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BASKETBALL Compressed

Basketball was invented by James Naismith in 1891 as an indoor sport to keep students active during the off-season. The game has evolved over time, with the introduction of various rules, equipment, and roles for players, leading to the establishment of international competitions governed by FIBA. Key aspects of the game include basic rules, techniques for passing, dribbling, shooting, and the importance of stretching and proper equipment.

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0% found this document useful (0 votes)
3 views

BASKETBALL Compressed

Basketball was invented by James Naismith in 1891 as an indoor sport to keep students active during the off-season. The game has evolved over time, with the introduction of various rules, equipment, and roles for players, leading to the establishment of international competitions governed by FIBA. Key aspects of the game include basic rules, techniques for passing, dribbling, shooting, and the importance of stretching and proper equipment.

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i4liaaqq
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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PRESENTED BY GROUP 1

Almario, Anastacio, Bagundang, Dimacisil,


Duay, Macapundag, Pitchay, Sabaldana,
Selim, Untong, Villareiz
NATURE OF BASKETBALL HISTORY OF SPORTS
Basketball was invented by James Naismith, a
Canadian American physical education instructor at
the International YMCA Training School in Springfield,
Massachusetts. In December of 1891, the director of
the school, Dr. Luther Halsey Gulick, asked Naismith
to find a physical activity to occupy a "class of
incorrigibles." Naismith may have had other
motivations as well. Naismith wanted to create a
game of skill for the students instead of one that
relied solely on strength. He needed a game that
could be played indoors in a relatively small space.
And he wanted to keep his football players in shape
off-season.
THE INVENTION OF BASKETBALL
James Naismith developed basketball from a childhood
game called duck on a rock, creating an indoor sport
using a soccer ball and peach baskets. Initially, a janitor
retrieved the ball after each score until the basket
bottoms were removed. The first rules were written in
1892, and players originally used a soccer ball for
dribbling. The game evolved with iron hoops and
hammock-style baskets in 1893, later replaced by open-
ended nets. In the 1950s, Tony Hinkle introduced the
bright orange ball for better visibility. Naismith was
honored in 1959 with induction into the Basketball Hall of
Fame, now named after him.
THE FIRST 13 RULES OF BASKETBALL
1. The ball may be thrown in any direction with one or both
hands.

2. The ball may be batted in any direction with one or both


hands (never with the fist).

3. A player cannot run with the ball. The player must throw
it from the spot on which he catches it, allowance to be
made for a man who catches the ball when running at a
good speed.

4. The ball must be held in or between the hands; the arms


or body must not be used for holding it.
THE FIRST 13 RULES OF BASKETBALL
5. No shouldering, holding, pushing, tripping, or striking in
any way the person of an opponent shall be allowed; the
first infringement of this rule by any player shall count as a
foul, the second shall disqualify him until the next goal is
made, or, if there was evident intent to injure the person,
for the whole of the game, no substitute allowed.

6. A foul is striking at the ball with the fist, violation of Rules


3, 4, and such as described in Rule 5.

7. If either side makes three consecutive fouls, it shall count


a goal for the opponents (consecutive means without the
opponents in the mean time making a foul).
THE FIRST 13 RULES OF BASKETBALL
8. A goal shall be made when the ball is thrown or batted from the
grounds into the basket and stays there, providing those defending
the goal do not touch or disturb the goal. If the ball rests on the
edges, and the opponent moves the basket, it shall count as a goal.

9. When the ball goes out of bounds, it shall be thrown into the field
of play by the person first touching it. In case of a dispute, the
umpire shall throw it straight into the field. The thrower-in is allowed
five seconds; if he holds it longer, it shall go to the opponent. If any
side persists in delaying the game, the umpire shall call a foul on
that side.

10. The umpire shall be judged of the men and shall note the fouls
and notify the referee when three consecutive fouls have been
made. He shall have power to disqualify men according to Rule 5.
THE FIRST 13 RULES OF BASKETBALL
11. The referee shall be judged of the ball and shall decide
when the ball is in play, inbounds, to which side it belongs,
and shall keep the time. He shall decide when a goal has
been made, and keep account of the goals with any other
duties that are usually performed by a referee.

12. The time shall be two 15-minute halves, with five


minutes' rest between.

13. The side making the most baskets in that time shall
declare the winner. In case of a draw, the game may, by
agreement of the captains, be continued until another
goal is made.
THE EVOLUTION OF INTERNATIONAL BASKETBALL
(FIBA)
The International Basketball Federation (FIBA) was founded in 1932 by
eight nations: Argentina, Czechoslovakia, Greece, Italy, Latvia, Portugal,
Romania, and Switzerland. Initially, FIBA only governed amateur
players, and its name was derived from the French Fédération
Internationale de Basketball Amateur.

Men’s basketball debuted at the 1936 Berlin Olympics, where the U.S.
defeated Canada in the first final. The U.S. has historically dominated
the competition, losing only three Olympic titles—most notably in 1972
to the Soviet Union. The first FIBA World Championship for men was
held in 1950 (Argentina), followed by the first women's championship
in 1953 (Chile). Women’s basketball was added to the Olympics in
1976.
ROLES IN BASKETBALL
Point Guard (PG) – The playmaker, best ball handler,
and leader of the offense.
Shooting Guard (SG) – The main scorer, often a great
shooter.
Small Forward (SF) – A versatile all-around player
who scores, defends, and rebounds.
Power Forward (PF) – A strong player who plays
inside, rebounds, and defends.
Center (C) – The tallest player, responsible for
rebounding, blocking shots, and scoring near the
basket.
OTHER ROLES IN BASKETBALL
Sixth Man – A top substitute who provides
scoring and energy off the bench.
Defensive Specialist – A player who focuses on
shutting down opponents.
Sharpshooter – A three-point specialist.
Playmaker – A creative passer who sets up
teammates for easy baskets.
NATURE OF THE GAME
What is Basketball?
• A team sport with two teams of five players each.
• The goal is to score points by shooting the ball into the
opponent’s hoop.
Court Layout:
• A rectangular court with a hoop at each end.
• The court is divided by a mid-court line, affecting ball
movement rules.
NATURE OF THE GAME
Basic Rules:
• Offense: Moves the ball by passing or dribbling.
• Defense: Tries to steal, block shots, and force turnovers.
• Mid-Court Rule: Offense must cross mid-court within 10 seconds.
Scoring System:
• 2 Points: Inside the three-point line.
• 3 Points: Beyond the three-point arc.
• 1 Point: Free throws (awarded after fouls).
NATURE OF THE GAME
Fouls & Free Throws:
• Shooting fouls: 2 or 3 free throws depending on shot location.
• Bonus Rule: After a set number of fouls, opponents receive free
throws.
Game Duration:
• Professional: 4 quarters (12 min each).
• College: 2 halves (20 min each).
• High School: 4 quarters (8 min each).
Game Start & Possession:
• Begins with a jump ball at center court.
• Teams switch sides at halftime.
STRETCHING
Stretching is a physical exercise that improves muscle elasticity,
flexibility, and range of motion. It is also used therapeutically to relieve
muscle cramps. Before playing sports, especially basketball, experts
recommend about 10 minutes of stretching to prepare the body for
intense movements and reduce the risk of injuries like muscle tears.
Basketball requires actions like running, jumping, and bending, making
proper stretching essential. A structured stretching routine before
games and practices helps muscles stay relaxed and flexible,
preventing strain and enhancing performance.
BENEFITS OF STRETCHING
1. Increase in Range of Movement – Regular stretching
lengthens muscles and tendons, allowing joints and limbs to
move more freely and reducing the risk of injury.

2. Increase in Ability to Execute Skills – A greater range of


motion improves flexibility, making it easier to perform
various movements and enhance skill levels.

3. Prevent Injury – Flexible muscles and tendons handle


strenuous movements better, reducing the likelihood of joint,
tendon, and muscle injuries.
BENEFITS OF STRETCHING
4. Reduce Muscle Tension – Regular stretching
prevents muscle sprains by reducing lactic acid
buildup, which can cause tension and discomfort.

5. Enhance Energy – Stretching helps control body


movements, increasing awareness and efficiency
while playing.
PASSING
The key to successful basketball. To
create scoring opportunities, a successful
team must be able to handle, control, and
move the ball downcourt quickly. When
the ball is thrown at you, let the arms give
slightly toward the body and when the
ball is under control, finger it to the
passing position by placing the hands on
each side of the ball. ( Mood et. al 1999)
TYPES OF
PASSES
Air Pass
-The pass travels between players without
hitting the floor
Bounce passes
-The pass travels between players without
hitting the floor
BASIC
VARIATIONS
1. Chest pass
- the pass originates from the chest and is thrown by gripping
the ball on the sides of the thumb
Procedure
1. Hold the ball with two hands with elbows close to the body.
2. Fingers spread with thumbs pointed inward
3. Step toward the receiver and whip the ball with a strong wrist
snap.
4. Push thumbs and fingers, making the arms follow through in
the direction of the pass
BASIC
VARIATIONS
2. Bounce pass
- the pass is thrown with the same motion. HOWEVER it is
aimed in the floor

Procedure
1. For the two-handed bounce pass, hold the ball
in much of the same manner as for the chest
pass except somewhat lower, about waist high.
2. Push the ball out and down with enough force
and the ball bounces to the teammate.
BASIC
VARIATIONS
3. Overhead pass
- often used as an outlet pass which the ball is directly above
the forehead with both hands on the side of the ball and follow
through
Procedure
1. Hold and throw the ball with both
hands.
2. Bring the ball well above and slightly
behind the head with both hands.
3. Release it with a strong wrist snap and
extension of the arms.
TEACHING POINTS
When teaching passing, the points of emphasis
should be:
A good pass is a pass a teammate can catch.
When passing, step toward your receiver
When catching, step forward the pass
Like shooting, the ball should have a backspin to
it. This is accomplished by following through on
every pass
DRIBBLING
Dribbling is the legal method of advancing the
ball by oneself, as opposed to passing it to
another player or shooting for the basket. It
consists of bouncing the ball on the floor
continuously with one hand while walking or
running down the court.
IMPORTANCE OF DRIBBLING
Dribbling helps in moving faster and creates more
opportunities for scoring.
It allows a skilled player from the opposing team to
attempt to steal the ball in mid-bounce.
Once a player stops dribbling and holds the ball, they
must pass it or take a shot.
Holding the ball incorrectly while dribbling (e.g., palming
or grasping it underneath) is called a "double dribble" or
"carrying," resulting in a turnover.
HOW TO DRIBBLE
Use finger pads, not the palms, to control the ball.
Keep your fingers relaxed and spread while
dribbling.
The wrist should push the ball while the forearm
moves up and down.
Skilled players dribble low to prevent defenders
from stealing the ball.
Keep your head up and eyes forward while
dribbling.
Train both hands by practicing dribbling with both
the left and right hands.
4 BASIC TYPES OF DRIBBLING

High Dribble
Low Dribble
Speed Dribble
Crossover Dribble
HIGH DRIBBLE

•Used when there are no


defenders around.
•Helps move quickly down
the court.
LOW DRIBBLE
Keeps the ball close to
the ground, making it
harder for defenders to
steal.
Used when closely
guarded by an
opponent.
SPEED DRIBBLE
Used to move quickly
up the floor with little
or no defensive
pressure.
The hand is placed
behind the ball,
pushing it forward
while running.
The ball is bounced at
waist height.
CROSSOVER DRIBBLE
•A move used to change
direction quickly.
•The player bounces the ball
across their body from one
hand to the other.
•Helps in evading defenders
and creating space for a drive
or pass.
SHOOTING
Shooting in basketball is the act of attempting to score points by
throwing the ball into the basket. Players typically position
themselves facing the basket with both feet set. The dominant hand
(shooting hand) supports the ball on the fingertips, while the other
hand stabilizes it. The shot is executed by extending the shooting
arm and following through after release. A proper arc and backspin
are crucial for accuracy.
The Lay Up
-The lay-up is one of the most basic and high-percentage shots in basketball. It is
performed by bringing up the knee and jumping off the opposite foot while raising the
shooting hand. The ball is released off the fingertips and softly laid against the
backboard for an easy score.

Key points for a lay-up:


• Jump off the opposite foot from the shooting
hand.
• Use the backboard for better accuracy.
• Keep the balancing hand steady until release.
Jump Shot
-The jump shot is one of the most essential and widely used shooting techniques. It is
executed from a dribble or a pass. The shooter stops, jumps, and extends the shooting arm
while maintaining wrist control for accuracy. The balance hand is removed at the peak of the
jump to ensure a smooth release.

Jump Shot Drills:

• Form Shooting: Start close to the basket, maintain proper


shooting form, and work on the follow-through.

• Angle Shooting: Take shots from different angles using


proper technique.
REBOUNDING
Types of Rebounds
Offensive Rebound - When a player retrieves the
ball after a missed shot by their own team,
allowing another scoring opportunity.
Defensive Rebound - When a player grabs the ball
after an opponent’s missed shot, preventing the
other team from getting another chance to score.
FACILITIES
AND
EQUIPMENT
Objectives
To identify the different facilities and
equipment required in basketball.

To familiarize oneself with the


specification of the different facilities
and equipment in basketball
EQUIPMENTS

Basketball Basketball Hoops Uniform


A round ball made of rubber or Two hoops or baskets jersey and shorts worn by
composite leather, typically weighing mounted at either end of the
players that identifies their
between 18 and 22 ounces, and court, usually made of metal
team and displays their
measuring 29.5 inches in and consisting of a rim, net,
number.
circumference for men's games and and backboard.
28.5 inches for women's games.
EQUIPMENTS

Basketball shoes Protective Gear Timer and Scoreboard Whistle

Specialized shoes designed for Optional protective gear such as


Used to keep track of the game's Used by referees to
playing basketball that provide knee pads, ankle braces, and
time, score, fouls, and other signal fouls, violations,
good traction, support, and mouthguards can be worn by
statistics. and other game
cushioning. players to prevent injuries.
stoppages
OTHER
EQUIPMENT There may be some more equipment for
convenience.

Some international courts have a


game clock that makes a beep at the
end of each period. Some also show
the shot clock countdown.
Sometimes, the back boards have
bordering lights that light up and
indicate that a period is about to end.
A. Basketball Court

Basketball courts come in different sizes. In the


National Basketball Association (NBA), the court is 94
by 50 feet (28.7 by 15.2 m). Under International
Basketball Federation (FIBA) rules, the court is slightly
smaller, measuring 28 by 15 meters (91.9 by 49.2 ft). In
amateur basketball, court sizes vary widely.
A. Basketball Court
RULES OF THE GAME

Basketball rules can change from


time to time, and players and
coaches need to stay updated. The
latest update was made on April
29, 2012, during the FIBA Central
Board meeting in Rio de Janeiro,
Brazil. These rules officially took
effect on October 1, 2012, and are
followed by players and coaches
worldwide.
1. TEAMS
Each team can have up to 12
players, but only 5 players can be
on the court at a time.
The team also includes a coach, an
assistant coach, and up to 5 other
staff members (like a doctor,
manager, or statistician).
Players can be substituted when
the referee allows them to enter,
usually during stoppages in play or
time-outs.
2. Playing Regulations
a. Playing Time
A basketball game consists of four quarters
of 10 minutes each.
Before the game starts, teams have a 20-
minute warm-up period.
There are breaks between quarters:
2 minutes between the 1st and 2nd quarter,
and between the 3rd and 4th quarter.
15-minute halftime break (between the 2nd
and 3rd quarter).
If the game is tied, overtime periods are
played, with short breaks before they begin.
b. Status of the Ball
The ball can either be alive (in play) or dead (stopped).
The ball is alive (in play) when:
1. A referee tosses the ball for a jump ball.
2. A player is about to take a free throw.
3. A player is holding the ball for a throw-in after the
referee gives it to them.
The ball is dead (stopped) when:
1. A player scores a basket (whether it’s a field goal or free
throw).
2. The referee blows the whistle for a foul, violation, or any
other reason
3. A free throw attempt clearly misses, and another free throw
or penalty is coming next.
4. The game clock buzzer sounds to end a quarter.
5. The 24-second shot clock buzzer sounds, meaning the team
didn’t shoot in time.
6. The ball is in the air from a shot attempt, but before it lands:
The referee blows the whistle.
The game clock buzzer sounds for the end of the
quarter.
The 24-second shot clock but uzzer sounds.
3. Violations
• It is an infraction of the rules.

Penalty
The ball shall be awarded to the opponents
for a throw-in at the place nearest to the
infraction, except directly behind the
backboard, unless otherwise stated in the
rules.
A player is out-of-bounds when any part of
his body is contact with the floor or any
object other than a player, on, above or
outside the boundary line.
The ball is out-of-bounds when it touches:
A player or any other person who is out-of-bounds
The floor or any object on, above or outside the
boundary line.
The backboard supports, the back of the backboards or
any object above the playing court.

Dribbling
A dribble is the movement of a live ball caused by a player
in control of that ball who throws, taps, rolls the ball on the
floor or deliberately throws it against the backboard.

Three seconds
A player shall not remain in the opponents' restricted area for
more than three (3) consecutive seconds while his team is in
control of a live ban the frontcourt and the game clock is
running.
Eight seconds
Whenever:
A player gains control of a live ball in his backcourt,

On a throw-in, the ball touches or is illegally touched
by any player in the backcourt and the team of that
player taking the throw-in remains in control of the
ball in its backcourt, That team must cause the ball to
go into its frontcourt within eight (8 seconds).

Twenty-four seconds
Whenever:
A player gains control of a live ball on the playing court,
On a throw-in the ball touches or is illegally touched by any player
on the playing court and the team of that player taking the throw-
in remains in control of the ball, that team must attempt a shot for
a filed goal within twenty four (24) seconds.
Ball returned to the backcourt
The ball goes into a team's backcourt when:

It touches the backcourt.


It touches or is legally touched by an
offensive player who has part of is body in
contact with the backcourt.
it touches an oficial who has part of his body
in contact with the backcourt.

4. FOULS
A foul is an infraction of the rules concerning illegal personal
contact with an opponent and/or unsportsmanlike behaviour.
Personal foul Double foul Unsportsmanlike foul

A player's contact foul with A situation in which two (2) A player contact foul which,
an opponent, whether the opponents commit in the judgement of an
ball is live or dead. A player
personal fouls agianst each official, is not a legitimate
shall not block, push,
other at approximately the attempt to directly play the
charge, trip, or impede the
same time. ball within the spirit and
progress of an opponent by
intent of the rules.
extending his hand, arm,
elbow, shoulder, hip, leg,
knee or foot, nor by
bending his body into an
'abnormal' position
(outside his cylinder), nor
shall he indulge in any
rough or violently play.
Charging Blocking Holding Pushing
Is a illegal personal Is a illegal personal Is a illegal personal Is a illegal personal
contact, with or contact which contact with an contact with any
opponent that
without the ball, by impedes the part of the body in
interferes with his
push or moving progress of freedom of whid player forcibly
into an opponent's opponent with or movement. This moves or attempts
torso. without the ball. contact (holding) to move an
can occur with any opponent with or
part oft body.
without cont of the
ball.
Illegal use of the hand (s) Illegal guarding
or extended arm (s) from the rear
occurs when defensive player is is personal contact with an
in a guarding position and his opponent, by a defensive
hand(s) or arm (s) is placed player, from behind. The fact
upon and remains in contact that the defensive player is
with an opponent with or attempting to play the ball does
without the ball, to impede not justify his contact with an
progress. opponent from the rear.
5. GENERAL PROVISIONS
Five fouls by a player Team Fouls: Penalty
A player who has committed
A team is in team
five (5) fouls, personal and/or
technical, shall be informed foul penalty situation
thereof by an official and when it has
must leave the game committed four (4)
immediately.
team fouls in a
He must be substituted within
thirty (30) seconds.
period.
5. GENERAL PROVISIONS
Free Throws When a personal foul is called the free throw(s)
shall be awarded as follows:

A free throw is an The player against whom the foul was committed
opportunity given to a player shall attempt the free throw (s)

to score one (1) point,


If there is a request for him to be substituted, he
uncontested, from a position must attempt the free throw (s) before leaving the
behind the free throw line and game.
inside the semi-circle.
If he must leave the game due to injury, having
committed his five (5) fouls or having been
disqualified, his substitute shall attempt
THANK YOU
SO MUCH !!

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