BASKETBALL Compressed
BASKETBALL Compressed
3. A player cannot run with the ball. The player must throw
it from the spot on which he catches it, allowance to be
made for a man who catches the ball when running at a
good speed.
9. When the ball goes out of bounds, it shall be thrown into the field
of play by the person first touching it. In case of a dispute, the
umpire shall throw it straight into the field. The thrower-in is allowed
five seconds; if he holds it longer, it shall go to the opponent. If any
side persists in delaying the game, the umpire shall call a foul on
that side.
10. The umpire shall be judged of the men and shall note the fouls
and notify the referee when three consecutive fouls have been
made. He shall have power to disqualify men according to Rule 5.
THE FIRST 13 RULES OF BASKETBALL
11. The referee shall be judged of the ball and shall decide
when the ball is in play, inbounds, to which side it belongs,
and shall keep the time. He shall decide when a goal has
been made, and keep account of the goals with any other
duties that are usually performed by a referee.
13. The side making the most baskets in that time shall
declare the winner. In case of a draw, the game may, by
agreement of the captains, be continued until another
goal is made.
THE EVOLUTION OF INTERNATIONAL BASKETBALL
(FIBA)
The International Basketball Federation (FIBA) was founded in 1932 by
eight nations: Argentina, Czechoslovakia, Greece, Italy, Latvia, Portugal,
Romania, and Switzerland. Initially, FIBA only governed amateur
players, and its name was derived from the French Fédération
Internationale de Basketball Amateur.
Men’s basketball debuted at the 1936 Berlin Olympics, where the U.S.
defeated Canada in the first final. The U.S. has historically dominated
the competition, losing only three Olympic titles—most notably in 1972
to the Soviet Union. The first FIBA World Championship for men was
held in 1950 (Argentina), followed by the first women's championship
in 1953 (Chile). Women’s basketball was added to the Olympics in
1976.
ROLES IN BASKETBALL
Point Guard (PG) – The playmaker, best ball handler,
and leader of the offense.
Shooting Guard (SG) – The main scorer, often a great
shooter.
Small Forward (SF) – A versatile all-around player
who scores, defends, and rebounds.
Power Forward (PF) – A strong player who plays
inside, rebounds, and defends.
Center (C) – The tallest player, responsible for
rebounding, blocking shots, and scoring near the
basket.
OTHER ROLES IN BASKETBALL
Sixth Man – A top substitute who provides
scoring and energy off the bench.
Defensive Specialist – A player who focuses on
shutting down opponents.
Sharpshooter – A three-point specialist.
Playmaker – A creative passer who sets up
teammates for easy baskets.
NATURE OF THE GAME
What is Basketball?
• A team sport with two teams of five players each.
• The goal is to score points by shooting the ball into the
opponent’s hoop.
Court Layout:
• A rectangular court with a hoop at each end.
• The court is divided by a mid-court line, affecting ball
movement rules.
NATURE OF THE GAME
Basic Rules:
• Offense: Moves the ball by passing or dribbling.
• Defense: Tries to steal, block shots, and force turnovers.
• Mid-Court Rule: Offense must cross mid-court within 10 seconds.
Scoring System:
• 2 Points: Inside the three-point line.
• 3 Points: Beyond the three-point arc.
• 1 Point: Free throws (awarded after fouls).
NATURE OF THE GAME
Fouls & Free Throws:
• Shooting fouls: 2 or 3 free throws depending on shot location.
• Bonus Rule: After a set number of fouls, opponents receive free
throws.
Game Duration:
• Professional: 4 quarters (12 min each).
• College: 2 halves (20 min each).
• High School: 4 quarters (8 min each).
Game Start & Possession:
• Begins with a jump ball at center court.
• Teams switch sides at halftime.
STRETCHING
Stretching is a physical exercise that improves muscle elasticity,
flexibility, and range of motion. It is also used therapeutically to relieve
muscle cramps. Before playing sports, especially basketball, experts
recommend about 10 minutes of stretching to prepare the body for
intense movements and reduce the risk of injuries like muscle tears.
Basketball requires actions like running, jumping, and bending, making
proper stretching essential. A structured stretching routine before
games and practices helps muscles stay relaxed and flexible,
preventing strain and enhancing performance.
BENEFITS OF STRETCHING
1. Increase in Range of Movement – Regular stretching
lengthens muscles and tendons, allowing joints and limbs to
move more freely and reducing the risk of injury.
Procedure
1. For the two-handed bounce pass, hold the ball
in much of the same manner as for the chest
pass except somewhat lower, about waist high.
2. Push the ball out and down with enough force
and the ball bounces to the teammate.
BASIC
VARIATIONS
3. Overhead pass
- often used as an outlet pass which the ball is directly above
the forehead with both hands on the side of the ball and follow
through
Procedure
1. Hold and throw the ball with both
hands.
2. Bring the ball well above and slightly
behind the head with both hands.
3. Release it with a strong wrist snap and
extension of the arms.
TEACHING POINTS
When teaching passing, the points of emphasis
should be:
A good pass is a pass a teammate can catch.
When passing, step toward your receiver
When catching, step forward the pass
Like shooting, the ball should have a backspin to
it. This is accomplished by following through on
every pass
DRIBBLING
Dribbling is the legal method of advancing the
ball by oneself, as opposed to passing it to
another player or shooting for the basket. It
consists of bouncing the ball on the floor
continuously with one hand while walking or
running down the court.
IMPORTANCE OF DRIBBLING
Dribbling helps in moving faster and creates more
opportunities for scoring.
It allows a skilled player from the opposing team to
attempt to steal the ball in mid-bounce.
Once a player stops dribbling and holds the ball, they
must pass it or take a shot.
Holding the ball incorrectly while dribbling (e.g., palming
or grasping it underneath) is called a "double dribble" or
"carrying," resulting in a turnover.
HOW TO DRIBBLE
Use finger pads, not the palms, to control the ball.
Keep your fingers relaxed and spread while
dribbling.
The wrist should push the ball while the forearm
moves up and down.
Skilled players dribble low to prevent defenders
from stealing the ball.
Keep your head up and eyes forward while
dribbling.
Train both hands by practicing dribbling with both
the left and right hands.
4 BASIC TYPES OF DRIBBLING
High Dribble
Low Dribble
Speed Dribble
Crossover Dribble
HIGH DRIBBLE
Penalty
The ball shall be awarded to the opponents
for a throw-in at the place nearest to the
infraction, except directly behind the
backboard, unless otherwise stated in the
rules.
A player is out-of-bounds when any part of
his body is contact with the floor or any
object other than a player, on, above or
outside the boundary line.
The ball is out-of-bounds when it touches:
A player or any other person who is out-of-bounds
The floor or any object on, above or outside the
boundary line.
The backboard supports, the back of the backboards or
any object above the playing court.
Dribbling
A dribble is the movement of a live ball caused by a player
in control of that ball who throws, taps, rolls the ball on the
floor or deliberately throws it against the backboard.
Three seconds
A player shall not remain in the opponents' restricted area for
more than three (3) consecutive seconds while his team is in
control of a live ban the frontcourt and the game clock is
running.
Eight seconds
Whenever:
A player gains control of a live ball in his backcourt,
On a throw-in, the ball touches or is illegally touched
by any player in the backcourt and the team of that
player taking the throw-in remains in control of the
ball in its backcourt, That team must cause the ball to
go into its frontcourt within eight (8 seconds).
Twenty-four seconds
Whenever:
A player gains control of a live ball on the playing court,
On a throw-in the ball touches or is illegally touched by any player
on the playing court and the team of that player taking the throw-
in remains in control of the ball, that team must attempt a shot for
a filed goal within twenty four (24) seconds.
Ball returned to the backcourt
The ball goes into a team's backcourt when:
4. FOULS
A foul is an infraction of the rules concerning illegal personal
contact with an opponent and/or unsportsmanlike behaviour.
Personal foul Double foul Unsportsmanlike foul
A player's contact foul with A situation in which two (2) A player contact foul which,
an opponent, whether the opponents commit in the judgement of an
ball is live or dead. A player
personal fouls agianst each official, is not a legitimate
shall not block, push,
other at approximately the attempt to directly play the
charge, trip, or impede the
same time. ball within the spirit and
progress of an opponent by
intent of the rules.
extending his hand, arm,
elbow, shoulder, hip, leg,
knee or foot, nor by
bending his body into an
'abnormal' position
(outside his cylinder), nor
shall he indulge in any
rough or violently play.
Charging Blocking Holding Pushing
Is a illegal personal Is a illegal personal Is a illegal personal Is a illegal personal
contact, with or contact which contact with an contact with any
opponent that
without the ball, by impedes the part of the body in
interferes with his
push or moving progress of freedom of whid player forcibly
into an opponent's opponent with or movement. This moves or attempts
torso. without the ball. contact (holding) to move an
can occur with any opponent with or
part oft body.
without cont of the
ball.
Illegal use of the hand (s) Illegal guarding
or extended arm (s) from the rear
occurs when defensive player is is personal contact with an
in a guarding position and his opponent, by a defensive
hand(s) or arm (s) is placed player, from behind. The fact
upon and remains in contact that the defensive player is
with an opponent with or attempting to play the ball does
without the ball, to impede not justify his contact with an
progress. opponent from the rear.
5. GENERAL PROVISIONS
Five fouls by a player Team Fouls: Penalty
A player who has committed
A team is in team
five (5) fouls, personal and/or
technical, shall be informed foul penalty situation
thereof by an official and when it has
must leave the game committed four (4)
immediately.
team fouls in a
He must be substituted within
thirty (30) seconds.
period.
5. GENERAL PROVISIONS
Free Throws When a personal foul is called the free throw(s)
shall be awarded as follows:
A free throw is an The player against whom the foul was committed
opportunity given to a player shall attempt the free throw (s)