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AutoCAD lisp

The document describes a LISP program for AutoCAD that automatically generates building plans by creating walls, doors, windows, and room labels based on user input. It includes functions for initializing layers, drawing walls, placing doors and windows, and labeling rooms. The program allows users to specify building dimensions and the number of rooms, facilitating efficient architectural design.

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engrumer3344
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© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views

AutoCAD lisp

The document describes a LISP program for AutoCAD that automatically generates building plans by creating walls, doors, windows, and room labels based on user input. It includes functions for initializing layers, drawing walls, placing doors and windows, and labeling rooms. The program allows users to specify building dimensions and the number of rooms, facilitating efficient architectural design.

Uploaded by

engrumer3344
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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;;; BUILDINGPLAN.

LSP - Automatic Building Plan Generator for AutoCAD

;;; Creates walls, doors, windows, and room labels based on user input

(defun c:BUILDINGPLAN (/ outerPt width depth wallThk numRooms roomList

originPt extWalls intWalls doorWidth windowWidth

windowHeight doorList windowList)

;; Initialize variables

(setvar "CMDECHO" 0)

(command "_.UNDO" "_BEGIN")

;; Create a new layer for building elements

(if (not (tblsearch "LAYER" "A-WALLS"))

(command "_.LAYER" "_M" "A-WALLS" "_C" "7" "" ""))

(if (not (tblsearch "LAYER" "A-DOORS"))

(command "_.LAYER" "_M" "A-DOORS" "_C" "2" "" ""))

(if (not (tblsearch "LAYER" "A-WINDOWS"))

(command "_.LAYER" "_M" "A-WINDOWS" "_C" "4" "" ""))

(if (not (tblsearch "LAYER" "A-TEXT"))

(command "_.LAYER" "_M" "A-TEXT" "_C" "1" "" ""))

;; Get building parameters from user

(setq outerPt (getpoint "\nSpecify lower-left corner of building: "))

(setq width (getdist outerPt "\nEnter building width: "))

(setq depth (getdist outerPt "\nEnter building depth: "))

(setq wallThk (getdist "\nEnter wall thickness: "))

(setq numRooms (getint "\nEnter number of rooms (2-10): "))


;; Set standard dimensions

(setq doorWidth 0.9) ; Standard door width = 900mm

(setq windowWidth 1.2) ; Standard window width = 1200mm

(setq windowHeight 1.2) ; Standard window height from floor

;; Draw outer walls

(command "_.LAYER" "_S" "A-WALLS" "")

(setq extWalls (entlast))

(command "_.RECTANG" outerPt (list (+ (car outerPt) width) (+ (cadr


outerPt) depth)))

(command "_.OFFSET" wallThk (entlast) (list (+ (car outerPt) (/ width 2.0))


(+ (cadr outerPt) (/ depth 2.0))) "")

(command "_.HATCH" "SOLID" "" "" "_S" (entlast) "" "")

;; Generate room division walls based on number of rooms

(setq roomList (generateRooms outerPt width depth wallThk numRooms))

;; Place doors in walls

(setq doorList (placeDoors roomList doorWidth wallThk))

;; Place windows in external walls

(setq windowList (placeWindows outerPt width depth wallThk windowWidth


windowHeight))

;; Label rooms

(labelRooms roomList)
;; Cleanup and finalize

(command "_.ZOOM" "_E")

(command "_.UNDO" "_END")

(setvar "CMDECHO" 1)

(princ (strcat "\nBuilding plan created with " (itoa numRooms) " rooms."))

(princ)

;;; Helper function to generate room divisions

(defun generateRooms (origin width depth thickness numRooms / roomList


pt1 pt2 pt3 pt4)

(command "_.LAYER" "_S" "A-WALLS" "")

(cond

;; For 2 rooms - simple vertical or horizontal split

((= numRooms 2)

(if (> width depth)

(progn

(setq pt1 (list (+ (car origin) (/ width 2.0)) (cadr origin)))

(setq pt2 (list (+ (car origin) (/ width 2.0)) (+ (cadr origin) depth)))

(command "_.LINE" pt1 pt2 "")

(command "_.OFFSET" thickness (entlast) (list (+ (car origin) (/ width


2.0) (+ (cadr origin) (/ depth 2.0))) "")

(progn

(setq pt1 (list (car origin) (+ (cadr origin) (/ depth 2.0))))

(setq pt2 (list (+ (car origin) width) (+ (cadr origin) (/ depth 2.0))))
(command "_.LINE" pt1 pt2 "")

(command "_.OFFSET" thickness (entlast) (list (+ (car origin) (/ width


2.0)) (+ (cadr origin) (/ depth 2.0))) "")

(setq roomList (list (list origin (list (+ (car origin) width) (+ (cadr origin)
depth)))))

;; For more rooms - grid layout

((> numRooms 2)

(setq cols (fix (sqrt numRooms)))

(setq rows (fix (+ (sqrt numRooms) 0.999)))

;; Vertical divisions

(repeat (1- cols)

(setq xPos (+ (car origin) (* width (/ (float (1+ (setq i (1+ i)))) cols))))

(setq pt1 (list xPos (cadr origin)))

(setq pt2 (list xPos (+ (cadr origin) depth)))

(command "_.LINE" pt1 pt2 "")

(command "_.OFFSET" thickness (entlast) (list (+ (car origin) (/ width


2.0)) (+ (cadr origin) (/ depth 2.0))) "")

;; Horizontal divisions

(setq i 0)

(repeat (1- rows)

(setq yPos (+ (cadr origin) (* depth (/ (float (1+ (setq i (1+ i)))) rows)))
(setq pt1 (list (car origin) yPos))

(setq pt2 (list (+ (car origin) width) yPos))

(command "_.LINE" pt1 pt2 "")

(command "_.OFFSET" thickness (entlast) (list (+ (car origin) (/ width


2.0)) (+ (cadr origin) (/ depth 2.0))) "")

;; Create room list with coordinates

(setq roomList (createRoomGrid origin width depth cols rows))

roomList

;;; Create a grid of room coordinates

(defun createRoomGrid (origin width depth cols rows / roomList colWidth


rowHeight i j)

(setq colWidth (/ width cols))

(setq rowHeight (/ depth rows))

(setq roomList nil)

(repeat rows

(setq j (1+ j))

(repeat cols

(setq i (1+ i))

(setq roomList

(cons
(list

(list (+ (car origin) (* (1- i) colWidth))

(+ (cadr origin) (* (1- j) rowHeight)))

(list (+ (car origin) (* i colWidth))

(+ (cadr origin) (* j rowHeight)))

roomList

(setq i 0)

(reverse roomList)

;;; Place doors in walls

(defun placeDoors (roomList doorWidth wallThk / doorList wall midPt


doorPos)

(command "_.LAYER" "_S" "A-DOORS" "")

(setq doorList nil)

(foreach room roomList

(setq wall (nth (rem (length doorList) 4) '("N" "E" "S" "W")))

(cond

((= wall "N")

(setq midPt (list (/ (+ (caar room) (caadr room)) 2.0) (cadadr room)))
(setq doorPos (list (- (car midPt) (/ doorWidth 2.0)) (cadr midPt)))

(command "_.LINE" doorPos (list (+ (car doorPos) doorWidth) (cadr


doorPos)) "")

((= wall "E")

(setq midPt (list (caadr room) (/ (+ (cadar room) (cadadr room)) 2.0)))

(setq doorPos (list (car midPt) (- (cadr midPt) (/ doorWidth 2.0))))

(command "_.LINE" doorPos (list (car doorPos) (+ (cadr doorPos)


doorWidth)) "")

((= wall "S")

(setq midPt (list (/ (+ (caar room) (caadr room)) 2.0) (cadar room)))

(setq doorPos (list (- (car midPt) (/ doorWidth 2.0)) (cadr midPt)))

(command "_.LINE" doorPos (list (+ (car doorPos) doorWidth) (cadr


doorPos)) "")

((= wall "W")

(setq midPt (list (caar room) (/ (+ (cadar room) (cadadr room)) 2.0)))

(setq doorPos (list (car midPt) (- (cadr midPt) (/ doorWidth 2.0))))

(command "_.LINE" doorPos (list (car doorPos) (+ (cadr doorPos)


doorWidth)) "")

;; Add door swing arc


(command "_.ARC"

(if (or (= wall "N") (= wall "S"))

(list (car doorPos) (cadr doorPos))

(list (car doorPos) (cadr doorPos)))

"_C"

(if (or (= wall "N") (= wall "S"))

(list (car doorPos) (+ (cadr doorPos) (if (= wall "N") (- doorWidth)


doorWidth)))

(list (+ (car doorPos) (if (= wall "E") (- doorWidth) doorWidth)) (cadr


doorPos)))

(if (or (= wall "N") (= wall "S"))

(list (+ (car doorPos) doorWidth) (cadr doorPos))

(list (car doorPos) (+ (cadr doorPos) doorWidth)))

(setq doorList (cons (list wall doorPos) doorList))

doorList

;;; Place windows in external walls

(defun placeWindows (origin width depth wallThk winWidth winHeight /


winList)

(command "_.LAYER" "_S" "A-WINDOWS" "")

(setq winList nil)

;; North wall windows

(setq numWindows (fix (/ width (+ winWidth 1.0))))


(setq spacing (/ (- width (* numWindows winWidth)) (1+ numWindows)))

(repeat numWindows

(setq xPos (+ (car origin) (* spacing (setq i (1+ i))) (* winWidth (1- i))))

(setq yPos (+ (cadr origin) depth (- wallThk)))

(command "_.LINE"

(list xPos yPos)

(list xPos (- yPos winHeight))

"")

(command "_.LINE"

(list (+ xPos winWidth) yPos)

(list (+ xPos winWidth) (- yPos winHeight))

"")

(command "_.LINE"

(list xPos (- yPos (/ winHeight 2.0)))

(list (+ xPos winWidth) (- yPos (/ winHeight 2.0)))

"")

(setq winList (cons (list "N" (list xPos yPos)) winList))

;; Repeat for East, South, West walls...

;; (Similar logic for other walls - omitted for brevity)

winList

;;; Label rooms with numbers


(defun labelRooms (roomList / roomNum roomCenter)

(command "_.LAYER" "_S" "A-TEXT" "")

(setq roomNum 1)

(foreach room roomList

(setq roomCenter

(list

(/ (+ (caar room) (caadr room)) 2.0)

(/ (+ (cadar room) (cadadr room)) 2.0)

(command "_.TEXT"

"_J" "_MC"

roomCenter

0.5 ; Text height

0 ; Rotation

(strcat "ROOM " (itoa roomNum))

(setq roomNum (1+ roomNum))

;;; Main command to generate building plan

(defun c:GENBUILDING ()

(alert "This command will generate a building plan.\nSpecify parameters in


the dialog or command line.")

(c:BUILDINGPLAN)
)

(princ "\nBuilding plan generator loaded. Type GENBUILDING to start.")

(princ)

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