The document is a revision worksheet for Grade 7 Computer Science, providing an answer key for True/False statements, fill-in-the-blank questions, and short answer questions related to Scratch programming. It covers topics such as the use of variables, flow charts, testing, collision detection, data validation, and types of 'if' statements. The worksheet serves as a study aid for students preparing for their first term assessment.
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The document is a revision worksheet for Grade 7 Computer Science, providing an answer key for True/False statements, fill-in-the-blank questions, and short answer questions related to Scratch programming. It covers topics such as the use of variables, flow charts, testing, collision detection, data validation, and types of 'if' statements. The worksheet serves as a study aid for students preparing for their first term assessment.
We take content rights seriously. If you suspect this is your content, claim it here.
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AL MAJD INTERNATIONAL SCHOOL
Revision worksheet – Answer key
Computer Science - First term Grade: 7
Write whether the following statements are either True or False?
1. Move 10 steps will move the sprite backward. False 2. Variables allow to store data permanently in computer memory, if saved to a file. True 3. The “Decrease Points by 1” block will decrease the value of a variable. False 4. When you add code to a sprite, it affects all the sprite in the program. False
Fill in the blanks
1. Creating Flow chart is a part of designing 2. To know the requirements for creating a software is part of planning 3. To remove errors is part of testing 4. To get a feedback of users is part of testing 5. To use scratch is part of creating
Answer the following questions:
1. What is the use of detecting collisions in scratch?
We can perform an action once a collision is detected.. For example, when a car hits a star, a point added.
2. What is validating data?
To validate data is to check whether the entered data is reasonable or within set limits or bounds. Eg. The entered age of the user should be between 6 and 80. 3. What are the two ways through which can we interact in scratch?
By pressing buttons on the keyboard and mouse
By clicking on the Sprite
4. What are the two types of ‘if’ statements?
The two types of ‘if’ statements are: a. If then : Eg. If points>10 then say you win b. If then Else: Eg. If points>10 then say you win Else say you lose!