Pushdown Automata
Pushdown Automata
Akhtar, UMU
Pushdown Automata
Pushdown Automata is a finite automata with extra memory called stack which
helps Pushdown automata to recognize Context Free Languages.
Turnstile notation
⊢ sign is called a “turnstile notation” and represents
one move.
⊢* sign represents a sequence of moves.
Eg- (p, b, T) ⊢ (q, w, α)
This implies that while taking a transition from state p to state q, the input
symbol ‘b’ is consumed, and the top of the stack ‘T’ is replaced by a new string ‘α’
1
Dr. Md. A. K. Akhtar, UMU
Note :
• The above pushdown automaton is deterministic in nature because
there is only one move from a state on an input symbol and stack
symbol.
• The non-deterministic pushdown automata can have more than one
move from a state on an input symbol and stack symbol.
• It is not always possible to convert non-deterministic pushdown
automata to deterministic pushdown automata.
• Expressive Power of non-deterministic PDA is more as compared to
expressive deterministic PDA as some languages which are accepted by
NPDA but not by deterministic PDA which will be discussed in next
article.
• The push down automata can either be implemented using accepetance
by empty stack or accepetance by final state and one can be converted
to another.
2
Dr. Md. A. K. Akhtar, UMU
3
Dr. Md. A. K. Akhtar, UMU
Examples:
Input : 0 0 1 1 1 2 2 2 3 3
Result : ACCEPTED
Input : 0 0 0 1 1 2 2 2 3 3
Result : NOT ACCEPTED
Q) Construct a PDA for language L = {0n1m | n >= 1, m >= 1, m > n+2}
Approach used in this PDA –
First 0’s are pushed into stack.When 0’s are finished, two 1’s are ignored.
Thereafter for every 1 as input a 0 is popped out of stack. When stack is
empty and still some 1’s are left then all of them are ignored.
• Step-1: On receiving 0 push it onto stack. On receiving 1, ignore it
and goto next state
• Step-2: On receiving 1, ignore it and goto next state
• Step-3: On receiving 1, pop a 0 from top of stack and go to next
state
• Step-4: On receiving 1, pop a 0 from top of stack. If stack is empty,
on receiving 1 ingore it and goto next state
• Step-5: On receiving 1 ignore it. If input is finished then goto last
state
Examples:
Input : 0 0 0 1 1 1 1 1 1
Result : ACCEPTED
Input : 0 0 0 0 1 1 1 1
Result : NOT ACCEPTED
4
Dr. Md. A. K. Akhtar, UMU
Home Work:
Construct Pushdown automata for L = {0n1m2m3n | m,n ≥ 0}
Construct Pushdown automata for L = {0m1(n+m)2n | m,n ≥ 0}
Construct Pushdown automata for L = {0(n+m)1m2n | m, n ≥ 0}
Construct Pushdown automata for L = {0n1m2(n+m) | m,n ≥ 0}
Que: Construct a PDA for language L = {wcw’ | w={0, 1}*} where w’ is the
reverse of w.
Approach used in this PDA –
Keep on pushing 0’s and 1’s no matter whatever is on the top of stack until
reach the middle element. When middle element ‘c’ is scanned then process
it without making any changes in stack. Now if scanned symbol is ‘1’ and top
of stack also contain ‘1’ then pop the element from top of stack or if scanned
symbol is ‘0’ and top of stack also contain ‘0’ then pop the element from top
of stack. If string becomes empty or scanned symbol is ‘$’ and stack
becomes empty, then reach to final state else move to dead state.
• Step 1: On receiving 0 or 1, keep on pushing it on top of stack
without going to next state.
• Step 2: On receiving an element ‘c’, move to next state without
making any change in stack.
• Step 3: On receiving an element, check if symbol scanned is ‘1’
and top of stack also contain ‘1’ or if symbol scanned is ‘0’ and top
of stack also contain ‘0’ then pop the element from top of stack else
move to dead state. Keep on repeating step 3 until string becomes
empty.
• Step 4: Check if symbol scanned is ‘$’ and stack does not contain
any element then move to final state else move to dead state.
5
Dr. Md. A. K. Akhtar, UMU
Examples:
Input : 1 0 1 0 1 0 1 0 1
Output :ACCEPTED
Input : 1 0 1 0 1 1 1 1 0
Output :NOT ACCEPTED
Que: Construct a PDA for language L = {ww’ | w={0, 1}*} where w’ is the
reverse of w.
Approach used in this PDA –
For construction of even length palindrome, user has to use Non
Deterministic Pushdown Automata (NPDA). A NPDA is basically an NFA with
a stack added to it.
The NPDA for this language is identical to the previous one except for
epsilon transition. However, there is a significant difference, that this PDA
must guess when to stop pushing symbols, jump to the final state and start
matching off of the stack. Therefore this machine is decidedly non-
deterministic.
Keep on pushing 0’s and 1’s no matter whatever is on the top of stack and at
the same time keep a check on the input string, whether reach to the second
half of input string or not. If reach to last element of first half of the input
string then after processing the last element of first half of input string make
an epsilon move and move to next state. Now if scanned symbol is ‘1’ and
top of stack also contain ‘1’ then pop the element from top of stack or if
scanned symbol is ‘0’ and top of stack also contain ‘0’ then pop the element
from top of stack. If string becomes empty or scanned symbol is ‘$’ and stack
becomes empty, then reach to final state else move to dead state.
• Step 1: On receiving 0 or 1, keep on pushing it on top of stack and
at a same time keep on checking whether reach to second half of
input string or not.
• Step 2: If reach to last element of first half of input string, then push
that element on top of stack and then make an epsilon move to next
state.
• Step 3: On receiving an element, check if symbol scanned is ‘1’
and top of stack also contain ‘1’ or if symbol scanned is ‘0’ and top
of stack also contain ‘0’ then pop the element from top of stack else
move to dead state. Keep on repeating step 3 until string becomes
empty.
• Step 4: Check if symbol scanned is ‘$’ and stack does not contain
any element then move to final state else move to dead state.
6
Dr. Md. A. K. Akhtar, UMU
Examples:
Input : 1 0 0 1 1 1 1 0 0 1
Output :ACCEPTED
Input : 1 0 0 1 1 1
Output :NOT ACCEPTED
Now, take the example of all length palindrome, i.e. a PDA which can accept
both odd length palindrome and even length palindrome:
Que: Construct a PDA for language L = {ww’ | wcw’, w={0, 1}*} where w’ is
the reverse of w.
Approach used in this PDA –
For construction of all length palindrome, user has to use NPDA.
The approach is similar to above example, except now along with epsilon
move now user has to show one more transition move of symbol ‘c’ i.e. if
string is of odd length and if reach to middle element ‘c’ then just process it
and move to next state without making any change in stack.
• Step 1: On receiving 0 or 1, keep on pushing it on top of stack and
at a same time keep on checking, if input string is of even length
then whether reach to second half of input string or not, however if
the input string is of odd length then keep on checking whether
reach to middle element or not.
• Step 2: If input string is of even length and reach to last element of
first half of input string, then push that element on top of stack and
then make an epsilon move to next state or if the input string is of
odd length then on receiving an element ‘c’, move to next state
without making any change in stack.
• Step 3: On receiving an element, check if symbol scanned is ‘1’
and top of stack also contain ‘1’ or if symbol scanned is ‘0’ and top
of stack also contain ‘0’ then pop the element from top of stack else
7
Dr. Md. A. K. Akhtar, UMU
Examples:
Input : 1 1 0 0 1 1 1 1 0 0 1 1
Output :ACCEPTED
Input : 1 0 1 0 1 0 1
Output :ACCEPTED