Endless Depths 2 Info
Endless Depths 2 Info
Class Requirements
Warrior Classes:
Warrior. Requirements: None
Defender. Requirements: Warrior Level 2
Weapon Master. Requirements: Warrior Level 2
Monk. Requirements: Warrior Level 2, Cleric Level 1
Knight. Requirements: Warrior Level 3, Defender Level 1, Weapon Master
Level 1
Paladin. Requirements: Knight Level 1, Priest Level 1
Dark Knight. Requirements: Knight Level 1, Dark Priest Level 1
Cleric Classes:
Cleric. Requirements: None
Priest. Requirements: Cleric Level 2
Dark Priest. Requirements: Cleric Level 2
Druid. Requirements: Cleric Level 2
Adventurer Classes:
Adventurer. Requirements: None
Thief. Requirements: Adventurer Level 2
Mercenary. Requirements: Adventurer Level 2
Assassin. Requirements: Thief Level 5, Warrior Level 3
Duelist. Requirements: Adventurer Level 2, Warrior Level 2
Mage Classes:
Mage. Requirements: None
Elementalist. Requirements: Mage Level 2
Sorcerer. Requirements: Mage Level 2
Pyromancer. Requirements: Elementalist Level 2
Icemancer. Requirements: Elementalist Level 2
Summoner. Requirements: Sorcerer Level 2
Enchanter. Requirements: Sorcerer Level 2
Hybrid Classes:
Necromancer. Requirements: Dark Priest Level 2, Sorcerer Level 2
Bard. Requirements: Warrior Level 1, Adventurer Level 2, Mage Level 1
Ranger. Requirements: Adventurer Level 5, Druid Level 1
Level 2 : Cleave
50% Bonus Damage, Critical Bonus +1
Level 2 : On Guard
+1 Defense, Take a Guarded Position
Level 3 : Riposte
Only Usable After Parrying, +2 To-Hit, 50% Bonus Damage, -100% Chance to Parry
Level 4 : Slam
Damage = 1-6, Only Usable After Blocking, No Damage Bonus, 25% Chance to Daze
Level 7 : Recovery
Reset Defenses
Level 10 : Overpower
An overpowering strike that is very accurate, deals increased damage and is hard to dodge.
Level 2 : Precision
A stance that increases accuracy at the cost of defense.
Level 4 : Slice
On Hit Debuff Target, Damage over Time
Requires Slashing Weapon
Level 4 : Finesse Strike
+2 To-Hit, -25% Damage
Requires Piercing Weapon
Level 4 : Bludgeon
+100% Armor Penetration, 25% Bonus Damage
Requires Crushing Weapon
Level 7 : Impale
On Hit Debuff Target, Damage over Time, +100% Armor Penetration, 75% Bonus Damage
Requires Piercing Weapon
Level 7 : Harmony
A stance that regenerates damage with each successful hit.
Level 10 : Whirlwind
Strikes Three Times, +-50% Faster, -25% Damage, Rolling Damage Buff, On Hit Buff
Level 4 : Recover
A strike that recovers energy, but doesn’t do as much damage.
Level 7 : Flurry
AoE Melee Attack, Strikes Twice at Target, +-25% Faster, Take Advantage
Level 1 : Prayer
Accuracy Buff
Level 2 : Harm
Damage = 1-5, Damage Level Multiplier
Level 4 : Heal
Damage = 1-4, Heals Damage
Level 8 : Clap
Damage = 1-3, A loud clap does minor light damage but has a high chance to disrupt spellcasting.
Level 2 : Sunlight
Damage = 1-2, Summon sunlight over a large area. Sunlight does more damage against demons
and the undead.
Level 10 : Banishment
Damage = 1-5, Banishment does high damage to any living creature, even higher damage against
demons and extreme damage verses the undead.
Level 2 : Curse
Damage = 1-4, Curses an enemy, inflicting damage over time, debuffing accuracy and lowering
resistances.
Level 4 : Finesse
Damage Buff, Accuracy Buff
Level 7 : Tap
+3 To-Hit, -50% Damage, +25% Faster
Level 2 : Stealth
Enter stealth mode. If already in stealth mode, cancel it.
Level 7 : Lacerate
On Hit Debuff Target, Damage over Time, -50% Speed Debuff
Level 1 : Setup
Rolling Damage Buff, +25% Faster
Level 10 : Refresh
Use Energy to Heal Damage
Level 2 : Shiv
Shiv is a sneak attack that does massive damage, causes bleeding and impairs movement.
Level 7 : Trip
Damage = 1-3, On Hit Debuff Target, Knock Target Down, +50% Faster, -4 To-Hit
Level 10 : Assassinate
Assassinate does massive damage, but it is easy to defend against.
Level 2 : Feint
Bait an opponent. Cannot hit, but does not cancel rolling effects.
Level 4 : Advantage
Creates an advantagous position. This advantage grows with each Advantage strike.
Level 7 : Counter
Counter the next attack with a counterstrike and be immediatly ready for a follow-up strike.
Level 10 : Lunge
+1 To-Hit, No Damage Bonus, +50% Armor Penetration, Take Advantage
Level 2 : Meditation
Gain Energy
Level 2 : Stalagmites
Damage = 1-2, Damage x1, 50% Chance to Daze, Can’t Be Blocked
Level 4 : Stoneskin
50% Physical Damage Shield, 100% Air Damage Shield, 50% Cold Damage Shield
Level 10 : Earthquake
Damage = 1-3, Point Blank AoE, Damage x1, Can’t Be Dodged, Can’t Be Blocked, Can Destroy
Walls, 10% Chance to Daze
Level 10 : Blaze
Damage = 1-2, A large area point blank area attack that does increased damage to those who are
already on fire.
Level 6 : Portal
Teleports to and from town when not in combat, effects vary while in combat.
Level 2 : Dazzle
Damage = 2-20, 50% Chance to Daze, 75% Chance to Disrupt Casting, Can’t Be Blocked
Level 4 : Charm
Attempts to charm an enemy. The chance to succeed increases with lower health.
Level 8 : Reflect
A short cast, short duration shield that reflects incoming spells.