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Capitan Urbe

The document details a character sheet for a level 5 Goliath Barbarian named Capitan Urbe, who has a strong focus on physical abilities with high Strength and Constitution. Key features include the ability to rage, frenzy attacks, and various combat proficiencies, alongside equipment and skills that enhance his combat effectiveness. The character has specific traits from the Goliath species, such as increased carrying capacity and resistance to cold damage.

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0% found this document useful (0 votes)
6 views

Capitan Urbe

The document details a character sheet for a level 5 Goliath Barbarian named Capitan Urbe, who has a strong focus on physical abilities with high Strength and Constitution. Key features include the ability to rage, frenzy attacks, and various combat proficiencies, alongside equipment and skills that enhance his combat effectiveness. The character has specific traits from the Goliath species, such as increased carrying capacity and resistance to cold damage.

Uploaded by

Rzada123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Barbarian 5 Tanzting

CLASS & LEVEL PLAYER NAME


Capitan Urbe
Goliath Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 14 55 --
18 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+4
+0 Charisma
Total 5d12 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
Advantage on DEX
13 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES

blinded, deafened, or
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
16 +1

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+3 P +7 Athletics STR Playing Card Set, Vehicles (Land)
ABILITY SAVE DC
P +3 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Giant
INTELLIGENCE
+1 Insight WIS
40 ft. (Walking)
8 P +3 Intimidation CHA
-1 Investigation INT
-1 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS ===
12 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Hide, Ready, Search, Utilize, Opportunity Attack, weapons, resistance to bludgeoning, piercing,
-1 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, slashing damage. You can't cast or concentrate on
+1 Sleight of Hand DEX Interact with an Object, Study, Influence spells while raging.

+1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
+1 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
10 weapon attack as a bonus action on each of your
turns after this one.
=== REACTIONS ===
Rage • 3 / Long Rest Stone’s Endurance • 1 / Short Rest
+0 As a bonus action enter a rage for up to 1 minute As a reaction, reduce damage dealt to you by 1d12
(10 rounds). +3 once per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Greatsword +7 2d6+4 Slashing Martial, Heavy, Two-Handed, Graze

Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Vex, Range (20/60)


11 PASSIVE INSIGHT

Unarmed Strike +7 5 Bludgeoning


9 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Barbarian 5 Tanzting
CLASS & LEVEL PLAYER NAME
Capitan Urbe
Goliath Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== BARBARIAN FEATURES === You don't suffer the penalties for being in high
* Frenzy • PHB altitudes, and have resistance to cold damage.
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
* Ability Score Improvement • PHB 49
You gain advantage on STR checks and saving throws
(not attacks), +2 melee damage with STR weapons, * Extra Attack • PHB 49
resistance to bludgeoning, piercing, slashing damage. You can attack twice, instead of once, whenever you
You can't cast or concentrate on spells while raging. take the Attack action on your turn.

Your rage ends early if you are knocked unconscious * Fast Movement • PHB 49
or if your turn ends and you haven’t attacked a hostile Your speed increases by 10 ft. while you aren't
creature since your last turn or taken damage since wearing heavy armor.
then. You can also end your rage as a bonus action.

| 3 / Long Rest • 1 Bonus Action === GOLIATH SPECIES TRAITS ===

* Unarmored Defense • PHB 48 * Ability Score Increase • EE


While not wearing armor, your AC equals 10 + DEX Your Strength score increases by 2, and your
modifier + CON modifier + any shield bonus. Constitution score increases by 1.

* Reckless Attack • PHB 48 * Natural Athlete • EE


When you make your first attack on your turn, you can You have proficiency in the Athletics skill.
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn, * Stone’s Endurance • EE
but attack rolls against you have advantage until your As a reaction, reduce damage dealt to you by 1d12 +3
next turn. once per short rest.

* Danger Sense • PHB 48 | 1 / Short Rest • 1 Reaction


You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened, * Powerful Build • EE
or incapacitated. You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
* Primal Path • PHB 48 or lift.

| Path of the Berserker * Mountain Born • EE

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.

SP 0 Javelin 4 8 lb.

Greatsword 1 6 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Playing Card Set 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

80 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

540 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

1080 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Capitan Urbe
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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