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Endless Depths 2 Info

The document outlines the class requirements and skills for various character classes in the game 'Endless Depths 2,' including Warrior, Cleric, Adventurer, Mage, and Hybrid classes. Each class has specific level-based skills and abilities that enhance gameplay, such as damage buffs, healing, and unique attacks. Additionally, the document details the prerequisites for advancing to higher-level classes and their respective skills.
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0% found this document useful (0 votes)
2 views

Endless Depths 2 Info

The document outlines the class requirements and skills for various character classes in the game 'Endless Depths 2,' including Warrior, Cleric, Adventurer, Mage, and Hybrid classes. Each class has specific level-based skills and abilities that enhance gameplay, such as damage buffs, healing, and unique attacks. Additionally, the document details the prerequisites for advancing to higher-level classes and their respective skills.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Endless Depths 2 Info

Class Requirements

Warrior Classes:
Warrior. Requirements: None
Defender. Requirements: Warrior Level 2
Weapon Master. Requirements: Warrior Level 2
Monk. Requirements: Warrior Level 2, Cleric Level 1
Knight. Requirements: Warrior Level 3, Defender Level 1, Weapon Master
Level 1
Paladin. Requirements: Knight Level 1, Priest Level 1
Dark Knight. Requirements: Knight Level 1, Dark Priest Level 1

Cleric Classes:
Cleric. Requirements: None
Priest. Requirements: Cleric Level 2
Dark Priest. Requirements: Cleric Level 2
Druid. Requirements: Cleric Level 2

Adventurer Classes:
Adventurer. Requirements: None
Thief. Requirements: Adventurer Level 2
Mercenary. Requirements: Adventurer Level 2
Assassin. Requirements: Thief Level 5, Warrior Level 3
Duelist. Requirements: Adventurer Level 2, Warrior Level 2

Mage Classes:
Mage. Requirements: None
Elementalist. Requirements: Mage Level 2
Sorcerer. Requirements: Mage Level 2
Pyromancer. Requirements: Elementalist Level 2
Icemancer. Requirements: Elementalist Level 2
Summoner. Requirements: Sorcerer Level 2
Enchanter. Requirements: Sorcerer Level 2

Hybrid Classes:
Necromancer. Requirements: Dark Priest Level 2, Sorcerer Level 2
Bard. Requirements: Warrior Level 1, Adventurer Level 2, Mage Level 1
Ranger. Requirements: Adventurer Level 5, Druid Level 1

The Warrior Skills and Abilities


Base Skills: Slashing,Piercing,Parry,Leather,Dodge,Crushing,Chain,Block (2), Plate (2)

Level 1 : Quick Strike


+50% Faster, -25% Damage

Level 2 : Cleave
50% Bonus Damage, Critical Bonus +1

Level 4 : Gather Strength


+25% Damage Buff

Level 7 : Double Strike


Strikes Twice

Level 10 : Perfect Strike


A perfect strike almost always hits and has an increased chance of a critical hit.

The Defender Skills and Abilities


Level 1 : Disrupt
You kick out at your opponent in an attempt to disrupt casting.

Level 2 : On Guard
+1 Defense, Take a Guarded Position

Level 3 : Riposte
Only Usable After Parrying, +2 To-Hit, 50% Bonus Damage, -100% Chance to Parry

Level 4 : Slam
Damage = 1-6, Only Usable After Blocking, No Damage Bonus, 25% Chance to Daze

Level 7 : Recovery
Reset Defenses

Level 10 : Overpower
An overpowering strike that is very accurate, deals increased damage and is hard to dodge.

The Weapon Master Skills and Abilities


Level 1 : Measured Blow
No Damage Bonus, +1 To-Hit

Level 2 : Precision
A stance that increases accuracy at the cost of defense.

Level 4 : Slice
On Hit Debuff Target, Damage over Time
Requires Slashing Weapon
Level 4 : Finesse Strike
+2 To-Hit, -25% Damage
Requires Piercing Weapon

Level 4 : Bludgeon
+100% Armor Penetration, 25% Bonus Damage
Requires Crushing Weapon

Level 7 : Cross Slash


Strikes Twice, +-50% Faster, 50% Bonus Damage
Requires Slashing Weapon

Level 7 : Impale
On Hit Debuff Target, Damage over Time, +100% Armor Penetration, 75% Bonus Damage
Requires Piercing Weapon

Level 7 : Crushing Blow


50% Bonus Damage, 25% Chance to Daze, 50% Chance to Disrupt Casting
Requires Crushing Weapon

Level 10 : Head Blow


-2 To-Hit, Critical Bonus +4, +50 Critical Bonus, 100% Bonus Damage, Take Advantage, 25%
Chance to Disrupt Casting

The Monk Skills and Abilities


Base Skills: Resist, Hand to Hand, Monk Resistance (3)

Level 1 : Spin Kick


+1 To-Hit, 33% Bonus Damage, 10% Chance to Daze

Level 2 : Side Kick


Damage = 1-6, Only Usable After Dodging, +1 To-Hit, No Damage Bonus

Level 4 : Jump Kick


100% Bonus Damage, 5% Chance to Daze, Take Advantage, 25% Chance to Disrupt Casting

Level 7 : Harmony
A stance that regenerates damage with each successful hit.

Level 10 : Whirlwind
Strikes Three Times, +-50% Faster, -25% Damage, Rolling Damage Buff, On Hit Buff

The Knight Skills and Abilities


Level 1 : Bull Rush
Rush to Target, 25% Chance to Daze, 25% Bonus Damage
Level 2 : Assault
A stance that increases damage at the cost of accuracy.

Level 4 : Recover
A strike that recovers energy, but doesn’t do as much damage.

Level 7 : Flurry
AoE Melee Attack, Strikes Twice at Target, +-25% Faster, Take Advantage

Level 10 : Massive Blow


150% Bonus Damage, +-25% Faster, Take Advantage, 50% Chance to Disrupt Casting

The Paladin Skills and Abilities


Level 1 : Holy Strike
Damage = 1-6, No Damage Bonus, Add Damage to Weapon Attack

Level 2 : Hero’s Blessing


Damage Buff

Level 4 : Lending Hand


Heal Damage With Each Successful Hit

Level 7 : Hand of God


On Hit Cast Spell, +1 To-Hit

Level 10 : Holy Lance


Damage = 1-4, Damage x1, Damages in a Line

The Dark Knight Skills and Abilities


Level 1 : Siphon Strength
Damage = 1-10, On Hit Debuff Target, -25% Damage Debuff, On Hit Cast Self, Can’t Be Blocked

Level 2 : Unholy Strike


No Damage Bonus, Drains Life

Level 4 : Shadow Ally


Allows your shadow to aid you in combat.

Level 7 : Gathered Darkness


Refect 25% Damage

Level 10 : Raise Skeleton


Raise a skeleton from a corpse.
The Cleric Skills and Abilities
Base Skills: Resist,Leather,Dodge,Crushing,Chain,Block

Level 1 : Prayer
Accuracy Buff

Level 2 : Harm
Damage = 1-5, Damage Level Multiplier

Level 4 : Heal
Damage = 1-4, Heals Damage

Level 6 : Divine Favor


Armor Buff, +1 Defense

Level 8 : Clap
Damage = 1-3, A loud clap does minor light damage but has a high chance to disrupt spellcasting.

Level 10 : Shield of Faith


90% All Damage Shield

The Priest Skills and Abilities


Level 1 : Holy Bolt
Damage = 1-5, Damage x1, +2 To-Hit

Level 2 : Sunlight
Damage = 1-2, Summon sunlight over a large area. Sunlight does more damage against demons
and the undead.

Level 4 : Holy Hammer


Damage = 1-5, Summons a holy hammer to fight with you.

Level 6 : Guardian Angel


A prayer that grants 50% protection to dark, poison and mind attacks.

Level 8 : Greater Heal


Damage = 1-6, Heals Damage

Level 10 : Banishment
Damage = 1-5, Banishment does high damage to any living creature, even higher damage against
demons and extreme damage verses the undead.

The Dark Priest Skills and Abilities


Level 1 : Ghostly Claws
Damage = 1-3, Damage x1, Strikes Twice

Level 2 : Curse
Damage = 1-4, Curses an enemy, inflicting damage over time, debuffing accuracy and lowering
resistances.

Level 4 : Touch of Darkness


Damage = 1-9, Damage x1

Level 6 : Shadow Darts


Damage = 2-4, 2 Shots, No Damage Bonus, Drains Life, Can be Dodged

Level 8 : Drain Energy


Damage = 1-4, Drains energy, inflicting light damage and transfering energy to you.

Level 10 : Pit of Darkness


Damage = 1-5, AoE, Damage x1, Root Target in Place, -33% Chance to Dodge, Can’t Be Blocked

The Druid Skills and Abilities


Level 1 : Chill
Damage = 1-6, On Hit Debuff Target, Damage over Time, -100% Speed Debuff, 25% Fire Debuff,
Can’t Be Blocked

Level 2 : Nature’s Resistance


Channel the power of nature to achieve 50% resistance to the elements.

Level 4 : Call Lightning


Damage = 1-7, Damage x1, +2 To-Hit

Level 6 : Lava Bolt


Damage = 1-8, Damage x1, +2 To-Hit

Level 8 : Treant’s Blood


Treant’s Blood covers your skin in bark, providing protection and regenerative power at the cost of
movement speed.

Level 10 : Summon Wolf


Summons a wolf to fight by your side.

The Adventurer Skills and Abilities


Base Skills: Slashing,Ranged,Piercing,Parry,Leather,Dodge,Crushing

Level 1 : Throw Knife


Damage = 1-4, Throw a knife at your opponent.
Level 2 : Sweeping Strike
33% Bonus Damage, -25% Chance to Dodge, +25% Easier to Block

Level 4 : Finesse
Damage Buff, Accuracy Buff

Level 4 : Ranged Attack


Ranged Attack

Level 7 : Tap
+3 To-Hit, -50% Damage, +25% Faster

Level 10 : Swarm Attack


Strikes Three Times, -50% Damage, +0% Faster

The Thief Skills and Abilities


Level 1 : Combo
A short term buff that increases damage and accuracy with each successful hit

Level 2 : Stealth
Enter stealth mode. If already in stealth mode, cancel it.

Level 2 : Sneak Attack


100% Bonus Damage, +4 To-Hit, Requires Stealth

Level 4 : Set Trap


Sets a trap on the ground. Cannot be used during combat.

Level 7 : Lacerate
On Hit Debuff Target, Damage over Time, -50% Speed Debuff

Level 10 : Feign Death


Feign Death

The Mercenary Skills and Abilities


Base Skills: Riposte (2),Kick (4),Double Strike (7),Chain (2),Block (2)

Level 1 : Setup
Rolling Damage Buff, +25% Faster

Level 10 : Refresh
Use Energy to Heal Damage

The Assassin Skills and Abilities


Level 1 : Poison Weapon
Buffs Damage to Weapon Attacks

Level 2 : Shiv
Shiv is a sneak attack that does massive damage, causes bleeding and impairs movement.

Level 4 : Expose Weakness


A strike that exposes weak points for a brief time if successful.

Level 7 : Trip
Damage = 1-3, On Hit Debuff Target, Knock Target Down, +50% Faster, -4 To-Hit

Level 10 : Assassinate
Assassinate does massive damage, but it is easy to defend against.

The Duelist Skills and Abilities


Level 1 : Opening
Creates a rolling accuracy bonus that increases with each successive hit.

Level 2 : Feint
Bait an opponent. Cannot hit, but does not cancel rolling effects.

Level 4 : Advantage
Creates an advantagous position. This advantage grows with each Advantage strike.

Level 4 : Take Advantage


Deals bonus damage based on the amount of advantage gained.

Level 7 : Counter
Counter the next attack with a counterstrike and be immediatly ready for a follow-up strike.

Level 10 : Lunge
+1 To-Hit, No Damage Bonus, +50% Armor Penetration, Take Advantage

The Mage Skills and Abilities


Base Skills: Resist,Mage Staff,Dodge,Devices

Level 1 : Magic Dart


Damage = 2-5, No Damage Bonus

Level 2 : Meditation
Gain Energy

Level 2 : Energy Whip


Damage = 1-5, No Damage Bonus, Strikes Twice
Level 4 : Discharge
Damage = 1-6, No Damage Bonus, Add Damage to Weapon Attack

Level 6 : Magic Shield


50% Physical Damage Shield, 50% Magic Damage Shield, 50% Dark Damage Shield

Level 8 : Magical Blast


Damage = 1-5, AoE, Damage x1, -33% Chance to Dodge

Level 10 : Energy Burst


Damage = 1-6, Point Blank AoE, Damage x1, -33% Chance to Dodge

The Elementalist Skills and Abilities


Level 1 : Shocking Grasp
Damage = 1-5, Damage x1

Level 2 : Stalagmites
Damage = 1-2, Damage x1, 50% Chance to Daze, Can’t Be Blocked

Level 4 : Stoneskin
50% Physical Damage Shield, 100% Air Damage Shield, 50% Cold Damage Shield

Level 6 : Clinging Ice


Damage = 1-3, 2 Shots, No Damage Bonus, Rolling Debuff, Increase Ice, Increase Fire, Can be
Dodged

Level 8 : Forked Lightning


Damage = 2-20, +1 Damage, Strikes Twice

Level 10 : Earthquake
Damage = 1-3, Point Blank AoE, Damage x1, Can’t Be Dodged, Can’t Be Blocked, Can Destroy
Walls, 10% Chance to Daze

The Sorcerer Skills and Abilities


Level 1 : Magic Missiles
Damage = 1-6, 2 Shots, No Damage Bonus, Can be Dodged

Level 2 : Mirror Image


Create Mirror Images

Level 4 : Energy Shield


100% Magic Damage Shield, 50% Air Damage Shield, Reflect Ranged Attack

Level 6 : Spirit Wolf


Summons a spirit wolf tat takes damage each round.
Level 8 : All Powerful
+25% Damage Buff, Accuracy Buff

Level 10 : Magic Orb


Damage = 1-6, Damages in a Line, Damage x1

The Pyromancer Skills and Abilities


Level 1 : Firebreath
Damage = 1-2, On Hit Debuff Target, Cone, Damage x1, Damage over Time, -33% Chance to
Dodge

Level 2 : Flame Strike


Damage = 1-6, No Damage Bonus, Add Damage to Weapon Attack, On Hit Debuff Target, Damage
over Time, +2 To-Hit

Level 4 : Fire Shield


50% Cold Damage Shield, 100% Fire Damage Shield, 50% Dark Damage Shield, Reflect Damage

Level 6 : Enveloping Flame


Damage = 1-3, Damage x1, Deals More Damage To Magical Shields

Level 8 : Fire Ball


Damage = 1-4, AoE, Damage x1, -33% Chance to Dodge, On Hit Debuff Target, Damage over Time

Level 10 : Blaze
Damage = 1-2, A large area point blank area attack that does increased damage to those who are
already on fire.

The Icemancer Skills and Abilities


Level 1 : Ice Spear
Damage = 1-3, Damage x1, +2 To-Hit

Level 2 : Freezing Mists


Damage = 1-2, AoE, Damage x1, -33% Chance to Dodge, On Hit Debuff Target, Damage over Time,
-150% Speed Debuff, Can’t Be Blocked

Level 4 : Ice Shield


50% Air Damage Shield, 100% Cold Damage Shield, 25% Physical Damage Shield

Level 6 : Clinging Ice


Damage = 1-3, 2 Shots, No Damage Bonus, Rolling Debuff, Increase Ice, Increase Fire, Can be
Dodged

Level 8 : Frozen Boots


Damage = 1-4, No Damage Bonus, Root Target in Place, Can’t Be Blocked
Level 10 : Ring of Ice
Damage = 2-5, Point Blank AoE, Damage x1, -33% Chance to Dodge

The Summoner Skills and Abilities


Level 1 : Fan of Knives
Damage = 1-5, 3 Shots, No Damage Bonus, -2 To-Hit, Can Be Parried, Can be Dodged

Level 2 : Animated Shield


Summons an animated shield to help block incoming attacks.

Level 4 : Summon Minion


Summons a demonic minion from the netherworld.

Level 6 : Portal
Teleports to and from town when not in combat, effects vary while in combat.

Level 8 : Animated Sword


Damage = 1-6, Summons an animated sword to fight with you.

Level 10 : Call of the Void


Damage = 1-3, Point Blank AoE, Damage x1, -33% Chance to Dodge, Can Destroy Walls

The Enchanter Skills and Abilities


Level 1 : Phantom Attack
Damage = 1-8, +1 Damage, +1 To-Hit, Can Be Parried

Level 2 : Dazzle
Damage = 2-20, 50% Chance to Daze, 75% Chance to Disrupt Casting, Can’t Be Blocked

Level 4 : Charm
Attempts to charm an enemy. The chance to succeed increases with lower health.

Level 6 : Mind Shield


100% Mind Damage Shield, 50% Physical Damage Shield, 25% All Damage Shield, Animated
Shield

Level 8 : Reflect
A short cast, short duration shield that reflects incoming spells.

Level 10 : Psychic Blast


Damage = 1-5, Damage x1, 75% Chance to Daze, 75% Chance to Disrupt Casting, Can’t Be
Blocked

The Necromancer Skills and Abilities


Level 1 : Rot
Damage = 1-6, On Hit Debuff Target, Damage over Time, 25% Dark Debuff, Can’t Be Blocked

Level 2 : Raise Zombie


Raise a zombie from a corpse.

Level 4 : Steal Life


Damage = 1-5, Damage x1, Drains Life, Can’t Be Blocked

Level 8 : Blood Pact


You convert your own life force into energy for you and health for your pet.

Level 8 : Bone Spear


Damage = 1-3, Damage x1, +2 To-Hit, +75% Armor Penetration

Level 10 : Become Lich


You transform yourself into one of the undead.

The Bard Skills and Abilities


Level 1 : Song of Hope
Song, Regenerate Health, Accuracy Debuff

Level 2 : Perfect Note


Damage = 1-3, Damage x1, Can’t Be Blocked

Level 4 : Song of Resilience


Song, +1 Defense, Accuracy Debuff

Level 7 : Song of Bravery


Song, Accuracy Buff, Damage Buff

Level 10 : Song of Silence


Damage = 1-2, Point Blank AoE, Damage x1, -33% Chance to Dodge, 90% Chance to Disrupt
Casting

The Ranger Skills and Abilities


Level 1 : Thorns
Reflect Damage

Level 2 : Flame Arrow


Damage = 1-6, Ranged Attack, On Hit Debuff Target, Damage over Time

Level 4 : Ice Arrow


Damage = 1-6, Ranged Attack, On Hit Debuff Target, -100% Speed Debuff
Level 7 : Double Shot
Ranged Attack, Strikes Twice

Level 10 : Explosive Shot


Damage = 1-5, Ranged Attack, AoE, Damage x1, -33% Chance to Dodge

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