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3. Hugo Roth

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0% found this document useful (0 votes)
14 views4 pages

3. Hugo Roth

Uploaded by

nateth1092
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

Hugo Roth

Introduction
Hugo's History
Hugo was born in Hannover to a large family. He was
19 when the Great War broke out and he enlisted,
going to fight for the Fatherland as a fresh-faced
recruit. Hugo was hiding in a trench one day when
a grenade landed at his friend’s feet. Hugo tried to
lob it away but he was too slow. The blast mangled
his arm and nearly blew out his eardrums. When
the war ended Hugo left for America, a broken soul.
There he put his specific skill set to use, killing for
whoever could pay. But one day he took the wrong
contract. It was on an elite Shadow Scar agent and
though Hugo put up a good fight, he didn’t stand a
chance. But the agent offered him a new purpose.
A new war.

Life in 5th Street


Fifth Street is a fast-paced world often considered
frenetic by agents of other worlds. The infected
region spans across The United States of America,
a massive nation currently recovering from the
“War to End All Wars.” In many ways, 5th Street
shares more in common with a pulp fiction novel
or a noir film than the “real world.” The world is
almost cinematic. To a resident of 5th Street, having
to dodge a Model T zooming down the street in a
high-speed chase is a common occurrence and they
probably keep up with the exploits of Los Angeles’
own caped crusader, The Shark.

The Wanami Clan


The Wanami Clan was created with one goal in
Hugo by Dolan Pondsmith
mind: the protection of the people by the devastation
of all yokai. Shinzobo lost many friends during the
Hundred Years of Sorrow and was forced to perform
unspeakable acts by Izanami. To form the Wanami
the solemn old Daitengu looked for those shinobi Play Hugo If...
who had suffered like he had. Those who held the
same hatred for the yokai. Together, they would
take their revenge and spare the innocent the pain You want to be a skilled marksman able to take
they had suffered. difficult shots.
While their talents are not as varied as their
allies, the Wanami excel at hunting Yokai. Members
of the Wanami have learned hunting techniques
from as far away as Ainumosir and the Kingdom You want to be able to take enemies down with
of Ryukyu and they put them to staggering effect. your bare hands.
They are skilled trap crafters and silent hunters.
Often, the Wanami even train beasts of the land to
be their hunting companions.

You like to set traps for your enemies.


2
Image
Name Hugo Roth
Character

Homeland Clan
5th Street Wanami

Wealth DI Rank RP
2 4 Genin 3

Special Senses
None
Inyo
Armor Vitality
Hugo by Dolan Pondsmith
0 13

Techniques Ki Reserve Speed


Eagle Eye 3 30ft
You never take a Penalty when making an attack Check
to make an aimed attack. Additionally, you do not hit a
bystander when you roll no Successes on an attempt to hit Mind Body Spirit
a character in a crowd with a ranged attack.

Iron Body Awareness Athletics Artistry


Your unarmed strikes deal 2 damage instead of 1 and
have the Parrying and Heavy Strike Traits. Additionally, Disguise Endurance Insight
when you make a Check to defend against a Shove Attack
and the result is less than 4 Successes you treat the Check
as if the result was 4 Successes. Engineering Maneuver Focus

Knowledge Melee Manipulation

Marksmanship Stealth Performance

Mikkyo Medicine Strength Resistance

Grasping Vines (1 Ki Point)


Sprout 15ft-long prehensile vines from your arms which can
be used as whips. These whips are Highly Concealable and Weaponry
remain for 1 hour. When you attack with these whips, you
can roll with your Focus instead. Name Damage Range Traits
Ammunition (6),
Grey Frequency (1 Ki Point) Pistol
3 100ft Highly Concealable,
Place an infrasonic seal on a surface you touch which lasts for 1 (12 Bullets)
Loud, Unrelenting
day. When a character comes within 10ft of the seal, it emits a
frequency which causes them to suffer the Grappled Condition Twin Vine Highly Concealable,
1 Melee
until they make a Difficult (4) Endurance Check. Whips Grappling, Reach
3
Handler Ability Personal Inventory

Character
Call the Cleaners Corpse Eater
You can call on your Handler to dispatch a clean-up crew. The This vial of highly reactive compound reacts with the
clean-up crew arrives within 10 minutes and cleans up any chemicals emitted by a corpse to dissolve it into an
evidence you ask them to. The amount of time required to clear easily cleaned puddle of liquid. The acid will not
the evidence is determined by the Storyteller and depends consume anything other than the organic components
on the quantity of the evidence. The clean-up crew are not of a dead body.
combatants and will not deploy if you are in active combat.
Disguise Kit
Pirate Police Radio This box filled with makeup and other applications
Whenever law enforcement is called, you can call on your grants a +1 Bonus to Disguise Checks made to create
Handler to delay them 30 minutes. Additionally, once during a convincing disguise.
each mission, you can call on your Handler to call in a police
report, sending 4 Police Officers (See System Book, page 43) Firearm Silencer
to a location to investigate. This complex attachment suppresses the sound
of a firearm, removing the Loud Weapon Trait. A
Homeland Ability firearm silencer cannot be applied to a shotgun or
submachinegun.
Lady Luck
At the start of every Session you get a pool of 3 tokens. Any Ox Horn Root
time you make a Check, you can use a token to gain a +1 For 1 hour after ingesting this root, a character raises
Bonus to the Check before or after the roll. their Body Statistics by 1. While affected by this drug,
you cannot gain the benefits of any other drugs.
Quirks
Shinobi Shozoku
A suit of dark blue clothing with a hood and mask.
Missing Arm While wearing a shinobi shozoku a character gains
You can no longer use one of your arms or perform tasks with it. a +1 Bonus to Stealth Checks made in an area of
Dim Light or Total Darkness.
Tough as Nails
You increase your Vitality by 3. This Advantage can be taken twice. Smuggler’s Prosthetic Arm
This complex mechanical or magical replacement limb
can be worn to negate the Penalties of the Missing
Weapon Traits Arm Quirk. A Prosthetic Limb must be attached or
detached with an Action and an attacker can make
Ammunition (6): This weapon requires ammunition.
a melee attack at a -2 Penalty to detach the limb
Highly Concealable: This weapon can be concealed under any clothing and forcefully. In addition, this prosthetic has a hidden
can only be found by physically searching the wielder. compartment, allowing you to conceal a small item
Defensive: When you take the Defend Action with this weapon you
inside it. The compartment is impossible to find without
gain a +2 Bonus instead of a +1 Bonus. inspecting the character’s prosthetic and in that case a
character must make a Difficult (4) Awareness Check.
Heavy Strike: Characters attempting to block attacks made with this
weapon take a -2 Penalty to their Melee Check.
Spyglass
Grappling: This weapon can be used to take Grapple Actions and Disarm
Attacks against targets within range. Additionally, this weapon grants a +1
This collapsible tube is fitted with lenses to grant a
Bonus to Athletics Checks made to climb or traverse obstacles. +1 Bonus to Awareness Checks made to spot things
at a distance.
Loud: When you use this weapon to make an attack, it creates a loud sound,
alerting anyone in the area.

Parrying: When you use this weapon to block an attack the attacker takes
a -1 Penalty to their next attack Check against you.

Precise: When you take the Aim Action with this weapon, you do not take a
Penalty to make the subsequent attack Check.

Reach: This weapon can be used to make melee attacks against characters
within 15ft of you as if you were adjacent to them.

Unrelenting: Characters defending against this weapon cannot use the


Melee Skill to block the attack.
4
Im pr ovin g Yo ur Agent
Improvements

Agents of the Shadow Scar Agency learn and adapt quickly, allowing them to improve themselves rapidly. At the end of
each gameplay session, you can choose one of the following improvement options.

D eep en your K i Re s er ve St reng then your Resolve


Raise your Ki Reserve by 1 to a maximum of 10. Raise your Vitality by 2 points to a maximum of 20.

Improve your Mind & Body T r ain in a Sk ill


Mark 1 of your Statistic. Once you have marked a Mark 1 of your Skills. Once you have marked a Skill
Statistic 4 times, erase the marks and raise that Statistic 2 times, erase the marks and raise that Skill by 1 to a
by 1 to a maximum of 3. maximum of 3.

Mind B ody

Spir it

L ear n a Ne w Te chnique L ear n a Ne w Mik k yo


Mark 1 Technique below. Once you have marked a Mark 1 Mikkyo below. Once you have marked a Mikkyo
Technique 2 times you learn it, allowing you to utilize it. 2 times you learn it, allowing you to utilize.

B l o od M ag ic Blo o ming Blades (1 Ki Po int )


After dealing damage to a character, you lower Sprout 3 razor sharp flowers which can be used
the number of Ki Points required to perform any like shuriken and cause characters hit by them to
Mikkyo by 1 (Minimum 0) until the beginning of suffer the Bleed Condition. When attacking with
your next Turn. these shuriken you can roll with your Focus instead
of Marksmanship.

H u ntin g Com pan ion


You gain a Small or Medium Animal (see System
Book, page 44 or 37). Your companion understands
Co at o f Tho rns (1 Ki Po int)
Briefly sprout long thorns from your body, dealing
simple orders like “go here” and more complex
3 points of damage to any character currently
orders like “bring me that thing.” Between missions
grappling you and ending the Grappled Condition.
you can replace your current companion.

Keen Sm e ll Wildspeech (1 Ki Po int)


You gain the Keen Smell Special Sense. With this, Enable yourself to understand and be understood
you gain a +1 Bonus to Awareness Checks and if by all animals for 1 hour. This allows you to give
something within 30ft of you has a familiar or potent complex commands, ask questions, and use Social
scent you immediately sense it. Actions on animals.

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