What is learning and development
What is learning and development
Older people are being healthier and long life have opportunity to work long. An
Learning and development (L&D) is an HR process that enables employees to emerging trend for qualified older employees to work part time or few months.
upgrade their competencies and thereby strengthen their company’s performance. Training is needed because of diversity in work force.
L&D equips personnel with the necessary skillset to assume new responsibilities or New Technology
elevate their work performance within their current role. Employees can fortify their Technology changed the way of training. Technology have impact on all sectors like
abilities in areas such as: robotics, artificial intelligence, nanotechnology, CAD etc.
Leadership Tech Data analysis Personal development Management 1. Influence on training
Emotional Intelligence Training reduces the cost . Technological changes has great impact on training
delivery methods, more realistic, occur and at any time and employee to choose
Why learning is important: when and where to work.New technologies include Internet, e-mail, DVDs, CD-Rom's,
*strengthening internal weakness mobile technology, satellite, PDAs and iPod's.
*boost morale 2.Flexibility in where and when work is performed
*improved productivity & performance Economic cycles
*Engaged and retained employees Economic changes mainly occurs when there is downturn in economy. Training and
* increased customer satisfaction development is needed because to understand the critical goal supporting the
Forces influencing Working and learning business strategy.
Globalization Increased value place on Intangible assets and human capital
New Technology A company's value include three type of assets that are critical for company to
Demographic changes and diversity of workforce provide goods and services. They are
Increased value place 1. Financial Asset (cash and securities) 2. physical assets (property, plant, equipment)
Customer service and quality emphasis 3.Intangible assets (Human capital, customer capital, social capital and intellectual
High performance work system capital)
Talent management Human capital refers to sum of attributes, life experience, knowledge, energy,
Employee learning and development (L&D) is a systematic process that helps enthusiasm. (eg: Education, Work- related know- how)
employees improve their skills and knowledge to perform better at work. It's a core Social capital refers to relationship in the company. (eg: corporate culture,
HR function that's a key part of an organization's people development strategy. management practices)
L&D can help employees: Take on new responsibilities and Improve their Customer capital refers to value of relationship with person or organisation outside
performance in their current role. the company to meet goal. (eg: Brands, customer relationship)
L&D professionals analyze a company's needs and create learning solutions to deliver Intellectual capital refers to codified knowledge that exists in the company. (eg:
to employees. They also identify the skills an organization needs now and in the patents, copyrights). The value of intangible assets and human capital has three
future, and create flexible learning interventions to meet those needs. implications:1. Focus on knowledge worker 2. Employee engagement 3. Change and
Some strategies for improving employee learning and development include: continuous learning.
Identifying needs What is reinforcement theory?
Analyzing staff performance Reinforcement theory is a psychological principle suggesting that behaviours are
Setting realistic goals shaped by their consequences, and that individual behaviours can be changed
Creating metrics to measure progress through reinforcement, punishment and extinction. Behavioural psychologist B.F.
Engaging with employees Skinner was instrumental in developing modern ideas about reinforcement theory.
Matching training and development with employee and management goals According to Skinner, a person's internal needs and drives are not important areas of
Creating a formal program. concern because their current behaviours follow the law of effect and are based on
One method of L&D is e-learning, which delivers training content through online the consequences of former behaviours. This means that behaviours can be altered
courses or digital training modules. E-learning allows employees to learn at their own or manipulated over time.
pace and on their own schedule. How can managers use reinforcement theory to motivate employees?
What is Learning? The reinforcement theory of motivation aims to motivate staff through
Learning is the process of acquiring new knowledge, skills, behaviours, or reinforcement, punishment and extinction. Reinforcement theory in the workplace
understanding through study, experience, practice, or teaching. It is a fundamental can be positive or negative as long as it reinforces the desired employee experience
aspect of human cognition and development, enabling individuals to adapt to their and behaviour. Managers using reinforcement theory to motivate staff should explain
environment, solve problems, make decisions, and improve their capabilities over to employees which behaviours will result in positive feedback. Here are several
time. behavioural concepts that are common in business management, human resources
Successful learning requires full participation. management, marketing, social media, website and user experience design, and end-
Finding areas for development and strengths is facilitated by asking for comments. user training.
Maintaining motivation keeps zeal and dedication alive. Positive reinforcement
Learning results are maximized when learning tactics are tailored to each student's A key idea in the reinforcement theory of motivation is that positive reinforcement
needs. with rewards reinforces desired behaviours. For example, providing an employee
Creating an environment that is conducive to learning encourages progress. with extra days off for good performance in their job.
Negative reinforcement
Nature of Learning Negative reinforcement involves the removal of aversive stimuli to reinforce the
1. Active Engagement: Being involved in learning refers to a notion that emphasizes target behaviour. For example, a manager can stop assigning tedious tasks to an
how individuals take an active role in the learning process, which promotes employee when the employee starts meeting deadlines.
participation, analytical thinking, figuring out solutions, and analysis. It highlights that Punishment
genuine learning, which occurs when individuals connect both intellectually and Positive punishment involves the delivery of an aversive stimulus, such as criticism, to
physically with the subject matter, leads to higher understanding, preservation, and affect behaviour. Meanwhile, negative punishment removes a pleasant stimulus --
enhancement of skills. Engaging in active engagement fosters independence, flexible work hours, for example -- to do the same.
motivation, and continuous improvement. Extinction
2. Constructivism: According to constructivism, students continually develop their Like punishment, the goal of extinction is to lower the occurrence of undesired
own view of their surroundings by fusing newly acquired knowledge with what they behaviours. In this scenario, valued consequences can be withheld to reduce the
already possess and have experienced. It places a strong emphasis on ability to solve probability of a specific learned behaviour from continuing. The idea is to stop a
problems and think critically as well as practically. Learners gain a greater learned behaviour over time. For example, an organization might stop paying
fundamental grasp and the capacity to apply what they have learned to unfamiliar overtime to discourage employees from staying late and working too many extra
circumstances through this process. hours.
3. Social Interaction: Social contact is essential to learning, highlighting the role that However, extinction can also reduce desired behaviour by not offering positive
interpersonal connections, teamwork, and communication have in the educational reinforcement when the desired behaviour occurs. For example, if a manager stops
process. It enhances learning opportunities by offering forums for discussion, praising an employee for completing tasks quickly, the employee might stop this
criticism, and cooperative meaning-making. Through negotiation and co-construction behaviour. To avoid unwanted extinction, managers must continue to reward desired
of understanding, social interaction helps to the construction of knowledge, while behaviours.
collaboration stimulates the exchange of ideas and problem-solving abilities. In Social Learning Theory
general, social connection helps learners become more motivated, engaged, and Albert Bandura’s social learning theory suggests that people learn new behaviours by
progress cognitively. observing and imitating others.
4. Adaptability and Flexibility: Adaptability and flexibility are intrinsic characteristics The theory emphasizes the importance of observational learning, where individuals
of learning that allow people to modify their methods, plans, and viewpoints in acquire knowledge, skills, attitudes, and beliefs by watching the actions of others and
reaction to novel knowledge, difficulties, and evolving conditions. These the consequences that follow, leading to the modeling and adoption of observed
characteristics support resilience, inventiveness, and ingenuity in problem-solving, behaviours.
encouraging learning and development throughout life. Assumptions
FORCES INFLUENCING WORKING AND LEARNING Social learning theory, proposed by Albert Bandura, emphasizes the importance of
Globalization of business observing, modeling, and imitating the behaviours, attitudes, and emotional
Globalization of business is the change in a business in a company associated with a reactions of others.
single country to one that operates in a multiple country. In social learning theory, Albert Bandura (1977) agrees with the behaviourist learning
Demographic changes and Diversity of workforce theories of classical conditioning and operant conditioning. However, he adds two
Population is the important factor in determining size and composition of labour important ideas:
force. 1. Mediating processes occur between stimuli & responses.
1. Increase in Ethnic and Racial diversity -It is due to immigration, increased 2. Behaviour is learned from the environment through the process of observational
participation of minorities in the work force and higher minority fertility rates. learning.
Training is needed to improve technical and customer service skills for immigrants.
2. Aging work force Mediational Processes
Observational learning could not occur unless cognitive processes were at work. 5. Orientation to learning: Adults approach learning as a way to solve a problem in
These mental factors mediate (i.e., intervene) in the learning process to determine real-world contexts, and are more receptive to learning when material is applied to
whether a new response is acquired. real-life situations. Children, on the other hand, are expected to learn material for
Therefore, individuals do not automatically observe the behaviour of a model and the sake of it.
imitate it. There is some thought prior to imitation, and this consideration is called 6. Motivation: Adults are more motivated by internal factors, like a desire for higher
the mediational process. self-esteem, than external ones, like a pay raise. Children are motivated primarily by
This occurs between observing the behaviour (stimulus) and imitating it or not external factors, like achieving a good grade or avoiding a parental reprimand.
(response).
Goal theory Basic principles of learning:
Readiness: Students learn best when they are physically, mentally, and emotionally
Goal theory of learning is a theory that suggests people learn new behaviours by ready to learn. This includes having adequate rest, health, and physical ability.
observing others and the outcomes of their actions. It also proposes that people are Goal-directed practice: Students learn best when they practice with a specific goal or
more likely to imitate behaviours that result in positive outcomes. criterion and at an appropriate level of challenge.
Here are some other theories related to goals and learning: Mastery: Students learn best when they acquire component skills, practice
Achievement goal theory (AGT) integrating them, and know when to apply what they have learned.
Focuses on the driving forces that motivate students to achieve stated outcomes. Motivation: Students are more likely to repeat a behaviour if the reward outweighs
AGT theory emphasizes the goals that learners set and their perceptions of their own any consequence.
capabilities. Learning is developmental: There's a logical progression to how people develop skills
Goal-setting theory and learning habits.
Suggests that setting goals can increase motivation and help learners reinforce their Learning is influenced by the total environment: Learning is stronger and more
self-regulation. It also suggests that clear, specific goals are more effective than vague permanent in a positive emotional climate.
ones. Learning occurs through social interaction: School environments can be organized so
Task/ego involvement that mentoring and coaching help students undertake extended projects. New
This dichotomy describes whether a student is interested in a task for its own sake or knowledge is built on current knowledge: Accurate prior knowledge provides a
because of the success it brings. Students who are task-involved are less threatened strong foundation for learning.
by failure. Apply your knowledge: Use what you learn, teach it to someone else.
Approach/avoidance goals --------------------------------------------------------------------------------------------------------------
This dichotomy describes whether a goal is directed at approaching a desirable Donald L Kirkpatrick, Professor Emeritus, University Of Wisconsin (where he
outcome or avoiding an undesirable outcome. Approach goals are thought to achieved his BBA, MBA and PhD), first published his ideas in 1959, in a series of
contribute positively to motivation. articles in the Journal of American Society of Training Directors. The articles were
Performance goals subsequently included in Kirkpatrick's book Evaluating Training Programs (originally
These goals are focused on gaining favorable judgment or avoiding unfavorable published in 1994; now in its 3rd edition - Berrett-Koehler Publishers). Donald
judgments from others. Performance goals can have a significant impact on Kirkpatrick was president of the American Society for Training and Development
adolescents in the classroom. (ASTD) in 1975. Kirkpatrick has written several other significant books about training
The expectancy theory was proposed by Victor Vroom of Yale School of Management and evaluation, more recently with his similarly inclined son James, and has
in 1964. Vroom stresses and focuses on outcomes, and not on needs unlike Maslow consulted with some of the world's largest corporations. Donald Kirkpatrick's 1994
and Herzberg. book Evaluating Training Programs defined his originally published ideas of 1959,
The theory states that the intensity of a tendency to perform in a particular manner is thereby further increasing awareness of them, so that his theory has now become
dependent on the intensity of an expectation that the performance will be followed arguably the most widely used and popular model for the evaluation of training and
by a definite outcome and on the appeal of the outcome to the individual. learning. Kirkpatrick's four-level model is now considered an industry standard across
The Expectancy theory states that employee’s motivation is an outcome of: the HR and training communities.
1. how much an individual wants a reward (Valence),
2. the assessment that the likelihood that the effort will lead to expected
performance (Expectancy) and
3. the belief that the performance will lead to reward (Instrumentality).
1. In short, Valence is the significance associated by an individual about the expected
outcome. It is an expected and not the actual satisfaction that an employee expects
to receive after achieving the goals.
2. Expectancy is the faith that better efforts will result in better performance.
Expectancy is influenced by factors such as possession of appropriate skills for
performing the job, availability of right resources, availability of crucial information
and getting the required support for completing the job.
3. Instrumentality is the faith that if you perform well, then a valid outcome will be
there. Instrumentality is affected by factors such as believe in the people who decide
who receives what outcome, the simplicity of the process deciding who gets what
outcome, and clarity of relationship between performance and outcomes.
Thus, the expectancy theory concentrates on the following three relationships:
Effort-performance relationship: What is the likelihood that the individual’s effort
be recognized in his performance appraisal?
Performance-reward relationship: It talks about the extent to which the employee
believes that getting a good performance appraisal leads to organizational rewards.
Rewards-personal goals relationship: It is all about the attractiveness or appeal of
the potential reward to the individual.
have learned enough to move to the next grade. For adults, learning should coincide Networking: May lack the social interaction and networking
with a developmental stage in their personal or work lives. opportunities of traditional training.
Technologies Used in E-Learning:
Learning Management Systems (LMS): Automate training program Work Environment: the work environment significantly affects learning and
productivity. A supportive physical environment, with ergonomic workspaces and
administration, development, and delivery.
access to necessary tools, enhances performance. The psychological environment is
Virtual Classrooms: Real-time access to training materials and experts. equally important, fostering a culture of support, inclusivity, and continuous learning.
Additionally, promoting a healthy work-life balance ensures employees can manage
Simulations and Expert Systems: Provide hands-on experience and their personal and professional lives effectively, reducing burnout and increasing
real-time problem-solving. overall job satisfaction.
1. Physical Environment: Ergonomic workspaces, access to necessary
Mobile Learning: Accessible via smartphones and tablets, allowing tools and resources.
learning on the go. 2. Psychological Environment: A supportive and inclusive culture that
Virtual Reality (VR) and Augmented Reality (AR): Create immersive fosters learning and growth.
learning experiences 3. Work-Life Balance: Policies that promote a healthy balance between
Presentation Methods: work and personal life.
1. Lectures: The traditional method where an instructor presents Characteristics Influencing Transfer of Training:
information to a group of learners. It's efficient for conveying large 1. Learner Characteristics: Motivation, readiness, and ability to learn.
amounts of information quickly. 2. Training Design: Relevance, practicality, and alignment with real job
2. Demonstrations: Instructors show how to perform a task or use a tool, tasks.
allowing learners to observe before attempting it themselves. 3. Work Environment: Supportive supervisors, opportunities to apply
3. Webinars: Live online presentations that allow for real-time new skills, and peer support.
interaction and engagement with the presenter. Training Needs Analysis (TNA)
4. Videos: Pre-recorded presentations that learners can watch at their Meaning and Significance of Training Needs: Training Needs Analysis (TNA) is the
convenience. They often include visuals to enhance understanding. process of identifying the gaps between current performance and desired
Hands-on Methods: performance within an organization. The significance of TNA lies in its ability to
1. Simulations: Realistic scenarios where learners practice skills in a pinpoint specific areas where training is needed, ensuring that resources are
controlled environment, such as flight simulators for pilots. allocated effectively and that training programs are aligned with organizational goals.
2. On-the-Job Training (OJT): Practical training that takes place in the Conducting a TNA helps in improving employee performance, enhancing productivity,
actual work environment. Learners perform tasks under supervision. and fostering continuous development.
3. Workshops: Interactive sessions where learners engage in activities Types of Needs:
and exercises to apply what they've learned. 1. Organizational Needs: These are broad training requirements that
4. Role Playing: Learners act out scenarios to practice skills, particularly align with the strategic objectives of the organization. They focus on
useful for developing interpersonal and communication abilities. overall performance improvements and long-term goals.
5. Lab Sessions: Common in scientific and technical fields, where 2. Operational Needs: These needs are related to specific departments
learners conduct experiments or use equipment in a laboratory or job functions within the organization. They address the skills and
setting. knowledge required to perform specific tasks effectively.
Group Building Methods: 3. Individual Needs: These are personalized training requirements based
1. Team Building Exercises: Activities designed to improve team on the unique needs of each employee. They focus on personal
cohesion, communication, and collaboration. Examples include trust development and performance improvement.
falls, team challenges, and problem-solving games. Components of Needs:
2. Group Discussions: Facilitated discussions that encourage learners to 1. Skill Gaps: Identify the skills that employees currently lack but are
share ideas, experiences, and perspectives. essential for job performance.
3. Case Studies: Groups analyze real or hypothetical situations and 2. Knowledge Gaps: Determine the knowledge areas that employees
collaboratively develop solutions. need to improve to enhance their performance.
4. Workshops: Collaborative sessions where groups work together on 3. Behavioral Gaps: Analyze the behaviors and attitudes that need to be
projects or problem-solving activities. developed or changed to achieve better performance.
5. Outdoor Activities: Team-building activities that take place outside Data Collection:
the traditional training environment, such as ropes courses or group 1. Surveys and Questionnaires: Collect data from employees about their
hiking trips. current skills, knowledge, and training needs.
Designing Effective Training: Designing effective training programs involves several 2. Interviews: Conduct one-on-one interviews with employees,
key steps. Firstly, conducting a needs analysis is crucial to identify the specific skills supervisors, and managers to gather detailed insights.
and knowledge gaps that need addressing. This helps in defining clear and 3. Focus Groups: Organize group discussions to explore training needs
measurable learning objectives, which guide the development of relevant training and gather diverse perspectives.
content. The content should be engaging and practical, utilizing various delivery 4. Observation: Observe employees on the job to identify performance
methods such as e-learning modules, instructor-led sessions, and hands-on activities. gaps and training needs.
Assessments are essential to measure learning outcomes and ensure that the 5. Performance Reviews: Analyze performance appraisals and feedback
objectives are being met. Finally, collecting feedback from participants and evaluating to identify areas for improvement.
the training's effectiveness allows for continuous improvement 6. Job Analysis: Study job descriptions and requirements to determine
1. Needs Analysis: Identify the learning needs of the organization and the skills and knowledge needed for each role.
the trainees. Analysis and Interpretation:
2. Learning Objectives: Define clear and measurable learning objectives. 1. Data Analysis: Compile and analyze the collected data to identify
3. Content Development: Create engaging and relevant training common trends and specific training needs.
materials. 2. Gap Analysis: Compare current performance levels with desired
4. Delivery Methods: Choose appropriate training methods (e.g., e- performance levels to pinpoint the gaps.
learning, ILT). 3. Prioritization: Prioritize the identified training needs based on their
5. Assessment: Develop assessments to measure learning outcomes. impact on organizational performance and strategic goals.
6. Feedback and Evaluation: Collect feedback to improve future training 4. Recommendations: Develop recommendations for training programs
sessions. and initiatives to address the identified needs.
Forces Influencing Working & Learning: 5. Implementation Plan: Create a detailed plan for implementing the
1. Technological Advances: Emerging technologies impact how training training programs, including timelines, resources, and evaluation
is delivered and how work is performed. methods.
2. Globalization: A diverse and distributed workforce requires adaptable Meaning and Significance of Training Design and Development
training programs. Training design and development
3. Demographic Changes: Generational differences affect learning It involve creating effective training programs tailored to address specific learning
preferences and working styles. needs within an organization. The primary goal is to enhance employee skills,
4. Economic Conditions: Budget constraints and economic shifts knowledge, and performance, aligning with the organization's strategic objectives.
influence training investments. Significance:
5. Organizational Culture: A culture that values learning supports better Alignment with Goals: Ensures training programs support
training outcomes. organizational objectives.
Strategic Training: Strategic training aligns training programs with the organization’s
business goals. It requires strong leadership support to champion and invest in
Efficiency: Optimizes resource use, making training cost-effective.
training initiatives. The process includes continuous improvement to keep training Effectiveness: Increases the likelihood of achieving desired learning
programs up-to-date with the evolving business landscape. Measuring the return on outcomes.
investment (ROI) of training programs ensures they are contributing to the
organization’s success. Strategic training creates a direct link between learning efforts
Engagement: Enhances learner engagement through interactive and
relevant content.
and organizational objectives, making training an integral part of the business
strategy. Consistency: Provides a standardized approach to training, ensuring
1. Alignment with Business Goals: Training programs should support the quality instruction.
strategic objectives of the organization. Principles of Training Design
2. Leadership Support: Strong commitment from leadership is essential 1. Learner-Centered: Focus on learners' needs, preferences, and
for successful training initiatives. experiences.
3. Continuous Improvement: Regularly update training programs to 2. Clear Objectives: Define specific, measurable learning goals.
reflect changes in the business environment. 3. Relevance: Ensure training content is directly applicable to learners'
4. Measurement and ROI: Track the effectiveness of training and its roles.
impact on business performance. 4. Interactivity: Incorporate activities and discussions to engage learners.
5. Variety: Use diverse methods and media to cater to different learning
styles.
Personalization: Adaptive learning technologies tailor content to
individual learners.
6. Feedback: Provide regular, constructive feedback to guide learners.
7. Evaluation: Continuously assess and refine the training program based Efficiency: Automated systems streamline administration and tracking.
on feedback and results. Technology & Multimedia
Design Process Multimedia technology enhances the training experience by incorporating various
1. Needs Analysis: Identify training needs through surveys, interviews, forms of content, such as text, images, audio, and video. Benefits include:
observations, and performance reviews. Enhanced Understanding: Visual and auditory elements help convey
2. Define Learning Objectives: Establish clear, measurable objectives complex concepts.
guiding the training content.
3. Content Development: Create engaging, relevant training materials Interactivity: Multimedia elements like quizzes and simulations
using various instructional methods and media. encourage active participation.
4. Delivery Method Selection: Choose the most appropriate delivery Retention: Engaging content improves knowledge retention and recall.
methods (e.g., e-learning, instructor-led training). Computer-Based Training (CBT)
5. Implementation: Deliver the training to the target audience, ensuring Computer-Based Training (CBT) involves the use of computers to deliver instructional
trainers are well-prepared. content. It includes e-learning courses, software simulations, and interactive
6. Assessment and Evaluation: Develop assessments to measure modules. Advantages of CBT:
learning outcomes and collect feedback to evaluate the program's
effectiveness.
Flexibility: Learners can progress at their own pace.
7. Continuous Improvement: Regularly review and update training Standardization: Consistent delivery of content to all learners.
content to keep it current and relevant.
Identifying Training Objectives: Identifying training objectives is a crucial step in
Interactivity: Hands-on practice through simulations and interactive
exercises.
designing an effective training program. These objectives provide a clear direction
Developing Effective Online Learning
and purpose, outlining what learners should achieve by the end of the training. They
Effective online learning requires careful planning and execution. Key steps include:
serve as a foundation for the entire training process, guiding content development,
1. Needs Analysis: Identify learners' needs and training goals.
instructional methods, and assessment strategies. Training objectives should be
2. Content Development: Create engaging and relevant materials.
specific, measurable, achievable, relevant, and time-bound (SMART). They provide a
3. Technology Selection: Choose appropriate platforms and tools.
clear direction for what the training aims to achieve and help in measuring its
4. Interactivity: Incorporate interactive elements to enhance
success.
engagement.
Determining Structure, Content, Duration, Method, and Learning Activities
5. Assessment: Develop assessments to measure learning outcomes.
1. Structure: Organize the training program into modules or sessions,
6. Feedback: Collect and incorporate feedback for continuous
each focusing on different aspects of the learning objectives.
improvement.
2. Content: Develop comprehensive and engaging materials, including
Blended Learning
lectures, readings, videos, and practical exercises.
Blended learning combines traditional face-to-face instruction with online learning. It
3. Duration: Determine the appropriate length of the training program,
offers a balanced approach that leverages the strengths of both methods. Benefits
considering factors like complexity of content and learners' availability.
include:
4. Method: Choose suitable methods, such as e-learning, workshops,
simulations, or blended learning, based on the training objectives and Flexibility: Learners can access online content at their convenience.
5.
audience.
Learning Activities: Design activities that reinforce learning, such as
Engagement: Interactive online elements complement in-person
sessions.
group discussions, role-playing, case studies, and hands-on practice.
Personalization: Blended learning allows for personalized learning
Learning Management Systems (LMSs) paths.
Learning Management Systems (LMSs) are software applications designed to
manage, deliver, and track educational courses, training programs, or learning and
development initiatives. They act as a centralized hub for all educational activities, Return on Investment (ROI) in training is a performance measure used to evaluate
making it easier for educators, administrators, and learners to access and manage the efficiency and profitability of training programs. It compares the benefits gained
learning content1. Key features include content management, course creation, user from training to the costs incurred, helping organizations determine the value of their
management, assessment and evaluation, and tracking and reporting. investment. Here's a brief overview:
Significance:
Training Management Systems (TMSs) are specialized software solutions designed to Financial Justification: Demonstrates the economic value of training
manage, automate, and enhance training delivery. They centralize training activities, programs.
making it easier for administrators to plan, track, and report on employee learning
and development initiatives2. Benefits include simplifying the onboarding process, Resource Allocation: Informs decisions on where to allocate training
supporting continuous learning, enhancing compliance management, and providing resources effectively.
scalable training solutions. Performance Improvement: Identifies training programs that
Choosing New Technology Training Methods contribute to improved performance and productivity.
When selecting new technology training methods, consider factors such as ease of Calculating ROI: ROI can be calculated using the following formula:
use, scalability, integration capabilities, content management, assessment tools, cost,
and data security. Popular technology-based training methods include:
1. E-Learning: Online courses that can be accessed anytime, anywhere.
2. Virtual Reality (VR) Training: Immersive environments for practicing
skills in a controlled setting.
3. Gamification: Incorporating game elements to make learning more Wh
engaging. ere:
4. Microlearning: Short, focused learning modules for quick knowledge Net Benefits: Benefits gained from training minus the total costs of
acquisition. training.
5. Mobile Learning: Accessible training content on mobile devices for on-
the-go learning.
Total Costs: Includes direct costs (e.g., materials, instructor fees) and
indirect costs (e.g., lost productivity during training).
Technology's Influence on Training: Technology has profoundly influenced training by
making it more accessible, engaging, and efficient. One of the key benefits is Threats to Validity
accessibility. Online platforms and e-learning modules allow learners to access Threats to validity refer to factors that can undermine the accuracy and reliability of
training materials anytime and anywhere, breaking down geographical barriers and evaluation results. They include:
accommodating different schedules. Engagement is another significant impact. 1. Internal Validity Threats:
Interactive multimedia elements such as videos, simulations, and gamified modules o Selection Bias: Differences between groups being
make learning more appealing and effective, catering to various learning styles. compared.
These elements help in better retention and understanding of complex concepts.
Technology also enables personalization. Adaptive learning systems analyze
o Maturation: Changes in participants over time that are
individual learner data to tailor content and pace, ensuring that training meets the unrelated to the training.
specific needs of each learner. This personalized approach enhances the overall o History: External events occurring during the study that
learning experience. Efficiency in training administration and delivery is greatly affect outcomes.
improved through technology. Learning Management Systems (LMS) streamline the
process of course creation, distribution, tracking, and reporting. These systems o Instrumentation: Changes in measurement tools or
automate administrative tasks, allowing trainers to focus more on content delivery procedures.
and learner engagement. Technology has revolutionized the training landscape, o Testing: Effects of taking a test on subsequent
making learning more accessible, engaging, and effective. It has enabled the delivery performances.
of training programs that are flexible and scalable, catering to diverse learning needs
and preferences. Key influences include: o Mortality: Loss of participants over the course of the