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Tutorial

The document provides a detailed tutorial on how to run the WoJS game offline, including necessary downloads and installation steps. It outlines the process of replacing specific files and offers updates on the game's functionality, detailing which games and features are playable offline. Additionally, it mentions various updates and fixes related to the game's commands and avatar functionalities.

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cynicdioxin0k
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0% found this document useful (0 votes)
2 views

Tutorial

The document provides a detailed tutorial on how to run the WoJS game offline, including necessary downloads and installation steps. It outlines the process of replacing specific files and offers updates on the game's functionality, detailing which games and features are playable offline. Additionally, it mentions various updates and fixes related to the game's commands and avatar functionalities.

Uploaded by

cynicdioxin0k
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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------------------- This used to be a set of discord posts.

Any time a file is


mentioned, it will likely be in the /Files/ subfolder.

WoJS Offline Tutorial

This will help run WoJS offline, though most things will not work correctly. You
will be able to walk around and look at most areas.

1. You will need an installation of the 1.0.0 version of WoJS. This an


archive.org link to it:
https://web.archive.org/web/20210501143221/https://media.jumpstart.com/
JumpStartUnity/MainStreet/WIN/1.0.0/WorldOfJS-windows-installer.exe
2. Install it, but do not run the auto-updater or launch the game yet. Find the
JSMain_Data directory that it created as that will be necessary later.
3. Download the latest .zip file that looks like "offlineDll[number]" and
extract the files.
4. Replace the .dll files in the directory /JSMain_Data/Managed/ with these new
ones.
5. You will also need the game's assets. The easiest option is to download from
here: https://archive.org/details/jumpstart1-1-0 (ty to perl for this archive) It's
missing some files such as the seasonal variants areas, but it has what you need to
run the game.
6. Download JumpStartUnity.zip from there.
7. Extract the file. You should find various folders such as /Sound/, /Data/,
/ContentData/, etc. Put those folders into the /JSMain_Data/ folder.
8. You also need Login.unity3d, which is also missing from that archive. There
is a download farther below. Place it in /JSMain_Data/Data/.
9. Two last files. Add JSMain.xml and ServerDown.xml to /JSMain_Data/. They are
below as well.

Everything should be set up now. If it works correctly, you will be taken to the
login screen on starting the game. You can login with a fake email/password like
"[email protected]" and "goodpassword", it won't actually send a web request
because it's offline so nothing will save, of course.

offlineDll3.zip

Many functions will not work or softlock the game, so this is mostly for looking
around. Use the "avfix" command if you get stuck.
-Tutorial End-

This is a different set of dll's you can try which attempts to fix the loading
screen issues. I've not tested it a lot so I'd recommend the Dll3 file above for
now, but nothing bad will happen if you try it. It just might break some areas or
functions.

offlineDll4.zip

file for step 8: (edit: try this instead if it doesn't work and you chose PC
assets:
WoJS Offline Tutorial )

Login.unity3d

files for step 9:


ServerDown.xml

JSMain.xml

Update:

Bubble Trouble and Hops' Jetpack are now playable IF you have all necessary
data inside ContentData/Captures and ContentData/Assets
Volleyball, Basketball and Football are playable until the portion where the
avatar is used, where it may then stop working.
Console doesn't need unlocking anymore
"Clear avatar parts" must be used before "avfix" now, as avfix sets more things
that require you to do that.
Funzones will load, except for the SOD funzone in New York
Bubble Maze is now playable
Maybe some other stuff I forgot. Everything I previously updated is in this
one.

offlineDll5.zip

Update:

Blast Off, Uncle Milton Quiz and Queen Ant Maze are now playable.
"checkstatus" and "rescale" have been ported from the SS dll's
"zcast" has been added, which lets you pick something to morph into. Format is
"zcast <pf model> <name>" which means using "zcast PfCJ CJ" would turn you into the
CJ model with the name "CJ". To my knowledge it only works with models starting
with Pf. Some may break the game in interesting ways.
Servertime is enabled now, which lets you see the band play in the Octolair.
AvatarData is enabled now, which initially caused an issue with the eyes but
that is now fixed.
The Login screen is now functional, just add a fake email like "[email protected]" when
on the login screen and press the button. Select the "Placeholder" account.
However, I don't recommend using the "remember me" option as in the past that
resulted in a softlock.
Clear avatar parts is now built into avfix and is as such no longer necessary.
SanctuaryBaby is now accessible.
Besides some broken animations and models, EnchantedSanctuary is accessible if
you click the coin counter button while in the area.

offlineDll6.zip

TargetPracticeJS (Fireball Frenzy) also seems to be playable

small change:

the zcast command now has 3 parameters so you can set the file name and
container name separately. Now you can morph into the actual intended morphs with a
command like: "zcast AvatarMorphs PfMorphTRex TRex"

To clarify, the format is now: zcast <File name> <Container name> <Display name>

offlineDll6Fix.zip

small change:

Caching is now functional, so you can probably load any fun zones again.
(recent enough to run in the unity version of WoJ ofc)
offlineDll7.zip

Optional update:

previously, I had blocked eyes from being applied to avatars to stop glitches
with old avatars in the web version. I have undone that here, so those glitches are
back IF you are using the web assets. If you're using standalone or rollback assets
then this one is better because NPC's will have eyes properly applied.

offlineDll8.zip

Update: (branch of update 8)

4 new commands for loading assets, creating fog and playing avatar animations.
See help menu.

offlineDll9.zip

Optional Update:

5 new commands for changing avatar data, loading assets, and manipulating time.
The avatar data commands work pretty poorly offline but they can do some stuff. I
did tamper with AvatarData a bit though (the same stuff I did to SS for geometry to
load), so if anything breaks let me know.
removed a bunch of now unnecessary logs I previously added. improved
performance.

offlineDll10.zip

Update: (branch of previous as usual)

Added 4 new commands for changing the quality, ambient light, skybox color, and
light maps. And one for destroying the loading screen.

offlineDll11.zip

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