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Dungeon Lords

The document is a game guide for Dungeon Lords, providing installation instructions, system requirements, and gameplay mechanics. It includes details on character creation, combat, and multiplayer options, alongside various settings for customizing the gaming experience. The guide also thanks contributors and outlines the game's objective and controls.

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kc0hpf
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© © All Rights Reserved
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0% found this document useful (0 votes)
29 views27 pages

Dungeon Lords

The document is a game guide for Dungeon Lords, providing installation instructions, system requirements, and gameplay mechanics. It includes details on character creation, combat, and multiplayer options, alongside various settings for customizing the gaming experience. The guide also thanks contributors and outlines the game's objective and controls.

Uploaded by

kc0hpf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

ORPER`THE OFFiciAL DVHGEOH LORDS

GAIIIE GviDE TODA¥!

LE:I-_::-i`-:.:_-==::E
For Max and PaiLlette. . .

I wish to convey my deepest personal thanks to Yat Siu and Typhoon Games, Karsten Otto and Crimson Cow, Robert
Stevenson and Dreamcatcher Games, Pal)lo de h Nuez and FX Interactive, NIkolay Baryshnikov and lc Moscow;
ChandraandGerhardSchanzandSchanzlntemationdConsultants,andmydearwifePaulette,fortheirunfailingdevo-
tion,unwaveringbelief,andcndlesspatiencewhichhasmadeDungronlj]rdspossiblc.

DungeonI.ordswascreatedtoofferyoua(rue-lifeexpenenceOfanauthenticfantayuniverse.Them;ustersaremaland

:gth:i`|arem#iey::i:dTo:eyspeurtho'#[:y#:i*rye[e¥wesch¥th:#oP:°ienrsoedriT°£teerrEeroungco#
instinct and intuition be your guide as you ventue foth into this dangerous now world. You are about to discover that

REtL#dsfti:t#:th:myspuu,ekaFyseLlhwdasrfuds;£cndeyto=v=;niFmth=FEL=Jor#ecrafty

D.W Bradky

OIILY AVAILABLE AT
www.DREAmcATCHER!GAIIIEs.com
THE MUIHPIAYER GAME ......... 3 1
TABLE ©F Hedth and combat stadstics ......... 12

C®rlTEriTs Evasive Maneuvers 21 MulmpLAyERMENu.........31

Combat image 2I HOSTING/JOINING A LAN GAME ......... 31

INSTALIATION.........4 Chancter Name 13 Tlps for combat 22 HOSTING/JOINING AN INTERNET GAME . .32

sysTEM REQu]REMENrs ......... 4 PlayThis chacter .... 13 INTERACTINGWITHTHEWORID . 22 PLAylNG THE MUITII'IAYER GAME ........ 33

INSTALLING DUNGEON IORDS ......... 4 I]LAylNG DUNGEON roRDs i4 0btaining Treasure and other Iterus 22 PausingtheGane.........33

UNINSTAI.LING DUNGEON LORI)S ........ 4 THE GAME SCREEN 14 Chests, Barreh, and crates 23 MovinglntoaNewArea..........33

RUNNING THE GAME ......... 4 BASIC CONTROI.S 14 Disarming Traps 23

TrdSwitching,BackgroundThalfs,and"Stickyky§".......5 WHERE DO I GO FROM HERE7 14 Activanng Doors and otha obiects 24 CREDITS.........34

GAME MENUS .... „ . . .5 INVENTORY. .. 15 PLcking I.ocks ...24 AI'PENDE{ A; KEYBOARD CONTR01.S ...... 38

MAINMENU „ ....... 5 Equpping Your character 15 Actrvamg sVltches and Levers 25 APPENDD{ 8: CIIARACIER CIASSES ........ 39

APPENDK C: SK]LI.S ......... 40


SINGLE PLAYER MENU .......... 5 Types of Inventory 17

MUI;TIPLAYER MENU „ ....... 6 Mngiclnvermry(Armc,Cdsdal,Nedier,andRune) 18 MconBridges.........25 +11

GAME SETTINGS SCREEN .......... 6 Obtaining Information - Conversing with NPG . . .26 40

KEYBOARD CONTR01.S ......... 7 Bu)ingandsellingltems.........26 11

27 Magiv il
SAVING AND EXITING ~ ....... 8 The Item Menu 18

27 Thief 42
GETTING STARED .......... 8 Droppinglteus. 18

42
OBJECT OF THE GAME ......... 8 Repairing Items 18

YOUR CHARACTER ......... 8 Identifying lens 18 27 Apl>ENDlxD spELrs .. 43

CREATING CUSTOM CHARACTERS ........ 9 COMBAT. . 19


27 ARCANE spELrs 43

Developmental statistics ......... 9 Melee Combat 19 27 CELESTIAL spELrs 44

SedngRace,Class,andAppeannce.........9 28 NETHER SPEELS 45


Combimtion Attacks 19

Mixing Magical spells 29 RUNE SPELI.S ... 46


CharacterRaces-Descnption.........10 Standnd strikes 19

Character chess ......... I 1 Advancedsds....19 MONSTERS AND ENEMIES 29

Chancerclasses-Descripdon..........11 Ranged weapons 20

Increase Attnbutcs and I.Cam skills ......... 1 I SpellcastLng 20

Basic Attnbutes ......... 12 COMBAT DEFENSE 20


TASK SWITCHING, BACKGROUND TASKS, AND "STICKYREYS"
I rl STALLATI © rl *"PORTANT**
Please note that Dungeon Lords does not support task switching. When the game is rurming, do not attempt to use
s¥sTEml|EciuiREmEHTs AFT-TAB to rctun to the Windows desktop or swhch to another apphation. Doing so could lock you out o
Dungeon I.ords and force you [o shut down and restart the grme.
MINIMUM
Opening System: Wmdows® 98/Me/2000rm In addition, ensure the( all backyound tasks (e-mad clients, Internet browsers, iustan( messagivg and so on) are shut

Procesor: I.0 GHz CPU down before you start Dungeon I,ords. You chould also disable the Windows "stickykys» feature (if the version o

Memory 384 MB RAM Windows you are nirming supports it). In Windows XP, his can be done by going to Control Panel > Accessibflity

HndDiskSpace: 1.2 GB avalable . Options, and unchecking the box marked "Enable StickyKeys".

CD / DVD-ROM Drive: 4XorHther Forfurtherinformationondisablingthe"stickykeys"fcatur,e,consulttheMicrosoftWindowshdpfile.


Vldeo: 64 MB Directx 7 vidco cnd (NVIDIA GeForce 2 GTS or better)
Sound:
Input:
Directx8.Iborbettercompatiblesoundcard
keybondandmouse GAlnE InErlus
RECOMMENDED
OperatingSystem: Windows® XP
IIIAiH IIIEHU
Proccsor. 2.4 GHz CPU The Main Menu opens au[omalcally when you

512 MB RAM
1 .2 GB avalal>1e f¥fi?u=#o?ufn.sgeifffe,ontordect,t.
4X or ngher • Sirde Pkyer: Open the Single Player Menu.
128 MB Directx 9 video ed O`IVIDIA GeForce FX 5700 or better) • Milriplapm Open the Multiplayer Menu. (For
Directx 8.1b or better comprtible sound card details on hosting and joining multipLayer games
kybondandmouse see "The Multiphysr Game" later in the manual.)
• Options: Open the Game Settings screen. (See

iHSTALLillG DVHGEOH LORDS


;fas:)femngrscred'htcrmthisrmualfor
To iustau Dungeon I.ords:
•EritGane:QuitDungeonLogivsandrenimto
• Insert Dungeon Lords disc in your CD / DVD dive.
theWmdowsdesktop.
•IfAutoplayisenal]ledonyoursystem,theiustauerwillbeginautormrically.IfAutoplayisnotembled,double-dick
Click an option to select it.
on the My Computer icon on your windows desktop, and then double-dick your CD / DVD-ROM icon. If the
Install screen stiu does not appear, double-dick the setup.ere file to begin installation.
• Fouow the on-scleen instructions [o complete the iustalhtion of Dungeon I.ords. slliGLE PLAyER`mEHu
To open the Single Player menu, dick the Single
Player opdon on the Main Menu. The fouowing
UIIillsTALLillG DUIIGEOII LORDS optious are available here:
To uniustall Dungeon lj]rds: • New Game: Start a new single phaysr game of
• Open the windows Sun Menu.
Dungeon Lords.
• Browse to the Dungeon I,ords applicadon and select Uniustall. • I.oad Game: I.oad a prwiously saved game Of
Altematively, you can open the Windows Corml Panel, select Add/Remove Programs, select Dungeon I.ords, and Dungeon I.ords. When you click this opdon, the
then chck Rf move. Load Game screen opens. Click the game you
want to load from the list, and then click Load
Game. To return to the Main Menu without loa-
R|UIIHillGTHEGAIIIE ding a game, click Quit Playing.
To run Dungeon lords: • Main MErm Exit the Single Player Menu and
• Make sure the Dungeon lads disc is in your CD / DVD-ROM drive.
reun to the Main Menu.
• If you have Autoplay enabled, the game stans when you insert the CD. If you do not have Autopfay enabled,
CLick an option ro select it.
double-clicktheDungeonLordsicononyourdesktoporselectthegamefromtheWindowsStartmenu.
• Gamma: Set the level of color saturation and bnghmess. Default setting is 0.
IIIULTipLAYER`TIIEIIV •ShadowREndering:Turntheingameshedowsonandoff.DefaultsettingisOn.Notethatshedowscancauseper
To open the Muldplayer Menu, dick Multiplayer
formance issues on slower machines. If you are cxperiencing sluggish performance, turn Shadow Rendering off
ontheMainMenu.Thefouowingoptionsareavai-
• View Distance: Set the distance that you can see in the game (the range at which fog obscues distant objects)
lable here:
•IAN:HostorjoinamulplaysrDungconLordi Default sinng is loo. A high Vlew Distance setting can result in reduced performance on slower machines.
• Master Sound Volume: Set the volume level for the game's overall sound output. Default setting is 100.
ganeonalocalareanetwo[k.
• Internet: Host or join a multiplayer Dungeon •SoundErfects:Setthevolumelevelfortheganesoundeflects(combatsoundsandsoon).Defaultsettingis100.

lj.rds ganc on the lnternet. • Music: Set the volulne level for the game's baclnground music. Default setting is 76.

• Main Menu: Close the Multiplayer Menu and • Speech: Set the volume level for character speech. Default setting is 100.

return to the Main Menu. • Ambient Set the volurne led for ambient (backyound) sounds. Default setting is loo.

(See "The Multiplayer Game" later in this manual • Keyboard: Adjust the kyboard mapping for the game controls. (See "Keyboard Controls" for details.)
fordetails.) • Defaults: Click this button to reset all optious on the Game S€ttings screen to their default sedngs.

KLE¥BOARpcorlTRioLs
GAIIIE SETTillGS SCREEIl Thgeon Lords has a default
The Game Settings screen provides you with set of kybond controls that
controls that allow you to adjust game difficulty allow you to perfom actions
corfeonrmLeE:T¥opphienesin:±=°#kp8°p¥onl droughout the game. You
have the opdon to change the
on the Main Menu. To exit the Game Senings keyboard mapping for all
screen and rerun to the Main Menu, dick the Exit controls to sult your prefe-
button. rences and style of ply.
There are two types of controls on the screen: To change the mapping of the
• I.eft/RIght Amms: These controls dsphy the keyboard controls, chck the
currentsettinginthecenterandhavearrowbuttous Keyboard button on the
at each end. Click the arrow buttons to change the Game Settings screen. This
setting. opens the Kdybond screen.
• Sliders: Adjust these controb by clicking the sli- AIofthekeyboardcomrmds
deranddrggngittotheleftorright.Thecurrentsettingisdispkyednumericallyontheslideritself. are lisoed on this screen. To the
right of the cormand nan€
The following options and settings are available:
arc two text boxes that dispky
• Monster Difficulty: Set the difficulty level for the monsters and enemies you encounter in the game. Default set-
the primay and secondary
ting is Normal. Setung this to high will give bonus experience for defeating monsters.
keyboard mappings for each control (Note that not au controk have a secondly keyboard mapping by default.) For
• Random Encounters: Set the hequeney of random encounters with enemies and monsters throughout the game.
example, by default the Forward control is napped to the W key (prinny) and the Up arrow (secondary).
Default setting is Nomal.
Tochangethemappingofaparticularcontrol:
•MouseXSensidity:AdjusttheinputseusitivnyofthemouseintheX-axisOeft/right).Thehigherthesensitivity,
I.Nexttothecontrolyouwanttochange,clicktheled-arrow(tosettheprimrymappin8)orright-arrow(tosetthe
the faster the mouse responds ro input. Default setting is 0.
secondaymappin8).
•MouseYSendtivity:AdjusttheinputsensitivityofthemouseintheY-axis(forward/back).Thehigherthesensid-
2.Whenthedialogboxopeus,pressthekeytowhichyouwanttomapthecontrol.
vity, the faster the mouse respends to input. Default setting is 0.
•MouseXIirverse:Invertthemovementdirectionsonthemouse'sX-axis(rightisleftandleftisright).Definltset- 3. To exit the ky re-mapping sequence without re-mapping the control, press the Baclxpace ky.
Note that if, when re-mapping the controls, you select a key to which another control is already napped, the map-
ting is Off.
• Mouse Y Inverse: Invert the movement directions on the mouse's Y-axis (forward is back, back is forward). Default ping for that control is removed and you must [e-map it as well.
To reset all ke)board controls to their default settings, dick the Default button.
setting is Off.
• MouseYAris I.ode: I.ockthe mouse so that moving the mouse forward and backhas no efect. Default se g is off. To retim to the Game Settings screen, click the Settings button.

•ScroeiiResolndon:Setthescreenresolutionuptoamaximumof1280x1024.Defaultsettingis800x600.Note
thathigherscreenresolutiouscancauseperfomanceissuesonslowermachines.

6
SAviHG AHD ExiTillG cREATilTG cvsTom cHARflcTERis
Press ESC at any time during game play to
open the Save Game screen. From this screen

you can save the game in progress and exit to


the Main Menu.
•Tosaveagame:WhentheSaveGamescroe
opens, dick one of the save slots on the left
sideofthescreen,andchcksaveGamc.(Ifyou
select a save slot that already contains a game
apromptappcarsconfirmingthatyouwantto
replace the existing save). Type a name for the
saved game and click OK. To cancel the save
dickNo.ToretumtothegamefromtheSave
Game scren, click Resume Play.
• To cht to the Main Menu: On the Save

Gamescre€n,dickQuitPlaying.Toavoidlasinganyprogressyouhavermde,youshouldsaveyourgamebeforeed
ingtotheMinMenu. To create a custom character, click Make New Character on the Chancter Screen. This opens the Make New
Chancter Screen. To ddt this screen and return to the Characer Screen without creating a custom character at any

GETTIHG STARTED ire, click Go Back.


Thecharacerceationplooesscomprisessev€ndsteps.Duringanystepoftheprocess,youcanclicktheGoBackbut-

Tostar[anowsingle-playergameofDungeonLordschckNewGameontheMainMenu. ton to ream to the previous step.

DEVELopMENTAL sTrmsTlcs
oBiECT oF THE GAmE The top richt-hand section of the Character Screen dsplays some special information about the dedopment of the
YoustartDungconI.ordsinthewildemessousidethetownofFalgrove.Asyouexplorethevastwildcmess,youwill cunntly selected character.
do bade with a wide variety of foes developing your charaacr's skills and your own combat proves. As you start • I.e`ul: The character's cunent level. All characters start the game at I.evel 1. Each level requires a certain number of
talkingtothevariouscharacterswhoinhabittheworld,youwilllcamoftheconflictthatgnpsthislandandlearnof
cxpericnce points to attain. An advancement point bonus win be awnded upon the acquisition Of each new level.
your own role in the events that are to unfold... • EXP: The number of Experience peius the character has accumulated toward eduncement to the next level. All
characters start the game with 0 experience prints.
#eulco=tee°#C,He;thys#wdshidschpffiL:nedun::I:a§:==LZ°£#yo+#oy;:edysne:££¥ • Class Spedalizarious: These icons show the character's cunent chss specializations. (see "Character Class" for more
thecxperienceandequipmentheorshewillneed(ocomplenethegame.
information or "Appends 8: Characer Classes" for a full list).

YOURicHARflcTER`
Thefirstthingyoumundowhenyoustartanowgam€ofDungronLordsisselectthecharacteryouwiuplaythrou-
;#Pn°£tsskus#inn#£#Vanfmcten#Lntsvl#ea#dct:o:ta:falAaldal*ifi#::¥ts+o/#dmdLkesfa¢
racter creation.
clout the game.
•NextIJVI;ThnumberofEXPrequhedforthecharactertoreachthenextlonl.
The character screen provides you with
thabasicoptious.Toselectanoption,click SETTING RACE, CI.ASS, AND APPEARANCE
thecorrespondlngbutton.
Your first task is to set the character's Race, Class and general appearance. The controls for this phase of the creation
• Play This Character: Start the game using
process are located on the display below the chancter's inage in the center of the screen. There are sin iterus you can
the character that is cunendy dsplayed on customke:
the screen. 0lour Last created character will
Race: Change the character's race and sex.
appear here, or a defalt charaacr if you
Class: Change the character`s dass.
havenotyscreatedone).
• Make New Character: Igrore the cunent- Face: Change the character's facial fcatues.

lyLdisplayedcharacterandcreaeanowcus- Shin Colon Change the character's skin color.

tom character (see "Creating Custom Hair St}le: Change the character's hair color. //-----`.\
Characters"). Hair Colon Change the chancter's half color.
• Exitt Rmim to the Main Menu.
I;ogrlethroudrthoavailalilechouesfirRace,Classandappeanace,clickthearrouibuttoutochelofandrigivofthettem CHARACTER CLASS
youui¢mtochange. A character chss enhances the abihty to lean cemin skins and skill types and/o[ grants the character access to ce
additional skills and heraldy that micht not be available to other character classes. One class may be selected when
thechanceriscreatedandadditiondclassesmaybeattainedbyjoiningguiLdsandcompletingquests.

#.u#ng:pta;dr¥:ceoth#ufffteace:ti:oi:?:t:earue;#e:e:#xpfro:dr#::#p:eypFE Thefouowingtableliststhestartingchancterclassesandtheleaminghonusesandadditionalskillstheraldryforeach.
Specialintions am ffor a full list of available chancter classes, see Appendix 8: Character Classes)
Bonuses Additional shilh/Heraldry
CHARACTER RACES - DESCRIPTION
t Cdestial c and amor skills M
Human: Hunans are one Of the prominent races in the world of Dungeon Ijords. Humans have evenly distribut
tor Wea on, amor, and shield §kdrs
abhityscoresandarereasonablycapableinanycLasstheymaychcosetopursue.
c skills M
Thief Thief and Thrown weapon skins Sneak
¥;eT:feetheh#:oHtenar:I:s:uacehnL#e,Frasey,an£L::g=¥£.THhveesHar:mo:#:ffi]Loc:1:u:#so#:wm¥:
fingile of the races. Elves make superior Mages and competem Adepts.
CHARACTER CLASSES - DESCRIPTION
Adept:AdeptsacthcprirmrykeepersoftheCeles[iaLmisc,andusemysticStarCrystalstocasthealingandbencfi-
#=¥ffiyt°aigivi,'m#hg###;ft:f:druteo#*:e?tsfranedDwavesareurongandhardybutac
cent spells. Adepts begin the game with a smau shield and small mace.

¥¥b::oT%h,ffig:#enar±eFurgIA¥d:d#:i:di¥th*L:ovl*oo¥twthcaep::r]dands:omngrasvlofenun#:n[ Fighter:FightersareskilledintheuseofweaponsandamoLNostartingcharacterismoreversedintheartofmehe
oedease.However,theyareslowofwitanddumsyofmovemencsomakepoorMagcsorThieves. combat than the fighter. Fighters bgiv the game with some hght armor, and a shield and short sword.

Wtryan:Thesewilyandcunningbeast-menareafastandoften shister demigoth race. W}rlvan are flc€t of foot and Mags:MageswieldtheesotericpowcrsofArcanemadcandcanharnessmysticalandelenentalpowertostrikedown
shin of wit, and make exceuent-Thieves and competent Mages or Adepts. They are also more fragile than many o their enemies. Mages can also develop abiLLties to identify items and widd magic weapens. Mages begiv the game

theotherferaldemgivds. with some Arcane Magic and a wooden staff.


ThidiThievesarethosedevelopedinTheCraft,theartofskunduggeryandsubterfuge.Thievesareversedinthepic
king of locks, sneaking, evasion, and the use of thrown wcapony. Thievcs begin the game with lockpicks, a daggel

#t::in:?xpfi#ty?:dfre¥g#Jgandioa:,:ae;n#;i#odl#!rnf#iid:iu¥:#%:a
competentThieves.
andthrowingdaggers.

When)io'uhavecapletedyou:rchangr§,ctickCondn:uetoi'no'ueontothenei¢sxp.

ThralhThallsarearaceofsmall-staturedimpishdemLgoths.Theyareamazinglyquickanddever,butsmalloffrome
INCREASE ATTRIBUTES AND LEARN SKILI.S
and prefer subterfuge and guile over face-to-face combat. Thalls mke excellent Thieves and Mages due to their
Every chancter starts o
quickness and intellect.
Althoughtheappearancesdecunarepuelycosmeticadjustments,RaceandClassaifectthecharacter'sperforman-
with some Aduncement
Points (ADV Points). You
ceduringthegrmc.Therebasicstinsticlevdsforeachcharacerraceaeshowninthefouowingtable.
can spend these points to
increase the charactcr's
Humanon Human(F) Urgoth Dwarf vyha Elf(M) Elf try Zaur Thall
Attributes and add to the
15 13 20 18 11 12 10 17 10 character's repenoire of
Intellect 12 14 8 10 13 15 17 9 skiLLs.

Dexterity L3 13 9 12 14 15 15 10 16 A[ his print in the charac-


1213 9 10 16 14 15 14 16 ter creation process, all of
14 12 20 16 11 10 8 16 10 theAtributesandskAlsyou
Honor 10 11 0 10 10 10 11 10 .10 can incedadd are hth-
Life 48 44 60 52 42 40 36 52 40 hichndingold.
Strike 13 13 9 12 14 15 15 10 16 To increase an Attnbute,
+0 +0 +0 +0 +0 +0 +0 +0 +0 click the + to the richt of
eed +0 +2 +0 +0 +10 +5 +7 +5 +10 the Attribute you want to
I)any 1 1 00 22213 increase. Each click

Influence 10 11 1010 incrcasestheAttributebyonepoint.ThenumberofADVPointsrequiredforeachincreasevariesbyatribute.Tosee


howmanyADVPointsyoumustexpendtoincreaseanAttribute,movethecursorovertheAttributc.Apop-upwin-
dow dsphys the cost.

11
BASIC A-UTES Charactfrskillsaemeasuredinlevdsofrfecchnaness.Whenacharacteracquiresaskiu,thecharacter'sproficieneyintha(skill
islevdl.Theng]ierthechararm'sledofproficienyinaalcilLthebetterthecharacterperfomstaslrsquiringthatskill.
Eachcharacterhasasetofbasicattributesthatdefuehisorherkeyabilities.Thcsebasicattributesare,insomecases
thebuildingblocksthathelpdefinethecharacter'sotherskillsandabihues. fomeskillshqvepre-requisitesbeforetheycanbepurchased.Forexample,inordertogaintheModiumWcaponsslall

;ue¥#eshtr:*thd:t:rca*:±ed*ir:So#ctyrst:b,he:di=WcapeusandanorThehicherthechaer's fus¥eL;=th¥:#re:I:evi:e#`:#.Y=:ie,I;yaodE:#Thasthaa#:fitpffio¥si:efuTifH:
MedunWeaponssmllevelisLinritedtoled 3unulhisLishtWeaponsskillisincreasodto4.Thisalsoholdstruefor
•Intellectlntellectdcterminesyourcharacte['sal>hirytoleam.Increasinglntellectreducesthecharacter'sskiucosts.
anyfurtherde-pendentskills.Forcxample,acharacterwithahightWeapousslrillof3andaMediumWcapousskillo
• Derdty: Dexterity defines your chancter's ccordintion. High dexterity increases the character's accuncy with
3mustincreasahothLthtandMediumweapousbeyondlevel3beforehe/shecanattaimskillof4inHcavyweapoms.
weapousandallowsthemtousethewcapousmoreeffectively.
When you no longer have enough ADV Points remaining to affect the character's AbiLities or Skills, the gold high-
•ASlity:Agilitydetcrminesyourcharacter'sspeedandreflexesincomba[CharacterswithhighAgilitycanstrikean
lights disapper.
defendfasterthanthosewithlowAgiliry.
To undo any changes you make during this process, click Go Back to return to the previous step in the process, and
•Vhality:Vitaftydcterminesyourcharactcr'sLifelevel.Increasingacharacter'svitaftyinacaseshisminmumhedth.
then dick Continue. Note that all auribute and skill changes are lost when you dick Go Back.
•Honor:Honordefinesyourchaacter'sledofheroismandbraveryincomba[.Honorisgainedbydefearingmonsters
WhenyouhaefrohedttpdatngAhibdesandski!1s,thkcondriue.
andcompletingquestsAoeminhonorscorenybercquiredbeforeyourcharactercanobtainaceminachuncedchss.
HERALDRY
HEAI;TH AND COMBAT sTrmsTlas
Heraldriesaeuniquebonusesbequcathedtothecharacter.Startingcharacterschoosetheirfirstheraldryandfurth
A character's hedth and combat statiedcs are determined by his o[ her attributes and define the charactcr's abhiry to
heraldries are awnded upon the completion of special quests.
fichtandsurvivE,asweuasinteractwithothcrcharact€rsinanon-violentway.
Thenextstepincharactercrcationistheselecuonofthechancter.sfirstHeraldy.Clickoneoftheshieldsthatappear
•I.ife:Lifeindicateshowmuchdamagrthecharactercanwithrmdwithoutdying.Acharacter'sLifeincreasesalong
intheHeraldryboxontheleftsideofthescreen.Movethecursoroverashieldtodisplayapop-upwindowthatshows
withhis/hervltality. r
thenaneoftheHe[aldryanditsifectonthechanctershouldyouselectit.ThtablebelowliststhestartingHeraldy
•Strike:Strikedeterminesyourcharacter'sabftytohitanoppenentandinflictdanagewithbothmeleeandraned
available for selection:

Symbol Nanie Effin


F;pesusinThmeoh±e:thhadrhie::£de±:rT:#=::emchthan£;[ersrsi#r:tyrganoppenentsanorand
The Acrobat Athleticsitl0% -Speed: +10%
:ab¥#oen#e¥efmib,u:eo:ifet:±ep:g'.Sablhtytodedaddrtionaldanagrwithmeleevapeus

Lsan*=§#:::tn#eo#yt#th±:en:¥ds#es±:e::fatLoC*=sct#vlmhula#tL¥r The Fool of Fortune Luck


betweenstrikes.Acharacter'sspeedinc[casesalongwithhis/herAallity.
•fty[tryinr;rth±eriealoFxe?rsb|##mangmc*ha#sedp#hoL=haal¥ngaVlmib#Agivhgivtyeran¥ftych#S
The I.ady and the Lion Strike: +2
Influence:Influenceisyourcharacter'scharismawhenitcomestonegodatingpricewhenbuyingo[sellingitems
Thehichcrthecharacter's.influence,thebetterthepriceheorsheisabletoncgotiaewhenbuvingorseuingitens.A
character'sinfluenceincreasesalongwithhis/herHonorandBargainskill.
TheMiscian Arcane Magic: + 10%

Toaddorincreaseaskin,chicktheiconfortheskiLlyouwanttoincrcase.Movethecursorove[anicontoseeades-
criptionoftheskillandthenunberofADVPointsyoumustexpendtoaddtheskill.(Thisinformationappearsin 4fier )lou seha your Henddry chah Conanue to rriove on.
thelower-rigivcomerofthescreen).
CHARACTER NAME
SKILI,S
Type your character's name in the name field in the upper-left comer of the screen. Chanctc[ names can consist of
any combination of letters, numbers, and spaces, but cannot contain special characters (?, „ /, and so on).
ELeryed#lyhadea±,sol+foheL:rfaenJE(=#yg#ffiy£ELrmletoo#toafou#hirs±- Aftertypingthenane,pressENTERonthekyboardtocontinue.
Therear\esixbasiccategoriesthatencompassalloftheavailal>leskillsinDungapnlj]rds:
•Wcaponry-Skillsthatdetemineyoureifechvenesswithdifferentwcapous. I'LAY THIS CHARACTER
•Defense-Skillsthatincreaseyourcharacter'sdefeuse,suchasamor,sh[eldandparryshilLs. Afterenteringyourcharactcr'snane,checharactercneationprocessiscomplete!ExaminetheCharacterScreentoensu-
re that the character meets your needs. To make changes, dick Go Back. To play the game using the character dis-
•General-MisceLlancousskillssuchasathledcs,bargain,andrepair.
•M¢c-Skiliswhichdetermineacharacter'sproficieneywhenusingspellsandmactcitems. playedclickPlayThisCharacter.
Atanytimeduringplay,youcanacasstheCharacterSc[eenwithth€Ckeytoviewyourcharacterinformtionand
•Thicf-Thieforientedskillssuchasdisamingtraps,pickinglocks,andsneaking.
spendanynewadvancementpointsyouhavecamed.
•Dialiolic-Specialskillsdevelopedoulybyadvanced-classcharacters.

12 13
PLA¥IHG DurlGE©H L©RDs illvEHTOR|Y
To access your character's inventory, press the E key. Tis opens the Equrpment Menu, which allows you not only to

THE GAinE scREEli seewhatyourcharacteriscarr)ring,butaLsoauowsyoutochoosethecquipmencarmor,andweapouswithwhichyour


characterisequipped.Thisdsplayalsoprwidesaccessroyourcharacter'savailablermgicalitemsandspeucomponents.
The main ganie screen displays a third-person view o
Inthesingle-playergane,theactionpauseswhflethehventoryDisplay(oranyothermenuscreen)isopen.Notethat
your character and the surrounding area.
theganewillnotpausewhenyouactivateamenuinamultiplaycrgamc.
ThelnventoryDisplayhasfivebasicmodes.Toselectamede,dicktheconespondingbuttonontheright-handscction
F,aneduE=s-ifuscoJ:erfoife:trealntl#eshysasca
• Your character's face and name. ofthelnventoryDispky.Eachmedeauowsyoutovievand,insomecases,useitemsinyourcharacter'sinventory.
•Equip:Allowsyoutochangrtheitems/equipmentyourcharacterisusing.
• A red bar indicating your characer's current life
• Keys: Provides access ro your character's inventory of kys, lockpicks, and other items that open doors or acuvate
level.
• A blue bar indicating the experience you've accumu- objects in the game.
• I.etters: I'Iovides access to your character's inventory of written items, including letters and booke.
latedtowardsyournextLcveL
•Jink:Dispkysaninventoryofanyduplicateitemsthatyourcharacterhasacquiredinhis/hermvds.
• All: Displays all items in your character's inventory, regndless of type.

hamultipkyergame,theTradebuttonwillbecomeavailable.
• Thede: Allows you to enter trading mode with another nearly player. Brings up the Trade Menu.

Thesixedditionalbuttonsontheright-handdispkyprovideaccesstoyourchaact€r'smagicaliteusandcomponents
BAsiccoHTRLOLS andprovideameansofinvokingmagicspells.
Movemenqcombat,andoheractionsinDungconI.ordsareaccomplishedthroughacombinationofkyboardand • Ancane: Displays the Arcane speus available to your character.
mouse commands. The basic controls are as follows: • Celestial Displays the Celestial speus available to your character.
•I.ockAroLind:Movethemouseleftandrighttotunyourchanc[er.
• Ncher: Displays the Ncher speus and Katals (spell ingredients) available to your character.
•I,onkUp:MovethemouseawayfromyouorpressPngeupontheke)board.(Disabledwhenthecameraislocked).
• Rime: Displays the Rune magic spells and Rune Scones available to your character.
•IcohDquqMovethemouseoomndyouorpessPagrDormonthelqbcard.(Disabledwhenthecameraisloclnd).
I Potion Displays the potions and scrons availal]le to your character.
•Mo`ieForwndPressWortheup-arrowky.
• Irmke: Disphys any magcal amfacts with usable pewers that are available to your character.
• Move Badmrard: Press S or the down-arrow ky.
The various modes of the Inventory Display arc dscussed in detail in the sections that follow.
•Sap(Strafe)I.eft:PressAortheLeft-arrowky.
The inventory display shows 15 items at a time. Use the scrou bar on the right side of the dsplay to see any addido-
• Step (Strafe) Richt: Press D or the richt-arrow key.
nal items that you micht have avahable.
•JunpForndPresstheSpaccbar.
RIcht-Chcking on items in the Inventory brings up the Item Window. Using the Item Window you can drop items
• Attack (Swing/Fire): Press the left mouse button. or attempt to repair or identify them. (see "Using the Item Window").
•BlodsPresstherightmousebutton(onlyeffictivewhenashicldisequipped). ToclosethelnventoryDisplayatanytimc,dicktheledXintheupper-righ[comer,orpresstheEkey.
•PickupitemPresseitherShiftky(wmestandingontheitem).
•Swichrediedweapon:PresstheQkytotogalchaveenyourequippedneleeandrangrdwcapon.
•EquipSpdl/VlowQuickMenurPresstheFkeytoreadyyourlastequippedspeuandviewyourQuickMenu.

AcompletesurmaryoftheganecontrdscanbefoundinAppendixA.Youcancustomizethegamecontrdsthrouch
the Opdous screen (see "Game Settingr Screen" for details).

WHERE DO i GO FI|OIII HEI|E?


¥o°uq¥#ch°±Le:dsVlE#duseman¥:tool:e#tchxpo:€foF:rddcer#esmrso=is¥ysusup#:rse°th¥n:in;in:t
Sckoutany NPG0wh-PlayerCharactcrs)intheareathatmayhavesomeinformationthatwillstartyouon
firstquest.

14
EQLvippiliGyovRicHARacTER` TYPESOFiHVEIITOI|Y
WhenyouopenthelnventoryDisplay,thecontroledefaulttoEquipmede.InEquiprode,thedisplayisdivid KEYS
into tub sections: the In Use sectioh (on the left) and he Equipment section (on the right).
ThelnUsesecuonshowstheequipmentandweaponsthecharacteriscurmtlyusing.Eachcharactercanhavcupto
twalvedifferentitemrypesinuseatanygiventrme.Thcreisacorrespondingstotforeachitemtypeintheleftdisplay:
• Trinkets
•Bdt
• Hdret
• Rings
• Shoulder
. Amor
• Ihits
• Boots
I Gloves
• Shield
Toviewthekeys,loclapicks,andotherrebedi[ensinthecharacter'sinventory,openthelnventoryDisplayanddick
• Primary weapon
the Keys button.
•AltmateWeapon
ForinformationonanyitemdisplayedintheKeys&Ijockpicksinventory,movethecursoroveritsirmge.Apop-up
lnsomecasesITrinkctsandRingsforexample)thecharactercanequipmorethanoneitcmofthattypeatatine.In windowdisphysthestatisticsoftheitem,indudingthenunberofusesremaining.
most insunces, however, the chancter can use only one item of each type.
Keys allow your character to open doors and activate special objects. When the door or object is activated, the ky
Fordetailedinfomationonanitem,movethecursoroverisinage.Apep-updisplayliststheiten'sstatistics. will be used automaticauy. (see "Opening Doors and Other Objects")
Lockpicks increase a character's chance to Disarm Traps. (see "Disarming Traps").
#rckpEeen,tte*I!'#°:n#e°kth:;i::tmin;i`atyrmTh:t*£[:utt°oym°a:£##°,#??p°purro;hm¥si:t::th=
lnUsedisplay.Ifthereisalredyaniteminthatslot,thenevitemreplacesthecxisungitcin,andtheexistingitcmis LETTERS
renmedtotheEquipmentdispky. To view the non-magical letters and tomes in your charactcr's inventory, open the Inventory Dispky and dick the
ACharactercanequiponeprinaryweaponandoneahemateweapon.Thealtrmteweapencanbe€ther Letters button.

penoraseconday'ndeew;penrfyourLcha]anpessessesdtherrieljch[DualweapousorMediumDunlweapnssm. For information on any item displayed in the ljmcrs & Tomes inventory, move the cursor over its image. A pop-up
windowdsplaysthestausucsoftheitem,indudingthenunberofusesremaining.
VATusyiur#tlerbrs=€urenp#eebovecha;dneean##vepea;:,nTesingthe"Q"kywhheonthegancscren TouseanitemintheI.etters8{Tomesinventory,clickitsinage.Ifthclettcrisreadable,thecontentsoftheletterwiu
Toremoveanitemfromuscandempryitsslot,chcktheitcm'sinageonthelnUsedsplay. then be displayed. The lrventory Display automatically closes aher the item is used.

A[thebottomofthelnUsesection,thecharacter'scombatandinfluencestatisucsaredisplaysd.Asyouaddandremo-
JUNK
veequipment,thesestadsticschangetoreflecttheequipment'seffectonthecharacter'sperformance.
To view the junk items in your character's inventory, click the Junk button. Junk ir€ms are duphcatcs of any item
Penis-es: Dungeon horde allows you to use any kind of wcapous or amor in the game as coo? as you.find it aheady present ekewhere in the pkyer's inventory.
However,bewarunedthatadvanced.€qulpmentm;yhavespecifi€requirementswhich,ifnotmet,willpenalizeyour
Fo[informa[iononanyitemdisplayedintheJunklnventory,movethecursoroveritsinage.Apop-upwindowds-
characterscombatstatistics.Forexample,althoughyounybeabletowearHeavyPlatearmortoincreaseyourarmor
plays the statistics of the item, including the number of uses remining.
TouseanitemintheJunklrventory,clickitsimnge.ThelnventoryDisplayautomaticallyclosesaftertheitemisused.

{p#:¥:s£##n:o#e:s:e£#ts±:u#er#eetl#¥¥%#fohi#£#¥¥neama£*]coL##,: ALL

THE QUICK MENU Toviewalloftheitcmsinyourcharacter'sinventoryutquipment,keys,letters,junk,magrcalitcms,andsoonutpen


thelnventoryDisplayandclicktheAllbutton.
In this mode, you can obtain information on any item displayed by moving the cursor over its image. ]n the case of
equipment iterus (armor, weapens, and so on), this is all you can do here. Clicking these items has no effocL In the
caseofiterusthatareactivatedbyclickingthiinventoryirmge-potionsandrmgicspelLs,forcxampleuliclchgthe
item'simageinAllmedehasthesameefectitwouldifyouweretoclicktheiteminitsmtiveinventorymode.

}#j;;i¥§£:::§cej:g:;;;;;c:;§id¥§¥i;ijn:|gii:§gj|i;#ei
frequencya[whichyoucanattcmptidentificationacdependentonthecharactcr'sldendysldll.Speusorscrolisthat
IIIAGicillvEHTOI|Y(fiR|CflllE,CELESTIAL,IIETHER.AIIDR|ullE) havenothanidentifiedcamotbeused,asyourcharaaerhasbeenunabletodecipherthecrypticrmueofthespell.

Toaccessanyofthefourmagicinventories-Arcane #:i:tffi:d##tmaetnetm#r#ro'kuto#r=£°.meltemsaccndandoumotberemoved.Cndite
Cclestial, Nether, or Runeutpen the Inventory Ifyoudonotpossesstheldentifyskill,(ordonothaveenoughskmtoldemifyaparacularspelloritem)manyofthe
Displayanddickthecorrespendingbutton. shoplaperscanldentifythingsforyouforacostl
Inanymagicmode,thelnventoryDisplayshowsthe
speus available in the selected school of rmgic. For
infomation on an item, move the cursor over the comBAT
item'sinag€.Apop-upwindowdisplaysthespecifics CombatisattheheanofDungronhords.Theworldisadangerousandsinisterplace,filledwithfearsomcenemes.
oftheiten,indudingthenumberofuesremaining. Your character's abilities, as wcu as your own skill in combat, will determine whether your enemies strike you down
(seeSpellcasdngforinformationoncastingspells) o[ you defeat them.
In the Nether Magiv: Inventory, you can mix Katal Manyoptionsacawilabletoyourcharacterwhileincombat.I.earningyourcharacter'sabiLitiesandmakingeffiri-
ingredients togcher to generate new speus and add veueofthemwillbenefityougrcatlyinbnde.Combatactionsindude:Attackingwithameleewcapen,firingran-
charges to them. (see Magic - Nether) gedwcapous,castingspelLs,andperfoinngevasivemanouvers,

POTIONS MELEE COMBAT


Toviewyourcharamr'sinventoryof"gcalpetiousandscohopenthehatoryDispkyanddickthepotiousbutton. If your chancter is equipped with a melee weapon (or possesses the Ninjutsu skill) he or she may perfom various

For infomtion on any item dsplayed in the Potions 8c Scrolls inventory, move the cursor over its image. A pop-up mdecattacks.Thtypesofattacksyourcharacercanperformaredependcntonthreefactors:Yourcharacter'scquip-

window displays the sta cs of the item, induding the number of uses (charges) rerminng. pedweapen(orNinjum),yourcharacter'sskillwiththetypeofweaponequipped,andchedirenionyourcharacter
ismovingwhenyouinitiateanattack.
ToueaniteminthePotious8cScrollsinventory,orequipascrouforcasting,dickitsimage.ThelnventoryDisplay
autormticallydosesaftertheitemisusedorthescroHisequipped Notehaifitseernshikeyourhitsarenotlandingordoingdamage,itmaybebecauseyourskillistcolow,oryou're
usingaweaponwithsignificantpenalties.Ifthisisthecase,trychoasingawcaponmoresuitedroyourskillsorspend
INVOKE someADVpeintsonyourAgility.
Tovievyourcharacter'sinventoryofmagicalartifacts,openthelnventoryDisphyandclickthelnvokebutton.
COMBINATION AmcKs (cOMBOs)
For informtion on any item dsplayed in the Invoke Artifacts inventory, move the cursor over its inage. A pep-up
Itispessibletoattackbyrepeaedlychckingtheattackbunon,butleamingyourcharacter'scurmtattackcombina-
windowdisphysthestatisticsoftheitem,includingthenumberofusesremining.
tion allows for more precise control when fighting.
To ue an ioem in the Invoke Ardfacts inventory, or to equip any item with invokal>le pewers, chck its image. The
Attacksarestrucnirodincombinatious(combos)whichareactivAndbydickingattacktostartthecombination,and
InventoryDisplayautormticallycloscsaf[ertheitemisusedorequipped.
thenattackingagainafterthecharacterreachestheendofhis/herstrike.Thlengthofthecombininondapendson
THE ITEM MENU the chancter's weapon skill, as weu as the type of veapon equipped. When all the attacks in the combination have
Rightdickingonanitem'siconintheinventorywillbringupthcltemMenu.FromtheltemMenuyoucanDrop beenperformed,theattackingcharactermustrecoverbrieflybrfereinitiatinganothersequenceofattacks(thedun-
items,orattempttoRepai[orldentifythem. tion of this dchy is dependant on the Speed stadstic). The direcuon the character is moving when the first attack in
thecombinationisiniharodwilldeterminewhichcombinationattacksequencewillresult.
DROPPING ITEMS •ForwndCombo:MoveForrmd(W)andstarttheattacksequence(leftmouse).TheForwardComboisafacued
attacksequenceeffedveatmaxihizingdanageonasingleoppenent.
v#*T::ny::t:nmv':::;inanE;Ln:e:t:#grb.¥d#.enl,re.TysMuren£:#ethwe£:od:|b=:nwwmwAln.:=o; •I.eft/Richtcombo:Mov€LeftorRIght(AorD)andstar[theattacksequence(leftmouse).Thehi/Rightcombo
around on the ground forever If you leave the area and come back, the item will be gone.
uses wide, less focused amaclrs and is more useful when battling multiple opponents.

REPAIRING ITEMS • Chop: Mo`/e Back (S) and attack (led mouse). The chop is a single, higndamage attack useful for attacking whife

RIghtchckingonanitem'siconintheinventorywillbringuptheltemMenu.ChckingtheRepairbuttonwillattempt backing away from an oppenent. It is also an effecdve strike against flying ceatues (such as bats).

torepaltheitem.Yourcharact€r'srepairsmlde[erminesyoursucoessatrepairingitemsandthefrequencywithwhich
STANDARD STRIKES
youcanattemptrepalrs.Successfullyrepairinganitemwillrestoresomeofitslosttouchness.Thehicheryourrepair
Achancterwithaskillof4orlessinhis/hercquippedwcaponcanonlyperformStandardStrikes.Theseattacksauow
skill, the more toughness win be restored. Unidentified items camor be repaind.
thecharactertomovefredywhifeattacking.
IfyoudonotpossesstheRepirskill,manyoftheshopkeepersrapariteusforyouforacast!
ADVANCED sTRmEs
IDENTIFYING ITEMS
Achancterwithaskillof5orhtherinhisorhereqxppedwapn(orNinjm)canperfomAdvarcedstrikes.Advanced
Strikesarepowrfulmovesaddedontoamckcombasandusuallyoocurattheendofdiecombination,afterauStandnd
Ftt#Lt#d:nofyanth:t::+]fasn#ey::era:eryth#dben¥#e+#denoTLte:Lg:gentle,dLednentfydyasb;tho:wth¥ Strikes.ThedrracercannotmovewhileperforminganAdvanoedSdrhaAdvanoedSrikesmustbeusedcarefullybutcan
bedevasmingtooppenentsastheycandamagrmutpleoppenentsandalsoncoeieheavystrikeanddarmgehonuses.

18 19
RANGED WEAPONS EVASIVE MANEUVERS

Ifyourcharacterhaarangedweaponreadiedpreringtheettackbutton(leftmouse)willfiretheweapon.Fadut Charactcrswhoincreasetheirathleticsskillwillgainevasivemaneuvers(seeSkills-Athletics).Thesemovesallowthe
charactertomoveou[ofthewayandattempttoavoidtakingdamage.

3i:b#pe;r:#:w:itoo#ys¥#tty;m#o#en!e:e,#:n;chT¥ac:#hiaroeTfi#eoy?ug¥u#:#ck:
#,sti:s=ulysun-#m:;eRlfo!ta(#ng)s:Lunanpd-E1;dmaanmae£:ralowsthechaertolcaptothes,deoutofho
lybetwrmrangedandmeleeweapousbypJesingQ. RonForward-Double-tapForward(WW)-ThismaneuverallowsthecharactertorouforwndWhileperforming
this move, the player is more difficult to hit.
SPELLCASTING
RollSidoways-LeftorRIght(AorD)+Jump-Thisrmneuverallowsthccharacertoronsidewaysoutofharus
way. It is another valuable move for avoiding ranged attacks. Whhc performing this move, the physr is more diffi-
cult to hlt.
Badfflip - Back (S) + Jump - This extremely valuable move allows the pkyer to leap backwards in a backflip, away
fromoncomingenemies.
Attacks(orspeus)canbeinitiatedjustbeforeanevasivemove!Thisallowsthecharactertocastaspell,attack,6rfire
abowwhifeevading.Hurhagafireballwhilebackflippingisanexampleofapowerfulcombinationofaspellandan
evaslve maneuver.

COMBAT DARAGE
Whenyourcharacterissuccessfullystruckbyanenemyattack,theforcenybeabsorbedbyhisorherarmor,deflec-
tedbyparryskill,orabsorbedbymagichdefensessuchasmaticitemsorprotectivespdls.
Magicalattacksthatsuccessfulystrikeacharacterwillignorehisarmorandparry,burmaybeabsorbedbyprotechve
TherearevastarraysofmagicalspensavahableinDungconI.ords,andallareusefulfordcalingwithawidevarietyo mactcfromiteusorspens.
combatsiuntious.(seeMagicformoreinformationontheSchoolsofMagr) Anydamagenotdeflectedorabsorbedissubtractedfromthecharacter'sLife.Whenthecharacter'slifereacheszero,
the character dies.
Lifecanberestoredthroughtheiiseofspellsandbydrinkinghealingpetionsbutcannotbeincreasedbeyondthecha-
racter's maxinun I.ife level.
;::fj§f*#:;:;;p;chtith:;;#;;f£¥th#ch¥;g±en¥,;:8#:a#a[;##d#O:ff#:# Inadditiontongrlardamage,encmiescaninflictothertypesofdamgeonyourcharacter.Theffectsoftheseaddi-
tiomlfomuofdamagecouldbetemporaryorlong-lasting.Theyindudethefouowing:
#:::e)rmri[*.fi:rp::SLLngas¥:urulpeal#¥:o`S=useyi:%ur#ediuyt:asdanLorgr£°us#untou#usrm(seTheQunck •Asleep:Yourcharacterfallsasleepandcannottakeanyactionforabriefperiodoftime.(talingdanagewillawden
Whenaspellisactive,chickingthelcftmousebunonnolongrrattacksanoppenentwithyourprimaryand/o[alterm asleepingcharacter).
tewequri.Instead,itcaststh;acuvespen.Mostoffeusivesprfocusonanenem.ytarget(orgroupoftargets).Facing • Ahaid Your character suffers attack and defense penaldes.
thede;iredopponentwillselectitasdctargetofyourspen-andyourcharactcrwillaimatthetargetautondcally. •SilencodrYourcharactercannotcastspeusforabriefperiodoftime.
Whenyouhaveexhaustedauanhableusofaspell,youwiLlauromaricallyswichbacktoyourcuendymadiedveapon •Ihalyzed:Yourcharacteristemporndyunal>letomoveoract.
Arcane,Celestial,andRun€ngicspellsrechargrovertimeaftertheyareused.SomeadvancedmgivskiLlswillincrca • Blind Your character is tempourily unable to see.
sethered`argerateofyourspelE.¢ampingat'acampfireorhearthisagoedwaytorefillanyrdrgeablemadc!(see
"Camping" for deals). •Choking:Yourcharacterischoking.Whilestiuabletomove,yourcharactcrcannotperfomotheractions(suchas
amacking, casting spells, or using items) until the effect wears off.
•PoisonedrYourcharacter'sLifestcadilydecreasesovertimeunulthepoisoniscuedorthecharacterdies.

comBAT DEFEHSE • Chaned: Your character becomes Pacified and win be unable to attack.
• Diseasedr Your chalacter's scats eredc over time!
fm#gtl;##|elementtocombatinDungconLedsDefendrngyondffromyourenemesisqpally • Cured: Your character will have a hard time attcking and defending, no rmtter how potent your slats, until the

BLOCKING effect wears off or is removed.


•Frozen:Yourcharacte[is(emporaulyunabletomove(takingfiredanagewillimmediatelynulftythisefect).
•Vined:Yourcharacteristemporarilyparalyzedlymaalcal,chingingvines.

:#se¥fru:Pifammd:eetaF:#:d;°tar::g|#t;m#u::;io:3:b&£#tle;br£::£°ot#}och#arsff::y£# Note: Many effens of these affliouous o[ other attads (miscal and melee) can be sisnificandy lessened through the
useofvariousmagicalitems,armororspeusthatprovideresistance,orbypunpingpeintsintotherightstats.
£:.Tsn#-Bke:kth,e:P!ysialc;urTfi#dbf.#ane:=cka:,le#m£:#:'osfmisbh::,3aaegr#uth¥
others,butalmostanyshieldwillcvemallybedestroyedifi[susriusenoughdamage.

20
Topickuptreasineapdotheritrmsmov€yourcharacternearchcpifeofitansandpresseihashiftkyonceforcachitrm
TIPS FOR COMBAT
youwanttopickup.ThenameoftheiteniyouwillpickupwhenyoupressShiftappearsatthehottomofchescieen.
Notethatiftheitemyouareattemptingtopickupisalreadyinyourinventorytheitemwillberelegatedtoyourj
:e¥t#t#E#dsh:e|d#:iBJ°unien£££##rfiiniet.grveshmanedgrmcomhat'Aloungamonfr inventory. Further duphicates will be discarded.

Some items, such as petions and katals, have a quandty value. Picking up one of these items will add to the quantity.
#mTinchanyo:ealnyow=;oruudtyofmto°F::#°eTrb=ul;rmtcm.Learnlngmouscerbchavlor,speialads,andanck
Star Crystals, Aroane Spellbooks, and Rune Stones (which all recharge over dine) will increase in in mum chnge
L-yourattackcombiJiations-Prachceallthedifferentmovesyourcharactercanperformwithdifferentwea-
capacityeachtimeancwiustanccoftheitemispickedup.

#h#ur°#mgb:sha#dreftd:Te:y:ibeAdm##sth#if°#veath:#b#:ns#y##t:Psrtr#: cHESTs, BARRErs, AND cRATEs


carefully,ascachhasitsownrange,damagebonus,andareathatitcanhitmonsters. Chests, beds, and crates can be found in most of the locales you'u explore in Dungeon I.ords. Often, they contain
MinitUp-Don'tbeafraidtocastspellsanduseweapons.Evenafightercanuseaspeuwithalimitedeffectiveness! one or more useful items, including weapons, potions, magic items, and other treasures.
Fryasion and fromhat - Increasing your athledas will earn you Evasive Maneuvers. You can even attack just before To smash open a crate or barrd, stand in front of it and press either Shift ky. The ob)cct will be destroyed and any
perfomingoneofthesemovestododgeANDattack!Thisisespeciauypewerfulwhencombiningrangrdweapou iteusiusidewillhounceout.Youmayalsosmashacrateorbanelbystrikingitwithyourveapon.
andspeuswithevasivemaneuvers. To open a chest, stand in front of it and press either Shift key. If the chest is not trapped, it will open. If it is mpped
Knowyourattributes-Attributesarekeytochancterdevelopment.IncreasingyourlntenigencewillnduceALL you will need to disarm it in order to open the chest (see "Disarming Traps" below for more informtion).

X°tyurtoirxpc=ts::usente'#irengrfuerfuce£°dini:r,Wiudwichmth=cofte#e::y::?=dr#pdw#AI#:gfo::I; DISAENG TRAPS


yourweaponoffamonster'sdefeus!
UsecheQ!rickMenu-TheQuickMenucanmeanthedifferencebetweenlifeanddeath!Quickaccestopotious

:trE¥#¥nuus:V#dffiftco%#yfinng°ffaFlreNovawhahockeyrsalsofumorerfeouvethandrggrngfor

W¥for#oy:#dye°rua#dys:nseeurdr:ounkedr:¥#:]nfte;i#Wmbcomedslnterestedmyour|ife|esbedy.

iHTERacTiHG wiTH THE WORLD


Tn::i:°£i°e?:[g°£:;dsyo:;:::n)ustm°vingandfichrmgThereaeniimerousotherway"nwhchyoumay Some chests ae trapped. The trap must be disarmed or the chest must be bashed open in order to open it. When a
tlapispresent,theDisamTrapwindowwillappearwhenyouattempttoopenthechest.Thiswindowprovidesyou
MostinteractionswithcharacersorobjectsareinihatedusingtheGct-Actlvate-Thk(shift)ky.
with the fouowing information and control options:
OBTAINING TREASURE AND OTHER ITEMS • nap: The type of trap.
•IedThelevelofthetrap.
• Odds: Your rough odds of successfully disarming the trap.
•ProgressBar:AroctangularboxthatappearsjustbelowtheOddsdisplay.
• Iham Icons: One or more iconic buttons that appear below the Progress Bar.
•Disam:Clickthisbuttontoattempttodisarmthetrap.Ifyourattemptissuccessful,thechestopeusandyourcha-
rafter is not hun in the process.

:rap,hiincickgdrrfett°o:ty°oLmfithtte:°±danmday°¥#o::utalhiyb##enrs#:°#%tsrs°dffctTr:
mined by character Strength.
• Inventry: Opens the lnvencory Display ro the Keys section, allowing the use of lockpicks. I.ockyids inrmse your
dsarm skill by the led of the lockpick (for the current disam attempt only).
• I.eave Closes the Disarm Trap window without attempting to open the chest

To disarm a trap:
1 . Chck the Disan button.
Whenyoudefeatmonstersandotherenemies,theyoftenleavebchindwcapons,equipment,magicandnon-magic 2.Arowoficousappearsintheprogressbar.StudythemcarefullysomeoftheseiconsconespondtotheDisarmlcous
items,andtreasuethatyoucanpickiipandusethoughoutthegame.Theseit€msaredroppedroughlywherethe atthchottomofthewindowYourlnspec[Trapskilldetermineshowvisibletheicousincheprogressbarwillbe.
cmature dies.
23
22
4. When the red indicator reaches an icon in the Progress Bar that matches a Disarm Icon, (the icon will turn gold)
dickthecorrespondingicon.
ira¥sefua,i:1-:rnaec:nundit£::;rag:#grbinorsyomu°:::eauerm°esetothfgr3SeBunarp)ThehlcheryourDrsarm
5. Repeat Step 3 for each of the Disarm Icons present.
4.WhentheredindicatorreachesaniconintheProgressBarthatmatchesaDisarmlcon,(theiconwillturngold)
chckthecorrespondingicon. Ifyouaresuccessfulinyourattempt,thelockisunlocked.Faledattemptstopickorbreakalockcancausethelock
to.jam. When the lock jams, the Trap display of the Pick I.ock window shows the lock as "Jammed" and the onl
5. Repeat Step 3 for each of the Disarm Icons present.
option you have is I.Cave.

Somelockscamotbepicked.Whcnthisisthecase,pressingtheShiftkeydoesn'topenthePicklj>ckwindow.Instead,

i:#i¥arargT.rs:cod:I:eich::i:e:o#F:mr*I:#an¥e,[ourFi:stu;r:#;us=ac=ddLi#,:ipy*th¥i themessage"ItemRequlred"appearsatthebottomofthescreen.Thisindicatesthatakyorotheritemisrcquired
to open the locked door.
negativeefficts.

ACTIVATING SWITCHES AND LEVERS


ACTIVATING DOORS AND OTHER OBJECTS
Youwillencountermanydoors,pertcullis,orotherobjcctsthatcanbeacuvated.Toachvaceadoororobject,sxpup

:io:tr##ne!:o¥:eyqu:ie£:ort°pr±)::,Are;ounurresmav:n¥o`#[::mRgwhu:d,¥md£°mrfuu#aythti
Somedoorsarelocledbutdonotnecoessarilyrequireakey„.somelockscanbebyprssedusingthePickljocksskill.

PICENG I,OCKS

Inmanydungeousandotherindoorlocales,youmightencounterswitchesandleversonthewalls.Thesedevicesserve
avineiyofpurpeses,includingopeningandclasingdcors.Keepinmindthatinmanycases,thedooraffectedbythe
lever may not be nearby.
Toacnvateaswitchoralever,stapuptoitandpresseitherShiftkey.

CAMPING

Apickablelockcaribeopenedinthesanewayatrapisdisamed.Whensuehalockisactivated,thePickI.ockwin gn¥°aur:Le]#r#fr::r]pdi#r:tmfdac;°asse¥::t:STr:S;t,esfdah=i#ffie°tul##fihree?y#
do-wopens.ThefouowinginformationandcontroLs-areavailableinthePickLockwindow
appear at the bottom of the screen. Press either shift ky to camp_. Once you are in camping mode, time will pass
•Trap:Inthecaseoflacleddoors,thissimplyinforusyouthatthedoorislocked. v'efy swifty. When the desired amount of tine has passed, hit shift again to exit camping mode. Carping is a use
•I.cvel:TheleveLofexperdserequiredtopickthelcok. ful-waytorechargryourhealthandspeusandalsoallowsyou[owaitunuldaytimeifnighttimermvelingisproving
•OddrTheeddsthatyouwillsuccessfullypickthelock. dangerous.

•PmgusBanArectangularhoxthatappearsjustbelowtheOddsdispky. MOON BRIDGES


•Indpicklcous:OneormoreiconicbuttonsthatappearbdowtheProgressBar.
• Pick Ij)ck: Click his button to attempt to pick the lou:k.
•RchClickthisbuttontouseyourweaponinanattempttosmashthelock.

:TL¥os¥e%usa#£n]:ekn:o¥¥,t:th:[g:#enffiyo:c:e:ee,y#:e±toaf]±kckorkytohdpyoup]ck
•keClosetheI'icklj]ckwindowwithoutattemptingtotanperwiththelock.

Topickalock:
1 . CLick the Pick I.ock button.

:tferobwo::Lco:;;pe¥d:wthev:rurf#:Tsra#syfl=teac„fuues,hsoowm;s#::L]:::¥e¥rnod#earDfurmbe:cous Moon Bridges are mystical constructs that allow the player to travel great distances through teleponation. Once the
3.Afteradre-secondcountdown,andindicatorbdynsmovingacrosstheprogressBar.ThehicheryourpickLocks
skill,theslowertheindicatorprogresses(thusgivingyoumoretimetodisarmthetrap). #r:;tirashbasbee#*t#th:prat;enreinh:¥e::a:dT%rM±°tnp¥]t#ulesarife:(¥o:C=p,9::::#ar#:v:

24 25

.t
MconBridgegivestheplayertheFargroveninecode).Oncetheoodeisgained,aplayer(orgroupofplaysrsinmul
QUESTS
tLphyer) can use any Moon Bridge to [elepor[ to that location.
GuldmastersandotherNPCswilloftengiveyouaquestduringconversation.
Completing these quests may be necessay to proceed throwh the game. Completing guild quests win re\nd your
characterwithHonor,Heraldy,Items,oraccesstonewclasses.Keeptrackofthequestsyouhavebeenassigned,and
ny ro fulfiu them when you mveL
You can see a list of your active quests by pressing the L key.

Guns
##Ctt(#:#:¥]°#er?sf8u|drnvo#±°:oC:k#±fauldsdso=:¥eTro°=q:a:Pd°emn:t#
quests to join new classes, or gain acoess to items and Heraldry! Some guilds ac cosy to find and join, the others
may require your wit and persistence to gain access to.

InDungeonLords,youwillencountermanyNon-PlayerCharactersOVPCs)withwhomyoumustcommunicatein
IIIAGic
order [o gain infomation, acquire ardfacts and other ir€ms, train special skills, and complete qiiests. Indeed, at some
All characters in Dungeon Lords are capable of widding magic, regardless of race or class. To cast spells, open th
pointsinthegarne,itisimpessibletoprocoedunulyouobtainavitalpieoeofinformationfromtherightperson.
InventoryDisplay,clickthebuttonforthetypeofmagivyouwanttouse,andselectthespellyouwanttocast.(See
OBTAINING INIORMAnoN _ cONVERslNG wlTH Npcs "Inventory" earlier in the manual for details on apell casting.)

Someofthepeopleyourcharacterencounoersaremorethanhappytoshareinformtionaboutcurrmtevents,quests
#eiac£°o:1:;i:°£:f:aybecfo:;::::g,I;.gen°;;:;WEchspeelallzeslncermtypesofspells.Acomplctehetofspells
a;thwh%#,::::fnS:rmagrti:n.thewor[d.Whenysuencounterachancerwhowantstovolunteermformanon
ToengageinconversadonwithanNPC,movedasetothecharacterand,whenfacinghim/her,pesseithershiftky.
ARCANE
This opens the Dialog display, which consists of t\ro windows. The Choices window (right) displays the availal]le Arcanespeusareprinalyoifeusiveinnature.Theycomprisebothtouehandrangedamackethatrunthegamutfrom
topics of conversation you can pusue with the character, or available actions, such as showing docirments. The
ResponsewindowOch)displaystheconversationitself. ::;::|es:;:::r:::Er?°riov¢:ranngdeg=F,;:L|ngT°uchandMaycMlsule,tothosethatinflictrmssivedarmgetomul.
To selen a topic Of conversation, click it in the Choices window. Your dialog and the NPC's xponse appear in the ThereareninclevdsofmasteryintheArcanearts.Spensinthisschoolofmagicarefoundinspeubocksthatcontain
Responses window. As you conchue the achang addidoml topics might appear in the Choices window. Topics you
haveaheadyedocndaedinimedtorrmindyouoftheiemsyou'veaheadydiscussed,butremainavailableforsdection. :nheh:r#:I?p#bes*%eso)f##n¥:txTmb£:age;esTfe#Eachcanchact=:C:£:Ldthatdrencspeu
ToendaconversationwichanNI'C,dickthcndxintheupper-richtofthechoiceswindoworpressESC. CELESTIAL
BUYING AND SELLING ITEMS
As you explore the world you will encounter chopkeepers and other NPCs who can bay and sen items. When you
encerconversationwithsuchacharacter,theTredekeywordmayappearintheDialogDisphy(seeConversingWith
i;e::S§prkcp#¥syrdffi##eo:¥o±f#ffld:{es;thri\:i::d:+:ieo#ifr¥[os;TLffths#alpeesfth:
Other Chaacters). Clicking on the Tnde key"d will bring up the Tnde Menu. indudeslowingdowntimcandlevitation.

TheTndcMenuissimilarrotheEquipmentMenu.Theavallal>leopriouswhentradingareBuy,Sell,Idendfy,andRapain Thereareninelevdsofcelesdalspeus.CelestulCrystalsmustbeacquindinordertocastCelestialspells.Acquiring
thefirststarcrystalofagiventypegivesthechancteraccesstothatcelestialspeu,whflefurtherstarcrystalsofthat
Clicking on the Buy button will bring up a list of the items the NPC ha available to sell. These items may be sorted
typeincreasethemaximumchargesofthatspellacharactercanhold.

s#:#*;o¥Ti=eorerri:asq:;,?ufeasEqwucapp::toy:u;I,Ffrat¥£[re'£#ch:nNthie.EqcT[Pchipnugtt::# RUNE
of these items will bring up the Buy window. Here you can set the quantity of the item you want to buy (if it is an
item with quantity) and you can see the cast of the item in gold. If the cost of the iban is acceptable, click the Buy
button. The Buy Wlndow will close, and the item(s) will be added to your chancter's inventory. If the deal is not
acceptable, dick cancel and you will be renamed to the Tnde Menu.
:ay:cm¥=clymco:|i¥:afcoth::;;asi#fao#en::£e,I;:d:d!:##:us#r±d:er:£;v#Fer¥,drcok:;
magicaninvaluableallyinamultiplaysrgrme.
Chcking on the Seu button will bring up a list of the items you have available to son to the NPC. These items may be
sorted using mast of the same categories as soon in the Equipment Menu for exaniple, diddng on the Equip Button
#reem¥:I:nuesed£#tresm*t::Tpnalf:e:rt,Tto###s±ay¥c±O=Letss#reswpeulpen¥st:n:C£#:O:
wilLshowanyiormsyourcharac[ercanequip.ClickingononeoftheseiormswinbringuptheSellwindow.Hereyou
Spenbooks and Star Crystals, Rune Stones recharg: over time. Each time a Rune Stone of a particular type is acqiu-
cansetthequantityoftheiormyouwanttosell(ifitisanitemwithquandy)andyoucanscethevalueoftheitemin
red,Ltincreasestheminunamountofmagicthatrunccanhold.
gold. If the value of the ioeni is acceptable, dick the Sell butcon. The Sell Window will close, and the item(s) will be
removedfromyourcharacter'sinventory.Ifthedealisnotacceptable,clickcancelandyouwillberetunedtotheTnde
MenuSolditemswillbeavailableforpndiasefromtheNPCyousoldthemto,shouldyoudesiretobnydembadr

26
NETHER
MIENG MAGICAL SPEIIS
Nethermagicdcalswiththedarkartsofsurmoningfeucreatures,bendingthewiuofenemies,andlaunchingatta
ofadarkandsinisternature.Spellsinthisdarkschoolofwizardyincludethoscthatcmtefearamongenemies,gene
rate poisonous clouds, suck the Life from enemies, and even take control of an enemy's mind.
Unlike Arcane, Celestial, and Rune magic, Ncher speus do not recharge. Once they are ued, the caster must
tocher ingredientsialled Nether Katals-in specific combinations and quantities in order to regenerate the speu
Ncher Katals are found throughout the world, and are generally obtained by kiuing ceruln creatures. Some of th
ingredientsareveryrare,rmkingceftainNetherspelisverydjfficulttomix.
ThefonowingtableliststhevariousNcherKatals,thecreanuesorlocalesfromwhichtheyareobtaindandtheirrarity.

e Creature/Where obtained Rari


Dried Bat Common
Black orchid Plant Plant Uncommon
UhlikecherformsofmaticNcherspellsdonotrochngeoverdmeaftertheyareused.InordercorochngeNederspells
Blood Nectre Wet Succubus Uncommon
Bone Dust Powder Mummy, Skeleton Common
Borloth Horn Dried Borloth Uncommon Zu±unfo:±m#robepm£Ne±er##urenfi#ob#ena=nyanodff#r°£th#ben"ra:::
Brimstone powder Powder Fire creatures Uncommon
Dcadman Hall Dried S eton Common Ere:,::;::*ecaN#ne;i:ttfndr::ntL[en#t°srypeuD#;wth:pM#CoLnnv£:ti:¥s¥d:o¥#ethsoeue#oanithaessp¥ui
Demon Horn Dri Demon Rare I.AddthenecessaryspellingredientstotheMixspellwindowbychickingtheingredients'imagesintheMricinven-
Diamond Dust Powder )?? Rare tory display. Each ingredient you dick appears in the Mix Speu window.
n Tooth Dried Drake Rare 2.TodearanindividunlingredientfromtheMixSpcnwindow,clickitsimage.ToclearauingndientsfromtheMix
)?' Ve
Homunculus Dri Speuwindow,clicktheClearbutton.TheMirSpellwindowdisplaysonly8ingredientsatatime.Toviewanyaddi-
Grinnich weed Plant P ant Common tionalingredients,usethescronbarOocatedbelowtheQuntitydisplay).
Mandral[e Root Plant Plant Rare 3. When the mix of ingredients in the Mix Spen window properly combine to mke a spell, the icon for the spell
Paw Dried )?i Uncommon
appearsinthelower-leftslotoftheMixSpellwindow,andthenumberofspeuusesthatwillbeproduedlymixing
Mordis vine I)lent Plant Uncommon the ingredients appeas in the Quandry dispky. Dradrng the quantity slider will increase or decrease the number of
en I'ow erP ant Common spelbtomix.YoumayonlymixanumberofspeHsequaltothelowestquandryofanyofthcncoessaryhatals.
e Wet 0 er Rare
4. Afar you have added all of the necessary speu ingredients for the spen you want to mix (the speu icon should be
helia's wort Plant Mushacom Common
present)andthequntityiscorrecbdickMixtomixthespell.ThcMixSpeuwindowwillthenclear,andthenowly-
Putrid Flesh Wet Ghoul Common
mixed spen appears in the Magic inventory disphy. If the ingredients are inconect (no speu icon has appeared), clic-
Rat Thl Dried Rat Common
king the Mix button has no effect.
ion Tul Dried Scor Ion Common
Shrunken Heed Dried ??> Rare
Snake skin Dried Snake Common molisTEI|s AIID EHEIIiiEs
Soul stone Stone Wralt
ider Yolk Wet S ider Common #dce::,edtyo;f¥:n:drdsen#est%o£:¥d.sThofl:u:uT#T:;=d¥L#rsoTe:fa[ean£#o*,£
Vulture Beak Dried ))) Uncommon
likelytocncounter.
Wolf Mane Dried Wolf Common
Wyrm Gangre Wet Crawler Uncommon ANIMALS
Theanimalsyoumayencounterindude:
• Bats
•Ras
• Wohes
• Snahes
• Scopious
• fyiders

The wildemess is reaming with life-rmt of it unfriendly. As you travd through the countryside, the animals that
livethereoftendsoffensetoyourpresenceandattack.Someofthesecreanresareeasytodispatch,whileothersare
more dangerous.
29
THE IHULTIPLAYER GAIHE
DungeonLordshasamultiphyergamcmodethatallowsmultipleplayerstoplaythroughthegamecooperarivelyas
atean.Themultiplayergamcisnearlyidenticaltothesingle-playsrversion,withthesamegoals,quests,endsoon.
To take part in a multipkyer game, dick Multiplayer on the Main Menu

muLTipLA¥ERilliEliu
To open the Multiplayer Menu, click Multiplayer on th
Main Menu. The fouowing opdous are avalable here:
• IAN: Host or join a multiplayer Dungeon I.ords game

Next up on the enemy fond chain are the creatures that make thdr homes in the dungeons and other dark phces o on a local area network.
• Intenet: Host or join a multiplayer Dungeon I.ords

#°#mgisth8e:fad:i:;L::;rs#egrm;rein:I:Ee?S>hacacatunesaretonghertodealwhandcanposequteachal ganeonthelntemet.
• Dungeon Ghoul • Main Menu: Close the Multiplaysr Menu and return to

Mumny the Mid Menu.


• Skdeton Clickanopdontoselectit.
• Shies

HosTiliG/ioilliHG A LAH GAmE


DENIZENS TophyamultiplaysrgameonalocalareanetworkQAN):
I . On the Muhiphyer Setup screen, click IAN.
2. On the IAN Setup screen, type your Player Name and
press ENTER. To change your player name, chick the I'layer
Name field, type the new name, and press ENTER.
3. If you intend [o host a ganle, enter a Game Name. A
default game name is generated using your Player Name.
(Example: Dave's Game.) To change the Game Name, dick
in the Game Name field, t)pe a new mme, and press
ENTER
4.ThegameseleasadefaultPort.Ifthisisinconect,enterthe
desired Port number. To do so, dick in the Port field, type the now Port number, and press ENTER.

Of course,noteverybcingyoucncounterisamJndlessaninalorslow-wittedcJcature.Thcrearemanyracesofin[el-
higent beings that inhabit the world of Dungeon I.ords. Some of these denizens are friendly and helpful-but many :#r.E:ppro%rd#geT#.Csoif,yco|:kaeth::#oard#de#oiew#o.ETan:r::goELOErfI::.i#
aresinpLywaitingfortheopportunitytoattackandcxploitunwarytravelers. is reqiured, leave this field set to "none."

Indudedamongthedenkeusyou'rehikelytoencounterare: Click Cancel at any time to return ro the Multiplayer Setup screen.
•Soldiers:Warshavealwaysplaguedthisland.Asyoutravelthroughtherealmsofotherlords,youmightencounter Tojoinagamc:
encmytroopswhoseektogainanedvanagefortheirlordbyattackinganyandalloutsiders. 1 . A list of available games appears on the Game Session list. Click the mme of the game you want to join on the
• Elves: By and large, Elves tend to be a friendly people. However, as is true with humans, there are many types of GameSessionlist.Usethearrowbuttoustotherightofthehittoscronthrowhtheavailablegames.
Elves-and some of them will be hostile. 2. Click Join Game.
• Goblins: Gobhus ae found throughout the land, preyring on the veak and attacking the unwary. Never trust a 3. Click I.oad Character to load an existing chancter or to create a now one. (This process is identical to the charac-
Goblin or turn your hack on hin. They're always up to no gond. ter creation process for the single-player game described earlier in the manual).
• Thieves: Thieves carl be found in towns and in the wildemess in search Of easy targets to rob of valuables. 4. When you are retuned to the RAN Setup screen, click the Ready box beside your mme on the list to sigral that
• Trons: Huge and peverfuL Out not terribly brigiv), these behemochs are fearsome and difficult to subdue. you ae ready to phy.
5. When all players have signaled that they are ready, the Host player starts the game.

30 31
ToexittheJoinGameprocessatanytimebeforethegamestaus,chckCancd. To join a game:

Toh.astagame: I.ChckJoinGane.

1 . Click Hast Game.


:ore;;:;;theegameconneasoucoessfully,theplay€rlustscreenopeus,daplayingahstofplayerswhohavecormcod
2. Click Connect.
3. Click Load Character to load an edsting character or to create a now one. (This process is identical to the charac-
::r€±ckuo#rfranfoctreLte°s:°fade:]a;#Td¥c:;:£[£):Lea:owrfni(Thoproesisidentiedtotheha
ter crcation process for the single-player game described earlier in the manual).
4.WhenyouaereturnedtothePlayerListscreen,clicktheReadyboxbesideyournameonthelisttosigrialthatyou
4.WhenyouareretunedtotheIANSetupScreen,clicktheReadyboxbesidcyournametosignalthatyouareready are ready to play.
topky.
5.Whenanplayershavesigrialedthattheyareready,theHostphysrstartsthegame.
5. When all other phyers have joined and signaled that they are ready, dick Surt Game. TochatwithotherplaysrsontheI'hysrhistscreenpriortothestartofthegane,typeyourmpsagrsintheChatwin
To exit the Host Game process at any tinre before stamng the game, click Cancel. dowandpessENTERtosendchemesxp.Aruninglogofthechatsessieusandall_game-rchtedmessagr.ap_pear
thewind6watthebottomofthescreen.T-oexitthe]oinGinepmessatanytimebefo-rethegamestarts,clickCancel.
To host a game:
HOSTillG/ioiHiHG AII IIITERlllET GAIIIE 1.ChckHostGame.ThisopeusthePlayerListscreen.

:erc:`£u#r#reLte°s:°#ia;:tl#:hf|::£r:h::Lei:::ni)(Thrsproesl"dentiultothechanc.
3.Whenyouareretumedtotheplaysrhistscroen,chcktheReadybexbesideyournarnetosigralthatyouarereadytDpky
4.Whenallotherphyershavejoinedandsigraledthattheyaercady,dickStartGame.
TochatwithotherphycrsonthePlayerhistscreenpriortod}estanofthegamc,typeyourmessagesintheChatwin-

i#iopw¥,#ttR.Loo#eth=ffifth#to#efi±tat=;usrm*#
pLAylNG MulmliLAyER THRouGH GAMEspy
ToplayDungeonljordsthroughGamespy:
I. On the Multiplayer senip screen, dick Gamespy
2. Enterinyourplayernane.
3. EnterinyourGamespyCD-Key.YoushouldonlyhavctodothisthefirsttimeyouplaythroughGamespy.
4. Enter in the port you wish ro use (if desired). 2606 is the default.
5.

F=hdrT.::::,oJ.#iusus.yLu£#Efn#oy.anuitef::;FganT#pyaT#'ie#es;:nuo*: #¥t°#asaun#HeenTe:r,#i°e#:redrsi;:terapowordfortheganelfyouacjormgagane
tojoin.
6. Click connect.

ToplayamultiplayergameviaadirectIPcormection:
1. On the Multiplayer Setup screen, dick IntcmeL
PLAYiHG THE IIIULTipLAYERiGAIIIE
2.OntheDiroc[ConnectionSetupscreen,typeyourPlayerNameandpressENThR.Tochangeyourplaysrnamc,
click the Player Name field, type the new name, and press ENTER,
#::i#u#':Ty#r#¥:nefi##o#::pE?:::#haTo#nr::-p:;yy£#iepEL¥#
3. If you intend to host a game, enter a Game Name. A drfuult game name is generated using your Player Name.
I'AUSING THE GAME
(Example: Dave's Gone.) To change the Game Name, dick in the Game Name field, type a now name, and press
ENTER
4.EnteryourIPaddress(ifyouarehosdngagane)ortheIPaddessofthehostcomputcr(ifyouarejoiningagame).
Todoso,clickthelpfield,typetheIPaddess,andpressENTER.Ifyouarehostingagameandyoudon'tknowyour
IPaddress,clicktheMyIPbutton.YourPublicandI.ocalIPsaredisplayedbelowtheoptionbuttous.EnterthePublic
¥er;£ul%;;in:ey#h¥£i;h;E¥:°ia#¥o#is#:;ivite:#;:;:;::£:;;;u;::eal±Pamusreesyswhu;::°:
IPintheIPficldifyouarchastmgagameonthelntemet.EntertheLocal11'intheIPfieldifyouaehostingaLAN MOVING INTO A NEW AREA
game.
5.ThegameselectsadefaultPort.Ifthisisinconect,entcrthedesiredPortnumber.Todoso,clickinthePortfidd, F:ndm=vpm:i:Tryofoergu::an±cl=£=nplechenptinys¥amdo=:o:n:m#=:g:,rk#ysmun
type the now Port number, and peas ENTER.
CHATTING

ytue,¥=nfetFn:rFT:eoythoe:Piafd=#ea#iu±%e:x=ibz=,pngustheE#:fuur:;i:nTutha:e:±mes-
32 33
BrandMamgerFrance-AlendeEnklaar(Atari) QAhad-AhiMAIer DREAM CORTEX - HONG KONG
CREDITS
PnductManagerFrance-MathiasAhreusIAtan) Tesoersffuncnonal)-DanDawang,MikeDcveau,Chrismio[,Ben PmplJau

Fouerstein, Anthony Finem, Vasso Kontoulis, Adrian Mller, Chns Chap Yuen Man
I'nductManagerUK-EsteneVaremesQ4indscapeLtd.)
HEURImc IJARK
Nesbitt,JermyNord,DanidTorrebhaca ChenyChan
ProductManagerspin-Jose-MamHernandezovirginplaysA)
DungconLordsDeflgred&WhttenbyD.WBradley ChenyLung
Testers (Compatibhity) - Guy Dencrs, Danen Krman, ftyyen
PrnductManagerluly-FabioCand(Atari)
DungconLordsGiaphicDcstgrbyChndes(CHUK)Vinson DconicCheung
Mcagr,FndPhate
Graphic§MangenientqMEA)-OdieMousseau
Programming-D.WBradley,Kenhightner,AhmedSiddique, TenyY,p
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Y:hienho
pup)(Galdyn,I.ordGraermrquraila),Brookchalmers lrmallc[/DedoperSuppor[-DmidToneblanca ©1997-2005Bink,GrannyndMflessoulsystemlyRADGame
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MarkedngManagerGemany-ChristianStral FMV Intlo found FX and Music - Brin Coburn

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34 35
PRODUCT WARRAI\ITY
DREAMCATCHER INTERNATI0NAL INC.
END-USER SOFTWARE LICENSE AGREEIVIENT

EG##T#b:m*PLta=recop¥y:ds#eese:fEft#i#:o¥u±n#:wl##o:o:C#:¥orffichdik=)'#aet£[:: Copyngm © 2005 Drcamcatcner lrtemanonal lne,

Please be sue to indude the fouowing: #eingr%l#L;gjf##r,#oa;re!;ffii#;i:?jn:;#;%i:#RTofw#3mifeL¥ag%::rens#ftl:#:#!ero#'#!o':dy:c[re%#h#!EEL#s.oL=ae#h:o#e%:%de,


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Wehavepestedcommonproblemsandsolutiousthatmayhdpyou.

F:i:;:m=:qF:n:=;a:'ct=[emT¥#::p:rfthfi:rmaloecath¥parroobT:=ek,p#ELrorsvlthahd#[dfeen=n::=festh#a

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Th##h#diaerfucee€,`#Jnfiwe§::xpe':s¥srTn#rdr;gr%::)r'#,#Ithod',d#ly8ou,T#ctcerfr#efud'us¥orrsmandisdm£###[,E#nctsooftw¥rocl#¥ivdvied#.oia#=
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2) A detailed dscription of the problem (i.e. error message, where in the grme the problem ocous, etc.). #i#snh#+be¥#ro%dPrks6#ooTiMmT#nw:%iha#¥g|#aco##r##ife##u##fro#Ee#Ete##|#i€er#ofof#¥eengm#:or#haiiF#|Lieto#,i#rfevera=nd%rfel&'#8pfty
3) Irmediate access to your computer so the Rapresentative may walk you through the stcpe.
4) Pen and paper to take any notes.
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36 37
APPEHDix A: KLEYBOARP COIITR|OLS AppErlDix 8: cHARacTERicLAssEs
Bonuses Additional shilh/Heral
The following table shows the default primary and secondary keyboard mapping for the Dungeon Lords
controls. You can rc-map the keyboard controls to whatever settings you prefer. (See "Gaine Settings Screen
Armor, shield, AJcane M
for details).
Budoka Th[own wca us,Athletics,andThicfskills Sncck; Steal; Backstho
Action Prilnary Secondary
Cabalist Ncihcr M and Thief skius Dra]n Life; s
Forward W Up arrow
Cclesiial Celestial M andscouidills ldenii

Backs[ep S Down arrow Crusader Wca on, armor, shield, Cclestul M

Strafe RIght D RIght arrow Dcathold Wca n, amor, andchield shilL§ - Mcdiun Dual wca

Strafe Left A Ijeft arrow Enchanuess Arcane and Thiefsk]lls Wounds;

n, armor, and shieid skiLls Scribe; Channel


Look Right Number Pad 6
Hatamoto Wea n, and armor skilLs Hca Shield; [nflict Wounds; s
Look I.eft Number pad 4
Hunter Pole weapon, ranged weapon, A[hletics, Scout, Repair, and Heavy pole weapens; Sneak; Steal; Bachab
Look up Page up
Thiefskius

Look Down Page Down on, amor, and Athledc skilL§ Hca
erial Wea

Jump Space Number l'ad o skills [[onwL]l;s

Action Button n, armor, and shield skius Hca

Lord Wca n, armor, and shield skius Medium Dual wed


Block Button
c skilts Wounds;
Get/Activate/Thk Left shift RIght shift
Marauder Wea n, rmor, shjeld, and Rc
Equip and Invemory E
Monk Light pole wcapon§, Archery, Celestial Magic, Rune Magiq Heavy wcapous; Light Dual weapons;
Character stats C
A(hJetics, and scout shills Niniutsu; lden[fty; Channel

Quest Log L c, and A[hle(ics skllls Critical sulte; s

Paladin Wca on, armor, shield, and Rune M ic skills H Shields; Chapel
Quick weapon Q
rLord Polcwca n, Athletics, Scout, and Thief shins Hawk€
Fast Magic Menu F
ue Thief and Thrown wca on sk]lLs Siicak
Revive Enter
Sanural Wca and armor skills Li ous; Inflict Wounds
Options Menu ESC
irskilLs ]denti
Help Display /
Shanlci Master Ninjmsu, pete \hmapous, A[chay, Cclerial MagG Riine Maflc, Ciidcal srike; special heraldry

Automap Tordc M Chamd,andAthledsskius

Mouse Menu V

Caneracontrol . I.cftcTRL RIght CTRI` Stargazer Celestial MagiG Rune Mngic, Magjc weaponry, Channd, and Iron win; special heraldr)r

Scout skilb
Zoom ln `= DEL
Tricke[cr Thrown weapons, Nether Magic, Athletics, Scout, Bargaln, and Sneak; Bachab; Magicwcaponry; Alchemy
Zoom out END
Thiefsmh
Center view
n, armor, chieid, and Rulie M ic skilts Hca

Y-Axis Lock Z
War wirdi AIl in c and armor skills Hca Af mor; D[ain Life; a

View Distance ln Number pad - Warlock Arcane Mngic, Ncder Magic, Rune Magic, and Magic hen will; special heraldry

View Distance Our Number Pad +


Warlord Weapons, Pole wcapous, and armor smb Heavy w€apens; Heavy shield; Inflict wounds; special heraldry

wizard Arcane Magic, Nether Magic, Magic weaponry, Scribe, and Spellfirc; spedal heuldry

Alchcmyskilb

38 39
APPEHDix C: SKlLLS GENERAL
AthldsTheabultytoswrmundemuerandavoiddangefromfalls.Asacharactergriuslewhinthisdnll,he`shebecomesabletoperfominc]ea-
vunoNRy
ndyanbancrmcuvers.
Weapon skills determine a charac[er's strike al)fry with any weapons of that particular weapon type. A weapen may
Ledl.Thechalacterganschealihirycolapndcwaysoedorrigiv+iunp)
alsorequireacertainlevelofskilltobeusedwithoutincurringapenalty.
Led2:Thechaergalnsthcabftytoperfurmaforwardul(doubletapforwnd)

ii Ardky.Comhatsmwithmedhowmapens
ljrd3.Thechaergaiusthcalftytorousidowayrs(doubletapLeftorwht)

Lnd4:Thechaaacrgriusdealultycodoabackflip(bacli+jump)

E Heap Wxpom Combat dill with ftywigiv \veaponry (great swords, haulercs and so on). Rquires a Medium Wcapou skill Of 3 or gram

Prnequlsie-Mediunwxponled5:Chacergrinad\unoedstnl¢esal>ftywhenusingaHcavywcapon.
ftyTheabhitytobaroerwithchopkecpersforbetterdedswhenbuyingandseungitems.

E HeaymeWkyormCombatdullwhheavypele\mapony(halbedsgreatstaff§,andsoon).RequiresaLthtPoleWeapousskillof3orgrca

Prerequsie-LthtpolewapusLed5.CharactergrinsedvanedsdschultywhenusingaHeav)rholewxpon.
RepainTheabultytoxpairdarmgedwcapensandquipneri[.Thehigherdechace['sRqurskdr,heshonertheineendbetwenrepeirammar

E LthtDoalweapescomhaskillthaallowsacharacter[ofigivwhtwoweapenslypermittLnghimtocqupahghtwcaponinhis§ocondarywca-

pondot(inedofaranged\xpon).harel5:CharanergalnsaduncedrilaesabftywhcnulngDulwcapens.

E Ijchtlblewapnscombaidtillwithrtytpeleimapeny(spears,longsedR,andsoon).

Led5:ChagrusrfueddsabftywhenusLngaLthtpoleweapen. Alcheny:Inaeaoesheanoun[ofNchc[KanlsichanctercancrmwhencouedngdemLnthewildRoquimsaNehaMricstcilloflorgram;

E Hchtweapuscomhatslrillwithlightwqgivweapony(drgr,rmallswnd,staffi,andsoon).

Lnd5:Cha[acergalusadvandsrikesabftywhenusingaLthtweapon. Arcan€nICDcteminesthepower,areaofrfu,anddndonofyourcharacter'sAmncxpdls8haall,MagcMisul¢andsoon).

E
IE
M*Wcapeny:Theal)ftytowiddngcwcapousinenmbatanddead\untagcofthdrngedabhic&RoquiresaLthtwxponstLilloflorgREm

CdedalMdsDetermeschepquarmofcflinanddunrionofyourcharater'scdestialpdlsQ{calnglJchmingholbandsoon).
MediunDulwhapemo]mhaNlthatallowcachanacrtofichtwithtwomapouslyprmhinghincoquipamediun\xporiinhrssocondnywcapon

hot(inndofaapal\xpon).RqualwhtDualwkyonsdnllof3o]grterLed5:Charmgrmsad\unedsmlmsabftywhenuingDialwcapr

Mrfuimwtrylrscomha[skillwithmediun-ueigivmaponyoongsunrfumllaoes,andsoon).Requiresahichtweaponssmof3orgrca[er. Chnd]rmsesthepedatwhichachanc[er'ssurcrysulsndRunestonesngainharrmRquLresacdedalMa¢cstciuoflorgreater

Prerequintc-Lthtwcapouled5:ChanctergriusadvancedstrikcsabftywhenusingaMediunwcapon.

ii
DEFENSE
Thfrmwxpone:Combatskillusingdrownmapens(throwingdagrrs,hurilrm,andsoon). ldentifyTheal]ftycoidenftyspral/ngicalirmsandspdlssohattheycanbendorcast.

NcherRAricl)etrmimschepover,amaofeflinanddunrionofyourcharacter'sNdrspdlsQfar,Sunmoncmapeandsoon).

HeavyAmonTheabhiryto\marheayamor(phtend,forexanple)withoursuffengcomhatormovrmentpenahies.RequlresaMcdiunArmor

sldllof3orgTeatenPuequirite-MedunAmor.

RuneMricDemmsdepewer,areaofcffica,anddundonof)murchamff'sNcherpdls(Boonsril¢afanchny,andsoon).
Hcavyshidd:ThabftytocffinvdyuscahcavyshiddwithoutsiffingcomhaormrmentpmahicLRoqumsaMediunshiddskillof3org[ca-

ter.PREquisite-MedinShidd.

IjgivAmonTheaRAtytowcartrya[rm(hahaano[,fo[aple)whoutrfungcomhao[movunentpenalties. Sche:lnceasesthexpedatwhichachacter'sArenespellsarere-writteninhis`herpellbulRquimsanArcancRAgtcstullof1orgrcam,

higivshiddThechifiryiorfecndyusea§mallhddwichoutnifenngcomhalormovenmtpenaldei

Spemre:Boostsdeanoun[ofdamagcinflicndbyachararmr'sngcspdlsandimproveschdrabfty[opencrmand-mgrfiddsandharicrs.
MediunAmonTheal>ultytowenmediunanor(chainrmil,foTcxanple)withoutsiifleringcombatormounen[pendties.RquresalightAmor

rfunof3orgreater.Pquuin[e-LwhtAmor.

MedimshiddrThabhitytousamodiuniizedhicidwithoutsoffiingcombatormovementpenalinRquiresaLthtshiddckillof3orgreateL

Pquuisitc-Lthtshidd.

fanyTheabhitytododgrandifendagrinstndeewapnamacks.Itnysltillconriburestothefanycomhatstaristic

40
APPEHDIX D: SPELLS
Bachab:Theabhirytodedaddiuonalda"g€roanenenywhenattackingfrombchind.RequiresaSncaksk]llof3orgrca[er.
ARCANE SPELLS
Iud Effca
Touch I Surrounds on or fu[ in a fri them. hiun
DisamTrap:Thcabihirytosafclydhalmtraprprotectingtreasurechests.Thehigherthechancter'sskillinthisarea,[hceasieritistosuc-

ces§fullydisarmlraps,Rapuiresanluspec[skillof1orgleater Star I Huilsfolthashriekin sDarks that does low dan

Fire Mines 2 Crca(cs a number of small burnin enemies that touch them and sets them on fLre. Reed

hapectTheabilirytoexaminelodsandde[ectmpsbcforeyouat[empt[odisarmthem. Mngic Mjssife 2 Fires a minor ma8lcal proiectile a[ yourcurrennngc"hat explodes upon inpact, blmng any cnemies within the Ready

Hands 2 Li ts the cas[er`s mclce wca on or fists on fire, allowin hJm [o se( enemies ablaze b them. hitant
I'ickI,ock§:Theabnirytopicklockeondcor§,chests,andsoon.Mastcryofthisskillcnhances[hccffcc[iycneseoflockpicks.Rfquiresan
Winds 3 Fo[cefulwindsblastforihfrom ou, Read
Inspec[§hulcvelof1orgleater.

Flue Bu[s[ 3 Fires dual minoT firc p[oiecules at your current target chat explode upon inpact, blasting any enemies within the ' Ready

ScoutSkiltsinmappingandtheabilirytodctecthiddcnbu[tousandswi[chex.
Wall ofFire 3 Crcales a wall offirc in front ofthc caster that dam es and sets ablaze an

Fi[ehall 4 Creates a powerful ball offlane that is hurled at your current cargct, exploding on contact and damaging and scmng Ready

SnedcProvidesanattackbonuswhcnattackingfromiheflankorfrombehind,andreduces[hechance[hatenemieswillattackacharac-
enemies withili the ex
tc[whenthechancter'salliesarepresent.
Frcez€ 4 A ell that freezes a tar e( solid for a moderate amoun( of time. Instant

onents. Read
Steal:Thcabhitytopunlooseinventoryi[emsfromopponen[swhenstlikinghemincombat.RequiresaSneaklev€lof3orgrea[cr.
shoots forth from our enemies and dan them. Read

ors 5 Gencra[esaburnin that mycls forth, dan enemies within che cloud and se(tin thcmablac. Instant

[cc shards 5 Fires machinequn-like shards of ice. Deals low dan but can frcac "n ncnts. Read

Whirlwii`d 5 Cma[es a mininre romedo that whirls encmics about and dam cs them. Irmt
CriticalStrike:TheabilirytokillanopponentwiinasLnglemelc€strLke.Thehigh€rachanc(cr'slev€lin[hrssklll,(hemorclikelyitis(hat
BhstNova 6 Genera[esarin of force that blasts a onents back and inflicts dan on them. Read
the Criiical Strike wiu be effective.
Flan€throw€r 6 Senili flames bhst forth from ur enemies al>lac.

Iceball 6 C[cates a powerful ball ofma8ic ice that is hurled it your current targe[, cxplodrng on conuct and danaging and free- Rely
CrushingBlow:Theabilirytostunandknockbackenemieswi[hhavyandblun[weapons.
encmics within the e

ors 7 Generatesafredn hat myets forth, dan cncmics wichiii the cloud and frcedn hem immobile. hount

Piuar ofFire 7 A pillar offlane chcots up from beneath the targcted oppenent, havily danaging any nearby encmies. Enemies who hilant
Drainlife:Achancter'sabilitytoabsorbLifedirectlyfromen€mieswhcntheyarchitbythechancter'smngicalattacks.
will be set ablaze.

FiieMiinles 8 FiresamachiD •hke blast Of Small, fi hcmablac. Red

HavlieyeeThcabihty[okiuanopponema[mgcwithisingleaITowThehicheracharacter'slndinthis§kjll,themorelikelyiti§hat IceNova 8 Gencratcsa[in ncnts and freezes then. Read


theHawkeycatcackwillbeeffectivc.
Fire stoim 9 Calls down a rain offire [ha( dan nents and sets them ablaze. Instant

Icestorm 9 Callsdowmmnofi

of fire that dan iients and sets them ablaze.


IoflictwoundrTheability[oinflicthcavywounds(woundsthatcon[inue[obled)uponenene.
sin 12 Gcncratesahu losion (hat radiates out from the tar el and devastates an enemies. Red

honWThThcabulity[oabsorbthedamagefTomanamckwlthoii(disruption(othechancter'sattadsand§peucas[ing

NinjutsurAcha]ac[er'sabuliry[osrikeusinghndandfectaslethalmapons.

SpellheBooststheanountofdangcirfflictedbyachaacter'§"grcspeus,andinprovestheilabflitytopenetrateanti"gicfidds

and bnders.

42
CELESTIAL SPELI.S NETHER SPELIS
Arrows of Bad
Level Efect I
Level Red e Efu T
Hal I Restores Health to the castc[. Inont Fear 1 BalwLng,DeadmanHair AffliasagroupofnedymoirmwithFear,makingthemcasiertohiLless Instant

ifective in combat and makes chap indedshe in char achom.

Slow I GrinnichwndMordi§Vinc Slowsa of monsters, makm then slower to move and amck. Instant
el undead 2 Dan e under cmture. hrmt
Summon Rats I Rat hil, Bone Dust Summons a of raos which will fi side the caster. Instant
Divine Radiance 2 Tcm the aster. Instant
I'in I ??? Blasts a monster with a bolt. Read

enhances the castcr's rna Walcn 2 ??? Mckcs a group of monsters much less crfectivc in combat by reducing their Irmt

Silencc 3 Tcm c[ ond>le to cast s Lls. Imtant


I'oison Touch 2 i?! Enchants the caster's weapon or fists with prison, increasing hi§ damage and Instant
3 Beans of li ( shoot out from the caster's fin enemies within the bean.
oison on encmics hc strikes.
3 Slowsdowntime,auowin crs to more carcfull
BloedLust 2 ??? Enchants the caster wiih increased dannge, but also reduces his defense and lmtant

3 Removes cffccts such as hold, freeze, slec or vines from the cas[cr. hetant mal{cs him unable to block.

enchants the castci so hc telc ores [o a short ncarb location inecead of blockJn Summon wolves 2 ?!! Summons a ck of wolves that will fi ide the caster. Instant

I,ocust swarm 3 ??? Cau§ forth a cloud of locusts that win focus on the targr{ed crcarure and Ready
of undead, demons, or shadow cmtu[es. IDstant
attack it.

Chok]ng cloud 3 i?i Crcatcs a cloud of gas that causes moustcrs to choke, disrupting their hitant
Wed of Fire 4 Enchants (he caster with Drotecuon arinst fire. attacks.

ts from the caster's fin his en€mics. Read of skelcons that will fl id¢ the caster. Iustam

bo]lothornderthaiwiufi

Of monsters to slee

that inflicts mouseers with bLLndness. Instant

(e ADV points and attributc lass [o the revived character. thsoant) Berserk 4 i?? Enchants he cos(er with greatly increased dannge, but also reduces his Instant

I,cvitation 5 Auows the caster to tcm defense and makes him unable to block.

6 Multicolored ra from the castcr's fL ori his enemies. Instant


causes them to choke and inflicts them with
Breath ofAir 6 Allows the casrer to brcathc underwater and rotects him from chckin
Confusion 5 i?? Inflicts confusion om group ofneaiby moms[crs, mating them amck one Instant
icon and some other det[imenul cffccts. Instant another.

Divine strike 6 Enchants the caster`s attacks, increasin st undcad, demons, and cicarures of shadow. Irmant Grippingvincs 5 ??? Causes 1 cage ofthornyvines to spring from the ground, Immobilizing the hstant

Divine cure 7 Restores the caster to fun health and removes oison and other n tive effects. hotant
ide the caster. Instant
Ward of Ice 7 Enchants the caster with rotccrion from ice. Instant

iri[ 7 Calls forth a Blesod s iti( tat will her the cas(er and his alJics. hotant rs he hits ablaze.

ncration 8 Gmatl ed it which the caster liaull [ccovcrs health, allowin his wounds to mend

kilts them ouni


Wed of pc[rification 8 Enchants the caster with efrts, such as slee frozen. Irfut
ide the caster. Instant
c 8 Cmatesanilluso licatc of chc caster that will fL ice hin. hstant
Bras( 7 ??? Ten incrcascs the Lifc and Hedth of the caster. Instant

Divine lntcrventron 9 Summons a Battle s idc (he caster. Instant ide the cas[c]. Instant

Divine Grace 10 Casicr becomes ten inmune [o all dan

Possession 8 #? At(€mpts to ulc control of the target cmrure, causing it to fight alongside lrfut

the caster.

ide the caster. hetant

Drain Life 9 ap? Drains hcalch out of he target cmture and uses it [o increase the health of Ready

the caster.

idc the caster. Instant


Run SPELI.s

Runestrikc I Ten incfeases the castes Strike statiedc. hetant

RuneAmor I Ten iDc[eascs the caster)a amor statistic. hitant

eel 2 Ten incee the caste/s i eel sndstic. hotrnt

Riineshidd 2 CJeatesatem it for the caster to use wham blodin

Riine Bhde 3 Enchants the chancwh ndce weapn, increasing the danase it inflicts. Insemt

Rock Mines 3 Cmate8 a number ofmck mines tat hde when a mongiv near dedL Instant

Missile Bairier 4 Cfeates a rotcds him from A fin [DmDt

Boonstril[c 4 Tan increases the caste/S and all his anes' Strihe stadsdc. Instant

BoonAmor 4 Ton increa8e8 the caste/8 and all his allied amor statistic. [nsoant

Rune Missiles 5 Enchants the chancteds it inflias. Instant

increases the caste/§ and all his allied s

Boobshidd 5 Cleatesa(rm it fol the caster and all hi allies to use when bl

OibeofDefeuse 5 Cmatesanunberofm

Riincwarior 6 Tan incmses all of the castc78 attributc8. Instant

Boon Bhde$ 6 Enchants the chancterandall his allies' Dieleevea inflict. Instant

Spittingshield 6 Creates a equponry irmiherable ngicchidd and equips itfo] the astcrto uscwhen blocliing. Instant

attack is blocked, the shield will inflict

Boon NIs§iles 7 hichants the chatatet and all his allies' it inflicts. Instant

Shad of stone 7 Razordap stone shafts stmlnfromth¢ casters fingeffro inflictingdanag€by sheddinghi oppormt& Rely

And-Matic shic[d 7 Cmtes atempony inwherd]l¢ ngicchicldand quips itfo[ the caster to usewhen blocking. Lnstan(

the shield will ndect monrfu who cast them,

rotde fidd that fedues an the castcL Instan(

rotde field that reflects an cast them. Instant

Ufch'swrilh 9 C.uses boulder to fain from theulry, dealing heavy physiul damage (o anymonsters in the area. Imam(

the caster is inflicted u

46 47
EPILEPSY WARN ING

Please read this caution before you or your child play a video game:

%us¥#Pfuae€;fib;bet:tt.°s#Cp¥¥fL[::seap££°wusE:wfroexpELuefifl#gsedhch#[`oq#::
theyplaysomevideogames.Thisphcnomenonmayappcarevenifthesubjecthasnohistoryofpreviousdifficulties.
If you or a member of your finily has ever had symptoms related to epilepry (sckus or lass of awaeness) when
exposed to flashing lights, please consult your doctor prior to use.

Weedvisethatparentssupervisetheuseofvideogamesbythei[childen.Ifyouoryourchildcxperienceanyofthe
fouowingsymptomswhilepkyingavidoogame:dizziness,blunedvision,eyeormuscletwiches,Lossofconscious-
ness, disoriemtion, any involunary movement or convulion, immediately discontinue use and consult your doc-
tor.

StandardPrecantiousWhenPhylngVidcoGames:

•Donotsundorsittcoclosetothescreen.Positionyourselfasfarawayfromthescreenasthelengthofcablcallows.
• Play video games on a small screen (preferably).

• Avoid playing if you are tire4


• Make sure that the room in which you are playing is wcn lit.
• Rest for a period of 10 to 15 minutes for every hour you play a video game.

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