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AN INTRODUCTION
TO 3D COMPUTER
VISION TECHNIQUES
AND ALGORITHMS
An Introduction to 3D Computer Vision Techniques and Algorithms Bogusław Cyganek and J. Paul Siebert
C 2009 John Wiley & Sons, Ltd. ISBN: 978-0-470-01704-3
i
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AN INTRODUCTION
TO 3D COMPUTER
VISION TECHNIQUES
AND ALGORITHMS
Bogusław Cyganek
Department of Electronics, AGH University of Science and Technology, Poland
J. Paul Siebert
Department of Computing Science, University of Glasgow, Scotland, UK
iii
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Registered office
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For details of our global editorial offices, for customer services and for information about how to apply for
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is sold on the understanding that the publisher is not engaged in rendering professional services. If professional
advice or other expert assistance is required, the services of a competent professional should be sought.
Cyganek, Boguslaw.
An introduction to 3D computer vision techniques and algorithms / by Boguslaw
Cyganek and J. Paul Siebert.
p. cm.
Includes index.
ISBN 978-0-470-01704-3 (cloth)
1. Computer vision. 2. Three-dimensional imaging. 3. Computer algorithms. I. Siebert,
J. Paul. II. Title
TA1634.C94 2008
006.3 7–dc22
2008032205
A catalogue record for this book is available from the British Library.
ISBN 978-0-470-01704-3
iv
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v
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Contents
Preface xv
Acknowledgements xvii
Part I 1
1 Introduction 3
1.1 Stereo-pair Images and Depth Perception 4
1.2 3D Vision Systems 4
1.3 3D Vision Applications 5
1.4 Contents Overview: The 3D Vision Task in Stages 6
Part II 15
vii
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viii Contents
Contents ix
x Contents
Contents xi
xii Contents
Contents xiii
xiv Contents
References 459
Index 475
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Preface
Recent decades have seen rapidly growing research in many areas of computer science, includ-
ing computer vision. This comes from the natural interest of researchers as well as demands
from industry and society for qualitatively new features to be afforded by computers. One es-
pecially desirable capability would be automatic reconstruction and analysis of the surround-
ing 3D environment and recognition of objects in that space. Effective 3D computer vision
methods and implementations would open new possibilities such as automatic navigation of
robots and vehicles, scene surveillance and monitoring (which allows automatic recognition
of unexpected behaviour of people or other objects, such as cars in everyday traffic), medical
reasoning, remote surgery and many, many more.
This book is a result of our long fascination with computers and vision algorithms. It started
many years ago as a set of short notes with the only purpose ‘to remember this or that’ or to
have a kind of ‘short reference’ just for ourselves. However, as this diary grew with the years
we decided to make it available to other people. We hope that it was a good decision! It is our
hope that this book facilitates access to this enthralling area, especially for students and young
researchers. Our intention is to provide a very concise, though as far as possible complete,
overview of the basic concepts of 2D and 3D computer vision. However, the best way to get
into the field is to try it oneself! Therefore, in parallel with explaining basic concepts, we
provide also a basic programming framework with the hope of making this process easier. We
greatly encourage the reader to take the next step and try the techniques in practice.
xv
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Acknowledgements
We would like to express our gratitude to all the people who helped in the preparation of this
book!
In particular, we are indebted to the whole Wiley team who helped in the preparation of the
manuscript. In this group special thanks go to Simone Taylor who believed in this project and
made it happen. We would also like to express our gratitude to Sian Andrews, Laura Bell, Liz
Benson, Emily Bone, Lucy Bryan, Kate Griffiths, Wendy Hunter, Alex King, Erica Peters,
Kathryn Sharples, and Nicky Skinner.
We are also very grateful to the individuals and organizations who agreed to the use of
their figures in the book. These are Professor Yuichi Ohta from Tsukuba University, as well
as Professor Ryszard Szeliski from Microsoft Research. Likewise we would like to thank
Dimensional Imaging Ltd. and Precision 3D Ltd. for use of their images. In this respect we
would also like to express our gratitude to Springer Science and Business Media, IEEE Com-
puter Society Press, the IET, Emerald Publishing, the ACM, Maney Publishing and Elsevier
Science.
We would also like to thank numerous colleagues from the AGH University of Science and
Technology in Kraków. We owe a special debt of gratitude to Professor Ryszard Tadeusiewicz
and Professor Kazimierz Wiatr, as well as to Lidia Krawentek for their encouragement and
continuous support.
We would also like to thank members of the former Turing Institute in Glasgow (Dr Tim
Niblett, Joseph Jin, Dr Peter Mowforth, Dr Colin Urquhart and also Arthur van Hoff) as well
as members of the Computer Vision and Graphics Group in the Department of Computing
Science, University of Glasgow, for access to and use of their research material (Dr John Pat-
terson, Dr Paul Cockshott, Dr Xiangyang Ju, Dr Yijun Xiao, Dr Zhili Mao, Dr Zhifang Mao
(posthumously), Dr J.C Nebel, Dr Tim Boyling, Janet Bowman, Susanne Oehler, Stephen
Marshall, Don Whiteford and Colin McLaren). Similarly we would like to thank our col-
laborators in the Glasgow Dental Hospital and School (Professor Khursheed Moos, Professor
Ashraf Ayoub and Dr Balvinder Khambay), Canniesburn Plastic Surgery Unit (Mr Arup Ray),
Glasgow, the Department of Statistics (Professor Adrian Bowman and Dr Mitchum Bock),
Glasgow University, Professor Donald Hadley, Institute of Neurological Sciences, Southern
General Hospital, Glasgow, and also those colleagues formerly at the Silsoe Research Institute
(Dr Robin Tillett, Dr Nigel McFarlane and Dr Jerry Wu), Silsoe, UK.
Special thanks are due to Dr Sumitha Balasuriya for use of his Matlab codes and graphs.
Particular thanks are due to Professor “Keith” van Rijsbergen and Professor Ray Welland
without whose support much of the applied research we report would not have been possible.
xvii
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xviii Acknowledgements
We wish to express our special thanks and gratitude to Steve Brett from Pandora Inc. for
granting rights to access their software platform.
Some parts of the research for which results are provided in this book were possible due
to financial support of the European Commission under RACINE-S (IST-2001-37117) and
IP-RACINE (IST-2-511316-IP) as well as Polish funds for scientific research in 2007–2008.
Research described in these pages has also been funded by the UK DTI and the EPSRC
& BBSRC funding councils, the Chief Scientist Office (Scotland), Wellcome Trust, Smith’s
Charity, the Cleft Lip and Palate Association, the National Lottery (UK) and the Scottish
Office. Their support is greatly appreciated.
Finally, we would like to thank Magda and Sabina for their encouragement, patience and
understanding over the three-year period it took to write this book.
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xix
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Plate 1 Perspective by Antonio Canal (1765, oil on canvas, Gallerie dell’ Accademia, Venice).
(See page 10)
An Introduction to 3D Computer Vision Techniques and Algorithms Bogusław Cyganek and J. Paul Siebert
C 2009 John Wiley & Sons, Ltd. ISBN: 978-0-470-01704-3
1
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Plate 2 Painting by Bernardo Bellotto View of Warsaw from the Royal Palace (1773, Oil on canvas,
National Museum, Warsaw). (See page 11)
(a) (b)
Plate 3 Examples of the morphological gradient computed from the colour image (a, b).
(See page 128)
2
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(a) (b)
Plate 4 (a) Binary image of a skewed rectangle and (b) colour visualization of its structural tensor –
hue H denotes a phase of local orientations, saturation S the coherence, and intensity I conveys trace of
T. (See page 142)
(a) (b)
Plate 5 (a) Monochrome image of a grid and (b) the colour visualization of its structural tensor.
(See page 142)
3
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Plate 6 (a) Examples of the structural tensor operating on an RGB colour image. (b) Visualization
of the structural tensor computed with the 3-tap Simoncelli filter. (c) Version with the 5-tap Simoncelli
filter. (See page 145)
(a) (b)
Plate 7 “Kamil” image warped with the affine transformations: (a) the original RGB colour image,
(b) the output image after the affine transformation consisting of the -43◦ rotation around a centre point,
scaling by [0.7, 0.8] and translation by the [155, 0] vector. (See page 423)
4
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Plate 9 Five views (four of these have been texture-pasted) of a single complete 3D skull model
computed by marching cubes integration of eight range surfaces. (See page 337)
5
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Plate 10 Two views of the integrated skull model showing the colour-coded contributions from
different range maps. (See page 337)
Plate 11 Four rendered views of a 3D model captured by an experimental five-pod head scanner.
(Subject: His Excellency The Honourable Richard Alston, Australian High Commissioner to the United
Kingdom, 2005–2008). (See page 348)
6
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Plate 12 Left: a generic mesh colour coded to label different anatomic regions of the face. Right:
the generic mesh conformed into the shape of a captured 3D face mesh, reproduced from [295]
(see page 359)
(a) (b)
(c) (d)
Plate 13 The result of the conformation process, using Mao’s basic method, reproduced from [296].
(a) The scanned model with 5 landmarks placed for the global mapping; (b) the generic model; (c) the
conformed generic model; reproduced from [295] (d) the scanned model aligned to the conformed
generic model: the red mesh is the conformed generic model, the yellow mesh is the scanned model.
(See page 358)
7
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