2. An Introduction to Design Thinking Process Guide
2. An Introduction to Design Thinking Process Guide
PROCESS GUIDE
“To create meaningful innovations,
you need to know your users
Empathize and care about their lives.”
HOW to empathize
In empathy work, connect with people and seek stories
Empathy is the centerpiece of a human-centered design process. The Empathize mode is - Observe. View users and their behavior in the context of their lives. As much as possible
the work you do to understand people, within the context of your design challenge. It is your do observations in relevant contexts in addition to interviews. Some of the most powerful
effort to understand the way they do things and why, their physical and emotional needs, how realizations come from noticing a disconnect between what someone says and what he does.
they think about world, and what is meaningful to them. Others come from a work-around someone has created which may be very surprising to you as
the designer, but she may not even think to mention in conversation.
- Engage. Sometimes we call this technique ‘interviewing’ but it should really feel more like
WHY empathize a conversation. Prepare some questions you’d like to ask, but expect to let the conversation
deviate from them. Keep the conversation only loosely bounded. Elicit stories from the
As a design thinker, the problems you are trying to solve are rarely your own—they are those of people you talk to, and always ask “Why?” to uncover deeper meaning. Engagement can come
a particular group of people; in order to design for them, you must gain empathy for who they through both short ‘intercept’ encounters and longer scheduled conversations.
are and what is important to them.
- Watch and Listen. Certainly you can, and should, combine observation and engagement.
Observing what people do and how they interact with their environment gives you clues about Ask someone to show you how they complete a task. Have them physically go through the
what they think and feel. It also helps you learn about what they need. By watching people, steps, and talk you through why they are doing what they do. Ask them to vocalize what’s
you can capture physical manifestations of their experiences – what they do and say. This will going through their mind as they perform a task or interact with an object. Have a conversation
allow you to infer the intangible meaning of those experiences in order to uncover insights. in the context of someone’s home or workplace – so many stories are embodied in artifacts.
These insights give you direction to create innovative solutions. The best solutions come out Use the environment to prompt deeper questions.
of the best insights into human behavior. But learning to recognize those insights is harder
than you might think. Why? Because our minds automatically filter out a lot of information
without our even realizing it. We need to learn to see things “with a fresh set of eyes,” and Empathize
empathizing is what gives us those new eyes.
Define
Engaging with people directly reveals a tremendous amount about the way they think and Transition: Empathize >> Define
the values they hold. Sometimes these thoughts and values are not obvious to the people
who hold them, and a good conversation can surprise both the designer and the subject by Unpack: When you move from empathy work to drawing conclusions
the unanticipated insights that are revealed. The stories that people tell and the things that from that work, you need to process all the things you heard and saw
people say they do—even if they are different from what they actually do—are strong indicators in order to understand the big picture and grasp the takeaways of it all.
of their deeply held beliefs about the way the world is. Good designs are built on a solid Unpacking is a chance to start that process – sharing what you found
understanding of these beliefs and values. with fellow designers and capturing the important parts in a visual
form. Get all the information out of your head and onto a wall where
you can start to make connections—post pictures of your user, post-its
with quotes, maps of journeys or experiences—anything that captures
impressions and information about your user. This is the beginning of
the synthesis process, which leads into a ‘Define’ mode.
“Framing the right problem is the only
way to create the right solution.”
Define
f
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brainstorming topics that flow from your problem statement. These brainstorming
topics typically are subsets of the entire problem, focusing on different aspects of
the challenge. Then when you move into ideation you can select different topics,
and try out a few to find the sweet spot of where the group can really churn out a
large quantity of compelling ideas.
“It’s not about coming up with the
‘right’ idea, it’s about generating the
Ideate broadest range of possibilities.”
WHY ideate Another ideation technique is building – that is, prototyping itself can be an ideation technique.
In physically making something you come to points where decisions need to be made; this
You ideate in order to transition from identifying problems to creating solutions for your users. encourages new ideas to come forward.
Ideation is your chance to combine the understanding you have of the problem space and
people you are designing for with your imagination to generate solution concepts. Particularly There are other ideation techniques such as bodystorming, mindmapping, and sketching. But
early in a design project, ideation is about pushing for a widest possible range of ideas from one theme throughout all of them is deferring judgment – that is, separating the generation
which you can select, not simply finding a single, best solution. The determination of the best of ideas from the evaluation of ideas. In doing so, you give your imagination and creativity
solution will be discovered later, through user testing and feedback. a voice, while placating your rational side in knowing that your will get to the examination of
merits later.
Various forms of ideation are leveraged to:
- Step beyond obvious solutions and thus increase the innovation potential of your solution set
- Harness the collective perspectives and strengths of your teams
- Uncover unexpected areas of exploration
Ideate
- Create fluency (volume) and flexibility (variety) in your innovation options
- Get obvious solutions out of your heads, and drive your team beyond them Prototype
Transition: Ideate >> Prototype
In order to avoid losing all of the innovation potential you have just generated
through ideation, we recommend a process of considered selection, by which you
bring multiple ideas forward into prototyping, thus maintaining your innovation
potential. As a team, designate three voting criteria (we might suggest “the most
likely to delight,” “the rational choice,” “the most unexpected” as potential criteria,
but they’re really up to you) to use to vote on three different ideas that your team
generated during brainstorming. Carry the two or three ideas that receive the most
votes forward into prototyping. In this way, you preserve innovation potential by
carrying multiple ideas forward—a radically different approach than settling on the
single idea that at least the majority of the team can agree upon.
“Build to think and test to learn.”
Prototype
WHY prototype
To ideate and problem-solve. Build to think. Prototype
Ideally you can test within a real context of the user’s life. For a physical object, ask people Ask users to compare. Bringing multiple prototypes to the field to test gives users a basis for
to take it with them and use it within their normal routines. For an experience, try to create comparison, and comparisons often reveal latent needs.
a scenario in a location that would capture the real situation. If testing a prototype in situ
is not possible, frame a more realistic situation by having users take on a role or task when
approaching your prototype. A rule of thumb: always prototype as if you know you’re right, but
test as if you know you’re wrong—testing is the chance to refine your solutions and make them
better.
Empathize Ideate
To refine prototypes and solutions. Testing informs the next iterations of prototypes.
Sometimes this means going back to the drawing board. Iteration is a fundamental of good design. Iterate both by cycling through the
process multiple times, and also by iterating within a step—for example by creating
To learn more about your user. Testing is another opportunity to build empathy through multiple prototypes or trying variations of a brainstorming topics with multiple
observation and engagement—it often yields unexpected insights. groups. Generally as you take multiple cycles through the design process your
scope narrows and you move from working on the broad concept to the nuanced
To refine your POV. Sometimes testing reveals that not only did you not get the solution right, details, but the process still supports this development.
but also that you failed to frame the problem correctly.
For simplicity, the process is articulated here as a linear progression, but
design challenges can be taken on by using the design modes in various orders;
furthermore there are an unlimited number of design frameworks with which to
work. The process presented here is one suggestion of a framework; ultimately
you will make the process your own and adapt it to your style and your work. Hone
your own process that works for you. Most importantly, as you continue to practice
innovation you take on a designerly mindset that permeates the way you work,
regardless of what process you use.