Dungeon Lords
Dungeon Lords
LE:I-_::-i`-:.:_-==::E
For Max and PaiLlette. . .
I wish to convey my deepest personal thanks to Yat Siu and Typhoon Games, Karsten Otto and Crimson Cow, Robert
Stevenson and Dreamcatcher Games, Pal)lo de h Nuez and FX Interactive, NIkolay Baryshnikov and lc Moscow;
ChandraandGerhardSchanzandSchanzlntemationdConsultants,andmydearwifePaulette,fortheirunfailingdevo-
tion,unwaveringbelief,andcndlesspatiencewhichhasmadeDungronlj]rdspossiblc.
DungeonI.ordswascreatedtoofferyoua(rue-lifeexpenenceOfanauthenticfantayuniverse.Them;ustersaremaland
:gth:i`|arem#iey::i:dTo:eyspeurtho'#[:y#:i*rye[e¥wesch¥th:#oP:°ienrsoedriT°£teerrEeroungco#
instinct and intuition be your guide as you ventue foth into this dangerous now world. You are about to discover that
REtL#dsfti:t#:th:myspuu,ekaFyseLlhwdasrfuds;£cndeyto=v=;niFmth=FEL=Jor#ecrafty
D.W Bradky
OIILY AVAILABLE AT
www.DREAmcATCHER!GAIIIEs.com
THE MUIHPIAYER GAME ......... 3 1
TABLE ©F Hedth and combat stadstics ......... 12
INSTALIATION.........4 Chancter Name 13 Tlps for combat 22 HOSTING/JOINING AN INTERNET GAME . .32
sysTEM REQu]REMENrs ......... 4 PlayThis chacter .... 13 INTERACTINGWITHTHEWORID . 22 PLAylNG THE MUITII'IAYER GAME ........ 33
INSTALLING DUNGEON IORDS ......... 4 I]LAylNG DUNGEON roRDs i4 0btaining Treasure and other Iterus 22 PausingtheGane.........33
UNINSTAI.LING DUNGEON LORI)S ........ 4 THE GAME SCREEN 14 Chests, Barreh, and crates 23 MovinglntoaNewArea..........33
TrdSwitching,BackgroundThalfs,and"Stickyky§".......5 WHERE DO I GO FROM HERE7 14 Activanng Doors and otha obiects 24 CREDITS.........34
GAME MENUS .... „ . . .5 INVENTORY. .. 15 PLcking I.ocks ...24 AI'PENDE{ A; KEYBOARD CONTR01.S ...... 38
MAINMENU „ ....... 5 Equpping Your character 15 Actrvamg sVltches and Levers 25 APPENDD{ 8: CIIARACIER CIASSES ........ 39
GAME SETTINGS SCREEN .......... 6 Obtaining Information - Conversing with NPG . . .26 40
27 Magiv il
SAVING AND EXITING ~ ....... 8 The Item Menu 18
27 Thief 42
GETTING STARED .......... 8 Droppinglteus. 18
42
OBJECT OF THE GAME ......... 8 Repairing Items 18
Procesor: I.0 GHz CPU down before you start Dungeon I,ords. You chould also disable the Windows "stickykys» feature (if the version o
Memory 384 MB RAM Windows you are nirming supports it). In Windows XP, his can be done by going to Control Panel > Accessibflity
HndDiskSpace: 1.2 GB avalable . Options, and unchecking the box marked "Enable StickyKeys".
512 MB RAM
1 .2 GB avalal>1e f¥fi?u=#o?ufn.sgeifffe,ontordect,t.
4X or ngher • Sirde Pkyer: Open the Single Player Menu.
128 MB Directx 9 video ed O`IVIDIA GeForce FX 5700 or better) • Milriplapm Open the Multiplayer Menu. (For
Directx 8.1b or better comprtible sound card details on hosting and joining multipLayer games
kybondandmouse see "The Multiphysr Game" later in the manual.)
• Options: Open the Game Settings screen. (See
lj.rds ganc on the lnternet. • Music: Set the volulne level for the game's baclnground music. Default setting is 76.
• Main Menu: Close the Multiplayer Menu and • Speech: Set the volume level for character speech. Default setting is 100.
return to the Main Menu. • Ambient Set the volurne led for ambient (backyound) sounds. Default setting is loo.
(See "The Multiplayer Game" later in this manual • Keyboard: Adjust the kyboard mapping for the game controls. (See "Keyboard Controls" for details.)
fordetails.) • Defaults: Click this button to reset all optious on the Game S€ttings screen to their default sedngs.
KLE¥BOARpcorlTRioLs
GAIIIE SETTillGS SCREEIl Thgeon Lords has a default
The Game Settings screen provides you with set of kybond controls that
controls that allow you to adjust game difficulty allow you to perfom actions
corfeonrmLeE:T¥opphienesin:±=°#kp8°p¥onl droughout the game. You
have the opdon to change the
on the Main Menu. To exit the Game Senings keyboard mapping for all
screen and rerun to the Main Menu, dick the Exit controls to sult your prefe-
button. rences and style of ply.
There are two types of controls on the screen: To change the mapping of the
• I.eft/RIght Amms: These controls dsphy the keyboard controls, chck the
currentsettinginthecenterandhavearrowbuttous Keyboard button on the
at each end. Click the arrow buttons to change the Game Settings screen. This
setting. opens the Kdybond screen.
• Sliders: Adjust these controb by clicking the sli- AIofthekeyboardcomrmds
deranddrggngittotheleftorright.Thecurrentsettingisdispkyednumericallyontheslideritself. are lisoed on this screen. To the
right of the cormand nan€
The following options and settings are available:
arc two text boxes that dispky
• Monster Difficulty: Set the difficulty level for the monsters and enemies you encounter in the game. Default set-
the primay and secondary
ting is Normal. Setung this to high will give bonus experience for defeating monsters.
keyboard mappings for each control (Note that not au controk have a secondly keyboard mapping by default.) For
• Random Encounters: Set the hequeney of random encounters with enemies and monsters throughout the game.
example, by default the Forward control is napped to the W key (prinny) and the Up arrow (secondary).
Default setting is Nomal.
Tochangethemappingofaparticularcontrol:
•MouseXSensidity:AdjusttheinputseusitivnyofthemouseintheX-axisOeft/right).Thehigherthesensitivity,
I.Nexttothecontrolyouwanttochange,clicktheled-arrow(tosettheprimrymappin8)orright-arrow(tosetthe
the faster the mouse responds ro input. Default setting is 0.
secondaymappin8).
•MouseYSendtivity:AdjusttheinputsensitivityofthemouseintheY-axis(forward/back).Thehigherthesensid-
2.Whenthedialogboxopeus,pressthekeytowhichyouwanttomapthecontrol.
vity, the faster the mouse respends to input. Default setting is 0.
•MouseXIirverse:Invertthemovementdirectionsonthemouse'sX-axis(rightisleftandleftisright).Definltset- 3. To exit the ky re-mapping sequence without re-mapping the control, press the Baclxpace ky.
Note that if, when re-mapping the controls, you select a key to which another control is already napped, the map-
ting is Off.
• Mouse Y Inverse: Invert the movement directions on the mouse's Y-axis (forward is back, back is forward). Default ping for that control is removed and you must [e-map it as well.
To reset all ke)board controls to their default settings, dick the Default button.
setting is Off.
• MouseYAris I.ode: I.ockthe mouse so that moving the mouse forward and backhas no efect. Default se g is off. To retim to the Game Settings screen, click the Settings button.
•ScroeiiResolndon:Setthescreenresolutionuptoamaximumof1280x1024.Defaultsettingis800x600.Note
thathigherscreenresolutiouscancauseperfomanceissuesonslowermachines.
6
SAviHG AHD ExiTillG cREATilTG cvsTom cHARflcTERis
Press ESC at any time during game play to
open the Save Game screen. From this screen
Gamescre€n,dickQuitPlaying.Toavoidlasinganyprogressyouhavermde,youshouldsaveyourgamebeforeed
ingtotheMinMenu. To create a custom character, click Make New Character on the Chancter Screen. This opens the Make New
Chancter Screen. To ddt this screen and return to the Characer Screen without creating a custom character at any
DEVELopMENTAL sTrmsTlcs
oBiECT oF THE GAmE The top richt-hand section of the Character Screen dsplays some special information about the dedopment of the
YoustartDungconI.ordsinthewildemessousidethetownofFalgrove.Asyouexplorethevastwildcmess,youwill cunntly selected character.
do bade with a wide variety of foes developing your charaacr's skills and your own combat proves. As you start • I.e`ul: The character's cunent level. All characters start the game at I.evel 1. Each level requires a certain number of
talkingtothevariouscharacterswhoinhabittheworld,youwilllcamoftheconflictthatgnpsthislandandlearnof
cxpericnce points to attain. An advancement point bonus win be awnded upon the acquisition Of each new level.
your own role in the events that are to unfold... • EXP: The number of Experience peius the character has accumulated toward eduncement to the next level. All
characters start the game with 0 experience prints.
#eulco=tee°#C,He;thys#wdshidschpffiL:nedun::I:a§:==LZ°£#yo+#oy;:edysne:££¥ • Class Spedalizarious: These icons show the character's cunent chss specializations. (see "Character Class" for more
thecxperienceandequipmentheorshewillneed(ocomplenethegame.
information or "Appends 8: Characer Classes" for a full list).
YOURicHARflcTER`
Thefirstthingyoumundowhenyoustartanowgam€ofDungronLordsisselectthecharacteryouwiuplaythrou-
;#Pn°£tsskus#inn#£#Vanfmcten#Lntsvl#ea#dct:o:ta:falAaldal*ifi#::¥ts+o/#dmdLkesfa¢
racter creation.
clout the game.
•NextIJVI;ThnumberofEXPrequhedforthecharactertoreachthenextlonl.
The character screen provides you with
thabasicoptious.Toselectanoption,click SETTING RACE, CI.ASS, AND APPEARANCE
thecorrespondlngbutton.
Your first task is to set the character's Race, Class and general appearance. The controls for this phase of the creation
• Play This Character: Start the game using
process are located on the display below the chancter's inage in the center of the screen. There are sin iterus you can
the character that is cunendy dsplayed on customke:
the screen. 0lour Last created character will
Race: Change the character's race and sex.
appear here, or a defalt charaacr if you
Class: Change the character`s dass.
havenotyscreatedone).
• Make New Character: Igrore the cunent- Face: Change the character's facial fcatues.
tom character (see "Creating Custom Hair St}le: Change the character's hair color. //-----`.\
Characters"). Hair Colon Change the chancter's half color.
• Exitt Rmim to the Main Menu.
I;ogrlethroudrthoavailalilechouesfirRace,Classandappeanace,clickthearrouibuttoutochelofandrigivofthettem CHARACTER CLASS
youui¢mtochange. A character chss enhances the abihty to lean cemin skins and skill types and/o[ grants the character access to ce
additional skills and heraldy that micht not be available to other character classes. One class may be selected when
thechanceriscreatedandadditiondclassesmaybeattainedbyjoiningguiLdsandcompletingquests.
#.u#ng:pta;dr¥:ceoth#ufffteace:ti:oi:?:t:earue;#e:e:#xpfro:dr#::#p:eypFE Thefouowingtableliststhestartingchancterclassesandtheleaminghonusesandadditionalskillstheraldryforeach.
Specialintions am ffor a full list of available chancter classes, see Appendix 8: Character Classes)
Bonuses Additional shilh/Heraldry
CHARACTER RACES - DESCRIPTION
t Cdestial c and amor skills M
Human: Hunans are one Of the prominent races in the world of Dungeon Ijords. Humans have evenly distribut
tor Wea on, amor, and shield §kdrs
abhityscoresandarereasonablycapableinanycLasstheymaychcosetopursue.
c skills M
Thief Thief and Thrown weapon skins Sneak
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fingile of the races. Elves make superior Mages and competem Adepts.
CHARACTER CLASSES - DESCRIPTION
Adept:AdeptsacthcprirmrykeepersoftheCeles[iaLmisc,andusemysticStarCrystalstocasthealingandbencfi-
#=¥ffiyt°aigivi,'m#hg###;ft:f:druteo#*:e?tsfranedDwavesareurongandhardybutac
cent spells. Adepts begin the game with a smau shield and small mace.
¥¥b::oT%h,ffig:#enar±eFurgIA¥d:d#:i:di¥th*L:ovl*oo¥twthcaep::r]dands:omngrasvlofenun#:n[ Fighter:FightersareskilledintheuseofweaponsandamoLNostartingcharacterismoreversedintheartofmehe
oedease.However,theyareslowofwitanddumsyofmovemencsomakepoorMagcsorThieves. combat than the fighter. Fighters bgiv the game with some hght armor, and a shield and short sword.
Wtryan:Thesewilyandcunningbeast-menareafastandoften shister demigoth race. W}rlvan are flc€t of foot and Mags:MageswieldtheesotericpowcrsofArcanemadcandcanharnessmysticalandelenentalpowertostrikedown
shin of wit, and make exceuent-Thieves and competent Mages or Adepts. They are also more fragile than many o their enemies. Mages can also develop abiLLties to identify items and widd magic weapens. Mages begiv the game
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competentThieves.
andthrowingdaggers.
When)io'uhavecapletedyou:rchangr§,ctickCondn:uetoi'no'ueontothenei¢sxp.
ThralhThallsarearaceofsmall-staturedimpishdemLgoths.Theyareamazinglyquickanddever,butsmalloffrome
INCREASE ATTRIBUTES AND LEARN SKILI.S
and prefer subterfuge and guile over face-to-face combat. Thalls mke excellent Thieves and Mages due to their
Every chancter starts o
quickness and intellect.
Althoughtheappearancesdecunarepuelycosmeticadjustments,RaceandClassaifectthecharacter'sperforman-
with some Aduncement
Points (ADV Points). You
ceduringthegrmc.Therebasicstinsticlevdsforeachcharacerraceaeshowninthefouowingtable.
can spend these points to
increase the charactcr's
Humanon Human(F) Urgoth Dwarf vyha Elf(M) Elf try Zaur Thall
Attributes and add to the
15 13 20 18 11 12 10 17 10 character's repenoire of
Intellect 12 14 8 10 13 15 17 9 skiLLs.
11
BASIC A-UTES Charactfrskillsaemeasuredinlevdsofrfecchnaness.Whenacharacteracquiresaskiu,thecharacter'sproficieneyintha(skill
islevdl.Theng]ierthechararm'sledofproficienyinaalcilLthebetterthecharacterperfomstaslrsquiringthatskill.
Eachcharacterhasasetofbasicattributesthatdefuehisorherkeyabilities.Thcsebasicattributesare,insomecases
thebuildingblocksthathelpdefinethecharacter'sotherskillsandabihues. fomeskillshqvepre-requisitesbeforetheycanbepurchased.Forexample,inordertogaintheModiumWcaponsslall
;ue¥#eshtr:*thd:t:rca*:±ed*ir:So#ctyrst:b,he:di=WcapeusandanorThehicherthechaer's fus¥eL;=th¥:#re:I:evi:e#`:#.Y=:ie,I;yaodE:#Thasthaa#:fitpffio¥si:efuTifH:
MedunWeaponssmllevelisLinritedtoled 3unulhisLishtWeaponsskillisincreasodto4.Thisalsoholdstruefor
•Intellectlntellectdcterminesyourcharacte['sal>hirytoleam.Increasinglntellectreducesthecharacter'sskiucosts.
anyfurtherde-pendentskills.Forcxample,acharacterwithahightWeapousslrillof3andaMediumWcapousskillo
• Derdty: Dexterity defines your chancter's ccordintion. High dexterity increases the character's accuncy with
3mustincreasahothLthtandMediumweapousbeyondlevel3beforehe/shecanattaimskillof4inHcavyweapoms.
weapousandallowsthemtousethewcapousmoreeffectively.
When you no longer have enough ADV Points remaining to affect the character's AbiLities or Skills, the gold high-
•ASlity:Agilitydetcrminesyourcharacter'sspeedandreflexesincomba[CharacterswithhighAgilitycanstrikean
lights disapper.
defendfasterthanthosewithlowAgiliry.
To undo any changes you make during this process, click Go Back to return to the previous step in the process, and
•Vhality:Vitaftydcterminesyourcharactcr'sLifelevel.Increasingacharacter'svitaftyinacaseshisminmumhedth.
then dick Continue. Note that all auribute and skill changes are lost when you dick Go Back.
•Honor:Honordefinesyourchaacter'sledofheroismandbraveryincomba[.Honorisgainedbydefearingmonsters
WhenyouhaefrohedttpdatngAhibdesandski!1s,thkcondriue.
andcompletingquestsAoeminhonorscorenybercquiredbeforeyourcharactercanobtainaceminachuncedchss.
HERALDRY
HEAI;TH AND COMBAT sTrmsTlas
Heraldriesaeuniquebonusesbequcathedtothecharacter.Startingcharacterschoosetheirfirstheraldryandfurth
A character's hedth and combat statiedcs are determined by his o[ her attributes and define the charactcr's abhiry to
heraldries are awnded upon the completion of special quests.
fichtandsurvivE,asweuasinteractwithothcrcharact€rsinanon-violentway.
Thenextstepincharactercrcationistheselecuonofthechancter.sfirstHeraldy.Clickoneoftheshieldsthatappear
•I.ife:Lifeindicateshowmuchdamagrthecharactercanwithrmdwithoutdying.Acharacter'sLifeincreasesalong
intheHeraldryboxontheleftsideofthescreen.Movethecursoroverashieldtodisplayapop-upwindowthatshows
withhis/hervltality. r
thenaneoftheHe[aldryanditsifectonthechanctershouldyouselectit.ThtablebelowliststhestartingHeraldy
•Strike:Strikedeterminesyourcharacter'sabftytohitanoppenentandinflictdanagewithbothmeleeandraned
available for selection:
Toaddorincreaseaskin,chicktheiconfortheskiLlyouwanttoincrcase.Movethecursorove[anicontoseeades-
criptionoftheskillandthenunberofADVPointsyoumustexpendtoaddtheskill.(Thisinformationappearsin 4fier )lou seha your Henddry chah Conanue to rriove on.
thelower-rigivcomerofthescreen).
CHARACTER NAME
SKILI,S
Type your character's name in the name field in the upper-left comer of the screen. Chanctc[ names can consist of
any combination of letters, numbers, and spaces, but cannot contain special characters (?, „ /, and so on).
ELeryed#lyhadea±,sol+foheL:rfaenJE(=#yg#ffiy£ELrmletoo#toafou#hirs±- Aftertypingthenane,pressENTERonthekyboardtocontinue.
Therear\esixbasiccategoriesthatencompassalloftheavailal>leskillsinDungapnlj]rds:
•Wcaponry-Skillsthatdetemineyoureifechvenesswithdifferentwcapous. I'LAY THIS CHARACTER
•Defense-Skillsthatincreaseyourcharacter'sdefeuse,suchasamor,sh[eldandparryshilLs. Afterenteringyourcharactcr'snane,checharactercneationprocessiscomplete!ExaminetheCharacterScreentoensu-
re that the character meets your needs. To make changes, dick Go Back. To play the game using the character dis-
•General-MisceLlancousskillssuchasathledcs,bargain,andrepair.
•M¢c-Skiliswhichdetermineacharacter'sproficieneywhenusingspellsandmactcitems. playedclickPlayThisCharacter.
Atanytimeduringplay,youcanacasstheCharacterSc[eenwithth€Ckeytoviewyourcharacterinformtionand
•Thicf-Thieforientedskillssuchasdisamingtraps,pickinglocks,andsneaking.
spendanynewadvancementpointsyouhavecamed.
•Dialiolic-Specialskillsdevelopedoulybyadvanced-classcharacters.
12 13
PLA¥IHG DurlGE©H L©RDs illvEHTOR|Y
To access your character's inventory, press the E key. Tis opens the Equrpment Menu, which allows you not only to
hamultipkyergame,theTradebuttonwillbecomeavailable.
• Thede: Allows you to enter trading mode with another nearly player. Brings up the Trade Menu.
Thesixedditionalbuttonsontheright-handdispkyprovideaccesstoyourchaact€r'smagicaliteusandcomponents
BAsiccoHTRLOLS andprovideameansofinvokingmagicspells.
Movemenqcombat,andoheractionsinDungconI.ordsareaccomplishedthroughacombinationofkyboardand • Ancane: Displays the Arcane speus available to your character.
mouse commands. The basic controls are as follows: • Celestial Displays the Celestial speus available to your character.
•I.ockAroLind:Movethemouseleftandrighttotunyourchanc[er.
• Ncher: Displays the Ncher speus and Katals (spell ingredients) available to your character.
•I,onkUp:MovethemouseawayfromyouorpressPngeupontheke)board.(Disabledwhenthecameraislocked).
• Rime: Displays the Rune magic spells and Rune Scones available to your character.
•IcohDquqMovethemouseoomndyouorpessPagrDormonthelqbcard.(Disabledwhenthecameraisloclnd).
I Potion Displays the potions and scrons availal]le to your character.
•Mo`ieForwndPressWortheup-arrowky.
• Irmke: Disphys any magcal amfacts with usable pewers that are available to your character.
• Move Badmrard: Press S or the down-arrow ky.
The various modes of the Inventory Display arc dscussed in detail in the sections that follow.
•Sap(Strafe)I.eft:PressAortheLeft-arrowky.
The inventory display shows 15 items at a time. Use the scrou bar on the right side of the dsplay to see any addido-
• Step (Strafe) Richt: Press D or the richt-arrow key.
nal items that you micht have avahable.
•JunpForndPresstheSpaccbar.
RIcht-Chcking on items in the Inventory brings up the Item Window. Using the Item Window you can drop items
• Attack (Swing/Fire): Press the left mouse button. or attempt to repair or identify them. (see "Using the Item Window").
•BlodsPresstherightmousebutton(onlyeffictivewhenashicldisequipped). ToclosethelnventoryDisplayatanytimc,dicktheledXintheupper-righ[comer,orpresstheEkey.
•PickupitemPresseitherShiftky(wmestandingontheitem).
•Swichrediedweapon:PresstheQkytotogalchaveenyourequippedneleeandrangrdwcapon.
•EquipSpdl/VlowQuickMenurPresstheFkeytoreadyyourlastequippedspeuandviewyourQuickMenu.
AcompletesurmaryoftheganecontrdscanbefoundinAppendixA.Youcancustomizethegamecontrdsthrouch
the Opdous screen (see "Game Settingr Screen" for details).
14
EQLvippiliGyovRicHARacTER` TYPESOFiHVEIITOI|Y
WhenyouopenthelnventoryDisplay,thecontroledefaulttoEquipmede.InEquiprode,thedisplayisdivid KEYS
into tub sections: the In Use sectioh (on the left) and he Equipment section (on the right).
ThelnUsesecuonshowstheequipmentandweaponsthecharacteriscurmtlyusing.Eachcharactercanhavcupto
twalvedifferentitemrypesinuseatanygiventrme.Thcreisacorrespondingstotforeachitemtypeintheleftdisplay:
• Trinkets
•Bdt
• Hdret
• Rings
• Shoulder
. Amor
• Ihits
• Boots
I Gloves
• Shield
Toviewthekeys,loclapicks,andotherrebedi[ensinthecharacter'sinventory,openthelnventoryDisplayanddick
• Primary weapon
the Keys button.
•AltmateWeapon
ForinformationonanyitemdisplayedintheKeys&Ijockpicksinventory,movethecursoroveritsirmge.Apop-up
lnsomecasesITrinkctsandRingsforexample)thecharactercanequipmorethanoneitcmofthattypeatatine.In windowdisphysthestatisticsoftheitem,indudingthenunberofusesremaining.
most insunces, however, the chancter can use only one item of each type.
Keys allow your character to open doors and activate special objects. When the door or object is activated, the ky
Fordetailedinfomationonanitem,movethecursoroverisinage.Apep-updisplayliststheiten'sstatistics. will be used automaticauy. (see "Opening Doors and Other Objects")
Lockpicks increase a character's chance to Disarm Traps. (see "Disarming Traps").
#rckpEeen,tte*I!'#°:n#e°kth:;i::tmin;i`atyrmTh:t*£[:utt°oym°a:£##°,#??p°purro;hm¥si:t::th=
lnUsedisplay.Ifthereisalredyaniteminthatslot,thenevitemreplacesthecxisungitcin,andtheexistingitcmis LETTERS
renmedtotheEquipmentdispky. To view the non-magical letters and tomes in your charactcr's inventory, open the Inventory Dispky and dick the
ACharactercanequiponeprinaryweaponandoneahemateweapon.Thealtrmteweapencanbe€ther Letters button.
penoraseconday'ndeew;penrfyourLcha]anpessessesdtherrieljch[DualweapousorMediumDunlweapnssm. For information on any item displayed in the ljmcrs & Tomes inventory, move the cursor over its image. A pop-up
windowdsplaysthestausucsoftheitem,indudingthenunberofusesremaining.
VATusyiur#tlerbrs=€urenp#eebovecha;dneean##vepea;:,nTesingthe"Q"kywhheonthegancscren TouseanitemintheI.etters8{Tomesinventory,clickitsinage.Ifthclettcrisreadable,thecontentsoftheletterwiu
Toremoveanitemfromuscandempryitsslot,chcktheitcm'sinageonthelnUsedsplay. then be displayed. The lrventory Display automatically closes aher the item is used.
A[thebottomofthelnUsesection,thecharacter'scombatandinfluencestatisucsaredisplaysd.Asyouaddandremo-
JUNK
veequipment,thesestadsticschangetoreflecttheequipment'seffectonthecharacter'sperformance.
To view the junk items in your character's inventory, click the Junk button. Junk ir€ms are duphcatcs of any item
Penis-es: Dungeon horde allows you to use any kind of wcapous or amor in the game as coo? as you.find it aheady present ekewhere in the pkyer's inventory.
However,bewarunedthatadvanced.€qulpmentm;yhavespecifi€requirementswhich,ifnotmet,willpenalizeyour
Fo[informa[iononanyitemdisplayedintheJunklnventory,movethecursoroveritsinage.Apop-upwindowds-
characterscombatstatistics.Forexample,althoughyounybeabletowearHeavyPlatearmortoincreaseyourarmor
plays the statistics of the item, including the number of uses remining.
TouseanitemintheJunklrventory,clickitsimnge.ThelnventoryDisplayautomaticallyclosesaftertheitemisused.
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}#j;;i¥§£:::§cej:g:;;;;;c:;§id¥§¥i;ijn:|gii:§gj|i;#ei
frequencya[whichyoucanattcmptidentificationacdependentonthecharactcr'sldendysldll.Speusorscrolisthat
IIIAGicillvEHTOI|Y(fiR|CflllE,CELESTIAL,IIETHER.AIIDR|ullE) havenothanidentifiedcamotbeused,asyourcharaaerhasbeenunabletodecipherthecrypticrmueofthespell.
Toaccessanyofthefourmagicinventories-Arcane #:i:tffi:d##tmaetnetm#r#ro'kuto#r=£°.meltemsaccndandoumotberemoved.Cndite
Cclestial, Nether, or Runeutpen the Inventory Ifyoudonotpossesstheldentifyskill,(ordonothaveenoughskmtoldemifyaparacularspelloritem)manyofthe
Displayanddickthecorrespendingbutton. shoplaperscanldentifythingsforyouforacostl
Inanymagicmode,thelnventoryDisplayshowsthe
speus available in the selected school of rmgic. For
infomation on an item, move the cursor over the comBAT
item'sinag€.Apop-upwindowdisplaysthespecifics CombatisattheheanofDungronhords.Theworldisadangerousandsinisterplace,filledwithfearsomcenemes.
oftheiten,indudingthenumberofuesremaining. Your character's abilities, as wcu as your own skill in combat, will determine whether your enemies strike you down
(seeSpellcasdngforinformationoncastingspells) o[ you defeat them.
In the Nether Magiv: Inventory, you can mix Katal Manyoptionsacawilabletoyourcharacterwhileincombat.I.earningyourcharacter'sabiLitiesandmakingeffiri-
ingredients togcher to generate new speus and add veueofthemwillbenefityougrcatlyinbnde.Combatactionsindude:Attackingwithameleewcapen,firingran-
charges to them. (see Magic - Nether) gedwcapous,castingspelLs,andperfoinngevasivemanouvers,
For infomtion on any item dsplayed in the Potions 8c Scrolls inventory, move the cursor over its image. A pop-up mdecattacks.Thtypesofattacksyourcharacercanperformaredependcntonthreefactors:Yourcharacter'scquip-
window displays the sta cs of the item, induding the number of uses (charges) rerminng. pedweapen(orNinjum),yourcharacter'sskillwiththetypeofweaponequipped,andchedirenionyourcharacter
ismovingwhenyouinitiateanattack.
ToueaniteminthePotious8cScrollsinventory,orequipascrouforcasting,dickitsimage.ThelnventoryDisplay
autormticallydosesaftertheitemisusedorthescroHisequipped Notehaifitseernshikeyourhitsarenotlandingordoingdamage,itmaybebecauseyourskillistcolow,oryou're
usingaweaponwithsignificantpenalties.Ifthisisthecase,trychoasingawcaponmoresuitedroyourskillsorspend
INVOKE someADVpeintsonyourAgility.
Tovievyourcharacter'sinventoryofmagicalartifacts,openthelnventoryDisphyandclickthelnvokebutton.
COMBINATION AmcKs (cOMBOs)
For informtion on any item dsplayed in the Invoke Artifacts inventory, move the cursor over its inage. A pep-up
Itispessibletoattackbyrepeaedlychckingtheattackbunon,butleamingyourcharacter'scurmtattackcombina-
windowdisphysthestatisticsoftheitem,includingthenumberofusesremining.
tion allows for more precise control when fighting.
To ue an ioem in the Invoke Ardfacts inventory, or to equip any item with invokal>le pewers, chck its image. The
Attacksarestrucnirodincombinatious(combos)whichareactivAndbydickingattacktostartthecombination,and
InventoryDisplayautormticallycloscsaf[ertheitemisusedorequipped.
thenattackingagainafterthecharacterreachestheendofhis/herstrike.Thlengthofthecombininondapendson
THE ITEM MENU the chancter's weapon skill, as weu as the type of veapon equipped. When all the attacks in the combination have
Rightdickingonanitem'siconintheinventorywillbringupthcltemMenu.FromtheltemMenuyoucanDrop beenperformed,theattackingcharactermustrecoverbrieflybrfereinitiatinganothersequenceofattacks(thedun-
items,orattempttoRepai[orldentifythem. tion of this dchy is dependant on the Speed stadstic). The direcuon the character is moving when the first attack in
thecombinationisiniharodwilldeterminewhichcombinationattacksequencewillresult.
DROPPING ITEMS •ForwndCombo:MoveForrmd(W)andstarttheattacksequence(leftmouse).TheForwardComboisafacued
attacksequenceeffedveatmaxihizingdanageonasingleoppenent.
v#*T::ny::t:nmv':::;inanE;Ln:e:t:#grb.¥d#.enl,re.TysMuren£:#ethwe£:od:|b=:nwwmwAln.:=o; •I.eft/Richtcombo:Mov€LeftorRIght(AorD)andstar[theattacksequence(leftmouse).Thehi/Rightcombo
around on the ground forever If you leave the area and come back, the item will be gone.
uses wide, less focused amaclrs and is more useful when battling multiple opponents.
REPAIRING ITEMS • Chop: Mo`/e Back (S) and attack (led mouse). The chop is a single, higndamage attack useful for attacking whife
RIghtchckingonanitem'siconintheinventorywillbringuptheltemMenu.ChckingtheRepairbuttonwillattempt backing away from an oppenent. It is also an effecdve strike against flying ceatues (such as bats).
torepaltheitem.Yourcharact€r'srepairsmlde[erminesyoursucoessatrepairingitemsandthefrequencywithwhich
STANDARD STRIKES
youcanattemptrepalrs.Successfullyrepairinganitemwillrestoresomeofitslosttouchness.Thehicheryourrepair
Achancterwithaskillof4orlessinhis/hercquippedwcaponcanonlyperformStandardStrikes.Theseattacksauow
skill, the more toughness win be restored. Unidentified items camor be repaind.
thecharactertomovefredywhifeattacking.
IfyoudonotpossesstheRepirskill,manyoftheshopkeepersrapariteusforyouforacast!
ADVANCED sTRmEs
IDENTIFYING ITEMS
Achancterwithaskillof5orhtherinhisorhereqxppedwapn(orNinjm)canperfomAdvarcedstrikes.Advanced
Strikesarepowrfulmovesaddedontoamckcombasandusuallyoocurattheendofdiecombination,afterauStandnd
Ftt#Lt#d:nofyanth:t::+]fasn#ey::era:eryth#dben¥#e+#denoTLte:Lg:gentle,dLednentfydyasb;tho:wth¥ Strikes.ThedrracercannotmovewhileperforminganAdvanoedSdrhaAdvanoedSrikesmustbeusedcarefullybutcan
bedevasmingtooppenentsastheycandamagrmutpleoppenentsandalsoncoeieheavystrikeanddarmgehonuses.
18 19
RANGED WEAPONS EVASIVE MANEUVERS
Ifyourcharacterhaarangedweaponreadiedpreringtheettackbutton(leftmouse)willfiretheweapon.Fadut Charactcrswhoincreasetheirathleticsskillwillgainevasivemaneuvers(seeSkills-Athletics).Thesemovesallowthe
charactertomoveou[ofthewayandattempttoavoidtakingdamage.
3i:b#pe;r:#:w:itoo#ys¥#tty;m#o#en!e:e,#:n;chT¥ac:#hiaroeTfi#eoy?ug¥u#:#ck:
#,sti:s=ulysun-#m:;eRlfo!ta(#ng)s:Lunanpd-E1;dmaanmae£:ralowsthechaertolcaptothes,deoutofho
lybetwrmrangedandmeleeweapousbypJesingQ. RonForward-Double-tapForward(WW)-ThismaneuverallowsthecharactertorouforwndWhileperforming
this move, the player is more difficult to hit.
SPELLCASTING
RollSidoways-LeftorRIght(AorD)+Jump-Thisrmneuverallowsthccharacertoronsidewaysoutofharus
way. It is another valuable move for avoiding ranged attacks. Whhc performing this move, the physr is more diffi-
cult to hlt.
Badfflip - Back (S) + Jump - This extremely valuable move allows the pkyer to leap backwards in a backflip, away
fromoncomingenemies.
Attacks(orspeus)canbeinitiatedjustbeforeanevasivemove!Thisallowsthecharactertocastaspell,attack,6rfire
abowwhifeevading.Hurhagafireballwhilebackflippingisanexampleofapowerfulcombinationofaspellandan
evaslve maneuver.
COMBAT DARAGE
Whenyourcharacterissuccessfullystruckbyanenemyattack,theforcenybeabsorbedbyhisorherarmor,deflec-
tedbyparryskill,orabsorbedbymagichdefensessuchasmaticitemsorprotectivespdls.
Magicalattacksthatsuccessfulystrikeacharacterwillignorehisarmorandparry,burmaybeabsorbedbyprotechve
TherearevastarraysofmagicalspensavahableinDungconI.ords,andallareusefulfordcalingwithawidevarietyo mactcfromiteusorspens.
combatsiuntious.(seeMagicformoreinformationontheSchoolsofMagr) Anydamagenotdeflectedorabsorbedissubtractedfromthecharacter'sLife.Whenthecharacter'slifereacheszero,
the character dies.
Lifecanberestoredthroughtheiiseofspellsandbydrinkinghealingpetionsbutcannotbeincreasedbeyondthecha-
racter's maxinun I.ife level.
;::fj§f*#:;:;;p;chtith:;;#;;f£¥th#ch¥;g±en¥,;:8#:a#a[;##d#O:ff#:# Inadditiontongrlardamage,encmiescaninflictothertypesofdamgeonyourcharacter.Theffectsoftheseaddi-
tiomlfomuofdamagecouldbetemporaryorlong-lasting.Theyindudethefouowing:
#:::e)rmri[*.fi:rp::SLLngas¥:urulpeal#¥:o`S=useyi:%ur#ediuyt:asdanLorgr£°us#untou#usrm(seTheQunck •Asleep:Yourcharacterfallsasleepandcannottakeanyactionforabriefperiodoftime.(talingdanagewillawden
Whenaspellisactive,chickingthelcftmousebunonnolongrrattacksanoppenentwithyourprimaryand/o[alterm asleepingcharacter).
tewequri.Instead,itcaststh;acuvespen.Mostoffeusivesprfocusonanenem.ytarget(orgroupoftargets).Facing • Ahaid Your character suffers attack and defense penaldes.
thede;iredopponentwillselectitasdctargetofyourspen-andyourcharactcrwillaimatthetargetautondcally. •SilencodrYourcharactercannotcastspeusforabriefperiodoftime.
Whenyouhaveexhaustedauanhableusofaspell,youwiLlauromaricallyswichbacktoyourcuendymadiedveapon •Ihalyzed:Yourcharacteristemporndyunal>letomoveoract.
Arcane,Celestial,andRun€ngicspellsrechargrovertimeaftertheyareused.SomeadvancedmgivskiLlswillincrca • Blind Your character is tempourily unable to see.
sethered`argerateofyourspelE.¢ampingat'acampfireorhearthisagoedwaytorefillanyrdrgeablemadc!(see
"Camping" for deals). •Choking:Yourcharacterischoking.Whilestiuabletomove,yourcharactcrcannotperfomotheractions(suchas
amacking, casting spells, or using items) until the effect wears off.
•PoisonedrYourcharacter'sLifestcadilydecreasesovertimeunulthepoisoniscuedorthecharacterdies.
comBAT DEFEHSE • Chaned: Your character becomes Pacified and win be unable to attack.
• Diseasedr Your chalacter's scats eredc over time!
fm#gtl;##|elementtocombatinDungconLedsDefendrngyondffromyourenemesisqpally • Cured: Your character will have a hard time attcking and defending, no rmtter how potent your slats, until the
:#se¥fru:Pifammd:eetaF:#:d;°tar::g|#t;m#u::;io:3:b&£#tle;br£::£°ot#}och#arsff::y£# Note: Many effens of these affliouous o[ other attads (miscal and melee) can be sisnificandy lessened through the
useofvariousmagicalitems,armororspeusthatprovideresistance,orbypunpingpeintsintotherightstats.
£:.Tsn#-Bke:kth,e:P!ysialc;urTfi#dbf.#ane:=cka:,le#m£:#:'osfmisbh::,3aaegr#uth¥
others,butalmostanyshieldwillcvemallybedestroyedifi[susriusenoughdamage.
20
Topickuptreasineapdotheritrmsmov€yourcharacternearchcpifeofitansandpresseihashiftkyonceforcachitrm
TIPS FOR COMBAT
youwanttopickup.ThenameoftheiteniyouwillpickupwhenyoupressShiftappearsatthehottomofchescieen.
Notethatiftheitemyouareattemptingtopickupisalreadyinyourinventorytheitemwillberelegatedtoyourj
:e¥t#t#E#dsh:e|d#:iBJ°unien£££##rfiiniet.grveshmanedgrmcomhat'Aloungamonfr inventory. Further duphicates will be discarded.
Some items, such as petions and katals, have a quandty value. Picking up one of these items will add to the quantity.
#mTinchanyo:ealnyow=;oruudtyofmto°F::#°eTrb=ul;rmtcm.Learnlngmouscerbchavlor,speialads,andanck
Star Crystals, Aroane Spellbooks, and Rune Stones (which all recharge over dine) will increase in in mum chnge
L-yourattackcombiJiations-Prachceallthedifferentmovesyourcharactercanperformwithdifferentwea-
capacityeachtimeancwiustanccoftheitemispickedup.
:trE¥#¥nuus:V#dffiftco%#yfinng°ffaFlreNovawhahockeyrsalsofumorerfeouvethandrggrngfor
W¥for#oy:#dye°rua#dys:nseeurdr:ounkedr:¥#:]nfte;i#Wmbcomedslnterestedmyour|ife|esbedy.
:rap,hiincickgdrrfett°o:ty°oLmfithtte:°±danmday°¥#o::utalhiyb##enrs#:°#%tsrs°dffctTr:
mined by character Strength.
• Inventry: Opens the lnvencory Display ro the Keys section, allowing the use of lockpicks. I.ockyids inrmse your
dsarm skill by the led of the lockpick (for the current disam attempt only).
• I.eave Closes the Disarm Trap window without attempting to open the chest
To disarm a trap:
1 . Chck the Disan button.
Whenyoudefeatmonstersandotherenemies,theyoftenleavebchindwcapons,equipment,magicandnon-magic 2.Arowoficousappearsintheprogressbar.StudythemcarefullysomeoftheseiconsconespondtotheDisarmlcous
items,andtreasuethatyoucanpickiipandusethoughoutthegame.Theseit€msaredroppedroughlywherethe atthchottomofthewindowYourlnspec[Trapskilldetermineshowvisibletheicousincheprogressbarwillbe.
cmature dies.
23
22
4. When the red indicator reaches an icon in the Progress Bar that matches a Disarm Icon, (the icon will turn gold)
dickthecorrespondingicon.
ira¥sefua,i:1-:rnaec:nundit£::;rag:#grbinorsyomu°:::eauerm°esetothfgr3SeBunarp)ThehlcheryourDrsarm
5. Repeat Step 3 for each of the Disarm Icons present.
4.WhentheredindicatorreachesaniconintheProgressBarthatmatchesaDisarmlcon,(theiconwillturngold)
chckthecorrespondingicon. Ifyouaresuccessfulinyourattempt,thelockisunlocked.Faledattemptstopickorbreakalockcancausethelock
to.jam. When the lock jams, the Trap display of the Pick I.ock window shows the lock as "Jammed" and the onl
5. Repeat Step 3 for each of the Disarm Icons present.
option you have is I.Cave.
Somelockscamotbepicked.Whcnthisisthecase,pressingtheShiftkeydoesn'topenthePicklj>ckwindow.Instead,
i:#i¥arargT.rs:cod:I:eich::i:e:o#F:mr*I:#an¥e,[ourFi:stu;r:#;us=ac=ddLi#,:ipy*th¥i themessage"ItemRequlred"appearsatthebottomofthescreen.Thisindicatesthatakyorotheritemisrcquired
to open the locked door.
negativeefficts.
:io:tr##ne!:o¥:eyqu:ie£:ort°pr±)::,Are;ounurresmav:n¥o`#[::mRgwhu:d,¥md£°mrfuu#aythti
Somedoorsarelocledbutdonotnecoessarilyrequireakey„.somelockscanbebyprssedusingthePickljocksskill.
PICENG I,OCKS
Inmanydungeousandotherindoorlocales,youmightencounterswitchesandleversonthewalls.Thesedevicesserve
avineiyofpurpeses,includingopeningandclasingdcors.Keepinmindthatinmanycases,thedooraffectedbythe
lever may not be nearby.
Toacnvateaswitchoralever,stapuptoitandpresseitherShiftkey.
CAMPING
Apickablelockcaribeopenedinthesanewayatrapisdisamed.Whensuehalockisactivated,thePickI.ockwin gn¥°aur:Le]#r#fr::r]pdi#r:tmfdac;°asse¥::t:STr:S;t,esfdah=i#ffie°tul##fihree?y#
do-wopens.ThefouowinginformationandcontroLs-areavailableinthePickLockwindow
appear at the bottom of the screen. Press either shift ky to camp_. Once you are in camping mode, time will pass
•Trap:Inthecaseoflacleddoors,thissimplyinforusyouthatthedoorislocked. v'efy swifty. When the desired amount of tine has passed, hit shift again to exit camping mode. Carping is a use
•I.cvel:TheleveLofexperdserequiredtopickthelcok. ful-waytorechargryourhealthandspeusandalsoallowsyou[owaitunuldaytimeifnighttimermvelingisproving
•OddrTheeddsthatyouwillsuccessfullypickthelock. dangerous.
:TL¥os¥e%usa#£n]:ekn:o¥¥,t:th:[g:#enffiyo:c:e:ee,y#:e±toaf]±kckorkytohdpyoup]ck
•keClosetheI'icklj]ckwindowwithoutattemptingtotanperwiththelock.
Topickalock:
1 . CLick the Pick I.ock button.
:tferobwo::Lco:;;pe¥d:wthev:rurf#:Tsra#syfl=teac„fuues,hsoowm;s#::L]:::¥e¥rnod#earDfurmbe:cous Moon Bridges are mystical constructs that allow the player to travel great distances through teleponation. Once the
3.Afteradre-secondcountdown,andindicatorbdynsmovingacrosstheprogressBar.ThehicheryourpickLocks
skill,theslowertheindicatorprogresses(thusgivingyoumoretimetodisarmthetrap). #r:;tirashbasbee#*t#th:prat;enreinh:¥e::a:dT%rM±°tnp¥]t#ulesarife:(¥o:C=p,9::::#ar#:v:
24 25
.t
MconBridgegivestheplayertheFargroveninecode).Oncetheoodeisgained,aplayer(orgroupofplaysrsinmul
QUESTS
tLphyer) can use any Moon Bridge to [elepor[ to that location.
GuldmastersandotherNPCswilloftengiveyouaquestduringconversation.
Completing these quests may be necessay to proceed throwh the game. Completing guild quests win re\nd your
characterwithHonor,Heraldy,Items,oraccesstonewclasses.Keeptrackofthequestsyouhavebeenassigned,and
ny ro fulfiu them when you mveL
You can see a list of your active quests by pressing the L key.
Guns
##Ctt(#:#:¥]°#er?sf8u|drnvo#±°:oC:k#±fauldsdso=:¥eTro°=q:a:Pd°emn:t#
quests to join new classes, or gain acoess to items and Heraldry! Some guilds ac cosy to find and join, the others
may require your wit and persistence to gain access to.
InDungeonLords,youwillencountermanyNon-PlayerCharactersOVPCs)withwhomyoumustcommunicatein
IIIAGic
order [o gain infomation, acquire ardfacts and other ir€ms, train special skills, and complete qiiests. Indeed, at some
All characters in Dungeon Lords are capable of widding magic, regardless of race or class. To cast spells, open th
pointsinthegarne,itisimpessibletoprocoedunulyouobtainavitalpieoeofinformationfromtherightperson.
InventoryDisplay,clickthebuttonforthetypeofmagivyouwanttouse,andselectthespellyouwanttocast.(See
OBTAINING INIORMAnoN _ cONVERslNG wlTH Npcs "Inventory" earlier in the manual for details on apell casting.)
Someofthepeopleyourcharacterencounoersaremorethanhappytoshareinformtionaboutcurrmtevents,quests
#eiac£°o:1:;i:°£:f:aybecfo:;::::g,I;.gen°;;:;WEchspeelallzeslncermtypesofspells.Acomplctehetofspells
a;thwh%#,::::fnS:rmagrti:n.thewor[d.Whenysuencounterachancerwhowantstovolunteermformanon
ToengageinconversadonwithanNPC,movedasetothecharacterand,whenfacinghim/her,pesseithershiftky.
ARCANE
This opens the Dialog display, which consists of t\ro windows. The Choices window (right) displays the availal]le Arcanespeusareprinalyoifeusiveinnature.Theycomprisebothtouehandrangedamackethatrunthegamutfrom
topics of conversation you can pusue with the character, or available actions, such as showing docirments. The
ResponsewindowOch)displaystheconversationitself. ::;::|es:;:::r:::Er?°riov¢:ranngdeg=F,;:L|ngT°uchandMaycMlsule,tothosethatinflictrmssivedarmgetomul.
To selen a topic Of conversation, click it in the Choices window. Your dialog and the NPC's xponse appear in the ThereareninclevdsofmasteryintheArcanearts.Spensinthisschoolofmagicarefoundinspeubocksthatcontain
Responses window. As you conchue the achang addidoml topics might appear in the Choices window. Topics you
haveaheadyedocndaedinimedtorrmindyouoftheiemsyou'veaheadydiscussed,butremainavailableforsdection. :nheh:r#:I?p#bes*%eso)f##n¥:txTmb£:age;esTfe#Eachcanchact=:C:£:Ldthatdrencspeu
ToendaconversationwichanNI'C,dickthcndxintheupper-richtofthechoiceswindoworpressESC. CELESTIAL
BUYING AND SELLING ITEMS
As you explore the world you will encounter chopkeepers and other NPCs who can bay and sen items. When you
encerconversationwithsuchacharacter,theTredekeywordmayappearintheDialogDisphy(seeConversingWith
i;e::S§prkcp#¥syrdffi##eo:¥o±f#ffld:{es;thri\:i::d:+:ieo#ifr¥[os;TLffths#alpeesfth:
Other Chaacters). Clicking on the Tnde key"d will bring up the Tnde Menu. indudeslowingdowntimcandlevitation.
TheTndcMenuissimilarrotheEquipmentMenu.Theavallal>leopriouswhentradingareBuy,Sell,Idendfy,andRapain Thereareninelevdsofcelesdalspeus.CelestulCrystalsmustbeacquindinordertocastCelestialspells.Acquiring
thefirststarcrystalofagiventypegivesthechancteraccesstothatcelestialspeu,whflefurtherstarcrystalsofthat
Clicking on the Buy button will bring up a list of the items the NPC ha available to sell. These items may be sorted
typeincreasethemaximumchargesofthatspellacharactercanhold.
s#:#*;o¥Ti=eorerri:asq:;,?ufeasEqwucapp::toy:u;I,Ffrat¥£[re'£#ch:nNthie.EqcT[Pchipnugtt::# RUNE
of these items will bring up the Buy window. Here you can set the quantity of the item you want to buy (if it is an
item with quantity) and you can see the cast of the item in gold. If the cost of the iban is acceptable, click the Buy
button. The Buy Wlndow will close, and the item(s) will be added to your chancter's inventory. If the deal is not
acceptable, dick cancel and you will be renamed to the Tnde Menu.
:ay:cm¥=clymco:|i¥:afcoth::;;asi#fao#en::£e,I;:d:d!:##:us#r±d:er:£;v#Fer¥,drcok:;
magicaninvaluableallyinamultiplaysrgrme.
Chcking on the Seu button will bring up a list of the items you have available to son to the NPC. These items may be
sorted using mast of the same categories as soon in the Equipment Menu for exaniple, diddng on the Equip Button
#reem¥:I:nuesed£#tresm*t::Tpnalf:e:rt,Tto###s±ay¥c±O=Letss#reswpeulpen¥st:n:C£#:O:
wilLshowanyiormsyourcharac[ercanequip.ClickingononeoftheseiormswinbringuptheSellwindow.Hereyou
Spenbooks and Star Crystals, Rune Stones recharg: over time. Each time a Rune Stone of a particular type is acqiu-
cansetthequantityoftheiormyouwanttosell(ifitisanitemwithquandy)andyoucanscethevalueoftheitemin
red,Ltincreasestheminunamountofmagicthatrunccanhold.
gold. If the value of the ioeni is acceptable, dick the Sell butcon. The Sell Window will close, and the item(s) will be
removedfromyourcharacter'sinventory.Ifthedealisnotacceptable,clickcancelandyouwillberetunedtotheTnde
MenuSolditemswillbeavailableforpndiasefromtheNPCyousoldthemto,shouldyoudesiretobnydembadr
26
NETHER
MIENG MAGICAL SPEIIS
Nethermagicdcalswiththedarkartsofsurmoningfeucreatures,bendingthewiuofenemies,andlaunchingatta
ofadarkandsinisternature.Spellsinthisdarkschoolofwizardyincludethoscthatcmtefearamongenemies,gene
rate poisonous clouds, suck the Life from enemies, and even take control of an enemy's mind.
Unlike Arcane, Celestial, and Rune magic, Ncher speus do not recharge. Once they are ued, the caster must
tocher ingredientsialled Nether Katals-in specific combinations and quantities in order to regenerate the speu
Ncher Katals are found throughout the world, and are generally obtained by kiuing ceruln creatures. Some of th
ingredientsareveryrare,rmkingceftainNetherspelisverydjfficulttomix.
ThefonowingtableliststhevariousNcherKatals,thecreanuesorlocalesfromwhichtheyareobtaindandtheirrarity.
The wildemess is reaming with life-rmt of it unfriendly. As you travd through the countryside, the animals that
livethereoftendsoffensetoyourpresenceandattack.Someofthesecreanresareeasytodispatch,whileothersare
more dangerous.
29
THE IHULTIPLAYER GAIHE
DungeonLordshasamultiphyergamcmodethatallowsmultipleplayerstoplaythroughthegamecooperarivelyas
atean.Themultiplayergamcisnearlyidenticaltothesingle-playsrversion,withthesamegoals,quests,endsoon.
To take part in a multipkyer game, dick Multiplayer on the Main Menu
muLTipLA¥ERilliEliu
To open the Multiplayer Menu, click Multiplayer on th
Main Menu. The fouowing opdous are avalable here:
• IAN: Host or join a multiplayer Dungeon I.ords game
Next up on the enemy fond chain are the creatures that make thdr homes in the dungeons and other dark phces o on a local area network.
• Intenet: Host or join a multiplayer Dungeon I.ords
#°#mgisth8e:fad:i:;L::;rs#egrm;rein:I:Ee?S>hacacatunesaretonghertodealwhandcanposequteachal ganeonthelntemet.
• Dungeon Ghoul • Main Menu: Close the Multiplaysr Menu and return to
Of course,noteverybcingyoucncounterisamJndlessaninalorslow-wittedcJcature.Thcrearemanyracesofin[el-
higent beings that inhabit the world of Dungeon I.ords. Some of these denizens are friendly and helpful-but many :#r.E:ppro%rd#geT#.Csoif,yco|:kaeth::#oard#de#oiew#o.ETan:r::goELOErfI::.i#
aresinpLywaitingfortheopportunitytoattackandcxploitunwarytravelers. is reqiured, leave this field set to "none."
Indudedamongthedenkeusyou'rehikelytoencounterare: Click Cancel at any time to return ro the Multiplayer Setup screen.
•Soldiers:Warshavealwaysplaguedthisland.Asyoutravelthroughtherealmsofotherlords,youmightencounter Tojoinagamc:
encmytroopswhoseektogainanedvanagefortheirlordbyattackinganyandalloutsiders. 1 . A list of available games appears on the Game Session list. Click the mme of the game you want to join on the
• Elves: By and large, Elves tend to be a friendly people. However, as is true with humans, there are many types of GameSessionlist.Usethearrowbuttoustotherightofthehittoscronthrowhtheavailablegames.
Elves-and some of them will be hostile. 2. Click Join Game.
• Goblins: Gobhus ae found throughout the land, preyring on the veak and attacking the unwary. Never trust a 3. Click I.oad Character to load an existing chancter or to create a now one. (This process is identical to the charac-
Goblin or turn your hack on hin. They're always up to no gond. ter creation process for the single-player game described earlier in the manual).
• Thieves: Thieves carl be found in towns and in the wildemess in search Of easy targets to rob of valuables. 4. When you are retuned to the RAN Setup screen, click the Ready box beside your mme on the list to sigral that
• Trons: Huge and peverfuL Out not terribly brigiv), these behemochs are fearsome and difficult to subdue. you ae ready to phy.
5. When all players have signaled that they are ready, the Host player starts the game.
30 31
ToexittheJoinGameprocessatanytimebeforethegamestaus,chckCancd. To join a game:
Toh.astagame: I.ChckJoinGane.
:erc:`£u#r#reLte°s:°#ia;:tl#:hf|::£r:h::Lei:::ni)(Thrsproesl"dentiultothechanc.
3.Whenyouareretumedtotheplaysrhistscroen,chcktheReadybexbesideyournarnetosigralthatyouarereadytDpky
4.Whenallotherphyershavejoinedandsigraledthattheyaercady,dickStartGame.
TochatwithotherphycrsonthePlayerhistscreenpriortod}estanofthegamc,typeyourmessagesintheChatwin-
i#iopw¥,#ttR.Loo#eth=ffifth#to#efi±tat=;usrm*#
pLAylNG MulmliLAyER THRouGH GAMEspy
ToplayDungeonljordsthroughGamespy:
I. On the Multiplayer senip screen, dick Gamespy
2. Enterinyourplayernane.
3. EnterinyourGamespyCD-Key.YoushouldonlyhavctodothisthefirsttimeyouplaythroughGamespy.
4. Enter in the port you wish ro use (if desired). 2606 is the default.
5.
F=hdrT.::::,oJ.#iusus.yLu£#Efn#oy.anuitef::;FganT#pyaT#'ie#es;:nuo*: #¥t°#asaun#HeenTe:r,#i°e#:redrsi;:terapowordfortheganelfyouacjormgagane
tojoin.
6. Click connect.
ToplayamultiplayergameviaadirectIPcormection:
1. On the Multiplayer Setup screen, dick IntcmeL
PLAYiHG THE IIIULTipLAYERiGAIIIE
2.OntheDiroc[ConnectionSetupscreen,typeyourPlayerNameandpressENThR.Tochangeyourplaysrnamc,
click the Player Name field, type the new name, and press ENTER,
#::i#u#':Ty#r#¥:nefi##o#::pE?:::#haTo#nr::-p:;yy£#iepEL¥#
3. If you intend to host a game, enter a Game Name. A drfuult game name is generated using your Player Name.
I'AUSING THE GAME
(Example: Dave's Gone.) To change the Game Name, dick in the Game Name field, type a now name, and press
ENTER
4.EnteryourIPaddress(ifyouarehosdngagane)ortheIPaddessofthehostcomputcr(ifyouarejoiningagame).
Todoso,clickthelpfield,typetheIPaddess,andpressENTER.Ifyouarehostingagameandyoudon'tknowyour
IPaddress,clicktheMyIPbutton.YourPublicandI.ocalIPsaredisplayedbelowtheoptionbuttous.EnterthePublic
¥er;£ul%;;in:ey#h¥£i;h;E¥:°ia#¥o#is#:;ivite:#;:;:;::£:;;;u;::eal±Pamusreesyswhu;::°:
IPintheIPficldifyouarchastmgagameonthelntemet.EntertheLocal11'intheIPfieldifyouaehostingaLAN MOVING INTO A NEW AREA
game.
5.ThegameselectsadefaultPort.Ifthisisinconect,entcrthedesiredPortnumber.Todoso,clickinthePortfidd, F:ndm=vpm:i:Tryofoergu::an±cl=£=nplechenptinys¥amdo=:o:n:m#=:g:,rk#ysmun
type the now Port number, and peas ENTER.
CHATTING
ytue,¥=nfetFn:rFT:eoythoe:Piafd=#ea#iu±%e:x=ibz=,pngustheE#:fuur:;i:nTutha:e:±mes-
32 33
BrandMamgerFrance-AlendeEnklaar(Atari) QAhad-AhiMAIer DREAM CORTEX - HONG KONG
CREDITS
PnductManagerFrance-MathiasAhreusIAtan) Tesoersffuncnonal)-DanDawang,MikeDcveau,Chrismio[,Ben PmplJau
Fouerstein, Anthony Finem, Vasso Kontoulis, Adrian Mller, Chns Chap Yuen Man
I'nductManagerUK-EsteneVaremesQ4indscapeLtd.)
HEURImc IJARK
Nesbitt,JermyNord,DanidTorrebhaca ChenyChan
ProductManagerspin-Jose-MamHernandezovirginplaysA)
DungconLordsDeflgred&WhttenbyD.WBradley ChenyLung
Testers (Compatibhity) - Guy Dencrs, Danen Krman, ftyyen
PrnductManagerluly-FabioCand(Atari)
DungconLordsGiaphicDcstgrbyChndes(CHUK)Vinson DconicCheung
Mcagr,FndPhate
Graphic§MangenientqMEA)-OdieMousseau
Programming-D.WBradley,Kenhightner,AhmedSiddique, TenyY,p
AdditiondTes[ing-MathowDickson,RyanGnd
Graphis[EMEA-HcrfeDargriottc Tunce I.ce
EjazAnwar,EdricRominger
Testasqzrmal)-DonAIgcod,DonddAnderson,Jen-Christophe
WbsiteEMEA-EricCormme
Scene&StoryDesgiv-D.W.Bradky,AndrowGmenberg, Authier, Sandy Bascom, Robin Boder, Mitch Bevy,Thvis Best
NothAmencanPRMrmger-TanRed FMVLntrobyBrainzcoSndos
Charlesvinson,ChisAppel,]rmesshoha /ustin Brfutti, Mike Bndas, Rick Bcoch, Keuy Brown, Eric Biowrn,
I'R Coordmato[ - Dune Brow Dino Buffim JL, Ned Carmco, Phhip Cnd, Herb Chen, Steve BRAINZ00
GraphiasDirector-ChalesVinson
ManufaonringManagerEMEA-BastienLepetit Ch[kson, Nichohe Cort, Ed Cor[ellini, Tracy Curris, Raymond ExeaitiveProducer-MohammedDavoudian
CmanireDesigr-Chalesvlnson,ChrisAprd,D.W.Bradiey
hocalizationPrndudion:ChrisdneGemlhe,YannTisseyre Dens, Rafal, Dudek, Brendrn Femie, Ryan Flamgrn, Enc Flindt,
Scenecormctron,Charlesvinson,ChiAnd Pnduce[-KamDinn
DavidFloyd,DanFni,MchadGmogly,TomGordon,RoanGran[,
AdditionalI'ndudion-BiuMooney,GcorgeChatain, ArtDhecm-MohammedDavoudian,HyonKim
Extena[PnductionManager-AhmedSiddique
Damien Guuemard, John Gnytan, David Herman, Jin Husband,
Adrm Miner
3DModds&Texrules-ChrisApnd,OrmirAIDogr,
Concep[&StorybndArm-haLan
Brian]ones,MarshanKenna,BndonKillnyer,WolfangKnebal,
AddiondProductMarketlngManngancnt-BnanGhdman
CGI Ardsts - Mike Aiana, Ke\in Bertazzon, France Co, Danel
SuhaibHassan,SaudKals€r,TaeipoorKhan,AnatohyMeymuhin,
John Kcchnle, Tom Kusq John Kuhn, Ralf I,ange, Anhar
Manul - David mis HerreraDaVldHicky,ChnsHung,VlcentKuo
MalLRoseChristianRose,DavidRuss,AhmedSiddique, hangerman, Gincarlo Lenzi, Avi hove, Jeffiey Mariotti, Chton
Manulkyout-EdwardELun SPECIAL TIIANKS and OIHER
RajalmianUmar,ChalesViunn Mccaul, John MCMman, Zachny Murky, Peter Mndler, Mall
Covermustndon-RusseflChauenger Mullen, Callun Mulligrn, Paul Nndl, Tory Newpon Steve Dreancatcher Special Thanks - lsabeue Massa oNvidia)
3D Animators - Ha§ecb Ahmed lunn AI, M. Yunus Arm, Abbas
VoiceCasungandDhecting(Audiogodz)-hiiMinth Paulson, Brian Rich, Marcus Robeus, Phil Round, Th Sahan, Tom rmppe Rapin (DCE), Bobbi )o Andeison, Briar Beninasfro
AI Changrzi, Zceshan Kinni, Saif Ullah Khan, ErLc LeidenToth,
VoiceThent-ErinAchc(Euowyn,EsmeddsMara,Sharia),Marc Schiller, John Schwerzer, Jason Sebri Shaun Skehon, Adam Smith, KeithGalny,Jusincoony,JasonKindla,ThomasNcveuocE)
Danid mebery Jchanzcb Masood, Vlad Mellnrmov, Air Qudri,
Bfagr(MessengcrSinon,SeerAngusus,Veousfathien,V€rian, Michad Smth, Mike Srfupr Mat Stdyimki, Jeff Stcvens, Ormr Ganespyandthe"Pow€ndbyGanespy"dengnacmdemarksof
NIkita Ratnikoy, Ahmed Siddique, Charles Vln§on, Vltaliy
LordDavenmor,YohiTinaka,variousNPCs),DeeniBustow SuIAen,DanTan,JanesTndicr,Nickw€ths,Ianwcstcman Ganespylndustries,hic
Y:hienho
pup)(Galdyn,I.ordGraermrquraila),Brookchalmers lrmallc[/DedoperSuppor[-DmidToneblanca ©1997-2005Bink,GrannyndMflessoulsystemlyRADGame
Sound Eflin dr Music - PCB Pndunous
(Derlingrr,ElderDemusFachien,Emmindor,NIvielMalvdin), Wditc-]ermyBcn,BarryLachapeue Tcob, Inc.
Hcurisuc Pck Physesl Group - Paul Dueuo, Tin Rawh, James
MckHarmod(variousNPGanddemous),DavidHcath(I.ord
Shober[,AdrVunn President and CEO - Ridrrd Wth Ran UsesBinkvidco.Copprcht©1997-2cO5lyRADGancTook,Inc.
Barrowgrm,I,ordGalcbriand,LordKmgston,vanousNPG),Max
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DreamcatcherEurope,VlcePresrdentandCFO-RochRouni Toch, Inc.
Iluella, Nanko Msume, Skndi the Goblin, Staroxia, various
VP,PJeductDevelopmentandAcgivitiou-Robettstc\renson UsesMilcsfoundsysten.Cop)rigiv©199l-2005lyRADGane
DREAMCATCHER NPG),CledandForrcst(Aleis[er),DaveRrvas(Grymlok,Vldane,
Toch'Inc.
Executive Producer - Robert Stevenson variousNPCs),ChrisVIJcox(Shndunth,VuldanqVinugg) halandBusincss-LeslieRosenthal,Robertstcvenson
MPEGhayer-3pkybacksupphedwiththcMflesfoundsystenfrom
Pndun-MndHarwoed VoiceoverEngiveeng-Bmcorky
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TYPHOON GAMES - HONG KONG
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grhcensedbyFraunhoferIISandTHOMSONmultimedi&
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ljcadlhoductMarketingMamgrr-BysnGaun StorylrmArtwck-OttoVebh
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MarketingDITecto[EMEA-SinonVivien StorylrmMotionGmphics-JasonWichnow
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PnductMarngerEMEA-]ohaGordon StorylntroMusic-ScottRoow€
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MarkedngCreativeDLiun[-DcunondOhi StorylntroErfueering-Gaywagrier
Michcuc Ho
MarlndngCoordinatorEMRA-FrdchqueBckoff QAMana8er-MifeAlans
34 35
PRODUCT WARRAI\ITY
DREAMCATCHER INTERNATI0NAL INC.
END-USER SOFTWARE LICENSE AGREEIVIENT
(a) You ae rosoomslble tor sopptylng your own equlpmem and aperating system tor uslng the Appllcatjon Software, and for keepmg n in oed won(lng order. at your own expense;
Mail To: Dreamcatcher Interactive Inc.
(b) You will use the Apdlcatton Soft`mare for your own personal entert8Inment and rot for any commefcral purpose;
1658 North Milunukee Aye., Suite #450
Chicago, IL 60647 (c) You wlll not copy, decomplle, reverse englneer or disassemble the Appllcaton Software, or orm^rlse redine the Appllcatjon Software to a human-pemehrable forTn,
U.SA (d) You win not modfty, network, rein, tease, dlstrlDute or create derrvatlve \rorfe based upon the App[lcatfon Soft\rare ln whole oi ln part;
(e) You wlll r.ot elecfronlcally tralismit the Appllcalon Softmr8 from one comqutef to anetw or over a r}chrort(,
in You "11 not lneke any attempts to dlscover the source cede of the Appllcation Softvere, or create any dervative works
TECHNICAL SUPPORT
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g;yd°u;;;;e:!:#ntth:gg;##rn°gb;e|:::?thdissofrorc,andyouhavecaredillyfouowedtheirmedonsinthisbcouer,ysumay
ieeDofrcaaH#ann#a##:tyA&rerdaoTfiJ:#rr###o#prca:nfffi:iffii8%#r#fi#eh,#a'#c#aTgTer8nd}%#&todddestrJhutom¥y°bTh#d#re#''be
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Th##h#diaerfucee€,`#Jnfiwe§::xpe':s¥srTn#rdr;gr%::)r'#,#Ithod',d#ly8ou,T#ctcerfr#efud'us¥orrsmandisdm£###[,E#nctsooftw¥rocl#¥ivdvied#.oia#=
#rnudr;°thulfj:;;;ei:;ipy:kwithoneofourTcchniedsuppenRapresentalves,ourhousofopendonarefromloanto7pmEST,
X|%#epi!#,rbi£;L#:|!:£%?:\#:`c°o#dscleo,Np°p8irs,AFmraen#ithisllcenseshanbegovemedtryandconsndlnaccord8ncewhFrencnfaw8ndanyd|sputesams,nofro"8
I)LfmTta;;:nw#ust!tg°asuracogrT£:ter'Sconfior[ation(i.e.RAMiMHzvidcoandsoundcnds).yourmyuecheThniulsuppen
2) A detailed dscription of the problem (i.e. error message, where in the grme the problem ocous, etc.). #i#snh#+be¥#ro%dPrks6#ooTiMmT#nw:%iha#¥g|#aco##r##ife##u##fro#Ee#Ete##|#i€er#ofof#¥eengm#:or#haiiF#|Lieto#,i#rfevera=nd%rfel&'#8pfty
3) Irmediate access to your computer so the Rapresentative may walk you through the stcpe.
4) Pen and paper to take any notes.
#:ngmam#T=#?ELlf:JnL:o9?,C;#Otim##a;m#lyELS=J:nged#ifeDFJ:i:or:oeEL¥g=youi::rgth###:fasefioth#pnE:Tutontoso#ffl#'aJ#!acumen-
* Phone suppor[ is located in Toronto, Canada
Plcasenotcwedonctprovi#:¥#]:insxpifemh::;:aeavallableatourwebsite.
36 37
APPEHDix A: KLEYBOARP COIITR|OLS AppErlDix 8: cHARacTERicLAssEs
Bonuses Additional shilh/Heral
The following table shows the default primary and secondary keyboard mapping for the Dungeon Lords
controls. You can rc-map the keyboard controls to whatever settings you prefer. (See "Gaine Settings Screen
Armor, shield, AJcane M
for details).
Budoka Th[own wca us,Athletics,andThicfskills Sncck; Steal; Backstho
Action Prilnary Secondary
Cabalist Ncihcr M and Thief skius Dra]n Life; s
Forward W Up arrow
Cclesiial Celestial M andscouidills ldenii
Strafe RIght D RIght arrow Dcathold Wca n, amor, andchield shilL§ - Mcdiun Dual wca
Look Down Page Down on, amor, and Athledc skilL§ Hca
erial Wea
Paladin Wca on, armor, shield, and Rune M ic skills H Shields; Chapel
Quick weapon Q
rLord Polcwca n, Athletics, Scout, and Thief shins Hawk€
Fast Magic Menu F
ue Thief and Thrown wca on sk]lLs Siicak
Revive Enter
Sanural Wca and armor skills Li ous; Inflict Wounds
Options Menu ESC
irskilLs ]denti
Help Display /
Shanlci Master Ninjmsu, pete \hmapous, A[chay, Cclerial MagG Riine Maflc, Ciidcal srike; special heraldry
Mouse Menu V
Caneracontrol . I.cftcTRL RIght CTRI` Stargazer Celestial MagiG Rune Mngic, Magjc weaponry, Channd, and Iron win; special heraldr)r
Scout skilb
Zoom ln `= DEL
Tricke[cr Thrown weapons, Nether Magic, Athletics, Scout, Bargaln, and Sneak; Bachab; Magicwcaponry; Alchemy
Zoom out END
Thiefsmh
Center view
n, armor, chieid, and Rulie M ic skilts Hca
Y-Axis Lock Z
War wirdi AIl in c and armor skills Hca Af mor; D[ain Life; a
View Distance ln Number pad - Warlock Arcane Mngic, Ncder Magic, Rune Magic, and Magic hen will; special heraldry
wizard Arcane Magic, Nether Magic, Magic weaponry, Scribe, and Spellfirc; spedal heuldry
Alchcmyskilb
38 39
APPEHDix C: SKlLLS GENERAL
AthldsTheabultytoswrmundemuerandavoiddangefromfalls.Asacharactergriuslewhinthisdnll,he`shebecomesabletoperfominc]ea-
vunoNRy
ndyanbancrmcuvers.
Weapon skills determine a charac[er's strike al)fry with any weapons of that particular weapon type. A weapen may
Ledl.Thechalacterganschealihirycolapndcwaysoedorrigiv+iunp)
alsorequireacertainlevelofskilltobeusedwithoutincurringapenalty.
Led2:Thechaergalnsthcabftytoperfurmaforwardul(doubletapforwnd)
ii Ardky.Comhatsmwithmedhowmapens
ljrd3.Thechaergaiusthcalftytorousidowayrs(doubletapLeftorwht)
Lnd4:Thechaaacrgriusdealultycodoabackflip(bacli+jump)
E Heap Wxpom Combat dill with ftywigiv \veaponry (great swords, haulercs and so on). Rquires a Medium Wcapou skill Of 3 or gram
Prnequlsie-Mediunwxponled5:Chacergrinad\unoedstnl¢esal>ftywhenusingaHcavywcapon.
ftyTheabhitytobaroerwithchopkecpersforbetterdedswhenbuyingandseungitems.
E HeaymeWkyormCombatdullwhheavypele\mapony(halbedsgreatstaff§,andsoon).RequiresaLthtPoleWeapousskillof3orgrca
Prerequsie-LthtpolewapusLed5.CharactergrinsedvanedsdschultywhenusingaHeav)rholewxpon.
RepainTheabultytoxpairdarmgedwcapensandquipneri[.Thehigherdechace['sRqurskdr,heshonertheineendbetwenrepeirammar
E LthtDoalweapescomhaskillthaallowsacharacter[ofigivwhtwoweapenslypermittLnghimtocqupahghtwcaponinhis§ocondarywca-
pondot(inedofaranged\xpon).harel5:CharanergalnsaduncedrilaesabftywhcnulngDulwcapens.
E Ijchtlblewapnscombaidtillwithrtytpeleimapeny(spears,longsedR,andsoon).
Led5:ChagrusrfueddsabftywhenusLngaLthtpoleweapen. Alcheny:Inaeaoesheanoun[ofNchc[KanlsichanctercancrmwhencouedngdemLnthewildRoquimsaNehaMricstcilloflorgram;
E Hchtweapuscomhatslrillwithlightwqgivweapony(drgr,rmallswnd,staffi,andsoon).
Lnd5:Cha[acergalusadvandsrikesabftywhenusingaLthtweapon. Arcan€nICDcteminesthepower,areaofrfu,anddndonofyourcharacter'sAmncxpdls8haall,MagcMisul¢andsoon).
E
IE
M*Wcapeny:Theal)ftytowiddngcwcapousinenmbatanddead\untagcofthdrngedabhic&RoquiresaLthtwxponstLilloflorgREm
CdedalMdsDetermeschepquarmofcflinanddunrionofyourcharater'scdestialpdlsQ{calnglJchmingholbandsoon).
MediunDulwhapemo]mhaNlthatallowcachanacrtofichtwithtwomapouslyprmhinghincoquipamediun\xporiinhrssocondnywcapon
hot(inndofaapal\xpon).RqualwhtDualwkyonsdnllof3o]grterLed5:Charmgrmsad\unedsmlmsabftywhenuingDialwcapr
Mrfuimwtrylrscomha[skillwithmediun-ueigivmaponyoongsunrfumllaoes,andsoon).Requiresahichtweaponssmof3orgrca[er. Chnd]rmsesthepedatwhichachanc[er'ssurcrysulsndRunestonesngainharrmRquLresacdedalMa¢cstciuoflorgreater
Prerequintc-Lthtwcapouled5:ChanctergriusadvancedstrikcsabftywhenusingaMediunwcapon.
ii
DEFENSE
Thfrmwxpone:Combatskillusingdrownmapens(throwingdagrrs,hurilrm,andsoon). ldentifyTheal]ftycoidenftyspral/ngicalirmsandspdlssohattheycanbendorcast.
NcherRAricl)etrmimschepover,amaofeflinanddunrionofyourcharacter'sNdrspdlsQfar,Sunmoncmapeandsoon).
HeavyAmonTheabhiryto\marheayamor(phtend,forexanple)withoursuffengcomhatormovrmentpenahies.RequlresaMcdiunArmor
sldllof3orgTeatenPuequirite-MedunAmor.
RuneMricDemmsdepewer,areaofcffica,anddundonof)murchamff'sNcherpdls(Boonsril¢afanchny,andsoon).
Hcavyshidd:ThabftytocffinvdyuscahcavyshiddwithoutsiffingcomhaormrmentpmahicLRoqumsaMediunshiddskillof3org[ca-
ter.PREquisite-MedinShidd.
IjgivAmonTheaRAtytowcartrya[rm(hahaano[,fo[aple)whoutrfungcomhao[movunentpenalties. Sche:lnceasesthexpedatwhichachacter'sArenespellsarere-writteninhis`herpellbulRquimsanArcancRAgtcstullof1orgrcam,
higivshiddThechifiryiorfecndyusea§mallhddwichoutnifenngcomhalormovenmtpenaldei
Spemre:Boostsdeanoun[ofdamagcinflicndbyachararmr'sngcspdlsandimproveschdrabfty[opencrmand-mgrfiddsandharicrs.
MediunAmonTheal>ultytowenmediunanor(chainrmil,foTcxanple)withoutsiifleringcombatormounen[pendties.RquresalightAmor
rfunof3orgreater.Pquuin[e-LwhtAmor.
MedimshiddrThabhitytousamodiuniizedhicidwithoutsoffiingcombatormovementpenalinRquiresaLthtshiddckillof3orgreateL
Pquuisitc-Lthtshidd.
fanyTheabhitytododgrandifendagrinstndeewapnamacks.Itnysltillconriburestothefanycomhatstaristic
40
APPEHDIX D: SPELLS
Bachab:Theabhirytodedaddiuonalda"g€roanenenywhenattackingfrombchind.RequiresaSncaksk]llof3orgrca[er.
ARCANE SPELLS
Iud Effca
Touch I Surrounds on or fu[ in a fri them. hiun
DisamTrap:Thcabihirytosafclydhalmtraprprotectingtreasurechests.Thehigherthechancter'sskillinthisarea,[hceasieritistosuc-
Fire Mines 2 Crca(cs a number of small burnin enemies that touch them and sets them on fLre. Reed
hapectTheabilirytoexaminelodsandde[ectmpsbcforeyouat[empt[odisarmthem. Mngic Mjssife 2 Fires a minor ma8lcal proiectile a[ yourcurrennngc"hat explodes upon inpact, blmng any cnemies within the Ready
Hands 2 Li ts the cas[er`s mclce wca on or fists on fire, allowin hJm [o se( enemies ablaze b them. hitant
I'ickI,ock§:Theabnirytopicklockeondcor§,chests,andsoon.Mastcryofthisskillcnhances[hccffcc[iycneseoflockpicks.Rfquiresan
Winds 3 Fo[cefulwindsblastforihfrom ou, Read
Inspec[§hulcvelof1orgleater.
Flue Bu[s[ 3 Fires dual minoT firc p[oiecules at your current target chat explode upon inpact, blasting any enemies within the ' Ready
ScoutSkiltsinmappingandtheabilirytodctecthiddcnbu[tousandswi[chex.
Wall ofFire 3 Crcales a wall offirc in front ofthc caster that dam es and sets ablaze an
Fi[ehall 4 Creates a powerful ball offlane that is hurled at your current cargct, exploding on contact and damaging and scmng Ready
SnedcProvidesanattackbonuswhcnattackingfromiheflankorfrombehind,andreduces[hechance[hatenemieswillattackacharac-
enemies withili the ex
tc[whenthechancter'salliesarepresent.
Frcez€ 4 A ell that freezes a tar e( solid for a moderate amoun( of time. Instant
onents. Read
Steal:Thcabhitytopunlooseinventoryi[emsfromopponen[swhenstlikinghemincombat.RequiresaSneaklev€lof3orgrea[cr.
shoots forth from our enemies and dan them. Read
ors 5 Gencra[esaburnin that mycls forth, dan enemies within che cloud and se(tin thcmablac. Instant
[cc shards 5 Fires machinequn-like shards of ice. Deals low dan but can frcac "n ncnts. Read
Whirlwii`d 5 Cma[es a mininre romedo that whirls encmics about and dam cs them. Irmt
CriticalStrike:TheabilirytokillanopponentwiinasLnglemelc€strLke.Thehigh€rachanc(cr'slev€lin[hrssklll,(hemorclikelyitis(hat
BhstNova 6 Genera[esarin of force that blasts a onents back and inflicts dan on them. Read
the Criiical Strike wiu be effective.
Flan€throw€r 6 Senili flames bhst forth from ur enemies al>lac.
Iceball 6 C[cates a powerful ball ofma8ic ice that is hurled it your current targe[, cxplodrng on conuct and danaging and free- Rely
CrushingBlow:Theabilirytostunandknockbackenemieswi[hhavyandblun[weapons.
encmics within the e
ors 7 Generatesafredn hat myets forth, dan cncmics wichiii the cloud and frcedn hem immobile. hount
Piuar ofFire 7 A pillar offlane chcots up from beneath the targcted oppenent, havily danaging any nearby encmies. Enemies who hilant
Drainlife:Achancter'sabilitytoabsorbLifedirectlyfromen€mieswhcntheyarchitbythechancter'smngicalattacks.
will be set ablaze.
Icestorm 9 Callsdowmmnofi
honWThThcabulity[oabsorbthedamagefTomanamckwlthoii(disruption(othechancter'sattadsand§peucas[ing
NinjutsurAcha]ac[er'sabuliry[osrikeusinghndandfectaslethalmapons.
SpellheBooststheanountofdangcirfflictedbyachaacter'§"grcspeus,andinprovestheilabflitytopenetrateanti"gicfidds
and bnders.
42
CELESTIAL SPELI.S NETHER SPELIS
Arrows of Bad
Level Efect I
Level Red e Efu T
Hal I Restores Health to the castc[. Inont Fear 1 BalwLng,DeadmanHair AffliasagroupofnedymoirmwithFear,makingthemcasiertohiLless Instant
Slow I GrinnichwndMordi§Vinc Slowsa of monsters, makm then slower to move and amck. Instant
el undead 2 Dan e under cmture. hrmt
Summon Rats I Rat hil, Bone Dust Summons a of raos which will fi side the caster. Instant
Divine Radiance 2 Tcm the aster. Instant
I'in I ??? Blasts a monster with a bolt. Read
enhances the castcr's rna Walcn 2 ??? Mckcs a group of monsters much less crfectivc in combat by reducing their Irmt
3 Removes cffccts such as hold, freeze, slec or vines from the cas[cr. hetant mal{cs him unable to block.
enchants the castci so hc telc ores [o a short ncarb location inecead of blockJn Summon wolves 2 ?!! Summons a ck of wolves that will fi ide the caster. Instant
I,ocust swarm 3 ??? Cau§ forth a cloud of locusts that win focus on the targr{ed crcarure and Ready
of undead, demons, or shadow cmtu[es. IDstant
attack it.
Chok]ng cloud 3 i?i Crcatcs a cloud of gas that causes moustcrs to choke, disrupting their hitant
Wed of Fire 4 Enchants (he caster with Drotecuon arinst fire. attacks.
ts from the caster's fin his en€mics. Read of skelcons that will fl id¢ the caster. Iustam
bo]lothornderthaiwiufi
Of monsters to slee
(e ADV points and attributc lass [o the revived character. thsoant) Berserk 4 i?? Enchants he cos(er with greatly increased dannge, but also reduces his Instant
I,cvitation 5 Auows the caster to tcm defense and makes him unable to block.
Divine strike 6 Enchants the caster`s attacks, increasin st undcad, demons, and cicarures of shadow. Irmant Grippingvincs 5 ??? Causes 1 cage ofthornyvines to spring from the ground, Immobilizing the hstant
Divine cure 7 Restores the caster to fun health and removes oison and other n tive effects. hotant
ide the caster. Instant
Ward of Ice 7 Enchants the caster with rotccrion from ice. Instant
iri[ 7 Calls forth a Blesod s iti( tat will her the cas(er and his alJics. hotant rs he hits ablaze.
ncration 8 Gmatl ed it which the caster liaull [ccovcrs health, allowin his wounds to mend
Divine lntcrventron 9 Summons a Battle s idc (he caster. Instant ide the cas[c]. Instant
Possession 8 #? At(€mpts to ulc control of the target cmrure, causing it to fight alongside lrfut
the caster.
Drain Life 9 ap? Drains hcalch out of he target cmture and uses it [o increase the health of Ready
the caster.
Riine Bhde 3 Enchants the chancwh ndce weapn, increasing the danase it inflicts. Insemt
Rock Mines 3 Cmate8 a number ofmck mines tat hde when a mongiv near dedL Instant
Boonstril[c 4 Tan increases the caste/S and all his anes' Strihe stadsdc. Instant
BoonAmor 4 Ton increa8e8 the caste/8 and all his allied amor statistic. [nsoant
Boobshidd 5 Cleatesa(rm it fol the caster and all hi allies to use when bl
OibeofDefeuse 5 Cmatesanunberofm
Boon Bhde$ 6 Enchants the chancterandall his allies' Dieleevea inflict. Instant
Spittingshield 6 Creates a equponry irmiherable ngicchidd and equips itfo] the astcrto uscwhen blocliing. Instant
Boon NIs§iles 7 hichants the chatatet and all his allies' it inflicts. Instant
Shad of stone 7 Razordap stone shafts stmlnfromth¢ casters fingeffro inflictingdanag€by sheddinghi oppormt& Rely
And-Matic shic[d 7 Cmtes atempony inwherd]l¢ ngicchicldand quips itfo[ the caster to usewhen blocking. Lnstan(
Ufch'swrilh 9 C.uses boulder to fain from theulry, dealing heavy physiul damage (o anymonsters in the area. Imam(
46 47
EPILEPSY WARN ING
Please read this caution before you or your child play a video game:
%us¥#Pfuae€;fib;bet:tt.°s#Cp¥¥fL[::seap££°wusE:wfroexpELuefifl#gsedhch#[`oq#::
theyplaysomevideogames.Thisphcnomenonmayappcarevenifthesubjecthasnohistoryofpreviousdifficulties.
If you or a member of your finily has ever had symptoms related to epilepry (sckus or lass of awaeness) when
exposed to flashing lights, please consult your doctor prior to use.
Weedvisethatparentssupervisetheuseofvideogamesbythei[childen.Ifyouoryourchildcxperienceanyofthe
fouowingsymptomswhilepkyingavidoogame:dizziness,blunedvision,eyeormuscletwiches,Lossofconscious-
ness, disoriemtion, any involunary movement or convulion, immediately discontinue use and consult your doc-
tor.
StandardPrecantiousWhenPhylngVidcoGames:
•Donotsundorsittcoclosetothescreen.Positionyourselfasfarawayfromthescreenasthelengthofcablcallows.
• Play video games on a small screen (preferably).