41
-- 60 - stretchlol
local obj60 = Instance.new("Part")
obj60.CFrame =
CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-
2.0021269321442, 1.2287007570267, 1.6869416236877)
obj60.CanCollide = false
obj60.Transparency = 1
obj60.TopSurface = Enum.SurfaceType.Smooth
obj60.BottomSurface = Enum.SurfaceType.Smooth
obj60.Material = Enum.Material.SmoothPlastic
obj60.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj60.BrickColor = BrickColor.new("Pastel
brown")
obj60.Friction = 0.30000001192093
obj60.Shape = Enum.PartType.Ball
obj60.Name = "stretchlol"
obj60.Parent = obj41
-- 61 - stretchlol
local obj61 = Instance.new("Part")
obj61.CFrame =
CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj61.CanCollide = false
obj61.Transparency = 1
obj61.TopSurface = Enum.SurfaceType.Smooth
obj61.BottomSurface = Enum.SurfaceType.Smooth
obj61.Material = Enum.Material.SmoothPlastic
obj61.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj61.BrickColor = BrickColor.new("Pastel
brown")
obj61.Friction = 0.30000001192093
obj61.Shape = Enum.PartType.Ball
obj61.Name = "stretchlol"
obj61.Parent = obj41
-- 62 - stretchlol
local obj62 = Instance.new("Part")
obj62.CFrame =
CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj62.CanCollide = false
obj62.Transparency = 1
obj62.TopSurface = Enum.SurfaceType.Smooth
obj62.BottomSurface = Enum.SurfaceType.Smooth
obj62.Material = Enum.Material.SmoothPlastic
obj62.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj62.BrickColor = BrickColor.new("Pastel
brown")
obj62.Friction = 0.30000001192093
obj62.Shape = Enum.PartType.Ball
obj62.Name = "stretchlol"
obj62.Parent = obj41
-- 63 - stretchlol
local obj63 = Instance.new("Part")
obj63.CFrame =
CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj63.CanCollide = false
obj63.Transparency = 1
obj63.TopSurface = Enum.SurfaceType.Smooth
obj63.BottomSurface = Enum.SurfaceType.Smooth
obj63.Material = Enum.Material.SmoothPlastic
obj63.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj63.BrickColor = BrickColor.new("Pastel
brown")
obj63.Friction = 0.30000001192093
obj63.Shape = Enum.PartType.Ball
obj63.Name = "stretchlol"
obj63.Parent = obj41
-- 64 - stretchlol
local obj64 = Instance.new("Part")
obj64.CFrame =
CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj64.CanCollide = false
obj64.Transparency = 1
obj64.TopSurface = Enum.SurfaceType.Smooth
obj64.BottomSurface = Enum.SurfaceType.Smooth
obj64.Material = Enum.Material.SmoothPlastic
obj64.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj64.BrickColor = BrickColor.new("Pastel
brown")
obj64.Friction = 0.30000001192093
obj64.Shape = Enum.PartType.Ball
obj64.Name = "stretchlol"
obj64.Parent = obj41
-- 65 - stretchlol
local obj65 = Instance.new("Part")
obj65.CFrame =
CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj65.CanCollide = false
obj65.Transparency = 1
obj65.TopSurface = Enum.SurfaceType.Smooth
obj65.BottomSurface = Enum.SurfaceType.Smooth
obj65.Material = Enum.Material.SmoothPlastic
obj65.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj65.BrickColor = BrickColor.new("Pastel
brown")
obj65.Friction = 0.30000001192093
obj65.Shape = Enum.PartType.Ball
obj65.Name = "stretchlol"
obj65.Parent = obj41
-- 66 - stretchlol
local obj66 = Instance.new("Part")
obj66.CFrame =
CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj66.CanCollide = false
obj66.Transparency = 1
obj66.TopSurface = Enum.SurfaceType.Smooth
obj66.BottomSurface = Enum.SurfaceType.Smooth
obj66.Material = Enum.Material.SmoothPlastic
obj66.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj66.BrickColor = BrickColor.new("Pastel
brown")
obj66.Friction = 0.30000001192093
obj66.Shape = Enum.PartType.Ball
obj66.Name = "stretchlol"
obj66.Parent = obj41
-- 67 - stretchlol
local obj67 = Instance.new("Part")
obj67.CFrame =
CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj67.CanCollide = false
obj67.Transparency = 1
obj67.TopSurface = Enum.SurfaceType.Smooth
obj67.BottomSurface = Enum.SurfaceType.Smooth
obj67.Material = Enum.Material.SmoothPlastic
obj67.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj67.BrickColor = BrickColor.new("Pastel
brown")
obj67.Friction = 0.30000001192093
obj67.Shape = Enum.PartType.Ball
obj67.Name = "stretchlol"
obj67.Parent = obj41
-- 68 - stretchlol
local obj68 = Instance.new("Part")
obj68.CFrame =
CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj68.CanCollide = false
obj68.Transparency = 1
obj68.TopSurface = Enum.SurfaceType.Smooth
obj68.BottomSurface = Enum.SurfaceType.Smooth
obj68.Material = Enum.Material.SmoothPlastic
obj68.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj68.BrickColor = BrickColor.new("Pastel
brown")
obj68.Friction = 0.30000001192093
obj68.Shape = Enum.PartType.Ball
obj68.Name = "stretchlol"
obj68.Parent = obj41
-- 69 - stretchlol
local obj69 = Instance.new("Part")
obj69.CFrame =
CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj69.CanCollide = false
obj69.Transparency = 1
obj69.TopSurface = Enum.SurfaceType.Smooth
obj69.BottomSurface = Enum.SurfaceType.Smooth
obj69.Material = Enum.Material.SmoothPlastic
obj69.Size = Vector3.new(1.04999995,
1.04999995, 1.04999995)
obj69.BrickColor = BrickColor.new("Pastel
brown")
obj69.Friction = 0.30000001192093
obj69.Shape = Enum.PartType.Ball
obj69.Name = "stretchlol"
obj69.Parent = obj41
-- 70 - stretchlol
local obj70 = Instance.new("Part")
obj70.CFrame =
CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj70.CanCollide = false
obj70.Transparency = 1
obj70.TopSurface = Enum.SurfaceType.Smooth
obj70.BottomSurface = Enum.SurfaceType.Smooth
obj70.Material = Enum.Material.SmoothPlastic
obj70.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj70.BrickColor = BrickColor.new("Pastel
brown")
obj70.Friction = 0.30000001192093
obj70.Shape = Enum.PartType.Ball
obj70.Name = "stretchlol"
obj70.Parent = obj41
-- 71 - stretchlol
local obj71 = Instance.new("Part")
obj71.CFrame =
CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj71.CanCollide = false
obj71.Transparency = 1
obj71.TopSurface = Enum.SurfaceType.Smooth
obj71.BottomSurface = Enum.SurfaceType.Smooth
obj71.Material = Enum.Material.SmoothPlastic
obj71.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj71.BrickColor = BrickColor.new("Pastel
brown")
obj71.Friction = 0.30000001192093
obj71.Shape = Enum.PartType.Ball
obj71.Name = "stretchlol"
obj71.Parent = obj41
-- 72 - stretchlol
local obj72 = Instance.new("Part")
obj72.CFrame =
CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj72.CanCollide = false
obj72.Transparency = 1
obj72.TopSurface = Enum.SurfaceType.Smooth
obj72.BottomSurface = Enum.SurfaceType.Smooth
obj72.Material = Enum.Material.SmoothPlastic
obj72.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj72.BrickColor = BrickColor.new("Pastel
brown")
obj72.Friction = 0.30000001192093
obj72.Shape = Enum.PartType.Ball
obj72.Name = "stretchlol"
obj72.Parent = obj41
-- 73 - stretchlol
local obj73 = Instance.new("Part")
obj73.CFrame =
CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-
3.058357000351, 0.5446692109108, 2.5818355083466)
obj73.CanCollide = false
obj73.Transparency = 1
obj73.TopSurface = Enum.SurfaceType.Smooth
obj73.BottomSurface = Enum.SurfaceType.Smooth
obj73.Material = Enum.Material.SmoothPlastic
obj73.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj73.BrickColor = BrickColor.new("Pastel
brown")
obj73.Friction = 0.30000001192093
obj73.Shape = Enum.PartType.Ball
obj73.Name = "stretchlol"
obj73.Parent = obj41
-- 74 - stretchlol
local obj74 = Instance.new("Part")
obj74.CFrame =
CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-
2.4803557395935, 1.123170375824, 2.1302044391632)
obj74.CanCollide = false
obj74.Transparency = 1
obj74.TopSurface = Enum.SurfaceType.Smooth
obj74.BottomSurface = Enum.SurfaceType.Smooth
obj74.Material = Enum.Material.SmoothPlastic
obj74.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj74.BrickColor = BrickColor.new("Pastel
brown")
obj74.Friction = 0.30000001192093
obj74.Shape = Enum.PartType.Ball
obj74.Name = "stretchlol"
obj74.Parent = obj41
-- 75 - stretchlol
local obj75 = Instance.new("Part")
obj75.CFrame = CFrame.new(Vector3.new(66.8069,
3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984,
2.6179955005646)
obj75.CanCollide = false
obj75.Transparency = 1
obj75.TopSurface = Enum.SurfaceType.Smooth
obj75.BottomSurface = Enum.SurfaceType.Smooth
obj75.Material = Enum.Material.SmoothPlastic
obj75.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj75.BrickColor = BrickColor.new("Pastel
brown")
obj75.Friction = 0.30000001192093
obj75.Shape = Enum.PartType.Ball
obj75.Name = "stretchlol"
obj75.Parent = obj41
-- 76 - stretchlol
local obj76 = Instance.new("Part")
obj76.CFrame =
CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-
3.1415927410126, 0.34906616806984, 2.6179955005646)
obj76.CanCollide = false
obj76.Transparency = 1
obj76.TopSurface = Enum.SurfaceType.Smooth
obj76.BottomSurface = Enum.SurfaceType.Smooth
obj76.Material = Enum.Material.SmoothPlastic
obj76.Size = Vector3.new(0.300000012,
0.300000012, 0.300000012)
obj76.BrickColor = BrickColor.new("Pastel
brown")
obj76.Friction = 0.30000001192093
obj76.Shape = Enum.PartType.Ball
obj76.Name = "stretchlol"
obj76.Parent = obj41
obj1.PrimaryPart = obj4
weld.AncestryChanged:connect(function(mez,par)
wait()
weld.Parent = vee
end)
end
previous = v
end
end
previous.Anchored = false
previous.CanCollide = false
obj1:SetPrimaryPartCFrame(handle.CFrame*CFrame.Angles(0,math.rad(180),0)+Vector3.ne
w(0,100,0))
-- 2 - Part
local ree = Instance.new("Part")
ree.CFrame = CFrame.new(Vector3.new(50.5, 141,
5.5))
ree.Transparency = 0.80000001192093
ree.Material = Enum.Material.Neon
ree.CFrame = CFrame.new(obj4.Position)
ree.Size = Vector3.new(5, math.huge, 5)
ree.BrickColor = BrickColor.new("New Yeller")
ree.Friction = 0.30000001192093
ree.Shape = Enum.PartType.Block
ree.Parent = handle
-- 3 - Mesh
local ree2 = Instance.new("CylinderMesh")
ree2.Parent = ree
local thing = Instance.new('BodyPosition',obj9)
local thing2 = Instance.new('BodyPosition',ree)
thing2.P = 100000
thing2.MaxForce =
Vector3.new(math.huge,math.huge,math.huge)
thing.MaxForce = Vector3.new(10000,10000,10000)
for i=1,100 do
thing2.Position = obj4.Position
obj1:SetPrimaryPartCFrame(CFrame.new(obj1.PrimaryPart.Position)*CFrame.Angles(math.
rad(handle.Orientation.X),math.rad(handle.Orientation.Y),math.rad(handle.Orientatio
n.Z))*CFrame.Angles(0,math.rad(180),0))
thing.Position = handle.Position+
(handle.CFrame.rightVector*0.5)
wait()
end
thing:Destroy()
local lmfao = Instance.new('Weld',obj4)
lmfao.C0 =
CFrame.new(2.5,0.2,0)*CFrame.Angles(0,math.rad(180),0)
lmfao.Part0 = obj4
lmfao.Part1 = handle
ree:Destroy()
working = false
end
function katanamode()
blademode = "katana"
-- 1 - weeb shit
local weebshit1 = handle
-- 16 - top cap
local weebshit16 = Instance.new("Part")
weebshit16.CFrame =
CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-
3.1415927410126, 0, 1.5707963705063)
weebshit16.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.Size = Vector3.new(0.1, 0.05,0.05)
--0.65, 0.65
weebshit16.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit16.Anchored = false
weebshit16.BrickColor = BrickColor.new("Really
black")
weebshit16.Friction = 0.30000001192093
weebshit16.Shape = Enum.PartType.Cylinder
weebshit16.Name = "top cap"
weebshit16.Parent = weebshit1
local weld = Instance.new('Weld',weebshit16)
weld.Part0 = weebshit16
weld.Part1 = handle
weld.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0,
0, 0, 1, 0, 0, 0, 1.00000048)
--weld,part,endsize,endpos,amntime
grow(weld,weebshit16,Vector3.new(0.1,0.65,0.65),CFrame.new(0.6, 0, 0,
1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048),0.1)
-- 8 - blade
local weebshit8 = Instance.new("Part")
weebshit8.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.Material = Enum.Material.Metal
weebshit8.Size = Vector3.new(0.23,0.05, 0.1)
weebshit8.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit8.Anchored = false
weebshit8.BrickColor = BrickColor.new("Dark
stone grey")
weebshit8.Friction = 0.30000001192093
weebshit8.Shape = Enum.PartType.Block
weebshit8.Name = "blade"
weebshit8.Parent = weebshit1
weebshit8:BreakJoints()
local bld1 = weebshit8
local weld2 = Instance.new('Weld',weebshit8)
weld2.Part0 = weebshit8
weld2.Part1 = handle
weld2.C1 = CFrame.new(0.75, 0, 0) *
CFrame.Angles(math.rad(180), 0, math.rad(-90))
local coru=coroutine.wrap(function()
grow(weld2,weebshit8,Vector3.new(0.23,1.17,0.1),CFrame.new(1.25, 0, 0) *
CFrame.Angles(math.rad(180), 0, math.rad(-90)),0.05)
end)
coru()
-- 9 - blade
local weebshit9 = Instance.new("Part")
weebshit9.CFrame =
CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0,
0.052359949797392)
weebshit9.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.Material = Enum.Material.Metal
weebshit9.Size = Vector3.new(0.100000009, 0.05,
0.0500000007)
weebshit9.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit9.Anchored = false
weebshit9.BrickColor = BrickColor.new("Pearl")
weebshit9.Friction = 0.30000001192093
weebshit9.Shape = Enum.PartType.Block
weebshit9.Name = "blade"
weebshit9.Parent = weebshit8
local bld2 = weebshit9
local weld3 = Instance.new('Weld',weebshit9)
weld3.Part0 = weebshit9
weld3.Part1 = weebshit8
weld3.C1 = CFrame.new(0.11, 0, 0) *
CFrame.Angles(0, 0, 0)
grow(weld3,weebshit9,Vector3.new(0.100000009,
1.17, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.05)
-- 10 - blade
local weebshit10 = Instance.new("Part")
weebshit10.CFrame =
CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0,
0.10472027212381)
weebshit10.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.Material = Enum.Material.Metal
weebshit10.Size = Vector3.new(0.229999945,
0.05, 0.100000009)
weebshit10.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit10.Anchored = false
weebshit10.BrickColor = BrickColor.new("Dark
stone grey")
weebshit10.Friction = 0.30000001192093
weebshit10.Shape = Enum.PartType.Block
weebshit10.Name = "blade"
weebshit10.Parent = weebshit1
local weld4 = Instance.new('Weld',weebshit10)
weld4.Part0 = weebshit10
weld4.Part1 = weebshit8
weld4.C1 = CFrame.new(-0.01, 0.55, -
1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -
0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
local coru=coroutine.wrap(function()
grow(weld4,weebshit10,Vector3.new(0.23,1.17,0.1),CFrame.new(-0.0285797119,
1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05,
0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -
1.00000095),0.1)
end)
coru()
-- 11 - blade
local weebshit11 = Instance.new("Part")
weebshit11.CFrame =
CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0,
0.10472027212381)
weebshit11.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.Material = Enum.Material.Metal
weebshit11.Size = Vector3.new(0.100000009,
0.05, 0.0500000007)
weebshit11.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit11.Anchored = false
weebshit11.BrickColor = BrickColor.new("Pearl")
weebshit11.Friction = 0.30000001192093
weebshit11.Shape = Enum.PartType.Block
weebshit11.Name = "blade"
weebshit11.Parent = weebshit1
local weld5 = Instance.new('Weld',weebshit10)
weld5.Part0 = weebshit10
weld5.Part1 = weebshit11
weld5.C1 = CFrame.new(0.11, 0, 0) *
CFrame.Angles(0, 0, 0)
grow(weld5,weebshit11,Vector3.new(0.100000009,
1.16999841, 0.0500000007),CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 15 - blade
local weebshit15 = Instance.new("Part")
weebshit15.CFrame =
CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0,
0.052359949797392)
weebshit15.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.Material = Enum.Material.Metal
weebshit15.Size = Vector3.new(0.229999945,
0.55, 0.100000009)
weebshit15.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit15.Anchored = false
weebshit15.BrickColor = BrickColor.new("Dark
stone grey")
weebshit15.Friction = 0.30000001192093
weebshit15.Shape = Enum.PartType.Block
weebshit15.Name = "blade"
weebshit15.Parent = weebshit1
local weld6 = Instance.new('Weld',weebshit15)
weld6.Part0 = weebshit15
weld6.Part1 = weebshit10
weld6.C1 = CFrame.new(-0.01, -0.55, 0,
0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358,
9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
local coru=coroutine.wrap(function()
grow(weld6,weebshit15,Vector3.new(0.229999945, 1.17000151,
0.100000009),CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762,
5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -
1.00508332e-05, -1.0000006),0.1)
end)
coru()
-- 12 - blade
local weebshit12 = Instance.new("Part")
weebshit12.CFrame =
CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -
0)
weebshit12.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.Material = Enum.Material.Metal
weebshit12.Size = Vector3.new(0.100000009,
0.05, 0.0500000007)
weebshit12.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit12.Anchored = false
weebshit12.BrickColor = BrickColor.new("Pearl")
weebshit12.Friction = 0.30000001192093
weebshit12.Shape = Enum.PartType.Block
weebshit12.Name = "blade"
weebshit12.Parent = weebshit1
local weld7 = Instance.new('Weld',weebshit12)
weld7.Part0 = weebshit12
weld7.Part1 = weebshit15
weld7.C1 = CFrame.new(0.11, 0, 0) *
CFrame.Angles(0, 0, 0)
grow(weld7,weebshit12,Vector3.new(0.100000009,
1.16999841, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 14 - blade
local weebshit14 = Instance.new("Part")
weebshit14.CFrame =
CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0,
0.15708021819592)
weebshit14.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.Material = Enum.Material.Metal
weebshit14.Size = Vector3.new(0.229999945,
0.05, 0.100000009)
weebshit14.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit14.Anchored = false
weebshit14.BrickColor = BrickColor.new("Dark
stone grey")
weebshit14.Friction = 0.30000001192093
weebshit14.Shape = Enum.PartType.Block
weebshit14.Name = "blade"
weebshit14.Parent = weebshit1
local weld8 = Instance.new('Weld',weebshit14)
weld8.Part0 = weebshit14
weld8.Part1 = weebshit15
weld8.C1 = CFrame.new(-0.01, 0.45, -
1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127,
0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
local coru=coroutine.wrap(function()
grow(weld8,weebshit14,Vector3.new(0.229999945, 0.700001657,
0.100000009),CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963,
0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06,
8.47656065e-06, 1.7598054e-06, 1),0.1)
end)
coru()
-- 13 - blade
local weebshit13 = Instance.new("Part")
weebshit13.CFrame =
CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0,
0.15708021819592)
weebshit13.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.Material = Enum.Material.Metal
weebshit13.Size = Vector3.new(0.100000009,
0.05, 0.0500000007)
weebshit13.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit13.Anchored = false
weebshit13.BrickColor = BrickColor.new("Pearl")
weebshit13.Friction = 0.30000001192093
weebshit13.Shape = Enum.PartType.Block
weebshit13.Name = "blade"
weebshit13.Parent = weebshit1
local weld9 = Instance.new('Weld',weebshit13)
weld9.Part0 = weebshit13
weld9.Part1 = weebshit14
weld9.C1 = CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0)
grow(weld9,weebshit13,Vector3.new(0.100000009,
0.699998796, 0.0500000007),CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0),0.1)
-- 18 - blade
local weebshit18 = Instance.new("WedgePart")
weebshit18.CFrame =
CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -
1.4137160778046, 1.5707963705063)
weebshit18.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.Material = Enum.Material.Metal
weebshit18.Size = Vector3.new(0.100000009,
0.05, 0.230000108)
weebshit18.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit18.Anchored = false
weebshit18.BrickColor = BrickColor.new("Dark
stone grey")
weebshit18.Friction = 0.30000001192093
weebshit18.Name = "blade"
weebshit18.Parent = weebshit1
local weld10 = Instance.new('Weld',weebshit18)
weld10.Part0 = weebshit18
weld10.Part1 = weebshit14
weld10.C1 = CFrame.new(-0.015, 0.299937057,
2.86102295e-06)*CFrame.Angles(0,math.rad(-90),0)
local coru=coroutine.wrap(function()
grow(weld10,weebshit18,Vector3.new(0.1,
0.3, 0.23),CFrame.new(0, 0.499937057, 2.86102295e-06)*CFrame.Angles(0,math.rad(-
90),0),0.1)
end)
coru()
-- 19 - blade
local weebshit19 = Instance.new("WedgePart")
weebshit19.CFrame =
CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) *
CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
weebshit19.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.Material = Enum.Material.Metal
weebshit19.Size = Vector3.new(0.0500000007,
0.05, 0.280000091)
weebshit19.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
weebshit19.Anchored = false
weebshit19.BrickColor = BrickColor.new("Pearl")
weebshit19.Friction = 0.30000001192093
weebshit19.Name = "blade"
weebshit19.Parent = weebshit1
local weld11 = Instance.new('Weld',weebshit19)
weld11.Part0 = weebshit19
weld11.Part1 = weebshit18
weld11.C1 = CFrame.new(0, 0, -0.029) *
CFrame.Angles(0, 0, 0)
local coru=coroutine.wrap(function()
grow(weld11,weebshit19,Vector3.new(0.05,
0.37, 0.28),CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0),0.1)
end)
coru()
end
function gunmode()
working = true
working = false
end
function knifemode()
blademode = "knife"
-- 6 - thicc cap
local obj6 = Instance.new("Part")
obj6.CFrame =
CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0,
3.5017728805542e-07)
obj6.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.Size = Vector3.new(0.3, 0.3, 0.3)
obj6.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
obj6.Anchored = false
obj6.BrickColor = BrickColor.new("Really
black")
obj6.Friction = 0.30000001192093
obj6.Shape = Enum.PartType.Ball
obj6.Name = "thicc cap"
obj6.Parent = handle
local weld2 = Instance.new('Weld',obj6)
weld2.Part0 = obj6
weld2.Part1 = handle
weld2.C0 = CFrame.new(0.4, 0, 0)
grow(weld2,obj6,Vector3.new(0.3, 0.3,
0.3),CFrame.new(-0.15, 0, 0),0.1)
-- 5 - thicc blade
local obj5 = Instance.new("Part")
obj5.CFrame =
CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0,
-0)
obj5.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.Material = Enum.Material.Metal
obj5.Size = Vector3.new(0.100000009, 0.1,
0.0500000007)
obj5.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
obj5.Anchored = false
obj5.BrickColor = BrickColor.new("Pearl")
obj5.Friction = 0.30000001192093
obj5.Shape = Enum.PartType.Block
obj5.Name = "blade"
obj5.Parent = handle
local weld5 = Instance.new('Weld',obj5)
weld5.Part0 = obj5
weld5.Part1 = obj4
weld5.C0 = CFrame.new(0.09, 0,
0)*CFrame.Angles(0,0,0)
grow(weld5,obj5,Vector3.new(0.1, 1.19,
0.05),CFrame.new(0, 0, 0),0.1)
-- 3 - thicc blade
local obj3 = Instance.new("WedgePart")
obj3.CFrame = CFrame.new(Vector3.new(202.40007,
12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
obj3.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.Material = Enum.Material.Metal
obj3.Size = Vector3.new(0.1, 0, 0.23)
obj3.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
obj3.Anchored = false
obj3.BrickColor = BrickColor.new("Dark stone
grey")
obj3.Friction = 0.30000001192093
obj3.Name = "blade"
obj3.Parent = handle
local weld6 = Instance.new('Weld',obj3)
weld6.Part0 = obj3
weld6.Part1 = obj4
weld6.C0 = CFrame.new(0, -0.595,
0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
local coru=coroutine.wrap(function()
grow(weld6,obj3,Vector3.new(0.1, 0.3,
0.23),CFrame.new(0, 0.15, 0),0.05)
end)
coru()
-- 2 - thicc blade
local obj2 = Instance.new("WedgePart")
obj2.CFrame =
CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -
1.5707963705063, 0)
obj2.LeftSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.TopSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.RightSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.FrontSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.Material = Enum.Material.Metal
obj2.Size = Vector3.new(0.05, 0, 0.26)
obj2.BottomSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.BackSurface =
Enum.SurfaceType.SmoothNoOutlines
obj2.Anchored = false
obj2.BrickColor = BrickColor.new("Lily white")
obj2.Friction = 0.30000001192093
obj2.Name = "blade"
obj2.Parent = handle
local weld7 = Instance.new('Weld',obj2)
weld7.Part0 = obj2
weld7.Part1 = obj4
weld7.C0 = CFrame.new(0, -0.595,
0)*CFrame.Angles(math.rad(0),math.rad(270),math.rad(0))
grow(weld7,obj2,Vector3.new(0.05, 0.33,
0.24),CFrame.new(-0.02, 0.165, 0),0.05)
end
function raep()
working = true
pcall(function()
local holyshit = Instance.new("Sound",
handle)
holyshit.SoundId =
"rbxassetid://345287845"
holyshit.Volume = 5
holyshit:Play()
holyshit.TimePosition = 0.6
--[[local waitwhatthefuck = Instance.new("Sound", handle)
waitwhatthefuck.SoundId = "rbxassetid://864314263"
waitwhatthefuck:Play()]]--
local coru=coroutine.wrap(function()
wait(1.95)
holyshit.TimePosition = 2.8
end)
coru()
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local rweld = Instance.new("Weld",
char["Right Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
local lweld = Instance.new("Weld",
char["Left Arm"])
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
char.Humanoid.WalkSpeed = 16
local particl =
Instance.new("ParticleEmitter")
particl.LightEmission = 3
particl.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)),
ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
particl.LightInfluence = 0.75
particl.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1,
0)})
particl.Lifetime = NumberRange.new(0.1,
0.5)
particl.Rate = 50
particl.RotSpeed = NumberRange.new(300,
300)
particl.Speed = NumberRange.new(0, 1)
particl.SpreadAngle = Vector2.new(90, 90)
particl.Parent = handle
for i, v in pairs(handle["pink
toy"]:GetChildren()) do
if v:IsA("Part") then
cooldildo = particl:Clone()
cooldildo.Parent = v
end
end
particl:Remove()
wait(1)
MOAN = true
char.Humanoid.WalkSpeed = 75
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
local cor =
coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0),
math.rad(0), math.rad(0)),0.08)
end)
local cor2 =
coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),
math.rad(0), math.rad(0)),0.08)
end)
local cor3 =
coroutine.wrap(function()
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and
char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone =
torsoclone:Clone()
clone.Part0 =
char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone =
leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left
Arm"]
clone.Parent = char.Torso
end
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone =
rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right
Arm"]
clone.Parent = char.Torso
end
else
pcall(function()
aidsificating.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(aidsificating,"Right Arm")
ragdollpart(aidsificating,"Right Leg")
ragdollpart(aidsificating,"Left Arm")
ragdollpart(aidsificating,"Left Leg")
end)
pcall(function()
ragdollpart(aidsificating,"RightUpperArm")
ragdollpart(aidsificating,"RightUpperLeg")
ragdollpart(aidsificating,"LeftUpperArm")
ragdollpart(aidsificating,"LeftUpperLeg")
end)
pcall(function()
local weld =
Instance.new('Weld',aidsificating.Torso)
weld.Part0 =
aidsificating.Torso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-
2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink
toy"]:GetChildren()) do
if v:IsA('BasePart') and
v.Name == "stretchlol" then
v.BrickColor =
aidsificating.Torso.BrickColor
v.Transparency = 0
end
end
end)
pcall(function()
local weld =
Instance.new('Weld',aidsificating.UpperTorso)
weld.Part0 =
aidsificating.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0.2,-
2.5,2)*CFrame.Angles(math.rad(135),0,math.rad(-90))
for i,v in pairs(handle["pink
toy"]:GetChildren()) do
if v:IsA('BasePart') and
v.Name == "stretchlol" then
v.BrickColor =
aidsificating.UpperTorso.BrickColor
v.Transparency = 0
end
end
end)
lerp(rweld,rweld.C0,CFrame.new(1.6,
1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)),0.06)
wait(2)
for i,v in
pairs(aidsificating:GetDescendants()) do
if v:IsA('Weld') then
v:Destroy() end
end
pcall(function()
ragdollpart(aidsificating,"Head")
end)
pcall(function()
local thang = "Torso"
if
aidsificating:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
local ayybleed =
Instance.new('Part',aidsificating)
ayybleed.Size =
Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor =
BrickColor.new('Maroon')
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame =
aidsificating[thang].CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position =
Vector3.new(0,-1,0)
attachment1.Orientation =
Vector3.new(180, 0, 0)
local attachment0 =
Instance.new('Attachment',aidsificating[thang])
if attachment0 and
attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled
= true
constraint.UpperAngle =
0
constraint.LowerAngle =
0
constraint.Parent =
aidsificating
end
local bleedBLEED=
coroutine.wrap(function()
bleed(ayybleed,true)
end)
bleedBLEED()
end)
aidsificating = nil
pcall(function()
for i,v in pairs(handle["pink
toy"]:GetChildren()) do
if v:IsA('BasePart') and
v.Name == "stretchlol" then
v.Transparency = 1
end
end
end)
local cor =
coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),
math.rad(-30), math.rad(0)),0.04)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-
1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)),0.04)
wait(0.1)
local cor =
coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),
math.rad(-30), math.rad(0)),0.08)
end)
local cor3 =
coroutine.wrap(function()
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and
char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone =
torsoclone:Clone()
clone.Part0 =
char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone =
leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left
Arm"]
clone.Parent = char.Torso
end
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone =
rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right
Arm"]
clone.Parent = char.Torso
end
end
end)
working = false
end
function katanaQ()
working = true
swinging = true
gettingeem = true
pcall(function()
local rweld = Instance.new("Weld",
char["Right Arm"])
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
pcall(function()
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
end)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
gettingeem = false
swinging = false
if goteem then
wait(2)
pcall(function()
local sounn =
Instance.new("Sound", goteem.Torso)
local lipp = math.random(1,
3)
if lipp == 1 then
sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2 then
sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3 then
sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
end)
ragdollpart(goteem,"Head")
for i,v in
pairs(goteem:GetDescendants()) do
if v:IsA('Weld') then
v:Destroy() end
end
goteem = nil
end
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0)
* CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0)
* CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and
char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
end)
swinging = false
gettingeem = false
working = false
end
local function katanaE()
working = true
swinging = true
SLESH = true
pcall(function()
local rweld = Instance.new("Weld",
char["Right Arm"])
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
wait(1)
char:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
trail:Destroy()
at1:Destroy()
at2:Destroy()
lerp(hweld,hweld.C0,CFrame.new(0, -1, 0)
* CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.05)
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
lerp(rweld,rweld.C0,CFrame.new(1.5, 0, 0)
* CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
rweld:Destroy()
tweld:Destroy()
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and
char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
end)
swinging = false
SLESH = false
working = false
end
function begoneTHOUGHT()
working = true
pcall(function()
local thott = Instance.new("Sound", char)
thott.SoundId = "rbxassetid://949916584"
thott.Volume = 1
thott.TimePosition = 0.5
thott.PlaybackSpeed = 1
thott.EmitterSize =
player.CameraMaxZoomDistance+1
thott.MaxDistance =
player.CameraMaxZoomDistance+1
thott:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5,
0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)),0.25)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)), 0.25)
wait(0.5)
local thote = Instance.new("Sound",
char.Head)
thote.SoundId = "rbxassetid://358498516"
thote.Volume = 1
thote:Play()
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2,
0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)),0.04)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.04)
wait(0.04)
local ree =
Instance.new('Part',workspace)
ree.Shape = Enum.PartType.Cylinder
ree.CanCollide = false
ree.Anchored = false
ree.Size = Vector3.new(0.5,2,2)
ree.TopSurface = Enum.SurfaceType.Smooth
ree.BottomSurface =
Enum.SurfaceType.Smooth
ree.Transparency = 0.8
ree.Material =Enum.Material.Neon
ree.BrickColor =
BrickColor.new('Toothpaste')
ree.CFrame =
handle.CFrame*CFrame.Angles(0,0,math.rad(90))
ree:BreakJoints()
local reee = Instance.new("Sound", ree)
reee.SoundId = "rbxassetid://138677306"
reee:Play()
local heck =
Instance.new('BodyVelocity',ree)
heck.Velocity = ree.CFrame.rightVector*50
heck.MaxForce =
Vector3.new(math.huge,math.huge,math.huge)
local coru=coroutine.wrap(function()
for i=1,21 do
local cf = ree.CFrame
ree.Size =
ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
wait()
end
for i=1,4 do
local cf = ree.CFrame
ree.Size =
ree.Size+Vector3.new(0,2,2)
ree.CFrame = cf
ree.Transparency =
ree.Transparency + 0.05
wait()
end
ree:Destroy()
end)
coru()
ree.Touched:connect(function(hit)
if hit.Parent and hit.Parent ~=
char and hit.Parent:FindFirstChildOfClass('Humanoid') then
hit.Parent:FindFirstChildOfClass('Humanoid').Health = 100
ragdollpart(hit.Parent,"Head")
end
end)
wait(0.5)
local coru=coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5,
0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),0.8)
end)
coru()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)
rweld:Destroy()
tweld:Destroy()
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if torsoclone and
char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
end)
working = false
end
function katanaswing()
working = true
pcall(function()
local rweld = Instance.new("Weld",
char["Right Arm"])
local lweld = Instance.new("Weld",
char["Left Arm"])
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
swinging = true
function throw()
working = true
pcall(function()
local rweld = char["Right
Arm"]:FindFirstChild("Weld")
local lweld = char["Left
Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local throwsound = Instance.new("Sound",
char.Head)
throwsound.SoundId =
"rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local throwvel =
Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -
2000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent =
grabbed.UpperTorso
end)
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7,
-1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-
1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5,
0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if torsoclone and
char:FindFirstChild('Torso') and char:FindFirstChild('HumanoidRootPart') then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
local lolgrabbed = grabbed
spawn(function()
wait(2)
unstun(lolgrabbed)
end)
end)
grabbed = nil
working = false
end
function whoosh(vroom)
vroom.Parent = workspace
vroom.Name = "Projectile"
vroom.CFrame =
CFrame.new(char.Head.CFrame.p,mouse.Hit.p)*CFrame.Angles(math.rad(0),math.rad(90),m
ath.rad(0))
vroom.Anchored = true
vroom.Velocity = Vector3.new(0,0,0)
vroom.RotVelocity = Vector3.new(0,0,0)
vroom.Anchored = false
game:GetService('Debris'):AddItem(vroom,10)
local flyy = Instance.new('BodyVelocity',vroom)
flyy.Velocity = vroom.CFrame.rightVector*200
local touched = false
for i,v in pairs(vroom:GetChildren()) do
if v:IsA('BasePart') then
v.Touched:connect(function(hit)
local pos = vroom.CFrame
if touched == false then
if hit and hit.Parent
and hit.Transparency ~= 1 and hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent~= char then
touched = true
local before =
hit.Anchored
vroom.Anchored =
true
vroom.Velocity =
Vector3.new(0,0,0)
vroom.RotVelocity
= Vector3.new(0,0,0)
vroom.CFrame =
vroom.CFrame-(vroom.CFrame.rightVector)
hit.Anchored =
true
flyy:Destroy()
pcall(function()
local weld =
Instance.new('Weld',hit)
weld.Part0 =
hit
weld.Part1 =
vroom
weld.C0 =
hit.CFrame:toObjectSpace(vroom.CFrame)
local
ayybleed = Instance.new('Part',hit)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = hit.CFrame
ayybleed:BreakJoints()
local
attachment1 = Instance.new('Attachment',ayybleed)
local
attachment0 = Instance.new('Attachment',hit)
for i,v in
pairs(vroom:GetChildren()) do
if
v.Name == "blade" and v.Size == Vector3.new(0.23, 1.19, 0.1) then
v.Name = "REEEE"
end
end
attachment1.Orientation = vroom["REEEE"].Orientation+Vector3.new(90,0,0)
attachment0.Position = hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).p-
(hit.CFrame:toObjectSpace(vroom["REEEE"].CFrame).upVector)
if
attachment0 and attachment1 then
local
constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = attachment0
end
local
bleedBLEED= coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
if hit.Name
~= "Head" and hit.Name ~= "UpperTorso" and hit.Name ~= "Torso" and hit.Name ~=
"LowerTorso" then
game:GetService('Debris'):AddItem(ayybleed,7.5)
end
end)
hit.Anchored =
before
vroom.Anchored =
false
vroom.CanCollide =
true
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
for i,v in
pairs(vroom:GetChildren()) do
if
v:IsA('BasePart') then
v.CanCollide = true
end
end
if hit.Name ==
"Head" or hit.Name == "UpperTorso" or hit.Name == "Torso" or hit.Name ==
"LowerTorso" then
pcall(function()
hit.Parent.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(hit.Parent,"Left Arm")
ragdollpart(hit.Parent,"Left Leg")
ragdollpart(hit.Parent,"Right Arm")
ragdollpart(hit.Parent,"Right Leg")
end)
pcall(function()
ragdollpart(hit.Parent,"LeftUpperLeg")
ragdollpart(hit.Parent,"RightUpperLeg")
ragdollpart(hit.Parent,"LeftUpperArm")
ragdollpart(hit.Parent,"RightUpperArm")
end)
spawn(function()
wait(5)
ragdollpart(hit.Parent,"Head")
end)
else
pcall(function()
ragdollpart(hit.Parent,hit.Name)
end)
end
elseif hit and
hit.CanCollide == true and hit.Parent and hit.Parent ~= char then
touched = true
local before =
hit.Anchored
vroom.Anchored =
true
vroom.Velocity =
Vector3.new(0,0,0)
vroom.RotVelocity
= Vector3.new(0,0,0)
hit.Anchored =
true
flyy:Destroy()
vroom.CFrame =
vroom.CFrame-vroom.CFrame.rightVector
pcall(function()
local weld =
Instance.new('Weld',hit)
weld.Part0 =
hit
weld.Part1 =
vroom
weld.C0 =
hit.CFrame:toObjectSpace(vroom.CFrame)
end)
pcall(function()
vroom:FindFirstChildOfClass('Trail'):Destroy()
end)
hit.Anchored =
before
vroom.Anchored =
false
end
end
end)
end
end
end
function fling()
working = true
pcall(function()
local rweld = Instance.new("Weld",
char["Right Arm"])
local lweld = Instance.new("Weld",
char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
for i, v in pairs(handle:GetChildren())
do
if v:IsA("Part") then
v.Transparency = 0
end
end
handle.Transparency = 0
hweld.C0 = CFrame.new(0, -1, 0) *
CFrame.Angles(math.rad(-180),math.rad(-90), 0)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and
char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function kill()
working = true
pcall(function()
local rweld = char["Right
Arm"]:FindFirstChild("Weld")
local lweld = char["Left
Arm"]:FindFirstChild("Weld")
local tweld = Instance.new("Weld",
char.HumanoidRootPart)
tweld.Part0 = char.HumanoidRootPart
tweld.Part1 = char.Torso
local killsound = Instance.new("Sound",
grabbed.Head)
killsound.SoundId =
"rbxassetid://150315649"
killsound.PlaybackSpeed = 1.2
local killsoundac = Instance.new("Sound",
grabbed.Head)
killsoundac.SoundId =
"rbxassetid://162194585"
killsoundac.PlaybackSpeed = 1
killsoundac.Volume = 1
local throwsound = Instance.new("Sound",
char.Head)
throwsound.SoundId =
"rbxassetid://711753382"
throwsound.PlaybackSpeed = 0.75
local chokesound = Instance.new("Sound",
grabbed.Head)
chokesound.SoundId =
"rbxassetid://418658161"
chokesound.TimePosition = 3
chokesound.PlaybackSpeed = 1
local bleedsound = Instance.new("Sound",
grabbed.Head)
bleedsound.SoundId =
"rbxassetid://244502094"
bleedsound.PlaybackSpeed = 1.5
bleedsound.Volume = 1
killsound.PlaybackSpeed = pitchun
killsoundac.PlaybackSpeed = pitchdos
chokesound.PlaybackSpeed = pitchun
pcall(function()
grabbed.HumanoidRootPart:Destroy()
end)
lerp(rweld,rweld.C0,CFrame.new(0.5, 0.7,
-0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)),0.1)
wait(0.2)
lerp(rweld,rweld.C0,CFrame.new(2, 0.5, 0)
* CFrame.Angles(0, math.rad(0), math.rad(90)),0.04)
killsound:Play()
killsoundac:Play()
chokesound:Play()
bleedsound:Play()
local ayybleed =
Instance.new('Part',grabbed)
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor =
BrickColor.new('Maroon')
ayybleed.Material =
Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 0.5
ayybleed.CFrame = grabbed.Head.CFrame
ayybleed:BreakJoints()
local attachment1 =
Instance.new('Attachment',ayybleed)
attachment1.Position = Vector3.new(-
0.55,0,0)
attachment1.Orientation = Vector3.new(90,
0, -90)
local attachment0 =
Instance.new('Attachment')
pcall(function()
attachment0.Parent = grabbed.Torso
end)
pcall(function()
attachment0.Parent =
grabbed.UpperTorso
end)
if attachment0 and attachment1 then
local constraint =
Instance.new("HingeConstraint")
constraint.Attachment0 =
attachment0
constraint.Attachment1 =
attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
pcall(function()
constraint.Parent =
grabbed.Torso
end)
pcall(function()
constraint.Parent =
grabbed.UpperTorso
end)
end
local bleedBLEED=
coroutine.wrap(function()
bleed(ayybleed)
end)
bleedBLEED()
wait(0.2)
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15,
0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)),0.08)
lerp(rweld,rweld.C0,CFrame.new(1.5, 0.15,
0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)),0.1)
local coru=coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -
1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -
1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0), 0.09)
end)
coru()
local cor = coroutine.wrap(function()
lerp(tweld,tweld.C0,CFrame.new(0,
0, 0) * CFrame.Angles(0, math.rad(-30), 0),0.04)
end)
cor()
grabweld:Remove()
throwsound:Play()
local throwvel =
Instance.new("BodyThrust")
throwvel.Force = Vector3.new(0, 3000, -
1000)
pcall(function()
throwvel.Parent = grabbed.Torso
end)
pcall(function()
throwvel.Parent =
grabbed.UpperTorso
end)
trail:Remove()
at1:Remove()
at2:Remove()
lerp(lweld,lweld.C0,CFrame.new(-1.3, 0.7,
-1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)),0.04)
pcall(function()
ragdollpart(grabbed,"Left Arm")
ragdollpart(grabbed,"Left Leg")
ragdollpart(grabbed,"Right Arm")
ragdollpart(grabbed,"Right Leg")
end)
pcall(function()
ragdollpart(grabbed,"LeftUpperLeg")
ragdollpart(grabbed,"RightUpperLeg")
ragdollpart(grabbed,"LeftUpperArm")
ragdollpart(grabbed,"RightUpperArm")
end)
wait(0.15)
throwvel:Remove()
local cor = coroutine.wrap(function()
lerp(lweld,lweld.C0,CFrame.new(-
1.5, 0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5,
0, 0) * CFrame.Angles(0, 0, 0),0.08)
end)
cor()
cor2()
lerp(tweld,tweld.C0,CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0),0.08)
lweld:Remove()
rweld:Remove()
tweld:Remove()
if torsoclone and
char:FindFirstChild("Torso") and char:FindFirstChild("HumanoidRootPart") then
local clone = torsoclone:Clone()
clone.Part0 = char.HumanoidRootPart
clone.Part1 = char.Torso
clone.Parent =
char.HumanoidRootPart
end
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
local coru2=coroutine.wrap(function()
local whyy = grabbed
local continue = true
local repeats = 0
while continue == true do
local ree = pcall(function()
if repeats < 20 then
whyy:FindFirstChildOfClass('Humanoid').Health =
whyy:FindFirstChildOfClass('Humanoid').Health-4.9
repeats =
repeats+1
if
whyy:FindFirstChildOfClass('Humanoid').Health <= 0 then
continue =
false
end
else
continue = false
end
end)
if ree == false then
continue = false
end
if continue == true then
wait(0.2)
end
end
ragdollpart(whyy,"Head")
end)
coru2()
throwsound:Remove()
killsound:Remove()
end)
grabbed = nil
working = false
end
function release()
working = true
pcall(function()
unstun(grabbed)
grabbed = nil
grabweld:Destroy()
removewelds(char["Right Arm"])
removewelds(char["Left Arm"])
local rweld = Instance.new("Weld",
char["Right Arm"])
local lweld = Instance.new("Weld",
char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1, 0.7, -0.75) *
CFrame.Angles(0, math.rad(95), math.rad(105))
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.25, 0.7, -0.75)
* CFrame.Angles(0, math.rad(-140), math.rad(-105))
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1.5,
0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
end)
local cor2 = coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -
1, 0) * CFrame.Angles(math.rad(-180),math.rad(-90), 0),0.08)
end)
cor()
cor2()
lerp(lweld,lweld.C0,CFrame.new(-1.5, 0,
0) * CFrame.Angles(0, math.rad(0), math.rad(0)),0.08)
lweld:Remove()
rweld:Remove()
if leftclone and
char:FindFirstChild('Left Arm') and char:FindFirstChild('Torso') then
local clone = leftclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Left Arm"]
clone.Parent = char.Torso
end
if rightclone and
char:FindFirstChild('Right Arm') and char:FindFirstChild('Torso') then
local clone = rightclone:Clone()
clone.Part0 = char.Torso
clone.Part1 = char["Right Arm"]
clone.Parent = char.Torso
end
end)
working = false
end
function grab()
working = true
pcall(function()
local rweld = Instance.new("Weld",
char["Right Arm"])
local lweld = Instance.new("Weld",
char["Left Arm"])
rweld.Part0 = char["Torso"]
rweld.Part1 = char["Right Arm"]
rweld.C0 = CFrame.new(1.5, 0, 0)
lweld.Part0 = char.Torso
lweld.Part1 = char["Left Arm"]
lweld.C0 = CFrame.new(-1.5, 0, 0)
local spinnyshit =
coroutine.wrap(function()
lerp(hweld,hweld.C0,CFrame.new(0, -
1, 0) * CFrame.Angles(math.rad(0),math.rad(-90), 0), 0.07)
lerp(hweld,hweld.C0,CFrame.new(0, -
1, 0) * CFrame.Angles(math.rad(0),math.rad(90), 0), 0.07)
end)
spinnyshit()
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(2,
0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-2, 0.5,
0) * CFrame.Angles(0, math.rad(0), math.rad(-90)),0.08)
wait(0.15)
grabbing = true
local cor = coroutine.wrap(function()
lerp(rweld,rweld.C0,CFrame.new(1,
0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)),0.08)
end)
cor()
lerp(lweld,lweld.C0,CFrame.new(-1.25,
0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)),0.08)
at1:Remove()
at2:Remove()
trail:Remove()
wait(0.3)
grabbing = false
game:GetService("UserInputService").InputBegan:connect(function(kkk, g)
if g == false then
local key = kkk.KeyCode
if usable and working == false then
if key == Enum.KeyCode.Z then
if equipped == false then
if firsttime then
firsttime = false
notify("Equipped
|| Press X or C to equip one of two weapons",true)
else
notify("Equipped")
end
equip()
else
notify("Unequipped")
unequip()
end
elseif key == Enum.KeyCode.X then
if blademode ~= "katana" and
equipped == true then
getrid(handle)
if firsttime2 then
firsttime2 = false
notify("Katana
mode enabled || Press Q, E, or click to perform an action",true)
else
notify("Katana
mode enabled")
end
katanamode()
elseif blademode == "katana"
then
getrid(handle)
notify("Katana mode
disabled")
end
elseif key == Enum.KeyCode.V then
if blademode ~= "gun" and
equipped == true then
getrid(handle)
if firsttime5 then
firsttime5 = false
notify("Gun mode
enabled || Click to perform an action",true)
else
notify("Gun mode
enabled")
end
gunmode()
elseif blademode == "gun"
then
getrid(handle)
notify("Gun mode
disabled")
end
elseif key == Enum.KeyCode.B then
if childlock == false then
if blademode ~= "dildo"
and equipped == true then
getrid(handle)
if firsttime4 then
firsttime4 =
false
game:GetService("UserInputService").InputEnded:connect(function(key, g)
local key = key.KeyCode
if g == false then
if key == Enum.KeyCode.R then
rag1 = false
end
if key == Enum.KeyCode.G then
rag2 = false
end
end
end)
handle.ChildAdded:connect(function(child)
if child:IsA('BasePart') then
child.CanCollide = false
if child.Name == "blade" then
child.Touched:connect(function(hit)
if blademode == "katana" and
swinging then
if gettingeem then
if goteem == nil
then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local
sounn = Instance.new("Sound", char.Torso)
local
lipp = math.random(1, 3)
if
lipp == 1 then sounn.SoundId = "rbxassetid://444667844" end
if
lipp == 2 then sounn.SoundId = "rbxassetid://444667824" end
if
lipp == 3 then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
goteem
= hit.Parent
pcall(function()
goteem.HumanoidRootPart:Destroy()
end)
pcall(function()
ragdollpart(goteem,"Right Arm")
ragdollpart(goteem,"Right Leg")
ragdollpart(goteem,"Left Arm")
ragdollpart(goteem,"Left Leg")
end)
pcall(function()
ragdollpart(goteem,"RightUpperArm")
ragdollpart(goteem,"RightUpperLeg")
ragdollpart(goteem,"LeftUpperArm")
ragdollpart(goteem,"LeftUpperLeg")
end)
pcall(function()
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
weld.Part0 = goteem.UpperTorso
weld.Part1 = handle
weld.C0 = CFrame.new(0,0,2)*CFrame.Angles(math.rad(90),0,math.rad(-90))
end)
pcall(function()
if goteem:FindFirstChild('UpperTorso') then
thang = "UpperTorso"
end
ayybleed.Size = Vector3.new(0.2,0.2,0.2)
ayybleed.BrickColor = BrickColor.new('Maroon')
ayybleed.Material = Enum.Material.SmoothPlastic
ayybleed.Name = "ayybleed"
ayybleed.CanCollide = false
ayybleed.Transparency = 1
ayybleed.CFrame = goteem[thang].CFrame
ayybleed:BreakJoints()
attachment1.Position = Vector3.new(0,0,0)
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = goteem
end
bleed(ayybleed)
end)
bleedBLEED()
end)
end
end
elseif SLESH then
if hit.Parent and
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn
= Instance.new("Sound", char.Torso)
local lipp =
math.random(1, 3)
if lipp == 1
then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2
then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3
then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
ragdollpart(hit.Parent,hit.Name,false)
end
else
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sounn
= Instance.new("Sound", char.Torso)
local lipp =
math.random(1, 3)
if lipp == 1
then sounn.SoundId = "rbxassetid://444667844" end
if lipp == 2
then sounn.SoundId = "rbxassetid://444667824" end
if lipp == 3
then sounn.SoundId = "rbxassetid://444667859" end
sounn:Play()
swinging =
false
ragdollpart(hit.Parent,"Head",true,false)
end
end
elseif blademode == "knife"
then
if grabbing == true and
grabbed == nil then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
grabbed =
hit.Parent
stun(grabbed)
local
grabwelds = Instance.new("Weld", char.Torso)
grabwelds.Part0 = char.Torso
pcall(function()
grabwelds.Part1 = grabbed.Torso
end)
pcall(function()
grabwelds.Part1 = grabbed.UpperTorso
end)
grabwelds.C0
= CFrame.new(-0.45, 0, -1)
grabweld =
grabwelds
end
end
end
end)
end
elseif child:IsA("Model") then
child.ChildAdded:connect(function(dildotip)
if dildotip:IsA('BasePart') then
dildotip.Touched:connect(function(hit)
if MOAN == true then
if
hit.Parent:FindFirstChildOfClass('Humanoid') and
hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and hit.Parent ~= char then
local sound
= Instance.new('Sound',hit.Parent.Head)
sound.SoundId = 'rbxassetid://959679286'
sound.Volume
= 5
sound:Play()
local sound3
= Instance.new("Sound",hit.Parent.Head)
sound3.Volume = 5.5
sound3.SoundId = "rbxassetid://702631545"
sound3:Play()
pcall(function()
for
i,v in pairs(hit.Parent.Head:GetChildren()) do
pcall(function()
local
ree=Instance.new('Decal',hit.Parent.Head)
ree.Name = "face"
ree.Texture = "rbxassetid://996521543"
end)
MOAN = false
aidsificating = hit.Parent
for i, v in
pairs(handle["pink toy"]:GetChildren()) do
if
v:IsA("Part") then
v:FindFirstChild("ParticleEmitter"):Destroy()
end
end
end
end
end)
end
end)
end
end)
mouse.Button1Down:connect(function(jew)
if usable and working == false and equipped
then
if blademode == "katana" then
notify()
katanaswing()
elseif blademode == "knife" then
notify()
if grabbed == nil then
if mode == "fling" then
fling()
else
grab()
end
elseif grabbed ~= nil then
if mode == "kill" then
kill()
elseif mode == "throw" then
throw()
elseif mode == "release" then
release()
end
end
elseif blademode == "dildo" then
raep()
end
end
end)
end
spawned()
player.CharacterAdded:connect(function()
spawned()
end)
local avgs = {}
game:GetService('RunService').Heartbeat:connect(function(step)
local ofps = math.floor((60/(step*60))*10)/10
if #avgs > 100 then
table.remove(avgs,1)
end
table.insert(avgs,#avgs+1,ofps)
local fpsa = 0
for i,v in pairs(avgs) do
fpsa = fpsa+v
end
fpsa = math.floor(fpsa/#avgs)
fps.Text = 'FPS: '..tostring(fpsa)
end)
while true do
for i,v in pairs(rekt) do
if v.Parent ~= nil then
if v:FindFirstChildOfClass('Humanoid')
and v:FindFirstChildOfClass('Humanoid').Health>0 then
for a,c in pairs(v:GetChildren())
do
if c:IsA('Tool') then
c.ManualActivationOnly =
true
wait()
if
game:GetService('Players'):GetPlayerFromCharacter(v) then
c.Parent =
game:GetService('Players'):GetPlayerFromCharacter(v).Backpack
c.ManualActivationOnly = false
end
end
end
v:FindFirstChildOfClass('Humanoid').PlatformStand = true
v:FindFirstChildOfClass('Humanoid').Sit = false
v:FindFirstChildOfClass('Humanoid').JumpPower = 0
v:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
v:FindFirstChildOfClass('Humanoid').Name = "hecc"
else
table.remove(rekt,i)
end
else
table.remove(rekt,i)
end
end
wait()
end
end
wait()
end
end)