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INTRODUCTION
Topics
• I n t ro d u c ti o n to E - C o m m e r c e : E v ol ut i o n o f E -
commerce, Types of E-commerce, E-commerce vs. E-
B u s i n e s s , Ad v a n t a ge s a n d D i s a d v a n t ag e s o f E -
commerce, Electronic Commerce Framework.
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Brief History
• 1970s: Electronic Funds Transfer (EFT)
– Used by the banking industry to exchange account information
over secured networks
• Late 1970s and early 1980s: Electronic Data Interchange
(EDI) for e-commerce within companies
– Used by businesses to transmit data from one business to
another
• 1990s: the World Wide Web on the Internet provides easy-
to-use technology for information publishing and
dissemination
– Cheaper to do business (economies of scale)
– Enable diverse business activities (economies of scope)
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E-commerce applications
• Supply chain management
• Video on demand
• Remote banking
• Procurement and purchasing
• Online marketing and advertisement
• Home shopping
• Auctions
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Ecommerce infrastructure
• Information superhighway infrastructure
– Internet, LAN, WAN, routers, etc.
– telecom, cable TV, wireless, etc.
• Messaging and information distribution
infrastructure
– HTML, XML, e-mail, HTTP, etc.
• Common business infrastructure
– Security, authentication, electronic payment, directories,
catalogs, etc.
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Types of E-commerce
• Consumer shopping on the Web, called B2C
(business to consumer)
• Transactions conducted between businesses on
the Web, call B2B (business to business)
• Transactions and business processes that support
selling and purchasing activities on the Web
– Supplier, inventory, distribution, payment management
– Financial management, purchasing products and
information
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Advantages of Electronic Commerce
• Increased sales
– Reach narrow market segments in geographically
dispersed locations
– Create virtual communities
• Decreased costs
– Handling of sales inquiries
– Providing price quotes
– Determining product availability
• Being in the space
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Disadvantages of Electronic Commerce
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The process of e-commerce
1. Attract customers
– Advertising, marketing
2. Interact with customers
– Catalog, negotiation
3. Handle and manage orders
– Order capture
– Payment
– Transaction
– Fulfillment (physical good, service good, digital good)
4. React to customer inquiries
– Customer service
– Order tracking
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Web-based E-commerce Architecture
DMS
Client
Web Server Application Database
Server Server
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E-commerce Technologies
• Internet • Access security
• Mobile technologies • Cryptographic security
• Web architecture • Watermarking
• Component programming • Payment systems
• Data exchange
• Multimedia
• Search engines
• Data mining
• Intelligent agents
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Infrastructure for E-commerce
• The Internet
– system of interconnected networks that spans the globe
– routers, TCP/IP, firewalls, network infrastructure,
network protocols
• The World Wide Web (WWW)
– part of the Internet and allows users to share
information with an easy-to-use interface
– Web browsers, web servers, HTTP, HTML
• Web architecture
– Client/server model
– N-tier architecture; e.g., web servers, application servers,
database servers, scalability
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E-COMMERCE FRAMEWORK
• The term e-commerce framework is related to software
frameworks for e-commerce applications.
• They offer an environment for building e-commerce
applications quickly.
• Examples of e-commerce frameworks are
• Aimeos (Laravel, Symfony, TYPO3, SlimPHP, Flow)- It
allowing developers to build complex online stores and
B2B applications using their preferred framework
foundation while leveraging Aimeos' robust e-commerce
functionalities
• Spryker (Symfony only)-enable developers to organize
code efficiently, enhancing maintainability and scalability.
• Sylius (Symfony only)- providing a developer-friendly
environment for creating any shopping experience14for
B2C and B2B eCommerce.
E-Commerce Software
• Content Transport
– pull, push, web-caching (is a process that stores copies of data,
like web pages, in a temporary storage location called a cache),
MIME (Ii is an email mime viewer/reader tool used for opening
email messages in the mime format.)
• Server Components
– CGI (computer-generated imagery software used to create
highly realistic and detailed product visuals, often including 3D
models and animations), server-side scripting (it manage and
manipulate databases to store and retrieve user information. )
• Programming Clients
• Sessions and Cookies
• Object Technology
– CORBA, COM, Java Beans/RMI
• Technology of Fulfillment of Digital Goods 15
– Secure and fail-safe delivery, rights management
PUSH-PULL MARKETING
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Architecture
• Successful implementation of any ecommerce
business is dependent on implementing or adopting
these seven key steps:
• Planning for eCommerce Business
• Technology Selection/Website Audit & Analysis
• Customer Acquisition
• Customer Engagement
• Customer Retention
• Optimizing Key Metrics, and
• Business Analysis & Customer Insights
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E-organization: Introduction
• A term used to describe the way electronic
trans form ation o f or ganiza tions in tod ay' s
Internet era, is conducted, so as to render various
virtual experiences of organizational activities
instead of the physical encounter of the same.
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Continue..
• Global: A characteristic of online commerce that is
easily apparent but typically goes unconsidered from an
organisational perspective is that it essentially has no
national boundaries.
• A global E-Commerce Organisational unit is needed to
control and coordinate online business in the interests
of the company as a whole.
• Dedicated: In many companies, online busines s
accounts for a smaller share than brick-and-mortar
business, at least initially. Companies tend to approach
the online segment as an additional business area that
can be accommodated for with the existing
organisational structure and resources.
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E-Payment System
• It’s a payment mechanism which enables
individuals, businesses, government and non profit
organisations to make cashless payments for goods
and services through cards, mobile phones over
the internet.
• Examples : payment through debit card, credit
card, smart card, net banking etc
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Cash Payment System
• Electronic Funds Transfer (EFT): this is an electronic
system used to transfer money from one bank account to
another without any cash exchange by hand.
• Direct debit, that is a financial transaction in which the
account holder instructs the bank to collect a specific
amount of money from his account electronically for
payment of goods or services.
• E-Check, a digital version of an old paper check. It’s an
electronic transfer of money from a bank account, usually
checking account without the use of the paper check.
• Electronic billing: this is another form of electronic
funds transfer used by companies or businesses to
collect payments from customers over electronic method.
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Credit Payment System
• Credit Card: this is another form of the e-payment
system which required the use of the card issued by a
financial institute to the cardholder for making
payments online or through an electronic device without
the use of cash.
• E-Wallet: it is a form of prepaid account that stored
use r’ s f i nanc i al d ata l ike de b it an d c re d it c ard
information to make an online transaction easier.
• Smart card: this use a plastic card embedded with the
microprocessor that can be loaded with funds to make
transactions and instant payment of bills. It is also
known as a chip card.
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Credit Cards
• Credit is small plastic card with a unique number
linked with an account. It has magnetic strip or chip
embedded in it which is used to read by credit card
reader.
Parties involved in credit card payment :
•A cardholder obtains a credit or debit card from an
issuing bank, uses the account to pay for goods or
services.
•A merchant is any type of business that accepts card
payments in exchange for goods or services.
•A merchant bank establishes and maintains merchant
accounts. Merchant banks allow merchants to accept
deposits from credit and debit card payments. 25
Continue..
• Payment processors are companies that process credit
and debit card transactions. Payment processors
connect merchants, merchant banks, card networks and
others to make card payments possible.
•Issuing banks are the banks, credit unions and other
financial institutions that issue debit and credit cards to
cardholders through the card associations.
•Card associations include Visa, Mastercard, Discover and
American Express. The card associations set interchange
rates and qualification guidelines, and act as the arbiter
between issuing banks and acquiring banks among other
vital functions
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Smart Cards
• A smart card is capable of storing and processing
the data securely in a network of computers. The
scope of smart cards is increasing day by day in
diverse applications like banking, telephone services,
and medical records systems etc.
• Smart-Card is a secure portable storage device which
is used in various applications requiring controlled
access to sensitive information. It is in the size of a
credit/ debit card, incorporated with one or more
integrated circuit chips.
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• It functions as a microprocessor, memory and
provides an input-output interface. The
International Organization for Standardization
(ISO) specifies certain voluntary international
standards in many scientific and technological
fields.
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Online Banking
• Online banking allows a user to conduct financial
transactions via the Internet. Online banking is
also known as Internet banking or web banking.
• It offers customers almost every service
traditionally available through a local branch
including deposits, transfers, and online bill
payments.
• It requires a secure login (username, password,
OTP, or biometrics).
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E-Banking (Electronic Banking)
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E-Wallet
• A digital wallet that stores payment information for
online and in-store purchases.
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Risks in Online Banking
• Cybersecurity Threats: Phishing, hacking, malware,
and identity theft.
• Fraudulent Transactions: Unauthorized access, card
fraud, and scams.
• Data Privacy Concerns: Personal and financial data
breaches.
• Technical Issues: System failures, app crashes, and
poor internet connectivity.
• Fake E-Shopping Platforms: Risk of buying from
fraudulent websites with counterfeit products.
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Advance Technologies in E-Commerce
• Internet of Things
• M-commerce
• Digital wallet
• Voice shopping
• Drones and Droids
• AR and VR
• Blockchain
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Applications
• 🔹 Mo bi le S h o pp i ng – C us to m e r s br o ws e a n d
purchase products via mobile apps and websites.
• 🔹 Mob i le Bank ing – U s e r s ma nage a cc ou nts ,
transfer money, and pay bills using mobile banking
apps.
• 🔹Mobile Payments – Contactless payments through
NFC-enabled smartphones and e-wallets.
• 🔹Location-Based Services – GPS-enabled offers
and advertisements tailored to user locations.
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Drones and Droids
• Drones are unmanned aerial vehicles (UAVs) used to
transport goods quickly and efficiently. Companies
like Amazon, Walmart, and UPS have tested drone
deliveries to provide faster service, especially in
urban and remote areas.
Examples:
• Amazon Prime Air – Uses drones to deliver packages
within 30 minutes.
• Wing (by Alphabet/Google) – Conducts autonomous
deliveries of food, medicine, and other essentials.
• UPS Flight Forward – Uses drones to transport
medical supplies in healthcare facilities.
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• Droids are autonomous robots designed to perform
specific tasks. In e-commerce, droids are widely
used in warehouse automation and last-mile delivery.
Applications in E-commerce:
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Blockchain
• The concept of digital asset transactions
eliminates the requirement for a third party.
Furthermore, these transactions are speedier,
with lower fees for both sellers and buyers.
• Every piece of information entered into a
blockchain is preserved and recorded permanently.
This means that the entire transaction history of
a product is preserved regardless of how many
times it is traded or repurchased.
• This has the potential to significantly reduce
fraud and increase transparency.
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• As a real-life example, Amazon has policies for its
listed retailers. They reduce contact with their
customers, as they can just send one follow-up
email. Amazon employs its own customer support
that is not acquainted with the .
• Drones & Droids - Next-level Delivery System
merchants` products. As a consequence, this
reduces the credibility of the retailers and
results in a higher cost to the customer.
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THANK YOU
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