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The document details various monsters from 'Against the Cult of the Reptile God,' including the Mudviper, Giant Leech, Bonesnapper, and the final boss Explictica Defilus. Each monster is described with its attributes, abilities, and actions, providing essential information for gameplay. Explictica Defilus, a spirit naga and the primary antagonist, utilizes charm spells to control villagers and has a unique rejuvenation ability upon defeat.

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0% found this document useful (0 votes)
11 views

atcotrg-5e-withramne

The document details various monsters from 'Against the Cult of the Reptile God,' including the Mudviper, Giant Leech, Bonesnapper, and the final boss Explictica Defilus. Each monster is described with its attributes, abilities, and actions, providing essential information for gameplay. Explictica Defilus, a spirit naga and the primary antagonist, utilizes charm spells to control villagers and has a unique rejuvenation ability upon defeat.

Uploaded by

overwelm.dk
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Monsters

The following monsters appear in Against the Cult of the Reptile


God (and in the AD&D Monster Manual or Fiend Folio) but do
not exist in the 5th Edition core rulebooks at this time.
Mudviper
Medium beast, unaligned

Giant Leech Armor Class 14


Hit Points 11 (2d8 + 2)
Medium beast, unaligned Speed 30 ft., swim 30 ft.
Armor Class 12
Hit Points 11 (2d8 + 2) STR DEX CON INT WIS CHA
Speed 30 ft., swim 30 ft.
10 (+0) 18 (+4) 13 (+1) 2 (-4) 10 (+0) 3 (-4)

STR DEX CON INT WIS CHA Skills Perception +2


9 (-1) 18 (+4) 10 (+0) 2 (-4) 8 (-1) 2 (-4) Senses blindsight 10ft., passive Perception 12
Languages ––
Challenge 1/4 (50 XP)
Skills Perception +2
Senses blindsight 10ft., passive Perception 12
Languages –– Actions
Challenge 1/4 (50 XP) Bite. Melee Weapon Attack: +6 to hit, reach 10 ft.,
one target. Hit: 6 (1d4 + 4) piercing damage, and
Actions the target must make a DC 11 Constitution saving
throw, taking 10 (3d6) poison damage on a failed
Blood Suck: Melee Weapon Attack: +5 to hit, reach save, or half as much damage on a successful one.
5 ft., one creature. Hit: 5 (1d4 + 3) slashing
damage, and the leech attaches to the target. While
attached, the leech doesn't attack. Instead, at the
start of each of the leech's turns, the target loses 5
(1d4 + 3) hit points due to blood loss.
The leech can detach itself by spending 5 feet of Bonesnapper
its movement. It does so after it drains 10 hit Large beast (dinosaur), unaligned
points of blood from the target or the target dies. A
creature, including the target, can use its action to Armor Class 13 (natural armor)
detach the leech. Hit Points 51 (6d10 + 18)
Speed 60 ft.

STR DEX CON INT WIS CHA


Giant Snapping Turtle 19 (+4) 13 (+1) 17 (+3) 2 (-4) 12 (+1) 5 (-3)
Large beast, unaligned
Skills Perception +5
Armor Class 16 (natural armor) Senses passive Perception 15
Hit Points 45 (6d10 + 12) Languages ––
Speed 30 ft. Challenge 2 (450 XP)

Pounce. If the bonesnapper moves at least 30 feet


STR DEX CON INT WIS CHA straight toward a creature and then hits it with a tail
19 (+4) 8 (-1) 15 (+2) 2 (-4) 12 (+1) 5 (-3) attack on the same turn, that target must succeed
on a DC 13 Strength saving throw or be knocked
prone. If the target is prone, the bonesnapper can
Senses passive Perception 11 make one bite attack against it as a bonus action.
Languages ––
Challenge 2 (450 XP)
Actions
Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 15 (2d10 + 4) piercing damage.
Snap. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 14 (2d8 + 5) piercing damage. Tail. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 8 (1d8 + 4) bludgeoning damage.

AtCotRG | 5e Monsters
1
Explictica Defilus
"If you destroy me, I will return, and everyone you care about
will suffer for it." –Explictica Defilus

Explictica Defilus is the final boss of Against the Cult of the


Reptile God.
The spirit naga who has proclaimed herself "reptile god" is
the mysterious force behind the doom that has overtaken the
village of Orlane. She controls the will of those she has
charmed from her alcove deep within the Lair of the Reptile
God, coiled atop a collection of her favorite treasures, as well
as the skulls of her most hated enemies.

Permanent Charm
When the players characters first encounter
Explictica Defilus in combat, all of her 5th level
spell slots will have already been expended, due to
her constant use of the dominate person spell to
exert a sort of "permanent charm" on the villagers
of Orlane.

Explictica Defilus Spellcasting. Explictica Defilus is a 10th-level


spellcaster. Her spellcasting ability is Intelligence (spell
Large monstrosity (spirit naga), chaotic evil
save DC 14, +6 to hit with spell attacks), and she needs
Armor Class 15 (natural armor) only verbal components to cast her Spells. She has the
Hit Points 75 (10d10 + 20) following wizard spells prepared:
Speed 40 ft.
Cantrips (at will): mage hand, minor illusion
1st level (4 slots): charm person, detect magic,
STR DEX CON INT WIS CHA mage armor, sleep
2nd level (3 slots): darkness, detect thoughts, web
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3) 3rd level (3 slots): fireball, water breathing
4th level (3 slots): polymorph, dimension door
Saving Throws Dex +6, Con +5, Wis +5, Cha +6 5th level (2 slots): dominate person
Damage Immunities poison
Condition Immunities charmed, poisoned Actions
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one
Challenge 8 (3,900 XP) creature. Hit: 7 (1d6 + 4) piercing damage, and the
target must make a DC 13 Constitution saving throw,
taking 31 (7d8) poison damage on a failed save, or half
Rejuvenation. If she dies, Explictica Defilus returns to as much damage on a successful one.
life in 1d6 days and regains all her hit points. Only a
wish spell can prevent this trait from functioning.

AtCotRG | 5e Monsters
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