IT class 9th
IT class 9th
images,
Animated movies, cartoons, computer games, and e-books are a combination of
software packages. One
audio, videos, and other effects. These animations are created using
multimedia software that is widely used. You
of the most popular software is Flash. Flash is a
can create both graphics and animations in Flash.
means the images and graphics
You can call Flash a vector based animation program, which
high resolution and the picture
created in it can be scaled to any size while maintaining
quality remains unaffected.
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A new Flash Window appears (Fig. 4.2). All the major operations are performed on this
The default file extension of flash file is .fla.
Title bar
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Pasteboard
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Playhead Frame
Timeline
Menu Bar: This bar is located at the top of the Flash window. It has various menus, whien
58 contain the common commands and functions such as saving, opening, editing, and so O
Title Bar: It displays the name of the current file. The default file name is Untitled-.
You can change this name while saving the file.
Stage: It is the rectangular white area present in the
centre of the Flash Screen. It is the
main workspace where you can place the
clios. and so on. You can also create contents, such as graphics, objects, text, video
drawings and movies in this area.
Pasteboard: the light grey area around the stage. This area is used to store
It is
the
objects until you wish to display them on stage.
Tools Panel: It contains various tools that help you in
drawing, painting, selecting, and
modifying text and graphic objects. It lets youchange the view of the Stage.
Timeline: It is a rectangular window present below the stage. It is divided into frames.
Timeline is used to control the sequence and timing of objects or contents of a
movie.
The main components of Timeline are Frames, Keyframes, Layers, and Playhead.
Frames are indicated by ittle rectangular cells on the Timeline. Frames are used to
add animation effect to an object.
Keyframes are used to define the major changes in the state of an object. For
example, with the help of a keyframe, you can show animation such as change in
the position, color and shape of an object. A keyframe is represented by a dot within
a frame.
Layers are like a stack of transparent sheets. Each layer can hold only one
animation at a time and is treated as an individual thing. By default, a Flash
document opens with asingle layer. You can add new layers to a Flash document
later in order to organize the contents and animation.
The playhead indicates which frame is playing on the stage. It is indicated by ared
rectangle with a vertical line.
Properties Panel
Anything that you add to a Flash document, such as
text, shape, image,graphic, video, and soon is called
Keyboard shorteuts
an object. When you select any object on the stage, its Press Ctrl + F3 to hide or show the
Properties panel on the Flash window.
properties are displayed in the Properties panel. The list
of properties varies depending on the object selected. It
is used for changing the settings like Stage size, background color of the Stage, and frame rate.
You can also make changes to the object or document attributes in the Properties panel.
Evedrooer Tool
Drawing Tools
Hand Tol -Zoom To
Using drawing tools, you can draw
readymade shapes and freehand drawing.
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Line Tool
This tool is used to draw a straight line.
To use this tool, follow these steps (Fig.4.4):
1. In the Tools panel, select the
Line Tool. Fig. 4.3 Tools Ponel
Rectangle Tool
The Rectangle tool is Used to draw rectangular and square shapes. To draw a rectangle,
follow these steps (Fig. 4.6):
1. Select the Rectangle Tool.
2. In the Properties panel, Retargle Tool
to draw a rectangle.
5. Release the mouse.
A rectangle with defined
Fig. 4.6 Using Rectangle Tool
settings appears on the Stage.
Keyboard Shorteuts
and Line Tools in the Tools Panel, respectively.
Press O, R, and N keys to select the Oval, Rectangle,
Teol Settings
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Pen Tool
tool. This tool ie..,
The Pen Tool of Flash functions differently as compared to a regular pen
smooth curves. To use the Po
for drawing precise paths in the form of straight lines and
follow these steps (Fig. 4.8):
1. Select the Pen Tool in the Tools panel.
2. Define the Stroke color, thickness and style in the Properties panel.
3. Bring the pointer onto the stage and click on the stage where you wish to set the firet
point. Notice, a small blank dot appear at that point.
4, Now, click again to define the second point. Astraight line appears on the Stage with
two anchor points. These are the points where you had clicked.
62 5. Click as many times as you want to draw a desired path. Each point will be connected
automatically.
6. You have two choices, either you can leave the path open or create a closed shape.
If you wish to keep an open path, thern simply double-click on the last point.
To close a path, place the pointer over the first point. A small blank dot appedrs
next to the pen tip. Click and the path closes.
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Fig. 4.8 Using Pen Tool to draw open and closed path
Pencil Tool
Tietool is very similar to a real pencil and can be used to draw freehand drawings. To draw
with the Pencil Tool, follow these steps:
1. Select the Pencil Tool. 4 Straighten
As soon as the Pencil Tool is selected, its modifier appears at the S Smooth
bottom of the Tools panel (Fig. 4.9). Click on the Modifier icon
2 Ink
to view the available options, which are as follows:
Fig. 4.9 Pencil Tool modifiers
Straighten: This modifier automatically straightens
the lines drawn on the Stage using the Pencil Tool
(Fig. 4.10). It is the default modifier.
Smooth: t draws smooth and curved lines (Fig. 4.10).
Ink: This modifier does not make any modification (Fig. 4.10).
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Pengl Tool
roke:
Style: (sohd
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Cap: Gl
Join: | Miter 3, 20
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Snoothing:
Ink Mode 63
Fig. 4.10 Using Pencil Tool
3. Select the desired Pencil mode option.
4. In the Properties panel, deine the Stroke color, thickness and style.
5. Click and drag the pointer to draw the line.
My Sweet Home
Solution:
1. Open Flash CS6 by clicking on Start
buton > All
Collection CS6 > Adobe Flash Professional CS6.Programs > Adobe Master
2. Selec the Rectangle Tool in the Tools
panel. Choose black as Stroke color and orange
os Fill color. Click and drag the
pointer to draw the wall of the house.
3. Selet the Line Tool and define its Stroke
color and thickness. Bring the pointer onto the
Stoge and draw the roof of the hoUse.
4. Using Pencil Tool, fill the roof area with color.
Define the Stroke color and thickness.
5. Now, draw the door and window using the Pencil Tool with
different Stroke color.
64 6. Use the Rectangle Tool to draw o grass bed in front of the
house.
bushes using the Pencil and Brush tools. Use the Text Tool to type And, draw some
My Sweet Home'.
selectionTools
Flash CS6, the two important selection tools are Selection Tool and Lasso Tool. These tools
In
are Usedto select single or multiple objects. Let us learn how to use these tools.
selection Tool
TheSelection Tool is also known as Arrow Tool. This
toolis
used to select objects on the Stage.
To select stroke, fill, or text block, selec the
Selection Tool in the Tools panel. Then, click on
the object.
To select the filled shape and its outline (stroke)
altogether, double-click on the fill. Fig. 4.11 Using Selection Tool
Lasso Tool
a freehand
This tool is Used to select the irregular areas in a shape, object, or a drawing. It is
celection tool which lets yOU move the pointer as it you would move a pencil or pen on
drawing. To use the Lasso Tool, follow these steps:
1. Select the Lasso Tool.
2. Bring the pointer onto the Stage. The pointer gets changed to the shape of alasso.
3. Click and drag the pointer around the areas or part of an object or drawing to specify
the selection boundary (Fig. 4.12a).
A. Release the mouse and observe the selection. Now, place the pointer over the selected
portion. Click and drag to move it to another place (Fig. 4.12b).
b
65
Fig. 4.12 Selection using Lasso Tool
Coloring Tools
eachtool.
Flash consists of coloring tools. Let us learn about
Brush
AbrushTool
lets you paint on a canvas. Likewise, the Brush Tool of Flash is also Used to paint any
Brde
Brush Tool
Modifier
Tool
Fig. 4.13 Using Brush
TRANSFORMING OBJECTS
Abor inserting an object on the Stage, you can transform it in different manner. YoU Can
resize, rotate, flip and move it to another place on the Stage.
Free Transform Tool
Before applying any transformation to an object,
Transform Tool.
vOu need to select it using the Free
object or shape Info Box >>>»
Hlets you move, resize, rotate, and tlip an
these steps: Placing the pointer over the
on the Stage. To use this tool, follow selected object changes it into a
1. Draw an object on the Stage. cross sign. Click and drag the
2. Select the Free Transform Tool in the Tools panel. object to a new location.
3. Now, click on the object on the Stage. You will
notice some handles around the selected object.
Rotating an Object
To rotate a selected object, follow these steps (Fig. 4.15):
1. Place the pointer over any one ot the tOur corner
handles of the selected object. The pointer changes
to a curved arrow also known as Rotation Handle.
2. Now, click and drag to rotate the object. Afaint 67
selection outline appears on rotation. Fig. 4.15 Rotating an Object
Scaling anobject
Scaling an Objectmeans to increase or decrease its size. You can scale a selected objet in
Two Dimensions (Height and Width): Place the pointer over a corner handle and dron
two ways:
Flipping an Object
To flip aselected object, follow these steps:
option.
1. Click on Modify Menu > Transform Horizontal as per the requirement.
2. Select either Flip Vertical or Flip
POSETo AND SE
Flipping.
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Fig. 4.17 Flipped object
IMPORTING GRAPHICS
To import clip arts, images, pictures, or graphics stored on the computer to Flash stage,
follow these steps:
1. Click on the File menu > Import > Import to Stage. The Import ialog box
appears (Fig. 4.18.)
9 Locate and select the image you want to import.
3. Click on Open.
The selected image appears on the stage. Once an image is added to the stage, yoU Can
perform various operations on it.
Irmport
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